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>Final fantasy launches a new expansion >hardest content

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Thread replies: 55
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>Final fantasy launches a new expansion
>hardest content cleared in 24 hours
>Meanwhile legion's mid-tier raid wasn't cleared for over a month

LEGION WINS AGAIN BAYBEE
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>Just over a month

wwwwwwwwww
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>>386234185
oh shit. wasn't this the boss that took 11 hours just to beat?
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>>386234015
>if content requires timesinks, it's good
Sure is 2003 here.
>>
They are both still shit games
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>>386234015
>Meanwhile legion's mid-tier raid wasn't cleared for over a month
Hasn't WoW lost most of it's autistic guilds? I remember as early as wrath they were quitting left and right.
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>>386234015
>Wow currently 1.5 Million Players
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Why would I bother raiding in WoW? When they release the next content patch I can get the same ilvl stuff from welfare quests.
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>>386234840
You wish it was 2003. You'd have games to look forward to releasing.
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>>386234951
Both games have their fair share of progression focused raiding guilds. The reason FFXIV's newest raid tier was cleared so quickly is due to the encounters lacking any real nuance. Each mechanics set was easily solved by taking it at face value and solving it.
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>>386235050
thats a shit load of players
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>>386235050
going to need a source on that smug lesbian avatar girl
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>>386235095
Probably because, to my knowledge, raiding is the only thing in WoW that hasn't gone to shit.
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>>386234185
Fucking Rekt
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>>386235229
well, it is the first raid tier, they don't want to repeat gordias again
but then again, ffxiv players are retards and don't even bother trying to do the actual content which is sad since it's been pretty good so far
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>>386234015
Fucking ugly as shit artstyle.
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>>386235448
Funny how it inspired so many other franchises that decade. DotA 2, LoL, even Torchlight & Torchlight 2.

Helps I guess that Khadgar is a fucking ugly motherfucker.
>>
>>386235448
i don't understand how they messed up the models so much
the old models looked great
dare i say it, the games artstyle will still hold up longer than ffxiv, too bad the game has gone to shit
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>>386234185
>has to pull something from a different mmo entirely

lmao there's a reason ff11 isn't relevant and supported anymore kys
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>>386235779
umm sweetie, we still get monthly content updates.
August update just came out a few days ago
>more enemies in ambuscade
>sunbreeze festival
>login campaign
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>>386235351
>well, it is the first raid tier, they don't want to repeat gordias again

It do sen't need to be Gordias difficult again to offer a challenge. What I dont understand is why we backtracked from creator after Yoshi said over and over it was pretty much his ideal difficulty.
>>
>>386235598
WC3 did, modern WoW's art style which is none done by any of the Sons of the Storm is objectively trash. The new models are mixed results with the human/njight elf male being the most egregious.
>>
>>386234185
>make boss incredibly tedious, but not that difficult to beat
>no one beats it because they can't be fucked
so... this... is the power... of Japanese devs... whoa
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>>386235050
Source literally anywhere.
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>>386234015
Nobody's playing WoW dumbass
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>>386235050
>still higher than literally any and every other mmo with the possible exception of rs
>>
>themepark trash
Must be nice paying to have a 2nd job.
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>>386234015
>nobody is playing WoW
OH MY FUCKING LEL
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>>386235050
>FFXIV 464,995 Players.
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>>386236130
naw nigga, night elf male is fine, other than how floppy the animations are now. human's are fuckawful tho
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>>386236081
>it doesn't need gordias difficulty again to offer a challenge
Have you played it? It's still hard for the average and even above average player. Just because top raiders cleared it doesn't mean it's easy.
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I love wow vs ff14 bait threads
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>>386236449
What are the hardest raids in the game? is T9 still hard? how does it compare to o4s
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>>386234015
It was cleared in 2 weeks
KJ couldn't be killed because blizzard didn't tested him it all and both mythic guilds didn't even tried until first nerf(took 2 to make him killiable)
Same shit with avatar, boss was about timerun against him destroying platform but before nerf you didn't had ground left after first ground hit
Blizzard went full retard with tomb, half of bosses were under tuned and last two were mathematically impossible
They took their time not netting shit, and then finally nerfed some bosses right after top guilds killed it
Some nerfs didn't even fucking made sense
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>>386237920
>and last two were mathematically impossible
so exactly like all of the old raids that people praise then?
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>>386237920
Nothing will ever be as bad as the first iteration of C'thun in AQ40.
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>Playing western games over weeb games in 2017
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>>386234015
>>
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>>386234015
FFXIV BABBYS ON SUICIDE WATCH
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>>386235050
>source: my rectum
>>
Fallen Avatar. Apart from some obvious bugs (green+violet beam from the same matrix) and potential exploits (soaking beams with repair bots) encounter was quite fun and challenging. His initial hp numbers were quite high, leading to the problem that even with a lot of splitruns made by top guilds it could be still not enough to make it in time. It was fixed by 5% nerf to his hp. However that was not the main issue with this encounter. “Mathematically impossible” meme appeared due to his second phase, which was quite poorly tuned. Compared to heroic difficulty, his “Rupture realities” cast destroys way more sections of platform, however “Fel Infusion” stacking speed were the same, leading to 3 stacks on a boss per “Rupture realities” cast (it was theoretically possible to make 2 stacks with warrior / monk taunt, but even such method was inconsistent). In addition, “Fel Infusion” were giving 30% damage increase to “Sear” for eachstack. Overall, in his initial state raid is dead after second “Rupture realities”. Next hotfixes came up on Monday, meaning we’ve spent 4 days fighting a boss, which was totally impossible. They’ve reduces stack gaining speed (so every cast been granting him only 2 stacks) and their efficiency (from 30% to 20%). So overall damage increase per 1 cast reduced from 90% to 40%. This changes made this boss totally killable.
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>>386235095
So you can get max gear score at the current time and shit on scrubs that haven't reached max gear score yet in wPvP
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>>386235050
>Less than GW2
Really makes you think
>>
Kil'jaeden. Boss received 3 waves of nerfs before actually being killable. Apart from nerfs, boss had some very serious bugs, leading to very slow progression. I’ve seen a lot of comments like “get good” or “you forgot what is challenge”. Of course I know that 80% of such posts is just trolling, however to make sure everyone understands what was happening - (4chan doesn't like big webm) . Good luck dodging such things. This bug ruined ~8% of our pulls. Now talking about nerfs – we barely have seen boss pre-first nerf, which reduced Armageddon damage, however this nerf itself didn’t really helped a lot. Until 10th of July getting to second phase was really hard (best way was to avoid tanking mob and push the boss asap). Transition phase itself had crazy timings, leading to knockback at the same time as Armageddon. Not to mention “Focused Dreadflame” damage was around 30m, meaning even if you’re splitting it with 9 persons with 20% versatility it’s still ~ 3.5m damage to each person, which is ridiculous, unless you’re immuning it. However after the second batch of nerfs (Adds hp nerf, Focused Dreadflame damage halved , 2 less Armageddon zones, knockback distance reduced, timings on all phases tuned to be more realistic) we’ve started making some real progression on the fight. The last, but not least was damage on last phase from “Darkness of a Thousand Souls”, it has been nerfed by 40%, to make sure it’s possible to stay alive on last phase without bringing 6 healers.
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>>386238518
Is there a source of him saying this? I feel like raging today.
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>>386234185
>Devs reset the server when a dedicated group came together to beat their impossible boss after tens of hours

