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HOLY SHIT WE GET IT YOU FUCKFACE STOP SHOWING YOUR NAME EVERY

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HOLY SHIT WE GET IT YOU FUCKFACE STOP SHOWING YOUR NAME EVERY 10 MINUTES AND LET ME PLAY THE FUCKING GAME
>>
>>386846452
ironic given V has the most gameplay by far not just of any MGS but of any game at all, really.

Just do FOBs and sideops...
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>>386846452
Guest Staring The "Skulls" Parasite Unit
>>
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>>386846615
a hideo "hideo kojima" kojima production
>>
>>386846615
Kojima was a huge retard by fucking spoiling the mission in the beginning. Why did he even fucking think that was a good idea?
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>>386846809
I liked it, gave some spice to starting the operations.
>>
>>386846809
because the mission's are more focused on the gameplay than they are the story. Knowing that the Skulls are going to appear beforehand is better anyway again given that these missions are designed to be repayable.
>>
>>386846615
Revolver Ocelot
Kazuhira McDonnell Benedict "Master" Miller
>>
>>386846960
You forgot "Shalashaska"
>>
>its miller, snake, we got a sketchy contract etc etc
>do the exact opposite each time
im not the only one who did this right? you didn't fall for the obvious trap ?
>>
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THAT WON'T WORK ON ME

I HAVE DRUG RESSIssssSTANNCE TttRAInnING
>>
KOJIMA WURLD ORDURR
>>
>>386846543
>Lets put Snake in the middle of a field
>Instead of finely crafted levels

Fuck that noise V was boring after 10 hrs.
>>
>>386846452
The reason for this is that there was a huge effort by Konami to wipe any trace of Kojima from the project, so he put his name everywhere he could.
>>
>>386846809
He stopped caring about storytelling after MGS3.
>>
>>386846954
Do you have brain damage?
>>
>>386848297
Yeah. It's not his bloated ego. Apparently Konami wasn't even trying.
>>
>>386848254
define "finely crafted"

There were bases and outposts all over the place, and the wilderness itself was pretty varied
>>
>>386848798
This damage control is getting stupid
>>
>>386846452

> a film by Carson Clay
>>
Why does the main character look like Snake but is called Big Boss?
>>
>>386848941
not an argument tho.
>>
>>386849124
>There were bases and outposts all over the place, and the wilderness itself was pretty varied
Reread your post. Do you stand by your words? Hardly anyone can agree with such blatant lie. I bet you'd enjoy the minutemen radiant quests.
>>
>>386846954
That's stupid since the credits appear AFTER you select your weapons loadout.
>>
>>386849105
Because recycling characters is easier than creating new ones. See "Raiden".
>>
>>386846452
Becasue MGSV is designed to be more like a tv show than a series, that's why there are missions instead of 1 continues premise like mgs1.
>>
>>386849331
How is it a lie? What is it about the linear, scripted hallways you find so much better? Why doesn't FOB count as good level design(basically MGS2 but better)?
>>
>>386849446
Are you hackjima paid shills? Who brought these tards?
>>
>>386849105
Snake is a codename, not a person. There are mutltiple snakes. About 5 in total.
>>
>>386849357
You can call for supply drops.
>>
>>386849528
he's right though
>>
>>386849484
Better why? Because you can play the same mission a hundred times?
>>
>>386849446
It's designed like a tvshow because Kojima expected Konami to pull the plug on it any moment.
>>
>>386848798
There were towers and barrels all over the wasteland. There were about 2-3 interesting places to infiltrate, but none of them being nearly as interesting as Ground Zeroes. The wilderness was just made to run across with nothing to do.
>>
>>386849579
>he
>>
>>386849528
What the fuck are you even talking about you moron. How can you not see this obvious shit?
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>>386848578
>>386848941
>>386849528
>everyone that disagree with me is a retard
I guess circlejerks are more your thing. In that case reddit should fit you better, faggot.
>>
>>386849484
Those hallways are better because they're fun. You don't make a massive open world wasteland just to say its open world. Its pointless unless you do something with it, which they don't.
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>>386849649
No, the Wilderness also has Animals to farm for Angel points and space for different Side Ops to take place.
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>>386849821
Defending mgsv and bringing up reddit. Kek
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>>386849875
>Those hallways are better because they're fun.
Fun is subjective.
>You don't make a massive open world wasteland just to say its open world. Its pointless unless you do something with it, which they don't.
It's not pointless, MGSV's open world is there to let you choose your infiltration point, it not there for exploration purposes.
>>
>>386849623
What did people do when they finished an MGS game in the past?

>>386849875
It's also fun being able to sneak around how you want with whatever weapons you choose
>>
He seemed obsessed with portraying himself as a director in this game.

