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It'll be 2021 before this """game"""

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It'll be 2021 before this """game""" is completed.
>>
>>385918907
The weapon to surpass metal gear has been set in motion. So it begins...
>>
Who cares if he takes his time. Give him what he needs and don't be a stupid idiot like konami and cut off funds and the ruining the potential of a GOAT.
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>>385919104
Get to work, kojima
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>>385919104
Its been a year and a half, and he doesnt even have a script yet. Its mgsv all over again
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>>385918907
He doesn't do Doom 2016 story telling. He has fucking 30 min cut scenes. The ps5 will be coming out the same year when this shit is released.
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>>385919208
>I have no idea how game development works
>>
>>385919502
>He doesn't do Doom 2016 story telling
thank fucking god.
>>
Maybe he means he's writing the script to an Arrival game, not Death Stranding.
>>
>>385919559
>a game needs gazillion years of development time to be good
>>
>>385919559
Why dont you enlighten us if you're so smart
>>
>>385919718
what you kids may have forgotten during this decade of endless EA & Ubisoft assembly-line sequels is that making a game from scratch is a long process. What players never really get to see is the huge amounts of pre-production planning and resource gathering, which in neo-KojiPro's case is even more essential, as a mere year ago he still did not even have a team nor game engine.
>>
>>385919657
>games shouldn't be video games

fuck off weeb
>>
>>385919104
I love how people get assblasted at gamedevs acting like literal children and relaxing all day in their nomnoms zone or whatever it was called while shitposting on twitter but it's completely okay when Kojima does it.

Hideo should really stop working with this guy, I don't care if they're brothers.
>>
>>385919718
This.
Just look at Duke Nukem Forever and FFXV.
>>
>>385920029
doom 4 sucked
just a bad ripoff of brutal doom with claymation graphics
>>
>>385919858
But that prep time is spent actually working and planning, not taking vacations all around the globe to meet celebrities to take selfies with.

OotT, a famous game that got postponed, didn't magically get completed in a week after the developers had a vacation lasting years.
Time isn't such a simple factor, videogames don't make themselves by giving them time, it'd be too simple.
>>
Has he lost his touch?
>>
>>385918907
hopefully he doesn't blow the entire fucking budget on a VA again haha.
>>
>>385920517
No, it's the children who are wrong. Memes aside, yes anon, he has.
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>>385918907
coming from someone that watched this movie at the cinema, you better hope to god it doesn't inspire his work with death stranding.

good lord, what a fucking cock tease of a movie.
>>
>>385919779
Enlighten yourself instead of making shitty threads. Writers usually work on scripts throughout development.
>>
>>385920780
Just like in Phantom Pain where he sliced off about a third of it, yeah?
>>
>>385920517
>>385920691
He never had a touch. He's the George Lucas of video games. He used to have other people to reign him in and filter out his shittier ideas but got big enough that he could just do whatever he wanted and his work suffered for it.
>>
>>385920706
But, Anon, I liked it and I think it's one of the best movies of 2015 and the twist was pretty great too. Why is /tv/ so butthurt about it?
>>
>>385919104
>cut off funds
More like kojima wasting money like there was no tomorrow to the point the game has to sell gazillions to break even.
>>
Writing the script doesn't have to be the FIRST thing you do while developing videogame, at least we know that models for all those actors are pretty much ready. I don't think he was doing jack shit for almost 2 years.
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>>385921049
I can see your point anon but I just see it as since hardware has improved he basically just wants to make movies, hence why all we've seen so far are trailers with Norman Reedus and Mads Mikkelsen and not actual fucking gameplay
>>
Konami knows Kojima is a pathetic producer
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>>385918907
Rip Sony 1946 - 2020
>>
Death stranding, coming 2022 for the ps5 pro!
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>>385921262
But even the movie aspect of his post-MGS3 games has been terrible.
>>
>>385920681
Kiefer Sutherland was much cheaper to hire than Hayter would've been. You underestimate the bullshittery of his special snowflake union.
>>
>>385921262
Hurr durr, a lot of first trailer don't show gameplay and are just to hype up the audience with pretty visuals.
>>
Ill only care if mads and reedus and del toro do their own va. Otherwise whats the point
>>
I wish I had multinational company money to spends years doing my development and research.
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>>385921476
Nigger, if you can't show me what the game will play like when it releases don't even bother showing it
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>>385920112
>FFXV
>a gazillian years

I done know about Duke Nukem forever, but FFXV was only in full production since 2013. Everything before that was just concept trailers.
>>
>>385921746
Nigga, just don't fucking watch it, it's a regular PR practice and I don't see anything wrong with it. It gives food for speculation and therefore fun, do you even remember how fun were MGSV threads after firsst few trailers were released which did not show any gameplay too.
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>>385920960
BTFO
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>>385918907
>casts actors before finishing the script

Uhhh
>>
>>385918907
>Game finally releases
>It's shit as expected
>People still suck his dick because he's been hyping it for 5 years in a row
Mark my words.
>>
>>385918907
FYI, by script he means the code not the actual story
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>>385922505
>movie nerd kojima
>writing actual code
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>>385922505
Watch the making of MGS4 anon. Kojima is a director, not a programmer. He tells other people how he wants something to play and writes shit on post-it notes.
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>>385922473
That's what happened with mgsv.
>>
Arrival was such a fucking disappointment.

The ending is not clever, it's a huge cop-out. Literally the very second the MC started talking about time I went "Oh please god don't be Dr. Manhattan time perception shit"

And then it was.
>>
>>385922670
He is programmer though.
>>
>>385922728
MGSV wasn't shit though. Yeah, maybe it was shit as a MGS game, but I'm not HURR DURR HARDCORE FAN so I did enjoy it for more than 80 hours.
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>>385923026
I got bored of it within 30 and never finished the actual main story.
>>
ITT: Retards think one person makes the entire game

Game designer is the easiest job on the planet. You just tell morons what to do and sit on your ass all day.
>>
>>385921103
I found the twist to be predictable, but that really depends on how alert you were while watching it. I enjoyed the movie, but it was still pretty disappointing for me. The build-up was awesome and I loved the atmosphere, but the pay-off was underwhelming.
>>
>>385923063
eh, 30 hours is still a lot for a game
usually if a game is shit I don't play it for more than an hour or so
except that one time with pokemon on nintendo ds when it took me 25+ hours to realise how much a piece of shit the whole series is, but at least MGSV had better gameplay than pokemon
>>
>>385922943
He's not.
>>
Lol shit game
>>
>>385923183
I agree with to an extent, maybe I liked it so much because 2015 was such a shit year for movies
>>
>>385923026
>>385923375
The thing is, you don't get time out of a game, you put time into a game.

I played MGSV for 100+ hours and overall i enjoyed it, but largely because after MGS4 I was poised for the story to be trash and just focused on enjoying the gameplay, which was pretty good though not great.

