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Nobody asked for this fucking thing and it still managed to be

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Nobody asked for this fucking thing and it still managed to be a complete piece of perfection. how did arkane fucking do it? It's legit one of the best games i've ever played.
>>
penis
>>
>>386417962
>inb4 muh prey 2
>>
>>386417962
I'm pretty far into it, I wouldn't say it's one of the best games I've ever played but it's pretty good, a way better "Bioshock" game that the shitfest that was Infinite. Reviews probably weren't too hot because of how badly it plays on consoles and a large number of critics probably reviewed the PS4 or Xbox One version. On PC it runs perfectly.
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>>386418072
thanks for the elaborate opinion anon.
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>>386418132
I'd say it's even better than the OG bioshock, bioshock felt boring and dull in some parts. Fetch quests were fucking annoying and it gave the illusion of it being open world when in reality it was just a straight path, Prey is the sequel system shock 2 deserves.
>>
The story is a bit of a mess but it still manages to be pretty good.
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>>386418251
It's hard for me to judge because I'm playing Prey right now and haven't played through Bioshock in close to a decade. There are definitely elements of Prey that I think are way better but I'm getting sick of killing greater mimics, voltic phantoms, etc.
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It's pretty good.
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>>386417962
It's great, but having no marketing and then the save bug thing leading to a rocky start made sure it sold poorly.
A shame at that, not too often that an actually good game comes out amidst all the shit.
And the retards whining about prey 2 didn't help.
Such obnoxious faggots, some even showed up in a doom thread saying how doom was the stolen prey 2 demo or something like that.
>>
>>386419559
how the fuck is doom the stolen prey 2 demo wtf
>>
Is it really worth it? I'm still doubtful about buying it
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>>386420062
I'll be honest, I never intended to give it a try but it was at less than half it's price at the retail store I work at and said "Why the fuck not". I never thought it would be this amazing. I'd pay full price for it.
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>>386420062
Do you like bioshock 1 or system shock in general? If so give it a whirl it's good clean 'shock fun. Also combat focus utterly breaks the game.
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>>386419515
Agree with this
>>
The guys at Arkane deserve praise, they've been doing good immersive sims in these "difficult" times. Bethesda said they should make a successor of System Shock and it seems they did a good work with it, everyone praises Prey for how close it is to the good old Looking Glass games.
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>>386420062

Just pirate it and if you like it then buy it afterwards if you like it.

I thought it was fun but not worth full price so I'll be buying it on sale later at some point.
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>>386417962

Played the demo on PS4 and the atmosphere was top notch, but the combat was horrible because it was TERRIBLE to aim at those small dudes, something I usually have no trouble with.
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This gimmick was pretty great 2bh.
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>>386419515
I honestly don't feel like Bioshock belongs there, IMO it's a far worse game than Dishonored and MD. That said, I'm curious about Dishonored 2. Is it that good? Can I run it on a 1050 ti?
>>
What are your expectations for SS3 lads?
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>>386419515
Why is dishonored 2 above 1?
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>>386417962
I agree, this is an amazing game I had tons of fun with it. The world building and lore, level design and exploration is 10/10.
But.
Monster visuals are ridicilously uninspired, but their overall design and lore is pretty good. Mimicks are fun to watch and I legit nearly shat myself when one of the phantoms called me by name in one of their banters.
Plot is not the strongest point of the game, but it's pretty solid. They didn't make a great job of hiding the first plot twist that you're an ayy, and the second twist you see during the good playthrough is a lot better and actually catches you somewhat off guard. But what really lifts the whole thing to the next level is the very final choice you're given. Seriously this part everyone seems to miss but that's some heavy shit fight there. It's great
But probably my biggest issue is weird balancing of the game. I've beaten it on Nightmare and on Hard difficulties and both felt very wonky. On Hard it starts good - everything is scary strong, you're pathetic weak, but by the mid-endgame all monsters become piss easy and you're swimming in medkits, ammo and mods.
On Nightmare early-mid game is just boring because all enemies are fucking damage sponges. And when you're strong enough it gets more or less tolerable, but it's not really fun untill then.
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>>386427283
The story and charcters in 2 were shit but the level design and powers were god tier
>the inventor's mansion
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>>386419515
Why is SS2 so high? It has bad gameplay and balance.
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>>386427660
And what twists are those you speak of?
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>>386427660
As for skills and playstyle variety - it's very replayable and the experience is quite different and either way it's engaging and fun, but for different reasons.
First playthrough I went no typhon mods, turrents\sneaking\hacking and it was more of a survival horror game, where I mostly was setting up traps and trying to avoid face-to-face combat.
Second run I went full typhon+hp\speed\damage mods and holy fuck it was a wild fun. Psi shift and psi shock are my favorite skills - nuke bitches, teleport behind them and nothing personnel them in the back of their heads with a fully modded shotgun. Hell yeah
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>>386419515
I tried playing Dishonored 2 recently and the sound design is so fucked. Guards sound the same no matter where they are.
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>>386427914
The first I spoilered in the og post, and the second is that Earth is kill.
Don't read it if you haven't played the game.
>>
>did a mixed playthrough on my first and had a hard time
>second playthrough was pure human and I was literally god by the end
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>>386418251
>Fetch quests were fucking annoying and it gave the illusion of it being open world

