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So we all managed to put our nostalgia and bias aside and agree

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Thread replies: 260
Thread images: 32

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So we all managed to put our nostalgia and bias aside and agree that it's a better game than Ocarina of Time, right?
>>
>>386136473
it's not even better than TP
>>
>>386136541
>"I can't afford a Switch!"
>>
Depends on your mileage and preferences.
OoT excels at traditional, story and progression-style adventuring, while BotW is obviously the most open open-world adventure around.

>>386136541
everything is better than TP. Well, except LttP.

>>386136674
I bought a cheap used WiiU just for BotW. 100% worth it.
>>
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>>386136674
>everyone who doesn't like it doesn't own it
I could explain in detail to you why it's one of the most mediocre Zelda games ever made and you'd still discount it because you can't bear to feel buyer's remorse.
>>
>>386136473
>>386136541
Pretty much this. It's a shallow, empty and boring Zelda that you'll never want to replay it again once finished.

At least OoT is fun to replay once in a while.
>>
>>386136541
>>386136880
good forme lads
>>
>>386136880
Got it for Wii U. I paid full price in this thing and had fun for a while, but had to force myself to finish it. I wouldn't talk about buyer's remorse because I've put arouns 150h in it, but even so, I grew sick of this game and I'd say it's average at best.

In other hand, MH3U and SSB are far beyond 250h mark on my logs and I'm still playing them occasionally.
>>
MM (Writing, visual and audio design) = WW (gameplay) > OoT > TP > PH > BotW > ST > SS
>>
>>386137178
>It's a shallow, empty and boring Zelda that you'll never want to replay it again once finished.
There is so much wrong and blatant lies in this single tiny sentence, I don't even know where to start from.

And trust me, I've been a hardcore OoT fanatic ever since it shipped 20 years ago. BotW is literally the first game since MM to literally rival its throne.
>>
>>386137582
>not a new IP
hi OP
>>
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>relies heavily on OoT for its main characters, locations, story, music, etc
>"it's better tho right"
>>
>>386137457
OoT = MM = BotW > SS > WW > LA DX > PH > TP > LoZ > AoL
>>
>>386137745
>Skyward Sword that high
You got me to open the reply box and start thinking about the best way to call you a retard, so you deserve this (You) anyway.
>>
No,it's a bland Ubisoft game.
>>
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>>386137745
>SS >
>>
>>386137673

This much is true.

Isn't really enough truly great handcrafted locations to justify the open world they built.

Maybe the next game will change that.
>>
>>386137582
Prove me wrong then.

Where's the replay value of an open world game that lasts for ~80h and has a painfully long set of climbing sections, boring side quests and barely any rewards for exploring besides finding a new shrine or a korok seed?

It may be fun while it lasts, but it's not the type of game one will ever want to replay just to have the same experience again.

That works with previous 2D/3D Zeldas though.
>>
>>386136473
Although I liked Breath of the Wild's openness, I still prefer the traditionally linear 3D Zelda games. Mainly because of the story progression aspect.

This new game had an OK story but I must admit that I was way more hyped about it when we were still speculating what could have happened to Link that made him lost his memory. It promised so much. But in the end, it was kind of a let down about how simple the story actually is.

I sure wish Nintendo can focus more on a tighter story and a somewhat smaller map (10~20% smaller, compared to BotW, in my opinion) so that the game will also be about how the world came to be, the villain(s) and Link's journey.

I'm now replaying the game (on Hard mode) and I don't feel that magic from when I was playing it for the first time. I already know where everything is, how everything is done and how simple the story goes.

This is something that I don't like that much about open-world games. It's so good when you play it for the first time. But when you are replaying it, no matter how many times, it doesn't have the same feel. I always feel like these games should be like a service and offer lots of expansions, so that we can still play on the same save file and not be bored about having to start it all over again (especially if you did a 100% run on the first time).
>>
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>>386137673
fixed the picture for you
>>
>>386137991
>two images of Hyrule Castle, the closest thing to a real dungeon in the game
kek
>>
>>386138017
Am I being bamboozled?
>>
>>386138017
>Hyrule Castle
it's just hilarious how you kiddos don't even realize you're admitting out loud that you have NOT played the game!
>>
>>386136473
No.
Ocarina of Time has replayability. I bought the DLC and restarted the game on Master Mode and I just didn't want to navigate the huge landscape again.
>>
Fuck no, I've never liked open world sandbox style gameplay and slapping a Zelda tag on it doesn't really change that. When it comes packaged with a multitude of strong dungeons to justify the world size then maybe, but fuck this "wanderlust: the game" shit.
>>
>>386137991
>an empty building with a shrine/tower on top of it is now comparable to a ~1h long dungeon from previous games
>small as fuck "caves" now count as actual caves/mini dungeons from previous games

top fucking kek
>>
>>386137582
>I've been a hardcore OoT fanatic ever since it shipped 20 years ago.
Not flaming, but are you sure it's not because you're a fan? I grew up with Zelda too but kinda prefer the GB games over the 3D ones but after I beat BOTW after 60 hours of gameplay, I haven't really felt a desire to get on again. I tried the other day and I just ran around, completed a shrine and killed some enemies. Just didn't really feel it anymore.

It's not a bad game, I thoroughly enjoyed it. I wish that it was more "dungeon-like". The Hyrule castle is a great idea, and I think there should have been more dungeon crawling type aspect.

I mean, Zelda came from the idea Miyamoto liked to explore. While the exploration isnt bad, they could have done more. I'd still recommend it to switch owners, because while I'm sort of "over it" I had a great time when I played it.
>>
>>386138017
lol
>>
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>>386138097
>MUH caps for EMPHASIS
>advertising a Nintendo game
>!
>calling someone a kiddo
>>
It wasn't even the best open world game to come out this year.
>>
>>386137964
>story
I disagree. We all know what happens at the end of every Zelda game. Link gets the princess. Even TP, which was probably the best 'story' out of all the Zelda games, ended the same. No one plays Zelda for the story.
>>
>>386138017
it's not even Hyrule Castle to begin with, it's just an empty fortress with a straight path to the top, which makes that image argument even worse
>>
>>386137457

>WW (gameplay)

BotW is everything good about WW's gameplay refined while also keeping most, if not all of its flaws. All WW has at this point is story.

