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You've been put in charge of capcom. How do you salvage

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You've been put in charge of capcom. How do you salvage this trash heap?
>>
Free to play
>>
Add Guy and C. Viper
>>
Free camera mode and more Cammy and Laura costumes

;^)
>>
f2p
or
SSFV with reworked everything
>>
Can someone explain why this game is getting trashed all the time?
>>
>>385385003
Rotated pause mode, like smash bros, where you can zoom in and zoom out, and rotate the camera.

Zoom in on all those butts

Gallery mode like Soul Calibur II, jiggle effects and character bio.
>>
Make it open source as a sign of good faith and then hire the best animators and designers you can find and make another JoJo game based on part 3 and later manga.
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>>385385262
V triggers, shitty roster, and unbalanced characters
>>
>>385385262
Because its shit. They downgraded the game to be more casual friendly, and they're learning the hard way. When you make a fighting game casual, you don't appease the hardcore or the casuals.

All you're left with is a game some dude will pop into his PS4 for maybe 20 minutes, then play another game.
>>
>>385385262
https://twitter.com/Yung_D_Rezz/status/890284788539564032
It's mostly reddit.
>>
>>385385360
>make it open source
>>>/g/ is that way stallman
>>
>>385385396
>V triggers triggers /v/
heh
>>
>>385385003
Overhaul it to play EXACTLY like 3rd strike, release characters consistently. Make everything free
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>>385385665
The joke is that the only way to fix SFV is to have others do it. Of course I don't see why you wouldn't want the game to be open and free for modding and overhauling. What's the worst that could happen? Someone tries to sneak in a rootkit?
>>
>>385385003
Make it run better on toasters
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Jump ship while its crashing and burning
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Stop making costumes for 5 minutes to fix all the graphical fuck ups that have been in the game since release.

I'd say get an announcer that is less horrifically boring but I think I have Stockholm Syndrome now so it's allllllllllriiiiiiiiiight.

Don't paywall every new stage for fuck's sake, it's pathetic when I need to buy the stage for a character that was in the base game.

Stop totally fucking up your continuous character releases by having a terrible PR and release schedule and doing dumb shit like using the wrong character model in your trailer.

Add more popular meme characters instead of new technical characters absolutely no one will play unless they've bought sexy costumes for them
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>>385386267
>using the wrong character model in your trailer.
W-What? How could they fuck up that bad?
>>
>>385385973
I haven't played sfV, afraid of netcode
but in evo these new chars like ibuki and gouki looked really good and played like old style, I think they have brought their shit together these new chars are showing it. but one thing that is really stopping me from buying it is that there is no ggpo even mkx used ggpo I tried sf4 loved it but due to my shitty 3rd world internet I was never able to play online like whole 1 sec delay. never again, I will stick to my fightcade
>>
>>385385003
>kappa drones so angry there is another positive SF thread up that they have to make a troll one just to feel vindicated

kek
>>
>>385385396
>complaining about v trigger when ultras were a thousand times worse
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>>385385003
more ibuki costumes
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>>385385003
>Screenshot mode
>More combo variables for every character
>Two critical arts per character
>Variable V-Triggers you select SF Alpha style
>Free character months like KI
>Bring back some zoning for the shotos so we get a Sagat that won't suck to play
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>>385386378
Abigail's muscles grow in V-Trigger, but for some fucking reason they made his reveal trailer with V-Trigger muscles all the time including his intro and victory cut scenes, which makes him look extra fucking retarded.
>>
>>385386583
>bison gets ultro on sf4
>that means he can predict i fireball full screen but its extremely risky, get a shitty air to air combo that would never happen if your opponent isnt retarded, or a shitty red focus combo that by the time you use ultra it already scaled down to like 40% (considering too that ultras and focus attacks in any combo scale down 20% as opposed to regular hits that scale 10%)

>bison gets vtrigger
>he becomes unga bunga man that can put unreactable mixups, get in almost for free from fullscreen, get in 100% with one meter
>not worse than vtrigger

Every trigger that makes it so it makes it so you gotta change your strategy the moment they do it or doesnt let you play (like rashids, mika, urien, cammy, guile or eds) is garbage and worse that any combo only ultra (which do much less damage than any regular crush counter combo and their are harder and more situational, or any super combo which in sf5 are easy as shit to get, they might as well be ultras for some characters)
>>
>>385385715
>Parry everything without risk: the game

Why would you do that?
>>
>>385385003
Bursts.

Selective styles of play for each character. You want Ryu's fireball game back? You can pick the Ryu that you want, as an example from among three versions. Maybe each one has different v-triggers and supers too.
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>>385385003
Add in the most important character.
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>>385387325
>I can't deal with them so they're shit
>>
>>385385061
Base game will go free to play whenever Super Street Fighter V happens.
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>>385385003
Cut every character except Gief, Birdie, Alex, & Abigail, then add Hugo, Hawk, Hakan, Haggar, and any other Big Body in the SF universe plus some newcomers.

Retool character models for Chun, Laura, etc. specifically for pornographic purposes.
>>
>>385385396
>>385385401
So what rank are you?
>>
>>385385003
Take sf4
Update it to ps4 graphics
Fire combofraud
>>
>>385387407
This 2bh
>>
>>385385262
reddit kappas smear campaign
>>
>>385385003
Create and update called Street Fighter V: Rainbow Edition
>>
>>385385262

It's fine.

The main problems with it is that the execution is too easy and the second season character roster is absolute dogshit.
>>
>>385387407
You never even played 3S. Try parrying everything and see what happens.
>>
>>385388598
>The main problems with it is that the execution is too easy
Thats not even a problem.
>>
>>385276896
>>
>>385389075

>Thats not even a problem.

It is really. There's no creativity in the combos or setups. It's just a canned combo that you can do the first time you attempt it. Boring as fuck.

Playing Tekken 7 has made me remember how much fun creating and learning new combos is.
>>
>>385389316
No its not a problem.
Creativity is a meme. Either you do an optimal combo or you do it wrong. You can do wrong combos in SFV too.

Tekken combos are also easy fucking shit what are you even talking about.
There's like two moves in the game that are hard to pull off, everything else is really easy dial a combo crap.
>>
>>385389464

>Tekken combos are also easy fucking shit what are you even talking about. There's like two moves in the game that are hard to pull off, everything else is really easy dial a combo crap.

