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All-in-all, how do you feel about the Painted World of Ariandel?

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Thread replies: 196
Thread images: 17

All-in-all, how do you feel about the Painted World of Ariandel?

I'm kind of lukewarm.
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>>386431094
Sucked balls compared to Dark Souls 2 DLCs.
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>>386431094
I liked it better after reading about the meta theory regarding Namco and From
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The scythe bitch has 3 forms. THREE(3) FORMS.

It's not that hard as you might think.
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>>386431551
It just catches you off guard if anything
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It's good. It didn't come packaged with any other places, but it was bigger and more fleshed-out than any of 3 in the Bloodborne DLC. People are stupid.
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It's amazing for invasion and integrated into the game world extremely well, providing a lot new weapon options for early game.
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>>386431551
The cutscene where the father sees his daughter's dead body, and goes crazy as a result, actually sparked some feels in me.
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Father Ariandel and Sister Friede were a cool fight, liked the atmosphere, cutscenes, everything. Also liked the armors and weapons it came with, honestly the only downside was it was fairly boring otherwise. Sif's retarded brother and generic human #264 was a boring boss fight as well.
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>>386431094
Right after beating Sister Friede I was finally very pumped up, only to realize it was the end.

>>386431537
Do tell more.
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>>386431551
>literally TELEPORTS BEHIND YOU
>in phase 3 she dashes from side to side across the whole room like some shitty animu
>just like any other enemy in this shitty DLC, her attacks have certain delay, but every attack in her combos has different one, also uses that annoying extra attack when she "finishes" combo, but then gains extra momentum out of nowhere and does and extra attacks with extra reach and extra delay to REALLY test your le gitgudness
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>>386431094
Did they just copy-paste that one level from the first game or something?
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>>386431819
father ariandel is not friede's biological father
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>>386431094
neat atmosphere I guess but it was over so fast I dont even remember it. The second DLC was just as disappointing... all those damn things shooting you from the sky making you just run through the level taking all of the fun out of the game
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3-phase bosses that get a full heal when entering each phase are annoying and I'm glad the series ended when it got this bad.
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>>386431551
It's a battle of nutrition.
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>>386431094
Not as good as ringed city, old hunters or lost crowns, but I liked it A LOT more than AotA.
Level design was god tier
Aesthetics were fantastic
Lore was kino
Weapons were kino (Valorheart and Friede's scythe weapon arts are pure visual porn)
Friede is the third best boss From has ever made after Gael and Orphan. It's pretty much flawless, just a bit short and has only one good boss fight. The champion's greatwolf was a slightly better, faster and harder Sif, but that's really not hard, even the giant rat of DaS2 was better than Sif.
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>>386432762
>even the giant rat of DaS2 was better than Sif.
haha holy shit
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>>386432516
How is that a bad thing in ANY way?
>when it got this bad.
It got better over time, but what would a shitposter like you know about that.
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>>386432843
How is a giant health bar good in ANY way?
>>
awful dlc, great boss.
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>>386432806
Anon, let's not shitpost here. Everyone can agree that mechanic wise, Sif was pathetic. He was slow, with very few attacks that were way too easy to predict and avoid, and staying under him made his AI go full retard. He's not a threat in any way since you can't get hit even if you want to. Giant rat of DaS2 was literally the same thing except a tiny bit more aggressive and faster, of course it'll be better.

How is it NOT better autist kun?
>>
I loved it overall, but the fairly short length and the bosses hold it back considerably. One boss is barely a boss and way too easy, while the other is cheaply designed and takes far too long.

Tons of new enemies, though, and I found them all to be unique, fun, and interesting. I love most of the new equipment, and the layout of the Painted World as a whole was enjoyable.

The Ringed City continuing it, though, gives it a lot more depth and intrigue on replay, because it makes it feel like the first part of a large expansion rather than a stand alone mini-expansion, and it makes it feel more significant now.
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>>386432492
People like you confuse me. The Angels are amazing. There is so much cover throughout the area that actually encourages exploration it's ridiculous, and literally all you have to do is wait for their curse dust to start and then they can't shoot at you for like ten full seconds.
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>>386432915
First because each health bar is very small, so in the end the result is the same.
Second because the first two phases take literally 30-45 seconds each, the real boss is just Blackflame Friede.
Third because the first two phases aren't even phases. They're fun gimmicks the first time you fight the boss, you're not supposed to struggle or lose health.

So the health bar isn't giant in any way, and EVEN IF it was, isn't that the whole point? It's a BOSS anon. Are you complaining that Ludwig has 34735635634563456 trillion hp? Of course not. And giant health bars have ALWAYS been a thing.
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>>386432492
>all those damn things shooting you from the sky making you just run through the level taking all of the fun out of the game
These are the retards you have to share a board with...

Anon, why don't you just, you know, KILL THE FUCKING ANGELS SO YOU DON"T HAVE TO "JUST RUN THROUGH THE LEVEL"?
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>>386432516
>"I dont care if the life bars are all super small, THREE IS TOO DAMN MANY!!1"
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>>386433580
Watch him be all "They just respawn if you kill them!"
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>>386432231
Nigga you literally just listed out the mechanics of the boss. The invisible gimmick is easy as shit to figure out and counter, especially since the first phase teaches you how to do it.
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3-phase boss was a mistake. The only other boss was an enemy you've already fought five times and a hollow.
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>>386433632
Or even "B-but it's not just le angel!!! All the fantom archers too!! Literally forced to speedrun the DLC!!!"
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I always wonder what kind of relationships between Friede and Painter had.
Friede doesn't care about painter's return so probably not hostile to each other but that doesn't make sense about trapping her inside the living room.
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>>386431551
Playing AoA for the first time right now, I can't beat the 3rd phase. I run out of estus, which means you're fucked because one little love tap from her takes half your health.
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>>386433065
Any challenge that the royal rat authority posed was made fucking moot if you any literally ANY ranged option and sniped one or two of the little fuckers before the start of the fight. I didn't notice any difference in aggression but I'll concede to him being notably faster.
>>
I enjoyed it.
Too short though, and the content was easy except for the boss at the end, she was okay.
>>
>Printer girl looks loli but actually her body is unlikely matured.
Do they really need this setting?
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>>386433903
Anon, in the first phase, when she goes invis, just run to her, she'll jump in the air, listen to where she lands, run again to her and stunlock her, SHE DOES NOT ATTACK WHEN YOU REVEAL HER INVIS. Just repeat. You're not supposed to use estus in the first two phases, they are pure retard bait.

Second phase is even easier. Get a heavy weapon, FORGET ABOUT FRIEDE, and just hit father ariendel. Three heavy attacks and one weapon arts remove more than half of his health bar and allows you to crit on him for the remaining hp. Second phase lasts literally seconds.
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>>386433749
Not really, the main problem with it is that it's nigh impossible to beat early, but most the dlc is also very prohibitive at lower levels. Bloodborne made the right choice by making a good selection of weapons available from weak enemies rather than bosses.
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>>386432762
>kino
I don't think you know what that word means.
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Champ's gravetender was most out of place boss among the entire DLC story.
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>>386432031
>Do tell more.

Basically the plot of the DLC is that the painting is rotting and well past it's used by date, it needs to be burned and destroyed so a new painted world can be made. But Sister Friede convinced Father Ariendel to not allow this happen and preserve the painting as is.