But, MGS3, for example, only took me 15 hours or so and I enjoyed it a lot more. So MGSV took me 7 times as long but gave me less enjoyment. That makes it a pretty bad time investment in my book.
>>
>>385919559
>He hasn't wrote the script in pre-production
>Meaning that what we saw was heavily conceptualized and be most likely left out due to it not making any sense.
>The team has no idea on what to work on since he still has to finish the base of the game, which in this case is the story.
>Concept artists have nothing to work on
>Modellers are waiting for the Concept Artists.
>Programmers and codemonkeys have no idea of what the game is about, therefore they bugfix the engine to impossible levels.
>The engine now runs even on PC with toaster Hardware
>Finally, Kojima finishes the script and the team has something to work on.
>Konami fires him
>They rush the game because they spent something like 100 million on a videogame and won't likely make the money back
MGSV
>>
>>385923160
Yet he failed consistently over an entire decade
He's also in charge of the budget, and see how well that turned out
I'm impressed how Kojima can still uphold some kind of reputation
>>
>>385923896
>The engine now runs even on PC with toaster Hardware

This is because the engine was made for 7th gen consoles. It's not some miracle of optimization people make it out to be.
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>>385923896
what a twist
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>>385921148
>wasting money line there das no tomorow
I ser you like Sim City 4
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>>385924364
Well it's that and the fact that the engine was actually ported well to the PC (Or developed directly on PC, who knows.)
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>Konami funds his games and MGS V
>Kojima instead of working on the game meetsup with models, plays lego and looks at cactus
>yet Konami still give him time for the game
>at some point they lose patience and force him to release it
>Kojima gets mad because KONAMI ''ruins his vision''
>''Dude FUCK KONAMI lmao fucking Yakuza shitting on our brilliant mastermind director''
>Kojima gets sacked
>KONAMI warn everyone else and tell them how hard it is to work with Kojima
>''Dude they are like trying to kill Metal Gear those Yakuza are just jealous bro''

Think about it.
>>
>>385924920
this is what actually happened t.bh
>>
>>385924920

And then Konami becomes one of the worst videogame publishers in the industry because they converted all their IPs into Pachinko machines. They are pretty much not even a videogame company at this point anymore. Who the fuck would defend them when IPs like MGS, Castlevania, Suikoden, and Silent Hill are fucking GONE. There is nothing left, MGS was literally their last remaining franchise that was still going strong and they canned the guy behind it and turned the fucking amazing engine into spitting out Pachinko assets.
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>>385924920
When will Tomokazu Fukushima come back?
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>>385925231
there's nothing to defend about Konami, but Kojima apologists need to fuck right off
>>
>>385919559
>it's okay to announce and begin merchandising games based on brand recognition alone while theyre still in early conceptual stages
No. Fuck off.
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>>385923896
>>
>Did Kojima deserve to get sacked
Yes
>Is KONAMI a good company
No, they are retarded and don't know how to manage their IPs well
>Will Death Stranding be good?
Depends entirely on Sony/His sponsors and how much they are willing to put up with Kojima.
If the game keeps getting delayed because Kojima can't get arsed to work on the game instead of traveling to Las Vegas or post on twitter it could get cancelled.
But i am sure Kojima knows that he cannot afford to pull a MGS V scenario again because Death Stranding flopping or getting cancelled would kill his entire career forever.
>>
>>385925852
>But i am sure Kojima knows that he cannot afford to pull a MGS V scenario again because Death Stranding flopping or getting cancelled would kill his entire career forever.
He can and possibly, will pull exactly the same shit he pulled at Konami.

He's also not a really good writer.

It's going to suck.
>>
>>385918907
Kojima at this point is just retired shitty artist pretending to be relevant by developing forverer a new Totally-not-MGS-clone game and whoring himself out on social media.
He's a hack.
>>
>>385925852
His career survived PW, MGS4 and MGSV but now he has nobody left to shift the blame over
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>>385925264
>Tomokazu Fukushima
>worked on the best MGS games
>after he left the quality went downhill and we went from actual quality games with lots of unique content and decent writing to glorified movies in anime style and with lots of unfinished ends.#

Where is this guy really?
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>Metal Gear
Genre defining.
>Metal Gear Solid
Watershed moment for the medium
>Metal Gear Solid 2 & 3
Kojima in top form with fantastic products of postmodernism and cinematic homage
>MGS4
Indulgent, but a fitting sendoff for the series

>everything post-MGS4

What happened? I don't mean this in a memespeak "what went wrong?" kind of thing. Is there some kind of Bill Finger-esque journeyman that lives behind the "a game by Hideo Kojima" marquee that was making sure shit was getting done and the script was mostly coherent for MGS1-4 while Kojima was realizing his visions? Was Kojima not big enough to be a wacky auteur?
>>
>>385920517

Well he hasn't made a good game since 2004.
>>
>>385926357
Peace Walker had a quite good story, just a shame it was stuff on the PSP. Imagining Peace Walker designed for console would be amazing.
>>
what will happen to kojimacucks when Death s is shit and they realize it was his fault not konami for MGSV crap
>>
>>385918907
MGSV is more than good enough to keep me engaged for the next couple of years anyway
>>
>>385926597
Then it will be Sony fault for not letting him having his "artistic freedom" (aka being a lazy fuck and not doing anything but fucking that whore Joost).
>>
>>385926597
They will say that Kojima is still a god but that Sony/Independence was a mistake and that Kojima needs to work with KONAMI in order to be good but KONAMI is literally Hitler so all is still their fault at the end
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>>385926597
MGSV was fantastic tho
>>
>>385921148

But it did sell way more to turn a profit.

It made 180 Million USD on its launch and has sold more since since then
>>
>>385919502
>He doesn't do Doom 2016 story telling
>He has fucking 30 min cut scenes
Oh sweet summer child
>>
>>385923896
>>They rush the game because they spent something like 100 million on a videogame and won't likely make the money back
>MGSV
But they did make the money back in one single day anon-kun, what in the hevens are you even talking about?
>>
>>385925264
>Kojima apologists
That dude did more for the gaming industry than any one, he does not need "apologist"
>>
>>385927409
Name one thing he did for gaming.
>>
>>385925852
>Depends entirely on Sony
>Konami had nothing to do with what happened to MGSV, it was all kojimas fault REEEEEEEE
Wew, lad.
>>
>>385927409
Name one thing he did in the past 10 years :^)
>>
>>385927520
by the time Konami shafted Kojimbo for good reason the damage has already been done
MGSV was broken from the ground up
>>
Reminder that mgsv's total development time was 7 fucking years. And it still wasnt finished.
>>
>>385921476
And it's stupid no matter who does it. Companies should be advertising games as games, none of this cinematic trailer nonsense.
>>
>>385919502
>wanting Kojima to just say "fuck it" and make a Doom "story"
you need to fucking stop, please god. some action games can actually have good, long stories
>>
>>385927857
There are still people who will say that it was somehow not Kojimas fault.

