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How did they shit the bed so hard after making pic related?

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How did they shit the bed so hard after making pic related? What went wrong?
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>>386867732
All they had to do to make this game good is make the helicopter intro skippable and finish the story. That's it. Gameplay controls are damn near perfect. Same with ai
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>>386867732
It was like 5 minutes long
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>>386867856
I'm talking about TPP. GZ is great
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>>386867732
Kojima was so busy getting assfucked by sutherland that he forgot to make an actual game
>>
>people tell me the game has amazing optimization
>play it and see the world has n64-tier terrain and the same 2 trees and bushes copy and pasted everywhere

wow such optimized
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>>386868074
>optimization = good graphics
idiot
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>>386867732
They shit the bed after mgs3
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>>386867856
If they didn't have to factor in shitty last gen console loading times, the helicopter would be a non issue.
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>>386867732
Open world meme and the Fulton..
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>>386867732
TPP is better than GZ. Maybe an expanded GZ would have been better, but it's basically an expensive as fuck demo.
>>
SUCH A LUST FOR REVENGE
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>>386868385
The "GZ is better than TPP" thing is a meme. I absolutely refuse to believe anyone is retarded/contrarian enough to believe a 2 hour long chunk of a game is better than a 200+ hour long game that has the EXACT same gameplay, AI, controls, etc.

It's like saying the Stress Test for Dark Souls 3 was better than Dark Souls 3's full release.
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>>386868152
AHAHAHAHAHAHA
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>>386868627
This.
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>>386868627
You'd be surprised. I have a friend that thinks the MGS2 demo that came with ZOE is better than MGS2 itself...even though that part of the demo is in the game. He literally tells me that, since you start with an actual gun and not a tranquilizer, it's the ultimate version.
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>>386867732
Pretty easy. Camp Omega is dense and looks big, is atmospheric, and even with just different lighting placement and slight changes had variety. Meanwhile, even the bases in Phantom Pain are empty, have a bunch of identical interiors, and look small despite being larger because of perspective and poor direction. There are no actions for guards other than standing around and walking despite showing more in the trailer. Everything feels the same and it's bland and repetitive.

The games base was built and then focus was lost instead of building around the base into a fully interactive expansive world. They had all the tools to make an incredible game unlike anything seen before in terms of size, scope, interactivity, gameplay options etc. Instead you can't even salute your soldiers, something you could do in MGS3 when playing as Raikov.
>>
So is the whole TPP is bad meme just because the story was unfinished? I thought /v/ didn't give a fuck about video game stories? Or is that just the MGS audience? I've been playing TPP recently and the gameplay is pretty great and runs like butter on PC. One of the better AAA stealth games out there.
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>>386869062
There are seven distinct parts of TPP that trump anything in GZ in terms of level design.
>Da Smasei Laman
>OKB Zero
>Ngumba Industrial Zone
>Codetalker's Mansion
>Kungenga Mine
>Mfinda Oilfield
>Mother Base itself
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>>386869959
I had the craziest shootout in mfinda yesterday. I tranq'd over 20 guys just by hiding in a little crate depot.
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>>386869470
It's mostly people who watched the trailers and invented a game in their heads the real thing could never live up to.
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>>386868627
It's not a better game but it is a much tighter and consistent experience. It set a bar for level design and plot that TPP fucked after 5 hours in.

Why did the "linguistic parasite" have to literally be a parasite?
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>>386868627
>The "GZ is better than TPP" thing is a meme.
Sorry, but I prefer 20 hours or replayability with proper level design than 100 hours of doing fetch quests and sprinting on an empty field between outposts made of 5 soldiers and a tower.
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>>386868627
Too bad there isn't a single zone in TPP that equals the level design of GZ. That's what people meant with "it's better than TPP". Some prefer a short moment of genius than endless mediocrity
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>>386867732
Ground Zeroes was meant to be MGSV's Tanker Mission/Virtous Mission. Konami made KojiPro split it up into a stand along game so they could recoup some money.
The fact that GZ was the prologue to TPP just goes to show you how fucking unfinished the game actually was. Just for comparisons sake, if development was stopped on MGS2 around the same time it was in MGSV, MGS2 would have ended when Emma died. With MGS3 the game would have ended after the torture scene.
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>>386870947
Really so it ends right when shit gets real and you start have some emotional attachment to the characters? Does it cut off or have some half assed ending constructed to not look blatantly unfinished?
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>>386868627

>200+ hour long game that has the EXACT same gameplay, AI, controls, etc.

And not a single part that has the level and mission design as concise and to the point as GZ.

Base management, fulton-grinding soldiers, and having the story be told in small chunks sprinkled among dozens of filler missions made the game feel way less of an MGS title than GZ.

All I wanted from TPP was a straightforward MGS experience. A series of GZ-like maps, each with a main objective and multiple side-objectives, linked together to form a linear narrative. You'd be able to replay the maps afterwards and do a variety of non-story related missions, much like you could in GZ, or you could just play them in order following the "Story Mode". That's it, that'd be the perfect MGSV experience.
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>>386869959
>Da Smasei Laman
good atmosphere but nah. The only challenging parts are the interiors
>OKB Zero
nigga you can skip all danger by sticking to the sides, which you couldn't do in GZ. The whole level is a straight line. One of the easiest to do a "no traces"
>Ngumba Industrial Zone
which you only get to visit once for a semi-boss fight? you're taking the piss
>Codetalker's Mansion
a joke actually
>Kungenga Mine
good but not better than GZ in years
>Mfinda Oilfield
probably the best level in the game yet still worse than Camp Omega. It's small and it's easy to avoid danger
>Mother Base itself
Ok, you're baiting then
>>
>>386867892
if your bad
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>>386870695
>proper level design