Do you know how to spot someone who hasn't played Tekken? This is it.
>>
>>385387637
Not a bad fit for the game desu
>>
>>385385262

How the FUCK is nobody mentioning the fact that early adapters who paid full price got absolutely fucked? The launch version of SFV is one of the most pitiful launches of any AAA game in the industry. People forget theres a reason why this game is currently worth less than $20 for a physical copy.
>>
where's the fuckin lobby
>>
>>385389612
>create your own combos in Tekken

lmao
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>>385389612
>when SF4 babbs who just discovered Tekken are trying to tell a Tekken veteran how the game works
>>
>>385387325
>V-Trigger Bison
>Able to do any of that
You've never played SFV or you've not even above Silver Rank. Bison has zero mixup game even with Trigger. His forward dash is still among the slowest and is the most clearly telegraphed. He has no tools to open up a player who just holds back except a throw which anyone can see from a mile away.

V-Trigger Bison's Devil's Reverse is a fucking joke, as is his Headstomp in its entirety. Takes forever to land so even retards can react to it, the stomp shit tracking so even walking a bit will have Bison miss, it can be anti-aired with a jab like anything else. If he's in Trigger, his teleport Devil's Reverse is always going to come behind you, so once again walking forward is all it takes to make it useless. Being able to dash through people is meaningless because SFV is all about pressing buttons as the means to keep out pressure, meaning he's just going to get hit by the opponent when he ends up behind them.

Bison has hollow as fuck pressure. A lot of his frame traps are fake and a lot of characters have something fast enough to hit him out of his usual routine, and V-Trigger doesn't help in the slightest. That's why most Bison players will reserve their V-Meters for Reversals, since Bison's defensive and wakeup options are also virtually zero. You could have pointed out almost any other character's V-Trigger and had a more convincing argument, but Bison's V-Trigger is a scrub killer with a lot of flash and no substance.
>>
>>385389674
Because they didnt abandon the game like other devs and steadily supported it?

They said right from the start that they would release the game with less to launch it for the capcom cup and that they would add and fix shit along the way.
Thats literally what they did.

20$ for a game thats almost two years old is also not surprising at all.
>>
>>385389805
honestly you shouldve just insulted the bronze BR tripshit who bitches about bison in 2017.
>>
>>385389674
The launch was fucked but the fact I didn't have to spend a dime to get new characters has made it up to me, I understand wanting single player shit and fun modes but all I really wanted was online that worked, and after the first week it did
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>>385389612
I just came into this thread to call you a fucking retard
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>>385390063
>all I really wanted was online that worked, and after the first week it did

If by worked, you mean "wasn't completely broken," I agree. But it's still pretty shit.
>>
>>385385003
Release Super version with all Season 1 & 2 characters, two additional characters, the story mode easily accessible, an arcade mode, alternate V triggers, removed survival mode, and decent netcode.

Should make reasonable money for the time investment.

>>385385262
Netcode's bad and normals should be a bit longer. It's dominant design philosophy was to make it straightforward, like Super Turbo, so fundamentals and solid play would win out over set ups, vortex, and training mode grinding. It wasn't casualized, it was made in response to nearly a decade of people crying about 1 frame links. The end result is a fighting game which is pretty easy to pick up and which has reasonable depth as far as game play is concerned, but which disappoints training mode junkies and looks relatively boring to watch. Also, it's not constantly developing because it's so technically straightforward, so a lot of players have gotten bored with it.

/r/kappa is more or less behind about half of the hate for it on the internet. Its being less exciting on stream also took the momentum out of the Capcom FGC generally, which had been booming in 4. I would say most of the hate is hyperbolic or entirely unwarranted, and the game is generally pretty underrated. If you were new to fighting games you should definitely play it rather than an anime fighter, it's much more accessible.
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>>385389674
urien headbutt loops are literally harder than anything in tekken7.
aegis setups are also more creative than anything you can do in your laggy whiffpunish simulator with retarded movement.
>>
>>385390252
I love that survival got babbies so asshurt that they actively want it removed.
>>
>>385385262
Capcom managed to make a game with numerous technical issues that was unappealing to both casuals and experienced players.
>>
>>385390389
It's just dumb to lock colors behind it.
>>
>>385390151

Cheers bud, but you've still never played Tekken.

>dial-a-combos
>Tekken

Hahahaha.
>>
>>385390252
>fundamentals and solid play would win out over set ups

I guess they fucked up then, because that's not at all how the game plays.
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>>385385003
Super Street Fighter V, I know they said they wouldn't, but it's THE best option
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>>385390570
>queueing up buttons into a gigantic buffer which then play out into predetermined strings
>not dial a combo
stop embarassing yourself.
>>
>>385390626
Tokido and Punk are all fundamentals and they are the best at the game.
>>
Reduce push back on block
Add close normals and neutral jump normals
Remove 3 frame links
Add chip kills again
Add hard knock downs again
Add more links
Add focus attack
Add fadc
Add everyone from usf4
Rename game to usf4 turbo
>>
>>385385401
>They downgraded the game to be more casual friendly
and ironically they released the game early and unfinished for pros to play it for the CPT
>>
>>385390685

>queueing up buttons into a gigantic buffer which then play out into predetermined strings

That's not how Tekken works you mongoloid.

Try something super basic like King's hopkick combo:

u/f+4, 4, d/f+4, 3, 1, 2, f, f+1 S! iSW

I'll give you a hint. That combo has a micro-dash and a 1-frame input.
>>
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>>385390754
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>>385390626
Setplay was so much worse in 4 you wouldn't believe they put up with it for over five years.

Almost every character had safe jump set ups, and those jumps generally incorporated option selects to catch backdashes or beat reversals. Do you remember when a backthrow by Cammy was a free unblockable? All the bullshit Ibuki got away with? Nobody liked that stuff, and it fucked with the game way more than SFV's issues.

Say what you will about SFV, it's problem (outside of a couple characters like Mika) isn't setplay
>>
this game can't be salvaged. At least half of its issues come from fundamental mechanics like the retarded crush counter and v-system. You change these things and it would become an entirely different/new game.
>>
>>385391090
thats such a generic crap post
>>
>>385391080
Yeah, it's just a coin toss now.
>>
>>385391201
upvoted
>>
>>385390685
That logic applies more to strings then combos. combos in tekken are more about timing. try dial a combo and see what kind of combo you actually get lol.

NRS games is where you literally dial a combo
>>
It's fixable. Hopefully they will with SSFV.

