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Is Prey 2017 underrated? This is one of the best games I've

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Is Prey 2017 underrated? This is one of the best games I've played in years yet most people completely forgot about it week after release

There are not too many games in this "immersive sim" or whatever the fuck you want to call it genre and Prey is one of the best. Granted it does nothing new but why fix something that isnt broken?
>>
It's a 90s cliche FPS
who the fuck wants to play another game on a non-sensical claustrophobic space station
>>
>>386249152
How many games of that type do you really get in the current year though? I can't be the only one who misses those?
>>
>>386250152
Not a lot and not usually of this quality.

Kind of blows most of it's competition to pieces.
>>
It was good, most people can't get into these games with open spaces and different methods. The people who like them love the level design of Dishonored and Prey and the methods of doing the objectives.
>>
I've heard really mixed opinions about the game. I might play it when it's on sale, but very few games are worth full price to me.
>>
>>386249152
>non-sensical

Well maybe I'm a crazy person, but I found the setting to be really well realized and thought out.
>>
Kinda underwhelming
>>
>>386250717
It's pretty short if you're not dumb as fuck. That's reasonable. Bethesda, too, so probably discount city.
>>
>>386249062
The fact that the original concept for Prey 2 was so unique and exciting really spoils the product that we got. It also doesn't help that Bethesda proudly touted it as a System Shock "spiritual successor" shortly before SS1 got remastered and SS2 hit digital marketplaces. Why play the $60 successor when the originals hold up?
>>
>>386249062
They couldn't even change the Dishonored aesthetics. The gross ass face on every human makes it a pile of shit. Lazy developers piss me the fuck off.
>>
I bought it after seeing some threads about it here and enjoyed the hell out of it. Really scratched that SS1/SS2 itch for me. Areas were well done, lots of nooks and crannies to explore.
>>
>>386252092
I like the style versus trying to make people look as real as possible. More and more realism is just an expensive waste of time with our current tech.
>>
>>386249062
I'm still pissed about Prey 2
I would probably really like this game if only they gave it a different name
>>
Prey reminded me so much of Bioshock 1 (Never played SS1 or 2, should really get around to it); I loved the atmosphere of the game as well as the gunplay
>>
>>386252336
Found the Nintendo fan.
>>
>>386249062
if only it was called "notPrey"
fucking marketologists
>>
>>386251953
>Bethesda proudly touted it as a System Shock "spiritual successor"
The only people who touted Prey as a System Shock successor were turbonerds like me who recognized it as one. I'm willing to bet you're mixing it up with Bioshock 1, which was actually touted as a "System Shock 2 spiritual successor" by the devs before release.


>Why play the $60 successor when the originals hold up?
Because it does more than enough to stand on its own, and on top of that there hasn't really been another game that's a lot like System Shock for almost two decades? Bioshock was not a lot like System Shock.
>>
>>386252340
prey 2 was nothing about prey from the past on doom 3 engine.

stop this pointless cry.
>>
>>386249062
Having fun still shilling for Bethesda? Enjoy that viral marketing campaign money?
>>
>>386251953
How is prey not a spiritual successor to system shock 2?
>>
>>386252973
but if if I can't shitpost about non-issues, what will I post?
>>
>>386252707
Well, fine. You're right. They did ask for sixty fucking dollars for it so there should be some of that AAA effort that costs the extra millions.
>>
>>386249062
Yup.
It's the mirror's edge catalyst of 2017. Only instead of /v/ermin hating it blindly because muh anita, not it's muh bethesda.
>>
>>386253398
>not

Meant now, fuck I haven't gotten my coffee in me
>>
Too much text, story emphasis, not enough shootin and killing. Not into it. But I understand some people like that stuff in first person shooters. Just not a part of that crowd. To be entertained by the genre, I gotta be killing something almost constantly.
>>
>>386253926
If you compare prey to wolfenstein TNO, prey has at least as much shooting