TP > OoT = MM > SS >>> BotW > WW
>>
>>386136473
>only 4 actual dungeons and they're easy
>shrines are either easy, easy to cheese, only kind of difficult, or combat trials
>empty, boring world
>your Stick and Super Mega Ultra Fire Sword Of Legends and Thunder break as easily as each other
>another non-physical Ganon
>better than OoT

It's not. It's not even better than TP like >>386136541 said. BoTW is a 6.5 - 7 at best, and this is coming from someone who doesn't even think OoT is the best game in the series anyways.
>>
>>386137991
Replace the Akkala Fort pic with North Lomei Labyrinth already.
You can actually explore inside it and you can get a shot from the south along the cliff wall that looks almost exactly like the art
>>
>>386137964
I wish they could combine the best of both worlds. Map like BotW but maybe not that big, less dumb collectibles like korok seeds and actually have a story with ample cutscenes that makes you travel the majority of the map instead of just going to a few select areas (and even that was not mandatory in BotW).

Also I really missed properly designed dungeons. The shrine/divine beast architecture got old fast.
>>
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>>386137991
>empty as fuck ruins and a shrine
boy howdy you sure showed him
>>
>>386138116
>Ocarina of Time has replayability.

Only if you first played it as an impressionable child, just like every game you played back then. There are people who replay Quest 64 every year.
>>
>>386138186
They could have done WAY more. In the end, it feels like a big ass gameplay test room with barely any actual content.
>>
If BotW had proper fucking dungeons and not those shitty beasts and an OST that wasn't so underwhelming it would easily have been one of if not the best Zelda games.

As it stands it's a neat experiment you have a bit of fun to fuck around in that leaves you hopeful for future titles.
>>
>>386138379

You can actually tackle OoT's adult dungeons out of order AND they're actually good dungeons so yeah, it has at least some replayability.
>>
>>386138296
>BoTW is a 6.5
You've not played it, have you?
>>
>>386138407
Yeah I wish they did more. I don't mind Nintendo's DLC for the most part I get my money's worth. Haven't bought the DLC for this game yet, hope they add something like we were bringing up.
>>
>>386138310
>a labyrinth filled with generic enemies, 4 generic weapons and like 2 generic shields. No puzzles, no boss, just irritating padding until you find a specific spot to glide and enter the shrine. How's that supposed to compare to an actual dungeon?
>>
>>386138414

>As it stands it's a neat experiment you have a bit of fun to fuck around in that leaves you hopeful for future titles.

Spot on. I don't like BotW as a proper Zelda but it's a fine template to build the next true major step for the series upon. They know how to do the overworld, now they just need to get everything else right.
>>
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>>386138330
>have a story with ample cutscenes

BotW has a bunch of cutscenes already
>>
>>386138296
>your Stick and Super Mega Ultra Fire Sword Of Legends and Thunder break as easily as each other

I hope you get to play the game sometime, anon
>>
If Breath of the Wild's sequel has :

>8 or more proper dungeons maybe a mix of Hyrule Castle style ones and traditional dungeons

>More challenging and visually distinctive shrines

It will be the best Zelda game
>>
>>386138275
>everything good about WW's gameplay refined while also keeping most, if not all of its flaws
>durability
>>
>>386137991
Top left: a proper uniquely designed dungeon in the form of a big palacelike building
Top right: Empty ruins with just another tower at the top.

Bottom left: entrance to ancient ruins? Or maybe some kind of temple? What kind of monsters, treasure and architecture await inside? Promise of an adventure.
Bottom right: tiny cave with a shrine you can find anywhere.

Face it, the game was largely piss poor in terms of indoor areas and actual structures you can enter.
>>
>>386138523
$20 is way too much for what they promised. Not to mention a lot of extra content is locked behind a ridiculous RNG system when scanning amiibos ($10-20 each). Took me over 100 tries to get a single, breakable Wind Waker shield.
>>
>>386136541
Oh wow never fucking say that again.
>>
>>386138654
a bunch of shitty ones with poor writing and voice acting, you say
>>
>>386138728

BotW actually keeps that in mind with its combat flow. One of WW's novel ideas was stealing enemy weapons and BotW very much embellished that idea by making it a core component of combat. Whether it's for better or worse is another argument altogether but it is one of WW's ideas done better.
>>
>>386138750
This

I'm still pissed because the 97/100 meme will still make it look GOAT for decades to come
>>
>>386138930
in WW you could always use the sword
there's a difference between using enemy weapons for trick attacks in the middle of battle and using enemy weapons because you have none of your own
>>
>>386138842
How is the story ANY different than in other titles in the series aside from the fact that you can skip it if you want by design?
>>
>>386137964
Replying to my own post just to add stuff:

I would also like for more fucking caves. This game has so many mountains and only a handful of caves are available? And most of them are not even that big! Every time I spotted a cracked wall on a mountainside, I got all excited to break it, enter an expected cave to access the mountain and discover something great but no. Every time, it was either a rock (with a Korok hiding underneath), an ore deposit or a chest. So much disappointment and waste of places to explore and wonder.
>>
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>>386138654
>Mostly flashbacks
>1h47min in a 100+ hour game

If you put together all the acted scenes from something like Witcher it would be insane.
>>
>>386138974
You have in infinite supply of bombs :^)
>>
>>386138930
>durability
>makes anything better
only for deku sticks and rusty equipment, maybe

making the Master Sword and end-game equipment (which takes ages to craft) breakable was a huge mistake
>>
>>386138750
If they don't fix this in the next game then this franchise is fucking doomed. Fuck Aonuma and his Skyrim fanboyism.
>>
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>>386138203
>animu reaction image
>muh shill boogeyman
>getting butt-blasted of people using common symbols right
>still hasn't played the game
>>
1. BOTW
2. ALBW
3. MM
4. ALTTP
5. OOT

The OOT clones (WW, TP, and SS) aren't even on the fucking map when it comes to potential best Zelda games.
>>
>>386138981
just play Majora's Mask
>>
>>386138974
>>386139081
which deals 0,1/10 the damage of anything and still has a cooldown

because yeah, you still have infinite, combat-useful bombs
>>
>>386138974

>in WW you could always use the sword

In WW it wasn't always smart to use the sword. That's another one of its good ideas - it excelled at item-based combat, the sword wasn't always the best answer. Case in point, it was always better to hit a deku baba with the deku leaf or boomerang rather than go to town on it with a sword. Compared to other 3D Zeldas WW incorporated that concept more thoroughly than usual. Again, BotW expands upon this with its shiekah slate functions and multitude of weapon types. Like with WW, base sword combat wasn't always necessarily the best answer.
>>
>>386139146
>LttP
>even in top-10 list
nostalgia fags at their worst.
>>
>>386139146
>ALBW over ALTTP
>ALBW being on there at all
>>
>>386138228
I would say that is the journey that makes up for the samey ending but then you would scream at me like "but BotW also has that! You can explore the map and get the samey ending!". I know that. But other Zelda games had a loooooot more interesting story between the start and the end of the games.

Breath of the Wild starts with a great promise, has a few interesting things on the way and ends with a massive let down (especially the Ganon Beast battle, what the fuck...).
>>
>>386137963
>That works with previous 2D/3D Zeldas though.