this meme has gone on for too long

>absolutely no options in approach, with the game always making the choice for you
>checkpoints every 15 steps
>unnecessary chokepoints, with Chico's cell having 5 entry points and only one exit, and Paz's cell having only one entrance
>retarded invisible exit points that lead snake to jog out into Cuba and abandon the mission when you're trying to hide
>empty camps covering 1/4 of the map with nothing of interest
>replayability means starting the game with weapons that murder stealth or getting rankings that mean nothing
>>
>>386871338
Splinter Cell Chaos Theory - MGS Edition
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>>386869959
>OKB Zero
3 square rooms in a row with guards standing around. You can take a left path or a right path. better than camp omega
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>>386871639
Don't bother. Revisionist history has already set in for these dolts. I remember /v/ universally bashing GZ when it came out while creaming themselves over Dark Souls 2 and South Park. Now, DaS2 and SP are bad, apparently, while GZ is a masterpiece? Fuck outta here. These 'people' are just contrarian hipsters that want to latch on to lesser-loved entries in the series to have as "theirs". Once Survive comes out, and is hated, they'll jump to it's defense. Just watch. I'm too old for this putrid board. I'm one step ahead and I've seen it all before.
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>>386871489
>nigga you can skip all danger by sticking to the sides, which you couldn't do in GZ

you absolutely can, the corners in GZ are even generally full of bushes that make you practically invisible
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>>386872051
okay. the multi objective missions and tighter map is somehow not better than the single objective missions in empty bases
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>>386871639
why lie?
The spot where chico is can be accessed by 3 different routes.
Paz's is in a hallway with 2 entry's. What are you even on about. You want her to be on a literal sandbox guarded by rotating turrets?
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Camp Omega was barren as fuck. The only "inside" portion of it was going underground to retrieve Paz. Everything else was outside and consisted of tents and towers that all looked the same.
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>>386872156
>multi objective missions
Are also in TPP.
>>
one of the things that blew my mind in GZ was how guards changed routines/placement depending on what you did. The normal option is extracting Chico first, right? then you see 2 soldiers appear from the hill. But if you take them down before getting Chico, what you get are some other soldiers looking in the cliff where the helicopter awaits. Similarly, if you go and extract Paz first, the whole soldier placement around Chico's changes completely, even adding an enemy patroling the zone in a Jeep. There's nothing of this sort in TPP, yet some fags here laugh at the suggestion that GZ is re-playable.
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>>386872353
which ones? Theyre all do one thing and leave. You never have to deal with surprise armor that you must destroy, or there is never a decoy objective. the only mission that is simillar to TPP in structure is the eye and the finger.
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>>386872390
I need to replay the main mission and try Paz first. Sounds fun.
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>>386872192
>The spot where chico is can be accessed by 3 different routes.

And you can only leave it while carrying Chico if you go out the front door, at which point you're bound to go to the LZ at the bottom of the rocks unless you're intentionally gimping yourself

>Paz's is in a hallway with 2 entry's. What are you even on about. You want her to be on a literal sandbox guarded by rotating turrets?

Both "entry's" lead to a single corridor that put you in a room with only one door, forcing you to move around the two guards already in there, and then the guards that appear after you rescue her. The building has ducts, boxes you can climb and stairs with walkways and literally none of them were used to make Paz's cell more interesting, which is odd when you consider just how many options you had of getting in the prison camp
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>>386867732
is it bad i didn't seem to get any sort of enjoyment out of GZ or TPP?

story didn't make me feel shit, gameplay felt as generic and similar as to any other AAA games out there that i played before.
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>>386868426
SUCH A LUST FOR FIDDLES
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>>386872515
Is this bait? There are a handful of missions in TPP that have the "holy shit, now you have to do THIS" curveball thrown in. Off the top of my head I can think of the mission to secure the Honey Bee.
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How about some cut content?
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>>386872684
I was so asspained when they told me to go to the admin building, only to find out I can't go IN the admin building, and have to go underground to a linear hallway with 0 (zero) usable doors.
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>>386867732
Nothing, it's just your brain trying to deal with what you didn't like. GZ is pretty much a slice of TPP and shares all of its problems.
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>>386872971
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>>386873069
FUCKING RAGECORN
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>>386873069
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>>386872887
>walk for 4km the mission with a guest appearance from the skulls
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>>386872971
>concept art is cut content
Whoa...So this.. is the level of intelligence.. of the "true" MGS fans.
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Metal Gear is my favorite series. I adore the entirety of it, even it's flaws and shitty entries, and devour each game that comes out. I'll hate myself for it, but I'll probably try Survive when it releases too.

TPP is objectively better than GZ in every way, shape, form, and facet. This is not an opinion, but fact.
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>>386873178
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>>386872971
it's funny because his arm is cut
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>>386873272
>>
ground zeroes does more with less and gives a better gaming experience than the "full game"
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>>386873218
how about those VR missions in 2, huh?
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>>386873178
Isn't that just the shagohod?
>>
Did you miss the part where Konami decided they didn't want to make and publish video games any more while it was still in development?
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>>386868627
Tpp level and mission design is garbage, it ruins the game for me. Also snake was autistic
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>>386873374
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>>386873607
>>
I remember when GZ came out and everyone hated on it and Konami for making people buy a demo.
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>>386873382
Yes, these are my feelings as well. If 5 had mission structure like ground zeroes it would have been fantastic.