I know you didnt say you like that game but just an example
>>
I enjoyed the fuck out of it. Though most of the fucking with the AI that made dishonored so much fun is absent because of the black goo ayyliens, it nails a lot of the elements that make the genre great.
It really did suffer from the prey branding though, damn shame
>>
>>386253398
Catalyst was trash tho
>>
>>386254025
I didn't like the ammo system or the AI in TNO, actually one of my least favorite shooters in recent years.
>>
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>>386253019
Shut the fuck up.
>>
it's a good game and it should have been called neuroshock or something
>>
>>386253258
Exactly. They rushed development for fast cash. Probably Bethesda's fault. Could've been a literal masterpiece with another year or two. The gameplay's excellent.
>>
>>386252092
>i don't like the faces
>therefore the game is terrible
>>
>>386254307
It was gonna be called Typhon. Bethesda shoved that shit on them. Business reasons.
>>
>>386254448
He just doesn't like rinse and repeat art. I get that. That shit sucks in other mediums as well.
>>
>>386254448
You've never had something small bug the living fuck outta you? I greatly dislike the way Dishonored looks. I wish they could've stepped away from that shit.
>>
>>386253563
I'll give you something black with cream to put in you.
>>
>>386254572
i don't see what is rinse & repeat about a bunch of different faces
>>
>>386254659
OwO

What's this??
>>
>>386254195
Not really. It certainly wasn't an improvement in some aspects, but it's literally the only recent open-world game design that I can stomach. That and they actually have a plot that makes sense now.
>>
>>386254683
It's the exact same look Dishonored has. Are you fucking retarded? Stop being a fanboy. The gameplay's solid; the art design's lazy. Fact.
>>
>>386254261
What are some of your recent favorite shooters?
>>
>>386249062
for me, i have only play 1h30
it was boring as fuck .
>>
>>386253926
you can ignore the story completely and then its non-stop shooting. well, not quite doom but close.
>>
>>386254683
me neither, I see the subtly and the difference, but that's the complaint among friends. Friends I might add who don't understand the difference between imitation and inspiration. .
>>
>>386254480
>Typhon
That wouldve been a much better name
>>
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>>386254786
wtf i hate artists having recognisable styles now. these two look identical to that bitch in dishonored, wtf i hate prey now
>>
>>386254797
Respawn Entertainment
Epic before they stopped working on UT.
>>
>>386254908
Yeah. Agreed.
>>
>>386254786
No, it really isn't. Dishonored has a water-colour look to it, nuprey doesn't. Some of the characters in prey look fairly normal, just that the most interaction you have is with the ugliest two fuckers on the ship
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>>386254908
Typhoo would have been even better
>>
>>386252816
Nobody cares grandpa
>>
>>386254949
Stop being a fanboy. You're allowed to like it, but it's lazy.
>>
>>386254949
I think sometimes that shows a lack of progression but apples to oranges.
>>
>>386255180
uniquely modeled faces are not lazy, what the fuck are you on about?
>>
>>386249062
>"immersive sim
go fuck yourself
>>
>>386255028
Stop replying to me.
>>
>>386254480
>Bethesda

As in Zenimax or BGS?
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wtf they just copypasted corvo's face
>>
>>386254745
The open world was the worst fucking part of it
>>
>>386255240
it's not unique when it's the same in each game
>>
I hate these lolspooky games
>>
>>386255615
this game doesnt even pretend to be spooky bitchboy

i wish it did though
>>
>>386255567
again wtf are you on about
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>>386255825
that it's not unique when it's the same in each game
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What's the best class for a first time play through of SS2?
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>>386249062
An insult to the Prey name and just another generic bioshock AAA clone. Prey 2 should've seen the light of day, not this shitfest.
>>
Knowing a Bioshock clone was made instead of Space bounty hunters put a dampener on Prey 2016. It's like yeah it's good game and all, but we would have much preferred the other game be made.
>>
>>386256017
Navy, get small weapons to max and some hacking and you are good for the whole game.
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>>386256017
playing System Shock 1 first
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>>386255789
>implying this didn't spook you

>>386256017
Navy purely because of the hacking bonus
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>>386256045
>generic bioshock AAA clone
>>
While I enjoy Prey, I have to be in a certain mood to play it.
>>
>>386256221
>>implying this didn't spook you
not gonna lie i dont remember that bit

but i played through the game twice and didnt even flinch once
>>
>>386255408
wtf i hate prey now
>>
>>386256045
>just another generic bioshock AAA clone

Yeah that's bullshit, the art is similar but the game has so much more depths than Bioshock. It's on par with System Shock 2 when it comes to variety of skills and ways to use them.
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>>386256045
Goddamn I wish there were more bioshock clones like this
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>>386256431
it's a fucking bioshock clone
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>>386256182
I already did and would like to play its sequel next.