Wait, how does replaying any Zelda game different from replaying BotW? They both ostensibly have very similar if not the same replay value; one could argue BotW has more considering you can take wildly different paths to reach the end.
>>
>>386138296

I agree. I mean, the game is fun, but it's the kind of game where you need to make up your own fun, kinda like Skyrim or FarCry. The bosses are also abysmal. No creative creatures, just 4 different forms of Ganon.

Also,
>Side-quests in other open-world games are fetch quests
>WOW HAHA SINGLE-PLAYER MMO THIS GAME IS SHIT
>Side-quests in BotW are fetch quests
>OMG BEST GAME EVER THANK YOU BASED NINTENDO 10/10 BEST ZELDA GAME
>>
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>>386139105
>end-game equipment (which takes ages to craft)

End game gear is either Royal stuff, which ends up being TOO plentiful after you've done all the Beasts, or Lynel gear, which is just dropped by Lynels
You don't fucking craft it.
>>
>>386139146

SS actually tried to do its own thing by blending together fields and dungeons into basically one big dungeon-like experience. The idea mostly backfired but it was sort of novel for the series. Well, depends on how one feels about the multiplayer Zeldas, anyways. If you really stretch what those were doing, SS wasn't entirely dissimilar to them. But I wouldn't quite call it an OoT clone. WW and TP, though? Absolutely.
>>
>>386139263
There's not even 10 great Zelda games you retard.

>>386139306
It's a LTTP sequel but with three big changes for the better, the open dungeon order, the item system, and painting movement.
Those 3 came together and made it the freshest 2D Zelda experience since ALTTP.
>>
>>386139393
>he didn't visit Akala tech lab
>>
>>386138346
This concept art reminds me of the Shrines in BotW. Looks like the same idea.
>>
>>386139263
>OoT kiddos insecure over LttP's superiority

Every time
>>
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>>386139306
ALBW is was the best zelda we got in ages until BOTW came out
>>
>>386139474
That stuff is literally worse than Lynel gear or Royal gear because it can't come with enhancements
Gold attack up found gear is better than that stuff. (except for the Ancient shield)
>>
>>386139474
I'm not that guy you were talking to but he is right. The stuff you can get at Akkala Tech Lab sure is powerful but it's lot common and easier to get Royal and Lynel gear.
>>
>>386139535
I disagree
>>
>>386139519
Who said anything about OoT?
LttP is just one of the worst games in the series.

>>386139535
>in ages
Skyward came out in 2011.
>>
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>>386139687
>Gyro controls and touchscreen inventory management
God the 3D and HD remakes were so fucking good
>>
>>386136473
>right?
No one knows what is right or wrong when it comes to a 10/10 game on /v/
>>
>>386139762
MM 3DS was butchered in many ways tho
>>
>>386136473
I am going to say no but just because the enemy variety is shit
>>
>>386139820
Eh
>>
>>386139714
>Skyward came out in 2011.

And is the worst 3D title in the series.
For basically all the things that BotW managed to avoid.
Long tedious intro sequence
Enemies and environments pose almost no threat
Aggressive hand holding to the point where it actually insults the player's intelligence
>>
>>386137673
>>386137917
if they incorporated most of the shrine puzzles within the mountain spaces it would have been 11/10
>>
>>386140029

Not that anon but I beat SS twice while BotW is so aggressively boring I can't be arsed to finish it once. I won't call SS great - it isn't - but I'll take even it over BotW.
>>
>>386140029
>And is the worst 3D title in the series.
It's not. That'd be TP.

And this is a honest to god opinion of oldass Zelda fan, who started with THE LoZ, played all the games in release order, yet only got to play SS for the first time last winter.
>>
>>386138558
Sounds like a Zelda 2 dungeon to me.
>>
Worst zelda
Best angry birds clone
>>
I'm almost entirely sure that BotW is praised because it's a nintenbro's first open world meme game. It does nothing new or interesting that other empty open world games don't already do, except the ability to climb everything which only leads to more meaningless empty spaces. There's nothing interesting to find except for korok seeds and shrines. There is also a serious lack of enemy variety and the combat system itself is extremely shallow and insultingly easy thanks to the flurry rush mechanic.
>>
>>386140254
Profoundly shit tastes honestly
>>
>>386140256
agreed TP is worst zelda, people just love the edge and the waifu
>>
>>386140256
But TP managed to have better swordplay than SS.
Which is a game where the selling point is the swordplay.
How the fuck.

It's also got better dungeons too.
>>
>>386140419

I was extremely bored when I played TP.

The only game I liked for the GameCube was skies of Acadia, Melee, and Tales of Symphonia.
>>
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>Played through BOTW
>140 hours, one of the longer singleplayer games I've ever done
>Up to like 160+ now
>100 something shrines, lots of koroks, lots of quests, etc
>Sister plays through BOTW on my WiiU
>Regularly walk past the living room and she's doing something I've never seen in the game before
>>
>>386140403
I agree with everything you said except
>There's nothing interesting to find except for korok seeds and shrines.
As that implies shrines and seeds are interesting. and not just endless loot grind.
>>
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>>386140403
>it's a nintenbro's first open world meme game.

???
>>
>>386140256

I don't get how people say TP is worse than WW. I mean, maybe if its sailing really did it for you then I suppose but I just fine the core of that game to be straight jank. TP lacks ambition but it nails the fundamentals of Zelda much more solidly than WW did while honestly not being that much different in flow - both take forever to get to the first dungeon and both won't let you explore their world proper until after the third dungeon. TP has more fun combat scenarios and more inspired dungeon design, if not a lesser sense of grand adventure compared to charting a sea. I also think SS exacerbated TP's weak points to a degree where it basically is TP but worse but perhaps that's just me.
>>
>>386140698
Not even really openworld, the story is completely linear.
We're talking about skyrim levels of empty dead world with nothing to specifically do except one shitty main story and infinite copy-pasted content open world.
Not witcher 3 "regular rpg in an open world" open world.
>>
>>386140640

Probably because you too busy picking up useless shit.
>>
>>386140412

Not really, I just prefer the ALttP formula to open world bullshit. Coincidentally, I actually do like Zelda 1 but it's nowhere near as tedious as BotW.
>>
>>386139146
>MM
>not an OoT clone
I mean, nevermind the rest of your retarded post, what the fuck is this?
>>
>>386140531
>But TP managed to have better swordplay than SS
arguable,
and SS did just about everything else so much better in general. I literally cannot recall a single dungeon from TP besides the general looks of the Snowpeak Mansion.

