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Did this game's quality surprise you considering the development

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Did this game's quality surprise you considering the development hell?

What did you expect from this game Vs. what we got?
>>
>what I expected since the first E3 footage
Locked arena shit like Painkiller
>what we got
Locked arena shit like Painkiller
>>
>>386216517
>expected slow as fuck bland 6 hour corridor shooter campaign
>got fast boy big map best FPS in years
>>
>>386216641
Isn't that Titanfall 2 though?
>>
>>386216726
Both really.
>>
The E3 2015 gameplay presentations were god awful and made the game look slow and boring. I had no faith in Doom 2016 until some Nvidia fag uploaded his own footage one or two weeks before launch.
>>
Expected a 10/10 game. Got a 10/10 game.
>>
>>386216801
Supposedly it was the same gameplay they showed in Quakecon 2014, but they only showed it to the people physically on the event and told everyone else on the stream to fuck off.
>>
>>386216635
I fucking love Painkiller but yeah, the game really isn't as faithful to the old games as most people make it out to be.
>>
>>386216517
it was SHIT
stop fucking shilling it Todd
>>
>>386216517
>expected
A return to form of skillful movement, tight balance and pure gameplay
>got
steaming mess that disregards basic fps design princliples in favour of "epic" cutscene animations and gimmicks
>>
>>386217492
It's "Good". Not shit, not up to par with the originals but good in it's own right.

Do people forget that a spectrum of games exist?
>>
>>386217659
No, it WAS shit. AKA: Bad game. Unenjoyable. Zero replay value.
Waste.
Of.
Money
>>
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>Gun sounds are underwhelming as fuck
>no option for a helmet overlay
>cant do photo mode in campaign

aside from that, its amazing
>>
>>386217659
it's not good, it's not even as good as an average early 2000's clone of something else
>>
I just wish the multiplayer wasn't pay2win garbage. Guess there's always Quake Champions.
>>
>>386217765
>I just wish the multiplayer wasn't pay2win garbage. Guess there's always Quake Champions.
Why aren't you just playing Q3, Q4 or even QL?
>>
>>386216768
Alright, sold me on Doom anon, checking this out right the fuck now. I really like Respawn/old Infinity Ward, and if Doom did anything similar then I'm all on board.
>>
>>386217728
and aside from the shitty level design, call of duty tier multiplayer, ugly aesthetic and NO MODS

NO FUCKING MODS
>>
>>386217941
Don't buy it, it's a waste of money. Pirate it first.
>>
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>>386216517
>Did this game's quality surprise you considering the development hell?
Not because of that. Because of the shitty multiplayer beta they decided to debut the game with.
>>
>>386217724
A bad game in my eyes is completely broken (See: 90% of games on Steam), no gameplay (See: Any David Cage game), boring as all hell (See: RPGs that pretend they have a story never told before) or only exists to troll people. D44M gave me at least some nice guns, interesting enemy ai, some collectables to waste time on and Snapmap to kill quite a lot of time.
>>
>>386216517
>Did this game's quality

With quality you mean the first two to three enjoyable levels the rest of the game being a worse Painkiller?
>>
>>386217941
DO IT, it's the most fun I've had with an FPS game in a long time.
>>
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>first doom game without Adrians monster design

it shows
>>
>>386218054
I love how there is actually a story reason why Glory Kills exist.
>>
>>386216517
>Did this game's quality surprise you considering the development hell?
It didn't really have development hell.
Doom 2016 is a completely different game than the cancelled Doom 4. As in a new team and everything.
>>
If I am gonna be honest Doom has always been a trash franchise. The franchise is a fucking joke.
>>
>>386217897
>why aren't you playing QL
maybe he wants to play something other than CA
>>
>>386218140
>Foundry
>Argent Facility (Both versions)
>Titan's realm
>Lazzarus Labs
>I am VEGA
>Argent D'nur
>Not enjoyable
>>
>>386217897
Bethesda killed QL didn't they?
>>
>>386218212
>The franchise is a fucking joke

Other than being one of the most popular early FPS games, Doom does treat itself as a joke (With Doom 3 being the exception). I mean, the idea of the game came from a game of D&D for fuck sakes.
>>
>>386216726
titanfall 2 has decent multiplayer
>>
>>386217897
>Q3
I don't want to play the same 100 people endlessly
>Q4
Same reason
>QL
where the fuck have you been? it's dead jim. QC is the replacement for that.
>>
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>>386216517
>>
>>386218159
the guy that designed the monsters worked on pacific rim and it's really obvious
also it seems like they had to do a bunch of re-designs last minute, the styles aren't consistent across the board
>>386218235
the opener, foundry and argent facility are the only levels that are close to acceptable, the rest go straight in the trash
>>
>>386218096
>boring as all hell
check
Bad game
>>
>>386218430
At least you got him to reply.
>>
>>386218430
Sure, if you are an ADD kid. Besides, there is barely any down time due to the arena design (One aspect of the game I think could be improved) so there is always something going on.
>>
>>386218162

what was it again?
>>
>>386218235
All memes aside, I can see how people find this game enjoyable.
However I don't want to have any of this painkiller shit in my doom. Doom 1 and 2 were not about running into arena after arena after arena, which you can only leave after killing all the enemies.
Also, all those progression features like weapon upgrades, armour upgrades and the like have no place in a shooter boasting about its old school roots.
Glory kills and the scarcity of ammo are problems as well.
>>
>>386218231
>>386218239
>>386218330
My bad, haven't played QL in a while.

But really, is QC even worth playing? I was under the impression that it was pretty much just a modern normies FPS/Overwatch clone with Quake skins
>>
>>386218713
Killing demons allows Doomguy's armour to absorb their energy. So you could spin it that it requires proximity.
I don't think its stated to be the case ingame though.
>>
>>386218713
Seraphim gave him the ability to absorb demon blood furthering his longevity.
>>
>>386218096
I know what you mean but it really is on the lower side of average and that doesn't cut it for a Doom game, even 3 was better
>>
>>386218785
Not really. Unlike OW, teamwork and counters do not exist. Champions just... exist and are different play styles.
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>>386218550
I'm not baiting you fucking shilling nigger, so don't imply it.

D44M does not deserve the title it holds.
It is a slow-paced game.
It has bad level design.
It has bad multiplayer.
It has NO MODS.

All up, it is the antithesis of EVERYTHING that made Doom 1 good. Everything which made Doom 1 an enjoyable and engaging game is missing and the slider has been cranked right to the other side of the spectrum.
>>386218558
>>386218558
>Besides, there is barely any down time due to the arena design
Shooting enemies in shitty preset arenas is fucking boring. They took the worst parts of Doom 2's level design and made an entire game out of it.

What made Doom 1 good and fast-paced and exciting was being able to run through labyrinthine levels knocking out enemies and finding lots of pickups. Not standing in an enclosed arena (the fifth one in like ten minutes) as the game just dumps enemies on you because the developers couldn't be assed making something with any sort of complexity, or wanted to appeal to the most retarded casuals.