>>386256110
>>386256221
Is it true that if you don't have a high enough hacking stat you can't beat the last section of the game?
>>
>>386256542
It's a System Shock 2 clone
>>
>>386251953
>The fact that the original concept for Prey 2 was so unique and exciting really spoils the product that we got.
I'm almost 90% sure everybody who says this never saw the gameplay video they released after it was canceled.
It was Far Cry in a futuristic city, with even shittier gunplay, horrible cover hugging shooting and aimbots on your guns at all time.
>>
>>386256594
that's an insult to system shock
>>
>>386255435
People have been asking for an open world ME since it was first released. They delivered.
Open world works really well with the parkour aspect, not to mention that god tier art direction.

First ME had better art style, though
>>
The entire time playing it, I was was wishing was that is was Dead Space.

It very quickly become not scary and just frustrating. Enemies are bullet sponges and stealth isn't viable enough, I'd find myself literally just sprinting through rooms 70% of the time and just reloading saves until I found a path I wouldn't die from or got lucky.

For a game that gives you a bunch of tools that help freedom of movement, it really does jack all.
>>
>>386256591
You need one point in research or you won't be able to progress after a certain point
>>
>>386256591
>Is it true that if you don't have a high enough hacking stat you can't beat the last section of the game?

Hm good question, I played the game so many times but I think I never gone without hacking so I don't really know. But hacking stuff is fun in the game so it's ok.

>>386256628
Fuck off man
>>
>>386256045
Go back to your failing games, Sawyer.
>>
>>386256727
>People have been asking for an open world ME since it was first released
No they didn't because anyone with a fucking brain knew why that would be a fucking disaster, and guess what it was
>Open world works really well with the parkour aspect
kek

KEK

K-E-K
>>
>>386256628
What important aspects of ss2 is prey missing? Like really, its far closer to that than bioshock
>>
>>386256794
its not supposed to be scary though?
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>>386256914
the part where it's good
>>
>>386256893
>dumbass memer reply

Eat shit.
>>
>>386256797
Alright thanks, what the hell does research do anyways?
>>
>>386257034
Epic
>>
>>386256914
You're replying to a shitposter who will never give you an in-depth answer aside from "nuh-uh"
>>
>>386256893
PRAISE KEK, MY MAN
>>
>>386257052
>le eat shit xd xd

Mirrors Edge worked because it had tight level design. It's impossible to get an open world that works in the same way.

>>386257187
nah it's just a stupid argument that I should have never started Tbh
Bioshock is a SS2 clone, Prey is a SS2 and a Bioshock clone both at the same time. Really doesn't matter what you call it
>>
>>386255853
What the fuck is even going on
>>
>>386257315
>Bioshock is a SS2 clone
lol bye
>>
>>386256914
>Hacking mini game in Prey sucks
>No chemicals for research
>No security cameras or turrets
>Varied ammo
Nustem Shock doesn't hold a candle to System Shock 2.
>>
>>386257109
You use research to learn about the enemies for more damage and you need it to use some weapons. Also the aforementioned story stuff.
>>
>>386257315
>It's impossible to get an open world that works in the same way.

Maybe it's a different game, idiot?
>le

Again, eat shit.
>>
>>386257395
it literally is and the director of both games said as much
>>
>>386257412
>nu
leave
>>
>>386257468
>it's a different game
no, it's not. The movement is the same, the focus is the same.

it would be a different game if it turned into Assassins Creed.
>>
>>386257476
ken levine is a fucking hack and can suck my dick, bioshock has nothing in common with system shock apart from name
>>
>>386256794
>stealth isn't viable enough
It's not a stealth game, the small handful of stealth upgrades mostly exist to help you murder enemies with sneak crits

>For a game that gives you a bunch of tools that help freedom of movement, it really does jack all.
You're making it sound like you did jack all to properly utilize all the tools and options the game gave you
>>
>>386257015

>not supposed to be scary.
>most common enemy disguises as objects ready to jump scare you with plenty of scripted jump scares
>larger enemies teleport around the room janky blair witch style.
>Combat music literally starts with shrill sounds designed to surprise and unnerve you. (The music sucks btw)
>Game is littered with dis-formed corpses and date pads talking about "I keep hearing weird sound in the vents"
>Minor antagonist is a chief that goes full murder/rape mode.