>>386140640
I've been watching my wife play it now for the first time, and our playing styles, routes and tactics in general are completely different from each other. Once in a while I tell how I did things, and she always makes these "What's wrong with you /r playing style??" remarks.
>>
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>>386141057
>MM is an OOT clone because it looks similar
>WW and TP are different because they look different
Imagine being this retarded
>>
>>386141190
>looks similar
The game is in every way an OoT mod. This isn't an opinion, it's literally how it was created and the lore straight up says Termina is just parallel Hyrule.
>>
>>386141057
MM has less in common with oot than tp.
Aside from the assets.
>>
Sure, Breath of the Wild is better than Ocarina of Time. That isn't saying much though, Ocarina of Time is pretty bad.
>>
>>386141334
You know how many mods are radically different from the main games, right?
>>
>>386136473

No. Skyward Sword has better dungeon design, BotW is barely a Zelda game at all.
>>
>>386139361
Because the thrill of the exploration mechanics is gone. They wear thin upon replay, honestly. They feel like a chore.

At least with other Zelda games, you have stellar Dungeons to look forward to.
With BotW, they're mediocre and can be done in any order, so talk about little to no encouragement to keep playing.
>>
>>386141150

>I literally cannot recall a single dungeon from TP besides the general looks of the Snowpeak Mansion.

That's impressive. TP has a lot of my favorite dungeon gimmicks in the series, I remember all 9 of them quite vividly. No love for even Arbiter's Grounds or City In The Sky though, that's harsh. SS, I can remember most of them to some extent. The Eldin province ones completely elude me though, while the others are a bit fuzzy aside from Sandship and Ancient Cistern.
>>
>>386136473
I find it more comparable to MM, and I personally like BotW more than MM.

OoT>BotW>MM
>>
You faggots have no joy in your lives.
>>
>>386141675

I do, it's just that BotW doesn't really bring me any. Other Zelda games do, though.
>>
>>386141675

No I just like spending the bulk of my time doing things, rather than running to go do a thing.
>>
>>386141675
I'm pretty joyful for Odyssey if we're being honest
>>
>>386141781

Itt Being so blind to the bigger picture. that being the experience, feeling, and all around cohesiveness of what the game evokes. It's seamless exploration, grandure of environments, tightly tuned everything, and the overall TLC put into the design will keep me coming back to visit it's vast expanses for a long, long time.
>>
>>386136473
It's way better. Just try playing Ocarina again, the level of freedom you get with Breath of the Wild, not only with where you want to go, but with the camera and swift movement, makes Ocarina feel inferior in comparison.
>>
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BotW was a return to the series form of 10/10 games after more than a decade (the last being the last being Phantom Hourglass). The said, you have to be shittin' me if you think it touches OoT. OoT was like a 40/10 for its time on a scale where I wouldn't place any other game beyond a 10. I would take OoT over the entire library of the PS1 combined. You just can't say that about any other game. OoT will never be topped just like the Beatles will never be matched.

And you can't top something you can't even match.
>>
>>386140640
>this
I was surprised to find a whole new section of Hyrule Castle when I was playing the game the other day.
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>>386136473
Ocarina of Time isn't even a good game
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>>386142482
>doesn't know how to phrase shit properly
>"tightly tuned"
>grandure
>seamless
>vast expanses
>>
>>386136473
It doesn't take much to be a better game than OOT

OOT was amazing for its time because there was nothing that tight and polished at the time
Now a days it feels pretty standard, but you don't have to be a dim fanboy to appreciate what the game IS rather than what it isn't.

For these reasons, I still adore Majoras Mask way more.
>>
>>386136473
Eh, if you put aside your bias you have to call attention to the fact that OoT made the transition from 2D to 3D really well, and this was in an era where most franchises were fucking it up. The fluid combat system deserves a lot of merit, and I feel like a lot of people just kind of brush away that aspect.
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>>386142775
>was a return to the series form
This is literally marketing talk and reviewer buzzwords
You can't return to form when the original form was only done once, and was quite a bit different anyways.
>>
>>386138940
>wah wah why is this extremely good game well rated
>my autism REFUSE to allow that a game i don't like is good
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>>386136473
It's not better than Ocarina of Time. In fact, the best part of the whole game only feels special and meaningful because the plopped the Temple of Time on the great Plateau
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>>386143561
reading comprehension you fucking retard
he said that zelda is a series of mostly 10/10 games which is fairly correct, though BotW isn't one of them
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>>386140851
jesus niggah, drop the buzzwords a bit. It's easy to know you never played it, don,t have to go all out
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>>386141675
I have tons of joy
Have you played Hollow Knight?
Wonderful little game released this year that's brought me tons of joy

In fact, perhaps that's because you can tell it was made with care and passion.
Not just cashing on on the openworld craze.

Fuck man, even the menus in BotW are barebones as fuck and look like framework shit from an Unreal engine prototype. BotW feel so souless.
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>>386143720

indeed,it,s 11/10

The extra point is for the 5 month of smiles seeing assblasted kids like you
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>>386142775
>I would take OoT over the entire library of the PS1 combined.

Right, so you are retarded and utterly blinded by nostalgia. Good to know.
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>>386140851
>Not even really openworld, the story is completely linear.
Wow, you're a doofus.

I hate BotW, but you should at least research what you're shitposting.
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>>386143905
>le indie game connoisseur
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>>386143905
hey there, your ass seems to have no idea what the fuck you it's talkign about. Maybe stop trying to use it for that? That massive, retarded assblast reflect badly on you
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>>386144062
Fine. I could use Persona 5 in place of Hollow Knight then.
Every single detail oozes care and passion
The menu UI, the soundtrack, the character design, the overall visuals
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>>386144302
>>386144062
Not him but I could say the same for NieR Automata.
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>>386144087
>your ass seems to have no idea what the fuck you it's talkign about
That a game made by 3 people seems to have more care and passion then a project that the entirety of Nintendo was riding-on, made by fuck knows how many people that copied the openworld formula from Skyrim in order to appeal to a mass market?

>>386144395
I loved Nier A Tomato, but didn't say it because BotW fans tend to get rabbid when you bring it up.
>>
>>386136541
FPBP
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>>386143986
I said I would take OoT over it, not the PS1.
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>>386136473
Hi Jello,

You're slowly becoming the new king of shit opinions unless Arin says something extremely stupid soon.
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>>386144510

Same, actually. Played BotW quite a bit for a week, kind of got bored by the 2 week mark, bought Nier, and damn near completely forgot BotW existed. It's not even a perfect game, not even close, but I found it much more charming than BotW. I've barely played it since.
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>>386142482
Nigger, I've never seen so much text say absolutely nothing of significance.