Stop defending this shit. It is not even an acceptable successor to the Doom games, it's a giant shit on their grave.
>>
>>386218873
In the grand span of all FPS games? Yeah. In the vacuum of post 2007 games? No way.
>>
>>386218897
>are different play styles.
but why? why inject gay modern elements like that for no benefit whatsoever?
>>
>>386218975
>post 2007 games
setting the bar pretty damn low there m8
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>>386218963
>im not baiting
(You)
>>
>>386218735
This. It doesn't deserve the title of a Doom game when it doesn't repeat anything that the Doom games were about, other than shooting demons in first person. And even THEN the shitty new artstyle makes the D44M demons look more like aliens than demons. (Imp is a good example).

And even on its own merits it's a mediocre FPS.
>>386219145
That's not an argument you dumb nigger. Get the fuck off the board shill, go shill on Reddit instead or something. They like to eat shit there.
>>
>>386218963
>Slow paced
If D44M is slow then I don't know what you call other FPS games that aren't Quake, UT, Douk, Shadow Warrior or Serious Sam
>It has bad level design
It has average level design with occasional spikes of both shit and quality. Stop exagerating
>It has bad multiplayer
Yes.
>It has NO MODS
Shit sucks, but it doesn't drag the game into "shit"

>Stop defending this shit
No. There are things that do piss me off about this game but overall it's an alright game that I personally think fits Doom better than Doom 3. It's exageration that I hate the most, crowning this game "the worst thing ever" when there are hundreds or thousands of games that are worse.
>>
>>386218963
>It is a slow-paced game.
I disagree with this, one of the things it got really really right is mobility.
>>
>>386218325
I was more or less just talking about the surfing/movement system. I am enjoying the frontier mode but yeah, multiplayer is serviceable
>>
>>386219007
Modern audiences choose to buy shit that influences the market to pander to that shit, go figure.

At least in terms of Champions it doesn't change a whole lot, maybe how game you are to get that power weapon but not much beyond that.
>>
>>386219007
I kinda miss skins just being that. Skins. Same speed. No "abilities" and just skins being fucking skins.
>>
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>>386219145
>That's not an argument you dumb nigger. Get the fuck off the board shill, go shill on Reddit instead or something. They like to eat shit there.
Now that was poor. Try again
>>
I find that the movement speed could use a bump.
Also, the fact not even the arcade mode got rid of the arenas bummed me out.
Its okay besides, but anyone who thought the FPS genre would be different after D44M is retarded.
>>
>>386219275
>mobility.
I wouldn't say it's slow paced but the movement is too "flat" like it doesn't have anything to it and there is no skill to the movement or positioning
>>
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>>386219251
>If D44M is slow
Yes, it is. And other FPS games hardly lock you into meme arenas so often that completely stop your momentum as well, either.
>It has average level design with occasional spikes of both shit and quality. Stop exagerating
No, it has BAD level design, and I am not exaggerating. Health/ammo placement is completely borked because you can tell that they sort of ignored it in favour of their supposedly optional """"""le glory kill XD"""""" shit, and they overused the """"le arena XD"""" meme a billion times, which just became repetitive and took me right out of the game.
>Yes (the game has bad multiplayer).
>Shit sucks (that the game doesn't have mods)
Okay. Let me get this straight.
So you play D44M's main campaign on Nightmare, right? A campaign that isn't even that great because of level design issues and a muddy, samey artstyle palette that's boring to look at.

You've completed the campaign. Now what do you do? You don't play the multiplayer because it's bad. You can't play mods because, unlike the classic Doom, there AREN'T ANY MODS.

So you've spent like $60 on a single playthrough of a mediocre singleplayer FPS campaign with a middling story and bad level design. Amazing.

That is SHIT. It is NOT worth the money I spent on it whatsoever.
>crowning this game "the worst thing ever" when there are hundreds or thousands of games that are worse
I apologise if I called it the worst thing ever, because that would be exaggeration.
However, calling it shit is not exaggeration. It is worthless recycled material that's been through a long process to come out as something you wouldn't want to pay for. That's shit, right there.
>>
>>386218785
QL is now ultracasualized and in order to play the non-casual version you have to pay a subscription fee, but nobody plays it anyway.

QC is just Quake with some abilities, what will kill the game is the monetization scheme which is quite possibly the worst I've seen in a game of its kind. They might change it from the closed alpha/beta/whatever but if they don't the game will be DOA
>>
>>386219516
>he doesn't even know how to reply to a post
>tells me to "try again"
You're so obvious, Mr. Shill. Back you go!
>>
>>386219843
>Yes, it is. And other FPS games hardly lock you into meme arenas so often that completely stop your momentum as well, either.
It's not though. In terms of level movement, maybe, but in strict play movement it is quite quick. Even more so with certain runes or the Berzerk and Speed orbs.

>No, it has BAD level design, and I am not exaggerating. Health/ammo placement is completely borked because you can tell that they sort of ignored it in favour of their supposedly optional """"""le glory kill XD"""""" shit, and they overused the """"le arena XD"""" meme a billion times, which just became repetitive and took me right out of the game.
I have played Nightmare without glory kills. Because of all the enemies having projectile weaponry or melee, you can sure as hell avoid enough to go through the level using the health packs already placed there. Glory kills are a crutch.

>The part about play time
I did Ultra Violence for my first run without collectables, Nightmare with collectables without glory kills and Ultra Nightmare which took about another 4 hours on a normal run because some arenas always fuck me over late game. Plus, I got some nice use out of Snapmap which can be entertaining to actually think out of the box (Like an RTS game mode) which makes it the best FPS level editor only being beaten by the Trials Series in terms of sheer control. Yes, I would prefer mods but Snapmap is not horrible.

I usually work on a forumla to see if a game is worth it if I enjoy the gameplay. 2*average hours to do a run based on reviews/other players * number of runs I plan to do. I got D44M for $40 so I got my money's worth.
>>
I just completed D44M last night for the first time and loved it. Climbing up the Argent Energy tower was a really fucking cool moment and I think that's the moment I fell in love with the game. That being said, I do have a few initial criticisms
>Environments don't change much aesthetically
The levels all look to similar to one another. I realize that was probably intentional, and Doom 1 did it, but this isn't 1993 and I'd appreciate some change in scenery. They did sorta change things up a little bit with Lazarus Labs, and seeing Mars froze over was really surprising and cool, but this one level is over so fast and you're inside most of that level anyway
>Disappointing final level
It's just three normal slaughter rooms, and then the Spider Demon. When I saw the final boss, all I could think was "wow, this is the final level?"
>Multiplayer weapons and customization being level locked is bullshit
I feel I don't need to go into detail on this, it's just not fun for a new player. I imagine someone is going to say something like "But the higher level weapons aren't even good". I don't know if that's true or not as I'm only level 10, but that's not my point. It's just not fun to me. I can't even change my color because I'm not X level? Fuck that.
>>
>>386220369
How did you go on finding all of the secrets?
>>
>>386217728
>Gun sounds are underwhelming as fuck
Except for the portable turret form of the gatling gun. Jesus christ that thing is music to my ears.
https://www.youtube.com/watch?v=RMPx2sR_gDI
>>
I excepted a slow, empty and clumsy mess. What I got was a 'cruh-razier' Doom 3 basically. Fun but way too railey.