Here's an example of an easy fix they could do. For survival mode, if you lose use the points you built up to continue instead of having wasted 20 min to an hour of your life for nothing.
>>
>>385391178
it's a 'generic' post because it's true and one of the biggest issues people have with the game.
>>
>>385391345
Absolutely not.
Its retarded shit idiots spout because they dont actually understand the game.
>>
>>385385003
If Sony hadn't given them money, Capcom wouldn't have made the game in the first place. They're not going to make any sweeping changes to it now.

Capcom should focus on their few franchises that don't sell like shit.
>>
>>385390717
Wanna know how I can tell you don't watch the game and just parrot fan boys?
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>>385390986
So what's your rank sweetie?
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Someone tell me how to git gud with Abby
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>>385385396
>"unbalanced"

That's how you spot someone who doesn't even play the game. Balance is one thing the game got right.
>>
>>385391731

In SF or Tekken and with which characters?
>>
>>385391981
Both with your mains
>>
>>385385715
3rd Strike is the most overrated fighting game of all time.

The priority system on attacks was retarded. In most games, hits trade. In 3S, heavies beat mediums, mediums beat lights, specials beat heavies, and there are some weird exceptions. This led to retarded shit like Chun Li's back heavy punch stuffing half of the normals in the game and Yun's genei jin giving his attacks priority over almost everything, making his dive kicks fucking retarded.

Plus, whiffing normals should not have built meter. Way too many characters had incentive to ignore their opponent until they got super, it was idiotic.

Parries were a neat idea but it was dumb to tie them to directional inputs, just because you'll get high parry on accident every once in a while even when you know what you're doing.

Tiers were fucking atrocious, too. Look at these EVO results (from Wikipedia):

2004:
Yun
Ken
Chun Li
Chun Li
Alex
Dudley
Ken
Ken

2005:
Chun-Li
Chun-Li
Yun
Yun
Chun-Li
Dudley
Chun-Li
Chun-Li

2006:
Yun
Yun
Chun-Li
Yun
Yun
Chun-Li, Urien
Chun-Li
Ken

2007 (shitters flooded the bracket because not many Japanese players showed up):
Chun-Li
Chun-Li, Urien
Ken, Ryu
Makoto
Chun-Li
Necro
Chun-Li
Ken

2008:
Chun-Li
Chun-Li
Chun-Li
Chun-Li, Urien
Chun-Li
Akuma
Ken, Yun
Yun, Ken

2009:
No singles tournament, just a 2v2 competition which was won by a Yun / Chun Li team.

2010:
Third Strike dropped from the line-up.

People spent ten years joking that Third Strike was Capcom's third strike designing a decent Street Fighter, and that they would never try again. SFIV was an oasis after that.
>>
Am I the only one who likes this game more than 4? Now that one was shit and basically unplayable for me.
>>
>>385392129

Plat Vega and Guile, Usurper King, Warrior Steve and Feng.

Is it supposed to matter? You are still objectively wrong about Tekken execution.
>>
>>385392178
>3rd Strike is the most overrated fighting game of all time.

How is it overrated? It sold like shit and nobody in the US liked it. You mean overrated in Japan?
>>
>>385392301
Overrated by pretentious retards on /v/
>>
>>385392178
Joke: What's the most powerful move in Third Strike?
Answer: ChunYunKen!
>>
>>385391345
The guy replying to you is right, you're an idiot. Crush counters are not a bad mechanic, and certainly not a game breaking one. Hating SFV for the V-System is like hating a game because it has special moves and super arts, you can think particular things are bullshit but it's too character specific to be irreversibly game breaking
>>
>>385385396
>>385388598

I don't get the "shit roster" criticism.

SF5 has a healthy mix of staple characters (shotos, Chun-Li, Guile, M Bison), returning characters from older entries that weren't in SF4 (Birdie, R Mika, Urien, Nash, Alex), complete newcomers (Rashid, Laura, Necalli, Fang), and characters that were background characters in the lore/Final Fight characters (Kolin, Ed, Abigail). And more characters will be added as they continue season passes.

I'm convinced the only people that think the current roster is shit are people who's main is not in the game yet.
>>
>>385392265
Different anon, I expected some grandmaster/bronze shitter desu, I think tekken's execution is objectively harder than SFV's but it doesn't matter all that much, peak Tekken play is back dashing and sidestepping around until you can get a combo for 50% that's the same every time, the games shallow but the jank and 100's of moves makes people think it's deep. Most pro players can apply their fundamentals and be ok in other fighting games, Tekken pro's cant because the game doesn't value them
>>
>>385392629

My main is in the game but I like to play every character and I think season 2's characters are generally pretty awful.

That's really just my opinion and if you're a Kolin player or whatever, good for you. But I think she looks like a generic NPC and her animations generally look stiff and awkward. That, and she isn't very interesting to play - just like Ed.
>>
>>385390252
>Super only has the current characters plus two more
Fuck that. If they make SSF5, it better have at least another season's worth of characters on top of what's already available.
>>
>>385392629
The dude said the second season roster was shit. At least read the post you're replying to.

Not that the entire roster isn't shit due to homogenized gameplay. But that wasn't what he was saying.
>>
>>385392670

>Most pro players can apply their fundamentals and be ok in other fighting games, Tekken pro's cant because the game doesn't value them

The fundamentals are really no different. It's just that Tekken has a much greater emphasis on whiff punishing and movement over, say, frame traps and setups.
>>
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>>385391276
>b-b-b-b-but NRS
every time
>>
>>385392945
>the fundamentals are the same
>except they're different in this way
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>>385391080
>Almost every character had safe jump set ups, and those jumps generally incorporated option selects to catch backdashes or beat reversals
God forbid anyone actually have to block ever.

>but wait we can just make reversals fucking crap to make up for having no safe jumps
Fucking genius
>>
>>385392780
Kolin genuinely is pretty interesting from a gameplay perspective, dunno what you're on about

Ed isn't particularly interesting, but his mobility, fireball, and V Skill make him fun regardless imo.

Abigail is interesting from a gameplay perspective and really fun to play, as long as you aren't being pressured.
>>
I don't even know how capcom can make this game good without changing their gameplan in major ways.
Game tries to pander to casuals but cannot be enjoyable in casual ways. The netcode is so garbage you can't play without opponents stuttering. Footsies doesn't exist.

ROOTKIT.

combos are bland and easy, you can't just comfy train that Sako combo you never saw before anymore, because the game just got optimal day one and if you drop something you're a fucking shitter. Oki game sucks still. DPs are dead. I can go on forever.