I never got that impression from bioshock, it's been a long time since I played it but it always felt like you would go through an area once and then ever again, except for the central areas that connect everything

I guess prey is similar but when you get more neuromods there a reason to go back to old areas usually
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>>386428328
Oh right, I forgot that was supposed to be a twist.
>>
Most of the Arkane folk are ex-Irrational and ex-2K Marin people. Honestly a lot of them are the best those teams had. Doesn't surprise me they were able to pull it off.
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>>386419515
yeah i agree
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>>386427023
>can i run it on a 1050 ti
of course anon, but it's not as good as the original. pirate it or buy if you feel spendy.
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>>386419515
>HR
>high
ahahahyahahaha No
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>>386428328
You forgot the possible third twist

>8:12
https://www.youtube.com/watch?v=bBe_10lwD5E

the ending is a simulation
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>>386428878
Wait, what the fuck?
>>
i like it, its up my alley being in the vein of SS2 and having some proper RPG systems unlike Bioshock which was very watered down in that respect. Also being awesome sci-fi / space fantasy.

however i cant quite put my finger on it but its not quite hitting the heights it could, with me. i think its the combat and AI being pretty bad. so far i feel like i could foam+wrench, or just spam pistol shots, at every problem. i beat the first Nightmare by kiting it around a railing and it kept getting stuck in walls and shit. i think i've seen phantoms fall through the floor when teleporting around.

its great that you can sneak around and morph into objects and shoot nerf guns at buttons and craft and all the other stuff going on, but at the core its based around an FPS and its not that good, in that respect.
>>
Favorite area? Mine was psychotronics and shuttle bay.
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>>386419515
>UU not Ludonium
>TDP/Gold not Ludonium
>DXHR higher than Dishonored
>UU not Ludonium
Thanks for the laugh anon.
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>>386426157
>That moment when you're asked to calibrate one
What a cheap yet incredibly effective jumpscare. That was great.
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>Based frogs saving the FPS action RPG since Dark Messiah.
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>>386429768
Now reboot Arx Fatalis already, dumb frenchfries.
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>>386427023
Better than the original in about every way (except plot). Level design in this game is just great as fuck and Emily's powers are tons of fun. Arkane guys definitely are very competent game designer.

Though i'm not sure about the 1050ti, because if this game has one big flaw, it's definitely optimisation. I think it's better by now but at launch I could barely make it run with my "old" 970.

That being said, if your PC is powerful enough to run the game decently, D2 is clearly worth a buy (or skidrow).
>>
Story wise the ending ruined it since none of the events are verifiable or if anything actually happened.
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>>386430356
They did happen, in a way. They are all based on the real Morgan Yu's memories.
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>>386424934
>Playing a shooter on console
I'll never understand why anyone would ever subject themselves to having to aim with a controller
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>>386429768
It was made by spics in Texas you dumb fag.
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>>386417962
Don't play System Shock 2 it's absolutely wonderful like Prey.
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>>386430479

99% of shooters are fine on consoles; you can still learn to be extremely precise in them, provided the developers give you the proper sensitivity / deadzone options.