Don't bother trying to reason with those people.
>KONAMI is the bad guy
>They should have given Kojima infinite amounts of time and money to finish the game
>What is money even?
>>
>>385923183
I thought it was OK, it had some decent moments

Typical hurr durr dumb aggressive humans attack peaceful aliums though kinda ruined it for me
>>
>>385927497
>>385927530
Oh no anon-kun im not here to be a "Kojima apologists" and if your deluded mind wants to call him a hack go ahead, is not like i care about basement dwelling virgins opinions. Also there is google if you want to educate your self about a topic you clearly dont know shit.

>>385927530
>Name one thing he did in the past 10 years :^)
>What you did for the gaming industry is irrelevant if you don't release a game in 10 years
Wew, surely its summer in here.
>>
>>385919104
>who cares if he wastes millions and has nothing to show for it, again, for the second time in a row
>>
>>385928195
what a bunch of passive agressive bullshit with zero argumentative value
if you care enough to write all that you could've just named a single example, but I guess I expected too much of you
>>
>>385920072
That's because we know he will deliver something, Notch on the other hand..
>>
>>385926765
lmao
>>
>>385919502
Wait, people use Doom 2016 as a symbol of something with few cutscenes?

Good lord, what happened?
>>
>>385928121
and i bet you think MGSV was shit and a failure, is funny how you nu-/v/ faggots love to base your opinions on metacritic and sales numbers, but when it comes to kojima and mgsv suddenly none of this matters and you just pull shit out of your ass, im honestly happy we got atleast a good game and that kojimbo managed to make me feel exactly that fantom pain. Fuck retarded haters like you
>>
>>385928431
yup, I'm still playing it. Sorry there weren't enough epic movie cutscenes though ;)
>>
>>385928450
what's wrong with that? It hardly has any
>>
>>385928513
>i like eating shit!
>you just dont get it!
>the game wasnt BLATANTLY missing content at all!
>>
>>385918907
hey at least it will run 60fps on the PSV Ultimate
>>
>>385928513
>/v/ is one person
>nu-/v/
no u
>>
>>385918907
I like how it took one game TPP for people to shitpost about Kojima, I mean I understand he's also responsible for the disappointment of TPP as Konami but c'mon, the man made a lot of great games.
>>
>>385928603
>hurr it sucks cuz i hate it!

lol no
>>
>>385928723
Its been a long time since hes made a good game though. A looooong time.
>>
>>385928754
I dont hate it. But its not finished and they had 7 years to not finish it. Stop defending this practice.
>>
>>385928769
Untrue, TPP was a great game with amazing gameplay
>>
>>385919502
>implying DOOM's storytelling isn't damn near perfect
>>
Kojima is an unsufferable westaboo.
>>
>>385928842
cut content =/= unfinished.
>>
>>385928843
>a great game
>take out all the tanks
>fulton the head ruskie
>ride in copter
>rinse and repeat for 100 hours
>>
>>385928424
Why would i fucking waste my time educating a shit poster? Kek You sould stop pulling shit out of your ass and document yourselve
>b-but you are being m-mean!! you s-should respect my uneducated point of view y-you n-nazi!!
>>
>>385928940
>cut
>implying it was ever there in the first place
>>
>>385928723
Like Tim Schafer or George Lucas, it only takes one bad game for people to realize "this guy was always a hack, his old content was good due to the effort of everyone -but- him."
>>
>>385928843
every part of the game that Kojima was responsible for sucked hard
and even the gameplay went to shit real fast with an empty open world, tranqs and fultons
>>
>>385918907
and even in fucking 2021...

fucking PUGB will STILL BE IN EARLY ACCESS!
>>
>>385928941
right versus

>get to the other end of the scripted hallway
>watch cutscene

the mechanics in V were top notch
>>
>>385919104
Go to bed kojima
>>
>>385928968
>I have no arguments but I must shitpost
>>
>>385929004
tranqs and fulton do not ruin the game
>>
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>>385929005
FLAVOUR OF THE MONTH
>>
>>385929097
he's right tho
>>
>>385925231
dude, not even thier CLASSIC shit is around like contra or gradius, not even parodious!
>>
I honestly expect Hideo Kojima to commit suicide out of the blue. It'll encapsulate him as a tragic figure instead of that hack who made MGS5.

Death Stranding has PS5 release written all over it. I don't know why PS4 people are excited for a game with no gameplay shown and still the script is being rewritten by a manchild who is on Twitter posting figurines and BLuray movies.
>>
>>385927202
It didn't though.

http://www.gamerevolution.com/features/11791-mgsvs-struggle-to-profit-shows-why-konami-is-moving-away-from-aaa-development
>>
>>385920517
No he lost his co writer
>>
>>385929156
people bought a fucking demo!

we would have NEVER done this in the 90s!
fuck me!

we had fucking shareware for a damn reason!
>>
>>385921148
> to the point the game has to sell gazillions to break even.
You do know it made more than twice it's budget in 24 hours, right?

/v/eddit opinions are never the majority's.
MGSV was a massive success that skyrocketed Konami's profits.
>>
>>385928195
So you can't name even one thing?
>>
>>385929121
yes it does, it completely trivializes elements like knocking guards unconcious, extracting prisoners and making any enemy body disappear instantly
elements that influence level design and gameplay are thrown completely out of the window
>>
Why is it no one can discern the difference between Kojima and his fucking team? Kojima doesn't do jack shit in physically making the game. He tells his team what to do and how he wants something to be and they get it done. He's in charge of creative decisions and the story, both of which have been fucking travesties when he surrounds himself with yes-men and people that don't want to get fired for filtering his shitty ideas from his good ones which was the only reasons why his older games were good.
>>
>>385929280
I'll remember him as the hack who made MGS as a whole, a piece of shit, cancerous franchise that has only brought to this industry the idea that plots in videogames matter.
If you were to remove Kojima from the industry, and every single videogame he made, the industry would be better.
>>
>>385919779
Game development is an iterative process, including narrative scripts.
>>
>>385929280
>rewriting
So what?
MGSV had 5 minutes of cutscenes.
>>
>>385926334
He's literally responsible of singlehandedly transcribing Kojima's ramblings into an enjoyable story, yet Kojima gets all the credit, and he gets the boot.
>>
>>385928603
>Fuck he has an argument i better shit post that will show him!!!
Kek
>>385928723
Hes not, the only reason the game wasnt finished was konami sudden turn into a bussines machine and not a videogame studio. We are lucky that kojimbo managed to savage what he had done and make a good game.