Original Dooms just had downtime if you weren't immediately sure where to go. NuDoom is filled with nothing stretches then an onslaught of bad guys, every time.
>>
>>386219843
What bugs me is that the majority of /v/'s userbase is now full of contrarian faggots like this.
Also holy shit watch that edge.
>>
>>386216517
Yes it did, i turned off my brain and i went balls deep.

>when BFG Divsion plays.
>>
>>386216517
I thought it'd be fucking shite, especially because of all the review embargo shenanigans. It was fucking awesome.
>>
>>386220663
I didn't find all the secrets. By "complete" I meant "Beat the single player campaign". Although I did find a few of the retro levels on my own, and I think most of the hidden plushies too
>>
>>386221040
I'm not being contrarian. I'm criticizing the game because it was a bad game.
Using "contrarian" as an argument is fucking dumb. I'm not allowed to criticize AAA games because they are big budget major titles?
You don't belong on /v/ with an attitude like that, you belong on Reddit. So don't start waxing lyrical about the state of /v/, because you're the problem.
>>
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>>386221081
Forgot the pic
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>>386218963
Yeah, I, too, hate running around preset arenas, picking up ammunition, health and armor and shooting at the same guys over and over again.

Which is why I prefer single-player FPS campaigns like DOOM (2016)'s.
>>
>>386221176
>le reddit redirect

But I'm the cancer, right?
>>
>>386219251
>If D44M is slow then I don't know what you call other FPS games that aren't Quake, UT, Douk, Shadow Warrior or Serious Sam

Here's a better idea: if DOOM is so fast why don't you name one slower game besides every other fps that is slower?
>>
>>386221264
Yes, you absolutely are. You nailed that fact when you used "contrarian" as your entire argument.
>>
DOOM 2016 would of been the perfect game (at least in this era) if they didn't fuck up with the bots.
>>
>>386221201
https://www.youtube.com/watch?v=9XYZXqOiNoM
This and BFG Division are my favourite songs in the game.
>>
>>386221463
I specifically named those games becuase they are the fastest of the genre. Everything else is slower with some exceptions I missed. In the grand scheme of every FPS ever, D44M is on the fase end.
>>
>>386221508
Would have, not would of. Never say "would of".
>>
>>386221658
Thank you. On an unrelated note, where are you on the spectrum?
>>
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FUN
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>>386221734
>Correcting someone for bad grammar is autism
Anon you don't have to be a dick, you could just accept that you were wrong and move on.
>>
>>386221589
Relative to every other fps ever, sure, DOOM is fast.
Relative to a pace that would be fun, DOOM is just a bit too slow.
Relative to the original, DOOM is like cruising at 50 with stop signs after every block while Doom is like riding a rocket booster while holding a map upside down.
>>
>>386216517
It's a game which only accomplishes its goals and feelings on a basic level. On this basic level, shooting around demons which frantically move around while frantically move around themselves can be entertaining. You will wreck shit and feel like a badass. The problem is that there isn't too much to master, so once you do reach the skill ceiling it all starts feeling cheap.

It's main touted selling point is how it lets you play aggressively. Playing aggressively is a display of having mastered the game to such a degree that you can bring the fight to the game and make it your bitch. But id wanted EVERYONE to be able to feel like they are a master of the game, but you can't do that without bringing down the skill ceiling to laughable levels.

id then accomplished this by setting in place several safety nets. For example, killing enemies while on low health yourself will spawn health drops--you don't even have to Glory Kill. If you keep killing you can keep going, but the element of health management barely exists, if you play like you usually do the game will take care of your health for you. The Chainsaw will refill a huge portion of your ammo stock when used on an enemy, effectively making ammo management a non-issue considering the amount of chainsaw fuel canisters available and the omnipresence of ammo containers which fully refill your ammo inbetween arena encounters. The BFG is nothing but a smartbomb for scrubs to be able to deal with later encounters, it doesn't have any other gameplay purpose other than being a crutch.
>>
>>386216517
I had fun with it up until the in game achievements to unlock upgrade points started to become more and more ridiculous. At a certain point it just became a massive chore just to stay up to date on that stuff.

>What I expected
Game I could just lay black and kill shit like the previous games.
>What I got
Stupid Achievement Hunter: The Game.

I fucking hate achievements.
>>
>>386218307
millennial, whether or not they explicitly say so, most vidya devs who grew up in the 70s (and then produced video games in the 80s and 90s) were inspired by D&D and the campaigns they played in. the reason why video games call their story modes "campaigns" is because that's what a story arc was called in D&D
>>
>>386222052
Oh, and the fact that ammo was completely trivialized by ammo pinata enemies. WTF man? Half the fun was scouring levels to find hidden places where you could find much needed ammo caches.
>>
>>386221981
I won't say that D44M matches to the pacing of Doom, that would be lying. I will say that it's a pace I am comfortable with because of my low low expectations before the release of the game.

I guess at this point we are arguing over subjective things and agree over a few objective things.
>>
>>386222097
I just said D&D because that was the first thing that popped in my head about Doom trivia, but they were also inspired by metal album covers and 80's action movies like Evil Dead 2 and Army of Darkness. There was always going to be an element of self aware cheese to it and I love it for it.
>>
>>386222051
It's not so much rewarding aggression as it is letting players get away with playing recklessly and carelessly, which in turn enables that aggression--not as an extension of your own skill, but because the game lets you get away with doing dumb shit, and doesn't punish carelessly wasting ammo. It accomplishes encouraging the player to get close to the enemy, but even without the safetynets, good players would get close to enemies because that's usually the most effective way of killing them with the weapons you're given and how the arenas are structured, on top of looking cooler. All id did with the Glory Kill shit was blur the line between shit and good players.

Know how scrubs shit on Vanquish for being a generic cover shooter while people who got good make it look like absolute cuhrazyness? Imagine what the scrubs would say if Vanquish did some shit like healing you everytime you killed an enemy with a melee attack, only then would scrubs get to experience the cuhrazyness once there's a crutch in place which doesn't make them die all the time, instead of setting a clear boundary between good and kusoplayers.

Perhaps the Arcade Mode was supposed to be a solution to this by differentiating average players from good players through scoring, but the scoring system in Doom's arcade mode is so laughably broken and encourages a playstyle antithetical to the rest of the game.