I just hope mvci tanks with dbfz and capcom either take another break to learn the market and then release another game that will revitalize the genre like SFIV did. OR they get fucked so hard they have to file for bankruptcy or some shit and let arcsys take over with their better games (yeah i used to think anime was shit too, but blazblue is just better than sfv - just look at japanese popularity polls - in any way, shape or form, and bbcf was released a fuckton of years ago)
>>
>>385393326
>be an anime nigger
>blazblue instead of GG
What's it like to have the worlds worst taste?
>>
>>385393239
I see where you're coming from, but do you remember all the matches with characters like Zangief where the neutral was a mauling but if Zangief landed a hard knockdown he was all good? Shit like that is not a fun way to design a game.
>>
>>385393407
>mention blazblue
>first reply is goober

Like clockwork
>>
Kek at all the faggots that are somehow nostalgic for SF4. It was super fun watching turtle Elena for 99% of the matches at Evo, wasn't it? Retards.
>>
>>385385003
SSFV is the only way to salvage it now
>>
>>385393407
BB is just better than that boring oki simulator.

If BB got the 2.5D treatment GG would never see the light of day anymore and you know it.
>>
>>385393446

>if Zangief landed a hard knockdown he was all good?

So....just like in SF5 then?
>>
>>385393697
Not with those character designs
>>
>>385393697
oki simulator>corner combos simulator
>>
>>385393446
It was fun for like 25 years. Unblockables were shit, corner crossups are still shit, and some of the option selecting was excessive, but there is fucking nothing wrong with having to hold that knockdown.

>>385393697
>BB
>not an oki simulator
>>
>>385393326
You're a retard.

Execution is a small part of the game, and being able to pick up a new character in an hour rather than a week is extremely convenient if you care about your time. It may be less fun to watch because pros aren't doing le epic combos for the sick hype, but some people actually play the game and not all of them want to have to practice a rhythm game thirty minutes a day to be competitive.

Only a handful of characters having meterless reversals fucked balance. V Reversals getting nerfed was a shame but it's not the end of the world.

When you say it's casualized read >>385390252

Saying footsies doesn't exist is idiotic. You don't have to watch tournament play for very long at all before you see counter pokes and whiff punishes.

Go back to /r/kappa.
>>
>>385393745
Not the other guy, but in SFV sweeps don't lead to hard knockdowns anymore unless they're crush counters. Not a lot of characters can get a ton off sweeps anymore either because of quick rise and back roll.
>>
>>385393446
Pretty much every fighting game has a grappler like that.

Gief in vanilla 4 had some brutal matchups, but some of us like the challenge. And watching a good Gief thread the needle against Sagat was hype as fuck.
>>
>>385393745
It was harder to get out of pressure in IV because grabs were larger range and normals had less push back. Itazan can guess right three times in a row on stream, but it's generally easier to get back to neutral in V than IV.
>>
>>385394120

>Not the other guy, but in SFV sweeps don't lead to hard knockdowns anymore unless they're crush counters.

That doesn't really make a difference to Gief in 5. He can option select 50 different things on your wake-up that will cover most options. If you guess wrong, you're back in the vortex again.
>>
>>385394052
>Only a handful of characters having meterless reversals fucked balance.
As much as only a handful of characters having meterless fireballs or only a handful of characters having meterless command throws or ANYTHING ELSE THAT MAKES CHARACTERS DIFFERENT FROM EACH OTHER FUCK. Every game has had great characters without DPs and shit characters with DPs, it does nothing but cater to fucking retards that get mad because their move got stuffed.
>>
>>385394393

Eh, it's more than that.

The thing in 5 is that a DP forces your opponent to actually respect the fact that you have one more option than most on wake-up or at frame disadvantage.

The characters in SF5 without invincible reversals or with poor v-reversals have a really tough time. See: Vega.
>>
>>385394052
>Execution is a small part of the game
I thought so too until I found the game boring as shit in a week or so

>Only a handful of characters having meterless reversals fucked balance.
Like that isn't part of balancing a FG.

>Saying footsies doesn't exist is idiotic. You don't have to watch tournament play for very long at all before you see counter pokes and whiff punishes.
People fishing crush counters is not exactly playing footsies. The game right now, even at top 8 play looks like a weird dance into CC into corner throw loops of le hype.

The game is objectively bad right now, with its core elements being either shit or not functional.
>>
>>385394391
Legitimately curious as to what option selects you're referring to that Gief has. I'm only aware of like 2, unless you're referring to certain button reads like cr.lp--->Headbutt to catch jumps, which in that case is kind of a guess on the Gief player's part.

Gief has to guess a lot too even if he's at the advantage. a missed button or SPD can lead to a big punish or a reset into neutral.
>>
>>385394650
So give Vega a V-Reversal that doesn't suck, that's the entire fucking point of the system
>>
>>385394838

>So give Vega a V-Reversal that doesn't suck

That would be too logical. That's contrary to Capcom's modus operandi.

There are a lot of characters in SF5 that have obvious, fundamental but entirely fixable problems but Capcom won't fix them because they're trying to preserve character variety or whatever.
>>
>>385394778
>I thought so too until I found the game boring as shit in a week or so
I agree that there should be more creativity with combos and some more difficult combos would be nice, but this isn't a core problem with the game. They could just add a new mechanic for this.

>People fishing crush counters is not exactly playing footsies. The game right now, even at top 8 play looks like a weird dance into CC into corner throw loops of le hype.
The risk/reward of CC is skewed, I agree. But everything else you said is exaggerated as fuck.
When people know how to play, "random CC's" don't happen all that often at all, because they don't press random buttons and get counter hit.
Top 8 being only CC into throw loops is again exaggerated as fuck.

>The game is objectively bad right now, with its core elements being either shit or not functional.
Has a bunch of problems, but the core of the game is great. Again, the core and fundamental parts of the game are not the problem like a lot of people have been parroting.
>>
>>385394838
I thought Vega's V-Reversal was supposed to be decent? If you use the short one you can recover in time to punish your opponent if they used a medium or heavy button.
>>
>>385385003
Scrap everything and focus on Monster Hunter
>>
Drop it

Make SFVI

3D models into 2D sprites like KOF XIII

People would lose their shit and Capcom would make jillions of dollars
>>
>>385395107

>If you use the short one you can recover in time to punish your opponent if they used a medium or heavy button.

Not to my knowledge.

It has a super gimmicky use against certain long-form specials like Karin's rekka, where, as long as she doesn't call you out with the overhead throw, you can v-reversal and punish her.