Yeah, you're right. The game isn't scary.
>>
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>>386257561
>>
>>386257581
umm how about the story
umm how about the gameplay
umm how about the pace and respawning enemies
umm how about the starts

obviously one is simpler than the other but you have to be fucking blind to say that they're completely dissimilar
>>
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>obsidrones will always find some reason to shit up any Bethesda related thread

every time, mang
>>
>>386257645
since when does building tension equal scary? what kind of pussies are playing my video games
>>
>>386257795
you're fucking thick
>>
>>386257774
>Bethshit ruin Fallout
>Bethshit ruin TES
>Bethshit ruin Prey
>Bethshit encourage shitty SJW flop developers
>REEEEEEEEEEEEEE WHY DO PEOPLE GET MAD AT MUH BETHSHIT
>>
>>386257774
What does obsidian have to do with anything you fucking weeb
>>
>>386257638

I sequence broke the game using the GLOO Cannon I was using it that much to traverse shit. Does that sound like I wasn't using them "properly"?
>>
>>386251953
>the original concept for Prey 2 was so unique and exciting
Open world FPS with wallhack vision?
>the originals hold up
SS2 has terrible combat and nonsensical balance.
>>
>>386257412
>Hacking mini game in Prey sucks
Yeah but the ones in System and Bioshock are also pretty shit
>No chemicals for research
yeah could have been nice
>No security cameras or turrets
but there are turrets and the typhon and the space station don't work together like in system shock 2 so cameras won't make any sense
>Varied ammo
could have been nice too but you a have special weapons for every type of enemy so that would just be redundant
>>
>>386257878
There's so much wrong with that post that I can't even fathom how deluded you must be.
>BGS and Zenimax are the same thing

lol
>>
>>386256017
System Shock 2 is a classless game, the class only determines the initial skills and equipment.
>>
>>386257885
Are you triggered by 2hu now? Man you faggots really don't belong here.
>>
>>386256797
>You need one point in research
You can just use the research implant which you find on the same deck.
>>
>>386257774
I'm an Obsidrone and I think Bethesda publish some fantastic games. I don't like any game they actually developed, but I thoroughly enjoyed Dark Corners (even though it's a broken mess), nu-Wolfenstein, D44m etc.
>>
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>>386257942
>BioShock hacking mini game
>Shit
>>
>>386249062
I thought it was good, but it didn't really do anything that hasn't been done better before. My main issues with Prey -

>poor enemy variety/threat
>too much backtracking
>70% of the side quests are trash
>most of the skills are useless/pointless
>mimic ability is just a gimmick
>weak story/characters

I'd give it a 7/10
>>
>>386257942
>Bioshock
The one in 2 was fine considering that you were meant to do it mid combat a lot of the time
>>
>>386258520
>poor enemy variety/threat
That's the main thing I didn't like about the game. And you cant really fix the problem, because of the concept of the typhon.
>>
What's with all the shilling for this game this weekend?
>>
>>386258452
minigames are cancer
>>
>>386258683
Honestly, if they just kept what they had but made some more models and animations for the different types of phantoms, but no. It had to be all phantoms all the time.
>>
>>386258735
Talking about a game=shilling

Why is always someone like you in every threat.
>>
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>>386258809
So do you prefer how it works in Deus Ex and Thief where you just press/hold down a key to unlock doors/hack stuff?
BioShock's hacking mini game was fine I thought. It adds interactivity for the player at least.
>>
>>386258820

Why have the last 5 threads started with OP claiming it's GOTY?
>>
>>386258735
>game past it's prime release date
>shilling

We need more jannies for people like you

>>386258293
Not him, but it's good to see an Obsidian fan that isn't totally retarded. I'm personally a fan of most of their games (was pretty let down by tranny), but since I like BGS too I can't apparently can't exist in the same area of time-space.
>>
>>386259023
>game past it's prime release date

You're retarded.
>>
>>386258961
i prefer chance based success and failure, with lockouts or running out of picks
>>
>>386258961
>BioShock's hacking mini game was fine I thought. It adds interactivity for the player at least.