This is a parralel to the main world of Dark Souls. Linking the fire is just artificially extending the current state of the world and it gets shittier each time. What they need to do is let the age of fire end, so whatever is next can have its time. One npc even explicitly says this, saying that the constant destroying of the paintings to make new ones is the one thing they do better than "the fools on the outside".

People also theorise that this is meta commentary on From/Bamco's relationship. Dark Souls 2&3 were contractual obligations, From signed a 3 game deal with Bamco, and after the success of DaS1 said "make a sequel" even though it was never made with the intention of another game in that universe. Basically Namco is Friede, extending the life of Dark Souls beyond where it should have ended, and letting it go rotten, instead of accepting that it's time to move on.
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>>386433915
I never said the rat is good, because it's not, it's fucking garbage. I was just saying that it's better than Sif, which it is. Both are the same and both are shit, but the rat is slightly more interesting MECHANICALY speaking.
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>>386434072
I know all that, but I don't think I'm doing as much damage as you. Definitely can't take half his health in one combo that's for sure.
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great area, shit boss fights
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Rapp has champ's bone, so Champ=Rapp?
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Friede is fucking trash. Her three phases have a combined total health of 18,877. Midir only has 15,860.

On top of that...

Her invisibility is bullshit. USUALLY she jumps directly behind you, but sometimes she doesn't jump. Sometimes she actually runs to a side position, and no matter WHERE you are when she decides to use the grab she will just appear right next to you and grab you with that retardedly massive hitbox for 2/3rds of your fucking health.

She constantly dodges away from everything. She can actually cancel her recovery animations to insta-dodge away from you.

Her third phase is literal cancer. It's the same invisibility and dodging bullshit, but now she also spams massive AoEs, covers literally every inch of the arena in high damage ice that causes instant frostbite, all of her attacks do half your health in damage or more, and she barely staggers from anything... and even if she staggers she'll just auto-recover almost instantly every time.

If this was a Bloodborne boss, where you can actually move like her and gun-parry? It'd be a lot of fun. But in Souls it's just pure shit.
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Both unkindled, but AO couldn't be as acrobatic as Friede...
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>>386434159
What weapon you using? I like the dragonslayer greataxe. 3 or 4 charged R2 and one or two weapon arts bring him to his knees for a crit attack.
Also very heavy weapon can stunlock her, even in her third phase, that's something I fucking love about DaS3.

Do you summon Gael? He can be useful for the third phase.
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>>386434373
Blessed Lothric Greatsword +10. I can stunlock her in her first and second phase, but in the third she dashes or counterattacks before I can a second hit. It turns into a battle of attrition because I need to hit her like a dozen or so times, inevitably getting poked a few times along the way and running out of estus. I think I just need to get better at the first two phases like you said, so I have enough estus to outlast her.

I'm trying to solo all the bosses so Gael is a no-go for me.
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>>386434373
Not him, but for me Gael usually makes Phase 3 worse just because he'll take so much damage in Phase 2 that he dies within ten seconds of Phase 3, so she gets a huge buff to her HP but I lose my help. Gael helps with Phase 2, but Phase 2 is already pathetically easy so it's not beneficial in the slightest.

Gael is also useless in the first Ringed City boss fight because he always dies shortly after Phase 2 starts... I'm starting to notice a trend.
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>>386434220
>Her invisibility is bullshit
>Sometimes she actually runs to a side position.
>and no matter WHERE you are when she decides to use the grab she will just appear right next to you and grab you with that retardedly massive hitbox for 2/3rds of your fucking health.
Then how the fuck do I know where she is 100% of the time? How do fuck do I NEVER get hit by the grab attack. It's not bullshit, you're just retarded, you can ALWAYS know she is, ALWAYS, even without sound you see some dust being lifted in the air where she lands.
>She constantly dodges away from everything
And this is bad because? Do you expect the boss to stand still?
>She can actually cancel her recovery animations to insta-dodge away from you.
I know right, it looks fucking cool and more boss should have that.
>It's the same invisibility and dodging bullshit
Neither the invis nor the dodging are bullshit.
>covers literally every inch of the arena in high damage ice that causes instant frostbite
It not every inch of the arena, and it's very easy to dodge.
>all of her attacks do half your health in damage or more
Yeah, like bosses usually do.
>and she barely staggers from anything
You can stunlock her with a heavy weapon, if anything, she staggers WAY TOO MUCH.
>she'll just auto-recover almost instantly every time.
Use a heavier weapon. It's like in pvp, the heavier the weapon the more poise it breaks and the longer the recovery time.
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>>386434108
two, count 'em, TWO boss fights for 15$ is unacceptable
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>>386433749
> 3 phase boss was a mistake

Would you feel better if it was just one health bar with cutscenes at 75% and 50%? Because even when you add all the health together she has less than many other bosses in the series.

Friede has a total of 18,877 health.

Orphan of Kos has 19,217
Living Failures have 20,646
Laurence has 21,242
Queen Yharmam has 22,822
Headless Bloodletting Beast has 24,287
Defiled Hotdog has 28,717
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>>386434579
Yeah, just get better in the first phases so you have 15 estus for blackflame. But once you beat it, oh my god it's as satisfying as beating Ludwig, Orphan, Gael, Champion Gundyr or Gehrman.
>>386434685
>Gael usually makes Phase 3 worse just because he'll take so much damage in Phase 2 that he dies within ten seconds of Phase 3
Oh that can happen. For me the second phase is over so fast that Gael doesn't even have time to lose health lmao, and he helps with staggering Friede in the third phase.
>Gael is also useless in the first Ringed City boss
Ok I didn't even know you can summon him there, I summoned Lapp my second playthrough.

But now that you mentionned demon in pain, I want to replay TRC, I have a lvl 140 char on NG+4 in the dreg heap. Fuck me TRC was so fucking good it should be illegal. Guess I know what I'll do today.
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>>386434849
list one that isn't a bloodborne boss?
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>>386434849
>uses HP boss examples exclusively from an entirely different game

Darkeater Midir has 3,000hp less than Friede does. You're an idiot if you defend that.
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>>386434849
I would rather them split up the boss fights so I feel I got my money's worth. Like you fight Friede solo, earlier on and you think you beat her, but when you walk down to daddy big bucket she mysteriously appears and you basically reenact the essential dark souls experience of ornsteeeen and smoogies
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>>386435048
>Darkeater Midir has 3,000hp less than Friede does.
And? HP alone don't mean anything.
Midir also takes LESS DAMAGE, you can't stagger him, and you have way less windows for hitting. How can you compare Friede to fucking Midir. Midir takes 10 times longer to beat, HP alone are irrelevant.
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>>386435087
What I thought might be cool is if after you turn the crank in the Fly Pit to reveal the hidden room in the chapel if Friede showed up on the way back, starting a boss fight with her that was basically Phase 1 but a bit deeper and longer. Then you beat her, think she's dead, and move on to the chapel.

When you arrive, have a cutscene play where a severely wounded Friede shows up in an attempt to stop you, but she collapses into a pool of her own blood just as she starts to raise her scythe. Ariandel loses his shit and the final boss starts, basically being just Phase 2 and Phase 3 but fleshed out more in the first half.