The credits
The hiring of Kiefer
Cutting all dialogue to make the game seem like Drive
Constant mugging with Hollywood actors
Flashy cinematic sequences but an absolute shit story overall

He's lost the fucking plot, and Kojima fans are eating everything up. There's not one shred of gameplay of Death Stranding and people are bandwagoning the 'hype' train.
>>
>>386850115
>different Side Ops
>different
What did he mean by this?
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>>386850128
Let's me guess, MGS2 is your favorite video game of all times, right?
*tips fedora*
>>
>>386850225
different areas for Side Ops to take place in.
>>
I used to really like Kojima, now I just like MGS.
His ego has gotten so big its annoying and I don't think Death Stranding will be that great.
>>
>>386850203
>Death Stranding
I have no idea how anyone is hyped for that game. No one even knows what genre it's going to be. For all we know it's going to be a mix between walking simulator and card game.
>>
>>386849875
and again, if you want closed off like MGS2, literally FOB
>>
>>386846452
there's been a lot of MGSV posting this year.

looks like the game was a success :^)
>>
>>386848798
>wilderness
>varied
It was fucking garbage you had only 2 spawns points for bears and I completely forgot if there were wolf or wild dogs is being like 2 years since I played this fucking piece of shit.
>>
>>386850350
>I have no idea how anyone is hyped for that game.

must be the autism.
>>
>>386846452
He did this after he got his name taken off the promotional stuff for the game
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>>386849821
actually no /v/ is absolutely the place he is looking for because this entire cesspool of a board is a circle jerk of edgy NEETs who want to look cool for hating fucking everything that isnt on the list of allowed things
>>
>>386850203
/thread
>>
>>386850453
But the landscape was varied
>>
>>386850258
It's the best one of the series yes
>>
>>386850134
The missions barely changed if you changed your entry point, specially when after playing for a while you could already identify the best strategy that basically applied to every fucking mission.
>>
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>>386850350
>Hideo Kojima
>Hideaki Shinkawa
>Junji Ito
Those three are enough reason for me to be hyped.
It will probably be a horror game.
>>
>>386850258
I like my games the way kojima is now.
Finished.
>>
>>386846809
>kojima
>thinking
good one
>>
>>386850507
not really...

>>386850632
there is no "best" strat though
>>
>>386850281
All plots of land are the same if there is nothing in them.>>386850658
>>
>>386850258
MGS2 is the best or second best game in the entire series. Theme wise is definitely the best one.
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>>386850658
Trailerlets... when will they ever learn?
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>>386850667
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>>386847193
At least your retarded is contained in a game. I fucking live it.
>>
>>386850751
>All plots of land are the same if there is nothing in them

uhh, not if the geometry is different. And good thing there's SideOps and missions that take place in them!

It's like you people just spend all your time walking around in-between bases in free roam exclusively
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>>386850632
>best strategy
MGS is about messing around with your toys, why does everything has to be "efficient"?
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>>386850742
He obviously means most efficient strat, you pedantic fuck. You're really looking for scraps to hold your argument up.
>>
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>>386850667
You say this like MGS2 is a finished game.
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>>386850784
Having a theme does not automatically make it a good theme. 2's story was whiny, over-dramatic garbage.
>>
>>386851316
Remember when you had to defuse the bombs on the big shell 5 more times? Oh wait
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>>386851239
Right, there is none overall, I'm not being pedantic.
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>>386851316
I admit mgsv is better. After all, it has something mgs2 couldn't have.

Mocapped feet from a dutch WHOOOOOOO.
>>
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>>386851239
>efficient strat
What's wrong with this generation of tryhards?
>>
>>386850203
Kojima's ego is clearly out of control.

He named his studio after himself.
He continually inserts himself as a cameo into his own games.
He insists on having "A Hideo Kojima Game" plastered on the box of all the titles he works on (I can't think of any other game director that goes this far)
He portrays himself as a genius auteur responsible for the MGS series and downplays the writing contributions others have made.

The mission credits in MGSV took this to its most extreme though. It's extremely transparant that this only happens so theres another excuse to flash "Directed by Hideo Kojima, Created by Hideo Kojima" in your face. Its the last thing that appears and always lingers longer than the rest. So not only do you have to see the Kojima productions logo and his name in the games opening, you're force forced to watch it 50 more times as you play. Just in case you forgot that this was a fucking Hideo Kojima game.

I'm convinced that this is why Konami took his name of the box, because they knew it was the thing that would piss him off more than anything.
>>
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>>386851463
>missing the point this hard

But anyway, if you're whole argument involves putting an adjective in quotes then yes, you're pedantic.
>>
>>386851596
Yeah. The faggot is a self centered hack
>>
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RUSE'D
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>>386846452
Hi, Phil
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>>386851413
>over dramatic
That is MGS entire series for you though, the story of every single metal gear and its plot has always been garbage the saving grace of the first 3 is the theme they represent and ideas.
>>
>>386851742
what point? There is no most effective way to approach a mission usually.
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>>386851864
EFFICIENT, not effective. Moron.
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>>386851316
MGSV had more gameplay in a single four-platform FOB infiltration than MGS2 as a whole.
>>
>>386851994
fine, same thing, the point is you always have viable options.
>>
>>386846809
>>386846615

>plebs can't conceive new ways of building tension

Not surprising. The opening credits for each mission "spoiling" the appearance of guest characters and enemies is just the way he chose to build tension and hype the inevitable encounter, like showing "Big Boss" during the MGS4 credits right before Big Boss showed up.