Prey, though, really stood out as a title that didn't play well with a controller when I tried the demo.
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>>386417962
I preferred this over Bioshock
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>>386417962
Did anyone else find the recycler/fabricators really addicting to use? This is probably the only game I've ever played where I enjoyed the crafting.
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>>386431219
The game definitely indulged my kleptomaniac urges with the recycler and recycler grenades.
Stealing whole rooms worth of stuff in seconds, so satisfying.
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>>386431219
>That sudden rush of dopamine when you first find the Neuromod fabrication plan
>That feeling of cold turkey when the DRM sets in
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>>386431393
>they let you bypass the DRM

buyfags BTFO
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>>386431393
>>386431517
>tfw too brainlet to complete the quest
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>>386417962
I didn't play the game, but why would they need to reboot a franchise with one fucking title? And I actually like the idea of a redskin captured by ayy lmaos and usng his spirits to interact sith the world more than this generic sci fi shooter
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>>386431547
Why?
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>>386427023
beat it last week. They cleaned up all the bugs and its great
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>>386429524

Yes, and it is only optional
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>>386431582
Missing the right neuromods iirc and most of the later ones went into ayy powers.
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>>386429196
>Down in the Bonehoard
>Both Haunted Cathedral levels
>Lost City
>Escape!
>Into the Maw of Chaos
I'll give The Dark Project credit for being one of the first games in this style but it's definitely not as good as Deus Ex, Metal Age or System Shock 2.
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>>386417962
>perfection.

Maybe if it didn't have all that endless backtracking at the end
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>>386419515
I'd put MD at least in the same tier as HR for the same reason Dishonored 2 is considered better than the first.

Also this tier list needs Arx Fatalis and VtMB
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>>386431574
It's not a reboot, nor is it a generic sci-fi shooter
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>>386427810
>Clockwork Castle
>A Crack in the Slab
>Royal Conservatory
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>>386429524
I realized what the game was doing the split second before the scare. I still screamed like a little bitch.
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>>386431882
It is a reboot. It relates to prey frok 2006 in name only
https://en.m.wikipedia.org/wiki/Prey_(2006_video_game)
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>>386417962
>Nobody asked for this fucking thing

Nobody here maybe but there's a reason almost all the good games in that genre become cult classics. When they understood what kind of game it was a lot of people were hyped.
But or course it was going to be shit and we were shills.

I didn't like the last one or two hours though, having to run through the entire station and all the loading screens with respawning enemies to do small tasks was not fun.
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>>386432016
That's what confuses me. They have this great new IP and they go with saying it's a reboot. It doesn't make any sense.
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>>386431574
>generic sci fi shooter

Its not a generic sci fi shooter and that's why it's good. It's an Immersive Sim.

I'm sure a big part of the hate this game got was because Bethesda did a very bad job when showing/explaining what it was at first. They made it look like a linear horror shooter.
>>
While I did overall like it, I find it hard to complete on repeat playthroughs. It's just braindead easy even on Nightmare if you recycle everything to Neuromods, and even if you do restrict yourself in terms of not crafting Neuromods but only using placed Neuromods you'll still end up with a fuckton of upgrades rather quickly. And even then you'll end up with way more grenades, healthkits and supplies, especially in comparison to Deus Ex. Not to mention the existence of operators refilling your health, suit and psi for free for as many times as you want. The combat in general was also piss easy because they only throw two or three tall guys at you at once with the occasional elemental difference at their mimic pets. They are easily killed in so many ways once you get some upgrades, it's not even funny. And you can always pause the game to restore yourself to 100% like in Fallout 3/4. Yet reviewers out there call it hard because they're too braindead to realize even the simplest ways of dealing with enemies, like using the stungun, turrets, grenades, wrench knockdown, and so on. The thing is that once you do know that the game rarely ever goes out of its way to challenge you in different respects.

