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>Game feels really floaty, like you're running on air

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>Game feels really floaty, like you're running on air compared to DaS1. Character feels like there is no weight to them.
>Low default iframes on rolls without ~20 ADP
>Can't fluidly combo from R2 -> R1 anymore
>Souls gained in the counter now appear below the total (actually who, at all, wanted this)

It just feels like DaS1 had a much more solid feel to it as far as movements and combo potential goes. Just played through DaS1 with a friend. Does this stuff get fixed?
>>
>>385553324
>Does this stuff get fixed?
In DS3.
>>
>>385553324
>Souls gained in the counter now appear below the total (actually who, at all, wanted this)
what an autistic complaint.

autists aren't allowed to broadcast opinions about good games. kys autist.
>>
>>385553482
Yeah I know that. I played DaS3 through a couple times already, including DLC
>>
>>385553559
It's my most minor complaint hence why it's at the bottom. But it was kind of annoying. If you could address the other grievances that'd be great.
>>
>had an amazingly interesting and unique story that tied ds1 in but without being a meme-tier reference fest like ds3
>far more interesting plot characters like vendrick
>far more interesting lore characters like the burnt ivory king
>hurr ds3 is better
Kill yourselves retards
>>
>>385553830
>had an amazingly interesting and unique story that tied ds1 in but without being a meme-tier reference fest
Literally false.
>>
>>385553830
So if I care more about gameplay than story/lore in my souls games, what have you got for me?

It seriously feels REALLY slippery, it's kind of hard to get past. It feels nothing like DaS1 when controlling your character. And not being able to R2 > R1 is weird.
>>
>>385553771
>>385553324
>Low default iframes on rolls without ~20 ADP
Your complaint here is basically that timing for rolls is too strict (and I admit I don't know but it's probably also impossible to roll through certain damage boxesthat last longer than the iframes you start with) but you already know the solution, so do it. If everyone has to increase their ADP, nobody is at a disadvantage and since when is needing stats in an RPG a bad thing?

There's no way to address your grievance of "feeling" like there's no "weight". First of all the entire idea of you "feeling" that way is entirely subjective, if you don't like the movement or feel of the animations, that's your own personal preference.

A lack of a "fluid combo" between heavy and light attacks only means that heavy attacks should be the finishing part of a combo (or purely heavy) rather than allowing a novice to heavy attack to finish, realize he has more time, and then get in some extra attacks he really didn't deserve. It gives a need for tighter and more precise combo timing.
>>
>>385553482
Actually Dark Souls 3 regressed even further than anything in 2 did.
If you need a glaringly bad example then just look what they did to offhand weapons in DaS3. And one of OPs points, the fluid combos are also missing almost entirely as well in 3. In 2 they still exist for most of the same weapons they did in 1, and there are even many more
>>
>character feels floaty
This is literally a meme complaint. It's the EXACT same as DS1. Havoc engine.

>hurr adp is stupid
It's simply a new mechanic. Not any more or less retarded than any other skill. I seriously don't get the hate for it, if you learn the timing properly you don't even need to level it. It's just a harder roll to master at base level.

>fluidly combo r2 into r1
you couldn't in ds1 either.
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>>385554197
Thank you for addressing that, it's good to know more weapons are able to interchangably combo fluidly. How about the movement and how slippery it feels?
>>
>>385554287
>It's the EXACT same as DS1.
Retarded. Not even gonna read the rest of your comment. Do you even play video games?
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>>385554287

You definitely could in DS1. I did it with the claymore, flamberge, lifehunt scythe, etc without the pause present in DS2. Also the silver knight SS.

It does feel floaty. It feels noticeably floatier and maybe it's a meme for a reason. It's hard to get past. Just because you didn't notice it doesn't mean it isn't different.
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>>385553324
>Game feels really floaty, like you're running on air compared to DaS1. Character feels like there is no weight to them.
THIS

What the FUCK happened there? How did the creators think the animation and graphic design was good enough to be released?
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>>385554287
>Havoc engine.
Havok is not a fucking engine. Christ, DSP said the exact same thing. You're as stupid as DSP. Havok is a physics library for the ragdolls and shit you NIGGER YOU DUMB FUCKING NIGGER FAGGOT!!!!!!!!!!!
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>>385553956
You're a retard. DS2 actually has a story to it at all while 1 is ONLY lore. Vendrick is a better character than anyone in 1 or 3.

>>385554026
dude combat lmao
There's nothing to tell you, other than if you actually think the gameplay is the main reason to play over the story and lore you're missing the fuck out.
>>
>>385554562
But the story in 1 was to ring some bells, kill the lords, and extend the first flame or become the dark lord
>>
>>385554349
It's something you get used to really. I love DaS2 and I'll be the first to point out its actual issues and glaring flaws. Animations are one of them, and they're what makes the movement feel so awkward.
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>>385554541
That's not all havoc is for you stupid fuck. How about a simple google search before you make yourself look like an absolute nigger next time.

t. an actual game developer
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>>385554485
Only some weapons can do those R2->R1 combos. there are actually more in 2 that can than in 1, especially some of the boss weapons and weapons from the dlcs
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>>385554562
I think you misunderstand. I love the story/lore in the souls series, but yeah, gameplay to me comes first.

You actually prefer story over gameplay? That's a new one to me. You do you, anon.
>>
>>385554785
>he pulls out really bad lies

Underage posters please go.

Dark Souls, like Demon's Souls uses PhyreEngine you faggot tweenager.
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>>385553324
It still managed to be better than Dark Souls 3 though.
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>>385554838
Thanks for the knowledgable tip anon. Appreciate it, maybe it's just the dagger I started with (really regret it) but it feels like absolute ass. I wanted the highest ADP in explorer.
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>>385554368
you're actually stupid bro i don't know what to tell you. the engines are actually the exact same. any """floatiness""" is in your head
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>>385554501
Glad somebody else noticed. It was jarring to me, honestly.
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>>385554979
But at least 3 of us in this one thread have very much noticed the floatiness that IS present. Go play DaS1 for 10 minutes, turn around and play DaS2 and tell me it feels exactly the same.
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>>385553324
I'm going to give DS2 another chance just to play the DLCs soon, seen a decent amount of them and they seem worth experiencing once at least.

How much ADP and VIT will I need for the roll to not feel like absolute shit?
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>>385554925
kek

Absolutely not.
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>>385554785
so dumb

>>385554979
First of all, I don't even think the difference between the two games movements or animations is big enough to cry about, and anybody who can't adjust because things are a little slower and more challenging because of it are just autists, that being said, two things being on the "exact same engine" doesn't mean they'll feel the exact same you dumb kid. parameters, physics like gravity and friction/momentum and inertia etc., and animations can be tweaked and completely adjusted.
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>>385554921
It's okay to be wrong dude, no need to sperg out. It uses havoc for animation, physics, and AI.
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>>385554925
Hey do you remember why you had to kill four of the strongest beings for?
To get past some collapsed pillars
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>>385555289
>>385555265
haha wow, that's so embarrassing for you. please livestream your suicide.
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>>385555341
>implying it wasn't set up that way on purpose just to trigger autists
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>>385555165
I actually also really want to know this. I looked into it and people said 100 AGI (mainly derived from ADP) is the minimum for the roll to feel like dark souls 1.
>>
i like bloodbornes movement, it feels like next gen demons souls
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>>385555375
uhh you realize that's a list of games using havok physics?
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>>385555552
Is that really how easy DS1 was? LOL that's pathetic.
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>>385554501
because the game was remade from zero in 6 months after Bamco fucked them over hard and got rid of the original director.
all in all it's a miracle the game is still as good as it is, and I'd love to see more work under Tanimura's direction given an actual development time and budget

so again, blame Bamco for the quality of 2 and 3. and blame Bamco for forcing the sequels to exist in the first place
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>>385555695
Wow, the species as a whole really *IS* this stupid, huh? You literally can't comprehend that you're wrong and just make dumbass assumptions up even in the face of cold, hard facts.
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>>385555698
kys :)
>>385555556
So close senpai
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>>385555375
>>385555265
>>385554921

lmao you stupid fucks proven wrong and still arguing kys my man
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>>385555896
What is it trying to say?
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>>385555769
But I don't think 3 has this floaty issue at all and actually feels quite grounded. Having JUST replayed DaS1, I think it BARELY edges out 3 for the world design and unique areas, but damn if 3 doesn't have the most titillating bossfights.
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>>385555769
My point is that 3 didn't have this problem, which perplexes me. The "floatiness" problem is an immediately noticeable and flagrant turnoff for many players, which just begs the question how it got through Bamco's quality control.
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>>385555832
bro idk who you even think you're talking to any more, it wasn't even me you were originally talking to. what's fucking hilarious is that you proved his point thinking you disproved it. jesus christ nigga just end it now. try not to burst your plaque filed artery
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>>385555165
Anybody have a recommendation?
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>>385556090
It's not floaty. It's just slowed down, and as a result more punishing.
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>>385556119
No, I didn't prove his point. He made up lies about how it uses "Havoc" [sic] AI and animations. All it uses is physics, but you're too busy samefagging to realize you're still wrong. He also called it the "Havoc engine" when it's just some physics middleware.
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>>385556090
Honestly, this is pretty much what I thought when I played yesterday. It already felt fine, how did this get through?
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>>385556146
>it's not floaty because I didn't feel a huge difference, even though many people here are saying otherwise

oh ok, you're right anon, it was all in my head! It feels just fine now.
>>
>>385556146
>It's not floaty
Yes it is...

Floaty isn't referring to "slowed down", and it sure as hell has nothing to do with the combat being more punishing. The best way to put it is a combination of bad or badly synced sound effects, weapon/movement animations (e.g. giant swinging a huge club like it's a stick) and graphics in general. It's difficult to describe, but it's there, which is why many people have noticed it and pointed it out.
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>>385556448
To a Giant wouldn't a huge club be like a stick to a normal person?
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>>385556090
It's not a problem in 3 because 3 didn't have mocap and didn't have a 6 month dev time. They had time to make actual animations and such, whereas the dev team didn't have that luxury with 2. Bamco is a literal piece of shit company and publisher and they're notorious for forcing their hands where they don't belong. Thankfully From is no longer with Bamco. though Kadokawa, the company that acquired them now, is not leaps and bounds better by any means
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>>385556448
Also just feels slippery when you're jogging around. The character feels way too light.
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>>385556639
Having more inertia would be the opposite of being light.
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>>385556758
What? I didn't even talk about intertia at all.