You can technically do it against stuff like EX tackle as well but that basically requires a hard read.
>>
My hometown doesn't have locals and I'm stuck with netplay. Do you think I'll go ahead and play SFV with it's garbage netcode or am I going to play something else that actually works - even if it's netcode is delay based, but functional?

Yeah, I'm definitely not playing SFV anytime soon
>>
>>385395228

Now that we have 2.5D games that look as good as Xrd and Fighterz, we're never gonna see a 2D renaissance.
>>
>>385395228
Casuals hate sprites, you just killed Capcom
>>
>>385395415
This. As much as you hear people say they love sprites, those games wouldn't sell.
>>
>>385394393
Four characters losing DPs is not the end of the world, dumbass. It's not even a massive departure in the game's systems, it's just a balance adjustment. You could meaty most characters without meter before Season 2, you can do the same now.

Reversal options have always been extremely important. SFIV characters with bad/no reversals sucked, SFV characters with bad/no reversals suck. Having a meterless reversal in a game where they're a rarity gives you a massive leg up.

>>385394778
>I thought so too until I found the game boring as shit in a week or so
Different people like different stuff, and ideally everybody can play the game they like. Some people are fine with the lax execution because they prefer matches to training mode, others find hard combos the most satisfying part of learning and playing a game.

I think it makes sense to give Street Fighter lower execution, because SF is generally pretty easy to pick up and serves as a good gateway into 2D fighting games, but I can definitely understand thinking V overdid it, or just disliking the technical step down. There are other games for you to play, and this is a matter of preference more than quality.

>The game is objectively bad right now, with its core elements being either shit or not functional.
Meaningless.

>People fishing crush counters is not exactly playing footsies. The game right now, even at top 8 play looks like a weird dance into CC into corner throw loops of le hype.
Most of this is exaggerated bullshit that makes me wonder if you're trolling, but crush counter risk reward is a bit messed up in neutral. Crush counters were designed as a hard read tool to make rushdown smarter- you throw out a move with huge benefits if it lands, but if it's blocked you're at significant frame disadvantage and lose your offense. I think SFV's neutral suffers much more from short normals than crush counters, and crush counters are (for the most part) a quirk that's easy to get past.
>>
>>385394052
Not that dude, but if whiff punishing counts as footsies, every game ever made where you can hit someone after they miss has footsies.

Actual footsies is about control of the midrange: forcing your opponent to either do something unsafe or burn meter to get in. There were specials in 4 that could get you in safely, but they either had a punishable startup or were punishable on block. (And you better believe I punished the hell out of Yuns try to get in with EX lunge from 3/4 screen.)

5 decided to make keepaway options weak as fuck, and let characters get in more or less for free. There are a few characters that have normals with OK midrange normals (Chun, Vega, Karin -- why does Karin have a better st.mk than Bison?), but you won't be winning rounds in 5 with midrange control, unless you'll be v-triggering off that midrange normal into your 40% combo.
>>
>>385389894
Who does hat tripfag even play?
>>
>>385385003
>fapbait dlc costumes
>use money to make a good street fighter
>>
>>385395274
https://youtu.be/qyU9erEtFcY

Granted it's from S1 so it's most likely not %100 accurate anymore.
>>
The only reason I don't play this game is because there are a bunch of cool costumes that I want but missed the boat on, and they're not gonna come back.
>>
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>all these people saying Super Street Fighter V
Wasn't there actually a rumor/leak that Capcom actually is doing a free Super update for SFV and wasn't it the same leak that said Abigail, Menat and Zeku would be the rest of Season 2?
>>
>>385395743
I don't think it's the same leak. I think the guy that supposedly leaked SSFV just added those characters to his leak.
I hope it's real, but it probably won't be announced until Capcom Cup or PSX.
>>
>>385395415
>>385395509
Put Xrd 2.5D into SF and tell me anybody wouldn't find that shit gorgeous.

>tfw you'll never change from 2D to 3D in the middle of makoto's godanzuki
>>
>>385395663

I know about these. Only a couple are useful in a real match in large part because nobody uses most of these specials on block.

The only real one is Karin's rekka and possibly EX tackle if you are really fast, as I noted above.
>>
>>385395725
As one cosmeticfag to another, I feel your pain
>>
>>385395743
God I really hope that Super update is real, it would really bring back my interest in this game and I'd finally buy myself a copy (I've just been borrowing it on and off)
>>
>>385395540
https://www.youtube.com/watch?v=FQQCan5oo90

I disagree with you on what footsies is (characters with weak normals can also play footsies, but with a different goal), but you're right about characters getting in too easily, and it's one of SFV's most fundamental problems.
>>
>>385395857
Yeah, I think that style is amazing and would work great with SF. Still, I think SFV looks great, with some exceptions.
>>
>>385385003
Why is everything so fucking ugly?
>>
>>385395535
>SFIV characters with bad/no reversals sucked
Once again, bullshit. Chun-Li, Ibuki, Elena, Viper, Rufus, and Sakura have shitfuck for reversals and were really good in at least one version. Decapre, Yun, Guile, Boxer, Honda, etc. have really crappy reversals and were also really good in at least one version.
>>
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>>385385003
MORE VROOM VROOOOOOM
>>385391846
STEP 1 VROOOM
STEP 2 VROOOOOM
STEP 3 SKREEEEE
PROFIT!
>>
>>385396083
It's really not as bad as you think, the models can look very clay-ish for some characters, but the game really does look great (yaoi hands and Ken's face aside)
>>
>>385396103
Huge power gap between EX reversal and no reversal

Look at Vega
>>
>>385392301
If you go to any FGC forum and ask what's the best fighting game of all time, there's a 7/10 chance someone would say third strike. It's the game everyone pretends/pretended to play.
>>
Just got SFV + Season pass new for $20, what am I in for?
>>
>>385396767
Dissapointment
>>
>>385396767
Fun

Pick Ryu, learn to do his special moves, and then play online until you're in bronze. Then learn whoever you want
>>
>>385397321
>Pick Ryu
But I always fuck with Ken, what tier is he?
>>
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Why are there literally no other Vega players aside from me and why doesn't he have any good costumes? Fuck Crapcom.
>>
>>385397531
Ken is better than Ryu, but he's less straightforward than he was in previous versions.
>>
>>385397537
vega with a shirt on is hotter than ever and I don't want to see him any other way
>>
>>385385003
Buff Ryu.
>>
>>385397537
Because they reimagined Vega as a boring, shitty character. I'd rather play his weak-ass vanilla SF4 version than what he is in 5.
>>
>>385397537
Vega was my favorite as a kid, but I was always a shitter and couldn't into charge characters, these days I'm shoto trash, but Vega will always have a place in my pocket
>>
>>385385003
bring back all SF2 characters and stages. Don't just stop at the old Ryu stage, go all in
>>
>>385397537

I play Vega when I bother to play SF5.