Biggest problem is that it is a whole separate screen just like in Prey. It takes you right out of the gameplay to start this shitty minigame.
>>
>>386258976
Because threads that start out with "THIS GAME IS SHIT" usually tend to be shit?
People like a video game; deal with it.
>>
>>386259023
I mean, what they did to Obsidian was jewing of the highest order, but they're also keeping Arcane alive, whom I have a soft spot for since Arx Fatalis, so it's not all bad.
>>
>>386259065
it's been out for months
>>
>>386251953
I don't understand this sentiment.

Sliding and wallhacks are revolutionary?
>>
>>386259065
Prey isn't even on sale and bare anybody has ever heard of it. Quit screaming shill like a memer.
>>
>>386258735

Betheshills hard at work. Notice how you were instantly attacked.
>>
>>386258961
I kind of prefer SS2's minigame. It has a little skill, a little luck, can be done fast, and the interface is non-intrusive.
>>
>>386259173
Zenimax did all that shit to Obsidian, not BGS. BGS is the guys who make the games, Beth Softworks/Zenimax are the jews in charge of publishing.
>>
>>386259348
Yeah, right. Not BGS but BS. I still think BGS don't get Fallout at all but whatever, that's all history now. I still like that those Jews are keeping Arcane alive and aren't afraid to give them budget and some creative freedom.
>>
>>386249062
>This is one of the best games I've played in years

Then you need to play more games. This game was boring as hell.
>>
>>386249062
It's a decent game, but it's not really underrated I think. The literal copy of the bioshock/systemshock formula to the smallest details just doesn't offer anything new, and it's not an AMAZING game so it doesn't deserve any special attention, I feel like.

Also in a bioshock copy, the world design is very important because a big part of the experience is exploring every single corner in hopes of loot. So when all you can offer is a pretty generic spacestation, combined with pretty bad level design where it's easy to get lost and you have to backtrack, it's no good. And don't even get me started on the enemies
>>
>>386259485
Sequel when?
>>
>>386259276

Yeah, I can tell.
>>
>>386259276
wtf i hate discussing prey now
>>
>>386259485
Not a fan of FO4, but I thought FO3 felt like a love letter to the first Fallout while New Vegas was a love letter to Fallout 2.
Anyways, I would assume they are keeping Arcane alive because they finally pulled their head out of their asses and realized that older devs have tons of credibility. Maybe ID's success with DOOM 2016 led to a new business model? Who knows?
>>
>>386259829
I thought Fallout 3 was irredeemably awful, so let's agree to disagree!
>>
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>>386259829
>FO3 felt like a love letter to the first Fallout
>>
>>386258820
no
shilling is

>>386249062
>This is one of the best games I've played in years
>>
>>386259921
>so let's agree to disagree!
No. You're objectively correct. He is objectively wrong. It's abhorrent shit that only scum like Beth could make.
>>
>>386259560
I thought the level design was much better in Prey. There's a lot of ways around the station, but in the first Bioshock you are more or less lead down where you need to go and locked in an area until you're done with it.
>>
ALEX is FAT
>>
>>386260062
I'm just not a fan of major backtracking in general, especially when there's pretty much nothing new added, like in Prey. There's always like 1 room you find a key to later, and when you go back the area is full of enemies again. Also the tunnels or whatever were terrible
>>
>>386259921
>proper answer
>>386259926
>REEEEEEEEEEEEEE

See what I mean?
>>
>>386260173
love him
>>
>>386260330

Who are you quoting?
>>
How the fuck do you kill that bigass thing in the greenhouse while saving the guy? I either get bodied or head explodes
>>
>>386260010

Pretty much.
>>
>>386249062
>Prey is one of the best.
Anon...
>>
>>386260197
That's understandable, I guess. The game's map was probably more comparable to an older survival games map, like the size of a Resident Evil or something. Bioshock constantly introduced a lot more new areas and was probably much bigger, but I liked getting to know a smaller, more interconnected space.
>>
>>386260489
You might want to use a nullwave grenade if you have one
>>
>>386260489
If you have athletic upgrades, you can jump up on top of the greenhouse and just hose him down with pistol fire. Stungun and nullwave will work too if you can hit him with it.
>>
>>386260763

I have but I guess I'm too slow at getting the door open.