That's impressive. You must be a writing major or something. Are you a Polygon writer?
Here's some Bayonetta fan art and a (you) for your accomplishment
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>>386136473
I think it's fun. And it does many things better than OOT. But at the end of the day, it really is just another open world game.
This is coming from a huge Nintenbro and Zelda fanfag.
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>>386136473

The thing about Ocarina of Time is that it was a complete package, considering what it was trying to achieve. Breath of the Wild has tons of content, yes, but it's not a complete package. Too much repetition, small enemy variety, poor main temples, uninspired final boss etc. It does excel in exploration, but that's not enough to make it better than Ocarina of Time, which changed the landscape of games upon its release.
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>>386139109
Not even Skyrim does that. Most caves and dungeons in Skyrim look somewhat different and have notes, journals or quests that give it some kind of character, even if it's just a bandit cave.
You can look around and see what kind of people live in the building/cave based on clutter, there's stories told through the world.

Skyrim has a lot of problems but its world is much better than BotW's.
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>>386141675
I actually liked BotW, but I was still able to acknowledge that it's vastly inferior to many other open world games.
That being said, the only reason I liked it is probably because I enjoy open world games. If I didn't, or if I was marginally borderline, then this game would've sucked.
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>>386144830

That's been the case of most Zeldas post-Oracles in all honesty. ALBW is the only one I can think of that even tried to be a all-in-one package. As far as 3D goes, TP and SS excelled in dungeons while WW and BotW excelled in exploration, but all 4 fall short in other categories.
>>
best loz
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>>386144510
I just asked you to stop being wrong. I know it's hard for you, but at least try
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>>386145018

Not my personal favorite, I prefer the Oracles to it pretty handily, but it's still better than BotW.
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>>386145089
You're going to have to tell me what is right then, asshat
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>>386136541
>when the first post is also the best post

But yeah, it's a good open world game and a pretty bad Zelda game. In fact ranked against the other Zeldas the only ones worse than it are the ones with structural problems like SS and the two DS games. Zelda1, Zelda2, ALttP, LA, OoT, MM, OoS, OoA, WW, MC, TP and ALBW are all better than it. Heck, even the Four Swords games with some friends are better than it. If Nintendo was smart (they aren't) they would take the few things that did work with BotW (climbing, open world, physics) and put them into a more linear Zelda like OoT or ALBW. That would make for a pretty fun game, but knowing them they'll just change everything so who knows what we'll get next.
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>>386144898
>I am Such a freethinker that i'll say completely retarde shit. No matter the million who actually played the game, or the hundreds of devs or people without my shit taste

I don't know what I'd do if i was born with terminally shit taste.
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>>386136473

Link's Awakening is the best Zelda.
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>>386145164
Not you
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>>386144971

I agree. After finishing ALBW, I felt like I had a good full meal. I like TP, SS, WW and BotW, but after finishing each game, all I could think about were the shortcomings. In TP's case, I felt the game ended up having no soul, no personality, in WW's case the temples were uninspired and few in quantity, in SS's case it was the linearity and boring overworld, in BotW's the lack of actual temples and poor enemy variety.
>>
>>386145245
why are you so assblasted anon?

Is it the fact that you can't play it? or that you are a fan of some other console? I feel almost sorry for you
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>>386145440
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>>386145603

Hey, always there to help. I see a lot of mongoloids here, and they need help. Then again, maybe just forgoing the internet would be better for you, not everyone will be so nice as to correct your stupidity
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>>386138157
>>an empty building with a shrine/tower on top of it is now comparable to a ~1h long dungeon from previous games
it's not, that's why there's 120 of them
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>>386145854
>there are people on this board RIGHT NOW that prefer the 120 shitty mini-dungeon puzzles over well-crafted fully realized dungeons of the previous games
It hurts, family
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>>386146128
I don't prefer them, no. But I will not use the argument that there is any lack of dungeons/puzzles in Botw because that's retardedly untrue.
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>>386146128
There are full dungeons still.

I certainyl would not say no to more, obviously, but they did the job.
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>>386145571
I'm assblasted because it's not a very good game. Nintendo used to stand for quality and now most of what they put out is garbage. It's like watching your naturally talented brother become an alcoholic. You know they have potential, but they're just wasting it.
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>>386146260
>they did the job.
I disagree, but to each his own, I suppose.
I found them to be incredibly lacking
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>>386146280
You are assblasted because you have shit taste.
Shit happens.

Then again, it apparently took you 90 hours to realise that you had shit taste. Maybe you are just a little bit slow in the brain.
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>>386146280
Ignore >>386146395
He's just been shitting up the thread. He hasn't said one criticism. Just personal attacks because he lacks the cognition to form arguments or critiques.
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>>386136541
>it's not even better than TP

This, I can't fathom how /v/ praises the shit out of BOTW but hates TP, the latter being an actual, undeniably complete and true Zelda experience, the former being an undeniably rushed, terrible attempt at being a Skyrim version of Zelda. No really, BOTW has 4 dungeons that all have the same aesthetic and single mechanic and nearly devoid of any enemies, a single boss fight (not even a mini boss) that all look like slighly different variations of eachother, an obnoxiously oversized world filled with next to nothing besides reskinned mobs, reskinned world "bosses", bite-sized, 5 minute pieces of content called "shrines" (which also all have the same aesthetic, and share the aesthetic with the dungeons to make matters even worse, only a difference in color seperating them visually), kill and fetch quests, and fucking pointless collectables.

No, someone tell me how the fuck BOTW is a good Zelda game yet TP is shit? If you actually tell me that BOTW is good and TP is bad than you're just being blatantly fucking dishonest.
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>>386146559

I was beginning to be scared that I was the only one who noticed that.
>>
>>386146395
It took me 90 hours to 100% the game (other than the Korok seeds). I've 100%ed worse games, so I wasn't going to let this one go. The entire time I had the feeling of "under different circumstances this could be fun, but it isn't". If this game had released under the name Breath of the Wild and it was a new IP, all of the reviewers would have given it 8s and we'd all be talking about how it's pretty good for a new IP. The controversy around this game is because they put a Zelda skin on an otherwise not Zelda game and called it Zelda. The people that went in expecting a Zelda got burned.
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>>386146930
Sure thing, mongoloid

>>386146845
>>386146559
He's not as retarded as us, THIS CAN'T BE HAPPENING
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>>386146280

I'll be completely honest - I think I'm done with Zelda if BotW is what the series is going to be from here on out. It could be salvaged if it was fleshed out with a more focused narrative driving exploration and some actually good dungeons but if the series is just going to settle for the bloating the natural exploration of Zelda 1 to obscene levels like this game does then count me and my love for this series out.
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>Sure thing, mongoloid
Now you're just being contrary for (you)s.
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>>386146395
>play the game for less than 10 hours
>haha you barely played the game and you're calling it shit? GTFO idiot
>play the game for a lengthy amount of time giving it a fair chance to explore and do plenty of content
>w-w-well if you hate it so much why did you play it for so long retard!?

this is a drone if i ever saw one
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>>386147483
>Be a retard
>Play a game for 90 hours
>Still be retarded

Sorry BOTW couldn't cure your low IQ.
>>
>>386136473
Its one of my least favorite, next to Skyward Sword.