>>385928642
For fuck sake, half of the time the catalog is full of faggots discusing how nintendo/sony/microsoft "won" comparing games by how much metashit score they got and shitposting in general, Fuck off newfag
>>
>>385929438
you can't expect to reason with Kojima apologists, they'll resort to arguments like MGSV's slightly above average gameplay as if Kojima actually designed it himself
>>
>>385929053
Not really. They were ok but nothing spectacular. The game biggest problem though, was the level design. You could have the best mechanics in the world and still be shit if the level design sucks.
>>
>>385929624
>enjoyable story
Sure, if the only stories you've ever experienced are Marvel movies.
Both are reponsable for the laughable, pretentious turd that MGS' story is.
What's worse, the cancerous MGS fanbase ate this shit up, and now suddenly all games need a plot.
Both Fukushima and Kojima deserve to be blacklisted from the industry for what they have done.
>>
>>385929097
>you should had an argument against my shitpost
>either way i'm gonna shitpost more
Wew, lad you are sure showing me.
>>
>>385929371
see >>385929285

You don't understand economics.
>>
MGS4 and MGSV only took so long because they had to build the engine, apparently the game is already in playable form. 2019 seems realistic
>>
>>385919104
>No Tomozaku.
>goat.
kek. this is what you're actually going to get:
>Middle aged Japanese man hamfistedly using terms and ideas that he doesn't fully understand, and making them central to the narrative of the game.
>A needlessly convoluted plot full of holes, contradictions, and outright paradoxes.
>On-a-dime, flimsy character motivation changes.
>Terrible villain and godawful conclusion.
>7-year development period and a 300m dollar investment.
>>
>>385929628
>defending this train wreck of a game so hard

Why? You wont impress anyone here
>>
>>385929848
A plotless game would be great, considering Kojima has never made a single game with a decent story.
Then again, I don't tink there's such a thing.
>>
>>385929848
>300 million dollar investment
Man, MGSV's budget gets 10 times bigger in each thread.
Suddenly, it's the most expensive piece of media ever made.
>>
>>385929763
>my bold and unsupported claims about the George Lukas of Videogames do not need any proof, you are shitposting if you doubt me
>>
>>385929848
Less focus on MGS' retarded story.
That's maybe the only good thing MGSV did, along with firing Hayter.
>>
>>385929730
I said enjoyable, not good bro.
>>
>>385929662
The level design was fine, especially the FOB layouts
>>
>>385930148
So you are capable of enjoying garbage?
>>
Man, kojimadrones will eat up any trash he serves them up. Why?
>>
>>385929624
>he fell for the meme
>>
>>385929875
It did thoug.
https://gamerant.com/metal-gear-solid-5-sales-day-one/
So, tell me, are you retarded or just a try hard? Kek
>>
>>385918907
>hee personally writes the script
Confirmed shit
>>
>>385930293
It's a Kojima game, of course the plot is going to be trash.
>>
>>385928513
it wasn't shit gameplay-wise
it had extremely good gameplay and graphics and sound, all things Kojima had relatively little impact on
the story and everything around it tho, was objectively absolute horse-shit and Kojima's main-focus
>>
>>385930195
if only the FOBs had even half the features as advertised and a more dense layout without console draw distances
>>
>>385929818
yeah thats a good point
>>
>>385929285
>speculation from some literal who website
>September 21 2015
Very convincing. Let's just forget about Konami's official financial reports that show how profitable it was.
>>
>>385930289
Oh well i fucked the quote
>>385929768
>muh economics
You are a pathetic being
>>385929875
>>
>>385928602
It still has too many, and they're unskippable.
>>
>>385930363
Just because you didn't get it doesn't make the story bad.

>>385930469
no it doesn't. Are you that moron who thinks even a single second of cutscene in a game makes it a moviegame?
>>
When does survive come out? Day 1 buy here
>>
lol i bet Sony are going to regret their decision on taking on Kojimbles when he pulls the same shit on them as he did on Konami by spending millions and taking years to make his game
>>
>>385930209
To a certain extent.
It's more of a guilt trip for me, I can't stomach MGS story for long, but I do see why people like it.
Something I cannot stand, however, are people who claim that it's the best story of all time, and the contrarians that claim that ir should be destroyed and defiled just because they don't like it, just as you.
>>
>>385930543
I did get the story
its just that the story is objectively bad
>>
>>385930550
Never, hopefully.
A game based on the piece of shit that MGSV was can only be a disaster.
>>
>>385930014
>Dam it personal atacks dont work, im going to meme about george lukas, hes going to be so mad
Wew, its surely summer in here ramirite?
>>
>>385930657
But theres no kojima, so its bound to be decent
>>
>>385930289
You are absolutely retarded.

That number is literally just the sales multiplied by the $60 as if Konami gets 100% of every sale with no retailer cut. The cost of $80 is also only the game's reported production cost and doesn't factor in the marketing or distribution budget.
>>
>>385930634
>objectively bad

prove it
>>
>>385930695
No, but it's developed by the remains of his piece of shit studio.
And as I said, it's a reskin of MGSV, a piece of shit game.
It can't be good.
The only good thing it'll do is put down this franchise once and for all.
>>
>>385930543
lmao, what is there to "get" about this trainwreck of a story?
the game practically spoiled itself in the prologue, you have to be a special kind of retard if it surprised you
>>
>>385923160
How the fuck are the programmers and everyone else going to work if they don't fucking know what the game is about?
>>
>>385918907
This is one of the only games that I've ever wanted to flop. This is Romero's gonna make you his bitch all over again and video game consumers these days need a huge disappointment to stop being such retards.

The mascot for his company has half a dozen toy lines and he's only release minute long, cinematic teaser trailers so far. The cult of personality he has is ridiculous.
>>
>>385930705
The story was fucking terrible. Vocal chord parasites? Thsts dumber than nanomachines. It was a very very poor story.
>>
>>385930705
95% of the gameplay doesn't advance the story
>>
>>385930785
I hope it sells well to see all of /v/ mad as fuck as with MGSV.
MGSV created almost two years of constant whining from Kojimadrone neckbeards, I want that again.
>>
>>385930406
>Let's just forget about Konami's official financial reports that show how profitable it was

I'm only countering the idea that it turned a profit on day 1.
>>
>>385930698
>NOOOOOOO WHAT?!?!?! THAT IS A LIE NOW IM GOING TO PULL SHIT OUT OF MY ASS WHIT OUT UNDERSTANDING THE TOPIC AT ALL BECAUSE KOJIMA IS A HACK
>REEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Gotta love this deluded retards, Kek
>>
>>385928195
>asked to name one thing he for gaming
>Proceeds to lose his shit and act passive aggressive
Hilarious
>>
>>385930863
So, MGSV is the first actual videogame in the franchise?
>>
>>385930543
>Are you that moron who thinks even a single second of cutscene in a game makes it a moviegame?
I think having unskippable cutscenes for every single enemy's first appearance is unnecessary. I also think it's unnecessary to have cutscenes for sections of the game where the player is stuck in a room and has to listen to dialogue anyway (Samuel's office is an honourable exception). Take a hint from HL2. I also don't think it's necessary to have a cutscene just to make sure I see something happening in the scenery, like in the Hell sections. If I miss an important bit by jacking off instead of paying attention, let me fucking suffer consequences for it.