The most positive thing anybody can say about nuDoom is that it's fun, because nuDoom was only designed to function around that level of having mindless fun. But to call it good is a serious stretch.
>>
Don't why people are crying so much. I enjoyed the old Dooms when they came out and in enjoying this one. Yeah, it's a little different. But like the old ones, it's fast, it's fun and it doesn't take itself seriously. Unlike you fucking faggots.
>>
>>386222482
It's one autist. Ignore him.
>>
>>386222482
>Don't why people are crying so much. I enjoyed the old Dooms when they came out and in enjoying this one. Yeah, it's a little different. But like the old ones, it's fast, it's fun and it doesn't take itself seriously. Unlike you fucking faggots.
there's not much of a discussion to be had here if all posts were to center around the idea of IT'S FUN
we get that it's fun, it's just that there's not much to talk about you thinking it's fun
>>
>>386216517

development hell didn't do shit to my expectation because i didnt know about no development hell.

but i thought it was gonna be absolute trash because its bethesda, and they put out a piss-stained, ugly, slow fucking "cinematic" trailer.

so yeah it was neat to get a really fun little FPS experience out of it.
>>
>>386222673
Before you Toddpost, you are aware that Bethesda Softworks and BGS are two seperate entities, right?
>>
>>386220369
>Climbing up the Argent Energy tower was a really fucking cool moment and I think that's the moment I fell in love with the game
Every fucking time the game does something outside the box like a platforming section, it never throws a real challenge at you. You climb the tower and you get what? A handful of Imps easily killable from a safe distance? How much cooler would the platforming sections be in this game if you had to fight an onslaught of enemies to do so?
>>
>>386222175
I see. I went into DOOM with higher expectations because I had heard about how it saved the FPS genre. I'm sure if I played it on release my opinion would be higher, it's just that it feels quite similar to the new wolfenstein in a way I can't quite justify.
The rip and tear memers got me and I just really want a Serious Sam 4 already.
>>
>>386222938
Fair enough, people did overhype some aspects of the game. It was just I followed it from when it was the alpha version (Which is memed as "Call of Doom" for a reason) and finalyl playing D44M made me happy that it wasn't a total fuck up. I can see some huge glaring flaws but I am just happy in the fact we got this version and not the versions that could've been much worse because the development was hell.
>>
I expected a good game but inferior to the originals, that's exactly what we got.
>>
>>386216517
It did. After the initial gameplays I thought it will be a qte garbage and /v/ told me that it's shit but after playing it I felt fucking great.

>>386216726
Did you even play the game?
>>
>>386221535
The best way to play doom is ultra or nightmare nuff said
>>
>>386221981
>Doom is like riding a rocket booster while holding a map upside down
Except for when you have to stop to think about where do you have to go next
>>
>>386222938
>SS4
How the fuck is there still not even a teaser trailer.
>>
>>386223752
The direction may not be correct but that rocket booster sure as hell doesn't have any brakes.
>>
>>386222898

no? they are a publisher (BS) with their own development studio (BGS), right?

i mean regardless, i saw that label and the shitty reveal trailer and just felt they were gonna ruin the IP. if you don't think a publisher swings their dicks around to fuck with a game, even not as the ones developing it directly, i dont know what to tell you.
>>
>>386216517
It's prob the best modern singleplayer shooter.

I wish they would have removed upgrade points from collectibles and had an option to completely remove story cutscenes/waiting sections. It feels better loading up old doom with brutal doom mod and just getting straight into the action. It's a minor issue for the most part but I hate how slowed down the gameplay is. Also I don't like finishers. I'd rather lifesteal of some sort to not have to slow down the action instead of having to punch people in the dick everytime I'm close to finishin' em
>>
>>386216517
I was very skeptical of all pre-release footage. Then open beta hit and it was fucking terrible. Then the game came out, got some positive reviews, but I didn't believe any of them. Then free demo came out, I decided to give it a go, beaten it on nightmare and instabought full game. Then I 100% it on nightmare because it's fucking great. Gameplay is fast and unforgiving, movement is very smooth, location design is 10/10 and I personally loved the music and sound design overall.
I think people who whine about closed arenas and "forced" glory kills are just nitpicking idiots
>>
>>386223890
Bethesda as a publisher isn't terrible. The worst thing they have done is the New Vegas strict time contraints and sitting on the Prey IP. Other than that, they are pretty clean when it comes to how they interact with their developers.
>>
>>386216517
Yes, absolutely. Pre-release, I had all but dismissed the game. The previews seemed to show little more than the glory kill system and multiplayer. Well after release, after watching some gameplay videos, I was convinced to buy it. I was hooked immediately. It was no nonsense and fast paced action from start to finish. There was a plot, but it was superfluous. There were cutscenes, but they were few, short, and easily ignorable. The weapons felt great, the soundtrack was phenomenal, and it was fun from start to finish. I expected committee designed garbage that would somehow be worse than Doom 3, and I got a fantastic gem instead.
>>
>>386223975
Arcade mode anon, arcade mode.
>>
>>386216517
>levels that were designed like multiplayer arenas.
>generic garbage like gore nests and those floating challenge stones
>armor/health/ammunition upgrades
>shit enemy designs
>objectives marker
>plot in a Doom game
>glory kills
it deserved the mediocre 7/10 that it got.
>>
nuDoom actually has the best boss fights as far as more traditional first-person shooters are confirmed. The best would be the Metroid Prime series of course, but that's why I said traditional at first. Like seriously, how many first-person shooters can you name with actually good boss fights?

nuDoom figured out it was as simple as copying Ys, something Western developers couldn't figure out for decades. That's not to say the bosses are good compared to other games with good boss fights (partially because nuDoom's bosses are too lenient with ammo/health and largely revolve around spamming Gauss/Rocket Launcher instead of challenging you with the game's established mechanics). Like holy shit, a boss which fires projectiles and telegraphed attacks at you, that's not something hard to figure out. Like holy fucking shit, it actually challenges your mobility beyond fucking circlestrafing (outside of the first phase of the Cyberdemon phase for meme reasons) and climbing on shit. Why wasn't more of the game like that?

I'm doubly fucking mad that there's only three fucking boss fights, and all of them relegated to the second half of the fucking game. Yet for all the shit people are willing to excuse nuDoom for for 'being a step in the right direction', nobody ever mentions the boss fights. It'd be even more unfortunate if id themselves didn't realize what a pile of gold they were sitting on.
>>
>>386217607
>cutscene animations
How to out yourself as never having played it.
>>
The level design was actually way better than I expected it to be.
Sure, you have your kill-rooms after kill-rooms but some of the areas also gave you quite a lot of freedom in how you could reach your goal.

Some things that annoyed the shit out of me were the somewhat slow movement to the point that the Haste power-up felt like the proper game speed, the fact that all those zombies were nothing more than glory-kill fodder (worst moment was when you got the BFG and had to clear out an entire room with it - it didn't really make it feel powerful since none of them posed any threat), that despite the heavy emphasis on "fuck story" you couldn't skip the in-game cutscenes and that the retro levels, while a fun addition in concept, were botched by the new enemy and weapon designs. A tight room full of pinkies may be fun in the original but doesn't fucking work when they're all immune against damage from the front.
>>
>>386224229
Not immune, but have a whole lot of resistance to.