>>386435307
Means a lot more than listing exclusively Bloodborne bosses' HP and saying "Her HP is fine, look at all these bosses from a completely different game who have less!"

There's also a shitload of openings to attack Midir if you aren't a moron and attack his face instead of his body. He takes full damage to the face, too.
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>>386435437
more*
>>
>>386435437
I wasn't the one who posted Bloodborne bosses anon. And I never complained about any boss' hp.

I'm just saying that HP alone is irrelevant. Yes I know you can hit Midir in the head, that doesn't change the fact that Midir takes WAY WAY WAY longer to beat than Friede. Especially when, like explained above, first two phases are piss easy.
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>>386435602
Midir takes me half as long as Friede does.
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>>386431094

terrible long drawned out bossfight made me fall asleep even though it tried really hard to be "epic", the whole thing is so boring just thinking about has made me feel sleepy right now, didn't even bother trying the 2nd dlc
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>>386435726
Well, we must have very different playstyles. I can beat all three phases of Friede 3 times by the time I take out 1/5 of Midir's health.

Playstyles are also a big factor, we all play differently, and a boss can be easy for someone and hard for others.
>>
>>386431094
Still haven't gotten around to buying the DLC. Is it worth the buy?
>>
>>386431094
So short. Friede is nearly impossible. They put a tougher Maria as a third phase in a game with no dashing.
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>>386436031

not worth it, unless you're absolutely hungry for souls, the dlcs will probably give you souls fatigue
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>>386431094
I enjoyed it but there is so much wasted potential in Dark souls 3 dlc(and the base game in general)
Ariandel problems:
>Ariandel wasnt fleshed out enough, he should have been his very own boss, with his cereal bowl as a boss weapon. Not enough lore about him
>Graventender boss was cheap as fuck, its a simple npc with a Wolf you already fight earlier in the dlc. Also he doesnt even have a unique gladiator Armor, at least Valorheart was fun to use
>All the background things like the statue in the chapel,the mysterious drawing on the wooden panel, Priscilla arena is just here for a fight against a pyromancer.
>Vilheim should have been a boss
>Corvian settlement was to small
Ringed City
>Not enough time and spatial wraping fuckery un the Dreg Heap, a bit of high wall, a bit of Undead settlement and Grand Archive, and Earthen Peak was just a swamp without much thing going for it
>Not much awnser on the Angel
> The ringed City had much better bosses and some exploration but it s was mostly a swamp.
>No Mad King boss fight
>Primordial hamster-serpent statue but no Primordial Serpent for real, not even a corpse in the ashen désert
>Gael was a good boss fight and almost fit the bills for the final boss of the séries, but he should have had more setup, like more dialogue, being a recurring npc in the base game and dlc
>Blood of the Dark Soul is useless ans dont grant you an entry to a bonus zone painted by the Loli

Where is muh lore From Software
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>>386431094
It was good until the Friede fight. I felt like it was two boss battles pushed into one for people who complain about souls games being too easy and that PISSES ME OFF BECAUSE FUCK THAT FIGHT.
It was cool, but any appreciation I had for it was ruined by how long, arduous, and bullshit it was on NG++.

Also the ringed city DLC was nowhere near as good as the painted world. You spend 70% of your time in the ringed city running from one thing or another.
>>
>>386436031
Genuinely good level design (though short), some of the most unique and fun weapons in the series, a few great armor sets, and some really solid atmosphere. All the enemies are pretty unique and interesting, as well, and nothing feels like "just a reskin of a main game enemy."

Only two bosses, one of which basically doesn't count as a boss and the other which seems to have players divided on it being one of the absolute best or absolute worst bosses in the franchise.

It's easily worth $15 if you really like Souls as a whole, but if you're cheap, on the fence with the series, or one of those "bosses are the only thing in Souls that matter" types then you should probably avoid it.
>>
>>386436031
Yes, both DLC are fantastic. AoA is a bit short, but everything else in it is god tier. If you like level design, heavy lore, great aesthetics, fantastic weapons and one of the best boss fights from has ever made, go for it.

TRC is the best souls DLC and is on par with old hunters. Even slightly better in some aspects.
>>
>>386436154
Kinda already at that point. Haven't touched the game in months, and when I do play it's only a few duels at Pontiff.

I was kind of thinking maybe the new weapons and inclusion of an official PvP area would reinvigorate my love for the game?
>>
>>386436457
The DLC's are easily the best part of the game, and the new weapons are cool as fuck.

Both DLC's can unlock the arena, though, you don't need both... though I'd personally recommend both.
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>>386432423
It's basically painted world of Ariamis but bigger and significantly less interesting in every way that matters.

>>386432843
It just turns the preceding phases into busywork and if the final phase is an exercise in figuring out which pattern gives you a long enough window to counterattack then it just increases the chance that you'll tilt.
>It got better over time
It really didn't. It loses almost everything that makes it good and only becomes more comfortable to play in exchange by also sacrificing most of the reasons that was the case.
DaS3 is streamlined as hell and poorly put together with little attention to detail or proper design. Sure it has bombastic boss fights, the visuals are updated because they're able to rely on a new console (though they're not really better by an appropriate amount and are worse in some cases) and the controls are solid but that's pretty much it.
>>
>>386436528
Tbh the weapons and PvP area are the only real draws for the AoA dlc. TRC, on the other hand, looks like it would definitely be worth the price considering how much content is there. The Midir and Gael fights alone make me want to pick it up.
>>
It was cool when it was a one off thing.
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>>386431819
Yes, Father Ariandel's animations were really well done. It's probably the best cutscene in the game.
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>>386431094
The town area is the best area in the whole game.
>>
>>386434220
>Her three phases have a combined total health of 18,877. Midir only has 15,860.
Can we stop saying this like it's an actual point? Friede staggers if you point you eyes in her general direction.
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>>386434142
That's no excuse to not make a good game tho.
It's not a fuck you to Bamco, it's just a fuck you to the fans of the game.
>>
>>386431819
Yeah it would have been great if she didn't get back up.
>>
>>386436981
>DaS3 is streamlined as hell and poorly put together with little attention to detail or proper design.
Sure it's linear and world design sucks, but on the other hand individual level design OBLITERATES every past soulsborne area. The bosses are pure masterpieces, and encounters in general are just miles above past SOULS games, enemies have way more attacks, are way smater, more aggressive and dangerous in general (a lot more though has been put into their design), gameplay is as tight, sharp and accurate as Bloodborne. Add to that fucking weapon arts, a story that ties up all the lore together, better pvp, better fashion souls, better sound design, better graphics.