If fucking HL2 could do it - and make no mistake, HL2 is no outlier - then D44M should have been able to as well.
>>
>>385930942
no
other MGS games had gameplay too
>>
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>>385930865
GTA V sold well, but that doesn't mean it isn't a piece of garbage.
>>
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What did he mean by this?
>>
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What's funny is that the people shitting now on DS are still Kojimadrones who unironically defend previous MGS despite being legitimately bad videogames too.
>>
>>385930863
not a bad thing?
>>
>people genuinely think that WOLBACHIA DINE HAMBURGERS was a good story for a metal gear game
>oh and uhh skullface was there during mgs3
>and uhhhh volgin, for some reason

The story was embarrassing honestly
>>
>>385930863
>>385930942
this is my main gripe really, if you cut out the grind and fetch quests MGSV is left with very little story missions
Kojima fell for the open world meme and he fell for it hard
>>
>>385930992
What other objective measure of demand is there?
>>
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>>385929917
>A plotless game would be great
then go play pac-man or galga at a laundromat or some shit.

I'm not saying every game needs to be fucking hamlet or some shit, but it's like porn - a ride into the show, it can be great or it can merely ride you into the action.
>>
>>385930962
>I also think it's unnecessary to have cutscenes for sections of the game where the player is stuck in a room and has to listen to dialogue anyway (Samuel's office is an honourable exception).

>Take a hint from HL2.

wut
>>
>>385931041
it disconnects the story from the gameplay which is pretty awful if you make a game that relies heavily on story
>>
>>385931069
>MGSV is left with very little story missions
Good, the less story we have to endure, the better.
Got tired in previous ones of skipping cutscenes and codec calls.

>>385931080
But the point is the action, so why waste my time?
>>
>>385930931
>H-hes making f-fun of me
>n-no!! h-hes must b-be MAD!!
>also im going to call him passive agresive even if i dont understand what it means because it sounds cool.
Kek, dude stop showing your summer is not fun anymore.
>>
>>385931128
>disconnects the story from gameplay
no it doesn't, the story revolves around Diamond Dogs and the moment to moment gameplay is just fleshing it out
>>
>>385931125
HL2 never takes control away from the player, even during bits where you're in a "conversation" bit, so you can keep fucking around while you wait.
>>
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I liked this deep and thought provoking scene the most. A true auteur of our time.
>>
>>385931128
Games that rely in the story in any way are automatic failures.
A game should stand on its gameplay alone, everything else is just an unnecesary extra.
>>
>>385931012
Oh man i miss Caramel, he would make some crazy theory about that photo.
>>
>>385931252
It locks you into the same room which is basically the same thing dude, come on. At least when doom does it it's short unlike, say, Eli's lab.
>>
>>385931041
buy I sure love blowing up tanks and extracting important soldiers
it's repetitive and predictable and having a majority of main missions which could easily pass as side mission content is unforgiveable
>>
>>385930924
Publishers only make about $25 on a $60 retail purchase. But the game had plenty of digital sales which is more profitable, so let's assume Konami made about $30 per copy sold. That's about $90 million on day one to konami. The only way they turned a profit on day 1 is if the marketing and distribution cost less than $10 million, and there's no fucking way that's the case.
>>
>>385931345
nah. Change your loadout
>>
>>385931335
I don't see your point. Locking a player into a room in an action game is bad however you do it, but NOT taking controls away is marginally better.
>>
>>385931432
>change loadout
>still have to extract tanks and fulton soldiers

Ok so then what
>>
>>385931236
>Diamond Dogs
>99% of them who have 0 impact on the story because they're generic dudes walking around in your base offering no personal interactions whatsoever
the story wasn't tied well to the gameplay, just accept it dude
>>
>>385924920
literally true.
>>
>>385918907
Grimoire II
>>
>>385931080
>t's like porn - a ride into the show, it can be great or it can merely ride you into the action.
The fuck, why would I stay for the beginning?
I watch it to fap, I just skip to the porn, jack it, and that's it.
>>
>>385931432
does not change the fact that at least half the main missions in MGSV have nothing unique about them and are just a variation of Extract the Prisoner, Kill the Soldier, Blow up the Tank or Extract the Material Containers
>>
>>385931447
>but NOT taking controls away is marginally better

Why?
>>
>>385930865
Wouldn't it flopping make for better butthurt?
>>
>>385931664
it would make Kojimaloyalists even more obnoxious
>>
>>385931664
No, people here want it to flop.
>>
>>385931639
Because it retains the illusion of the player being in control (though technically he isn't), and allows people who don't care for the story to maintain an active part during those story bits.

It would have been especially appropriate for D44M to do that, as it is a game that markets itself on fast, unbroken action and adherence to old-school game design. Which, again, it really doesn't do, but not having uncontrollable, unskippable cutscenes would have helped just a little.
>>
>>385931447
It's not marginally better; it's the same or worse.
- What can be done in a cutscene is limited by the restriction of being in-game.
- Repeatedly whacking NPCs with a crowbar or other whacky shit gets old quickly, after which it just breaks immersion because none of the NPCs respond to your antics. They become animatronic caricatures instead of actors.
- Developers dumb enough to include these segments often so dumb that they forget to add a skip cutscene button. I will probably never play HL2 again because of this.
>>
>>385923896
>>Meaning that what we saw was heavily conceptualized and be most likely left out due to it not making any sense.
Script != story, though. Script is the minutae of everything while you can have the entire story with levels and gameplay planned out already. The only things you can't do without the finished script are storyboards and, therefore, animations and voices for them.
>>
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>it's already been 2 years since MGSV came out
>>
>>385931927
>Because it retains the illusion of the player being in control (though technically he isn't)
Only a fucking idiot would thing he has control. If that illusion works on you, that's pathetic.

> allows people who don't care for the story to maintain an active part during those story bits.
If by "active" you mean "they can't do anything except jump around and crouch repeatedly" you're right.
>>
>>385932042
Not yet, kiddo.
>>
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>>385923896
YOU FUCKING BAMBOOZLED ME
>>
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>tfw idiots here don't know that DS is actually MGS and Norman is a young Solidus

Laughing at this board's idiocy to be honest
>>
>>385932076
>Only a fucking idiot would thing he has control.
I would "thing" a person who cannot suspend their disbelief would find video games - which are by design experiences based on an illusion of control in a pre-programmed environment - rather incomprehensible. That is to say, they wouldn't fucking play them in the first place.
>they can't do anything except jump around and crouch repeatedly
Which, for people who don't give a toss about the story and want to play the game, is marginally better than sitting there and doing literally nothing. Marginally.
>>
>>385931349
>im gonna pull some random numbers and make a lot of assumptions to win an argument against something that is not even under discusion, all because i want to win an internet argument.
You realize that even the new CEO at konami said in an interview that he didint expect the game to turn the profit so fast, right anon-kun?
You also realize that we are talking about one ONE SINGLE DAY, and that MGSV sold way more than that till this day. You have my pity anon, i feeel very bad every time i see ignorant tryhards like you. Good speed.
>>
>>385932242
Holy shit
>>
>>385931480
You do it in fresh new ways. Also why are you extracting soldier shitters, just kill them