the reason you kicked people into fires and traps in Dark Messiah was because it was easier to kill enemies that way than hacking at them with your sword until they die unless you specced into strength
Arkane must've forgotten that difficulty is what gets people to change their tactics and think outside of the box, compromising difficulty for the sake of player freedom (e.g. allowing the player to mindlessly bulldoze through everything) can't be interpreted as anything but trying to appeal to the lowest common denominator

>>386431219
The recycling really tickled my autism.
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>>386431219
Not only were the mechanics fun, but I thought the machines themselves were satisfying to use.
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>>386432097
Yeah, I liked the idea of a being a space meec or a space redskin more. This should have been it's own IP
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>>386432097
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>>386429078
Arboretum 100%. Its pretty lame content-wise and a pain to navigate, but I actually stopped and had a brain reset when I accidentally shot the waterfall and it was a looking glass panel. Amazing moment
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>>386432016
>>386432097
It is not a reboot.
It has absolutely nothing to do with the game, it is zenimax trying to keep their license on the name.
The name is the only relevant thing, the game's original title was typhon, and the indev title was project danielle.
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Thoughts on Arkane's first game? Only one I haven't played.
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>>386428878
>>386429039
That's actually confirmed to be just a camera bug, if you go frame by frame you can clearly see it's just the room full of Operators directly behind Morgan.
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>>386427810

>powers

fucking nu-/v/ playing this game like fucking prototype or infamous instead of like thief

kill yourselves faggots
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>>386432734
I loved that. I was going after a mimic in the "water" when I discovered this.

>>386429078
Anything in space. Great zero/micro gravity mechanics, only thing I've experienced like it was Dead Space.

Attention to detail was marvelous.
>Morgan taps his foot in beat with the intro
https://youtu.be/CD8Wjmub4B8
>>
>>386432909
one of my favorite games growing up, but today i don't know if i'd appreciate the fine details of the cooking mechanics and not just instead find them tedious
>>
>>386419515
How is Dishonored an immersive sim? It's a level based stealth game. That's all there is to it.
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>>386433248
And even more so in case of 2
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>>386433248
What makes the Thief games Immersive Sims in that case ?
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>>386419515
Can de S.T.A.L.K.E.R. games be considered Immersive Sims ?
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>>386433504
Nothing, it's a meme picture. MGS games are as much of a "sim".
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>>386433592
>? tier
This is so true it hurts
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>>386433697
>it's a meme picture.
https://en.wikipedia.org/wiki/Immersive_sim
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>>386432909
Literally one of the best games ever, maybe not top 10 but top 20 easily
>>
>>386432505
This is an absolutely retarded "explaination." They should've just been honest it was to keep the name at any cost, no matter how idiotic.
>>
>>386433757
>warren spector calls his games that, so it's a real genre
Yep, and tactical espionage action is also a real genre.
>>
>>386417962
Well for starters you have horrible taste.
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>>386432909
It's really good if you like the setting.

It's entirely underground and you'll see mainly classic ugly/dumb creatures like goblins and trolls. If you're ok with that it's a must-play.
>>
Couldn't get pst 5 hours into this game. Fucking awful. After Dishonored, and the Bioshock comparisons, I was pretty sure I was gonna at least like it. Boring story, awful combat shitty stealth. I'm surprised it wasn't shit on more.
>>
>>386434038
that's what they said but in corporate ramblyspeak
corporate faggots are incapable of actually saying what they mean
>>
Man that lack of weapon and enemy variety totally kills all desire to ever play it for me. It looks like it'd be fun, maybe even good but god fucking damn dude its just as bad as RE7 with how samey everything looks and acts. Like the dart gun is great, I love it. What are my other options? Pistol, shotgun, really ass looking laser cannon and i'm sure something I missed. Get fucked. You have to do better.
>>
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>>386434052
It's not a genre it's a design philosophy that emphasizes high player agency in a world that reacts to player's choices. Thief is a stealth game whereas System Shock is an FPS/survival horror game but both follow the immersive sim design.
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>>386434219
you missed all the fucking powers
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>>386418251
>better than OG Bioshock

Prey had a lot of shit that held it back. It was close, but
>Not enough weapons or weapon customization/upgrading
>Powers were flat-out garbage and disappointing to use
>Good dialogue/characters but very mediocre story/moral system
>Human tree objectively better than Alien tree