>>386260883

I didn't even know you could get on the roof
>>
>>386260620

Thief 2 is one of the best PC games of all time but outside of the camara view and the godlike immersion sim factor it's not very comparable.
>>
>>386261106
Max athletic isn't lying when it says you can jump an absurd height.
>>
>>386249062
Has NG+ been added yet?
>>
>>386257995
no, they're not
Bethesda Softworks is also not Zenimax you UTTER retard
>>
>>386261218
The OP said it's one of the best of the immersive sim design philosophy.
>There are not too many games in this "immersive sim" or whatever the fuck you want to call it genre and Prey is one of the best.
Straight from the OP.
>>
>>386259572
see that logo on the bottom right?
>>
>>386249062
It's overrated as hell, I still liked it though but it wasn't anywhere as good as people have been acting.
>>
>>386261106
You could just gloo the walls and climb up that way
>>
>>386261441
Spiritual successor then, speaking of that are there any games like Dark Messiah?
>>
>>386261440

Settle down OP.
>>
>>386261680
no unfortunately
>>
>>386261368
chill the fuck out
listen to some music or something
>>
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>>386261992
https://www.youtube.com/watch?v=NJ00mMo9w8k
>>
>>386251953
The new Prey is better than the old Prey by a long shot
>>
>>386257908
>SS2 has terrible combat
Wrong.
>nonsensical balance.
Correct.
>>
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>>386249062
I agree with you op, i had a fucking blast playing through it, and whenever i go through it all again, ill do it using just the alien powers.
>>
>>386261680
Sadly not. I mean Dying Light in a vague way I guess?
Vermintide is the only one who offers as satisfying melee combat but its not exactly the same genre aside from that.

A shame, Dark Messiah is so incredibly good. Great melee, great movement, great maps and elder god tier succubus waifu
>>
>>386262687
Alien powers only is suffering. I'm just not having fun with it.
>>
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I thought Prey was just going to be some halfassed Bioshock clone then I wound up having it as my goty 2017.
I seriously loved everything about it, when everything started clicking together in the story and you realize that Alex never had any ill intention, and January is the result of Morgan gradually losing himself to the constant neuromod usage,
and you understand why Alex was trying to stop you from seeing the first video and going anywhere the entire time.


>>386262687
the ayylmao powers are super fun, you get to the point where you can insta-gib anything in the game, nightmares become a minor nuisance. Get the teleport/decoy one its super useful.
>>
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>>386263269
>Anime poster
>Prey as his 2017 GOTY
>>
because it pales in comparison to the original
shit it pales in comparison to bioshock which also pales in comparison to the original
>>
Out of all the ways the experiments could have changed you, this is the one I least expected. You're just... quitting.
>>
>>386249062
>Granted it does nothing new
It has plenty of new shit, like actually letting you explore outside of the station and the way it handles crafting/mimics.
>>
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I love how each area has its own purpose/story and that you can actually explore the entire space station including the outside of it.

My favorite area is life support, what's your favorite area?
>>
Honestly, for me it's very simple: the ending sucked

I think the game did everything right up until the ending, but that ridiculous "it was all a simulation" twist at the end retroactively ruined everything you've done in the game and every single decision you've made and made me not want to replay it at all and for me there is nothing more to talk about it here
>>
>>386263970
>the ending sucked
Still better than SS2's ending.
>>
>>386262204
>implying

https://www.youtube.com/watch?v=ePulfgjures
>>
I'm still playing it, 25 hours into my first playthrough at the moment, and I love it. I'm really surprised that this game has so much content, and enough tools and gadgets to play around with that it still feels interesting and fun to play.

Level design is great. Every part of the station has a reason to be there and I like how you have multiple options to travel around and how every piece is connected. Feels even more immersive because you can actually go outside and fly around the entire station, which reinforces the illusion that the whole things actually exists like that. Good environmental storytelling as well, you easily get a sense of what purpose each part of the station has and what people were doing right before they died. I also like the way they tell the story, with the player character basically being in the same shoes as the player, not knowing what's going on and what happened, while slowly piecing everything together with the guidance of recording and fail-saves the player character put in place before shit went down.

Also the Looking Glass technology to me is like the first time seeing working mirrors in video games all over again.
>>
>>386263970
It wasn't all a simulation, Morgan is real and the shit on the space station did actually happen, they even said it was based on his memories. What EXACTLY happened is up in the air but its not like the entire thing was fabricated from nothing.
>>
Only thing that seriously bummed me out was that the Treasure Hunt quest was bugged for me. Made me feel really clever to find all the clues because I had been getting so good at navigating the station, but a bug caused the last treasure map to just not be in the inventory of the NPC it was supposed to be.
>>
>>386263970
>>386264827

So what happened to the real Morgan?
>>
I loved it and it's a shame that many people won't give it a shot just because of "muh Prey 2".