>>385931491
It was though, like how FOB is used to demonstrate the rise in PFs that Ocelot talks about or how it plays off of several motifs that recurring throughout the series. People who have a boner for plot consistency have no clue what MGS is actually about.
>>
>>385932242
>>385932085
Go home caramel
>>
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>>385924920
But the mgs games make ludicrous amounts of cash, it's like what gta is to take two. Konami just wants shit that makes them money with little to no investment, i,e, pachinko and shitty phone games like most corporations these days.
>>
>>385932242
WE SOLIDUS NOW
>>
>>385931954
If the player wants to break their immersion, that's their damn business. It should be their choice. A player who likes to role-play, meanwhile, should be allowed to choose how to act their character in that same scene. For instance, if I have the choice, I like to sit my PC when talking to people in taverns in RPGs. Some players would prefer to stand, and that, too, should be their choice.
>>
>>385932382
Caramel is the dude that thinks mgs is sh
Fib is the dude that thinks mgs is a game about ww2 and the boss is a tranny Norman reedus and Mads mikkelsen is the sorrow who's his gay lover

This solidus guy is the anon that made fun of both and made this theory up with /v/. Get your facts straight
>>
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>alien shit
>>
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>Not planning to have kids
>Kojima starts his own game
>"Well, better start making some babies right now so that my kids can get to play his game."
>>
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>>385918907
Don't you mean: it'll be 2021 before this game arrives
>>
>>385932547
>muh e-celebs
Literally fulton yourself out of /v/
>>
>>385932242
>Gosling, Perlman, Durand, cumberbatch and Mads are all his aborted brothers trapped between time and space as they've landed in purgatory
>Solidus played by Norman reedus has to claim the baby's body to be born against his brothers
I'LL KEEP COMING
>>
Theres no way the "script" hes referring to is Death Stranding. I think he's working on a movie, for once.
>>
>>385929848
>A needlessly convoluted plot full of holes, contradictions, and outright paradoxes
plural of paradox is paradoxa
>On-a-dime, flimsy character motivation changes.
>Terrible villain and godawful conclusion.
Of course none of this can be traced back to konamis insistence to release the game before the peopel making it said it was done.
>300m dollar investment.
yeah, how about sticking to facts?
>>
>>385932610
Kojima said 2018 is the release; "before 2020 olympics and before the year Akira is set which is in 2019
>>
>>385918907
Kojima is hands down the most overrated fucker in the industry. Death stranding is gonna be mediocre garbage.
>>
>>385932305
>I would "thing" a person who cannot suspend their disbelief would find video games - which are by design experiences based on an illusion of control in a pre-programmed environment - rather incomprehensible.

In-game cutscenese are the exact opposite of suspension of disbelief. When the player can run around like a whacko, it's immediately obvious that he is, in fact, playing a video game. By your logic, the best time of cutscene is one that takes control away from the player but still runs in-game to avoid a jarring transition to a traditional cutscene.

>Which, for people who don't give a toss about the story and want to play the game, is marginally better than sitting there and doing literally nothing. Marginally.
People who don't care about the story will skip the cutscene either way so they couldn't give a rat's ass what form the cutscene takes. For the vast, vast, majority of players who actually do care about the story in some small way, the traditional cutscene is superior.

And you still haven't said a single thing against the most damning issue -- in-game cutscenes will never be as entertaining as normal cutscenes by design (instead, you chose to point out swapping a k for a g; truly I am defeated). Take any game with good cutscenes, let's say Devil May Cry 3. They would just not work, or there would be far less of them, if the developers had to yield control to the player during them.
>>
>>385932803
>Kojima
>Getting this done in 2018
Why do I have the odd feeling this game will use an episodic format to juice more shekels out of fans? Because that's the impression I'm getting
>>
>>385932803
>not_getting_the_joke.jpg
>>
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>>385918907
>Kojima is writing the script

You dumb fucks know that Tomokazu Fukushima wrote the MGS games right, not Kojima

I dont even know why anyone is seriously hyped for this, we already know its going to be a movie
>>
>>385932883
He's wanted to use an episodic format for mgsv but it didn't pan out. This will probably be something like that one time traveling lesbian game on the pc from square where people will have to keep buying more episodes to see what happens
>>
>>385932315
The only assumption I'm making is that the marketing budget wasn't under $10 million. As far as I know, Konami never disclosed the marketing budget of MGSV, so I assume based on games with similar production budgets that the marketing budget was well over $10 million.

>You realize that even the new CEO at konami said in an interview that he didint expect the game to turn the profit so fast, right anon-kun?

I'm not finding anything like this. Could you give me a link?

>You also realize that we are talking about one ONE SINGLE DAY, and that MGSV sold way more than that till this day

Yes I do, as I specifically pointed out already. I'm not saying MGSV never made a profit, I'm saying that it didn't turn a profit on day 1 because people were claiming it did.
>>
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>>385932803
If he managed to shit something out before 2019, it would be another fucking ground zero garbage tech demo.
>>
>>385933060
It's probably going to be episodic like this anon said>>385932960
>>385932883
>>
>>385932950
He co-wrote them with Kojima. Means he was a good filter to remove the bad ideas from the good ones Kojima shit out.

It's funny since David Cage got editors to help him out with Detroit so it's not a shitshow like all his other games no matter how much I enjoy them aside from Beyond.
>>
>>385929574
It took 5 minutes for the protagonist to even wake up in the intro.
>>
>>385932647
>celebs
My god how can you be this New
>>385932547
Also fuck you Caramel thinks that MGSurvive is MGS6 and that DS is some kind of alter universe taht unites MG and SH. GET YOUR FACTS STRAIGHT FAGGOT
And we all know that Fbi and caramel are the same person, two sides of a coin. We also know by fact that Caramel is Kojima, but not punished kojima, but Phantom Kojima, the one thats still working with konami.
>>
>>385930786
As someone who has only played MGS2, I don't think the subject matter in MGS should be rated by how realistic it is, but rather by what is done with it.

Also, a terrible story doesn't make a game terrible.
>>
>>385932880
>in-game cutscenes will never be as entertaining as normal cutscenes by design
Name one cutscene in D44M that couldn't be done without taking controls away from the player.

And no, being clever and saying "the bits wot paralyse Doom Slayer like when first meeting Samuel or at the very end" don't count. The ghost sequence at the beginning, the introduction of various enemy types, being forced to stare at Coot "I Don't Take Painkillers" McSatanist behind glass, staring out the window at the Argent Tower, I'm probably forgetting half of these anyway - none of these are in any way important enough, sophisticated enough, or visually stunning enough to NOT have been better if the player had still had control in them.
>>
>>385929280
You life must be sad if you think a mistake (leting asaid the fact that the game was good or not) changes the work of a man and what he means for the industry, gullible people like you should be the ones killing themselves.
>>
>>385933606
The one where you're riding the elevator up and Doomguy looks down at the dead guy and then cracks his knuckles while Hayden is telling him his actions where justified. It characterized Doomguy in a way that the player wouldn't be able to. That's why Gordon Freeman's only characterization in HL2 is awkward silent man.
>>
>>385918907
a full 56 years before Cyberpunk comes out.
>>
>>385933859
>what he means for the industry

And what would that be?
>>
>>385919104
Like Conman before him, Kojima doesn't understand how much the corporate structure protected him.
>>
>>385933956
I'll give you that exception, but on the flip side, that little sequence was pretty much the game's intro, complete with the game's logo showing up at the end. It's also justified by the space constraints and loading of assets in the background. Other scenes I mentioned, however, do not establish Doom Slayer's character in any way.
>but he breaks the Argent filter!
Yeah, and that scene didn't have to be half as long as it was. He spends a good while staring out the window first, then at the filters, and this is completely unnecessary, and serves no story purpose but to force the player to listen to Samuel's whinging. Make it a quick, player-initiated event, like a glory kill. There, kept in character, kept short, and consistent with the game's mechanics and themes.
>>
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>this much turn around on Kojima

I browse /v/ once every few months, what did he do?
>>
>>385933606
Nigga, I never even played D44M; you're the one making a retarded blanket statement about all games.