Honestly I think it got characters and atmosphere (and graphics but who fucking cares) better than Bioshock 1, but it faltered in some of the gameplay elements.
>>
>>386434219
>enemy variety

This meme needs to stop. I disliked how annoying and generic the enemies were but it had literally more enemy variation than Bioshock 1 and 2, separately.
>>
>>386432185
Go look up the survival difficulty mod, for the most part it tries to address everything you mentioned (e.g. upgrades cost 2-3 times more neuromods) except the free refills from operators and being able to pause and instantly heal
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>>386434635
>It's ok for a game to have low enemy variety because another game had even worse enemy variety
Let's not be stupid here.
http://prey.wikia.com/wiki/Category:Enemies
>>
>>386434902
what the fuck
why do prey (2006) and (2016 share a fucking wiki
this is just going to make everything worse
>>
>>386434992
Technically it's the same IP despite being completely unrelated.
>>
>>386435086
The name is the same intellectual property, nothing else.
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>>386434635
I haven't played it. All I know is that for the most part it's the black slimy thing and the other black slimy things with a black slimed person and a black slimed robot and some robots. Bioshock at least had them wear different outfits and they also had the Big Daddies, which have become rather iconic. I'm not asking for the world. I'm just saying that not everything has to be a black slime monster.
>>
>>386435158
I do believe that's what I said.
>>
>>386433592
>? tier
At least my legs are OK.
>>
>>386435215
Stop making waves.
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>>386435203
>I haven't played it
How predictable.
>aesthetics mattering over gameplay
All of them have to be dealt with in different ways, there's a lot of variety in how you have to kill them.
Also they're all different enough in aesthetics.
>>
Well it appears you enjoy shoveling feces directly into your facehole.
>>
>>386417962
Is it really that good? Almost never get games near full price but this one looks interesting
>>
>>386435213
how does that act as justification for them sharing the same wiki when they're completely different in every way
>>
>>386435413
how many mods & weapon upgrades you got on?
>>
>>386435413
>hardest enemy
More like most unfinished.
Tons of stuff that would have made the game harder was cut/not done, like O2, semi-permanent injuries, etc.
this mod restores some of it >>386434816
Also that's endgame level stuff anyways
>>
>>386435460
I never said they should, just that they are the same IP which is why they're grouped together.
>>
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>>386435519
Rank 2 stealth, rank 3 psychoshock, 3 mods into shotgun damage. All of which you can easily obtain by the time it becomes possible to start talenting into typhon powers.

Prey started well but fell apart very quickly and not just because the enemies melt on every difficulty setting.

Meanwhile in Bioshock which is considered casual by comparison a regular rosie can put you in the fucking ground without trying.
>>
>>386418072
Penises are pretty great, yeah.

>>386428328
Was I the only person who immediately figured out Earth had already been invaded after reading the first "Evacuation" diary? The whole sim part was obvious after the first "He's coming out of it" cut.

Also, Danielle Sho best girl.
>>
>>386435203
>>386434902

I started by saying 'it's not great', but since the comparison to SS/Bioshock is going to be repeatedly made, its worth noting that none of them had good enemy variety.

Bioshock did the exact same thing, albeit more visually interesting, by just having 'splicer' and then reskinning them slightly based on function. Spider splicer, Houdini Splicer, Leadheaded and the Gun one who look fucking identical, etc.

Prey did the same by having a few actual different looking ones, then reskinning so you had electricblackslime, fireblackslime, ghostblackslime, etc.
>>
>>386435413
In it's defense, the entire game breaks if you go pure combat tree by late-mid game. Literally nothing is a threat to you by that time because of how brokenly powerful combat/human upgrades are.

Like with Dishonored, you get a fuckton more fun out of it if you go no-upgrades-allowed on nightmare mode.
>>
>>386433136
>Anything in space. Great zero/micro gravity mechanics, only thing I've experienced like it was Dead Space.
Those were my favorite parts for both games too, combined with the having to fix shit or puzzle solve. Makes me want a well done game with just shit like that.
>>
>>386435709
>>386435413

Ok you had a point at first but now with that comparison you're talking shit.