A really crappy Zelda game, and a mediocre early access survival game where the content is thinned to shit.
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>>386147558
im not even the guy you were original replying to, but you're just an insufferable faggot who cannot stand the fact that not everyone completely loved this game. get over it would you
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>>386147902

I don't think he's being serious. He's just a bog standard /v/ shitposter.
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>>386136880
So you concede and withdraw your argument then?
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>>386147975

Well, i am quite serious that playign botw for 90 hours and saying it's bad is a sign of mental retardation.

I am also quite aware of the massive assblast created by the game, and the amazing numbers of people who ''''''''played''''''' the game and somehow hated it. Weirdly, most of these get basic facts wrong, like that dumb nigger that said the akkala fort was hyrule castle.
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>>386148248
>this is how desperate botw shillers are
>>
BotW is a fantastic game in its own right, but it's different enough that it's inevitably gonna piss off hardcore fans. If you reskinned it you'd probably never peg it as a Zelda game.

I still like Wind Waker as an explicit "Adventure" but BotW has a great "fucking about" feel to it. It's a great game if you're not in a hurry. It was several days of play before I eventually meandered towards the first boss.

The biggest issue people seem to have is that it doesn't really have that traditional Zelda-style dungeon-crawling, but most of the stuff from the dungeons have been just sort of moved into the world at large; You don't get dungeons, but shrines are little puzzles scattered around the world. There aren't as many mini-bosses, but if you want to tell me Lynel didn't kick your ass the first time you stumbled into him I'm prepared to call you a liar. Combat litters the world. You don't get permanent tools so much but you do get a neat mix of weapons and clothing. Moving health regeneration and rupee accumulation away from simple grass cutting and into hunting and gathering and cooking introduces an interesting cycle of gather->prepare->adventure.

It's a really well designed experience, but if you're heavily invested in the Standard Zelda Experience you're probably going to complain that there isn't a hookshot or whatever.

I will say that it probably could've gotten away with being an original IP instead of Zelda, but it almost benefits from having something to starkly compare it to.

TL;DR fuck you I liked it
>>
Played 70 hours, it's mediocre.
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>>386148324
Yes, not desperate is what people who played it are.

Sorry you never had this pleasure, brainlet.
>>
Nah, its one of the worst ones.
>bland scenery
hiking up the brightness and contrast is NOT a substitute. only worthwhile place is the lost woods.
>bland music
piano is fucking gay and overused.
>map is terrible
having a big is boring when it is mostly empty, running filler areas.
>weapons breaking
whose idea was this??????????
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>>386148450

>I still like Wind Waker as an explicit "Adventure" but BotW has a great "fucking about" feel to it. It's a great game if you're not in a hurry.

I think this is the crux of what I dislike about BotW - I don't like fucking about in games. I like actually doing things that matter or progress something. I like moving forward in games. More power to those who like that sort of design I suppose but personally I have a hard time stomaching it and BotW's attempts at focused design aren't terribly compelling, almost like you're playing the game wrong to try and see it that way.
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>>386148650
Assblast of such magnitude.... why?
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>>386146203

Instead of a progression of dungeons with increasingly difficult puzzles, we got 80~ easy ones because they had to consider that every shrine could potentially be the player's first shrine after leaving the great plateau.

It's a common problem in open world games. While they're great in number, they leave the player feeling like the game is lacking puzzles.
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>>386148708
Sorry about your autism, anon.

Maybe you should pick something else than videogames, since they ALL are fuckign about
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>>386148908
except those 40 or so shrine that are only accesibble after doing quests/puzzles. weird you forgot about those.
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>>386148708

Yeah, and you know what, that's totally fine - This Zelda is something really different from the usual formula and yeah if you like that streamlined experience then BotW is gonna feel pretty shitty because if you try and treat it like an A-B-C kinda game it's gonna be pretty insipid, and if you don't like wandering I doubt BotW is gonna make you like it

And I do kinda feel bad for the fans who were hoping for that kind of thing. But at the same time, my first Zelda was the original, so I kinda have a hardon for that play-as-you-go kinda thing.

I think there was this very distinct feel at one point where I just sort of said to myself "okay I COULD go to Kakariko but what if I just.. didn't." And I feel like most games would've kicked me in the teeth and said "fuck you asshole get back on the road" but although there was a general progression in the areas you really could just sort of take it at your own pace, and I was grateful for that.

>>386148908

To be fair, how difficult are Zelda puzzles in any Zelda game, really? Even the water temple of OOT fame was more of an obtuse pain in the ass than a real noodle scratcher.


>>386148969

Don't be a faggot.
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>>386149156
But you only need about 40 shrines to finish the game. Anything more is just a crutch cause you suck.
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>>386137457
>MM anywhere but last
Your opinion is garbage and blinded by nostalgia/conforming to /v/ opinion
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>>386136473
Haha!
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>>386136473
Ocarina of Time was great for it's time, but it had the unfortunate side-effect of spawning a million uninspired sequels that was way too paint-by-numbers.

It's good that they finally did something different, and while I can see a few areas they can improve in, I actually can look forward to Zelda games again.
>>
>>386149293
i mean, the poor guy will feel REALLY dumb when he realise that videogames are a waste of time. Never understood why trying to help the mentally challenged on here is always met with anger adn bile
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>>386149365

MM's pretty divisive, man. Some people love it for what makes it different, others hate it for the same reasons. Polarized opinions are pretty justifiable either way. If anything, it's the people who come out of it thinking it's just "okay" or a mid tier Zelda that would confound me the most.
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>>386149365

Shit taste faggot
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>>386149156

I didn't, those are the best parts of the game, unfortunately all the other puzzles / dungeons were shit or uninspired. Those quests don't make up for the lack of actual dungeons.

>>386149293

Sure, they were never difficult, but they still got more complex as the game went on. There's no sense of progression in BotW's puzzles because they all have to be on the same level of difficulty.
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>>386149409

>but it had the unfortunate side-effect of spawning a million uninspired sequels that was way too paint-by-numbers.

ALttP did that. OoT is basically just ALttP in 3D. Also, the series has been dicking around with the formula in minor ways throughout this decade with SS and ALBW, though it's certainly easy to say that BotW was the first legitimately bold change the series has seen in ages.
>>
>>386136473
Showing up in this thread late but I bought into the hype and got this a switch for this game so I could finally play "the greatest game of all time."

