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>*intimately leans in close* >*takes a gentle inhale* >*whispers*

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Thread replies: 66
Thread images: 25

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>*intimately leans in close*
>*takes a gentle inhale*
>*whispers*
>"paid mods are going to be a thing in TES Vl and modding will be much more restricted for legal reasons and for "quality control".
>>
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>Ruining the only thing that keeps Elder Scrolls alive
By all mean go ahead.
>>
why don't have the players have more freedom?
>>
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>>385307353
>if you buy 1000 Bethesdabux I'll be yours, anon
>>
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>>385307353
Yes, please
Bethesda committing sudoku by paid mods
It'd be glorious
>>
>>385307559
Why does Lovecraft look like someone who'd shoot up the school?
>>
>>385307656
If you read this work you probably know the answer to that.
>>
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>>385307656
More like he'd autistically slap everyone with a dueling glove
>>
>>385307474
Money
>>
>>385307353
Hey, is Skyrim gonna be good on the Switch? Or you're delivering another sub 30 fps experience, without even including all DLCs.
>>
>>385307353
*proceeds to not buy his game*
>>
>>385307353
Imblying you can stop modders. Plus, if they do manage to kill modding, the game will be fucking dead, since everything Bethesda puts out needs their players to fix for it to be even playable.
>>
>>385307353
Sorry Todd, but paid mods = no buy. And we wouldn't want that would we?
>>
>>385307353

I'm kinda all done with these games anyway. Same shit, different skin.

It's time for something new.
>>
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>>385308286
>>385308432
Anon you've been very naughty lately. As a punishment you'll have to buy 500 credits right now or there will be serious consequences
>>
It'll be bad, and no one will mod at all, or it'll be good and there won't be much change.

Todd's in a bad spot, he has to compete with a MMO cash shop and Card Game packs.
>>
>>385308242
TOOOOOOOOOOOOOOOOODDD
ANSWER ME YOU FILTHY CON MAN
GUESS YOU DON'T WANT ME TO BUY SKYRIM FOR 59.99
>>
I love how you underageb&s actually care about TES VI getting "ruined" as if Skyrim didn't already ruin the series completely
>>
>>385307353

>People are actually worried about modding

Mods existed when devs didn't want them too and will continue to do so. Over the years complacency meant that we got used to just going to a nexus, downloading something cool, slapping it in the data folder and away we went.

If devs go the route of paid mods with DRM to prevent modding, we all know how that stupid song and dance goes.
Group of avid modders start advocating piracy, work out ways around the mod DRM, and we go back to ye ol' days of editing .ini files to get mods to run.
>>
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>>385308523
I live for these threads.
>>
>>385308785
But really poor toddposting so far.
>>
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>>385307353
There's people
IN THIS VERY THREAD
who doubts that todd wants what is best for us
>>
>>385308662
I don't give a shit about the game, but seeing the game crash and burn would be really entertaining
>>
>>385307353
I'm not buying any Bethesda game anymore.
>>
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>>385308459
There's a big market for the TES formula to be done better and no other franchise comes close to trying. Even witcher 3 is a totally different type of game in terms of gameplay.

>fantasy open world/sandbox/RPG/action hybrid
>quests, but can chose to do them if and when you please
>huge amount of freedom to create and RP your character
>chose your own play style
>do you want to RP a theif who steals everything under the sun? A paladin who goes on pilgrimages and detests the undead? A mage who likes to fuck with NPCs and turn them against each other? Totally up to you to do what you want in the world
>NPCs/creatures that have a huge amount of freedom, have basic needs and will live/interact regardless of what the player is doing, you're just another entity
>this helps create an unpredictable living world were you never know exactly what is going to happen, stalker and oblivion tried it to an extent
>highly moddable
>coop up to 4 players


A dev team needs to step up to the plate and take my money already
>>
>>385309130
What engine does it run on?
>>
>>385309130

>Up to 4 players

Why the fuck hasn't this been done yet, not just by Bethesda but anyone?

An open world RPG with co-op? I can think...two-worlds? and even then it was neutered.
Is it just that hard? Do devs just chop multiplayer straight off the block the moment they put the words "open world" and "rpg" on the design document?

I guess MMOs count but they are their own beast, they don't have the same feeling.
I want a single player RPG experience, morrowind, oblivion, skyrim etc, where I can drag some buddies in and we go on a merry fucking adventure.
>>
>>385308772
They don't have to go the DRM route. Modders these days can only alter what isn't "locked".