Instead of them coming out of nowhere to surprise the player, the creator's intent was to have the player guessing at every moment, getting anxious and thinking "where are they going to appear?"

It may not have worked for you, but it doesn't mean it hasn't worked for others.
>>
>>386851564
S ranks are about speed, aren't they?
>>
>>386851864
Tranq pistol
D dog to wall hack
Fulton to extract every guard that has a high ranking skill
Sneaking suit since being able to walk behind your enemies is worth more than crawling upfront of them camoflauged
>>
>>386850667
>Censored
>Middle chapter
>That level design
>Finished
Finished turd, maybe.
at least it's better than 3
>>
>>386852050
and there's going to be one more efficient than all the others, you know, the entire point of the argument.
>>
>>386847193
what the fuck was the point of this?
>>
>>386852050
Efficient is not the same as effective, dipshit.
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>>386852104
Not just speed, it's important but the factor that gives you more points it's leaving no traces.
>>
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What the fuck is this?
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>>386852104
not the only way

>>386852123
learn to play

>>386852205
but there isn't

>>386852273
now who's being pedantic?
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>>386852061
This anon get it.
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>>386846452
Hey show your fucking respect kid. Don't you fucking ever raise you voice to the god Kojima-San ever again.
>>
>>386852397
press to stance button to go from prone to crouch you can also use this button to stand up
>>
>>386852123
Tranqs don't have armor penetration, and can't take out lights
>>
>>386852384
I've gone in all guns blazing killing everyone as loudly and quickly as possible countless times to get an S rank. The large no trace bonus isn't that crucial. I'm sure there's a couple of exceptions that I can't remember though.
>>
>>386852581
There's no such thing as a fully armored enemy. If you get the balistic armor + visored helmet, you can still shoot their fists. Or you can use shock or rocket arm to stun them.
>>
>>386851596
I'm honestly ashamed I ever defended him. He's just milking his rockstar life now.
>>
>>386852727
>There's no such thing as a fully armored enemy.

Yes there is, but even so I never implied that. It's still true that a tranq can't penetrate any armour so it requires you to be more careful and slower when lining up your shots, which can be a game over if you get spotted or can't find a good line of sight, not to mention the overall low ammo count you deploy with (granted offset by the fact that it's essentially OHKO but again every accidental body or helmet shot is another wasted round...)
>>
>>386853000
>Yes there is
Nope.
>>
>>386852459
>but there isn't
Ok, anon. All strategies take literally the same amount of time and skill. That's why the scores at the end of every mission are exactly the same no matter how do it. Strategies that involve no deaths are the same as ones with deaths. etc etc Good job. If you're argument is about favourite strategies then you're dumb as a rock and lack reading comprehensiion

>now who's being pedantic?
You're literally misusing the English language by showing a lack of understanding of what words mean. You've now proven you don't understand what effective, efficient and now pedantic mean.
>>
>>386853000
Shiftingthegoalpost.jpg
>>
>>386853082
>All strategies take literally the same amount of time and skill.
when did I imply that? Different starts take different amounts of time and skill (and resource cost).

>>386853045
Pretty sure there is on high level FOB, but, again, that wasn't my point.
>>
>>386852061
>autism: the post
>>
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>>386851596
>I'm convinced that this is why Konami took his name of the box, because they knew it was the thing that would piss him off more than anything.
wow i never thought about this but it actually makes perfect sense
>>
>>386853198
>Pretty sure there is on high level FOB, but, again, that wasn't my point.
No. They don't have their fists armored.
>>
>>386853082
>You're literally misusing the English language by showing a lack of understanding of what words mean. You've now proven you don't understand what effective, efficient and now pedantic mean.

This is the definition of pedantry...

>>386853124
uhh no I didn't.
>>
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>>386852598
That doen't contradict anything of what I said.
Since apparently this thread is full of tryhard faggots obsessed with efficiency, I said which is the most efficient way to reach first place in the ladder.
>>
>>386853256
right so you're telling me that only being able to hit an enemy in the fists isn't any harder than using a weapon with actual armor penetration? That it's just as effective?
>>
>>386853198
>Different starts take different amounts of time and skill (and resource cost).
Good, you're getting it. Now, the final step to cure your idiocy in this case, explain to me the definition of "efficient"and how it applies to your statement.
>>
>>386853298
>uhh no I didn't.
>>386852581
>Tranqs don't have armor penetration, and can't take out lights
Changed into.
>>386853000
>if you get spotted or can't find a good line of sight, not to mention the overall low ammo count you deploy with (granted offset by the fact that it's essentially OHKO but again every accidental body or helmet shot is another wasted round...)