It is a really fucking good game. Make no mistake, but it doesn't carry the same weight as Ocarina of Time. The lack of dungeons is a sore loss amongst an otherwise wonderful, and maybe the only good one, open world experience.
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>>386146817
>muh Oot 2.0
>I like my game with an empty ass Gerudo desert and decorative castle town
>themed dungeons are better than actual puzzles!
>so many items, most of which have no use outside the dungeons! I love the spinner, and the dominion rod, and the ball&chain!

hahahaa eat shit, complete and true my ass. It was so complete and true that Zant couldn't even be a satisfying main villain on his own, they still HAD to have Ganondorf shoehorned in.
>>
>>386149365
t. contrarian
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>>386149750
it's weird because all of lttp's sequels were better, and all of oot's sequels were worse
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>>386149787

>they still HAD to have Ganondorf shoehorned in

Never fails to get me how few people actually paid attention to anything happening in TP. Ganondorf was name dropped in the first half of the game and besides, if you really think about it the Triforce was part of that game's narrative. What sense would it make to have courage and wisdom around, but not power?
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>>386138503
Always. ALL FUCKING WAYS.
Don't you people have an actual counter argument then "you didn't even play it".
Go fucking kill yourself. And I really mean it. Go take a gun right now and shoot yourself.

God damnit I fucking hate this severe stupidity.
>someone gives his well explained arguments why he doesn't like the game
>"you haven't played it"

Just kys. Seriously.
>>
>>386136473
How can that be if there's no dungeons or bosses or side quests?
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>>386150050

I don't care for BotW but it's got bosses and side quests. The latter's nothing worth writing home about but they're there.
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>>386149409

I'm afraid the over the top review scores might make the Zelda team complacent once again, this time with the BotW formula instead of the OoT formula. With some tweaks and fixes, the sequel could be GOAT indeed, but I'm scared they'll just make BotW again, which wouldn't be bad, but not as good as it could be.
>>
>>386150141

Bosses? Nah. I'll give you sidequests because the Kass songs and shrine quests were fun most of the time, but we had terrible boss variety in this game.
>>
>>386149997
>the games graphics are shit

>well you haven't even played it

how the fuck do you even need to play the game to call the graphics shit?

and yes i have played it.
>>
>>386148908
I agree with you, but that doesn't mean that they don't exist. And they aren't all easy braindead shit; I'd say that a solid third of them are entertainingly challenging
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>>386150381

The point I was making was that the forms of Ganon are indeed bosses. Can't even say they're lazy rehashes because they all fight differently. Lazy reskins, sure, but they were all their own battle.
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>>386146817
So your only gripe is that aesthetics are too similar?
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>>386150642
outside of the first one I fought, they all died too fast for me to notice anything different.
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>>386149941
Ah I see, trying to create some convoluted reason to accept his "plot twist" appearance. In that case why have the Twili at all? The story was not about Ganon breaking free from imprisonment.
Even if we were to say "okay, ganondorf makes sense", his resurgence to seize the work that Zant had already done is not in any way satisfying. Ganon may be cunning but you dont think any ingame time could have been put towards developing his plotline?
>>
Someone post image(s) of BOTW on PC without all the haze and shit
>>
I can still replay OoT. I don't imagine I'll ever replay BotW, even though it was quite good.

I dunno why I feel this way though. Maybe because of the sheer amount of walking through mehsville in BotW.
>>
>>386151646

The Twili were also banished by the gods, that's the point of the cutscene after Lakebed Temple. The sages panicked when they tried to seal Ganondorf away (though this seems to be in stark contrast with OoT's ending but whatever) and ended up sealing him away in the same realm that the Twili were sealed away in, which is the point of the cutscene after Arbiter's Grounds. Ganondorf, seeing how much of a weak edgelord Zant was, liked the cut of his jib and offered him his power, which is why Zant can't shut up about his "god". Ganondorf then played a waiting game, letting Zant do all the dirty work and would sweep in for the spoils, namely another shot at the Triforce, after he outlived his usefulness, which is why Ganondorf didn't bother doing anything himself until after Zant was defeated. Quite frankly, he didn't need to - Zant was his fuccboi the whole time.
>>
>>386151927
People would want to replay the game despite the size and meandering if there was a decent story, fleshed out characters, deep towns/sidequests, unique and challenging dungeons with cool boss fights, and exciting moments in general

None of that is here
>>
>you now remember that twilight princess had sumo wrestling
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I'm almost at 500 hours total. Master Quest is ripping my nuts off with sheer difficulty at times, especially some of the sword trial rooms.

>two Silver Lizalfos that you can very easily knock off the platform if you're not careful
>they camp out in the water and regenerate all of their health while taking potshots at you that do 5 hearts of damage each
>>
>>386136880
I've felt buyers remorse a million times but BOTW was not one of those times.
Easily tied with Wind Waker for best Zelda
>>
Alright, it's time to lay it on the line.

Can you name 1 [one (ichi)] thing BOTW did that hadn't been done better in another open world game 6 years ago?
>>
>>386137178
I want to replay it right now but I'm waiting for the DLC to come out
>>
>>386152301

I'm disappointed that it wasn't fleshed out into a full blown minigame. There should've been some sort of tournament sidequest or something. Such a miniscule use of a fun little mechanic, it deserved more.
>>
>>386152423
The compendium side quest. Getting your own photos of every animal, vegetable and mineral in the world is almost like having a sequel to Pokémon Snap after all these years.
>>
>>386152384

>Easily tied with Wind Waker for best Zelda

I suppose it would take liking WW to champion BotW. They're effectively the same game in a lot of ways.
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>>386149409
Imagine being so retarded you think a million is roughly equal to 3.

OoT spawned 3 sequels that followed the OoT formula (each of which tried something quite different)
>>
>>386152384
>WW
>best Zelda
so you just have bad taste then
>>
>>386152607

Yeah, a sumo ladder ala the fight clubs in Fable with just a bit more detail and story elements would have been incredible.
>>
>>386152634
But a lot of things inexplicably don't count in the compendium.
Also, the compendium comes across as a lot bigger than it is because everything comes in 3 elemental flavors / 3 levels of strength.
>>
>>386152634
Wind Waker did it better. Just characters and bosses which was completable since it didnt include 200 bugs and sticks. Offered actual in-game trophies to collect as opposed to nothing in BOTW.
>>
>>386152070
I'm not saying any of your points don't make sense, but if anything, its too coincidental. I know the Twili were banished. But that is supposed to predate Ganondorf. They also aren't necessarily weak (Zant an obvious exception consumed by beta fantasies of takeover), and sealing them in the same place together something was bound to happen.

You are right abt the coliseum scene just outright retconning Oot but theres some serious timeline fuckery going on(is this the timeline where young link tattles on dorf early and he's put on trial there?, etc.)