DaS3 is miles above previous souls games in pretty much every relevant aspect other than world design. Miyazaki knew that no matter what he did, memeloving fucks like you would be angry, so he said fuck it, copy pasted previous soulsborne characters/lore/vibe and made the best levels in the series, the best bosses, the best gameplay, the best questlines, the best dialogues. For exemple, Friede is Maria, but better, Gael is Orphan, and Guts, and Artorias, and Manus, and Abyss watcher, but better (he can also insta teleport using soapstones and shoot his crossbow WHILE he airflips like watchers at LITERALLY mere minutes before the fire fades, how fucking cool is that). Firelink Shrine is the Nexus and looks just as cool, Firefu is Maiden in black, with literally the same dialogue, but looks cooler. Demon in pain and demon from below are ornstein and smough, but better, Leonhard is lautrec but cooler, Siegward and his Yhorm questline is Siegmeyer but cooler.
>>
>>386438314
>tfw he starts smashing his lordvessel while sperging out harder than a /v/ autist
>>
>>386431094
Why did it have to be snow again? If this was DaS2, it could've probably been a jungle which would have been cooler.
>>
>>386438880
Fucking /thread right here.
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>>386438438
>Friede staggers if you point you eyes in her general direction.
Ok I laughed.
>>
>>386434142
>Painter makes a new world by destroying the world she's painting from
How does the new painting not get burned up with everything else?
>>
>>386439198
How doesn't the wooden door that leads to the depths get burned by the dragon fire like the hollows, you, or the ground made of stone.

Because fire a shit.
>>
>>386431094
Considering that it's supposed to be combined with The Ringed City, DS3's dlc is actually longer than Old Hunters and was roughly the same price.

Both BB and DS3's DLC are easily 8+/10
>>
>>386434142
Nigga that's fucking retarded.
>>
>>386433391
Generally speaking, bosses in DLCs ought to have around 20% more health than the final boss of the game (which was the case in DaS2 and BB). Laurence has maybe 50% more, and people still called him a damage sponge. F&A have around 80% more health than the final boss.
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>>386432762
>Friede is the third best boss From has ever made
>>
>>386436451
>TRC is the best souls DLC and is on par with old hunters. Even slightly better in some aspects.
The Ringed City has three churches and two swamps. The first swamp is a hamfisted stealth section and the second is just a flat plane with enemies sprinkled about. Despite being called the ringed "city" you only get to run down two streets. The first is just an easy puzzle section you run through. The second is a parade of those large enemies which take so long to kill without plunging attacks that anyone would be stupid not to run past.
I swear anyone who likes Dark Souls 3 level design just has a fetish for swamps and stained glass.
>>
>>386439198

Because it's being painted with the Dark Souls which is eternal.

If we ever get another official BloodSouls games (other than Bloodborne 2) it will most likely be a spin off related to that painted world.

Wait.... painted world created from the Dark Souls named after the Ashen One
New world borne from Ash
AshBorne....
>>
>>386434737
You sound kinda mad about your favorite boss actually being shit.
>>
>>386439432
But again, health alone is irrelevant. If boss A has 80% less hp than boss B, but your attacks deal less damage, he doesn't leave many windows to attacks, and doesn't stagger, well this boss A can be harder and take longer to kill than boss B, despite the lack of HP.

Who gives a shit about Friede's hp, when like anon said she staggers as soon as you look at her, she takes full damage, can be stunlocked and doesn't even attack when you get the trick with the invis. Same for second phase, who gives a shit about the hp when 3 charged R2 and 2 weapon arts from a heavy weapon take almost half of father ariandel's HP and let you crit him for almost the entire remaining health.
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>>386439523
Yes anon. First is Gael, Second is Orphan, third is Friede, fourth is Maria. Then there's the others like Ludwig, Gehrman, Champ Gundyr, etc...
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>>386439636

Old Hunters was 2 DLC combined into one because it felt more fitting.

Ariandel and The Ringed City follow the same story but were able to be split because of the 2 very distinct areas of the DLCs.

Both Old Hunters and the DS3 Season pass costed the same. You can't compare Old Hunters with only The Ringed City.
>>
>>386439007
You can't /thread your own post you memeloving fuck.
>>
>>386439942
Fine, combine both DS3 dlcs. You still end up with four churches, 2 swamps, 2 npc bosses, recycled enemies, lore that's irrelevant to the main game and series as a whole, more meaningless references to old Souls games and two bosses with way too much health.
It's nothing compared to the Old Hunters.
>>
>>386438880
The individual level design doesn't obliterate everything that came before it. DaS1 easily keeps up or surpasses it throughout and there are mediocre areas in 3 that are absolutely wrecked by anything that isn't Lost Izalith. Catacombs, Anor Londo and Sens Fortress work very well on an individual level even when measured up to Cathedral or Lothric archives. Give actual reasons for why the level design in 3 is good and don't just assert it.
The bosses are largely just bombastic, if that's what impresses you about bosses then they're better.
Encounters are generally worse than DaS1 because they are largely scripted in a repetitive fashion, it's like the majority of the encounters in DaS3 are lower undead burg where enemies start their behavior after you pass a level trigger rather than stemming from enemy behavior.
Enemies aren't smarter, they can't be circled quite as well because their attacks are wide and sweeping. And a lot less thought has gone into their design because of the lack of poise first and foremost that necessitates certain behaviors and design trends.
The weapon arts are just the alt attacks from DaS2 rebranded as resource hogs that sap mana.
The story ties nothing together, it just brings up the same old shit and doesn't develop any of its new shit.
The PvP is generally worse even if the matchmaking functions because of rollsouls and less interesting covenants.
Demon in Pain and Demon below have 3 attacks per form, the melee forms stack up too easily while the ranged form is basically pointless other than giving you one more thing to avoid during the melee form of the other demon, the second phase of the boss is just an exercise in dodging bombastic attacks and the arena is absolutely pointless during the fight; it has nothing to do with O&S.
>>
>>386439767
Then that's just bad design.

>who cares about a boss having 280k hp, you can stun him until death!
>>
>>386439636
Dreg heap was fantastic from start to finish and the boss was perfection. As for the ringed city itself, yeah there's a swamp, ok big deal, equip a dagger and spam L2. As for the stealth section, just kill the summoner or the angel, and just explore freely. I didn't even think of plunging attack on the humanity enemies, and they really didn't bother me much. Plus their armor looks gorgeous (but no humanity helmet for some reason, one job From, ONE job), and their weapon has one of the funnest and most bullshit weapon arts. But those shortcuts, my god, those outdoor Midir encounters, the purging monument, Lapp, the locusts, the ringed knights, that part with "show ur umaniti lmao", those churches, those invasions, that dual wielding knight, the dialogues, the writing, the lore, Filianore third best girl, the pygmies, kino Gael, that secret Kaathe meeting room, the weapons, the cutscenes, my god it's so good.

But I get this feeling that a lot of people are angry about the spike in difficulty and change of rules that want you to adapt if you wanna have a good time. It makes sense that the dark soul is behind 456345654 trillion obstacles.
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>>386431094
only problem it's too short wanting more of the amazing world they designed only to find that was it
>>
>>386440197
>Give actual reasons for why the level design in 3 is good and don't just assert it.
He's just gonna say "le shortcutz, it K-Nex xD" and we both know it. That's all the souls fanbase can think about when it comes to level design.
>>
>>386431654
?? What 3 bloodborne DLC, there was only 1
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>>386440328
>But those shortcuts, my god, those outdoor Midir encounters, the purging monument, Lapp, the locusts, the ringed knights, that part with "show ur umaniti lmao", those churches, those invasions, that dual wielding knight, the dialogues, the writing, the lore, Filianore third best girl, the pygmies, kino Gael, that secret Kaathe meeting room, the weapons, the cutscenes, my god it's so good.
Jesus fuck
>>
>>386440460
I think he's talking about areas. Hunter's Nightmare, Research Hall and Fishing Hamlet.
>>
>>386440191

Old Hunters is good, I'm not going to deny you that. But considering that DS3's DLCs are longer, have more bosses, more areas, arguably the 2 best bosses seen in the series (there's was a fuck ton more hype over both Sister Friede and Gael than Orphan of Kos).

