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>actual arcades are dead >The only "arcades"

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>actual arcades are dead
>The only "arcades" left are Dave and Buster's type shit with blown up mobile games and claw machines

What happened?
>>
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Arcades just became obsolete, they are a novelty at best these days
>>
dumb gaijin
>>
People can play games at home
for free
duh
>>
>>385594598
Speak for yourself.

We have Round 1 here on the west coast and arcades have never been fucking better.
>>
>>385594598
>mary is fat now
feels bad man
>>
>>385594897
*thick
*good
>>
>>385594598
Modern arcades depress the shit out of me, since they're basically baby casinos now. We lost something that we'll never get back when console hardware finally caught up to arcade machines, and XBL killed the idea of leaving your home for social gaming for the mainstream public.
>>
>>385594897
Pics?
>>
>>385595121
too lazy
giant bomb E3 2017 panel, she was on day two with that Asian qt
>>
An arcade in the mall 5 minutes away from me has one of the only Beatmania IIDX cabs on the east coast. GU is the shit.
>>
americans are too self conscious to play games in public. you go to gameworks and literally see kids playing arcade games and checking their phones during their game just to look like "they don't care"
>>
>>385595635
>and literally see kids playing arcade games and checking their phones during their game just to look like "they don't care"
what the hell
>>
There's a barcade in my town with tons of classic games
>>
Post Kish plz thnx
>>
>>385594598
>And can you now begin to see why arcade games have to be difficult, and why it's absolutely vital that they offer a long-lasting challenge?
>Understand that arcade operators want the player to die (and as quickly as possible).
>Understand also that players do not want to die.
>Understand finally that the developers, whose job, as we have seen, is to please these two sets of demanding customers, have to strike a compromise, and the only satisfactory compromise that could be struck under the circumstances is:
>Only the skilled may live -- the rest will die.

>This harsh statement may as well have been engraved above the entrance of every arcade joint that ever existed. It is a direct consequence of the arcade industry's business model, and forms the core of a formula around which all arcade games are built. It is responsible for the magic of arcade gaming.

>But this magic cannot be recreated outside the environment that gave birth to it -- at least not without conscious and disciplined effort on the part of both developers and players. Because outside the arcade environment there are no arcade operators, and hence the compromise that led to the above formula is not necessary anymore. Without the operators to balance the demands of the players, there's no reason for developers to try and challenge the players. Almost imperceptibly at first (as with Chohmakaimura and with many other titles released around that time), but with increasing boldness and disregard as time goes by, they move away from the arcade philosophy. They start to pander to the players: they flatter them, they play to their vanity, they give them elaborate cutscenes and ending cinematics and little useless trinkets (unlockables and the like) to trick them into feeling a sense of accomplishment -- the kind of feeling that they used to earn before by overcoming a difficult challenge.

>And so the games become easier. And they lose their focus. And they degenerate.
>>
Try Galloping Ghost, you cunt
>>
>>385597598
>waah games aren't stupidly frustrating anymore!
to sum that up
>>
>>385598094
git gud
>>
>>385594598
>Lived in Phoenix area.
>Theres an arcade in Mesa called Star Fighter Arcade
>It's in a lot sandwiched between a courthouse and a martial arts studio
>In side they have alot of pinball and arcade machines (the rule for them is nothing from 2000 and beyond)
>No AC, everything in dark and ghetto as fuck.
The back wall they project 80s movies on
>Me and the boys have a blast playing Darkstalkers and Blitz99
>>
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>>385594598

>not living near a Round 1

I'm sorry for your loss
>>
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>>385594598
>His city doesn't have an arcade venue with cool machines
Oh how I pity you
>>
mary is ugly.
>>
>>385594598
It became extremely impractical to make arcade games that only take a couple quarters to play. With how expensive game development is these days along the maintenance cost, it's not worth making new arcades for chump change unless it's an already established series or easy to make new iterations off old assets. This is just my guess.
>>
>>385600052
I'd believe she was a trap if someone said so but I still think she's pretty.
Thread posts: 25
Thread images: 5


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