He sucks, but hey, what can you do?
>>
>recently started playing SSFIVAE/USFIV again on xbone backcompat
>Looks bretty gud and plays well too, even the 3DS version is good.
>All the characters look polished and they have a common art style, not SFVs half cartoon half realism frankenstein china doll mess
>"It's really not as bad as you think"
Even SC4/5 look better than SFV.
>>
>>385398375
It's not like there's that many missing. Blanka, Honda, and Sagat? Fei-Long, Hawk, and Deejay if you include Super.

I don't know where some of these fuckers would even fit in capcom's weird vision for 5 though. They'd probably make Fei a charge character or something.
>>
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>>385385003
>Change the character release schedule, Sagat is next because obviously
>Actual hype announcer
>Balance tweaks, no costume releases so we can deal with graphical and gameplay shit
>Every character from that point forward will have a non-lol-fireballs-meme V-skill
>Punishments for ragequitting increased
>Netcode fixes
>Free to play after SSFV drops
>Ono out
>>
>>385385003
NEVER ask /v/ for their opinion on fighting games.
Only casuals on this board in this regard, really shows how much this site has degraded when holds a better opinion.
>>
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>>385385003
Stop shilling DLC

and fix the net code and lobby searches, too many times I get sent to the far reaches of the earth for an opponent, the other day I got 3 fights in a row against a guy from Iran and Germans, and I live on the West coast of the US. I tried putting 4-5 bar connection and even 5 bar and it never works
>>
>>385398891
>Ono out

Ono's only credit on this game is executive producer. He didn't design anything.
>>
>>385392629

My mains are Honda and Makoto, and I have to totally agree with you. New characters leave people salty but over time, if they are well designed you will take them in.

Abigail I think a lot of people are already warming up to.
>>
>>385385003

Honestly, just nerfing jabs would help this game a lot. Anti air jabs, wake up jabs, it looks dumb and makes the game feel very scrubby.
>>
FIX JURI

MAKE HER PLAY EXACTLY LIKE SHE DID IN USFIV

But maybe let her hold onto her fireballs like she holds onto kicks.

Make her Critical Art her Ultra 2 and make her projectiles either teal or pink like in 4. The Feng Shui Engine Type Alpha has a teal iris apparently, so why are her energy attacks black and white?

Keep her V-Trigger or swap it with her counter dashes. I want my dive kicks and pinwheel kicks ffs.
>>
Remove all characters except for Ken, everyone plays as Ken
>>
I like Kolin. It's unfortunate that she's unpopular.
>>
>>385400063
>MAKE HER PLAY EXACTLY LIKE SHE DID IN USFIV
too much work for capcom
here's something more realistic
>start rounds with charges
or
>charges carry over per round
>increase health to 1k
>decrease frames on dashes
or
>normals damage buff

>>385400567
funny enough, i see a lot of kolins streaming
>>
>>385399983
Abagail I would honestly love if he wasn't such a fucking meme character. It's like they designed his character specifically for /v/.

I like actually playing him though. He's a fairly enjoyable character stuck in a shit design.
>>
>>385385003
Do your job yourself, combofiend.
>>
>>385400690
>stuck in a shit design.
but he's also garbage to play as, your opponent needs to make some serious fuck ups for you to get anything going
>>
>>385400873
I have fun playing him, and that's all that matters.

That's more than I can say for most of the cast right now.
>>
>>385385003

>go back to 2d
>remove all the pandering to the casuals mechanics they added
>>
>>385400942
just play Birdie like I do
>>
>>385400654
Her strength is supposed to be mobility and overwhelming her opponent but she can't do either. The stats they show are a joke. She is all in on mobility and can't do shit. If she had her dive kick or her heavy punch spin-kick actually moved her forward instead of up.

AHHHHHHHH

At least change her critical art to her Ultra 2. She is so fucking bland.
>>
>>385401030
I tried. A lot. I don't like him. I don't even like playing the shotos in 5. None of them feel right somehow.

The only current characters I honestly enjoy playing are Abigail, Rashid, Dhalsim, and sometimes Karin. Ed I'm not sure about yet - I haven't used him enough yet.

Everyone else just isn't enjoyable to me, so I don't give a fuck how good or bad any of them are - I play to have fun, not build ranking.
>>
If they could find a way to get the input lag down to 4 frames like SF4 that would be nice.

More defensive mechanics because currently vsing the top tier is stressful as fuck with the guessing. Particularly Ibuki, Rog, Akuma. Maybe something like an ex v-reversal, same properties as a normal one but can't be thrown. Make it cost one bar of v-meter and a bar or two of super meter. Although there is some new corner backdash/throw OS tech that people just discovered.
>>
>>385385003
Just start making SFVI. With all the bad rep and increasingly bad decision V is just unsalvageable.
>>
>>385385003
Make Balrog not able to v-trigger after overhead
Nerf Crush Counters to not CC on light buttons and back dashes
Buff Backdashes
Add crouch tech
and finally give up and play a different fighter.
>>
>>385385003
Bring in everyone still missing from the SF3 roster.

Make Juri not play like shit.
>>
Overwatch has balance updates every other week. But Overwatch needs to create its characters from scratch.

Put a classic Street Fighter character in the game every month, or every other week. Just quickly figure out their movesets and animate them.

Screw balancing them, most people don't care. Capcom can balance whatever they want as they go along.
>>
>>385397537
Because he is the shittiest, weakest character in the game. His normals are slow, his claw doesn't give him that much reach, his flying Barcelona gimmick can be beaten by a fucking jab (the stupidest thing about this game) and his options are extremely limited.
>>
>>385400972
He's right, though, kappafriend.
>>
>>385403070
How are you supposed to play a character consistently if he changes every week, you fucking idiot? God, the shit you morons spout.
>>
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make f2p
lower the cost of characters, or raise the pay out for winning
give a minor bonus for losing
maybe add an -ism system or something similar (separate -isms cost points or money) i say maybe because i'm not prepared how such a system could fuck up the balance
put in my boy Yang
>>
Fix Ibuki's FUCKING FACE
Fix Juri
Fix Alex
Add Sagat
Add more stages that aren't dogshiy
>>
>>385398760
people want Sagat and i want Fei-Long, but does anyone even want the others?
>>
>>385391846
Frame trap with st.MP all day
Learn how to b.HP xx V-skill to cancel 2 hit fireballs and gain both meters
Use v-reversal a lot cos Abi sucks on defense
>>
>>385404003
Ibuki's face is actually fine, the problem is the win pose. It's like when someone takes a picture at a bad time and someone's face looks retarded. Same thing happens with Ed.
>>
The only good things about this games are the Girls and the music
>>
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friend bought v for me for my birthday, did the sp shit to buy akuma and juri, then spent $20 on costumes and it suddenly ocurred to me

>i only have 50% of the stages
>i only have 70% of the characters
and it's cost me about 110 to unlock everything.