Releasing the editor and having a mode similar to snap map from doom would also have absolved whoever is responsible for what we got.
>>
>>386873560
>level design in bases is bad!
>why?
>because there's a desert in between and these areas that are never used in the story aren't handcrafted
Bravo, you're retarded.

Also, Snake wasn't autistic. Just broken.
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>>386873717
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>>386873831
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>>386873739
>Releasing the editor and having a mode similar to snap map from doom would also have absolved whoever is responsible for what we got.
instead theyre releasing survive. Unless survive is the way theyre planning on getting the editor to us and they havent told us yet. Its the only thing that would make it all okay
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>>386868627
TPP would've been better if it was a bunch of small GZ-sized zones as opposed to two boring samey open worlds with nothing to do in them.
We could've had an urban area, a snowy area, etc. Think of MGS4, but more focused and less linear.
>>
>>386873717
I forgot about this until now
>>386873762
I don't think the areas are terrible but the lack of indoor facilities is pretty boring, I don't know why they were so conservative about it, the sonar ability was made for it. Honestly I think indoor sneaking is where metal gear is most interesting.
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>>386873929
>>
3 > 1 > V > 2 >>>>> Getting shot in the balls > 4

Behead all 4 defenders
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>>386873971
But it is that, it's just that these small GZ zones are interconnected by the world. You're also not forced too go through it, you have the ACC for a reason.

>>386874049
>lack of indoors facilities
How is that the game's fault?
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>>386874106
>3 at top
>V over 2

Subsistencefags are the worst thing to have happened to this fanbase
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>>386873717
nice
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>>386874049
If they took a place like Wailo Village and stuck 4 big walls around it with a big ceiling would that satisfy you?
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>>386873210
well if you'd view the picture the arm shows 4 prosthetic's that we did get and 4 we DIDNT Get
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>>386874236
2 isn't that great. Take away the twist at the end and you're left with 4 hours of gameplay, a story with shit characters and paper thin motivations, hours upon hours of exposition shoved through forced codecs and a general lack of focus.
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>>386874106
idk why everyone shits on 4, the only part that I didnt really like was the whole Johnny & Meryl romance bs. The rest was bretty good and I had fun with it.
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>>386874106
V with its meme open world garbage and ""dude the story is in the tapes lmao" is easily the worst, 4 is still a legit MGS game in every aspect
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>>386874049
Yeah sneaking or being caught in a wide open world isn't as satisfying like in clastophobic environments. The AI just isn't there to make open world stealth as engaging as it should be.
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>>386868627
GZ's one mission gave more gameplay in that small zone than anything in phantom pain ever will.
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>>386874392
Do you know what concept art is? Are you aware that this is very, very early stuff and that most of these things don't end up in the final product?
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>>386874236
>implying backtracking for 10 fucking hours is fun
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>>386874483
>4 is still a legit MGS game in every aspect
Except for the fact it's trash and ruins the plot of the series
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1 > 3 > 2 = V > PW > Portable Ops = 4
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>>386867732
HE basically had a lot of ideas and didn't get enough time to fit them all so he shat the bed
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>>386874236
reminder that MGS 2 is the MGS with worst level design and people only liked it recently cuz muh critique of post-modernism
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>>386867732
Quiet.

She is the most useless character as a character in mgs.
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>>386867732
Because they were so set on making TPP open world they forgot about putting anything interesting in it or making the missions have any objectives beyond "Fulton literally fucking everything."
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>>386874604

The fucking parrot in MGS2
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>>386868627
Tpp's biggest problem is the open world of doing fuck all; it's boring. His obsession with achieving gta levels fucked the game in the ass; and yes he's tweeted before while deving mgsv that gta is his inspiration.
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>>386873971
Would've, could've, should've.

Quit crying about what could have been and fuck off
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>>386874312
wailo village sucks because they dont use the whole base. there only ever 15 at max, and theyre focused around the objective. So the rest of the village is empty. the edges and all those small houses are never guarded.

also, one truck driving in cricles is all TPP has. GZ has several vehicles going at a single time entering and leaving the facility, and driving around the base.
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>>386874106
4 was a game for the fans and not that I wanted hour long cutscenes ( which I enjoyed immensely ) but gameplay is half of what puts metal gear in a tier of it's own.
>>386874152
I don't think any area besides okb zero is as varied and detailed as camp omega. It's not anyones fault but they ignored stimulating experiences that are a part of most fans fondest memories.
>>386874312
no
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>>386874604
I got warned once for posting pre-joosten quiet concept art in a thread while making fun of how she ruined the game. Never again
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>>386874702
>tfw its suggested that Emma's parrot in MGS2 is the same one The End had in MGS3
DEEPEST LORE
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>>386874483
>story is in the tapes
Found the shitter who thinks exposition is story and has the attention span of a 3 year old. Yeah boy, I sure loved the story in the older games.

>Snake, you've got to stop the AI controlled ASPEC tank, before it's too late
>An AI controlled ASPEC tank?!
>Yes, it's a mobile tank developed in secret by the US army. Back in the 19th century, it was supposed to be used against the Russian army, but the Cold War ended sooner than anticipated. Still, even today, more than 90000 of them still remain active in the United States, and their nuclear capabilities are an incredibily dangerous threat to humanity.
>Huh, guess I have to take them out, Colonel.
>I'm not a Colonel anymore, Snake.
>Oh yeah? Well I'm not a Snake anymore, Colonel.
>>
>>386874702
For how much of mgsv story Quiet takes up for a pointless, homeless character, I say she takes the cake.
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>>386874978
You don't think the burger tapes would have been more entertaining if it were shown? I'm sorry but you've missed the point entirely
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>>386874771
Not my problem you expected a Bethesda RPG, retard.
>>
MGS is gay
you're all gay
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>>386875050
recently I replayed MGS V from the beginning and killed quiet instead. Saved myself from pointless obligatory visits to Mother Base and her awful mission
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>>386874830
>Thread about MGSV
>Posts opinion
>"OMG FUCK OFF YOU BIG CRYBABY WAAAAAH WAAAAH SHUTUP"
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>>386874869
>one truck driving in cricles is all TPP has
AND IT DOESN'T EVEN FUCKING DO ANYTHING.