Bethesda was dumb as fuck for not naming it Typhon like Arkane originally intended. Pissing off fans of the original was inevitable and it obviously got blown out of proportion by people who never even cared about the original in the first place. The gaming community loves its drama.
>>
>>386256727
>People have been asking for an open world ME since it was first released
obviously not considering it was a commercial failure
>>
It's a combination of doesn't bring anything new to the table and terrible pacing. Easy as fucking pie even on the highest difficulty.
>>
>>386265356
I still dont understand what were they thinking. It's hard for me to imagine the people in charge sitting down and be like "yeah, the game has to be called "prey" even if it has nothing to do with the original game"
>>
>>386265465
That's on EA for having next to no advertising for it, faggot.
>>
>>386249062
>immersive sim

It's an FPS. Why is it that every single one of you bethesda shills refer to this shit with this completely retarded and nonsensical term? Is it to make the game seem deeper than what it is?
>>
>>386265762

Yes.
>>
>>386265762
>you bethesda shills

fuck off already
>>
>>386264197


Thanks for the paid review.
>>
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>>386265762
>>
>>386265847
>>386265893
I love how triggered shills get when they are called out. Also, your reddit spacing is showing, but do keep digging that hole.
>>
>>386265635
Companies don't have faith in new IPs, by naming it Prey Bethesda probably thought it would bring in fans of the original. Obviously it fucking backfired, so I don't understand why they did it either.

Arkane was already working on the game and were planning to name it Typhon. Did Bethesda just get cold feet at some point when they realized that it was going to be an immersive sim and the genre doesn't sell well in general? Probably an attempt to give it a safety net with an already "established" IP.
>>
>>386265951

Do you work for EA?

Are you shilling against Bethesda because they've always made better RPGs than you?

Well its not gonna work. /v/ has always loved Bethesda's work.
>>
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>>386265951
>>
>>386265356
The worst part is the original Prey isn't even nearly as good.
>>
>>386265951
How does it feel to be the worst part of /v/, faggot?
>>
>>386249062
if anything it's overrated
>>
>Climb into helicopter
>This song plays https://www.youtube.com/watch?v=7TRdx2tbUFI
>Main character taps their foot to the beat as you fly through the city

I like it, but it feels like the Bioshock we should have gotten a decade ago. Really appreciate the attention to little details and making the station seem lived in.
>>
>>386266239

How so? It practically flopped.
>>
>>386266523
because contrarian culture
>>
>>386263970
>that ridiculous "it was all a simulation" twist at the end retroactively ruined everything you've done in the game
agreed, I would've preferred actual endings so that the game would have a little bit of replay ability at least.
>>
Why were there so many fabrication plans for weapons? Is it just because they wanted to make sure that you can always build them again if you accidentally recycle them and placed so many that even players who don't explore would find them, or was there another reason I'm not seeing?
>>
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>>386249062
unoriginal:the game
plus ugly as shit UI
>>
>>386265642
if it was actually good it would spread by word of mouth
>>
>>386265951
>reddit spacing
worst meme of /v/ yet, kys.
>>
>>386266816
That's not how the modern industry works outside of indieshit, anon.
>>
>>386266816
You mean like people talking about it on the internet?
>>
>>386266140
nice damage control
>>
>>386266693
Because weapons were originally intended to have limited durability and could break, and plans were originally one use only
>>
>>386267014
you're really fucking thick, aren't you?
how old are you exactly?
>>
>>386267092
26
>>
>>386249062
I'd agree it's under rated mostly because retards like >>386249152 dont know what system shock is.
>>
>>386266672
There's multiple endings though
how does a meh ending make a game non replayable, do you never replay any other FPS games because they have a single ending even though theres multiple difficulties?
>>
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>>386249152
>non-sensical

I thought they did a great job justifying it's existence.
Started off as a Cold-War-era soviet space installation, and with 60 years of constant government development and eventual corporate money it turns into a decent-to-live space platform. It's not even that big. Like less than a mile in length.

And the whole justification for it is that Kennedy survived his assassination and the Space Race was a much bigger national priority for the US.