What did they mean by this?
>>
Facing some under/overtuned encounters is not new for the top guilds and it’s actually understandable – even with QA team you cannot simulate precise ilvl’s of the raids, when they will encounter this boss for first time. But ToS had 4 major issues:

Hotfix implementation speed. Seeing top guilds being melted by damage on some bosses within 1-2 minutes of a pull should be good sign of “ok, something went wrong”. There’s nothing more demoralizing than getting a world first on some boss, taking advantage and totally losing it because there’s just “under construction” sign on a boss. Now imagine 4 days of progression is wasted on a boss, which is clearly in unpolished state without seeing any major changes. And after that imagine you’re finally finished with this boss after fixes (what a relief!), coming to the next FINAL boss and… It’s in the same state (if not worse). And you’re waiting again for days.

Totally wrong numbers. As I’ve already said, it’s hard to make sure you’ve tuned everything so bosses are in a perfect state, however I cannot understand how you can tune damage of some abilities to numbers, which are totally just placeholders or brickwalls. X2 damage of a “Sear” after each “Rupture realities” cast, when you need to survive until fourth cast of it? 30m damage on “Focused Dreadflame” in mythic? How we are supposed to handle it? (remember that each one who’s splitting the damage is getting 800k more damage) 800k DoT ticks on entire raid on the last phase from the start? You shouldn’t be an Oxford graduate to realize this numbers are wrong, unless we’re back to 25 man raiding.
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>>386238897
either the first or second dev Q&A after Legion launched
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>>386234015
That just shows how casual wow players really are.
All the hardcore people migrated to FF14.
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>>386238982
Immunity stacking. Half of ToS encounters are way easier if you stack immunity classes (some of them are not even possible before some nerfs without such stacking). Soaking different zones, removing debuffs from you, ignoring some abilities. That’s something that has been a thing all the time, however in ToS it’s just came up to a new level, which is a very bad practice. Why such issues came up this time? I have no idea to be honest.

Nerfs right after kills. While I agree that Mythic Kil'jaeden difficulty was an overkill, nerfing it right after 2 top guilds kills is a very strange decision. Both of this guilds spent a lot of time for figuring out how to kill it and reporting bugs / moments that should be tuned to make this encounter possible. Some of the nerfs after kill were acceptable (for example hp nerf to compensate class nerfs), Armageddon change from 8 small zones to 6 is strange (since if developers thought 8 of them is too complex, why would they kept it that way, intentionally increasing quantity of failed pulls for top guilds), but the MAIN questions are coming from Demonic Obelisks hotfix. Before this change that was the most interesting part of the fight, where you should assign your players to find a safespot for a raid (and for 5th spawn you actually had 1 safespot on an ENTIRE platform). Now this part of the fight is just a joke. For example for our guild boss took 2 tries to make a seconds kill, even with 3 new people in the raid.
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>>386238620
>>386238828
>>386238982
>>386239061
hahaha this rage pasta
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>>386239565
>rage
I'm not sure that you know meaning of this word
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>>386239018
go away wowfugee
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>>386235050
>
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>>386234185
Stop shitposting and get me the rest of those helms!
Thread posts: 55
Thread images: 11


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