It doesn't resupply bases, it doesn't transport soldiers, it doesn't do anything except drive around the map. What's the fucking point?!
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>>386874872
>4 was a game for the fans
and Baywatch is a film for the fans. You point?
Fans are fucking retarded. The worst thing you could do as an artist/creator is to listen to fans.
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>>386875104
No, because the tapes are exposition almost exclusively. And the acting is excellent in the tapes, so I'm not mad.
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>>386875191
It's pretty disappointing that it changes nothing and you just miss out on 7 cutscenes and mission, thanks for the choice guys
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>>386874604
While playing the game I got the feeling she was Kojima's entire motivation for making V in the first place. She was nauseating.
>>
>>386875216
same opinion as everyone else has in every mgs thread
>"If they did it this way it would be better!"
>>
>>386874573
Acceptable opinion

>>386874872
4 was a game for braindead fans that wanted the story to get ruined with overexplained retcons and shitty pandering with no substance
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>>386875104
Tapes are basically just codec converations which comprise like 80% of the mgs story, but you can play the game while listening to them.
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>>386875117
>that post mentioning anything about besthesda or rpg
The retard with no reading comprehension is you; congrats
>>
>>386875217
>get spotted
>a backup truck comes to the base
>it only has two guys in it
>by the time they find a parking place, stop, get out, and begin theyre action scripts either Ive left the base or killled them
>>
>>386875342
True, nothing of value was lost if you do keep her alive.
>>
>>386875526
as a non-native english speaker, the "you can play the game while listening to them" didn't work, I need to concentrate to what I'm hearing. Never understood why Konami didn't dub any MGS beyond 1 to more languages given how successful it was
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>>386875526
at least they were animated
>>386875423
say what you want I won't disagree but
https://www.youtube.com/watch?v=L7p7hOltWLg
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>>386875548
>wah empty open world
It's a fucking desert you autist, in a non RPG game. It's there for infiltration and for immersion.
>>
>>386875713
>>386875342
>>386875191
Shame that you cant unlock The Truth mission if you kill her though. Kinda ruins the whole "optional" character thing.
>>
>>386875786
>bring back Big Boss
>no conversation, just him dropping 30 minutes of exposition
>dies for the third
Shit is fucking hilarious. Well produced shit, but still shit.
>>
>>386875793
yet they didn't care about immersion and realism when portraying Russia in MGS 3, I mean, a fucking jungle? they went with the intention of making a good game but suddenly in V they strived for "realism" even though the game is full of goofyness
>>386875839
that's false though. I unlocked all the missions except A Quiet Exit. All you need to do is listening to all yellow tapes and do all important side-missions. Didn't even have to play the repeat missions
>>
The fact Konami made Kojima release this standalone and then still went on to not fund the completion of TPP is ridiculous. If GZ wasn't a thing I could almost take the "Kojima's just bad with money" argument somewhat seriously. Konami's greed was off the charts here, though
>>
>>386875793
>Make an open world game
>Put nothing interesting in it except a few bases or checkpoints with three soldiers at most
Woah, that's some great game design.
>>
>>386875924
His monologue is one of the most inane ramblings in vidya.
>>
>>386876004
>even though the game is full of goofyness
Only gameplay wise.
Story wise, it lacks any kind of humour, and the tone is serious.
>>
>>386870751
>Some prefer a short moment of genius than endless mediocrity
This
>>
>>386875924
>>386876076
You say this as if that jeep ride in MGSV didn't exist.
>>
>>386876154
Because Venom is supposed to come off serious and pretty much always angry.
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>>386876076
>now get this, this guy's NAME is ZERO!
>>
>>386876248
Venom had emotions?
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>>386875793
Yes it is in a desert, but there is no threat, the enemies never plan an ambush, they never have more than 2 people patrol the roads. Everything in freeroam is completely predictable which is boring. Real wildlife might have absorbed some of the soullessness
>>386875924
compared to the jeep ride. Skull face was THE embodiment of a wasted character, ground zeroes really did a fantastic job with building mystery but there's just nothing, you never learn who he was in 3 as well
>>
>>386876046
>put nothing interesting in it
Like? What do you think you could find in Afghanistan or Angola-Zaire? Ice Cream truck sidequest?
>>
>>386876406
Jesus fuck, Someone post that webm with skull face and snake just looking at eachother while the music plays. That was so ridiculous I cringed through that entire scene.
>>
>>386876406
The Jeep ride isn't the ending, and Skull Face servers his purpose when it comes to showing off the theme of the game, just like demon Volgin.
>>386876328
Like I said, attention span of a three year old.
>>
>>386876428
>What do you think you could find in Afghanistan
Mid 1980's Afghanistan would have been a warzone with Soviets fighting the US-backed rebels. Kojima missed a fantastic opportunity to further extend his idea in MGS4 about infiltrating an active warzone. But nope, its just an empty desert filled with Soviet soldiers doing nothing.
>>
>>386876498
>when you realise that the music starts because the driver turns on the radio
>>
>>386871942

