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How can AAA studios even compete? https://www.youtube.com/wa

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Thread replies: 21
Thread images: 5

File: dusk.jpg (45KB, 460x215px) Image search: [Google]
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How can AAA studios even compete?
https://www.youtube.com/watch?v=tsu9uDMlIMM
>>
Maybe if they released a fucking D E M O for it instead of giving it to like ten fucking ecelebs
>>
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>HEY GUYS REMEMBER QUAKE? WELL HERE'S SOMETHING COMPLETELY DIFFERENT THAN IT!

First strafe, now this? ill look forward to the dev crying on /v/
>>
>>386463515
this isn't a """roguelike""" memegame though
>>
This game better be good
>>
I would like if this game was good, but it probably won't be. All style, no sustance.
>>
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>>386463515
i remember that thread. what a fucking joke

>shills a mediocre FPS game 10 threads a day
>launches
>broken as hell and nowhere near like quake and doom
>gets shit reviews up the ass
>dev complains how /v/ loves seeing his work going down
>deletes some of his posts out of damage control
>forgotten in a week
>>
>>386463656
Both Dusk and Strafe will share the same fate

the question is, how long until the devs start crying on /v/?
>>
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>>386463754
>its gonna be just like the old school fps games!!!
>modern shooter, procedurally generated levels, with blocky 'retro graphics'
>>
>>386463754
I ended up buying it for a dollar because I know someone who worked on it. It was firmly alright. The main game sucked ass, but Murderzone is fun. I have other games to play now and I probably won't go back to it.
>>
>>386463515
>>386463754
>>386463832
you ever get tired of looking for the next TORtanic /v/eddit?
>>
>>386463463
To be fair, that's just the easiest way for small studios to advertise games these days. Just pay a youtuber like 200 bucks to play your game for 2 days is probably the best advertisement in the world since everyone watches youtube, not so much cable now.
>>
>>386463998
oh shit, he's back
>>
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>>386463754
https://boards.fireden.net/v/thread/378192112

found the thread. behold the tears of a dev
>>
>>386463754
I think that's a fair score but I thought this game was alright. It has performance issues and some other problems but the ability to strafe jump at like mach 3 was enough for me to really enjoy it. Only have like 6 hours in it, maybe I won't get back around to playing it. I'm glad I played it.
>>
>>386463832
>Dusk actually looks good
>people keep comparing it to Strafe

Strafe always looked questionable at best. The limited enemy pool and the whole only having 1 weapon at a time thing were bad decisions. Dusk actually looks like a competently made game (okay enemy diversity, no hitscan weapons, decent weapon variety), the only question left is to see how the map design holds up.

Quake is still like my favorite shooter, glad to see people making a clone of it rather than Doom.
>>
>>386463754
i had fun for a few hours
>>
>>386465189
it's a little comparable to strafe as they both run on unity and the movement is similar along with the collision bugs but that's about it
>>
>>386465504
That's a bummer, but it's still a major stretch to compare the game to Strafe.
>>
>>386463416
dude nostalgia lmao
>>
ANYONE KNOW OF A LINK OR SOMETHING THESE DEVS ARE TOTATAL ASSHOLES, I JUST WANT TO PLAY THE DEMO. I SWEAR I WILL PIRATE THIS OUT OF SPITE
Thread posts: 21
Thread images: 5


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