It's a freemium game that was sold at full price
>>
>>385404145
Okay:

Fix Ibuki's FUCKUNG WINPOSE FACE
>>
>>385405013
they sell the game+both seasons passes for like 50-60 in sales.
thats the only time when its truly worth it to buy all.

otherwise basegame +s1 for like 30$ on g2a is the way to go. can easily unlock s2 with fm.
>>
>>385385003
Bite the bullet and release Super Street Fighter V
>>
>>385405516
Why? Casuals and bums are still going to complain. They should ride it out until SF6
>>
I would throw the game directly into the trash, and then I would make the last game anyone ever expected; Darkstalkers vs. Rival Schools: Girls' Side. A game primarily based on VS mechanics where the playable characters are the girls from darkstalkers, street fighter, and rival schools. Artstyle would be anime as fuck, possibly guest characters from dead or alive, kof, and tekken. Dictator can be in the game but only in a female body.
The primary concern in gameplay would be having as little input lag as possible, the game would play so fast that sfv would seem like it was moving in slow motion, and simplified inputs would be removed altogether. Also no more baby limbs, unless you're playing bulleta I guess.
>>
>>385406436
Buy Marvel vs capcom Infinite
>>
>>385385003

>Make Abigail 2/3rds the size.
>brand new menu system that's not retarded
>throw in a modern lobby system
>training mode has more info like frama data and hitboxes
>has actual combos instead of outdated shit
>Either make new stages free or like 10k each
>Call ESPN hypocrites for censoring Cammy and Mika
>Give Alex, Vega, and Fang some help
>Release Sakura and Q. Too popular not to
>Rolento too because fuck you that's why
>New and better storymode that's actually interesting.
>Make a charge attack character for people that miss it
>Stop nerfing characters no one plays
>Get a new VA for Chun Li

Would be a good start
>>
>>385385003
removing the sexist aspect and the non espn friendly details
>>
>>385385003
>remove backrolls
>make mika have pushback like everyone else and the range of her special AA
>characters now cost half the price
>character doesn't look the other way when ibuki does the fake crossup
>increase range of some stub characters
>remove balrog
>fix guile
>combos
>make keyboard binds actually bindable
>fix ed range/weird combo issues
this >>385404003
and >>385406856
>>
>>385391914
>Akuma
>balanced
>>
>>385387325
theres plenty of valid criticisms regarding SFV, but complaining about v-triggers of all things is just the telltale sign of a silver scrub
if anything, most vtriggers arent good enough. the most valuable thing about them is the cancel into it that you can use to extend combos.
>>
>>385391846
fish for counter hits with st.hp.
when you get one, you can react tot it with a forward dash and still hit them with whatever combo you want because the crumple lasts forever.
>>
>>385385003
Give parry and focus to all characters, add 2 CA with different meters and 1f links

No seriously, add Evil ryu, Violent ken and Shin gouki for free at the end of the season with Super announcement and a message of apology and we're done.
>>
>>385404140
>>385408230

Not him, but thanks. I'm still pretty new to fightans and Abigail is one of the most fun characters I've ever played.
>>
>>385392236
I'm with you on this.
>>
>>385385262
This shit gets asked every thread.

It's trashed because of casuals and Reddit who were pissed off that the game shipped with a barebones package that didn't have a story or arcade mode (You know, those single player game modes in a fighting game that you only play through once when you're learning a new fighter and then never touch again).

The game itself is solid. It's a fun Street Fighter game. The hate persists, however, because everything other than the actual game (Character and NPC models, UI, loading times, netcode, excessive DLC, game modes) is garbage.
>>
>>385385003
Kill SFV
Fire Ono
Fire Woshige and the other arcsys fanboys
Make SF6 with people, who actually like and play SF games
Not get involved with Marvel again
Make a VS fighter with someone who won't fuck you over(or just Capcom Fighting Jam 2)
Dragon's Dogma 2
Reboot some old IPs, hire Platinum for new DMC.

>>385385262
SFV is messed up on a fundamental level. Risk/reward is screwed up(stronger offense than ever with no defensive options) and there is one playstyle every character wants to do.
There are a lot of people, who don't know shit about fighting games(especially on /v/), who try to defend it. But they don't understand the simple basics of fighting games. Most of the time SFV is their first fighting game and they played smash.

>>385390252
>It's dominant design philosophy was to make it straightforward, like Super Turbo
Stop. Just stop. You don't know shit about fighting games.
The design philosophy was to force 50/50s and less neutral.
>>385391080
SF4 was bad, but atleast it had a variety of playstyles. In SFV you have on approach: 50/50s into frametraps. And every character wants to do that.
>>
>>385414004
>There are a lot of people, who don't know shit about fighting games
you are one of them.
>>
>>385385003
Go back to IV.
>>
>SFV isn't a shit game u guise
>has only SHIPPED 1.7 million copies
>>
>>385414575
nice argument ad populum
>>
>>385414760
meanwhile your only argument is

>it isn't a shit game because I said so
>>
>>385403919
isms were retarded
>>
>>385414832
which is a better argument than ad populum.
>>
>>385404003
Ibuki's face is fine, KEN's face is the problem
>>
>>385414906
:^)
>>
>>385414760
>Ad populum
>Meanwhile Shill Fighter V fans can only tote EVO viewership as a scale of success

really activates my almonds
>>
I would revisit Street Fighter x Tekken and release a proper version.
>>
Nothing. You let it die, move on and make SFVI
>>
>>385414993
Being the literally biggest game that people actually play is quite a good thing yeah.
>>
>>385415117
>it only counts when I said so

the state of crapcum drones
>>
>>385415173
>it only counts when I said so
yep.
>>
>>385394052
>but some people actually play the game and not all of them want to have to practice a rhythm game thirty minutes a day to be competitive.