I was politely trying to say that running around very nearly feels like your character is made of fluffy soap.
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>>385556964
Fluffy soap would have no mass and thus very little inertia and could stop on a dime.
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>>385557236
Yup, you can stop on a dime in 2. It's a combination of the animation feel, sound design, and gravity physics I think, like the other anon noted. It is absolutely present, though, and it's offputting.
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>>385557806
You can stop on a dime in 1 though.
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>>385557893
Kay. Yeah you can. It just doesn't feel the same, is all. This isn't going anywhere.
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>>385553324
>Play the absolute worst Souls game
>"Look at all these issues it has"
Really makes you think huh? Don't act like /v/ didn't warn you.

Anyway, you didn't even mention many of the problems in the game such as the uncontested worst boss battles in the entire series, technical issues like broken hitboxes and input lag, completely forgettable and bland soundtrack and enemy design, dumb shit like being forced to teleport back to Majula to level up instead of just leveling up at the bonfire like in the first Dark Souls, rehashes and ganks everywhere, cringeworthy "THIS IS DARK SOULS!" tier difficulty memeing and so on. There is a pretty good reason why DS2 is considered to be the black sheep of the series.
>>
Completely agree. I tried, got more than halfway through, and just didn't enjoy how it felt to play.
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>>385555341
>kill three lords of cinder
>a body with a key appears without explanation or notification
>>
>>385558849
DS2 is better than DS3
>>
>>385553324
>3 years later
>people are still making threads about this fucking game
yes, it wasn't as good as your "godlike" DKS1, and I agree somewhat, but get the fuck over it. It was made by some shitty B-team and honestly It was no where near as bad as you make it out to be.
>>
>>385558849
>spouts off a bunch of parroted mathewcucktosis opinions
>they're all shit that are problems with the entire series, not just 2
>>
>>385558938
Yup. Pretty much. I'm still gonna play through it with my friend but holy shit.

What's /v/'s recommended ADP stat so rolling doesn't feel like ass, and more akin to DaS1?
>>
>>385553324
It did improve on as shitton of aspects of DaS and had some fucking amazing moments that rival the best in all soulsborne games, but yeah, the gameplay loop felt more solid and tight in DaS. Accept that it's not like DaS, but look at the bright side, you have powerstancing which makes up for the lack of R2-R1 combos.

Tho I think both are clearly inferior to BB and DaS3 in terms of gameplay, but that's just normal, new console gen, new engine.
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>>385559180
Here's your you
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>DS1 acts like even a dagger weights as much as a zweihänder
>DS2 has realistic mocap and weapon tempo

F-FLOATY!!

LMAO@Miyazakucks
>>
/v/ just didn't like DS2 because it was more methodical and required more precision. DS3 you can roll like 7 times with base stamina before running out, you're virtually invincible the entire time. I remember the threads before DS2 came out, when the devs said they tweaked the dodgeroll to be a bit more skill intensive and /v/ was all for it. Game comes out, the fuckers bitch because they can't spam rolls to save themselves.

That's the root of /v/'s autism against DS2. They went into it thinking they were seasoned Souls vets, got their asses handed to them and called the game shit. Then DS3 comes out and showed us all what a actual shit game looks like.
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>>385559937
The best part is every time they complain about
>muh 20 ADP

they don't realize that they're actually complaining that the timing on rolls is too hard.
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>>385559937
Also couldn't INSTANTLY chug 10 estus right from the start
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>>385559937
>then DS3 comes out and showed us all what a(n) actual shit game looks like

Have a (you) from me
>>
>>385560135
I didn't even realize this mechanic, but I played a sorcerer as my first character, so my only defense was rolling. Little did I know I had improved my i-frames with attunement and some adaptability, only because my brother told me adaptability boosted ALL item usage speed (if that's true).
>>
>>385560135
>>385560135
>they're actually complaining that the timing on rolls is too hard.

No, they're complaining because the roll animation is incredibly misleading regarding its i-frames. With low adp you can get damaged by an enemy's weapon even AFTER the PC model has clearly rolled away from the weapon's hitbox.
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>>385559248
Damn, you really got me there. Turns out I'm really just parroting some literally who dude instead of listing some of the numerous issues in DS2 that any non-braindead player can see with their own eyes. I also love how you're actually resorting to "t-the entire series is like that" without any arguments even though the first Dark Souls doesn't have any of those issues and Demon's Souls has only one (and that's because bonfires weren't a thing yet back then).

>>385559539
>What's /v/'s recommended ADP stat so rolling doesn't feel like ass
If I remember correctly from my own playthrough, 39 ADP gives you 105 Agility and that's where you should aim because it's a soft cap. You can increase Agility further with Attunement (at least to 110, not sure if it goes higher than that) but it raises very slowly and if you're playing with a melee character you're not going to need the stat for anything else so it really isn't worth it.
>>
>>385554197
paires weapons > powerstancing
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>>385559762
>fantasy games with 20 kilometer swords has mocapped animations
Love swinging my styrofoam greatsword around that weighs 28.0 in game but feels and looks like a pile of plastic, or the amazing 2h axe animations that look like a retard trying to orchestrate a band. The animation fucking suck.
>>
>>385559762

But it didn't at all. I used Priscilla's Dagger a fair amount and it felt very light and swishy, as a dagger probably should.

DS2 is undeniably floaty and feels different from DS1, whether or not you think it's bad is up for debate.
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>>385560275
Are DS3 shitters still this much in denial?
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>>385559142
>needs spoonfeeding
>>
>>385559937
True. 2 is the only game in the series where you don't start off right away as an omnipotent god. Your rolls are more limited and costly, meaning you can't turn on godmode invincibility at any slight sign of trouble until you invest enough your soul power into your stats.
>>
>>385560396
That still just means the player is rolling too soon rather than timing their i-frames to start just as the weapon intersects with their hurtbox.

not intuitive maybe, but still not something to cry for years over.
>>
>>385560414
Holy fuck 39? Nah. Way too much stat investment. Isn't 20 around 100 agi? I just want that. Can anyone confirm?
>>
>>385560562
I have fought dancer multiple times, and I don't think I've ever seen that attack used lol. Interesting.

DS3 is still miles better though.
>>
I picked up ds2 against my better judgment a couple weeks ago. I played for about 20 hours beating most of the game before getting bored.

>the game never stops feeling floaty, trust me
>the level design is terrible
>the characters are uninteresting
>the game is very ugly compared to its predecessor, despite coming out later
>crits don't feel as satisfying to do

Overall the amount of fun I'm having while playing the game never really exceeds a 6/10. Compared to dark souls, ds3, and bloodborne which are all ace.

If anyone is reading this just avoid the game.
>>
>>385560894
Damn.

I still want to give it a full playthrough, DLC included (as I hear it's the best part). DS1 left such a strong impression on me that I want to give the sequel a fair shot, you really don't think it's worth it?
>>
>>385560414
>worst boss battles
Demon's Souls by far. They were interesting in design, but staggeringly bad in mechanics.
>broken hitboxes and input lag
Literally both staples of the series.
>bland soundtrack
not an argument. plenty of good and bad tracks like every other game
>forced to teleport to majula
So like every game in the series except DaS
>rehashes and ganks everywhere
a few here and there. objectively less of both than in 3, and don't pretend 1 didn't rehash shit (Berserk) and didn't have tanks too

Hmm, it seems Dark Souls 2 haters have the most selective memories in all of existence.

>>385560434
Not at all. And I didn't say powerstance anyways, I said offhand weapons. You know, how you had FULL access to every single attack a weapon has in the off-hand in 2. whereas in 3 you get the R1s and a fucking limp wristed block. Go ahead and tell me how that's not a strict REGRESSION in game design
>>
>>385560562
Come on man, you and I both know that you can't outlast DaS2 webm spammers with DaS3 webms...
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>>385561183
Who cares what he fucking things you faggot. Go play the game and form your own opinion.

I avoided all message boards and critic reviews of DaS2 when it first came out and I genuinely thought it was better than DaS1, which I had recently re-played through at the time. The latter part of that game is just such utter shite.
>>
>>385561253
>tell me how that's not a strict REGRESSION in game design

Something about weapon skills, despite the fact that maybe 10% of them were even usable.
>>
>>385561253
>Ganks everywhere in 3

Where? You DO know how to lure out with throwing knives, right?
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>>385561346
nobody gave enough fuck to even record DS3 videos
>>
I want to invade someone itt
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>>385561378
Except for the fact that I'm already planning on playing it anyway, regardless of what his answer is. I've played through a tiny bit of it already and have a feel for the movement, and I'm not thrilled with it so far, so I'm testing the waters and seeing if anyone can tell me it gets better or not. Regardless, I'm dedicated to seeing it through.
>>
>>385561454
So of you can do that for 3 why won't you do that for 2?
one of the most frequent dark souls 2 complaints
>boohoohoo iron keep is sooooo hard and le toxic there are too many enemies at once!!!!!
when there are many, many ways to sparse the enemies out from afar or crowd control them through chokepoints. again, dark souls 2 haters CHOOSE to actively avoid using any reason or thought
>>
>>385554197
>If you need a glaringly bad example then just look what they did to offhand weapons in DaS3. And one of OPs points, the fluid combos are also missing almost entirely as well in 3.
3 added motherfucking weapon arts anon, that thing is better than powerstancing and that's why offhand don't work the same anymore. Just like BB had transforming weapons.
>the fluid combos are also missing
What does that mean? Fluid combos from DaS or DaS2? You can combo fine in DaS3.

Weapon arts alone put DaS3 miles above the others in terms of gameplay mechanics and complexity. They add a lot of balance, depth and tension in PvP, seriously raise de skillcap (not like it was very high to begin with), and even makes PvE more enjoyable since weapons feel extremely satisfying and you can spend hours fucking around with WA.
>>
>>385560396
>>385560648
This isn't even to do with iframes or adaptabilty, it's shit hit/hurtboxes. It's just that having more ADP helps to bypass the problem.
That said,
>That still just means the player is rolling too soon
Holy shit you're retarded. If my character's model isn't touched by the attack I should't take damage, regardless of iframes.
>>
>>385561495
I love DS3 but this made me laugh.
>>
>>385559937
>>385560135
>>385560232
>>385560641
It's fascinating how DS2 apologists are always pulling the difficulty card and nothing else even though the game is actually the EASIEST one in the series. Like, it has the highest amount of boss battles out of all the Souls games yet only like four or five of them are challenging in any way and the rest can be beaten by any half-assed player on their first attempt when going into the battle blind. It's just comes to show that the marketing strategy with DS2 (which was to pander to the difficulty meme audience) has paid off greatly and you guys are willing to eat it all up. Imagine being so deep in denial that you turns things upside down and go "Yeah, I bet all those people dislike this game not because it's bad but because they're just too casual to learn all the deep mechanics".