For example, there's areas of the base radiant AI that modders simply couldn't touch in oblivion or skyrim because it's locked up.

If bethesda want to control other areas, sadly they absolutely could.
>>
>>385309130
Mountain Blade with mods m8
>>
>>385307353
>softly blow on in his ear and say Its ok, piracy will fix everything
>>
>>385307353
>pirates game anyway
>>
>>385308902
You know it won't. Normies will buy it anyway.
Still if the paid mods are actually good this time around I'll just pirate them, so at least there's that.
>>
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>>385309317
It's because in a game like TES, there would be SOOO much info having to constantly pass over the network. For example, think of all those physics entities objects the player can pick up, take, interact with. Their positions need to be the same for all 4 players, so all that info having to be constantly synced over the net... and that's just one specific thing to deal with.

I'd guess we're only now getting to a point were debs can consider this kind of coop option.
>>
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>>385309294
gamebryo
>>
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>>385307353
>take a gulp of air
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>385309724
I thought you wanted 4 player co-op.
>>
>>385309317
>Up to 4 players
>Why the fuck hasn't this been done yet, not just by Bethesda but anyone?

Maybe it's just my personal experience but when I'm playing CO-OP I just don't care about sandbox elements, role play, good writing, deep character customization and all that matters is the gameplay.
>>
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>>385309758
"Stop screeching and buy my game, scum. You know it's the only thing you have left to live for."
>>
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>>385308092
> Climb his mountain
>>
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"This can go one of two ways anon. You can buy my games willingly, or I can make you buy my games with force."

[ ] Buy Todd's games willingly
[ ] Buy Todd's games unwillingly
>>
>>385307353
What if you pirate AND mod the game?
>>
>>385309993

I enjoy that too, but when I was playing around in sandbox style RPGs in the past a prevailing thought was. "Man, I wish I could bring in friends, we could make a full adventuring party ala DND"

And hell maybe that's just us.
>>
>>385307353
No, Todd, you're supposed to whisper me LIES!
Sweet, sweet lies.
>>
>>385309707
Well, kinda. You don't necessarily need to update everything at once. Clever synchronization and things like determinism go a long way.
>>
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>>385307353

Todd is the prince of lies, yet he speaks the truth?

You almost had me fooled, Ddot, I know it's you.
>>
>>385309707
Every game these days has that you fucking retard
>>
>>385310251
I'm like that too, anon. Also, when playing sandbox co op games, we tend to come up with our own objectives/stories.
>>
>>385310347
Of course, just explaining the gist of it.

A game studio I used to work for had a similar issue with a prototype game, it had lots of entities that would need to be updated asap for all 4 players. It was a total ballache for the programmers to get right without sacrificing gameplay to get right. I think in the end they actually scraped network play and went split screen only for MP.
>>
>>385307353
>TES VI
Yeah sure Todd.
>>
>>385310615
Not even close to the scale of which TES works. And that's without mentioning all the other shit that would need to be synced up for MP to work properly.

Retard.
>>
>>385310138
>[x] Buy Todd's games unwillingly

I'll roll the dice
>>
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>[Charisma 100] Buy my game anon
>>
>>385307353

Mods cant unshit bad games so whatever bub
>>
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>>385307353
I fucking HATE you todd (aka todd's bosses)
>>
I just started playing New Vegas and I wanted to ask you guys since you all have such a hardon for Todd knowledge and New Vegas.

I ran into one of the traveling merchants with the one guard usually with a brahmin behind them.

I talked to the merchant and I noticed he looked incredibly familiar, and I realized the merchant looked a lot like Todd. Is that an easter egg/joke the devs did and made on the traveling merchants look like staff or is it just Todd?

I'm not kidding when I say it looked like Todd either.
>>
>>385311621
Post a pic
>>
>>385311621
I don't know about that specific npc, but it is known that Todd likes to self-insert to some extent (a là Hitchcock)
did you know that the babbling of the baby at the start of FO3 was registered from Todd's own baby?
>>
>>385311851

I didn't take a screen. It didn't fully register in my head that I should have until 45 minutes later.

Plus I had the legion on my ass.
>>
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>>385313404
>>
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You did buy his game right?
>>
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>>385313905
of course!
>>
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>>385313784
Fuck off khajiit you're on the chopping list too
>>
>>385311428
>implying it isn't RNG based
>implying you didn't fail
Beat by your own shitty charisma system.
>>
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>>385314279
>>
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Paid mods is a Thalmor scheme to divide humanity.
Thread posts: 66
Thread images: 25


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