Seems pretty sensible to me.

>>386252092
Pure aesthetic preference. An art style isn't laziness.

>>386256017
Navy but be sure not to neglect standard weapons. Traditional guns are the best by a mile.
>>
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>>386257942
>Yeah but the ones in System and Bioshock are also pretty shit

Dude, Prey's was terrible, but the Pipe Dream minigame was the best hacking game in Vidya. Only way it could be better was if it didn't pause the game.
>>
>>386267254
>There's multiple endings though
not really, the only options were to shake alex's hand or kill him, really fucking lame honestly.
>do you never replay any other FPS games
basically
>>
>>386267635
>but the Pipe Dream minigame was the best hacking game in Vidya.
You'd be right if Triple Triad from FFVIII didn't exist, it was better than the actual game itself.
>>
>>386267635
this shit was mega aids what the fuck are you on
>>
>>386267635
Is this some meme?
Literally one of the worst parts of that game
>>
>>386249062
Crafting system killed it. I have no interest in that shit, there are better games out there that do said systems better in every way.

What happened to just picking up a gun and shooting shit with it?
>>
>>386267541
>Decent to live space platform

Talos was a horrible place to live, they needed to constantly wipe everybody's memories just to keep people from killing themselves.
>>
>>386250471
Dishonored's level design only really works as long as you play it as a stealth game.

Once you go full throttle murderous killer the level design tends to be more of a hindrance than anything else. And the game lobs so many interesting powers and weapons at you that only kill that playing it stealthy seems kind of at odds with the games intentions.
>>
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>>386261106
>I didn't even know you could get on the roof
You can climb up to Alex's suite (using a tree near the powered-off elevator) and then just walk on the railing that's used to suspend his escape pod up in the air. From there on it's possible to jump down and land on the roof using the glider.

You don't have to use the gloo gun at any point in time, some jumps are fucky and require a couple of re-tries. The game's fucking amazing with things like that.

>>386257878
Bethesda has nothing to do with Prey, they're connected as a publisher. BGS could never make a game even half as good as Prey.
>>
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>>386267779
>>386267823
t. plebs
>>
>>386268154
>all that random junk blocking doors that you can only move with leverage
>realize later that you can just throw a recycler charge at it or mimic a cup or something to get past the cracks and inside
>>
>>386268332
>Mimic my way into a closed off area in Deep Storage
>Wander around and don't find a way out, no Neuromods to pick up leverage, think I'm stick
>Throw an explosive tank at the junk blocking the door and make the cabinet fall over and kill a mimic in the process
>>
>>386268154
>Publishers have no influence on game development

You are profoundly ignorant.
>>
hmm let's see why people would forget so fast about Prey

>no multiplayer
>no modding
>no le epic memes
>outdated HL2 style storytelling and gameplay flow
>bland setting and characters
>nothing to do with previous Prey game
>basically bioshock clone

yeah sounds like a game that will be fondly remembered for 10 years alright
>>
>shills jerking themselves off in a thread
what the fuck is going on here
>>
>>386268630
you're the one who is ignorant, bethesda game studios has little to do with bethesda zenimax the publisher.
>>
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>>386268332
Or use any exploding canister on it to move it out of the way. Or, if you have Leverage II, you can always pick something up and throw it at the heavier object a couple of times to push it out of the way.

My head was blown when I discovered that toy crossbow can both unlock doors and interact with any sort of powered computer screen. That, and the first time it really "clicked" was in Calvino's workshop where you can actually see him hide neuromods in an expertly hidden wall safe if you look at the Looking Glass screen at the right angle, because that's how mirrors actually work. It was GOTY from that moment forward.

>>386268630
Prey doesn't have issues stemming from being rushed due to the publisher fucking up the deadline, and actual, Todd Howard-Bethesda development team didn't touch it in the least bit, which is why people like to pretend is the case. And it shows, because if they did it would be an uninspired, buggy mess.
>>
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>>386268830
You just get dumberer and dumberer
>>
>>386262415
>Wrong.
Melee enemies in SS2 literally can't hit you if you move. And if you spec "correctly" you kill everything in 1-3 shots of your assault rifle. It's boring as fuck after the first two decks. Engineering is survival horror at its finest though - the selection of enemies is more varied than in Med-Sci and the resources are still scarce. But it falls apart somewhere around mid-Hydroponics.
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