Yeah, yeah you did, this is the definition of goalpost shifting you dumb fucking nigger. You literally changed what your argument is.

>>386853365
>right
Glad you understand, faggot.
>>
>>386852397
Lmao it's like it's your first MGS game or something.
>>
>>386853424
>if you get spotted or can't find a good line of sight, not to mention the overall low ammo count you deploy with

right, this is a consequence of the non existent armor penetration
>>
>>386853537
>right,
I'm glad you agree you goalpost shifting faggot.
>>
>>386853423
>doesn't understand how, if nothing else, resource cost ties into efficiency

am I talking to a moron?
>>
>>386852397
>press the action button
>they couldn't record 3 extra lines where he said "Triangle", "Y", or "E"
>>
>>386853583
>can't even get through a single sentence

I think you need to take a break, anon. Justifying arguments with examples is not "goalpost shifting"
>>
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>>386846615
After a certain point I literally closed my eyes and waited for the opening section to come to an end just so Kojima would stop spoiling me
>>
>>386853596
You're now arguing my own point back to me to call me a moron? For fuck sake anon, use your brain.
>>
>>386853603
>*changes button mapping*

:/
>>
>>386853690
autism
>>
>>386852727
>>386853045
>>386853256
Fully armored soldiers are a thing. You sure you played the game, faggot?
>>
>>386853743
>they couldn't record 120 or so (rough guess, no bully) extra lines where he said every possible input command
>>
>>386853708
The thing is the more you skimp on Resource cost the harder it's going to be to get a good ranking and so forth. You haven't shown how there's a single perfect loadout/playstyle that's the most effective or efficient or whatever.
>>
>>386848798
>"bases"
>literally 2 shacks next to a small watch tower copy/pasted across the empty wasteland of a map
>""""""""""""""""""""""""""""""""""bases""""""""""""""""""""""""""""""""""
>>
>>386853984
The small outposts aren't supposed to be elaborate military compounds though.
>>
>>386854131
No shit, so why didn't the game have any elaborate military compounds to infiltrate? Ground Zeroes had one.
>>
>>386854205
TPP had more than one.
>>
>>386853767
>not wanting to know in advance every character and vehicle that you will encounter is autism
You might be a legit autist
>>
>>386853854
>You haven't shown how there's a single perfect loadout/playstyle

Easy, tranq, fulton when neccessary, sprint when you can, don't get spotted. There's a million youtube videos showing the best way to get an S rank and the majority follow this pattern.

I even fished an example for you.
https://www.youtube.com/watch?v=isnBG7ADAOM
>>
>>386854205
it does though

>GZ

GZ was a single base that wasn't even that big, wow a heliport and a boiler room...
>>
>>386854297
>t. I riked it.
>>
>>386854363
>Easy, tranq, fulton when neccessary, sprint when you can, don't get spotted.

But again, no armor penetration. Why don't I just use a stn shotgun or something? Why is sprinting the best? Why should I have to fulton anyone but Elites at all?
>>
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>build an army in PW
>don't get to use it
>build and army again in TPP
>still don't get to use it
T-thanks, Kojima.
>>
>>386854363
That's not even the best way, faggot. No tracing gives you more points.
>>
>>386852061
he probably thinks hacks like Shyamaladingdong who rely on rug pulls and big shocks instead of decent plot are the pinnacle of good storytellers.
>>
>>386854548
FOB rankings
>>
>>386854205
>>386854297

The franchise hasn't had truly great base infiltration since MGS2.
>>
>>386854524
So are you telling me there's a more efficient way? Thank you.
>>
>>386854363
Also, do you expect to be able to pull off this run on the first try without a guide? Doesn't this kinda prove that the gameplay has replayability?
>>
>>386854548
Did you really expect MGS to turn out as a Total War game?
>>
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>>386846452
>people wanted this nigga making a Silent Hill, a game series known for subtlety
gr8 idea faggots
>>
>>386854645
Im telling you there are ways as efficient and like >>386854553 said more effective too, apparently
>>
>>386854728
i don't know man if it was equal parts Del Taco and Ito as well...
>>
>>386854681
Why are you moving the goalposts? If you want to get good at whatever the most efficient method is, the option is there for you. You don't have to.
>>
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>>386854682
No. I was just expecting the final boss fight with Sahelanthropus to involve your army backing you up or something. Though that does seem to be what the fight in Kingdom of the Flies was going to be like.
>>
>>386854879
im not though when your argument is that there's only one good way to do things.
>>
>>386854645
Why you care so much about efficiency in a fucking singleplayer game famous for letting you mess around with shitload of gadgets?
>>
>>386854548
>what is co-op missions
>what is combat development
>what is FOB missions
>>
>>386854879
>If you want to get good at whatever the most efficient method is, the option is there for you. You don't have to.

