Are shmups dead? No, I'm not talking about super autistic shit like Touhou. I mean the good old days when series like Gradius or Star Soldier were shelved alongside other genres at full retail price. It seems like all the notable IPs have mostly been abandoned, or at best, we occasionally get dumbed down outsourced cash-ins that are PSN or eShop exclusives.
>>385657724
>Are shmups dead?
Mostly, you also posted my favourite SHMUP ever so now I'm doubly sad.
>>385657724
Those shitty 'free' psn ones are all trash unfortunately.
>>385657724
Sadly, yeah, seems that way. Though there may be some decent mobile shmups that have filled the void. I have one or two on my phone, but I haven't tried them yet.
I would play the shit out of another Tyrian or Raptor.
Yeah. The creativity ran dry a long time ago.
Yes. The shmup crowd is pretty much only interested in bullet hells, so actual shmups with actual level design fell by the wayside.
People probably believe the genre is too stale to evolve it beyond gimmicky or cosmetic enhancements.
>>385657724
We're still getting new Steam releases, so I'm fairly happy.
>>385660503
Blame touhoufags for that shit
>>385657903
I love that game.
>>385661479
>We're still getting new Steam releases
But that stuff is probably on par with the cheap shit you'd find on PSN. Any third-world company can make a half-assed shoot 'em up. Doesn't mean it's going to be playable.
is there scope for innovation?
>>385661731
evidently not
>>385661848
so shmups are dead because perfection has already been reached
>>385661731
There's no reason why a shooter couldn't combine elements from other genres, like non-linear level design or adventure sequences such as finding key items. Some have done this.
>Fantasy Zone II
>Gofer no Yabou: Episode II
>Super Star Force
to name a few
Theyre dead because scifi pop culture is dead.