That would be incredible actually
>>
>>386876696
>Why is game bad?
>Well it's this .. and I wanted this
That's you, faggot.
>>
>>386868627
At least GZ has some nice secondary missions, not "kill the zombies for 14th time"
>>
>>386876737
bullshit, post proof
>>
>>386876929
Are you retarded? The extra ops in GZ are exactly the smaller main ops in between big ones like Hellbound or Where do the bees sleep? .
>>
>>386876860
>Saying my expectations makes me a retard
>>
>>386876498
https://soundcloud.com/dndmovies/extended-skull-face-speech
>>
>>386876635
Quiet served her purpose by speaking and becoming a not tragic loss, whereas if Venom Snake died it would have been tragic.
>>
>>386876860
>Not realizing bad game design
>Actually defending an open world with nothing in it
>>
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>>386876860
It was linear and boring, repeating missions and a crappy story with a shitty villain. It added nothing to the story
>>
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accurate?
>>
>>386876860
>expect a game to be good
>it isn't
Guess its my fault.
>>
>>386876982
https://www.youtube.com/watch?v=RB0SlwIoT6o

At 7:55
>>
>>386876982
it's not true
>>386876860
What I don't understand is why you're so defensive and ignore valid criticism
>>
>>386873218
GZ has better graphics than TPP on a technical level.
>>
>>386876696
>mfw MGSV will never have armored convoys moving between bases
>mfw MGSV will never have random rebel attacks on Soviet bases
>mfw MGSV will never have an interesting or engaging open world
>>
>>386877279
I never understood why they locked the reflection quality away, there are a couple scenes that take a hit because you're suddenly looking at pixels
>>
>>386877069
extra ops in TPP arent extra, theyre mandatory, and boring
>>
>>386877337
get the infinite heaven mod
>>
>>386877337
Snake doing things in the middle of a conflict he's impartial to would have been very interesting and would have made the world feel more alive. The soviets having no enemy except literally you is really stupid when you think about it
>>
>>386877097
>>386877149
>>386877225
>I expect this game based around a freedom of infiltration concept with an optional open world to be an entirely different game than what was showcased multiple times during development. Therefore, because it's not what I want 100% (despite knowing full well that it wasn't going to be that), I will shit on it.

Bravo, MGS fags.
>>
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>>386877260
HAHAHAHAAHAHAHA WHAT THE HELL
>>
q: what did you want in mgsv?

a: https://www.youtube.com/watch?v=EBDc2pDQgVg&list=RD9yjyMuR29kw&index=2
>>
>>386877387
Just like the ones in Ground Zeroes, that you are praising.
>>
>>386877572
So you're saying you're not a fan
>>386877664
Well in ground zeroes extra ops have you doing more than extract or kill a guy so
>>
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>>386877572
>>
>>386867856
>MGSV AI
>perfect

Enemies are dumb as shit in this game.
>>
>>386872051
you're actually 1 step behind, you fucktard. fanboys bashing a game that differs from the formula isn't anything new. this "revisionist history" thing you speak of is people having more time to actually appreciate the product, without any hype or warped perspectives
>>
>>386877572
>Optional open world

Are you retarded?
>>
>>386877229
close
>>
in GZ you can stick C4 onto soldiers and blow them up later. In TPP you cant. In GZ soldiers will disarm c4 if they find it. In TPP theyll walk right over it.
>>
>>386877260
based kojima, it's just like a film
>>
>>386877762
>Kill Glaz and Palitz
>Destroy the AAG
>Rescue Kojima
>Get the tape from the interpreter

The first two are in TPP. Something like Kojima isn't, I admit.
But there are also things like finding the film tapes/ Back Up back down that weren't in GZ

>>386877762
I like the games, I don't think a single one of them is anything more than an 8/10.
>>
Would an entire game of GZ be better than TPP? Probably.

As it stands is GZ better than TPP? Nah.
>>
>>386877585
engaging stealth, instead i get face diving and rolling on the ground as being the pinnacle of the entire stealth system
>>
>>386877572
>Expecting an open world game to have something interesting to do besides missions since most other open world games do
>"lol why would you think that"
>>
>>386872390
I was just about to say this. The schedule change for the guards is far more dynamic. And they actually have some pretty interesting conversations. Sadly TPP only had a handful of convos between the guards. The Arkham games alone make NPC banter a ton of fun and provide a great way to build up the world or provide recaps of plot events. Kojima didn't know what he was doing at all.
>>
>>386877868
>can skip it entirely and use the helicopter, never drop in during free roam, missions restrict the area
>not optional
Are you retarded?
>>
>>386877805
The ai are indeed very easy to manipulate and they don't seem to care if every single person in a location has vanished, they will continue to operate a searchlight forever. In combat they are also incompetent since helmets fly off when shot instead of preventing headshots altogether
>>
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>>386877773