What a persons favourite is is a matter of personal taste, but to say that nothing in DS3's dlcs compares to The Old Hunters is just ignorant.
>>
>>386440460
>>386440595

Bloodborne was originally supposed to have 2 dlcs. Based on how Old Hunters is broken up, it was expected that Hunter's Nightmare and Research Hall was supposed to be the first DLC ending with Lady Maria. Then the 2nd DLC would be Fishing Hamlet with Orphan of Kos

But considering how short the 2nd DLC would of been, they just combined to the two so that people wouldn't get disappointed.
>>
>>386440328
>But those shortcuts, my god, those outdoor Midir encounters, the purging monument, Lapp, the locusts, the ringed knights, that part with "show ur umaniti lmao", those churches, those invasions, that dual wielding knight, the dialogues, the writing, the lore, Filianore third best girl, the pygmies, kino Gael, that secret Kaathe meeting room, the weapons, the cutscenes, my god it's so good.
I have read a lot of pornography over the years yet none have simulated a blow job in text as well as you just did.
>>
>>386440617
>there's was a fuck ton more hype over both Sister Friede and Gael than Orphan of Kos
No there wasn't. Friede as the boss came out of left field and was only notable for being three phases. Gael wasn't hyped at all in fact it pissed off everyone hoping for a final boss that was more lore important than some guy.
>>
>>386440197
>The individual level design doesn't obliterate everything that came before it.
Undead Settlement, COTD, Lothric's Castle for exemple are the peak of Miyazaki's talent. Why? The aesthetics, the shortcuts, tons of nooks and cranies, the branching paths, the verticality. These obliterates EVEN undead burg and Ariamis.
>The bosses are largely just bombastic
What does that mean, new meme? There are some gimmicks, but champ Gundyr? Dancer? Twins? Abyss Watchers? SoC? Sully? Nameless King? Are you saying these aren't utter perfection in every possible aspect?
>Encounters are generally worse than DaS1
It's the same as DaS but enemies have way more attacks, are more aggressive, don't suicide so often, require more precision since now you can freeroll in every direction while locked (which you couldn't before that's why encounters were so stiff and clunky), and since Bloodborne they can even delay their attacks to bait you into rolling. And enemies like the dark wraiths are finally dangerous and scary. Look at them in DaS, pathetic, I think you can agree with that. Look at them in DaS3. Aggressive, dangerous, brutal, they feel like DARK WRAITHS. Also now you can't just simply circle around enemies that stand still and backstab them, they'll turn, they'll move, they'll hit you behind them, Lothric knights will simply shield bash you lmao. It's a huge step up from previous games, mainly thanks to the bloodborne engine, more animations, better AI, everything.
>The weapon arts are just the alt attacks from DaS2 rebranded as resource hogs that sap mana.
You have no idea what you're talking about.
>The story ties nothing together, it just brings up the same old shit and doesn't develop any of its new shit.
How doesn't it not tie everything together. Every major plot point is resolved and clear as fresh water.
>because of rollsouls and less interesting covenants.
But unless you're a memeloving shitter, you'd know that it's way easier to punish rolling.
>>
>>386439840
>Knight Gaeltorias, Father of the Dark Soul and Frosty Maria are better bosses than Ludwig or The Champ himself

Please off yourself
>>
>>386441204
But anon, Orphan and Maria are better than Ludwig, and Gael and Friede are better than Orphan and Maria, THEREFORE, Slave Knight of Kos and Lady Friede of the Ariandel painting are better than Ludwig.

I love BLoodborne anon, favorite soulsborne game, finished it 18 times while DaS3 16, DaS2 10 times, DaS 2.5 times, and currently playing DeS, but some thing just get better over time, like bosses, or animations, or level design. From just get better at making them. No doubt their next game will have even better bosses, and of course of them will be like Gael and Orphan, but even better.
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>>386440617
>there's was a fuck ton more hype over both Sister Friede and Gael than Orphan of Kos).

Literally no, anyone who is saying this is bullshit, Kos, maria and ludwig was meme'd for months and still today. Das3 talk about the DLC literally died after the first week. Even dark souls 1 and 2 are more relevant here than 3
>>
>>386434973
Dude I fucking did it. Had a break and got it first go. Made a shitload of mistakes, had like 6 estus going into phase 3, but somehow I just wrecked her, only needed 2 of them.
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>>386441590
>Friede

Terrible boss, souls series use to never be actually about difficulty and be tedious as hell and just enocurage the player to not be lazy or be retarded. Friede however regenerates her health completely 3 fucking times. No fucking boss in the whole franchise does this type of bullshit. She is just a lazy as fuck designed boss.
>>
>>386431094
Also lukewarm
I liked the level design, it definitly was better than the main game, but they are reusing same concept again, that kind of bugs me.
Also the wolf boss was shit and Friede could have been one of my favouite in the series if it weren't for the last phase, when she goes:"Nothing personel kid."
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>>386441117

How hey, look at that. Actual data.
I think you should sit down.
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>>386441757
See
>>386442026
>>
>>386442092
I did say here though, outside obviously larger since again, das 3 is on 3 platforms. Try compare that data to someone like artorias when his dlc launched.
>>
>area concept: ariamis rehash
>optional boss: sif rehash (and it wasnt even a real boss, it was just a random npc along with a bunch of common enemies)
>friede: lady maria rehash
>only a few new weapons and spells, none of them fun

TRC was slightly better but they are still the worst DLC from has ever made
>>
>>386441881

Are you actually fucking retarded?
You're complaining about an optional boss being too hard, in a series know for being hard, in a DLC which are typically harder than the base game throughout the series........

I think you stick to Bioware games.
>>
>>386441158
>Undead Settlement, COTD, Lothric's Castle for exemple are the peak of Miyazaki's talent. Why? The aesthetics, the shortcuts, tons of nooks and cranies, the branching paths, the verticality. These obliterates EVEN undead burg and Ariamis.
The aesthetics are far too grey in DaS3 to be really good. There are shortcuts in the other games (Insofar as the repeated doors that don't open from one side are shortcuts) just like there are nooks and crannies. There are branching paths in the other games as well as verticality.
Sens Fortress has everything that you named as positive in it.
>What does that mean, new meme? There are some gimmicks, but champ Gundyr? Dancer? Twins? Abyss Watchers? SoC? Sully? Nameless King? Are you saying these aren't utter perfection in every possible aspect?
When I say bombastic I mean an attack that looks really impressive but requires no real environmental awareness or skill to dodge. Demon prince is almost entirely those kind of attacks for instance.
Twins isn't really that great since you just fight the same boss twice because you'll be strafing towards the back of Lorian anyway. Abyss Watchers staggers in one hit from everything. SoC has a mediocre ass second phase with muh music, muh feels that has basically nothing to do with Gwyn at all.
>Enemies are smarter
They suicide just as often as in DaS1. Did you never go up on the rafters in CotD? Because going around in circles for about 2 rounds is enough for any of the Knights to just walk off voluntarily. Lothric Knights are probably the biggest embarrassment due to their lack of poise that makes them exemplary for the bad design in this game. You wait for them to drop their guard and then you hit them until you're out of stamina and roll away and their shield bash that they use when you circle them is an attack that doesn't even give them poise or shielding so it's a free opening anyway. And the Darkwraiths that have poise can now be shieldbroken.
>>
>>386442682
>You're complaining about an optional boss being too hard,