>>386224159
The concept of second phase Hell guards was really fucking fun. It may have been done in other games but rarely has it happened in an FPS.
>>
>>386224054
>shitting on the Prey IP
But how? By taking it away from the original devs, scrapping everything they've done because it looked like boring one-gimmick shit and giving the name to Arkane who made a fucking GOTY with it?
Or do you mean lack of marketing and shilling?
>>
>>386218358
lol so damn true.
>>
>>386223879
> still working on Fusion first to ensure proper compability for all the games
> they're co-producing SCUM
> they don't want to create an ELEX/Darksiders 3 scenario where they hastly shit out some trailer months or even years before release that in the end looks like garbage, disappoints people and consists of shit that probably won't even be in the final game like it happened with BFE
>>
>>386222907
I just said it was a cool moment, I didn't say it was perfect. I think it would be cool if they had some cacodemons ot revenants flying around there, but scaling such a huge tower in it's own was pretty cool in itself. But you are right, the platforming isn't very difficult and they never really implement it into combat.
>>
>>386216517
>What did you expect from this game Vs. what we got?

I Expected it to be like old school Doom as everyone said it was.


Instead I got a slow paced piece of shit with overly cluttered, claustrophobic levels, incredibly unnecessary lore bullshit, unskippable cutscenes, a shitty upgrade system, terrible music that's further ruined by the stupid fucking glory kills making it quiet, and for some reason the graphics make my eyes hurt after playing more than five minutes.

The glory kills ruin the game more than almost anything else, they're repetitive, fuck up the pacing, and aren't that fun in the first place, they should've been something that only occasionally happens, not the primary method for defeating enemies.
>j-just don't use them then!
There's not enough fucking ammo to not use them.


It's more fun playing the original Wolfenstein and Dooms than playing this game made more than twenty years later, that's pretty pathetic.
>>
>>386224354
Not shitting, sitting. Sitting on IPs is always a no go with me. I enjoyed Prey 2016 but I always hate developers not doing shit with IPs
>>
>>386219843
>can't offer criticism without spewing meaningless le memes
>>
>>386224471
You can safgely ignore anyone who does > """"""le glory kill XD""""""
>>
>>386224054
>shitting on the Prey IP

But the game turned out to easily be one of the best of 2017.
>>
>>386216635
This is my main problem with the game. The gameplay itself is pretty fun but the monotonous repetition of
>walk through linear passage
>enter obvious arena
>entrences are closed
>literally "enemies inbound" announcement
>monsters start spawning in waves
>arena opens after last monster is killed
>repeat
for literally the whole game got old pretty fast.
>>
>>386224573
Read again. SITTING on the IP.
>>386224446
>>
>>386224446
Oh damn, I'm so used to the expression I didn't bother to read it. Sorry
Yeah I agree with that, although I'm not sure original Prey deserved any sequel/remake being mediocre and forgettable shooter that it was.
>>
>>386222482
>it's fun
Except it's not.

>and it doesn't take itself seriously
It locks you in a room for five fucking minutes with your gun put down so you can stare at some boring robot reading exposition to you, multiple times. It takes itself far too seriously.
One fucking joke of doomguy punching a screen at the beginning doesn't change how the rest of the game actually is.
>>
>>386224632
Whoops. Sorry about that.
I guess I've spent so much time on /v/ that anywhere the word "Bethesda" is mentioned I assume it's a shitpost.
>>
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>>386224054
They've done a lot worse. Bethesda is pretty awful. They also literally cheated Obsidian out of money with New Vegas intentionally.
>>
>>386216517

>What did you expect from this game Vs. what we got?

I expected worse, so I was surprised it wasn't bad. Now is it a "retro" shooter? Fuck no. Go play DOOM, Duke Nukem 3D, Shadow Warrior, Quake 1, Quake 2, Unreal ect and tell me this is even close. It's a locked arena shooter like fpbp said.
>>
>>386224815
>multiple times

Twice off the top of my head, 1st when he is explaining argent energy the other being the infamous office scene which everyone agrees is shit. In terms of significant "cutscenes" there are only 4. The 2 Samuel cutscenes, the first time you meet olivia face to face and the final one.

Also reading the data collectables actually gives an insight on how silly the story is. For example, Spectres only exist because they injected Cacodemon eye fluid into a Pinky which then escaped because the handler thought the cage was empty and mauled the handler.
>>
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>>386224973
You're a fucking idiot. The contract stated that Obsidian needed an 85 on metacritic by a set date. They got 84. As shitty luck as it is, you're delusional if you think Bethesda personally paid off each reviewer to equal a percentage away from the contract deadline.
>>
>>386224973
I comepletely forgot about that.

I also did mention the New Vegas situation. Still, out of the big publishers they are the cleanest. Still have shit stains everywhere but at least they aren't a pile of shit like some.
>>
>>386225089
They got an 84 because the game was bugged as fuck on release.
Take a fucking guess as to who was in charge of QA on the game.
>>
there's a lot of room for improvement, the game itself is nowhere near the quality of the original doom 1+2

but the fact that they got close gives the sequel a chance

hopefully it becomes a real doom game, and doesn't slip closer to the current standards of slow military simulation dogshit
>>
>>386225160
They learnt their lesson. Look up what Doom 4 was going to be before Carmack left.
>>
>>386225123
>I BET TODD DID THIS

okay, josh
go get triggered by a harem anime
>>
>>386224105
Arcade mode is a fucking joke alongside with a joke of a scoring system. It's centered around a multiplier which fills up when you hit something, and when you pick up shit. It doesn't fill up when you kill things, but when you hit things. Try to realize the consequences of that in nuDoom.

Look up any WR Arcade Mode video and you'll see. In order to build up their multiplier, will repeatedly shoot enemies, but then back off while they're staggered and glowing for a Glory Kill. But once an enemy leaves his stagger state, he regains a large portion of his HP. And this process repeats itself until the player has reached the maximum multiplier using just the first batch of enemies. Doesn't that sound broken to you? Had Arcade Mode challenged you on time then you'd had to consider whether you want to farm your multiplier, but there's no time bonuses in Arcade Mode or whatsoever, and nothing to encourage you to go fast.

It's kind of a problem to have a chain scoring system such as Dodonpachi in a game with levels not built around chaining at all. And so to prevent your multiplier from dropping prematurely, id decided that any items should also refill your multiplier as well on pick-up, which screams BAND-AID GAME DESIGN. But if you consider that you can refill your multiplier gauge by just hitting anything and picking up anything (you can shoot the front of a Pinky and deal no damage but still keep your multiplier at a maximum), it's practically impossible to have your multiplier chain drop to really low levels.