The Prey video is you taking on the 'hardest' enemy with near max damage, health, upgrades, etc.

The Bioshock one is how strong you are fucking 3 hours in. Once you're in the end-game of Bioshock as well, you can empty 150 anti-armor rounds into a Rosie while throwing a gorillion fireballs after setting a literal minefield down with your A++ tier-3 research damage buff on it. They drop like sacks of rocks by the end of the game.
>>
>>386431759
Wow, tastes can *really* differ I guess. It's hard to compare to DX or SS2 as they're so entirely different, but Gold/TDP and Metal Age are both great except Gold has much greater variety.
H-how can you dislike Bonehoard though?
>>
>>386436042
>>386435709
>rank 3 psychoshock
That is what breaks the game. Psychoshock turns all the enemies in basic melee bitches.

And the Big Daddy fights were shit. Enemies based purely on being hit sponges.
>>
>>386436230
It's a bunch of convoluted cave systems that all look the same with dinosaurs and zombies in them, there's no planning on how to actually do the thieving. The sound design for it is great though, how you progressively hear the horn.
I prefer the levels like Assassins and The Sword that feature non linear levels that are confined and have close quartered thieving amongst humans, it's why I prefer Thief II to Thief I. The latter feels more like an adventure game than a thief game with levels like Bonehoard and the Los City.

Just my opinion, Escape! is objectively bad though.
>>
>>386417962
Thought it was really boring.
Really hated the "YOU CAN GO EVERYWHERE" shit except you could only go into the one specific path that conveniently opened as soon as you completed a certain objective.
Also spawning enemies based on whether you enter rooms or not is fucking retarded.
But hey, that's just like my opinion man.
>>
>>386435757
This is probably the largest problem with bioshock clones/tributes/type games.

Because they are almost contractually obligated to have a twist either mid-way or by the end, nobody is ever surprised at the twist. Also the fact that you start the game in a sim is a fairly dead giveaway as well since anyone with half a brain should've realized they wouldn't blow their twist-load 5 minutes in like that.

At the same time, though, they actually did the clues pretty well despite it being painfully obvious. The sim-hints are actually much less visible if you skip sidequests and don't nano-inject yourself, I only had it happen twice in the entire game and it never mentioned the 'coming out of it'. The more vocal hints about 'this is fake' and 'don't let them lie to you' show up way more if you go Alien-upgrade tree or are doing an 'evil' playthrough, as you're rejecting the human mirror-neurons. If you go full human or no upgrades, you'll only see briefer flashes and it'll reference more your confusion and rising vitals as the bonding works.
>>
>>386436042
I wish I could brain the asshole who designed the choking animation. Or the game entirely, really. Why you'd give so many fucking cool toys to people who want to play it lethally and then make it so fucking painfully boring as a nonlethal character is beyond me. I'm not happy with DE:HR/MDs way of handling "takedowns"but at least I don't want to fall asleep watching them. I can never play the sequel explicitly because of that. And it sucks, cuz Dishonored is a really fun game and I loved the setting. I played through it nonlethally, without detection first than lethally later. And it shows how fucking dull non-lethal is both visually and in the gameplay loop by comparison.
>>
>>386436517
>bioshock clones
Prey is closer to System Shock desu.
>>
>>386436436
The 'go anywhere' thing is actually more valid than you give it credit for. Certain areas unlock at certain points, but when they unlock it's widespread and not story-dependent. January tells you where to go, but you're fully capable of shooting it and doing whatever the fuck you want instead.

I mean just for starters, you can get into the Cargo Bay before even reaching the Arboretum or Crew Quarters, you can entirely clear Life Support before that as well, and the Shuttle Bay is open before you even go to the Science-wing, whatever that's called, after the workshop.