Saying shit like "the dodge roll actually requires good timing" or "you're not given 10 Estus Flasks in the beginning" is just ridiculous. After the very first boss you're given access to an infinite supply of cheap Life Gems which pretty much trivializes the entire game since you can carry X Estus Flasks and 99 Life Gems along with you all the time, not to mentioned all the other healing items that you find along the way. The dodge roll argument is equally dumb since you can just increase your Agility to the point where even fat roll is viable, something that you can't do in any other Souls game. Truly the peak of difficulty and good game design in the Souls series.
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>>385561709
>Iron Keep

Oh, I finally get it now. Iron Keep was one of DS2's biggest curve balls. No surprise /v/ got shitsmashed there, especially with Smelly guarding the only bonfire.
>>
>>385561765
You've never actually played dark souls 3 or its PvP if you enjoy weapon arts.
>>
>>385561617
>I'm testing the waters and seeing if anyone can tell me it gets better or not
Why, because you can't form an opinion of your own to avoid risking a dissenting opinion from the /v/ hivemind? You're pathetic. If you're going to play a game, then play it, get the fuck off of /v/ and get the fuck out of these threads and be an individual for once.
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>>385561709
I'm not a DS2 hater. I have barely touched the game, and it's movement feel puts me off a bit but will play it anyway. I haven't gotten to iron keep and have no clue what you're referring to, but way to assume
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>>385561253
and how many times have you actually utilized the full offhand moveset unless you want to play left and give up backstabs/parries
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>>385561378
>posting bullshots from DaS2 of all things
Not gonna work.
>>
>>385561854
>Game is much harder, so they add crutches for scrubs like life gems and Agility for noobs to abuse to cheese their way through

really made me think
>>
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>>385561970
It's not a bullshot, my character is even standing there floating, I didn't notice that til now.
>>
>>385561916
literally constantly in both PvE and PvP
having access to more versatile and robust movesets allowed by being able to fully utilize two weapons at once added more depth than ever to the series.
just because you're a shitter doesn't mean everyone else is, but it does explain why you hate dark souls 2
>>
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>>385562007
>Using items and basic game mechanics that are right in front of your eyes in considered cheesing
>>
>>385561854
>buy new game
>play on the easiest difficulty setting

HAHAHAHA KAHMM ONNN DEWDD THIS GAME ISN'T EVEN CHALLENGING!!
>>
>>385561854
>people farm in this game!
Oh my god what a recollection
>>
>>385561898
Wow. Why are you so angry? Good god dude, relax. I'm 'pathetic' because I'm asking if a shitty game mechanic gets better or is worth playing through on a video game board, ok. I couldn't care less about '/v/ hivemind' as I don't care to belong to the community, just using you guys for a bit of advice.
>>
>>385561183
It's worth a shot, there might be some fun there. Just don't be put off playing the rest of the games if you don't like it.
>>
>>385561916
much more than I ever used the shitty copy pasted weapon arts where only about 4 of them are any good

mods really need to start just pruning all souls threads. they've been nothing but literal shitflinging for 8 fucking years now. yet they're the most frequent and popular thread on this board
>>
>>385553830
>>far more interesting plot characters like vendrick
>>far more interesting lore characters like the burnt ivory king
I definitely agree with both of those and I'm not even a big DS2 fan, although I still enjoyed it like all Souls games. In fact, the Burnt Ivory King is probably my favorite character in the franchise. What a dude.
>>
>>385561889
What does that even mean? If I enjoy WA it means I didn't play the game? How can I enjoy an aspect of a game if I didn't play the game?
What's wrong with weapon arts? They look fucking fantastic, feel amazing to use, make almost every single weapon feel unique, fun and viable, and add a whole new level of depth in PvP. Do you have any actual arguments against WA?

That's like if I said "You've never played Bloodborne if you enjoy transforming weapons", or "You've never played DaS2 if you enjoy powerstancing" lmao. That's literally what makes the game feel fresh.
>>
>>385562197
The game doesn't even have any difficulty settings. Are you retarded? Or is this yet again one of those arguments where you go "The game is actually really difficult if you just ignore this, this, this, this, this and this, I swear"? Newsflash: you can make any game challenging by hindering yourself on purpose. I really don't know what else to say if this is all you can come up with to defend the disastrous game design of Dark Souls II.
>>
>>385562473
>game control feels only moderately different from it's predecessor

What a SHITTY mechanic! It's so bad I'm going to stop playing to see if someone can tell me that SOMEHOW the movement changes later in the game! Rather than playing myself and seeing if I want to continue or not! Validate my decisions! Please!
>>
>>385562627
>farm items and experience in an RPG
>oneshot every fight and never run out of items to use

lol this game is TOO easy! what were they thinking making this game this easy?! it's only hard if you hinder yourself on purpose by not farming like I did!
>>
>>385562636
DS2 cuck pls leave
>>
>>385562541
Played through Demon's Souls a few weeks ago, loved it, was my 2nd playthrough. 1 right after. Already played through 3 a few times and just starting Bloodborne at a friend's place (no ps4) and.. loving it, but hating it because holy fuck it's hard to adjust to. No worries on not liking the other ones.
>>
>>385562595
They're all copy pasted throughout every weapon class. They often deal LESS damage than a single R1 or R1 combo. Most are slow as shit and incredibly telegraphed. They drain your fucking stamina to accomplish nothing. Many of them look utterly retarded like a generic fucking shounen anime. The depth they add is countered entirely by the fact that only a select few are worth using in PvE, and fewer still are usable in PvP. The ones that are good in PvP are only because they're literally fucking broken and everyone will see that and latch right on and abuse nothing but fucking weapon arts.
Instead of having nice big diverse movesets like Bloodborne, we got garbage weapon arts.
>>
>>385561889
Dude, how can you not enjoy Ringed Knight Paired Greatswords weapon art with TWO different followups, samed with the other Ringed Weapons, or Coiled Sword's flame stream, both of Pontiff's weapons' weapon arts, Dragonslayer Great Axe's, Frayed Blade's animu slices, launching people with Stomp, etc.
>>
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>people shill non stop about Scholar being miles better
>finally buy it due to psn discount
>reach the Tower of Flame
>in addition to putting Heide knights that can agro out of nowhere they also put a dragon guarding the cathedral
Where's the improvement here? They just made a slow paced chore of a zone an even slower paced chore.
>>
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>>385561970
>glitches up a hill not normally accessible
>HAHA LOOK AT THIS

meanwhile, in plain sight in DS3..
>>
>>385562715
>>farm items and experience
The funny thing is that you don't even need to do that. The Life Gems are so cheap that already halfway through the game (probably even earlier) you only need to move from one bonfire to another killing all the enemies on the way and you can buy like over 30 of them. Experience farming isn't needed either since the leveling in the game is so cheap that you can reach absolutely insane levels on a single playthrough. I don't remember my exact soul level but I had like 50 Vigority and Dex, 40 Endurance and Adaptability and some extra points in Attunement and Faith when I finally completed the game. I fucking dare you to reach similar numbers on your first playthrough in DeS or DaS.
>>
>>385562736
>cuck
I think it's time for you to leave
>>
>>385563258
it's more difficult, those Heide Knights are hard as fuck to tackle early on, making it a more satisfying zone to complete.
>>
>>385562636
I'm not playing it currently because my friend is busy, we're co-oping it. I'll probably solo it at some point after. Really, relax, dude.
>>
>>385562763
Good stuff m8. You'll get used to BB, it's very fast but since you've gone through 3 you should be able to adjust, 3 is easily the fastest Souls. BB is actually my favourite of the bunch, DS1 straight after it heh.

DS2 is very, very slow and cumbersome, especially at the start. It improves as you level up the stats specifically tied to movement (idk why they did this, it's retarded) but it's never going to feel like playing the rest of the games.

There's some great bosses, some real shit bosses, some nice looking areas and a ton of real shit looking areas. There IS fun there if you can adjust to the games eccentricities, but there's also more lows than any other games in the series.
>>
>>385563286
Is this undead burg?
>>
>>385563350
If you were level 240+ at the end of NG I have some bad news for you..
>>
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>>385561970
wew
>>
>>385563197
Because the novelty of "le epic flaming flips of d000m" or "big le smash!!!!!!" that is most weapon arts wears off very quickly, then they become a wasted moveslot that could've been used a vast number of better ways
>>
>>385561898
Hey yo, angry man.

>>385563421
This bro right here is why I made this thread. Thanks anon, appreciate it, slightly looking forward to the playthrough now! I'll just have to accept spending some points into ADP and push on.
>>
>>385563863
Level your ADP up to the point you have 105 Agility. I don't remember how it scales, sorry. It's the equivelent iFrames of DS1 fast roll at that point. Or it used to be.

And np senpai.
>>
>>385563798
Doesn't wear off to me, I LOVE killing people with it in pvp and imagining how upset they are. Feels amazing to flip over to them when they think they're safe, travels an incredible distance and i'm pretty sure there's a little kick before the slam that stuns them.
>>
>>385563495
>If you were level 240+
215, just checked. 50 VGR/END/DEX, 39 ADP, 25 ATN and some less significant stuff on top of that.