However, getting hit reduces your multiplier, as it should. The thing is that something like an Imp fireball will only reduce your multiplier gauge by a FOURTH, so you'd have to tank four fireballs and not do anything for your multiplier to actually drop. Compared to any scoring system in the world worth its salt, THIS IS INCREDIBLY LENIENT.
>>
>>386225272

Basically, a player who gets regularly hit by a fireball every now and then and has the same score as a player who never got hit is as far as the game is concerned, equal to the latter. So if you take all of this into account, keeping up your multiplier is child fucking play. Even after long stretches before you finally encounter an enemy again, you can easily farm your multiplier back to maximum again. It's fucking ridiculous, and makes the main multiplier entirely irrelevant.

So that only leaves medal chaining for the scoring method which only matters. Basically you have to kill demons in abstract ways (Glory kill a demon, kill a demon with a charged shotgun burst or full RL lock-on, headshot a demon, kill a demon while stunned by a Plasma Bomb, kill multiple demons at once, and so on). But what this means is that your usual method of play revolves around stunning enemies with the Plasma bomb and then firing at them with a lock-on burst of the Rocket Launcher over and over, since that nets you two medals for each kill. And because your medal chain isn't kept up infinitely, it requires you to keep moving around to keep it up before the chain ends and the medal bonus is cashed in. Yet compared to the main multiplier the medal scoring bonus is absolutely minimal despite its importance, which may not be made clear to players. Then there's also the fact that having to stun everything and kill shit with a lock-on burst (which is its own medal for some reason) is a ridiculously restrictive way to play. Let alone power-ups trivializing a lot of the challenge.

This system would have been better off if hitting enemies only PAUSED the multiplier and prevented it emptying, if letting the multiplier run out reverted it back to 1x instead of one tier beneath it, if getting hit would reduce your multiplier by one tier entirely, if enemies couldn't recover their health after a stagger, in and infinite ammo runes weren't usable in Arcade mode.
>>
>>386225089

>A Toddler In Action

Obsidian had to rush it out by a specific time frame with Q/A completely up to Bethesda. Bethesda Softworks is notorious for their horrid Q/A and it's why they shit out so much buggy ass garbage whenever they release something.
>>
>>386225272
>>386225331
I get that and agree, I was just addressing the complaint about having tedious cutscene areas like Hayden's office.
>>
>>386225390
Well at least you're not being yet another obsidrone trying to shit up a thread that even remotely mentions Bethesda in a positive light
>>
>>386225390
>pic

Jesus Christ the pip-boy light looks so fucking bad, it doesn't even light characters and the environment the same way.

Why couldn't they just put a flashlight in the game?
>>
>>386225018
>Twice off the top of my head
Try this:

>Argent Explanation scene
>Olivia introduction
>office scene
>shutting down VEGA
>finding Olivia's lab in the Lazarus Labs

they basically barely spent any time on the story and only realized on the last minute what a bad idea it is to have the player stand around doing fucking nothing in a game like nuDoom, but could only change the story sections of the first few levels
what's even more worrying is that they seriously thought the original intended Olivia tutorial sequence was a good idea the first time around

You could tell they wanted to make a silly self-aware story very late into development, but because of incompetence they ended up making something which took itself more seriously than it should have
>>
>>386225632

Mind you I had some of the settings set to low since I had a 460gtx at the time. Haven't tried it yet with a 1060gtx but it's been over a year and I have no willpower to play that game again.
>>
>>386220072
>QL is now ultracasualized and in order to play the non-casual version you have to pay a subscription fee

There are no subs of any kind in QL since at least 2015.
>>
>Played through first big level.
>very fun
>try to play again a few days later
>can't play single player because no update
>can't update because less than 30GB left on PS4.
>stop playing because of bullshit DRM
>delete game for more space for games that don't do this DRM bullshit
>>
>>386226503
>console owners
lel
>>
>>386216517
i had no hope for d44m.
>>
>>386226596
Why can't I play single player without an update? That's the dumbest thing I've seen.
>>
>>386225825
Which Olivia introduction? There are a few of them. The one in the very first level is crap, agreed. The one in the 2nd level shouldn't count and I already counted the first face to face encounter. I forgot about shutting down VEGA but Olivia's office shouldn't count since demons spawn in rather quickly after Hayden mumbles to himself.
>>
>>386226728
I think most PS4 games do that, I've tried popping games in to play them after deleting them for space and couldn't load saves from after the first few hours.
>>
It surprised me that even after 25 years of detailed documentation on what made DooM great, Bethesda still managed to fuck it all up, and then proceed to plain out lie about their game + put up one of the most aggressive marketing campaigns I've ever seen online.

Console limitations and cancers, ups its ass.
>>
>>386227369
Usually they only lock you out of games for multiplayer if you don't update.
This is the first and only time as a console babby that I've ever seen them lock you out of single player if you don't update.
>>
>>386227434
This time, Bethesda did nothing excpet make a horrid ad campaign that made the game look worse. Like fuck, showing off the arenas but slower and using the multiplayer as the beta? What shit load of fuck. This time it was Id. The dilema I face though is the fact the OG Doom 4, you know, the one that looks like Call of Duty? Yeah, that was Carmack's idea.
>>
>>386227434
>Bethesda
So the people who complain about the game don't even know who made it
>>
I expected murder and violence. I got just that. I loved it.
>>
>>386227578
>Bethesda did nothing excpet make a horrid ad campaign that made the game look worse
I just can't believe how everyone got so stuck on that MP shit, but totally remained oblivious about all the bullshit statements and huge red flags about the SP, many weeks before the release. And by that I mean the numerous interview and developer sneakpeek videos where they showed and praised shit like yet another set of upgrade-systems and "gentle guiding of the player".

The Zenimax's real-deal personal assault on 4chan last year is also almost forgotten by general population, to the point that I've even seen kids "justify" it with "lol the game was not out! you had no RIGHT to show that!!"

>>386227758
>publisher has no effect on the game!
gullible fucks, all of you.
>>
>>386227847
As for the "gentle guiding of the player" comment, there is nothing wrong with subtle hints on where to go which is what happens when you play with the objective marker option set to off. You can customise the HuD to how you want it, for the most part.
>>
>>386227847
>"gentle guiding of the player"
>bad
/v/ once again shows they have no idea how a game is made or works.
>>
>>386228056
Well I mean, Doom 1 did have level layouts that basically point you in the right direction when it came to finding key cards or secrets.