Except literally all the good things about it ARE ripped from Rambo III. Kojima is such a hack fuck gook thieves.
>>
>>386878060
Honestly not him but all I do in open world games is missions.
>>
>>386878060
>since most other open world games do
Like?
>>
>>386878080
If it's optional and serves no purpose to the overall game, why even make it open world? You don't seem to fully grasp why people don't like this game.
>>
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>>386877260
Kek, why did no one notice this?
>>
>>386878176
>Witcher
>Fallout
>Skyrim
>Oblivion
>GTA
>>
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>>386877260
>"Oh shit he's giving the speech"
>"time to play the tape"
Does this shit ever end.
>>
>>386878259
Like I said, immersion. It runs great, the art design is beautiful and getting from base to base is nice when you listen to the tape songs.
>>386878384
>role playing games
>fucking GTA, a game with nothing to do except missions and tennis minigames
Were you expecting basketball courts in the middle of a desert, retard?
>>
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>>386878492
>fucking GTA, a game with nothing to do except missions and tennis minigames
>what is gta online
>>
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>>386878492
No, but I was expecting a war in the middle of a fucking warzone.
>>
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>>386867732
What?
Ground Zeroes is the reason I cancelled my TPP preorder.
It was a piece of casual shit with no challenge whatsoever and didn't feel like MGS at all.
>>
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I usually don't even bother with these threads because it's temporary and I'm not going to change someones mind. You can argue about this until the end of time but the way I see it there are two types of people; people who know why they like metal gear, and people who just see it as a game and don't really care. Just how it is
>>
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>>386878689
>open world war
You overestimate the power of last gen consoles. MGS4 was not open world and could barely hit 20fps during warzone scenes.

>>386878583
>GTA Online
>>
>>386878862
>MGS4
>Infiltrate a war-torn city
>Actually see combat
>Can choose to help or ignore the fight

>MGSV
>Infiltrate a warzone in 1980's Afghanistan
>No fighting anywhere
>Barely any military presence outside of bases

At least MGS4 was trying to make the game interesting between objectives.
>>
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>>386878793
Isn't it a bit hilarious that people are still defending the game years later even though it accomplished nothing, even Kojima jumped ship from MGS, I think its about time to give up on it and end the series completely.
>>
>>386879463
>Implying it isn't already dead
>>
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>>386878862
>ignoring and deflecting every valid point and criticism with meme arrows and buzzword without providing a logical statement other than "you're reatrded"

Apply yourself.
>>
>>386874076
>People say this game was finished
>>
>>386879601
No its not, you still find like 2-4 threads a day talking about MGS5 but no one really does give a shit. I wish these people would go away and stop reminding us.
>>
>>386879687
Gosh buddy, don't look at concept art for a game you actually like.
>>
>>386867732
They tried to make it like western games and thus it had no character

Game should've had typical quirky MGS shit like weird bosses and gimmick moves like using animals as camo or even using animals to attack and distract people

Being able to skip the chopper or rappel out of it or have one of your shittily named recruits man the gun while they extract or dropped you off would've helped.

A real open world that didn't really just limit how you approached things. Like in Afghanistan you have giant mountains you cannot climb and only serve as a way to fork the road. Rock Climbing is only limited to a few cracks. You can't even climb the few trees you have in Africa like you could in a few areas in MGS3.

Motherbase was annoying and boring as fuck as well. Would've preferred an island with some minigames and areas where you could hang out and see funny stuff.

Remember when we thought there was going to be a bar when they had the jazzy lounge renditions of vocal MGS songs leak? Remember when people were talking about nude wrestling in the showers like in the PW side story with Kaz and Boss? Remember when people said you were going to be able to teach D-Dog new tricks via mini games so he could do other commands in battle?

And a playable Quiet in main missions would've been fun as fuck. How do you have the most powerful character in the series and not let her be playable?
>>
>>386879294
I don't it could be possible in an open world, that's what I said. I'm not that guy, btw.
>>386879658
GTA Online is fucking cancer, my man. >>386879687
>Ground Zeroes, The Phantom Pain and Kingdom of the Flies listed as separate entries
Yep, TPP is finished. I bet KotF was supposed to be another GZ, but it got canned.
>>
>>386879793
>talking about MGS5
You mean bitching about it. It's impossible to talk about it without people like you shitting up the threads.
>>
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>>386880092
There's a special place for you
>>>/vg/
>>
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Was Quiet hotter without the pantyhose or with it?
>>
>>386877805
I saw a base clear every single room all tacticool like when I ran and hid. One fireteam member looked under a hut and found me. It was intense and very unexpected. In my experience the ai was good. The vehicles were pretty bad though, I'll admit.
>>
>>386880257
What's the point?
/mgg/ is dead and it was basically a containment thread for nostalgia fags and literal fags.
>>
>>386880267
With. Sexy clothes are always hotter than fully nude.
>>
>>386880267
with
>>
>>386880267
Without.
>>
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>>386867732
>that moment when you realized you had more fun with ground zeroes that with the phantom pain.

Seriously, i have 60 hours in ground zeroes and i still loves to play the game, when in tpp start to bore me because it doesn't really look like a Metal Gear. (even if it's still a great game. )
>>
>>386879960
>powerful character
>Caught easily and used as a urinal
>>
>>386879960
>Game should've had typical quirky MGS shit like weird bosses and gimmick moves
So it fails the bosses thing but it has plenty of wacky fun shit you can do
>>
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>>386877805
the enemies could be a foot away from you while the player is prone and they wouldn't even notice.
It was lazy AI at its finest.
>>
>>386867856
The story was finished
>>
>>386880470
>60 hours
Are you genuinely autistic? Took me 20 hours to do everything.
>>
>>386880267
Venom Snake thought she was ugly either way so it doesn't matter
>>
>>386880470
t.Liam
>>
>>386880532
>he doesn't know that the soldiers' vision is based on their rank
Nigga, an S rank is gonna spot you from a mile away
>>
>>386880575
Finished or (((Finished)))?
>>
>>386880267
Without

