ITT: Good games that would have been great if not for one idiotic design choice
Pic related. If you die during battle, you lose any consumable items you used during that battle when you load your save. That means if you die while fighting a tough boss and you've used a bunch of consumable weapons/healing items, you now have to go farm for them all over again. And of course, any items you've found while exploring can only be acquired once, so you just have to kill enemies over and over, hoping that they'll drop what you need. Completely idiotic choice that adds nothing to the experience and manages to nearly ruin the game. Thankfully it's not particularly hard, so the issue doesn't come up all that often, but when it does, it's absolutely infuriating.
>>386519246
Gotta be honest, I didn't even know that was a mechanic in the game. The game is piss easy 90% of the time, especially if you can do 16 hits.
The only boss fights I had to try multiple times was the Jealous Bass and Miracle Fassad.
For such a annoying linear as shit game it's surprisingly fair about not boxing you in a unwwinable fight. Really only the Thunder Tower and the final final dungeon screw you over with no chance to backtrack to heal or buy something from a merchant.
That Jealous Bass is the bane of my existence
WHY DO THEY ALL DIE IN THE END
always give up when you die to go back to saves, ez
>>386520329
They don't die, the world resets or something.
>>386519246
>not using savestates
That does sound pretty annoying though.
>>386520329
>he didnt press anything on the "the end?" screen
>>386520329
>he quit the game after "the end?"
>>386520329
>>386521460
I did this too the first time. Try jiggling the D Pad around on the END? screen.