No i'm not you illiterate retard, i'm complaining about a boss being tedious incarnate. The series isn't difficult, just a meme bamco pushed themselves.
>>
>>386434220
>barely staggers from anything
>If this was a Bloodborne boss, where you can actually move like her and gun-parry? It'd be a lot of fun. But in Souls it's just pure shit.
dude use a fucking crossbow in your offhand then you get your bloodborne feels
no viscerals if you land it tho, but the stagger should be enough to follow up on
>>
>>386431094
I like it but I never attack the lady at the end because she asks me nicely not to.
>>
>>386441809
Wp anon wp, first time beating her was one of my most satisfying moments in souls games, even more than Gwyn, Fume, Gael or Ludwig.

I'll defend this boss forever, the way she does that 1080 airflip trickshot and noscopes you with blackflame shockwaves WHILE the whole arena is on fire is just porn for your eyes.
>>
>>386434157
>sif
>giant sword in his mouth
>well I know what to dodge
>oh no, he's clearly charging a swing, better dodge

>rat
>copy-paste enemies around to make it more frustrating
>rat has no weapon
>just dodge the shockwaves bro
neck self
>>
>>386441881
I could have believed you but the regenerating thing gave away your bait. And you were expecting me to go "hur dur just cancel her heal while she stands still and channels her healing hurrr".

Nice try anon, nice try. Friede is kino, you suck at baiting, and there's literally NOTHING you can do about it.
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>>386442026
Now compare Gael to an actually talked about boss like Artorias or Nameless King and he's on the level of Alonne and nothing more.
>>
>>386443361
Are you stupid as fuck?
She has 3 fucking phases aka 3 phases of HP you need to kill, there's no fucking in the franchise that is this tedious, you drones are hilarious defending a shit boss.
>>
>>386442557
>area concept: ariamis rehash
And yet neither the level design nor the vibe have anything to do with Ariamis.
>optional boss: sif rehash (and it wasnt even a real boss, it was just a random npc along with a bunch of common enemies)
The fight was shit but still better than Sif. It was the same but faster and harder to predict. The triple charge attack was scary as fuck.
>friede: lady maria rehash
But way cooler. And if you think Friede is Maria just because at some point she ends up in the air and does a flashy attack, then by that logic Maria is Allant, because they both have that charge attack (just like Ornstein, talk about coincidence) and can channel a huge AoE attack (wow, that reminds me of Smough, but I must be mistaken). From has been recycling since DaS. Maria is cool, Friede is Maria on steroids but cuter, so Friede>Maria.
>only a few new weapons and spells, none of them fun
Valorheart and Friede's scythe are among the coolest weapons from has made so far.

Nice try DaStard.
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>>386441158
Here's your (you) man.
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>>386443618
Forgot to include the legend.
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>>386443240
Yeah it feels great when you finally win. i'd have to argue that it was the hardest Souls boss for me so far, just ahead of Alonne. The animu ninja bosses really fuck me up. The blackflame attacks were pretty badass, but they're so easy to dodge and punish. Especially if you catch her out while she's invisible charging that beam-like attack. You can just wallop the shit out of her, and she tends to backstep rather than counterattack.

The hate that the boss gets is definitely just salt, there's nothing wrong with it other than difficulty. This is coming from someone who took like 30 tries to beat her so I'm not unsympathetic.
>>
>>386443702
Would you be sperging out like that if instead of 3 health bars she had just one with cutscenes at 75 and 50% hp?
>>
>>386443783
Did you get all the lore implications? Like the whole sable church sister thing (Yuria has a unique dialogue if you talk to her with Friede's soul or something), and how she is failed at liking (or usurping) the fire?

Fight is even greater when you understand why you fight.
>>
it's only appropriate that the worst souls dark souls game has the worst DLC
>>
>>386443791
It would make the fight less of a drag if they just did this like most of their other bosses. A health regeneration is only acceptable once like Abyss watchers or Nameless king who you never actually hurt in the first place.
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>Want to play the DLCs
>Can't be bothered to go through the main game again
There are a lot of good little moments but the linear levels really are a slog.
>>
>>386444342
the DLC's aren't that great. Ashes is terrible with terrible enemies, a terrible optional boss that has adds and a tedious 3 stage boss.
Ringed city is alright, there's three good bosses and one shit boss, hope you like running through swamps because a majority of both levels take place in swamps.
>>
>>386444342
You can access the DLC as soon as you reach the chapel before Cathedral of the deep.
>>
>>386444025
I seriously suck at understanding the lore on first playthroughs to be honest. All I gathered was that she wanted to let the painting rot instead of burning it up and making a new one.
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>>386434220
>so bad you actually have problems with Friede
>even getting hit in phase 3 when all you have to do is bait her jump attack and backstab

the state of /v/ go play Overwatch or PUBG you shitter.
>>
>>386444612
Do I have to beat Ashes to get to Ringed city?
Will level 20-30 be enough?
>>
>>386434142
>Linking the fire makes the world shittier every time
Nope it doesn't

Linking the fire is the equivalent of painting a new world. She says that they do it better than the "fools on the outside" because the fire should have been linked on the real world long ago but it wasn't, which is why the Lords of Cinder were brought back and the Unkindled summoned.

Ludleth on his linking of the flame, after you find the Eyes of the first fire keeper:
" So I will'd myself Lord, to LINK THE FIRE, TO PAINT A NEW VISION. What is thine intent?"
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>want to replay Souls
>remember there is no end game and I did every possible run you can do
>go play farm bosses in Nioh and wait for the next From game
>>
>>386434072
if you can lure friede right next to ariandel and hit them both with your attacks you do double the damage to the health bar and can get a riposte really quick
>>
I wish they'd had the foresight to give the Sister Friede fight and alt 3rd phase, as happens with O&S from Das. Kill Friede in phase 2 and get to fight beefed up Father, shit would be cash
On the whole it was an okay DLC but felt very small.
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why couldn't he just go through the ringed city and wake filianor up himself
his cloth is at the shared grave so he obviously made it to halflight, what stopped him from waking her up himself
and for that matter why is the High Wall intact in the world of ash when the dreg heap is mostly composed of the High Wall, it implies the Gael fight took place long before the world ended
>>
>>386444970
>not becoming a mad spirit and invading everyone
>>
>>386444621
Well she is Yuria's sister, and with the third one they founded the sable church. She wants to let the painting rot because Yuria and the other want an age of dark because Kaathe said so.