I guess I would have just rathered some more development on Ganondorf's character because in TP more than anything else he is alluded to for 80% of the game. You know, maybe one or two cutscenes of plot similar to the ones you mentioned. Besides just being pure ass evil, most of our conception of Ganondorf is coming from oot
>>
>>386136473
Finished this game just yesterday, I took around 140 hours.

For all the memes and shitposting, I think this game did the exploration and puzzle part of Zelda the best.
Divine Beasts while small are some very well thought giant puzzles, and the hard shines give way more challenge that most Zelda puzzles since WW.
As for the exploration, it is just amazing how you can get lost for hours and find shit to do, whether it is hunting for food, going against monsters, looking for shrines or finding hidden weapon on the world, no other Zelda has encourage you to explore so much as this, because there is just so much to see.

The rest is arguable, but those 2 aspects are the things I loved about this game in comparison to the rest of Zeldas.
>>
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It wasn't very good. I tried just focusing on exploration but the world didn't really grab me once I figured out that there wasn't that much beyond the collectathon. Even the architecture of the world was pretty drab, compared to Monolith Soft's previous works. Sure, you can climb that mountain, but why would you want to? The only thing at the top is a tiny flying worm with no real lore or purpose beyond being a bullet time tutorial.
After exploring the world entirely I burned out on the fourth divine beast. They were so bad and the story/memories were standard Zelda, I.E. shit. No inclination to go back.

Where was the ancient Shiekah city/semi-original content? Where was my on-screen Calamity, or a satisfying Antagonist? Where were the enemies in the Beasts? Where is the platforming? The puzzles that make you actually skip a beat before figuring out? Game just seems like a tech demo for 15 year old technology.
Ocarina of Time isn't much better, but context is everything. OoT was revolutionary when it came out; BotW is not. OoT also has 15 hours of actual content, whereas BotW's entire model is padding for lack of content. One gets in and gets out, maybe it was to your taste or not, the other wastes your time baiting your imagination and failing to meet the crazy expectation that Nintendo EPD might develop something original.
>>
>>386153435

>but if anything, its too coincidental

Yeah, as much of a panic button scenario as the whole thing was (seriously, Ganondorf straight murdered a sage, dude needed to get gone fast) they really did hit the wrong panic button. But we wouldn't have a game otherwise.

>(is this the timeline where young link tattles on dorf early and he's put on trial there?, etc.)

m8, I'm not even gonna try to make sense of the fuckery that is OoT's branching timelines. I know that TP happens in the same continuity as MM, though.
>>
>>386136473
It was my favorite Zelda game before I started to memorize the map and learned how to play. Accidentally fumbling my way through the desert to the Gerudo town, struggling the entire time was fun as fuck. I climbed mountains and just explored doing random shit until I ended up at that Divine Beast.
But the more exploring I did, the less fun I had. I started recognizing places and landmarks and learned how the game worked and all of a sudden I wasn't struggling to climb mountains or get through the snow. It was a real challenge at first then just kinda dragged.
The first game I've played where "git gud" makes the game less fun.
>>
It's the best Zelda game in some time, in my opinion.

One of the elements about it that I enjoyed was how, to me at least, exploring never felt like a chore. There was enough in the world that I was always tripping over something that piqued my curiosity. Skyrim felt a little vacuous at time, and I don't know how to qualify what BOTW did to subvert that.

I think one of the elements that is most exciting is what the next game could be like. I feel like this game was able to establish a framework that can so easily be built upon.

The complaints I had were that the story was a little anemic (and I suppose that's on purpose, you're supposed to be alone in this wild world and figure it out), lack of enemy variety, and the issues with dungeons (half the divine beasts were a little weak, and the shrines did get a bit repetitive).

All these issues are something that Nintendo can easily manage, and if they do, the next one very well could be the best Zelda of all time.

And I know this is /v/ and all, but holy shit chill out. If someone liked the game, great. If they didn't, then who cares? Media is subjective, take a breath.
>>
>>386156027
>If someone liked the game, great. If they didn't, then who cares?
No, you can't enjoy things I don't enjoy. That's your shit taste speaking.
>>
>>386156027

>And I know this is /v/ and all

Precisely. Opinions aren't allowed here unless they match mine. God bless this shithole.
>>
>>386156027
>always tripping over something
so sick of hearing this exact phrase copypasted all over the place
trip over what? another bokoblin? korok seed?
>>
>>386156526

A shrine. A heart shaped pool that kicks off a miniquest. A dragon. Bokoblins fighting some travellers who need your help. A lynel, calling you to ready up for an epic battle you weren't prepared for. A group of ingredients you've never seen before. An island where a ghost steals all your stuff and forces you to survive on your own. A town that isn't important but has a chest minigame and the comfiest vibe in the game. A strange merchant that deals in monster parts and randomly moves around the map. Another element for your compendium. A vein of rich mineral deposit. A Gerudo whose name ends in -son. A gigantic horse. A woman who will literally murder you for touching her flowers. A destroyed city crawling with laser flinging death machines. Three monstrous mazes, one of which contains the sickest trick in the basement. A well hidden fairy fountain.

A rich, well developed landscape that's worth seeing just because it is beautiful.
>>
>>386136473
Meh, I'd put them on par I suppose.

The disadvantage that BOTW has is that because it attempts a lot more there's also a lot more problems to be found.
>>
>>386152384
>ww fags are the ones who champion nu zelda while accepting 0 of it's flaws
should have guessed it
>>
Best 3D Zelda
>>
>>386157483
>speaking with such gravitas and overexaggerating generic shit

This is why i cant take botw faggots seriously, theyre so cringeworthty
>>
It's extremely overrated. Not saying it's a bad game by any means, but holy fuck there have been so many better Zelda games. After a while it begins to play like any other brain-dead open world game, and frankly there's little incentive to explore.

>implying I'm going to look around every corner of the big ass map for some fucking lame Korok seed puzzles
Fuck that. 8/10 game for me, nothing more.
>>
>>386146817
TP has the wolf parts

BOTW is linear for about 45 minutes and then you can go straight to the final boss

i mean you can go on but there is no point
>>
>>386157673

>being the slightest bit shocked that WWfags like WW 2.0
>>
>>386158150
>should have guessed it
>shocking
learn what words mean anon.
>>
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>>386157483
this guy probably got a $40 leather bound notebook to keep a No Man's Sky journal
>>
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>>386137673
>>386137991
>>386138750
At this point I am convinced that the people who keep posting this "fixed" image are just the very same shitposters posting the regular version as well.

The Tower of Hera is by no means the equivalent to Shrines. If anything the equivalent to the Shrines are the caves and holes of the overworld.
The equivalent to the Tower of Hera would be the Divine Beasts or Hyrule Castle.
>>
>>386157483

Fuck I'd forgotten about the island

That quest was fucking sweet
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