Why don't more games have strafe-jumping? it would make movement in 95% of first person games actually fun. It could literally make a shitty fetch quest actually fun.
movement in the newer FPS has to be limited so that noobs can have a chance of getting a kill
>>386363475
Too hard for people who don't wanna get good
because it's logic defying stupid shit that makes literally 0 sense in the real world and only exists as an oversight not an intended game mecahnic
>>386364809
>everything has to be realistic and intentional
>>386363475
Cause it'd be impossible on consoles.
>>386364619
Movement in newer FPS has been limited to accommodate for console players, dipshit
>>386363475
Because constant repetitive key presses are annoying, stuff like circle jumping and a rocket jump are nice cause you don't have to constantly do them.
titanfall 2 has air strafing but no one fucking bought it
put your money where your mouth is
>>386366367
>>386366470
it's not impossible
t. console tf2 player
>>386364809
Realism faggots like you are what has made 99% of videogames shit to play now.
>>386363475
Skill ceiling is too high thus harder to get casuals to play it
>>386366752
except warsaw and quake champions allow to hold space down. your argument is invalid.
>>386366781
TF|2 is kino