You get loads of unique dialogues as well for it of course. I mean right off the bat I always make sure to clear Shuttle Bay ASAP right after the workshop-area because you can extend the ramp and get everything ready for Dahl and his cuntbots way before they arrive. That way you can just sprint straight through to the shuttle without having to deal with all bullshit while an endless stream of bots rapes you.
>>
>>386436352
I loved it for being the mission where Garrett or the player is made to feel fairly powerless after having his sneaking abilities built up in the previous, then slowly throughout the mission getting to grips with how to deal with undead (and picking your battles) and critters and having that restored. Plus just not knowing what to expect at any given time makes it one of the most adventurous levels but I guess that's something you either love or hate. You do get a very incomplete map iirc, just enough info to be useful. I love the more "conventional" levels too (there's no such thing but you know what I mean) but it's missions like this that provide the contrast and do it well.
>opinion
Well, exactly. You're right about Escape though.
>>
>>386436753
>December shows up
>Shoot January to save December
>hoping for an entirely new glitchy mission-control voiceover for the game
>December barely chimes in and you get almost no guidance the whole game since January is dead

Disappointing, but cool that it was still an option.
>>
>>386436851
>but it's missions like this that provide the contrast and do it well.
That's a fair point, Thief II doesn't have the variety of Thief I but I just prefer the content of Thief II in general. Last mission sucked though, unlike Maw of Chaos which was too linear Soulfourge is way too open.
>>
>You can find every crew member on Talos 1 somewhere.
I love attention to detail like that, too bad that most players won't even notice it.
>>
>>386437003
Almost.

The one completely garbage part of how cool it is that you can find every single person is that there are 4 you simply cannot find under some circumstances.

If you play good-guy, then there will be 4 who have their transponders set to a locked room in the Lobby that is impossible to open, and you can never collected them.

If you play as bad-guy, then the room will be unlocked nearer the end of the game and you'll get a mission to kill those four down in Life Support, and you -can- collect them.
>>
>>386434219
I agree 100% with you man, you can only do so much killing of generic blobs before it's not interesting at all anymore. It also had like what? 3 weapons and some 3 extra abortions?
>>386434635
At least the enemies in bioshock acted in different ways instead of mostly collinding with you and shooting slow projectiles, not that they were particularly good anyways, plus like triple the amount of usable weapons.
>>
>>386436337
>Enemies based purely on being hit sponges.

They're the strongest enemies in the game. The developers themselves said so. Any strong enemy which goes down in less than a minute isn't a challenge at all.

In Prey you breathe on enemies and they die
>>
>>386437362
You can stunlock them with a level 1 electric plasmid that you get for free as you progress the storyline.
>>
File: SS2 A difficult final boss.webm (3MB, 853x480px) Image search: [Google]
SS2 A difficult final boss.webm
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>>386436213
>with near max damage, health, upgrades, etc.
That's not true. Where the fuck do you people even get this from? I only have one quarter of the total upgrades unlocked at that point in time. I wasn't even trying to do side quests to get more neuromods.

If I was fully upgraded that thing would die in 2 seconds flat as if 5 seconds with a humiliation melee wasn't bad enough. This is called poor game design. These thinking man's games are just an absolute joke. I think I'd find more challenge in a Call of Duty game.
>>
>>386436556
Well nothing is a bioshock clone/tribute I'd say. Bioshock didn't bring anything new except the setting, it itself was a tribute to Looking Glass Studios games.
>>
So all I take from this is that yes, the combat is weak. Yes, the enemies suck. Yes, the space station is fun and atmospheric to explore and the plot and sideplots within are strung along well enough to make it interesting. Yes, it is cool to have mimics leap out of fucking nowhere. No, the game is not remotely comparable to SS without mentioning that yes, it's in space and there's an AI who talks to you.

7/10 get it on a sale.
>>
>>386437469
Wow, and now you just demonstrate how little you know about the game. Electro bolt has a different stun time for each enemy and Big Daddies have the shortest stun time.

If you electro bolt one and switch to a weapon to shoot them they get a free attack before you can switch back and stun them in time. More to the point as you can see in the webm electro bolt drains eve like a BITCH so you need to inject a hypo into your arm which makes you vulnerable for two seconds.

