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>fall for high refresh rate meme >all games have physics

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Thread replies: 34
Thread images: 8

File: 180fps.webm (3MB, 1920x1080px) Image search: [Google]
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>fall for high refresh rate meme
>all games have physics and animations tied to fps
>everything looks like a charlie chaplin skit
AAAAAAAAAAAAAA
TOOOODDDDDDDD
>>
>Recording your monitor
>>
>Playing shit games made by shit developers
>>
>>385482563
>he doesnt know
no program records that high, not even OBS
>>
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>>385482501
>>
ignoring the refresh rate shit


>all games have physics and animations tied to fps


why
>>
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>>385482501
>buying Fallout 4 and supporting Todd, king of lies.
You deserve this entirely.
>>
>>385482664
OBS records up to 144hz, it can also stream 120fps.
>>
>>385482735
UMA
>>
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>>385482501
Wow! It works flawlessly on my PC! Are you sure you bought the game and didn't PIRATE it?
>>
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>>385482753
>Coriolis worked out that the variations in jump height and distance are caused by simple rounding errors in the physics code. How often the computer works out your position depends on your frame rate, and inaccuracies creep in due to the limited number of digits stored. For example, if your vertical velocity is 1.2156 and the computer can only store three numbers after the decimal point, then it gets rounded up to 1.216, and you have just gained 0.0004 units of upwards speed.

>That might not sound like much, but at certain frame rates these rounding errors tend to be positive much more often than they are negative, and as they can be happening dozens of times each second, the effect is small but very noticeable. The result is that jumps which shouldn't be possible, such as the hop up to the megahealth on the popular map Q3DM13, can be achieved .. if you have the right frame rate.

>After this was discovered, Orange Smoothie Productions added a new feature to their OSP Quake 3 mod, allowing everyone, regardless of their frame rate, to have their location sampled at (ironically enough) 125Hz, a rate which had been proven to allow longer jumping distances. It seemed like the perfect answer to the problem; now everybody could jump like a pro. Within a week though, id Software had released their own solution to the problem in Quake 3 v1.25.

>Unfortunately id Software's solution was to make the rounding errors always be negative, making you move slower the higher your frame rate. This also makes all of the trick jumps which relied on having a particular sampling rate impossible. Needless to say, this has a drastic effect on the way that an experienced gamer can move around some of the levels, including maps such as Q3DM13 and Q3Tourney2 which are used in many professional tournaments.

>>385483373
>>
>bethshit
>all games
Lol
>>
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>>385483238
nothing records over 179fps, nothing streams over 179fps

youre that type of faggot that googles 'record 120fps' in google, sees a quora result and then says 'well i dont know anything about anything, but [random false claim]
die in a fucking fire
pic related is you in every fucking question on the internet
>>
>>385483759
>your PC's output as 60fps
No, my pcs output is 144hz, not 60fps. This is why I said hz, and not fps you dickwaffle.
>>
>>385482664
most of the people viewing the recording won't be able to see that framerate. you don't need to see that to see the messed up animations, anyway.
>>
>>385484268
nothing records in hz dingus
>>
>>385482501
>charlie chaplin
no one cares about your fucking e celebs you millennial faggot
>>
>>385486091
>>
Gamebryo (and creation by extent) is such a garbage engine why the fuck do the lazy hacks at Bethesda still use it?
Here's hoping they actually switch to the newest idTech for Elder Scrolls 6
>>
>>385483759
Fucking kek
>>
>>385486937
Gamebryo is fine, Bethesda just mangled it.
>>
>>385483359
DELICIA
>>
https://www.youtube.com/watch?v=r4EHjFkVw-s
>>
https://www.youtube.com/watch?v=33VRCGh2uQM
>>
>>385488453
>golden weapon
I hope this is some mod and not the actual game.
>>
>>385488253
Fuck, this just makes me wish melee attacks weren't slow as shit in 4
so much better in New Vegas desu
>>
>>385485923
hz is s^-1*x
or you know f/s
or in gamer terms fps
>>
>>385488948
screen refresh rate has nothing to do with drawn frames per second you dense double candyass
>>
>>385486937
people actually believe this
>>
lol AP regens like 10 times faster at 300fps
>>
PS4 does not have this problem :^)
>>
>>385489795
this is a game problem, ps4 has no games
>>
>>385482501
holy shit
>>
>>385489896
Dumb frogposter.
Thread posts: 34
Thread images: 8


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