>I have some bad news for you
That I played a poorly designed game? Yeah, I was aware of that but thanks for clarifying.
>>
Just imagine how cool it'd be if any of the souls games were good
>>
>tie iframes to a level up stat in DS2 and tie pvp to soul memory
>forget to enable poise in DS3
How can a series fuck up simple critical things like this?
>>
>>385564396
On behalf of everyone have a nice, fat (you)
>>
>>385564314
You didn't play the game, you cheesed your way through it. You were easily overleveled by 80..
>>
DS2 gameplay is clunky as fuck. They fixed it in Dark Souls 3 but then decided to give the rolls a fuckton of I-frames and never patched it.
>>
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>No travelling merchant set in DkS3
>No wanderer set in DkS3
>Can't recreate my favorite outfit

>Everything M brought back from 2 is some shitty slutwear 12 year olds put on their characters
FUCK
YOU
>>
>>385564517
I'm not joking though. They all have their own plethora of complete shit features, mechanics, and content. Imagine if they progressed their game design instead of made immense regressions with each new installment.
I'm sure Kadokawa will have them pumping out some more "souls" games though, so we'll see if they make any actual improvements to their tired formula this time around.
>>
>>385564769
Your set looks like shit.
>>
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>>385564314
>level TWOHUNDREDFUCKINGFIFTEEN

hahaha just how fucking bad are you?
>>
>>385564872
As a matter of fact it does not, anon
>>
>>385564769
If i didn't knew better this looked to me like one of those crap f2p chinese mmos that are in all ad space-
>>
>>385553324

Whoever first pitched the idea of ADP should be dragged into the street and shot.
>>
>>385564931

You are wrong though, this one is japanese
>>
>>385564608
>You were easily overleveled by 80
How so? Do you have some sort of statistics showing the average level of DS2 players at the end of the game? It's not really my fault that the game gives you so much experience by beating enemies and using unneeded boss souls. I did use the Jester Set as my armor for the latter half of the game and the gloves give you more souls from enemies but that alone shouldn't be enough to make me "overleveled by 80".

>>385564915
>hahaha just how fucking bad are you
What exactly does my skill level have to do with the fact that leveling in DS2 is super cheap? It's like you DS2 apologists aren't even trying to make any sense.
>>
>>385564949
>having to invest points to become a literally invincible god at the press of a button
>this is somehow bad
I'm sure you love DaS3 though where literally nothing can hit you ever
>>
>autistic complaining about an autistic series only autists enjoy

Could reddit really be worse than 4chan? How desperate am I to be here. Holy fuck I need to reevaluate my life
>>
I dont know why but I think the armors in 2 were more pretty
Farram set for example
>>
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anyone down for jolly cooperation
>>
>>385565115
The thing is, the retards that like DaS3 rolling better double, even triple roll to evade attacks, and when they see an attack clip through their second or third rolling animation, their dopamine receptors fire off because they feel like they just did some super clutch amazing dodge, when really all they did was spam a God Mode button.
>>
>>385565259
Ironic because Farram Set only looked good in Dark Souls 3.
>>
DaS2 had the best weapon mechanics. Being able to use a weapon in the offhand as a mainhand, powerstancing, etc. The shit movement and heavy tracking on enemies ruined that though.

Still better than DaS3's not-BB shitfest.
>>
>>385565106
You're not making any sense. Through normal play and not boss grinding, SL250 would take hundreds of hours to achieve and multiple NG+ cycles.
>>
>>385565115
Honestly I hate it, it made PvP so shit and further pushed everyone towards straight swords, but it doesn't excuse ADP in ds2. They're both bad for different reasons.
>>
DaS2 sucks but I find myself wanting to replay it more than I want to play DaS3.
>>
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>>385565345
for you
do you like that open neck?
>>
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>>385565709
>>
>>385565350
>tfw excited for weapon arts
>tfw they turned out to be shitty moves that waste too much MP to be viable

Why did the remove dual wielding/powerstancing for that shit?
>>
>>385565805
You can't seriously think this looks better, right?
>>
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>>385565115
You didn't play DaS3. The hard bosses in that game were VERY difficult to solo
>>
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>>385565709
Is that modded? I recall it looking like plastic armor. Kind of like this.
>>
>>385565709
Different Anon, this looks much better.
>>
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>>385565805
>that neck gap
>>
>>385565967
Depends on the boss. For example people fellate Pontiff as some crazy cool challenging boss, but I literally just spam rolled through all of his combos and beat him on my first try.

Rolling is way too fucking lenient in DS3.
>>
>>385556016
>world design
DS3 is pretty much a straight line with a fraction of the non-linearity of DS1. Even DS2 has better level design. I don't have it on this PC but somebody post that image that compares the three DaS maps by non-linearity and you can see its a straight line.
>>
>>385565864
That's the one from DS3
>>
>>385565106
I played with Serpent ring +1 and Tesadora set. I was no where near that level, and that gets you like a bonus 50% souls
>>
Virtually all souls games except for DS2 are fun skill-based ARPGs with very fluid movement and responsive control scheme.
DS2 is a bad ARPG that tried to bring back some dungeon crawler feel from king's field.
Ironcally, i'd better play in either good ARPGs or good dungeon crawler than a bad mix of both.
>>
>>385565980
it definitely never looked like that, what the hell? Either that's one very specific area with some kind of lighting bug or a console exclusive bug or some guys fucked up computer.
>>
>>385553324
and despite its glaring flaws i still replay it and dark souls 1 all the time, while 3 is left to dust
im not a wise man so i dont know why 2 feels fun to play, while 3 feels like a chore
>>
>>385566057
Same. Champ Gundyr was the only boss in the entire game that gave me trouble since his attacks were too unpredictable to spam roll through.
>>
>>385565980
It depends on which area you're in. DaS2 had fucked up lighting in that almost every area used a different lighting system. Some areas make armour look all flat and plastic while others (like Majula) make it look actually realistic.
>>
>>385553324
They're all the same
>>
>>385566065
I've seen the image.

I think you misread. I said DaS1 > DaS3 because of world design and unique areas.
>>
>>385563258
>enemies that don't attack you at all are hard
Okay?
>>
>>385565980
never looked like that for me

https://youtu.be/RRcL7iQn7fk
>>
>best hubworld
>best hub theme
>best PVP
>some of the best characters and lore like Burnt Ivory King, Vendrick, Lucatiel, Aldia, Raime, the giants
>time travel antics let you experience the war with the giants and visit a carcass of an ancient dragon
>top class armor sets

It's a great game and only people upset it isn't the exact same in terms of physics and whatnot can't accept that
>>
>>385563286
That das2 image you replied to is actually easily visible through normal gameplay
That said every dark souls game is full of shit like that, none of them are any worse than the others in that regard
>>
>>385565967
I've 100% it actually and done both dlcs. Don't even have internet.
But no, there were a few that were a slight inconvenience. Of course I also have a lot of experience with the series, but every boss is so telegraphed and most have so little health that fights are over before I even HAVE to roll a lot of the time.
But the rolls are entirely too powerful, you can get out of nearly every single situation by just spamming. And you're even better off if you know how to actually time them.
It's like Monster Hunter with Evasion +3
>>
>>385566493
They start attacking the closer you get to the cathedral, or if you unknowngly fucked up and went for the Dragonslayer first.
>>
>>385566720
Why did people say the story/NPCs were worse in DaS2 than the other games?

Ivory King and his Darkness waifu were GOAT.
Vendrick's story was tragic and kind of the opposite of Ivory King.
Lucatiel losing her mind was heart wrenching.
Raime and Vestaldt's rivalry was hilarious.
etc.
>>
>>385566720
No.
No.
Outside of the arena, yes.
Eh, can't really pick a winner here.
If you replaced time-travel with teleport no one would be able to tell the difference.
There really aren't that many good armour sets in 2.

2's movement is very rigid, turning the character feels like I'm controlling a tank.
>>
>>385566939
The guy you replied to obviously never played SotFS and just assumed they didn't change them compared to vanilla DaS2
>>
>>385565387
>would take hundreds of hours to achieve and multiple NG+ cycles
Well clearly that's not the case since I managed to reach SL 215 (not 250) in roughly 86 hour and only a single NG cycle.

Just to show you what the real problem is here I decided to check some numbers. Like I said, in DS2 I'm currently at SL 215 (beginning of NG+) and leveling up costs 89 057 souls. After this I checked my DS1 save file where I'm at SL 154 (61 levels lower, this is at the beginning of NG+3). Leveling up costs 163 467 souls. In other words, even though my level in DS2 is around 40% HIGHER than in DS1, the leveling up cost is only around 54% of that in DS1. Does that make any sense to you? Because it sure as hell doesn't make any sense to me. I can only wonder why From decided to make leveling so much cheaper in DS2. Compare this with the fact that DS2 has more bosses (and therefore more boss souls) and that killing enemies in any area where you have used Bonfire Ascetic gives you NG+ amounts of souls and you'll be drowning in levels in no time. I'm morbidly curious to hear how you're going to defend this anomaly of game design but it's probably going to be something like "W-well you're not supposed to use any of the boss souls to gain souls, and you're not supposed to use Bonfire Ascetic on your first playthrough, and and and, umm". In other words, I'm supposed to actively hinder myself on purpose by refusing to use normal game mechanics so that I wouldn't end up grossly overleveled.
>>
>>385566960
>Why did people say the story/NPCs were worse in DaS2 than the other games?
Youtubers and /v/ told them to feel that way, basically.
>>
>>385566784
You can tell Fromsoft realized they fucked up with how strong they made rolling, which is why later DLC bosses all had the same mould:

>4-hit combos that can be cancelled at any time
>Each hit can be stalled with a slow or fast windup
>Multiple phases

Just to stop roll spamming.
>>
>>385563258
The only zone that is improved in sotfs at all was dragon aerie. Every other change is either just pointless, confusing, or embarrassing.
>>
>>385567081
I only played SotFS and I don't remember them being aggressive before killing Dragon Rider. You know, AFTER you clear the area.
>>
>>385566970
>aren't that many good armor sets in 2
I don't care about the rest of your bad opinions, but that one is especially heinous. Maybe play the game beyond Forest of Fallen Giants. I have every set in the game including the ones that are tedious as all fuck to farm, and the designs are 90% top notch and allow for better mixed sets than the rest of the series
>>
>all these retards parroting digibro and mattmatosis
Just because you're favorite youtuber doesn't like something doesn't mean you should blindly follow what they say.
>>
>>385567095
Maybe, just maybe, they wanted you to get more levels because there are more stats to put points into?
>>
>>385567271
I liked the new FotFG. The very first area teaches you how to manage aggro.
>>
>>385567415
Nooo, b-but if i log on to a enemy crawling on the floor and then can't see my surrounding as well, that is clearly because the game is shit and not because i should just not lock on to that enemy at that point in time.
>>
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>>385567415
Just because some guy on youtube said the same things that /v/ has been shitting on for years, it doesn't make the complaints invalid.
>>
>>385567271
Read up on the enemy replacement. It actually all makes sense from a lore perspective.
>>
>>385567095
>Compare this with the fact
I don't even know what I was trying to say here. Fucking 3AM posting. Anyway, this picture should make it clear why it's so easy to end up at such a high level in DS2.