vs

>>386852205
>and there's going to be one more efficient than all the others, you know, the entire point of the argument.

and I'm shifting goalposts
>>
>>386854827
Why not remove hackjima directly? He's only good for getting his fanbois hyped.
>>
>>386854749
>>386854553
My point was there's a most efficient way. You're both agreeing with me by telling me there are more efficient ways than what I posted. Whether or not my 5 second Google example is the one doesn't matter. By telling me there's a better way, you're proving my point.
>>
>kojima didnt make all the good decisions it was his team
>kojima is shit all the bad decisions are his fault

Pick one you stupid fucking revisionist fags
>>
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>>386855049
You realize there's more than one person in this thread, right?
>>
>>386855110
I don't know about you but I enjoy the MGS franchise

>>386855115
*as* efficient not *more* efficient.
>>
>>386855207
okay, don't butt into the middle of an argument if you don't know what you're talking about, also I misread the quotes anyway and the post doesn't make any sense
>>
I've never been more let down by a game than I was with tpp.
>>
>>386854990
>implying any of that is the same as having you and your army of personnel, aircraft and vehicles engage in combat together
>>
>>386854931
Again, one good way is not the same as most efficient.
>>
>>386854682
>>386854990
in portable ops, a game that was designed as a multiplayer only game that got a half-assed single player mode because MGS4 was delayed, recruiting soliders is super important because of how the games mechanics work and you use them pretty frequently (while snake is still super important). recruiting was more drawn out because you were supposed to only recruit specific people instead of everyone so you actually thought about what their stats were

in PW/MGSV until you find the solider that arbitrary has better stats than snake after 100 hours literally all recruiting soliders does is level up your base and give you more money to spend developing minor upgrades to shit that barely even make a difference and recruiting is so easy that you just strap ballons to everything and sort it out after the fact
>>
>>386854728
He'd probably make a good horror game in general but yeah he doesn't strike me as someone who'd care enough to get SH right if it didn't satisfy his vision.
>>
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>>386854926
>>
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>>386855115
I still don't understand your obsession with efficiency, for fuck sake just play the way you enjoy the most, experiment with different loadout. Why do you stick with piss easy gadgets?
>>
>>386855049
There's a most efficient method to anything, videogames or not.. Doesn't matter if someone isn't good enough to pull it off or not. Jesus christ...
>>
>>386855214
Me too, but not after mgs4.
>>
>>386855404
and there still isn't one most efficient way anyway given each loadout selection has tradeoffs. There might be one most efficient way to tackle something in a particular way, but part of why the game is so good is that you're almost never explicitly pigeonholed like this.
>>
>>386855553
your are loss.
>>
>>386855480
The argument wasn't about fun, it was about the original post you replied to about the best way to play. the dude meant efficient but you had to argue semantics for no reason. I play how I want to. I was just calling out your shitty point. you seem to have conceded with this post though.
>>
>>386850617
It was 95% identical you fucking shitposter.
>>
>>386855774
No it really isn't.
>>
the actual issue with MGSV isn't that there's some specific optimal way to play, it's that the core gameplay is fucking boring

open world sucks, solider AI is genuinely dumber than the original PS1 game, and half the options play the game for you making it super unsatisfying when you succeed. if I want to dick around in the wildnerness with AI making them run into traps and stuff I'd much rather play MGS3, a game that also has actual interesting set-pieces and encounters on top of random soliders in the jungle
>>
>>386855214
"As" efficient is implying equally efficient which is obviously nonsense. There is always a most efficient method whether I know what it is or not..
>>
>>386855721
I'm not even that guy.
>>
>>386855383
What you want is not a metal gear game.
>>
>>386855840
But the core gameplay is fantastic and I think you're overstating the original AI in MGS1
>>
Ahh yes I remember V on release day. From september 1st until near the end of October , the catalog had about 30 or 40 MGSV threads up at any given time. Good times.
>>
>>386855661
Loss had a better plot tha mgs4.
>>
>>386855471
who's that orange dude?
>>
>>386852241
You have to be over eighteen to post here.
>>
>he plays Metal Gear for the plot
It's always been pseudo intellectual shlocky autistic crap. Appreciate it for what it is.
>>
>>386855872
Aside from unintentional design oversights that would only apply to certain circumstances, No there isn't.
>>
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>>386855952
Eli in a biohazard suit. He had the English strain of parasite in him so he wore the suit to prevent infecting others. Kid Mantis later magically removed the parasite.
>>
>>386856053
As much as I love V it is admittedly missing some of the story theatrics that had been in every game before it.
>>
>>386856053
Mgsv is still unfinished.
Death Stunting has no gameplay.
Kojimadrones are just sad fucks
>>
>>386856224
>Mgsv is still unfinished.
no it isn't just open ended, lol
>>
>>386856151
And, you know, an ending
>>
>>386855174
Kojima wrote the story and was in charge of the plot, he handled the budget and was all around the ideas guy who fucked up everything the series was known for
He did NOT code the amazingly optimised engine and he did NOT design the gameplay. The level designs were mostly not his work either, but it is likely it was his shitty idea to introduce open world elements
Just a simple look at the credits would've sufficed
>>
>>386856285
That's what the doctor told your mother when you were born
>>
>>386856224
Death Stranding isn't out for many years, what the fuck do you expect
>>
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>>386856224
Not as sad as you for wasting your time in threads about things you hate, faggot.
>>
>>386855931
>But the core gameplay is fantastic
the shooting is unsatisfying, the way you move around the map is largely based on waiting, and the stealth isn't interesting because of how stacked in your favor it is