And even -if- all cutscenes in D44M could be done in-game, that's only because the developers limited themselves to the narrow range of cutscenes that could be done in game. You're not disproving the point at all. They had the option to do it; the option they wouldn't have had if they went with in-game cutscenes.
>>
>>385929574
The opening was a glorified cutscene though
>>
>>385934353
shit games
>>
>>385934431
>Nigga, I never even played D44M
The fuck are you doing replying to a convo about D44M then?
>>
>>385933606
The cutscenes in nu-DOOM doesn't mean that game cutscenes are inherently shit. NieR:A, for example, greatly benefits from having traditional cutscenes. Not to mention that the shot composition is great.

Games like Yakuza 0 and Persona 5 would've also suffered greatly from "not taking control away from the player" during cutscenes.
>>
>>385934353
MGS4, PW, 5
>>
>>385934536
Where is "D44M" mentioned in
>I don't see your point. Locking a player into a room in an action game is bad however you do it, but NOT taking controls away is marginally better.

You quite clearly are referring to action games.
>>
>>385934585
>>385934431
We were talking about nu-DOOM's cutscenes though. Follow the chain.
>>
>>385934749
see
>>385934696

One of you fucks applied this to all action games.
>>
>>385934353
MGSV didn't live up to the unrealistic fanfictions most of /v/ had in their minds.
>>
>>385934696
>Locking a player into a room
This was a key phrase. If you lock the player in a room with talking NPCs, like in Eli's lab in HL2, or with Samuel in D44M, or in a house with Price in CoD, while they talk your ears off - that's locking a player in a room. And those sequences are marginally better when the player still has control inside them.

Contrast it to, say, story cutscenes in DMC3 or in N:A like >>385934585 mentions. Those are hardly "locking the player in a room." They actually offer something else than the player character being, again, locked in a room with a talking NPC.

If D44M had cutscenes of Doom Slayer performing acrobatic kills on demons otherwise impossible in gameplay, that would be a justified cutscene. But standing around in a room listening to an NPC talk is perfectly within the game's mechanics and the player's ability. And that's why it's better to leave those sequences in the player's control. See the difference yet?
>>
>>385931214
Dude shut up! Fuck! I'm embarrassed just reading this shit.
>>
>>385919679
I don't see an Arrival game working as nothing else but a puzzle game where you mix and match symbols with words and try to come up with proper translations
>>
>>385934353
depends on the thread and the shitposting that comes with it
>>
What a hack
>>
>>385935078
It's about characterisation. In-game cutscenes work for HL2 because Gordon has literally no character. The Doom Slayer is a big angry dude who wants to fuck shit up, if you allow the player to fart-arse around in cutscenes and mill around not doing things according to the specific timing that Id were going for then that characterisation is ruined.

This is basic writing man, stop talking shit. There's a very good reasons most games don't have in-game cutscenes
>>
Kojima can't write for shit. He should just focus on the gameplay and the content of the game and not his hack writing
>>
>>385931296
You're a piss poor human.
>>
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Sony will throw money at this game because they don't care if it sells well. What they're paying for is publicity that comes from them being the good guys that saved Kojima from Konami.

Like how Bloodborne didn't sell as well as Call of Duty or any Ubisoft open world game. Normies don't play these auteur passion projects, but they care that the platform they're loyal to has auteur passion projects so they can feel superior to people who play on xbox. So ironically Sony's really paying to get more copies of Call of Duty sold.
>>
>>385925231
>MGS, Castlevania, Suikoden, and Silent Hill are fucking GONE
Who cares? What is with video game nerds being so eager to lap up an endless stream of sequels and reboots?
Do we really need konami making and remaking these games until the sun burns out?
>>
>>385936940
>The Doom Slayer is a big angry dude who wants to fuck shit up
Then why doesn't he? Why doesn't he bang on the glass that Olivia's standing behind? Why doesn't he flail around when Samuel incapacitates him? Why does he stand and do nothing when new demon types show up? Why does he even listen to Samuel's bullshit for more than 5 seconds before smashing the filters? And so on and so forth.

D44M's cutscenes do nothing for the storytelling or characterisation outside of two, maybe three exceptions, and are entirely superfluous and pace-breaking.
>>
>>385938382
Nah. From the way Sony announced it as if it's the beginning of a franchise and the fact that they own the IP it's obvious that they're hoping it'll be hugely successful so they can make a bunch of sequels with or without Kojima.
>>
>>385932784
>Of course none of this can be traced back to konamis insistence to release the game before the peopel making it said it was done.
The term is "Konami's" for a posessive name. Also, "paradoxes" is considered correct usage.
Also, since many of his other games suffer from these problems despite being in-line with their budget, it's hard to fault Konami on this one, and we must assign blame where it is due. Without Fukushima, you're left with an unbridled, senile old man that simply doesn't have the skill necessary to make a story, characters, and conclusion worth the work.
>yeah, how about sticking to facts?
I was talking about Death Stranding, the budget is unknown.
>>
>>385918907
it's never coming out.
>>
>>385919104

this

he is using sony resources so at best he will bankrupt them so that's a + in my book
>>
>>385919858

>what is different team assignments

only retards do one thing at a time SEE square enix researching fucking rocks in europe for FF15
>>
>>385939079
i mean, you can bitch all you want but all in all the cutscenes are so insignificant and inconsequential that nobody else actually cares
>>
>>385919104
retard. mgs5 didn't have any wasted potential. he made it open world for no reason instead of trying for level design like ground zeroes, that's why it sucked, because kojima fucked up.
>>
>>385940971
>open world means there's no level design!!!

wrong
>>
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>>385918907
meanwhile at konami
>>
>>385941314
Who are they?
>>
>>385931265
At least it elevated WOAHOOOAAA to meme status.
>>
>>385918907
So same as Grimoire?
>>
>>385918907
>showing off how "cultured" he is with his new album when he should be working

When will people realise how much of a vain, narcissistic hack Kojima is?
>>
>>385941314

