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The best part of Spec Ops is that every single bit of commentary

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The best part of Spec Ops is that every single bit of commentary it tries to make was done in the Modern Warfare series with far more subtlety and emotional impact.

Let that sink in for a minute. Call of Duty manages to to deconstruct itself better than a game designed to deconstruct Call of Duty.

The plot of MW2 is literally about how the soldiers are disposable patsies to the machinations of politicians and generals. The game manages to pull off "Do you feel like a hero?" in its 4th level so completely that the level is skippable, and banned in some countries, and then it does it again in the 15th level. And unlike Spec Ops, MW2 allows you to make a moral choice in No Russian and the end result of the level being the same does not invalidate that choice.

As far as MW1 is concerned. You dont escape the city before the nukes go off, you lose and everyone dies including the pilot you were trying to save. You dont defeat the big bad and all go home for a piss up, your buddies all get executed like bitches and you would have too if the Russians hadn't showed up to save you at the last minute. Gold standard genre deconstruction, no hallucinations or pseudo intellectual meta bullshit necessary.

MW2 is the same. You're the patsy for a terrorist attack, you fail to retrieve the satellite module before the Russians reverse-engineer it, half the game turns out to be you covering up collusion between a US general and the Russians, said US general then kills you for finding out, then you have to collude with the Russians to find the general, and it turns out that the general started WW3 because he's functionally the same as the Ultranationalists, and your attack on the general serves as little more than to achieve a measure of personal satisfaction as you can't actually effect the war in any meaningful capacity. Also you're saved in the end by a Russian
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>>386402884
Peudo-intellectual trash can only recognize "artistic" components of something if they're hamfistedly shoved down their throats on the surface of the product, which is why ironically the least artistic games get the most attention for "games as art" because those are the only ones obvious enough that the retards can pick up on it.
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Can't we just play this game as a story about Walker going NUCLEAR without the vydia commentary for fuck's sake
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>>386403163
Because Spec Ops gameplay and story are actually pretty fucking awful.
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>>386402884
How are plot twists and deus ex machinas deconstuctionist?
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MW1 is really great and its story is pretty goddamn smart and poignant at times, but don't try to defend MW2 as this great deconstruction of war-based video games, that's when the series started to become a parody of itself.
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>>386402884
>commentary it tries to make was done in the Modern Warfare series with far more subtlety

That's the point, though.
Spec Ops The Line hits you over the head with its point like a sack of bricks because the CODBLOPS audience is incapable of grasping subtly or irony.

If you're capable of the critical thinking required to write out a post like yours then you are not the target audience of The Line.
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>>386402884
You don't know what a deconstruction is a you should feel bad
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>>386405801
I thought the white phosphorous sequence had some subtlety to it. Not the part with all the people you just fucking burned to death, but the part when it's a pseudo-Predator Missile sequence from MW2. There's some really nice touches there that make it similar but still kinda uncomfortable.
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>>386402884
It's really sad how far CoD has fallen from its pre-MW2 days. The first few games by Infinity Ward were legitimately great games that also managed to have smart narratives.
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>>386402884
yeah but No Russian was fun
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>>386406647
Treyarch have their moments, but Infinity Ward is just a joke now.
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