Doom 2 was a shitshow in that regard.
>>
>>386228149
>Doom 2 was a shitshow in that regard.
HUGE ARROWS
>>
>>386217765
All DLC for DOOM is now free to everyone.
>>
>tfw /v/ is always wrong
>tfw enjoyed d44m
>tfw also enjoyed the originals including 64 and even 3
>tfw just have a lot of fucking fun with this series and a couple bitter angsty angry neckbeards cannot take this away from me while they flail about in their feces encrusted chairs
>>
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>>386216517
I thought it was going to be trash but was pleasantly surprised.
I just wish the health and armour system wasn't retarded, item drops didn't scale, monsters had attack patterns and there was no stupid upgrade bullshit.
>>
>>386216635
I liked how it was done in the early levels, but yeah it needed more roaming monsters
>>
>>386218159
Adrian didn't really work on Doom 3 I'm fairly certain, considering he was against the idea of making more doom games and was threatened to be fired by Carmack if he didn't let them make it.
The monster design for Doom 3 was done by the same guy as Halo 4
>>
>>386218713
His armour is enchanted to heal him using demon blood
>>
Competent, but very bland and boring
Awful level design
The weapon you use doesn't matter
Didn't like it that much, it was okay
>>
>>386216517
If it hadn't Doom title, people would've forgotten it already. It's that mediocre.
>>
>>386216517
I expected another doom3, which I hate, I got actual DOOM.
>>
>>386220072
>QL is now ultracasualized and in order to play the non-casual version you have to pay a subscription fee, but nobody plays it anyway.
You're one version behind on id's stupidity. QL is now a buy-to-play game now, just like Quake 3, which brings into question why it even exists.

>>386217659
>Do people forget that a spectrum of games exist?
I don't, this is where I place games like Quake 2, F.E.A.R., Half-Life, etc.

I consider D44M to rightfully belong on the lower end of the spectrum, not just by contrast with Doom, but on its own "merits"
>>
>>386218558
Combat in D44M is completely mindless, which makes it boring. Positioning doesn't matter, enemy prioritization doesn't matter, health/ammo management doesn't matter, skatepark navigation is completely trivial.

This was on Ultra-Violence, but from playing the first level on Nightmare, it is not significantly different, just a larger exercise in tedium since the skateparks significantly overstay their welcome.
>>
>>386230716
This
It's brainless and for that it's boring
>>
I don't think the direction of the level design itself is the main reason why the game is such wasted potential. It has the original Doom levels hidden as secret, but with the nuDoom enemies and gameplay they still suck.

nuDoom's level design is inherently inferior to Doom's because nuDoom doesn't much to spice things up at all. Every single fucking arena encounter is the same: an elaborate playground with multiple vertical levels as enemies spawn in every direction. The playgrounds themselves can vary in quality and how they let you move around, but it never really changes the flow of combat itself like Doom did. The challenge in nuDoom comes from the moment-to-moment combat with enemies, while the challenge in Doom comes from the very level and enemy placement itself. Doom pulled every trick in the book to spice things up, through monster closets, elevators, damaging floors, and so on. Then you have more gimmicky levels like Barrels O' Fun, Tricks and Traps, and Downtown which put the usual pacing and combat loop of the game on its head. Power-ups in Doom were found through exploration and could be utilized or saved for other rooms in creative rooms, whereas in nuDoom they're presented in clear sight and trivialize large part of the fights. nuDoom introduces portals later on, but they just make things easier by giving you an escape route.

What nuDoom could have done is this case is add more environmental hazards to the mix and make the levels more dynamic in terms of moving platforms and such. nuDoom could have capitalized more on its mobility by integrating platforming in the arena fights, as moving around as is is pretty fucking easy.
>>
>>386231337
>>386231337
The enemy roster in Doom encouraged target prioritization because some enemies could be a persistent pain in the ass if you didn't deal with them immediately, who could also have different roles in different situations, whereas nuDoom often gives you so much space to move around that even the area denial acid of the Cyber-Mancubus can be moved around like it's no big deal.

Even though you could move really fast in Doom, your movement was always restricted by the level and the mass amount of enemies blocking your path. In nuDoom your movement is almost never restricted, you always have somewhere to move to or climb on. Not counting the Possessed, there's only a handful of enemies going after you at once, who don't really try to seal your movements. Had the levels made it more challenging to move around and had the enemies tried to make it harder for you to move around through either sheer numbers, the AI being more capable of predicting your movements, or redesigned enemies focusing more on area denial and movement restriction, then circlestrafing wouldn't be the ultimate winning strategy. Imps can sometimes lead their shots, but not nearly enough to make a permanent difference in how you think about your movement.

Try comparing Descent 1 and 2 to Descent 3. Descent 1 and 2 combat took place in incredibly tight tunnels which had you make full use of whatever little space you had to dodge projectiles as the enemy tried to do the same, but in 3 all the levels were wide-open and combat mostly came down to circlestrafing.

It's quite obvious that id didn't go nuts on the enemy count or movement restriction to make the game more playable for casuals and consolefags, so the game just ends up feeling neutered and wasted potential. Had the levels been more varied in terms of the challenge provided, and had the moment-to-moment combat focused more on restricting your movement, then we might have had a better game.
>>
>>386221176
>You don't belong on /v/ with an attitude like that
On the contrary dude, that's exactly where he belongs. You have far too high of an opinion of this place.

>>386225089
They changed the terms of the contract dumbass, that fact came straight from an Obsidian employee and I honestly thought that was common knowledge around here.
>>
>The most enjoyable aspect is killing shit
>Game locks you in a room and makes you kill shit
>WAH THIS SUCKS
Never change, /v/.
>>
>>386216726
titanfall 2 was only good to xbone fanz
>>
which one is your favorite nu-\Vee\ nu-doom contrarian meme?
mine is "every single map in the original doom was a slaughter map"
>>
The movement is SO FUCKING SHIT worst id game ever (unless you count TNO)
whoever is left at id have no fucking clue what they are doing.
>>386231803
descent 3 is still good m8 the comparison is kinda dumb unless you're comparing the original descent games too doom but that's obvious
>>
>>386232241
The problem with it is that each room you're locked in plays out the same way like every other room out there, the only thing which really matters is the enemy types used, but around the halfway point you have already seen most enemies. It gets stale.
>>
>>386232398
my favourite is when redditors like yourself try to justify the garbage game design and neutered mechanics
>>
If you think DOOM4 is a bad game, you have not played a bad game. It actually astounds me that anybody could believe this game is somehow at the bottom of the barrel. Go fucking play Rogue Warrior, go play Duke Nukem Forever, go play 007 Legends. THOSE are bad games.
>>
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Dumping DOOM comic.
>>
>>386230329
>QL is now a buy-to-play game now, just like Quake 3, which brings into question why it even exists.
The rocket launcher does slightly less damage in QL.
>>
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>>386232682
>>
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>>386232731
>>
>>386232563
It's a quality game but the actual game part is fucking garbage and i've played more than my fair share of garbage and DOS shovelware Doom knockoffs
also Duke forever is better than Doom 2016, people shit on it pretty hard but in reality it's just average
>>
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>>386232802
>>
>>386232682
>>386232731
>>386232802
Haven't you heard anon? /v/ hates this comic now because DOOM4 used it for its themes.
>>386232837
>also Duke forever is better than Doom 2016
Jesus Christ kill yourself, I didn't think it was possible to have tastes this shit.
>>
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>>386232863
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>>386232938