""""men""""" who wear these type of trousers like the faggot on the right, should be banned from society
>>
>>385931265
would've been 10 times better if "The Man Who Sold the World" played instead of woahoaaaa. trivialized that whole scene in my opinion, that track just completely didn't fit
>>
>>385941314
>that posture
me unga, team bunga
>>
>>385942336
>people can never take a break and spend 30 seconds posting a picture
Kojima has achieved than you could dream of, you worm.
>>
>>385943845
Nigga, all Kojima does is post shit online. It makes you wonder if there's any work being done.
>>
>>385920960
You sure showed hin
>>
>>385925624
But it is ok, that's how most games has been made
>>
>>385923493
But he is, why you keep lying anon?
>>
>>385930767
You can know what exactly is the game about without a script
>>
>>385932020
>retards think video games work the same as movies
Don't bother anon
>>
>>385944441
He posts like five tweets a day. You faggots spend hours complaining about him wasting all his time on something that only takes minutes.
>>
>>385927785
It sure was buddy
>>
>>385918907
Why is it always overly serious american war "hero" bullshit?
>>
>>385929097
But he's absolutely right tho
>>
>>385928941
Well if you put it like that you can say it about pretty much every game.
>go to point a
>press buttons
>go to point b
>press buttons
>read something
>press some buttons
>>
>>385918907
>Sony rep visited today, told him game is almost finished. what a gay lol
>>
>>385946168
>>385929201
>still no proofs
just let it go
>>
>>385935132
you sure showed him jose
>>
>>385920335
>But that prep time is spent actually working and planning, not taking vacations all around the globe to meet celebrities to take selfies with.
And when did Kijoma did that, care tu tell me?
Gotta believe haters, you seem to forget that wile he was working on MGSV he also worked on the PT but hey that was shit too right? so shit it took the industry by storm and spawned a bunch a spiritual sucessors and made capcom work on RE7 as an horror game and not another shit Action Garbage.

MGSV is a beutiful game that took that long to realase because it was being developed along with the wonderful Fox engine, but hey just ignore that amirite? just ignore the quality of the art animations etc, Konami execs going full retard because muh movible gaimu isnt fucking Kojimbos fault, i already told to some retard in this same post, even The new CEO at konami (yes the faggot that fired kojima) said in an inter view that he didint knew the game was going to sell like it did. But hey!! Kojima?? what a hack how he dares to spend time building a quality product instead of rushing a soules-yearly-game like all good western "Devs" amirite?
>>
>>385934353
Death Stranding isn't coming to PC.
>>
>>385945745
>A bunch of losers complaining because a successful person on the internet, shares some photos on twitter
It really makes you think right?
>>
>>385925231
>Castlevania gets an anime, it's actually good
>Bomberman returns, it's actually good and not the shitty edgy Bomberman
>regardless of what you think about PES, they've supported that community more than EA has supported Fifa or any other sports game
>>
>Kojima-orbiter loses it and starts replying to a bunch of 5+ hour old posts
go sperg about it on twitter instead
>>
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>almost a year on Sony staff
>just starting to writhe the script
>listening to apocalypse now and arrival OST
>a movie soundtrack
Fuck Konami right guys
>>
>>385919104
You lazy gook, this time you better finish the fucking game
>>
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>>385920517
He never had it.
>>
>>385918907
Only real nigguhs know about metabots
>>
>>385925264
>le Fukushima meme
Fuck off, frogposter
>>
>i did not go to video game school
>i went to video games

What did kojima mean by this
>>
>>385947878
>Kojima is literally an ideas guy

this game is going to be a disaster
>>
>>385946952
There's Google, knock yourself out anon
>>
He's writing the dialogue

Storyboarding and concepting comes before dialogue and is what is necessary for the team to start working. Not dialogue.
>>
>>385948040
>jap in charge of writing dialogue
>its filled with hmmphs and humphs and huhs and awkward nodding

Do japans really communicate this way?
>>
>>385947674
>Castlevania gets an anime, it's actually good
Wow konami is relasing a new castelvania ANIME just what i was wating for!!!
>Bomberman returns, it's actually good and not the shitty edgy Bomberman
I kind of agree with this but in my opinion is just an avergage, nothing you could not play before.
>regardless of what you think about PES, they've supported that community more than EA has supported Fifa or any other sports game
Using Fox engine for sports games Wew.

Im surprised you didint mention MGSurvive as some kind of interesting formula and a way for konami to redeem themselves. Funny post over all.
>>
>>385948219
Yes
>>
>>385948031
>a bunch of dialogue and plot lines
everything that ended up half decent was co-written
amazing
>>
I bet kojima is an asshole of a boss to work for
>>
Not buying it simply because the guy in the trailers has a really off-putting face.
>>
>>385948308
Look m8 stop trying, nobody wants to convince you, you already made up your mind
>>
>>385919104
>cut off funds

You do know konami gave him a budget right? Almost like he went a couple of ten millions overbudget.

Also mgs 5 story is pure shit http://www.neogaf.com/forum/showthread.php?t=1168506
>>
>>385948031
nu-/v/ in a nutshell
>IM GOING TO PULL SHIT OUT OF MY ASS AND IF YOU MENTION BASIC KNOWLEDGE I SHOULD KNOW TO HAVE THIS CONVERSATION IM GOING TO TELL YOU TO GOOGLE IT FOR ME, AND EVEN AT THAT POINT IM GOING TO PULL MORE SHIT OUT OF MY ASS BECAUSE IM RETARDED AND DONT WANT TO LOSSE AN INTERNET ARGUMENT.

Some guy was trying to prove that the MGSV sale numbers konami published and the huge profit it did in 24hrs was a lie, he did some funny mental gymnastics, it was quite amusing. Kek
>>
>>385948576
>Neogaf
Wew.
>>
>>385948443
Yeah, that's probably why a lot of his old team decided to quit their jobs and join the asshole's new company.
>>
>>385949145
Well its not like they had a choice. Konami told employers not to hire them or they would answer to the yakuza
>>
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My favorite part of MGSV's release was all the fanboys hyping up Kojima's "Ruse Cruise", saying that he had a masterful and complex plan to tie up the plots of all the Metal Gear games, while blowing our minds away. In reality, he had no fucking clue about what he was doing, and just ended up releasing an unfinished game with a shitty twist at the end.

Death Stranding will probably not be different. Kojima has been pretty much handed a blank check to do whatever he wants, and all he's done so far is rile up his favorite hollywood fuck-buddies to take part in the very first movie to be exclusive to a videogame console.

It's going to be just like George Lucas and the Star Wars prequels. The Star Wars movies weren't good because of him, but because of all the people who contributed and tried to control his bad ideas. George Lucas, just like Kojima, is a man that once liberated from all objection, confrontation and general contributions of others, will unleash an overwhelming piece of shit.

Like ol' George said, It's like pottery, IT RHYMES.
>>
>>385948576
>and the representation of women
Stopped reading there
>>
>>385948576
>muh womyn
not suprising, but everything else is spot on
>>
>>385919104
yes, lets give him double the budget he's ever gonna make back because he's a tard who cannot into good development process
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