And Ariandel says she is ash, like you, so she, just like you, failed to link the fire. But in her case, she probably wanted to usurp the flame, like Yuria wants you to. But failed, and fucked off to Ariandel, and brainwashed father ariandel into letting it rot. Because if she can't bring an age of dark, might as well bring an age of dark in the painting, it's better than nothing.
>>
>>386444745
20-30 will be hard, but doable.
For ringed city you either have to beat Ariandel or beat the main game and the teleport is just before Soul of Cinder..
>>
>>386445191
>why couldn't he just go through the ringed city and wake filianor up himself

We wake her up because we destory the egg. Gael cracks opens the egg to reach the Pygmy Kings.
>>
>>386445191
>why couldn't he just go through the ringed city and wake filianor up himself

That was never his goal. He didn't want anything to do with Filianor. What he wanted was the Dark Soul from the pigmies to use it as paint.
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>>386445434
>Touching the egg instantly shatters it and wakes her up but red riding hood was able to swoose inside without her noticing
>>
>>386445580
the pygmies which are keep hidden by Filianor's sleep and therefore require her to wake up to be released
>>
Design wise I thought it was pretty good, the problem is that it's the only zone
If it was one out of 3 or 2 zones then the DLC would have been just fine but sicne it's the only one, story wise it feels rushed
Godly place to invade with a greatbow tho
>>
>>386445434
>>386445602

Wrong. Breaking the egg sends you into the future at the world's end.
Gael didn't took that route, he arrived at the Ring city much later, lived through everyone else and is hunting the pigmies

Basically you get thrown into the future while Gael has to live through to get there
>>
>>386445191
>and for that matter why is the High Wall intact in the world of ash when the dreg heap is mostly composed of the High Wall, it implies the Gael fight took place long before the world ended

Honestly I don't like the time travel theory. I think the place where we fight Gael is all timelines put together a limbo similar to the movie Inception. The pygmy lords are trapped there. They real question is the egg the limbo or does the slepping Filianor create the limbo.
>>
>>386445676
How are the pygmies hidden by her sleep?
>>
>>386445191
>why is the High Wall intact in the world of ash
Because firelink shrine and therefore the kiln is just under it, look at the untended graves, you can see Oceiros's garden from Lothric's castle and the graves are just after. it's intact because it's the closest point to the flame, it's all distant areas that get fucked.
>it implies the Gael fight took place long before the world ended
it takes place at literally the very end of the age of fire. Once you beat Gael, there is no sun, it's over, the fire faded.
>his cloth is at the shared grave
Aren't these simple slave knight clothes? There were many slave knights like Gael, he's just a dude that fought the dragons with the gods but was never relieved from duty.
>why couldn't he just go through the ringed city and wake filianor up himself
meta time fuckery, I need to replay it to piece everything back together. But remember that Gael didn't just eat the pygmies, he ate everyone. he spent eons eating EVERYONE that had some dark soul in him, so literally all of mankind. Skipping time would just lead him to the pygmy lords, which hold for exemple 90% of the dark soul, but we know from DaS that the furtive pygmy (which is VERY VERY HEAVILY implied to be Ludleth), split his soul among all of "mankind". The guy has literally been on earth from the very beginning to the very end.
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>>386445602
>>386445756
>but red riding hood was able to swoose inside without her noticing

Yes this why the egg is already cracked mate.
>>
>>386445403
>For ringed city you either have to beat Ariandel or beat the main game and the teleport is just before Soul of Cinder.
Bloody hell.
>>
I'm not a fan of the combat design in das3. A lot of the enemies and bosses feel like a test to my reactions instead of challenging me to find a different gaps in the enemies attack pattern to abuse. Most of the time I'm tapping the roll button like it's a rhythm game.
>>
>>386445756
>Gael didn't took that route, he arrived at the Ring city much later, lived through everyone else and is hunting the pigmies

there is literally zero evidence for this and the stuff he wears in the end fight looks the same as when you summon him for Friede.
>>
Weapon Artes were a mistake.
>>
>>386445756
but that's wrong because his torn cape is already at the ringed city before you get there
and it can't be the future because the High Wall is intact
>>386445812
did you not listen to NPCs or read item descriptions
"If it is the dark soul thou desirest..."

"Then seek Filianore's church, at the base of the cliff."

"There wilt thou the sleeping Princess awaken."

"... Her slumber is a deceit ..."

"A lid covering an overgrown privy: a prop to keep thee from the dark soul of thine desire."

"Worry not, I am a true friend to thee."

"If thou'rt yet human, the urge will soon begin to swell."

"To curse the gods, and bring ruin upon this accursed heap of dung."
>>386445889
>Because firelink shrine and therefore the kiln is just under it, look at the untended graves,
that has nothing to do with my argument, I'm saying that we already go through a destroyed High Wall so it can't make sense that there's an intact High Wall at a point supposedly later in time
>Aren't these simple slave knight clothes?
In every other point of the dreg heap Gael leaves bits of his clothing to guide it makes more sense that the shared grave clothing is his
>he spent eons eating EVERYONE that had some dark soul in him, so literally all of mankind.
nothing in game ever suggested this only youtubers with an active imagination think Gael eat literally everyone
which he didn't by the way since Shira and a ringed knight are still alive by the worlds end
>>
>>386445889
>Ludleth is Pygmy
What?
No
>>
>>386431094
I actually stopped here because of the toxic bullshit
used up all of my consumables
>>
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>>386446464
>Ludleth's line, "I may be but small, but I will die a colossus." is completely even different in the Japanese version, so much so that it possibly affects the lore. In Japanese, Ludelth's "colossus" line reads "この小人が、王の栄誉に浴したのさ", which, when translated, reads: "Even this Pygmy here was honored to become a lord." The kanji "小人" can translate to dwarf, small person, and elf even, but it has always been translated as "Pygmy" since Dark Souls I.

Take it with a grain of salt, but its more than likely
>>
>>386434142
>People also theorise that this is meta commentary on From/Bamco's relationship. Dark Souls 2&3 were contractual obligations, From signed a 3 game deal with Bamco, and after the success of DaS1 said "make a sequel" even though it was never made with the intention of another game in that universe. Basically Namco is Friede, extending the life of Dark Souls beyond where it should have ended, and letting it go rotten, instead of accepting that it's time to move on.
Wait you thought the DLC was trying to get that idea across?
One of the main game bosses was a pile of shit with a Dark Souls 1 boss sticking out of the top, that point had already been made loud and clear
>>
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>>386446249
>that has nothing to do with my argument, I'm saying that we already go through a destroyed High Wall so it can't make sense that there's an intact High Wall at a point supposedly later in time

as I said I like my Limbo theory + all timelines smashed together makes more sense than dude time travel.
>>
>>386446808
I guess that could be it, or perhaps From stuck it in to look cool knowing autists like me would overanalyze it and look for -deepest lore-
>>
>>386446249
>that has nothing to do with my argument, I'm saying that we already go through a destroyed High Wall so it can't make sense that there's an intact High Wall at a point supposedly later in time
It looks more detroyed in the DLC than it looks in the main game.
>In every other point of the dreg heap Gael leaves bits of his clothing to guide it makes more sense that the shared grave clothing is his
And in the boss fight we see that Gael's cape is been torn and pieces are missing, exactly because he removed some to guide you. Gael kept his clothes, and the "slave knight" clothes you find aren't his.
>nothing in game ever suggested this only youtubers with an active imagination think Gael eat literally everyone
Anon. The pygmy calls him "the red hood" meaning he already gained a reputation. So he already did something, and what could that possibly be? The pygmies know he's coming for their dark soul, and we know from DaS that all of mankind has a bit of the dark soul since the furtive pygmy split it. They knew some crazy guy with a beard that knows spells as old as time itself has been eating everyone and they're next on the menu.
>which he didn't by the way since Shira and a ringed knight are still alive by the worlds end
Yeah ok, he ate almost everyone. Patches is probably also alive slav squatting somewhere thinking about legs.