>>386232893
Like it or not, DOOM will not be stopped.
>>
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>>386232837
>Duke forever is better than Doom 2016
>>
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>>386232837
>also Duke forever is better than Doom 2016
>>
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>>386233001
>>
>>386232893
>>386233009
>>386233028
You'll understand one day lads
>>
>>386232837
>Duke forever
>better than Doom 2016
man, this place got crazy drunk with contrarianism cool-aid
>>
>>386233074
The only notable thing in Did Not Finish was the marker mini-game.
>>
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>>386233060
>>
>>386232370
single player campaign is some of the best in years.
>>386223538
yeah, I'm just partial to knee slide, wallrunning, air strafing. Speed.
>>
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>>386233123
>>
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>>386233185
>>
>>386232398
Mine is easily "you can ignore glory kills which makes them fine" even though 1) it doesn't 2) you can't since it affects damage and things like shotgun one-shot kill range on trash mobs
>>
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>>386233243
>>
>>386233250
Glory Kills become literally useless on anything higher than Normal. Go watch speed runs on Nightmare and see how nobody uses them besides the odd final enemy because they'll fucking die if they do it.
>>
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>>386233250
>he didn't play in nightmare difficulty
>>
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>>386233291
>>
>>386233009
>>386233028
>>386233091
feel free to screencap that and re-post it on reddit :)
>>
I thought it looked fun prior to release but I was skeptical. Turns out it was in fact fun.
>>
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>>386233353
Has anyone here not read this comic?

Feels like these dumps usually get a few replies of surprised reactions.

Huh. Maybe I'm wasting my time.
>>
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>>386233392

Either way, it's only a few more pages. I'll finish up.
>>
>>386216517
>Did this game's quality surprise you considering the development hell?
No, because it turned out to be shit.
>Doom
>locked arenas with 8 enemies max: the game
>shitty ost made for numale cucks
>le epic memes
>shitty art design
>leveling up LMAO inb4 some cockfan comes up with b-b-but backpacks in the original
>>
>>386233463
Spoken like a true hobo jerking it on the bus
>>
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>>386233463
>>
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>>386233392
>Has anyone here not read this comic?
I think everyone has read them by now, but I'm still continually amazed something like this was ever made. The dialogue is a timeless work of art.
>>
>>386233392
No, haven't read it in ages. I forgot the part where he takes five to talk about pollution and the environment.
>>
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>>386233521

>>386233542
Truly it transcends time and space.
>>
>>386233315
>>386233347
>nightmare balancing makes glory kills redundant and opens you up to free hits if you use them as it takes control from the player
10 out of fucking 10, only a mega-contrarian shitposter could disagree this isn't the most perfect gameplay mechanic/loop/gimmick ever conceived!
>>
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>>386233592
Well, that's it everyone.

May DOOM live forever, and may it be forever awesome, in whatever form it takes.

Amen.
>>
>>386233614
>I have no concept of hyperbole

Which is funny because you are the only one going off the deep end with it, the other two guys where fine
>>
>>386223890
Bethesda is unironically great as a publisher:
>Wolfenstein TNO
>Dishonored 1 and 2
>D44M
>New Vegas

You can debate the quality of their in house games all you want, but their record as a publisher is undeniably solid.
>>
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The D44M multiplayer is actually pretty fun
>tfw no gamemode where there is more than 1 demon at a time
>>
>>386233347
Do the zombies have a pathetic one-shot kill distance with the shotgun because the designers decided to give them a significant distance range at which they become ~glory kill ready~, yes or no?

>>386233315
Yeah thanks I figured out glory kills are worthless on Nightmare when I played the demo in 2016 (and I was called a shitter for saying that back then, lol). This is irrelevant to my point (glory kills still have an impact on the overarching game design), and that's just another way glory kills are a shitty mechanic.

Also they're completely viable and part of the brainless combat loop on UV.
>>
>>386233485
Wow, nice collection of buzzwords there, friend. You got a single original thought in that shitbucket you call a skull?
>>
>>386233882
Possesion actually. It's Prowlers VS humans. You slowly possess other humans till last man standing gets near god mode buffs and you all hunt him down together as a pack. It's intense.
>>
>>386234213
Fair enough, but with the matchmaking system you literally never get it.
>>
>>386234293
I wish they'd remove the play list shit and just let people picks the modes they want to fucking play.

Team Death Match
Soul Harvest
Possession

These are literally the only ones I ever play but two of them are locked behind RNG playlist shit.
>>
>>386216517
Better shooter the the majority of today's entries...yet awful Doom game!
>>
>target prioritization is barely a thing because nothing can immediately kill you if you keep moving
>chainsaw makes ammo management a joke
>BFG is a crutch and is only worth using if you're a speedrunner or if you suck
>glory kills are more suicidal to perform in higher difficulties and not really worth it since killing enemies while on low health gives you health back anyways, making Glory Kills effectively useless
>sound design is fucking awful, everything is obscured by Possessed screaming and you can't hear important tics like enemy footsteps and charge attacks, let alone where they come from
>early weapons become useless in face of later ones because of non-existent ammo management
>every power-up other than Haste trivializes a large part of the arena fights
>uses colored keys even though there's no reason in nuDoom for the levels to be gated with color-key gates
>every arena is the same shit, it's a skatepark with enemies spawning in and nothing other than the layout of the skatepark and the enemies use gets changed throughout the campaign, with the exception of the pointless addition of portals
>godawful pacing where there are long stretches of nothing between arenas
>cheaply shows you a case of enemies infighting during a segment in Hell which is pre-baked, just to show you nuDoom is just like Doom even though enemy packs in nuDoom are nowhere near as dense as Doom for infighting to even happen, fucking GGGmanlives fell for that and used it as an example of enemy infighting
>Siege Mode is OP
>why would you use anything but remote detonation? it renders shieldguys and pinkies void since you can airburst their asses from the front, and fully upgraded it basically deals double damage with each rocket
>why would anyone use charged burst when explosive shot is more versatile and the super shotty deals more DPS than the charged burst does
>why does the intro say FUCK STORY but then force me through long boring story segments
>>
>>386217765
>pay2win garbage
What?
>>
https://www.youtube.com/watch?v=iKQSv8p9BXU
>>
It wasn't in development hell. Just like dnf wasn't in development hell.
Regardless of past iterations the games we got took maybe 2 years to develop, which is a pretty standard development cycle.
>>
>>386216517
I expected nothing and was pleasantly surprised, I'm holding out hope on the same team doing Heretic next.
>>
>>386234837
>why does the intro say FUCK STORY but then force me through long boring story segments
You mean like two moments throughout the campaign?
>>
Reminder

http://www.moddb.com/mods/d4d-doom4-for-doom
>>
>>386216517
>I was expecting shit corridor shooter like every most fps these day, with shit multi and boring dialogues

>got the best fps campaign since a very long time with a good soundtrack, adrenaline and fun as Fuck, with a shit multi that got kinda ok-ish later with updates.
>>
>>386235606
D4T is better.
>>
it was good, but it wasn't exactly what I'd expect from doom

quake was more fun anyway
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