When she's running around barefoot in that rain scene it was super erotic

There's just something super hot about a straight up fapbaiit character running around in a highly detailed and semi-realistic world as MGS
>>
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I miss when MGS threads were gay as hell. They were awkward at best, but still better than the threads we have now.
>>
>>386867732
Combination of Kojima trying to be 2deep, not adhering to budgets or deadlines, and Konami being shitters who rushed out an unfinished product.
>>
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>>386880610
well she is a jew
>>
>>386867732
Kojima blew his budget before the game was halfway finished and Konami told him to fuck off.
>>
>>386868074
The lighting in the game is fantastic
>>
>>386880875
>there are people who want this trash """"actress"""" in Death Stranding
>>
COPULATE
>>
>>386880751
Shut up, /pol/.
>>
>>386880968
>le halfway done meme
kill yourself
>>
>>386880714
>implying there was any ranking in the singleplayer which may I remind you is why people bought the game. Beat the entire thing on S rank and it was all the same shit.
>>
>>386880875
That doesn't change his opinion on Ocelot
>>
>>386881162
If I'm killing myself then I'm taking you down with me.
>>
>>386881171
>doesn't know how to greentext
>doesn't know about soldier ranks
Mate.
>>386881249
No thanks.
>>
>>386881171
They do have ranks though and you can see their ranks if you look at them with your binoculars.
>>
>>386880864
That's change for you. Not always for the best.
>>
>>386881376
It's too late we're in this together until the very end.
>>
>>386867732
METAL GEAR SOLID HAS BEEN GARBAGE SINCE 3

1 and 2 are the only good ones.

>Muh Boss and Menus
>Muh Fulton grinding and Paz
>Muh 90 min cutscenes and retcons
>Muh barren open world
>>
>>386879852
I do all the time, usually we don't see the ending they never got around to making and a game whose plot just leaves things half resolved because they couldn't actually finish it.

What you do normally see are levels in the middle they never finished, alternate weapons and enemies that never made it into a game, a few bosses here and there, not "oh here's the ending to the game that we never finished."

This is like if they left the whole arsenal gear section out of MGS2 and abruptly ended it after dealing with vamp. You MGSV apologists are delusional on an unbelievable level. It's truly staggering.
>>
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>>386867732
what did the boss do wrong?
>>
>>386881658
>KotF
>ending
KEK
How retarded could you possibly be?
>>
>>386881376
>doesn't know how to greentext
How is this relevant in the conversation?
>They do have ranks though and you can see their ranks if you look at them with your binoculars.
The rank doesn't make a difference they dont get any harder.
>>
>>386881561
you're correct, but most of the fanbase started with 3 (and still most likely thinks it's only playable with the subsistence camera)
>>
>>386881824
started that whole "the Boss's will" bullshit that managed to ruin every single subsequent story in the series
>>
>>386881824
The entire plan to fuck over the Russians relied on Snake and The Boss put him in a lot of life threatening decisions that probably should have killed him
>Defects knowing Snake is important.
>Breaks his arm
>Throws him off a bridge into rapid waters
There was no way of knowing that Snake could survive that. She also shot him in the leg which could have crippled him for life, this ruining the mission.
>>
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>>386881824
Nothing, apart from believing in that "one world, no borders" garbage.
>>
>>386882146
Well at that point in the story Snake wasn't part of the plan for the legacy yet. It was only a few minutes later (when Volgin fired the Davy Crockett) that the plan changed to need Snake.
>>
>>386882146
Snake wasn't a part of the equation until Volgin shot off the Davy Crockett, apart from their fight being more evidence that the Boss had defected.

What I don't get is why they gave Volgin active nuclear weapons in the first place
>>
>>386882319
But the shooting him in the leg was still too much. That was when he was in groznjy grad. She didn't even look where to shoot. IDK metal gear is fucking meme magic or something.
>>
There was no reason for TPP to be an openworld game. A bunch of GZ sized segmented missions would have been just fine.
>>
>>386882146
She did that to keep him out of things initially but when Volgin went rogue that's when they relied on him for Snack Eater. Boss also knew when the last time she saw him was down to the minutes and how he was physically by the sound of his voice. She was confident in his skills to surpass her.
>>
>>386882532
Maybe she knew he would fire it thus making Boss retarded
>>
>>386882532
>What I don't get is why they gave Volgin active nuclear weapons in the first place
To make it even more likely he would trust her.
>>
>>386882580
there was plenty of reason. Allowing the player to decide how to approach different situations, establishing new mechanics with vehicles and the horse, not to mention allowing for constant air support and for sniper rifles to be useful for most missions. The problem was that the game was balanced like crap and freedom of movement was incredibly gimped with Snake sliding around every time you came to even a minor ledge and being able to climb walls only in the half-dozen designated spots.
>>
>>386882932
All of that could have been achieved through not having a huge empty open world.
>>
>>386882924
sure, but just give him a disarmed nuke or a prop or something. They weren't planning at all on the possibility that he'd fire it
>>
>>386882542
>She didn't even look where to shoot
tbf that doesn't mean much in MGS. The Boss is basically omnipotent with the kinds of cutscene powers she gets. And besides, that wasn't a bullet iirc; wasn't it a fake death pill that she shot into him?
>>
>>386880751
No, it was a prequel you retard.
>>
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Ground Zeros rescue mission
>infiltrate base
>hitch rides on enemy vehicles
>complete objectives and gather intel to discover the location of the prisoner
>avoid patrols
>crawl through hidden passages
>sneak past security cameras
>throw the prisoner over your should and escape
>get detected
>sprint out of the base
>call in support helicopter which flies in low and provides support
>get the prisoner into a safe location and lay down suppressive fire for the chopper to land
>run to it and dive in as a hail of gunfire narrowly misses you

Phantom Pain rescue mission
>select infiltration point closest to the objective
>sprint to rear of base
>invincible and undetectable allies highlight all enemies and give you xray vision on their locations at all times
>find prisoner
>press x to instantly transport prisoner to base with a balloon
>instantly return to base via the pause menu
>>
>>386882932
>Vehicles

Was there any point to them besides using tanks to blow shit up or hide around in them? They handled like shit for some reason on PS4. Where they better in other versions of the game?
>>
>>386867732
Didnt Konami go full jew and literally charge extra for the PS4/XBone versions like 49.99 for what basically was a 2 hour demo?