>I think you're overstating the original AI in MGS1
even on the most basic level, MGS1 guards have bigger vision ranges relative to how big the world they exist in is. MGSV being a huge open world with bases surrounded by endless desert needs guards who can see further than like 30 feet because your characters effective range is several times larger

beyond that MGS1 guards could see footprints, could actually be threatening if you got caught, and don't give up after 15 seconds, the fact that a game released nearly 20 years later is missing features is just embarasing

>>386856053
How many minutes of cutscenes does this game open up on? How many hours of tapes (story that even the game admits it's boring because it lets you do other stuff while its happening) are there? If I just wanted to play paramilitary asshole in a third world country sandbox game with a barebones story, I could just play just cause or mercinaries, not a game in the series that literally revolutionized cutscenes in console gaming
>>
>>386856427
Some kojimadrones are saying thr release date is 2018. Of course they are wrong.

The thing is that trailers and twitter pictures are not games. It could be a pachinko game for all we know.
>>
>>386856315
What was TRUTH or Disarmament? Also why does a game need an ending?

Calling a game with mechanics this polished unfinished is a bit of a misnomer i think.
>>
>>386856427
>many years
Bro, if the game doesn't come out next year its fucked.
>>
>>386848798
I bet you liked Breath of the Wild, faggot
>>
>>386856527
I enjoy when kojima fanbois get told.
Do you enjoy wanking over an unfinished game? Or do you prefer the one that has more celebrities than seconds of gameplay?

Kek
>>
>>386856563
>the shooting is unsatisfying
disagree

>the way you move around the map is largely based on waiting
plan your shit better

>the stealth isn't interesting because of how stacked in your favor it is
debatable, try stealthing faster

>vision ranges
Not AI.

>MGS1 guards could see footprints
pointless gimmick to throw in the demo

>could actually be threatening if you got caught
Just because you can run away like a bitch in V doesn't mean you should

Nothing here you've said actually points to shoddy AI, just design decisions
>>
>>386856574
This is some.some level of damage control. Are you arguing that the game is finished? That this was the objective?
>>
>>386846904
>>386846954
>>386852061
I guess, being a Japanese, that Kojimbo's cock must be easy to suck.
>>
>>386856597
It's not gonna, late 2019 is the earliest.
>>
>>386856563
>How many minutes of cutscenes does this game open up on?
https://www.youtube.com/watch?v=fvqeEYEtXAk
Apparently, around 9 hrs.
>>
>>386856689
of course I did.
>>
>>386856816
>pointless gimmick to throw in the demo
Are you real? Get the fuck out of here. Not even him, but fuck you.
>>
>>386853206
>retardery: the person
>>
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>>386856817
cut content =/= unfinished

christ guys, i figured this out when I was 12 and jacking off to HL2 concept art
>>
>>386856879
PS5 will probably be out in holiday of 2019. with Sony showing it off next year. Either Death Stranding will wind up being a cross-gen mess like MGSV, they will have to shift production to PS5 and it will be like The Last Guardian, or the game has been secretly been in development for PS5 the entire time.
>>
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>>386856694
I prefer wanking over your mum, tbqh famalam.
>>
>>386856970
even when you're in one of the few areas where it factors in it doesn't really affect gameplay
>>
>>386857042
>Cutting out the ending for a game is considered cut content and not an unfinished game
LOL?
>>
>>386846452
>HIDEO KOJIMA V THE HIDEO KOJIMA
>A HIDEO KOJIMA HIDEO KOJIMA
>HIDEO KOJIMA PRODUCTIONS
>GUEST STARRING HIDEO 'HIDEO KOJIMA' KOJIMA
>game is shit
>hurr fuck konami

what did they mean by this
>>
>>386857317
They changed the ending in development, sperg.
>>
>>386857173
Of course you do. You can't fap to no-games.
>>
>>386857363
>defending Konami
>>
>>386857390
You mean removed
>>
>>386857390
>Game has no ending
>Its okay because they changed it to no ending from cut content ending
???
>>
>>386857475
t. a hideo kojima post
>>
>>386857529
I mean there's still an ending, but why does a game need a cutscene with THE END at the end of it anyway? The story ends when you stop developing your FOB, which is the optimal set up for a game.
>>
>>386857826
>The story ends when you stop developing your FOB, which is the optimal set up for a game.