>>385567431
Well if I'm supposed to get more levels then why are you DS2 apologists posting stuff like "lol you're a fucking shit player because you're so overleveled". I swear you're making less and less sense with every post.
>>
>>385567708
When the complaints is either false or just ds1 babies fanboying, they become invalid.
>>
>>385567095
But why does any of that matter?
>>
>>385567415
Have you ever considered that maybe, just maybe, people are not following some e-celebrity boogeymen, but instead they all dislike Dark Souls II because it's a bad game?
>>
>>385567415
/v/ broke the honeymoon phase early and started bringing these things up after the first week.
>>
I dont see how people rank the lores of the games, when they are a collective endeavor. Dark Souls 2s ramblings about the grand lie, the fate of man or finding your own answers are much more meaningless without Dark Souls 3s revelations.
>>
>>385567767
Do you not know how to take screenshots?
>>
>>385567767
According to pvp faggots you are over leveled in both games.
>>
>>385554541
Nibba physics engine make up most of how the game feels like
>>
>>385553324
>Low default iframes on rolls without ~20 ADP

I still don't get why this is a complaint
>>
>>385563798
i'm gonna take a stab in the dark and say you lost to weapon arts a lot
>>
>>385553482
>fixed ADP issue by making rolling a requirement for combat, shields are useless as fuck like bloodborne
>floatiness still in DaS3 since it's basically bloodborne with a souls theme instead of lovecraftian
>can't fluidly combo in DaS3 either
???
>>
>>385568046
oh fuck me people are actually this uninformed. It's literally just for the ragdolls and broken barrels and shit. The term "physics" doesn't literally entail all of the "physical interactions" within the game.
>>
Why does your character look like he's holding a big fart when walking around?
>>
>>385553482
>DS3
>Fixing anything

DS3 just made more problems by trying to be BB 2.0 (but ended up as BB 0.5).
>>
>>385567918
It's funny how most of these people never seem to have actually played the game then.
>>
>>385568064
Not at all. they're all easy as fuck to see coming and most are even parriable like the dragonslayer axe's slam and such. And the rest do less damage than an R1
Weapon Arts are a fucking joke of a mechanic
>>
>>385567943
>Dark Souls 3s revelations.
There no revelations in DS3?
>>
>>385568063
Because DS1 rolls started with reasonable iframes, but still had strict timing (especially compared with DS3) without some dumb stat to invest into
>>
>>385568063
People can't be bothered practicing roll timing.
>>
>>385567907
Well clearly it mattered to the DS2 fanboys because first they we're crying about me being overleveled, then when I showed them the reason for that they instead went into reverse and said "Well you're supposed to get more levels in that game". Good luck figuring that out.

>>385567950
Didn't feel like taking screenshots with my PS3. I'm sorry if this offended you in some way.
>>
>>385568473
Not offended, just laughing.
>>
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>>385567708
Will DS1 shitters ever stop embarrassing themselves?
>>
>>385568473
You know when people talk about being overleveled, they usually mean being over 120ish in ds and over 150ish in ds2.
>>
>DS1 rolls
>reasonable iframess

The iframe are extremly generous. DS2's iframe are reasonable.

>>385568462
given that I saw people complaining about how parying isn't easy mode any more in 2, probably
>>
>>385553324
Because after DaS's multiplat success they stopped caring, that's why 2 was so haphazardly put together and 3 is glorified BB romhack.
>>
>>385568802
>>385568457
>>
>>385568446
Gwyn created Darksign to entrap humanity and everything following from that.
>>
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>>385568758
>>
>>385568286
So instead of acknowledging that DS2 has multiple serious flaws that cause it to be the most disliked entry in the Souls series for a good reason you're just going to put fingers in your ears and shout "HAHA I CAN'T HEAR YOU, YOU'RE JUST PARROTING [insert youtuber here] AND HAVEN'T EVEN PLAYED THE GAME!" Keep living in denial then if that makes you feel better.
>>
>>385568960
Not him but when you have people complaining about the fucking roll iframe not allowing them to pass through every swipe, you can expect them to be shitter or parots.
>>
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>>385568924
are you some special kind of stupid?
>>
>>385568758
>That pic
Except you never go forward in the tower, only up. Even if you use the valley leading to the tower as your "distance" You still end up at the base of the tower, not a mountain where Old Iron could possibly be. There's also the problem that Old Iron sunk into the earth, so no your pic doesn't disprove anything because the distance would need to go down, not east or west.
>>
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>>385563049
>Copy pasted
That's only half true, but the part that is true, I can't really argue with. It isn't necessary to do that, so it really just becomes a matter of what does it add to the gameplay, so yeah, good point.
>They often deal LESS damage than a single R1 or R2 combo.
They're not always supposed to do more damage, they're supposed to give you a different option for how you want to approach something
>Quickstep gives you a quicker, less risky, more spammable roll
>Stance for Longswords gives you a guard breaker or a lunge that goes farther than your R2
>Stomp lets you tank an attack without flinching and gives you a free attack that deals shitloads of damage
>Perseverance brings back poise
>Steady Chant lets you buff yourself at the cost of some time
>Warcry gives you a damage boost and alters your R2 and Charged R2 to carry you farther
>Parry lets you parry
Etc.
>Most are slow as shit and incredibly telegraphed
Are you trying to say that people can't land hits with them? Because that's the only way you could use that point negatively, and if so, I'd argue you're wrong. I main the waraxes, and I usually catch people with charged Warcry R2 once per match.
>Most of hem look utterly retarded like a generic shounen anime
>He doesn't like shounen shit, but plays a game like Dark Souls 3, designed by Japs way into shounenshit who crafted the game by paying homage to shounenshit
Christ, man. The creator of the game has even gone on record saying that Stomp is basically "Guts Mode". Literally all the magic looks like shonenshit, too. Why do you play Soulsborne games if you're not into wacky anime fighting hijinks?
>>
>>385568802
Let's see you consistently roll Titanite Demon's jump attack, without rolling away from it. It's nearly guaranteed to hit you, I'm pretty sure, even if you roll it well the tail end of it will do a tiny amount of damage. It hits like 2-3x times.
>>
>>385568960
So what are those serious gamebreaking flaws? that it's different? That the game wasn't half finished? That they wanted more diverse levels over a connected world?

In that case, i sure as fuck hope you think only ds1 is any good, and all the other soulsborne game are trash.
>>
>>385563049
HAVE YOU EVEN PLAYED THE FUCKING GAME ANON??
>They're all copy pasted throughout every weapon class.
Look the fucking wiki you retarded memeloving fuck. There are over 80 weapon arts. Yes some weapon do share the same WA, like daggers having the dash, but the 80 WA are very different from each other.
>They often deal LESS damage than a single R1 or R1 combo
Because they have other advantages?? For exemple if Gundyr's WA does less damage than r1/r2, it'll compensates by allowing you to charge with full poise and do a sick 360 aoe flip like he does. And desu, do you REALLY care about that? I very often change my weapons and don't even bother optimizing my builds, who cares? WA look fantastic and are extremely satisfying to use, that's more important to me than a 22 damage difference or whatever, I'm autistic, but not that much. Fun>Autistic theorycrafting
>Most are slow as shit
It depends on the weapon
>incredibly telegraphed
Not sure I understand
>They drain your stamina
Depends on the weapon anon, and it makes sense that they use stamina, r1/r2/rolling/blocking/sprinting also does
>to accomplish nothing
They can be extremely useful for both pve and pvp, make weapons fun, unique and viable, look fantastic, and are satisfying to use. Weapon arting with the dragonslayer greataxe gives you absurd amounts of poise, deals absurd amounts of aoe damage and stuns enemies. That's an exemple, but it works for all of them
>Look utterly retarded like a generic fucking shounen anime
All soulsborne game have retarded anime shit and are heavily inspired by anime
>The depth they add is countered entirely by the fact that only a few are worth using in PvE
This is simply not true, just look at the damn wiki. And EVEN IF it was, looking fucking fantastic is enough to justify using them. Transforming weapons in BB just looked cool
>and fewer still are usable in PvP, they're literally fucking broken
That's why I never see two people with the same build? They're ALL good.
>>
>>385568960
Calm down, Anon. You sound incredibly butthurt.
>>
>>385569157
>are you some special kind of stupid?
Are you? The webm isn't about distance, it's about the castle moving from being in front of you to being to your right after running straight ahead for a while.
>>
>>385569186
You mean Smelter Demon?

His jump attack has an added AoE, you're supposed to roll away from it.
>>
>>385569157
>DeS and DaS both feature consistent level design that represents the actual distance between locations
>Being annoyed that they dropped it in the sequel makes you an idiot

k
>>
Hbomberguy truly awakened the retards of /v/.
>>
>>385569186
>Try to roll through this big AOE whithout using the extremly easy other option.

This attack wasn't made with rolling through in mind.

By generous I mean attack like sword swipe are easy as fuck to avoid by rolling through them, you don't need a very precise timing.
>>
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>>385569161
>you never go forward in the tower, only up

>literally a screenshot of the game

Also OIK's castle sunk inside a volcano, which you travel up into, from the foot.
>>
>>385558849
>uncontested worst boss battles
This is dark souls 1 though. Unless you think a boss roster where the only good fights are O&S, Manus, Artorias and maybe bell gargoyles your first time through is better than 2 which had more than one DLC where they put effort into bosses.

>technical issues like broken hitboxes and input lag
Which plague the rest of the series as well.

>completely forgettable and bland soundtrack and enemy design

You mean every fucking souls game except Demons (and bloodborne, if you count that)?

>dumb shit like being forced to teleport back to Majula to level up instead of just leveling up at the bonfire like in the first Dark Souls
Yeah, this was shit, but it's also a feature in every soulsborne game except dark souls, so why single out 2?

>rehashes and ganks everywhere
This was far worse with 3

>cringeworthy "THIS IS DARK SOULS!" tier difficulty memeing and so on
At least it wasn't DS3's casualization.
>>
>>385569524
I'm referring to DaS1's multiple titanite/"prowler" demons that drop demon titanite. Giving you an example of how DaS1's rolls aren't 'super generous' as it is incredibly difficult to roll through his jump attack unscathed.
>>
>>385569157
Has it ever occurred to you that the distance you travel in-game is an abstraction? You're supposed to be traveling across an entire country in DS2.
>>
>>385569168
>>385569256
>replying to me twice
Nah, I don't care about the stupid fucking weapon arts. NONE of the do anything that was worth giving up actual offhand weapon capabilities. It's yet another fucking gimmick added to the phoned in game that was already filled to the brim with gimmicks.