Just look at him. Look at his broken sword. Even the description says he fought countless battles. Do you think he looked normal like in the chapel of COTD and mutated in this giant freak just when he reached the pygmies? No, he just spent ALL the time eating people, becoming more and more crazy, and by the time he reached the pygmies, he was already this dark soul corrupted beast.
>>
>>386447184
>Look at his broken sword
looks the same when you summon him for Friede
>Even the description says he fought countless battles
does refer to the time when he fought for Gwyn.
>The pygmy calls him "the red hood" meaning he already gained a reputation.
maybe Filianore warned them? Maybe she knows whats happening in the ring city and in the place where the pygmy are jailed. Just because she is sleeping does not mean she is not aware.
>>
>>386446464
Same throne as the pygmies in the ringed city, same crown, same look. Also he calls himself a pygmy in the japanese version. He says that he "shoulders the world", and may be small, but will die a colossus, if that isn't obvious, I don't know what is, he's carrying the world (of course he is, he's the one who split his soul in the DaS intro). He also speaks very old english, like MUCH older than other characters, and it's obvious he knows more than what he tells you.

And it's totally a coincidence that he's missing his legs, there's blood on his throne (pretty sure that someone ate people in the DLC), and a throne is missing when you fight Gael.

Just look at the game anon, it's as obvious as Gwynevere being the queen of Lothric, so Oceiros' wife and Lorian/Lothric's mom.
>>
>>386447184
>It looks more detroyed in the DLC than it looks in the main game.
I'm talking about the High Wall that appears in the background of Gael's arena, not the one in the main game.
>Gael kept his clothes, and the "slave knight" clothes you find aren't his.
I find it hard to believe that slave knight cloth utilised as a guide/direction pointer like all the other pieces of cloth, which are definitely Gael's, just happened to belong to a random other slave knight who visited the ringed city

I'm not arguing against the idea that Gael rampaged about taking people's dark souls, I can completely imagine him finishing off everyone in the ringed city after it's dragged back to reality
I just don't buy into the thought he killed and ate literally everyone's dark souls, it's borerline fanfiction about a character we don't know a lot about to make him sound cooler
>>
>>386446664
>>386447710
That just means he's a pygmy lord , not necessarily the furtive pygmy
And saying that he says he "shoulders the world" and "will die a colossus" just refers to the fact that he's going to burn himself for the first flame
>>
>>386444520
so which one is the shit boss?
>>
>>386448406
Midir fuck that piece of shit boss and whoever thought it was okay.
>>
>>386431094
only good bit was the bird village and the 'reveal' area
the start was weak, the screaming fire trees, wolves and the frozen windmill were abysmal
the hidden area with the secret ladder and ice crabs, the optional boss, were all boring and the final stretch up until the fly room was also pretty lame

only good bits were the bird village and the fly room with the Priscilla secret and the actual it was really the Painted World from the first game reveal
>>
>>386431094
>The Old Hunters > The Ringed City > Artorias of the Abyss > Ashes of Ariandel
>BB DLC = DS3 DLC > DS1 DLC
>good
>>
>>386438880
>individual level design OBLITERATES every past soulsborne area
It's about the same as other entries.

>The bosses are pure masterpieces
Almost every boss is the same fucking fight. Needlessly aggressive, infinite poise, with 360+ degree attacks that have retarded tracking. Shit was awful.

Pontiff is vaunted as some amazing experience, and yet parrying him makes the fight a fucking joke where he dies so fast he doesn't even go into phase 2 sometimes.

>are way smater
DaS3 AI is the worst in the series. Enemies charge off cliffs, swing through walls, get fucking stuck on everything because the pathfinding is so bad. Enemies just flail about with no recourse for their own survivability, allowing you to stunlock almost everything in the game to death.

>fucking weapon arts
Suck dick. Most of them are totally fucking worthless, others are broken.

>the best dialogues
No. Just fucking no. Even DaS2 had better dialogues.

> Firelink Shrine is the Nexus and looks just as cool
Another random castle interior full of candles. What an amazing fucking hub.

>Friede is Maria, but better, Gael is Orphan, and Guts, and Artorias, and Manus, and Abyss watcher
>Demon in pain and demon from below are ornstein and smough, but better, Leonhard is lautrec but cooler, Siegward and his Yhorm questline is Siegmeyer but cooler.
My last point is that DaS3 is derivative garbage, as stated by you.
>>
>Beat Gael third time with 11 estus still unused
>Died in two mins at best both times i tackled Midir
I dont enjoy summoning for bosses, so any tips for Midir?
>>
>>386450105
>>
>>386432231
Watch the ground for the snow to poof up. If it goes straight up she's directly behind you. If it goes left or right, she's moved in that direction. Regardless, you have to move close to get her to appear again so you can lock on again.

The best thing to do in general for all three phases is keep your distance and roll backwards to avoid attacks. It'll give you some leeway with the timing.

Second phase, it is better to target the large guy. Strafe him to the left or right, and attack his legs. Friede will just launch long-range ice attacks at you for the most part, so just keep an eye on the ground and dodge when necessary.

Her third phase is the hardest and will take the most experience. Employ tactics from the first phase to help, and make sure to mix in a dodge to the left or right whenever she jumps straight up and crashes to the ground. A black flame will erupt from her attack if she's doing a black flame smash, and that demands you dodge one way or the other, but not backward.

Friede has basically no poise, so if you're fast you can combo her pretty well once you get a hit in. Go for bleed or something on phase 2 and for phase 1 and 3 either go unbuffed or use papers rather than resin.
>>
>>386450105
Stay in front of him and learn to dodge his attacks. Go for hits against his head, he'll always give you an opening after everything he does. Eventually you'll stun him and get a chance to do a visceral, which does like a third of his health in damage. He's also weak to lightning so that helps if you wanna buff, but eh.

Or use pestilent mercury. Keep casting and dodging and he'll just run into it and die eventually.
>>
>>386450382
alas no usable petri dishes in Dark Souls
>>
>>386450382
>>386450847
Thanks, i'm primarily strength so my Int and and faith are pretty low. Ill see if i have any decent lighting based weapons then.
>>
Whoa, it's almost like a multi-platform game is going to generate more discussion about it's bosses than one that only a third of the playerbase has access to!
Amazing!
>>
>>386431094
Better than boring looking ringed city.
We'll, ash heap was kinda nice to look at, but the rest sucks.
Had a better vibe, regained a little of what dark souls is actually about: wonder and dread whilst exploring.
>>
>>386451172

Doing a strength run is fine. I mean, you can beat him fine with an unbuffed whatever heavy weapon you're using. Just make sure to not stay under him, as his hitbox is fucked. Also, staying in front tends to bait out physical smashes, which, if you can predict the number of times he'll hit, are good for avoiding.

If your swing speed is slow go for 1-2 hits and then get out of dodge. What's your setup as far as equipment?
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