...
>>
>>386855827
It sure as fuck is, especially compared to other open world games.

>flat desert with absolutely nothing but a few "outposts" consisting of a few shacks haphazardly scattered around

>flat barren "jungle" that consists of the same shit, with one forested area and one sort of waterfall area

The terrain was empty bland bullshit with nothing to do. An open world just for the sake of being called an open world, with no actual good level design. GZ was a good example of "open" level design that still maintained coherent structure. There was nothing like that in TPP.
>>
>>386857826
>Forcing online mobile game tier base development that includes hours of real and in-game time to develop and currency that speeds up the process but requires real money
>Optimal
>>
>>386858340
>Forcing
You can literally complete the game without developing anything.
>>
>>386858778
Forces you to build an fob during the main mission
>>
>>386858340
fine with me. I want a carrot on a stick to chase for this game because honestly the gameplay is so good I'd take any reason to keep playing it
>>
>>386859013
That's just a tutorial and doesn't have any online counters
>>
>>386859085
Nope. GAME MAKES you build an fob
>>
>>386859013
They give you one free fob that you can choose to ignore.
>>
>>386858240
Got a problem? The story is about Venom's rise from a single guy who can't even walk to admin of a PMC which eventually turns to Outer Haven. The story essentially ends by having Mother Base be a finely tuned war machine requiring you to only log in a few days to keep your online deployments ongoing
>>
>>386859157
and? It doesn't force you through any other FOB stuff once the tutorial is done.

FOB is the best part of the game anyway with the best gameplay.
>>
>>386859157
Wich you can then proceed to ignore.
>>
>>386859157
The first platform of a fob is always already built.
>>
>>386859353
but muh autism REEEEEEEEEEEEE
>>
>>386853045
There is though you fucking retard. Full body armor and helmets. Only way to take them down without alerting them or others nearby is with d-dog or cqc, or a combo shot with Quiet.
>>
I still can't believe how shit PW and MGSV are. The series should've ended at MGS4 as intended. And now Death Stranding is just an excuse for Kojima to meet celebrities to take selfies with. Seriously fuck that wannabe.

Ground Zeroes was a fluke.
>>
>>386859610
The series was intended to end after every MGS, m8
>>
>>386847076

Shalashaska

Lalilulelo

I want to name my kids like that.
>>
>>386859358
>>386859353
>>386859325
>"Game doesn't force you to build an fob"
>It does
>OKAY BUT THAT DOESN'T MEAN ANYTHING YOU'RE STILL WRONG AND I NEED TO REPLY
Lol?
>>
>>386859825
it doesn't force you through any of the negatives you associated with FOB. It's just a tutorial where you essentially use the menu once.
>>
>>386859825
The game doesn't force you to partake in the FOB missions. It's literally a non issue.
>>
Quiet was the most useless character in all of mgs, as a character.
>>
>>386859698
Sure but MGS4 atleast quite explicitly states THIS IS THE END and ties every loose shit up even if you dislike the way Kojima did it. PW and MGSV are filler stories.
>>
>>386860279
Kojima wanted an excuse to socialize with hot aryan girl. If you didn't know until now, Japanese men are obsessed with white women. I don't blame them for it, they're the best but he took it too far. Should've settled for just buying a few escorts.
>>
>>386860337
>MGS4 atleast quite explicitly states THIS IS THE END

A game doesn't have to do this, and it wouldn't make sense for V to anyway.
>>
>>386859946
>>386860010
>Game locks all other options and forces you to build an fob
>Feels a need to defend it
>>
>>386860337
>PW and MGSV are filler stories.
MGS isn't about series canon, idiot. Besides, they're clearly labeled as separate from MGS1-4 anyway
>>
>>386860337
>explicitly states THIS IS THE END and ties every loose shit up
And is this supposed to be a good thing? Not everything has to be explicitly explained.
>>
>>386860478
because it's a tutorial
>>
>>386860524
You are free to read the whole sentence. Good or bad, MGS4 was clearly written as the closing installment of the series. If they wanted more MGS, they should've just rebooted the whole damn thing instead of clutterring up the lore with more insane illogical retcons.
>>
>>386860606
And?
>>
>>386860642
>MGS
>Lore

you don't understand the series apparently
>>
>>386860756
therefore a non-issue
>>
>>386860478
Do you care to explain what options are locked behind FOBs. If I remember correctly only FOB related stuffs are locked behind it. You can develop the rest with low level teams just by waiting 5 mins.
>>
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>>386846452
What's going to be really funny to watch is when the ruse cruise is over and Konami reveals that Kojima had nothing to do with Phantom Pain. Ground Zeroes was his last Metal Gear and he has been working on P.T/Silent Hills and Death Stranding since then.