>read a wiki
Why would I do that when I've played the game extensively myself already, and am capable of forming my own thoughts and opinions on this garbage mechanic? have you played it?
>why do I never see two people with the same build
ah, you just answered my question anyways.
>>
>>385569230
>So what are those serious gamebreaking flaws?
Literally just read the thread. Awful boss battles, soundtrack, world and enemy design, game mechanics that are either broken or a downgrade from DS1 and the game in general feeling like shit to play.
>That the game wasn't half finished
And here you are contributing to the list.
>>
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>>385569554
>and DaS both feature consistent level design that represents the actual distance between locations

LMAO

Also nice "kingdom", more like a theme park
>>
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>>385569554
>>
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>it's a /v/ likes DS2 thread
>>
>>385569841
>wahh why is the hivemind straying away from the opinion they all parroted!!
>why can't we just go back to bashing games blindly?!?!
>>
>>385568924
how does this actually work? does the tunnel act as a loading area to a new scene?
>>
I'll never understand this "floaty" and "weightless" shit
I've played them all for hundreds of hours and they're don't feel any fucking different.
Also complaining about "This is Dark Souls!" tier traps doesn't make sense because DS3 is exactly that
>>
>>385569810
>>385569773
and what makes you think this counts, exactly?
>>
>>385569686
>This is dark souls 1 though
stopped reading there, you're gonna have to try harder than that
>>
>>385553324
git gud scrub
>>
>>385569746
>Gets answered
>Yeah no it didn't count.
>>
>>385569767
Are you really saying that because the game was finished its worse?

Game mechanics that are broken? You mean like... ehm.. i got nothing.

Awful boss battles? as opposed to amazing shit like ceaseless and boc?
This is what i fucking mean that you faggots don't know what you are talking about. You only ever want to see everything in 2 as bad, while everything in 1 was super amazing.
>>
>>385569969
They do it all throughout the game, you can see a billboard of Drangleic castle from Majula, but whether or not it's even at the right angle is unknown since they just kinda placed things however they liked with 0 attention to detail for level design.
>>
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>>385569841
>it's a DS2 hater getting BTFO by facts thread
>>
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>>385569738
Well you still have 3 times as many base i-frames regardless.

DaS2 SL1 all bosses clocked at 16 hours, didn't take long at all to get my rolls down. Moaning about ADP just seems stupid.
>>
>>385569738
>>385569660
>>
>>385570003
>He liked shit like Titanite Demon x3, Bed of Chaos, and 4Kings.

lol
>>
>>385553324
i'm apparently a degenerate because i prefer dark souls 2's controls and floaty feel to ds1. rolling feels like shit in ds1, and so does drinking estus, but in ds2 it feels quicker and more smooth. not comboing is dumb, and the frames on rolling are a tad long, but i prefer ds2 to one.

I NEED TO MENTION, i've not played dark souls 2, only dark souls 2 scholar of the first sin, and that game was really fun. so i guess i can't say if i like ds2 or not? i liked the bosses and world, for sure (lame final boss tho) and it had pretty fun dlc
>>
>>385568919
Was that in the dlc? i never played it.
>>
>>385569971
This too. Maybe it's because I play Monster Hunter but I've never felt the game to be weightless.
>>
>>385569971
The screen doesn't shake when you swing your claymore so it's weightless!

That's sarcasm
>>
>>385555341
How is this worse than the shrine of winter anyway? The shrine is a dinky hut that anyone could walk around without a whole lot of trouble. It is weird how much this triggers autism, when all of the games have awful areas that physically don't make sense
>>
>>385569668
Nigger I just played through Earthen Peak. You travel up it, never to the side where the mountains are. And OLK sunk into the Earth, not a volcano (the cat or OIK soul says this) Lastly, you don't arrive at OLK on foot, you arrive from a fucking elevator that rose up from the top of Earthen Peak.
>>
>>385570085
yeah im just asking from a technical standpoint, is the castle just part of the skybox in the first part or what?
>>
>>385570098
>It's another ds1 nostalgia circlejerk
>>
>>385569969
More or less. But Miyazaki fanboys have never played any other game, so they get an aneurysm when levels aren't stacked on top of each other and connected with ladders and elevators. Nevermind that you end up with forest levels floating on swamp levels floating on fire levels and the next major city is five minutes of brisk walking away.
>>
>>385570215
Yeah, ringed city is all about how Gwyn betrayed humanity out of his fear.
>>
>>385569971
But they do feel like that, and many of us in this thread have experienced the exact same feeling.
>>
>>385570114
/v/ are just shitposters who are bad at the game.

There have been numerous SL1 runs done so it's obvious ADP isn't the problem when it comes to rolling. If anything it's just a crutch for people who can't git gud.
>>
>>385569686
>This is dark souls 1 though
Opinion discarded right there. Dark Souls II is the epitome of quantity over quality, and with battles like Covetous Demon, Demon of Song, Prowling Magus and Congregation, Royal Rat Authority, Royal Rat Vanguard, Belfry Gargoyles, Old Dragonslayer, Dragonrider, Twin Dragonriders, Lud & Zallen, Scorpioness Najka, Flexile Sentry, The Skeleton Lords, The Rotten, two "different" Smelter Demons, Ancient Dragon, Nashandra and Afflicted Gank Squad, it's pretty easy to say that the Dark Souls II roster is by far the worst. The best thing is that the few good fights are all DLC bosses, which means that the main game has zero (0) good bosses. It must have been a joy to play right after release.
>>
>>385570290
It could either be a low poly version of the castle they stuck far back in the scene, or just a 2D texture planted back there. When you walk through the tunnel they actually load all of the level geometry and set the castle where it needs to go.
>>
>>385570047
What did you answer? I gave my opinion and you gave yours. Neither of us care about each others opinions. So I simply stated such.
And again, you're telling me to read the wiki to look up things that I already know VERY fucking well. I don't even hate Dark Souls 3 entirely, it had some cool parts. But I still fucking dislike weapon arts. They add nothing to the game, and having offhand movesets or even extended movesets in 3 would have been far superior than a fucking useless gimmick
>>
>>385568758
>DaS2_damagecontrol.jpg
>>
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>>385570269
Sorry you're spatially challenged but literally trying to argue against THE GAME FILES is Miyazaki-tier retarded.
>>
>>385556142
I recommend you get gud
>>
>>385570335
The thing that gets me is that all the inconsistencies in DS2 being explained as "time flows strangely in Drangleic" gets all the autists riled up, but when DS3 uses LITERALLY the same excuse as "time flows strangely in Lordran" no one bats an eye.
>>
>>385554154
well said
Sometimes I feel like gate for this game is just a meme, like people who can't form their own opinions see it shittalked here so they automatically dislike it.
>>
Did they ever fixed the Ancient hitbox Dragon in the rerelease?
>>
>>385570079
>You mean like... ehm.. i got nothing
So now you DS2 shitters are acting like the game doesn't have awful hitboxes and input lag? How about trying to play the game.
>>
>>385563049
>>385569256
Oh and one more thing. In case you don't know, some WA can work as long as L2 is pressed, some can combo into r1/r2/l1, and some can even combo one more time.

I also thought it was a useless gimmick that applies only to a couple of weapon for my first 3 playthroughs. But then I looked into it and I've been replaying the game and respecing over and over again to try them all out. They are the reason DaS3 is the only pvp I find bearable and not tedious. 1v3ing people in Anor Londo while flipping all over the place with Gael's greatsword, trolling them with the ringed knight dragon shield, charging and stabbing them all with ornstein's spear or sniping them with nameless king's swordspear is just so much fun.

Have you never stunlocked 2 or 3 guys with dancer's weapon?
>>
>>385570437
No no no. But EVERYTHING in 2 was bad, don't you understand? NOTHING it did different was allowed in 3. NOTHING!
>>
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>>385570461
>DaS2haters_btfo.jpg
>>
>>385570003
Dark souls 1 only had effort put into it up to the end of anor londo. Even then a good chunk of the bosses were taken almost wholesale from fucking DeS, like the fatty demon bosses. Others, like capra demon and bell gargoyles, tried to catch the player off guard instead of being actually challenging. Some, like gaping dragon or pinwheel didn't even bother with attempting to be interesting or difficult.

O&S is literally the only good boss in base DaS.
>>
>>385570471
>M-m-m-m-uh Screen shot
>I-i-i've never p-p-played the game
You're a fucking idiot.
>>
>>385570506
From what I could tell, either the dragon unleashes the fart shockwave a lot less or they removed that attack completely
>>
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>>385570542
The game hitboxes are fine desu. The bad ones that get posted are exceptions and every Souls game has them.
>>
>>385558849
>worst boss battles
That's Bed of Chaos though
>>
>>385570542
Input lag? Never heard that before.

And we already went over this EVERY FUCKING SOULS GAME HAVE HITBOX ISSUES.
>>
>>385560595
Spoonfeeding doesn't mean what you think it means.
>>
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>>385569746
>Replying to me twice
If I knew how to screenshot, I'd prove you wrong with one, but I don't so I'd just like to point out that my reply and the other guy's reply were about a minute and three seconds apart, and there's no way I could type all that shit up, post it, then type up an entirely different post with a different writing style and format, then solve the captcha and post it in that short of a timeframe. If you're baiting, I'd just like to say you're doing pretty well, pal. Good job.

Also
>Not actually addressing the points that were made and instead literally just says no, you're wrong, fuck you
Top kek my dude
Do you want to elaborate on why I'm wrong, or do you want to keep talking shit on weapon arts? There's nothing wrong with disliking them, but if you're not here to discuss and just here to vent, just tell me.
>>
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>>385570386
Actually if you look at the ratio of bosses DS2 has roughly the same amounts of "good" bosses as DS1.