And Kojima and all the Konami Defense Force Came out Saying "Nuh Ugh you can do all these side activities and do them in different ways each time giving you infinite play time."

Like Honestly fuck Konami for even trying that bullshit.
>>
>>386883225
Adult Chico would've been neat but I think the crazy theory that he was actually Quiet would've been more interesting.
>>
>>386883393
25 dollars initially. Now you can get it for 5 bucks
>>
>>386883239
nah, they sucked for the most part. Driving them around was sluggish and made you extremely visible. I don't think they even made it so D-dog would get into trucks, so you'd occasionally run him over.
>>
>>386883154
No you take a fake death pill to exit the cell. She actually shoots ya as evidence from Snake limping in the canal cutscene
>>
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tell her something nice
>>
>>386883397
They're basically the same anyways since no one gave a shit about either of them.
>>
>>386883042
sure, but an open world lends itself to the new mechanics with far less necessary work to balance out open areas and tight concentrations of enemies. Air support would never work in GZ, and vehicles were already pretty useless in camp omega. If they had actually worked out helicopter usage (the whole "you can jump from it at any point, but you might get hurt") and Battle Gear, they'd need more open space to make it worthwhile.
>>
>>386883502
Sorry it was actually 39.99 for the ps4/xbone versions. PS3/360 29.99.

Of course you can get it 5 bucks now. Its a legit demo. I got it free for PS+ years ago.
>>
>>386883597
You look better than your video game character.

That's not saying much.
>>
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>>386883597
Just imagine if this shot were taken with her barefoot.
>>
>>386883797
>386883797
Damn seriously? That's absurd as fuck. It was a good demo but 40 bucks for it is too much.
>>
>>386874076
This is just sad.
>>
>>386874076
As cool as this looks on paper it would've been dumb and it made no sense to have Baby Liquid and Mantis and Bayformer Gear with magic parasites.
>>
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>>386883564
>No you take a fake death pill to exit the cell.
Yeah no shit. But you have to pull it out of your leg with a fork because she shot it into you.
>>
>>386867732
Not enough enemies in bases. GZ had like 40? and TPP barely had any.

The open world was pointless because an alert wouldn't really cause heaps of enemies from outside the base coming in to help, it was usually a couple of idiots driving by in a truck that would decide to help.
>>
>>386885547
Always 2 at least on PS4. Just two guys in a truck with a portable radio. So strange.
>>
>>386870751
>>386871338
These two are on point. TPP sounded really good on paper with having a MB to explore, free choice of infiltration and an open world. Turns out its like every other developer, they promise you the sky and fail to deliver even a fraction.

>>386877971
The tape mission in GZ was brilliant cause there's no mention of how to get the real tape nor is it pointed out on the iDroid like it is on TPP. Its a mission that actually tells you to snoop around the base and not go to objective x and get item y.
>>
>>386885547
>the jeep with a machine gun on it from all the cutscenes doesnt come for you for starting an alert
>>
>>386868627
There was more feeling and actual stakes in 10 minutes of GZ than there is in the entirety of TPP.

and don't get me started on how amazing getting an alert during Paz's extraction is.
>>
>>386867732
>he hasn't felt the awe of riding a horse in the desert at night with "Afghanistan is a big place" playing in the background while pondering how he's going to btfo the next soviet base
>being a such a linear cuck with no imagination to create your own set pieces
>being so beta as to not get that this is what Big Boss's career was actually like
>not understanding the obvious message conveyed both through gameplay and plot that YOU ARE BIG BOSS and not just some beta player
>>
>>386867732
The biggest offense of MGSV and TPP is that Harry Gregson Williams didn't do more of the music.
>>
>>386875526
Not when Miller says "youre going to extract him?" for the 10th time then you have to rewind to hear the part he spoke over. There isn't even an option to turn his notifications off.
>>
Is TPP literally the only open world game in existence that doesn't have secrets hidden around the map? Even fucking Fallout 4 has several mysterious locations outside of the official map boundaries. Kojima couldn't even be bothered to stick a cave on the side of a mountain somewhere or place a mythical animal somewhere out of the way.
>>
>>386887086
well, there are three special animals.
>>
>>386886614
It was either Kojima's choice for him to be a phantom pain missing from the game or they couldn't afford him and replaced him with Konami's in-house composer.
>>
>>386887086
>a military adventure doesn't have secret mario pipes
Wew
>>
>>386867732
lvl design in phantom pain is pure garbage.
thx to open world meme.
>>
>>386887213
>animals
Yet another missed opportunity in this piece of shit game. Leaving cages in a location and then waiting for animals to spawn inside of them? Fuck you, Phantom Pain.
>>
>>386884553
Yea I forgot that you had to do that. Honestly not until now did I realize she shot the death pill and not a real bullet. I thought Snake was just a cheeky fucker and had everything thought out.
>>
>>386887389
MGS3 had those dumb frogs
>>
>>386887584
And MGSV has spots where if you hide in a box you can teleport to other areas with the same landmark.
>>
I wish you would all find something else to dwell on instead of the corpse that is this franchise.
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