Screencap me. See you again when Survive drops.
>>
>>386860478
>feels a need to defend it
That's you, not the game. I easily ignored FOB's after trying it out.
>>
>>386860770
Lore, backstory. Call it whatever you want but ultimately you had a pretty decent grasp of MGS story in MGS4 but then MGSV comes along and fucks everything so royally hard.

Again, MGSV should've been a reboot focusing on Big Boss. Instead of Kojima decided to have it fuck over the following games completely. I used to defend Kojima but even with the finished material alone, MGSV is a huge disappointment. Ground Zeroes set it off well, Phantom Pain became embarrassing trainwreck. I really do believe Ground Zeroes is Kojima at his peak with how well he blends gameplay and story.
>>
>>386861027
I can call it whatever I want, but you still didn't get it
>>
>>386846954
Dude, it should be a surprise the first time.
>>
>>386861027
MGS4 is the one that fucked up the ''''''''''lore'''''''''' with it's irritating over-explanations and disgusting fan service.
>>
>>386861027
why does it even matter? Just ignore the canon you don't like it's not like he had V in mind when making any of the other games.
>>
>>386861109
Who even gets the MGS story after the story rape that was MGSV?

Oh shit Skullface was in MGS3 but in the shadows the whole time also Big Boss wasn't real during the most vital moment of BB's encounter with Solid Snake. Also Chico died and nobody gives a single shit about him fuck that kid lmao.

Fucking brilliant Kojima.
>>
>>386861151
I'll keep the tension over a small surprise that only works the first time out of dozens of playthroughs

>>386861254
Please, 4 messed with the story much more than V
>>
>>386861254
>Oh shit Skullface was in MGS3 but in the shadows the whole time

That's not even what he said. Again your being petty over minor issues, if you crave pristine structuralism, read a genre fiction book.
>>
>>386861437
>That's not even what he said.
It is. Skullface was hiding in the shadows the whole time assisting and making sure things went smoothly for Snake.
>>
>>386861254
Why is it ridicolous for a rookie Snake to have a backup team ready to clean up his shit? The world was risking a nuclear war, they had to play it safe.
Retarded shit like Liquid Ocelot on the other hand...
>>
>>386861437
HE literally said he followed Big boss and cleaned up the mess he made like bullet shell casings and any bodies he left behind
>>
>>386861254
>Also Chico died and nobody gives a single shit about him fuck that kid lmao.
That's the perfect ending for him.
>>
>>386861580
Yeah, having a backup team of spies in a game about spies is really crazy, what the fuck was Kojima thinking.
>>
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Thought about this game today after playing the mafia 3 demo for 5 minutes.
>start mafia 3
>controls are tight, nice
>press Y to pick up
>fucking Y of all buttons?
>go to key mapping
>every action has it's own separate key
>spend a couple minutes trying to remap them
>realize i'm wasting my time
>uninstall.exe

MGSV and a lot of other games it perfect, there are a lot of actions to perform but all with limited buttons, mapped in smart ways.
>>
>>386861628
>Why is it ridicolous for a rookie Snake to have a backup team ready to clean up his shit?
It's not.

If MGS3 actually mentioned it. But it didn't and this is just a lazy retcon Kojima came up with now to justify Skullface's importance without writing a decent character.
>>
>>386861873
I'm the one shitting on the MGSV story here.

The gameplay was fucking top notch 10/10.
>>
>>386861254
It's not even a big plot point in V that Skullface was in the ''shadows''. Also, Venom IS BB, that's literally the ending of MGSV.
Chico dying was fine, having him survive for no reason would be pointless. He got a tape and that's good enough, it's been 9 years.
>>
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>>386852061
You're absolutely right
>>
>>386861781
Which perfectly fits in with how Quiet goes.
>>
>>386861907
It's not a retcon, it's a revelation. And it serves to make you understand that legends are ofter exaggerated.
>>
>>386846787
stepheny joosten

produced by Hideo Kojima ( yes he went back in time fucked joostens moms and came to current time)
>>
>>386862504
It is a retcon presented as a revelation. But it comes off cheap because it's obvious Kojima had no such ideas writing MGS3. A revelation is only effective if you know it's been building up to that revelation from the start. A revelation isn't really a revelation if it's a last-minute retcon.
>>
does anyone try this just blasting their way sometimes?
>>
>>386861580
That doesn't mean he was literally hiding under a tree following him you know
>>
>>386855115

>there's a more efficient way than what i showed therefore there's a single most efficient way

are you fucking kidding me nigguh

you are not being logical
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