DS1 had its fair share of stinkers too like Pinwheel and all the reskins of Asylum Demon.
>>
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>>385570592
Sorry friend but O&S are shit too
>>
>tfw dying to play DS1 again but no ps3
>stuck with DS3 and Bloodborne, which loses it's fun after the second run

How did they do it? How did they create such a perfect game with DS1
>>
>>385570802
BB is always fun with multiple runs.
>>
>>385558151
So you're saying it feels floaty because you "can stop on a dime" but the jogging "feels slippery", slippery of course implying that you can't stop at will. Which is it?
>>
>>385570696
>EVERY FUCKING SOULS GAME HAVE HITBOX ISSUES.
I literally can't think of a single example in DeS or DaS whereas in DaS2 I felt like every single enemy with a spear or a greatsword could hit in front of me or next to me and still deal full damage. It was insane.
>>
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>>385570624
Go download the camera script and check for yourself, brainlet
>>
>>385570802
just play it on pc
>>
>>385570802
Get it on PC you dump ass
>>
>>385570802
DS3 has no build variety. BB I found kinda fun since the weapons were all very different. DS2 is also good since pretty much everything is viable including magic and miracles.
>>
>>385570778
Even though he's super easy, I still feel like pinwheel is a good boss battle. I enjoy the fight every time despite lack of challenge.
>>
>>385570802
How can you possibly have fun playing a game which you know is going to suck dick halfway into it, yet can't play BB?
>>
>>385570879
So you're in denial. I already knew that, but maybe some day you will admit it too.
>>
>>385570758
>If I knew how to screenshot, I'd prove you wrong with one

not him but you can fake messages with a minimum of HTML knowledges. Google Chrome let you rewrite part of any webpage on the fly. It would take me (or you) only a handful of click to add or remove a (you).
>>
>>385570954
I loved BB but it doesn't have the same replayability as dark souls 1
>>
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>>385570879
You don't have a very good memory then.
>>
>>385570546
Yeah yeah, I've done all of that. Trust me, I have 500 hours played of this shit and 450 of it is PvP. Weapon arts are literally nothing more than a 1 trick pony gimmick copy pasted across nearly entire weapon classes. They aren't fun, they're rarely effective, and they are almost never better or more useful than just pressing R1

>>385570758
I've already addressed why I dislike them and will continue to. Your opinion will not sway mine at all because this is something that I've decided myself after having used all of them plenty enough to be familiar with the ins and outs each fucking one offers. This isn't a fucking argument, you're not "winning" it anymore than I will. I said my opinion, and you said yours. That's it
>>
>>385560894
You went into a game expecting to not like it, and didn't like it. Nothing surprising there, doesn't say much about the game itself if you already had your opinion.
>>
>>385570910
Who the fuck cares about the area around the tower faggot. You never go there, you only go up. Do you need a video? The wiki's written walkthrough? Or are you going to pretend that your screen shot still holds value after the fact?
>>
>>385571018
>not summoning tarkus
The game punishing you for being retarded doesn't count.
>>
>>385571108
4/5, made me chuckle a little bit.
>>
>>385570760
>can clearly see the lava glow up in the mountains
>you travel backward and up

LMAO ELABATOR IN THE SYKE
>>
>>385571108
>summoning
lol
>>
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>>385570386
>good bosses in base DS1
Ornstein and smough
>good bosses in base DS2
Looking glass Knight, Velstadt
>good bosses in DS1's DLC
Manus
Artorias
>good bosses in DS2'd dlc
Burnt Ivory King
Fume Knight
Alonne
>>
>>385571108
Wait, I was told using summons is cheatng
So which is it?
>>
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>>385561765
>weapons arts better than powerstancing
My god, I've never seen someone be so wrong
>>
>>385571167
>>385571178
Kill yourselves. Tarkus vs Iron Golem is the only good thing about that fight
>>
>>385554541
FUCKING FILTHY PIGSKIN CRACKER BITCH!!!!
>>
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>>385571214
>tfw I liked all the boss in every souls game I played
>>
>>385571093
>never go there
>mill
>corrodor
>Mytha's chamber
>corridor
>elevator into the volcano top
>never go there
>>
>>385571214
Sinh is good too. The only interesting dragon in the series at least
>>
>>385571260
>muh meme man of memeness
i bet you also do solaire quest every run
>>
>>385559624
He's right, though?
>>
>>385571172
That mountain is miles away from that tower. So yeah you're going up an elevator into the sky.
>>
>>385570760
That just raises even more questions, how do you even reach the .jpeg mountain if the elevator goes up directly from the top of the windmill after the the serpent bitch boss room? Shouldn't there be a really long tunnel?
>>
>>385571471
Or maybe, they thought that running through a fucking tunnel for 10 mins would be pretty boring. So they like, removed it to make the game flow better.

I know, i know. It sounds crazy.
>>
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>>385571386
>That mountain is miles away from that tower

Irrelevant, brainlet. Because the corridors don't represent the actual distance. A look at the map should have made it clear to anyone who's not a complete moron.
>>
>>385571214
>good bosses
>Velstadt
Are you high? Velstadt is essentially just a normal enemy with a bit more health. All of his attacks are painfully slow and you can just roll behind his back and kill him in less than a minute without any effort. The battle is no better than Dragonrider, not to mention that his design is just a recycled Garl Vinland.

>Good bosses in DS2 DLC
At least we can agree on something since those three are my top 3 battles in the game.

>>385571360
>Sinh is good too
Literally just a Kalameet rehash that is more annoying to fight because he can keep flying in the air over and over again which makes melee fighting a pain in the ass.
>>
>>385571572
Or maybe, they could've just made the mountain right next to the fucking tower.

ex) Sens Fortress and Anor Alonso

I know it sounds crazy, but every othe game managed to do it.
>>
>>385571471
>elevator goes up directly from the top of the windmill

You never go higher than the base and the boss room is behind the mill.
>>
>>385571728
>building a windmill next to a giant wall
fund it!
>>
>>385571328
Why thank you for telling me what the INTERIOR of the tower looks like anon, but I don't think you know what a mountain looks like.
>>
i just reached fume knight and it must be one of the worst designed bosses in the entire series.
in theory the fight is alright and his delayed moves require some getting used to.
but the whole smelter wedge healing totems totally ruin it.
you have to manipulate the AI to stand somewhat in the center of the room, this is partially luck based.
baiting/tricking/manipulating AI behaviour should NEVER EVER be a part of a bossfight.
the whole smelter wedge thing is a neat idea in theory.
>>
>>385571887
Please be bait
>>
>>385571728
Ah you mean how in ds1 and 3 you have 10 kingdoms and cities all within seeing distance of each other? Yeah, that makes much more sense.
>>
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>>385571728
Maybe they didn't want the whole game to feel like a retarded theme park like DS1
>>
>>385571887
I don't even know what to say to this.
>>
>>385571887
Just to make sure, are you positive you already got all the wedges available to you? I know its possible to fuck yourself over for that fight, but for all I know you don't know how many wedges there are or something
>>
>>385571887
>doesn't explore the level before a boss
>gets shit on for being a retard
so this is the power of dark souls 2 haters
>>
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>>385571038
The fuck do you mean, man, I'm not trying to win anything. Who said anything about winning?
I just wanna understand your opinion because I really liked weapon arts. You don't need to be so hostile about it. Take chill pill and stop being edgy.
But ok
>>
>>385570785
That just looks like whoever is playing is shit.
>>
>>385571935
Name all 10 of those kingdoms and cities for me.
>>
>>385571672
Vestaldt wasnt hard, but I felt like he was a well designed boss. Deliberate attacks with clear tells that can all be avoided simply with skill. A second phase with a buff but a clear weakness to exploit.

He reminds me of a not-as-aggressive Gwyn.
>>
>>385572023
i only got the first 6
>>385572025
i did explore all of it i think, i even beat smelter demon and found the armor in the throne room.
i dont think there is anywhere else to go.
>>
>>385571667
Tell me how an elevator going UP fits into your "corridors don't accurately represent distance" argument?

If we walked through a tunnel into Iron Keep I could believe it, but going into an elevator inside a tower NOT built into the side of a mountain and somehow ending up several miles behind the tower makes no sense, even when you apply the *does not represent actual distance argument.
>>
>>385572058
i know right. I mean, who didn't see the phantom hit coming from behind? i would totally have rolled that like a baws.
>>
>>385572028
There's nothing to discuss that hasn't been already.
>I'm not trying to win anything
Then stop talking shit to downplay the sincerity of my post.

Anyways I'm done responding.
>>
>>385572197
>i did explore all of it i think
You didn't. You can destroy the things outside of Fume's arena to prevent him from healing. Stop being a retard and go explore the area more carefully. The battle is actually the best one in the game and one of the few redeeming factors of DS2.
>>
>>385572197
Pretty sure that the most you can fuck up smelter wedges for that fight is having only 3 of the 4 you can have. I bet you didn't take the ones at the start of the dlc.
>>
>>385571887
You realize you can destroy the totems before the fight right?
>>
>>385572197
There should be 11 available to you before beating fume knight, make sure you save 4 for his arena
>>
>>385571998
It's hard for you to understand how cities work, anon. Just stop now and give your brain a rest.
>>
>>385572379
>>385572407
guess i gotta look up where to find them
>>385572427
yes
>>
>>385562473
if you enjoyed dark souls 1, play 2, 3, and bloodborne if you can. there is no disadvantage. if you honestly feel one of those games is so bad somehow that you don't even want to finish, it's up to you.
>>
How long until all souls threads are banned or moved to /vg/ or /trash/ where they belong? The PC port really fucking ruined any possible discussion of these games
>>
>>385572207
How does it not? The elevator is in the volcano map. The keep is at the top of the volcano. You arrive at the bottom, through the corridor.
>>
>>385572462
Cities sure as fuck don't work by being within five minutes walking distance from each other.
>>
>>385571935
Yeah you're only in Lordran for all of 1. Astora, Berenike, Carim. None of them are seen. That exists in 3 but in the opening scene they tell you the lands themselves are moving. By the end you have every kingdom piling on top of one another.
>>
>>385572654
Where is the elevator located?
Inside the tower

Where is the mountain in relation to the tower? Several miles behind it.

How does the elevator reach the mountain?
It fucking doesn't.
>>
>>385572808
In 3 I think it was Lothric, Undead Settlement, Profaned Capital, and Ithryil right? But they kinda just handwaved it by saying Lordran was distorted or something like Drangleic.
>>
I don't like DS2 for the bosses, the only souls games where I like the bosses are demon's and DS3
What I do like about DS2:
>Magic is fun, has a lot of variance and you're actually able to viably use spells other than crystal delete this ray because damage isn't fucking gutted like in 3. This is probably the biggest one for me. I played after release, so I was after the caster nerf, and still enjoyed it a lot.
>builds in general have a lot of variety, between catalyst weapons that don't suck, left handed weapons being useful, and powerstancing, there's a lot of variety
>the invasion/summon NPCs are really interesting and have a lot of care put into them; no other souls game has anything close to that dickass fake white phantom
>Very well designed PvP mechanics outside of soul memory
>the game feels huge; quantity over quality is a valid criticism to an extent, but I still enjoyed feeling like you were on a grand scale adventure. for a change, at least. it may have been caused in part by the noodly and occasionally nonsensical world design, but I enjoyed it nonetheless.
>Game in general doesn't try to be as grimdark as the rest of the series, so you get a lot of levels with an interesting and refreshing direction, like a bright and sunny trek through the dragon peak, the stark black and white marble of Drangleic castle, or the DLC areas which were all great. This was especially noticeable after the swamps, caves and crypts that fucking infested DS3.