This belief is bullshit. Being able to compete at the highest level is not a prerequisite for fun. It's bullshit like this that ruins anything competitive regardless of genre.
>>
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I'm almost certain that slight adjustments can fix this game very easily.

>add a 3 frame parry window (1/4 gray chip damage), adjust existing parry v-triggers so they stay relevant
>Slight reduction of pushback on Hit to extend combo potential.
>add a third wakeup option 40 frames
>>
Abandon it and work on improving USF2
>>
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it's a Free to play game that costs 60 bucks.
it should have launched free to play but with a 60$ version that gets you all current and future characters.
also make ALL costumes and stages obtainable with fight money.
this would have been a great solution and everyone would be a lot happier.
i dont have a BIIG problem with the gameplay, but the business model is what REALLY pisses me off.
it feels like i paid 60 bucks for an early access game that gets new content that is behind a paywall.
>>
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Arcade mode, Guest Characters (Tekken, SNK), Rotateable Pause Camera, All Stages/Costumes FM Purchaseable

Add Sakura, Dan, Honda, Dudley, Blanka, A Rival Schools Character and a Darkstalkers Character
>>
SFV's problems are much more fundamental than that.

You want to make the game accessible to normies? Then give up on SF's archaic 6-button control scheme and make something that actually compliments a modern gamepad; see KoF, GG, Tekken, Injustice, MKX, et al. The whole world isn't Japan, arcades are pretty much dead worldwide so make a compromise and live with it.

Then intelligently reinvent your gameplay. You didn't perfect the fighting game formula back in 91, Ryu doesn't need the exact same normals he's had since forever just because overattached dinosaurs are too afraid to learn something new. Think why did special inputs exist in the first place? Why did 2's aesthetic hold such appeal? Why did we keep 2D hitboxes? Question *everything*, strict adherence to tradition holds back any hope of improvement.

Casuals aren't afraid to learn things like animation cancelling and DP inputs, it just needs to make sense to them. Don't neuter the experience just because you didn't know how to explain it to them. We certainly don't need characters like Ed.

I could go on but SFV is just such a catastrophic fuck-up that nothing could save it now.
>>
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General feel of the game:
>Faster walkspeeds
>Less recovery in moves but same frame advantage
>More pushback

Mechanics:
>Make V-Triggers more than just a buff
>Temporary throw invincibility on wakeup
In regards

Business model:
>Either go free to play or take down the current DLC system.
Right now this game is a full price release with a freemium DLC model, which is disgusting.

Characters:
> Add interesting, complex characters instead of SF2-tier simplistic ones.
> Stop trying to appeal to casuals so much. The ones that were actually interested should be able to take a bit of execution by now.
> Fix your models ffs.
I'd also say to stop designing with their dicks but that probably would be counter-productive.
>>
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Hey, did they added remap for keyboard? That was major turn off for me.
>>
>>385416568
>In regards
In regards to the V-Triggers: I'm talking about the ones that just buff existing moves such as Ryu's and Laura's. Karin's for example is OK.
>>
>>385390684

Well they can avoid any criticism if it is a free update/upgrade for the owners of the original
>>
>>385416568
>I'd also say to stop designing with their dicks
My only problem with this is that all the guys have very low quality models compared to the girls, and some people would say that that's a good thing, but if you're not retarded you understand that that lowers the overall visual quality of the game.
>>
>>385385003
Fix online play, improve loading times in general, and punish rage-quitters properly.
>>
>>385385003
Arcade mode as the lack of that hurt sales. Sagat and Blanka with Asura as a guest character. Working netcode and proper character select online. Remove Abigail and Fang from the game.

That and fire Ono and Combofiend.
>>
>>385385003
1. Fire Ono
2. Make the fucking Arcade Mode (1 week of work, if not less)
3. Add a tournament mode with FM to earn
4. DLC costumes are now at $2,50
5. New costumes to buy with FM
6. Release a short teaser of the upcoming season pass characters (this for every season)
7. Make a poll for the first character of the next season
8. F2P version of the base game
9. No more nerf, just buff the low tier
10. Fire Combofiend

Bonus: Give SFVI to Arcsys
>>
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>>385415117
Are you actually fucking retarded? SFV sold under 2 million. Smash 4 did about 12 million and MKX did about 5 million.

https://www.youtube.com/watch?v=uq-v1TTUyhM
>>
>>385417560
so what?
MKX is a fucking dead game.
>>
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>>385415691
>parries
fuck off turd strike fucktard
>>
>>385416294
how to kill SF in one easy post
>>
make throw range shorter and normals longer. so annoying how people mash jab and throw. Also make jabs lose to any jumpin attack. Leave that shit to guilty gear

abigail is fun btw
>>
>>385385715
>Overhaul it to play EXACTLY like the game that killed Street Fighter for 10 years
>>
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>more pushback on block with the longer range normals
>more pushback on block with fireballs (shoto's deserve it at the very least)
>allow you to v reversal during the v trigger flash
>add karas specials back in. add more juggles that take advantage of karas like in 3s
I think that'd fix the gameplay side of things anyway. There is potential buried in there, it just needs more
>>
>>385416981
>with Asura as a guest character
Anon pls, my dick couldn't take that
>>
>>385385396
>Unbalanced characters
You must be new. The game is boring as fuck but it's not unbalanced compared to other to other fighters.
>>
>>385408026
Vtriggers is a huge fucking problem, but not because of the retarded reasoning of the other anon. They are a problem because they lock half the moveset and what little uniqueness that is left behind itself, meaning you only play a non gutted character for at best half a round, usually far less.
>>
>>385388598
Lel
Easy execution is the biggest issue. This meme pisses me off the most
>>
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>>385419440
yeah balrog should have his trigger up all round.
that should be part of his regular kit
>>
>>385419992
When everyone is broken, nobody is anon. Hokuto no Ken taught us that.
>>
>>385420717
hokuto no ken has literal 99.9:0.01 matchups.
>>
>>385420785
>implying
There are guys who can body Raoh on a fucking Heart of all things. The only somewhat non viable character in the game is the stupid bitch with toy crossbow
>>
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>everyone apparently hates SFV
>less than 500 people playing USF4 on Steam

Makes me wonder, you know?
>>
>>385421045
we are all playing tekken
>>
>>385421045
Unlike Smash babbies we can actually move on from our outdated 30 year old game
>>
Replace all music with music from third strike.
>>
>>385421045
I'm playing GG and BB instead of GG and SF.
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