You cannot stunlock them unless you have electro bolt 3 and even then they still get a free attack on you.
>>
>>386436213
Man, nothing in prey comes even close to big daddys. I mean, sure you could cheese BD's too, but you can cheese everything in both games.
>>
man how did they fuck up dishonored 2 so much
Just finished replaying 1 and its so much more atmospheric and enjoyable.
Now comes the best part with DLC
>>
>>386433020
Dishonored as a stealth game is horrid, the stealth is Far Cry-tier.
>>
>>386417962
I think people were asking for a game like this, just not Prey franchise specifically. It's basically a "-shock' game.
>>
>>386436042
>In it's defense the game is fun if you gimp yourself and don't use half its weapons or abilities

Yeah fuck you.
>>
>>386437902
The way I did it was hacking a turret and then stunlocking them with the bolt. If you have enough distance between you and the daddy you have enough time to inject yourself, as those faggots don't even have a ranged attack.

Later you can just save electro shrapnel for the shotgun, which both stuns them and deals massive damage.
>>
File: Thief 2 Blind Guard.webm (3MB, 1280x720px) Image search: [Google]
Thief 2 Blind Guard.webm
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>>386433020
Kill yourself for thinking Thief is a difficult stealth game
>>
>>386437647
I don't know about you but for me, in these games, the combat isn't really the focus. More like a mean to an end.
>>
>>386438331
Well what was the focus in Prey? It sure wasn't the story, it wasn't the level design past the lobby, it wasn't the music, it wasn't the graphics
>>
>>386418565
Fuck this has a story? I couldn't tell. I think it was a random explore a space-station simulator. But yeah in all honestly I enjoyed the first hour of it, and the hacking mini-game got old. The mimics were funny once, and then sigh worthy when you walk into a room. Space exploring was stupid at best, shit awful during combat.
>>
>>386438520
Haven't actually played Prey yet, was talking about the other games like System Shock 2, Deus Ex, Thief, Bioshock, Dishonored. Some of these obviously have bigger focus on combat, but, at least for me, never felt they were the main purpose.
>>
GOTY 2017? It is for me, but I'm yet to play Persona and Yakuza.
I have high hopes for Divinity 2, but otherwise I don't think anything better will came out this year
>>
>>386438764
You're an easy person to please
>>
>>386438023
its sucks as a pure action as well because AI is completely brain dead. You can squeeze some fun out of it if you mix together stealth and action by ambushing mobs. This is probably how the devs intended it to be. Honestly thats the biggest problem with dishonored games. They are jack of all trades master of none
>>
>>386438828
>>386438764
If you're not a weeb with questionable tastes, nothing came close this year. Only Original Sin 2 could be another real GOTY contender.
There's still the new Wolfenstein but I don't see it being that groundbreaking.
>>
>>386438828
There hasn't been many good games this year. Nioh was fun but didn't really catch me. Nier is probably top-2 this year. What else?
And yeah prey is like 8/10 tops
>>
>>386418815
they are more fun than splicers at least.
>>
>scapegoating prey 2 for this game's failure
Pathetic.
>>
>>386440136
>muh prey 2
>muh zenimax is evil
>muh d44m was the stolen prey demo
the only pathetic faggots here are you lot
>>
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15020978223688.jpg
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>>386433592
Are we sticking strictly on FPS games with this collage?
>>
>>386440336
>a walking simulator is a god tier immersive sim

What is wrong with you?
>>
File: Immersive_sim.jpg (682KB, 2560x1700px) Image search: [Google]
Immersive_sim.jpg
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>>386417962
>>
Theres a deal here of Dishonored 2 + 1 for 30$ on PS4, worth it?
>>
>>386441289
Change Far Cry 4 into Morrowind or Daggerfall and you've got something there.
>>386441398
If your computer can't run those games, then sure, go ahead.
If it can, wait for a better sale for PC.
>>
>>386441289
half of those aren't immersive sims

"FPS I was immersed into" != "immersive sim"
>>
>>386441289
>Thief Metal Age higher than Dark Prophecy
Go fuck yourself.
>>
>>386433592

Mankind Divided is far from good...
>>
>>386440336
>Zeno Clash
>SOMA
>Kicking Simulator
?

>>386441289
>STALKER
>New Vegas
>Farcry 4
>Strife
>Daggerfall
>Cyber Mage (?)
?????
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