I get why it's not as liked, but I really enjoyed it for what it offered. Like how I enjoy dark souls 1 for its cut the bullshit metroidvania approach, or demon's for having such a fantastic aesthetic and prioritizing creative, interesting design, even though both games have been mechanically outmoded by now.
>>
>>385572819
What tower, the mill? The elevator isn't in the mill. It's at the bottom of the volcano. The last corridor leads to the next map.
>>
DaS2 is just far more cerebral than DaS3. I wasn't a big fan of DaS2 but in hindsight it was the most fun souls game with the most satisfying/diverse combat. The slowed down combat feels more souls-like than DaS3 which tried to go full character action without any of the fun Bloodborne mechanics.
>>
>>385572734
They don't in Lordran either. Most of what you see is the Burg. BlightTown requires you travel down a sewer on a vertical axis. And it's not even a city, it's a literal shithole. New Londo is a single island below the Burg. Not a city. The forest is a forest. Not a city. There's Sens but that's just a thruway to get to Anor Londo the only other major city. Which Anor Londo is only accessible by flight since the tunnel leading to it is caved in.

So within 1 there's only 3 major cities you can walk to and one is a single island built into a cave system.
>>
>>385573258
>enter mill at ground level
>climb up mill
>get to chamber inside of mill
>kill boss
>take elevator
>somehow end up miles away at a mountain
>>
>>385573204
I agree with your post. Feels nice to be able to enjoy videogames.
>>
>>385572593
>videogames don't belong on /v/
>I'm too retarded to use a filter
k
>>
>>385573158
Lothric is a city miles away from Undead Settlement. You fly all the way to Undead Settlement.
Irithyll is in The Valley to the left of Undead Settlement just down a cliff. You're character goes down through the catacombs to reach The Valley.
Profaned Capital is just a shithole underground.
It's not hard to understand, and every area is consistent with no corridor bullshit.
>>
>>385573158
In 3 they said the lands were moving towards Lothric and that's why all the kingdoms are next to each other. They don't explain it in 2. Its like you get to Heide's and you're basically at sea level. You go down a tower and you end up at No Man's Wharf. Based on how far you went you SHOULD be underwater but you're not.
>>
>>385573346
More like
>kill boss
>walk through a corridor to the base of the volcano
>take elevator up the volcano into Iron Keep
>>
>>385573471
So what you are saying is that they should have added artificial load screens and we wouldn't have had to hear about you whining?
>>
>>385573346
Stop arguing. No matter what, DaS2 fags will justify the world design with their map and imaginary corridors.
>>
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>>385573346
>enter mill at ground level
correct

>climb up mill
only the base

>get to chamber inside of mill
the chamber is behind the mill, see>>385568758

>kill boss
how'd you manage that?

>take elevator
no, first you go through another corridor, which leads to the keep map. Then you take the elevator (which is in the keep map)

>somehow end up miles away at a mountain
by walking through the corridor after the boss, which you conveniently omitted to fit your narrative
>>
>>385573158
The game quite explicitly shows how the entire rest of the world is ash by now, and how the civilizations and spheres of influence of the lords of cinder are converging on top of each other around the first flame. I'd assume something similar is happening in two. Which is fine, I'm not expecting a realistic tour of a medieval country. My biggest problem is that this is mostly telling instead of showing. I'd love if they combined the twisted interconnectedness of DS1 with the at times whimsical world design of 2 and 3. 2 is awful at it, they don't even attempt to make the world fit together; 3 at least shows you they fit together, even if it's not as connected, but you don't notice that unless you're taking time to pause and look at the vistas, as opposed to 1 where the flow of the game itself made you realize how connected everything is.

I dunno. I loved the metroidvania of the first half of 1 and I'm dissapointed that no other game, not even in its own series, has tried the same thing.
>>
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>>385573803
>>kill boss
>how'd you manage that?
kek
>>
>>385573803
>no, first you go through another corridor, which leads to the keep map.
Wat, isn't the boss room connected to the elevator room by a small set of stairs?
>>
>>385574095
No that's a 20 mile long adventure tunnel.
>>
>>385573773
No I'm saying they should've put more care into how they designed the world. The trip to No Man's Wharf would've been fine if the trip there were more horizontal segments instead of full vertical travel. Replacing the broken archway for a solid wall would've made the shrine of winter less stupid. And making the cave leading to Drangleic more straight would've stopped me from believing that Dragleic castle can walk 10 feet to the right.

I say this because in Souls games if you can see a landmark you can usually go there. So if you're lost or stuck you can look to the distance to try a landmark you haven't been to try. And that's harder to do when the geography lies to you.
>>
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>>385563286
Funny I think i took a picture of that on my first playthrough
>>
>>385574705
>__ >fire
>fire>fire
>>
>>385574705
Does anyone remember something like being able to use a crowbar to destroy those planks?
I swear I saw something like that pre release, and carriable bonfires
>>
>>385554154
The player character moves faster in DaS2, and the animation does not quite match it, that's why it feels "floaty".

I've noticed that travelling from place to place feels less tedious than DS1, that's probably why.
>>
>>385574979
No, and both those things sound stupid as fuck in a Souls game. Especially carryable bonfires in a game with fires every five meters.
>>
>>385575063
carriable bonfires were supposed to be a thing you retard
>>
>>385575145
So what? Still sounds stupid as fuck.
>>
>>385573471
There's nothing to explain when the map is right here: >>385571667

It's just B-team fucked up because they didn't properly convey how much distance you travel. Like if you pay attention you'll notice the time of day changes as you go through each level implying you're traveling a great distance.
>>
>>385565954
Those are my reactions to a T, but I haven't played the DLC for 3 yet. I have tried to replay the 3rd game a few times but it was never that good to me and played even worse after my first playthrough.
>>
is the fire fades edition of 3 a remix like SOTFS was, or is it just the complete game with DLC.
>>
>>385565954
Why the 360 with 3's DLC? AoA was literally the worst DLC in the series so far, and while the ringed city was good it wasn't good enough to make the rest of the game great.
>>
>>385565954
Putting the bait aside, AotA is the most overrated shit in the whole series
>>
>>385554287
ADP is not a fucking "mechanic", its a stat to arbitrarily gate iframes. All it accomplishes is making the game feel like shit until you hit an arbitrary stat threshold
>>
>>385577929
That honor goes to dark souls 1 my dude
>>
>>385578996
First of all, it doesn't. Second of all, that takes how long exactly, not even an hour if you know what you're doing?
>>
>>385579148
Literally the only thing ADP does is increase agility and (slighty) poise, the latter of which being acquirable through easier means so you'd be pedantic to say you levelled ADP for it.
> Second of all, that takes how long exactly, not even an hour if you know what you're doing?
How is that a counter argument? Why should the player have to dump any amount of stats into making the game not play like shit? ADP is not an interesting stat, it provides no variety to builds, provides no additional depth to the game, nothing.
>>
>>385579548
>provides no variety to builds
Unless of course you want to use nothing but shields, in which case you can choose not to put anything in the stat.
>>
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>>385554287
>It's the EXACT same as DS1.
>>
>>385553324
this
i finish dark souls, and i try to continue with ds2, but i can, it doesn't feel good
i have play it for 6 hours (DaS1 110 hours) but the combat, the movement, the enemies, the stamina, the level design, everything feels worse
i haven't play it enough, it is worth playing?
>>
>>385579548
>it provides no variety to builds
In the early game it forces you to choose between shields/magic/weapons and easier rolling iframes. It was a nice change from DS3 where you never had a reason to use shields since you can just roll through fucking everything.
>>
>>385553324
Thats all true but the thing i'm asking myself is. WHY THE FUCK IS DS2 SO FUCKING UGLY?!
>>
>>385580251
If i were you i'd play DS1 then DS3 and if you can DeS at one point, when you're done with those and are a completionist you can do DS2 so you can say you beat them all.
>>
>>385580474
read the thread sweetie
at least it's not brown and gray swamps and castles like 3
>>
>>385580761
DS3 is beautiful in comparison.
Every armor in DS2 looks like a cheap styrofoam cosplay.
DS1 is a little rough and unfinished, but atleast it's not plain ugly.
Mechanics in DS2 feel like a very bad attempt at a DS1 clone.
I'm happy that they ended on a good title.
>>
>>385580614
Why would you fuck up the order this much? Just play DeS, DaS1, DaS2, DaS3 in that order.
>>
>>385581164
I'm happy nobody agrees with you
>>
>>385581206
DeS is detached you can play it at any point and it's a good game regardless.
DS2 might have him drop the series and i don't think it's worth the efford if you don't enjoy it.
>>
>>385577389
Just the dlc
>>
>>385568163
First thing I noticed as soon as I spawned in Things Betwixt. Made me laugh.
>>
>>385580614
I did this, it was pretty cool to going back to DS2 and seeing that more stuff carried over to DS3 than I thought.

That being said, ADP kinda screwed me over until I got used to the timing.
>>
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2 > 1 >>>> 3

2 had the best pvp and gameplay
1 had the best pve, world, and lore
3 has shiny graphics and disappointment.

It's just not fair, man.
>>
>>385554287
> It's the EXACT same as DS1. Havoc engine.

That literally has jack shit to do with whether or not it feels floaty.
>>
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>Replies 426
>Posters 88
sorry, ds2baby
>>
Stamina gauge doesn't recover fast enough which is a problem for the enemy placements that are far too many. It's broken but enjoyable if you can work around such a flaw. The stamina really hurts what is probably the most diverse tool set in FromSoftware history. I use R2 great club to win but its just sad I can't use anything else due to 1 vs 10 gank squad on awful stamina recovery at fucking 30-40 weight.
>>
DaS2 is shit. There I said it.
>>
I always think DaS2 wasn't so bad until I go back and replay it. What a piece of shit.
>>
>>385585684
So many colors
Beautiful graphics
>>
>>385585684
Cherrypicked shit. Not fair.
Thread posts: 432
Thread images: 61


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