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>4 dungeons When will this meme end? I haven't even played

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>4 dungeons
When will this meme end? I haven't even played it and now I don't even want to. 4 dungeons is fucking lazy trash.
>>
>>385272797
4 hours but the game still has at least 40 hours of worthwhile content, so does it really matter?
also more/longer dungeons in this game would disrupt the flow of the overworld gameplay, i prefer the shrine approach
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>>385272797
your post sounds trolly but yeah the amount of dungeons hurts the game a lot.
they're not even long either.
>>
I haven't played it, so I can't comment too much, but Majora's Mask had 4 dungeons (five if you want to count the moon).
>>
You mean 0 dungeons.

those divine beasts sure as hell werent zelda dungeons
>>
It has 10-12 dungeons worth of content, they're just spread out in 120 shrines and 4 divine beasts.

All the fights, puzzles, and treasure chests are there.
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>>385273278
I hate Majora's Mask for the same reason. Wind Waker too for that matter. My favorite Zelda games have lots of dungeons since they're the best part of the games.

Before BoTW was even released, before we even got the rumor saying there was gonna be 4 dungeons, I was already saying that I hope they do not go for that amount. 7 is the bare minimum.

I cannot see myself liking a game that has 4 fucking dungeons, especially when it's supposedly in the 'biggest zelda world'. The fuck is the point of having a huge world if you aren't going to fill it with fucking dungeons?
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>>385272934
>worthwhile content
Running around an empty landscape and discovering collectibles that you can redeem for incremental numerical upgrades is not worthwhile content.
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>>385273405
/thread
Shrines aren't a substitute for dungeons or temples and the beasts were just platforming puzzles.
It almost ruined the game for me after being hyped up by the rumors of temples as big as OoT hyrule field.
>>385273745
MM was fine because those were actual dungeons and they weren't the driving force of the game. WW was lacking though, but that's not enough to automatically make it bad.
>>
>dungeons

kek
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>>385272797
what are you talking about it doesn't even have a single dungeon in it

>120 micro dungeons, which are basically as big as a single puzzle room from each of the previous 3D Zeldas' dungeons
>4 big rooms called "divine beasts" that lasts for about 30-40 minutes each if you know what you're doing, filled with tons of generic enemies from shrines (mini guardians), chests with equipment you can get anywhere else and the same boss design with different attack patterns and different elemental attributes
>Hyrule Castle doesn't have a single puzzle room
>still as big and barren as the overworld, good place to farm weapons and materials but that's about it, no exclusive stuff, even the Hylian Shield boss can be fought somewhere else
>they threw all the existing Lynel types before the final boss in a desperate try to add more substance and length to it

BotW was rushed as fuck, even though they wasted some development years in character design, physics and gameplay. It has a lot of "hey, that's cool" but no real substance and level design porn to warrant a second playthrough as other Zeldas did
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>>385273278
Majora's Mask felt balanced. It lasted as much as OoT, which has five dungeons in adult era.

Also, MM had one mini dungeon before each dungeon, lots of side-quests and stuff related to 3-day cycle, sometimes you have to redo the same dungeon once or twice to get fairies and other important stuff you're bound to miss in your first playthrough

having too many dungeons in a game of constant backtracking would be a problem

that's not the case of BotW though. I'd prefer more dungeons over a big-ass sized map filled with nothing but micro puzzle rooms and korok seeds
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>>385273415
>all the fights
lacks variety, there are like 3-4 types of enemies in all 120 shrines, not counting traps (iron balls, flamethrowers)
>puzzles
it gets old after 40-50 shrines, most of them become harder versions of a certain type of puzzle, same for mini boss fights
>treasure chests
you mean the same breakable Royal weapons, elemental swords/spears/canes over and over to force inventory management? oh well, at least it's better than 20 rupees in every chest

10-12 dungeons my ass
>>
>muh dungeons

best zelda games are MM, WW, and BotW

guess what they have in common? Less dungeons, more focus on the world
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>>385275834
>WW
>a game that's blatantly unfinished
>BotW
>a game that barely qualifies as a Zelda game
Sure thing, kiddo.
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>>385276132
>BotW
>a game that barely qualifies as a Zelda game

OoT babies need to be gassed
>>
It's okay when Majora's Mask does it!
>>
Not only that, those four dungeons are really short and small.
But it's arguably made up for by the shrines, even if a bunch of the shrines are combat shrine filler. Game really needed either more or longer proper dungeons, though.
>>
>>385276214
>I hate dungeons and I hate getting new items that help me fight and explore!
>Please give me vast empty fields and weapon reskins that break after 6 hits instead!

You're right though, I'm totally an OoT baby. After all, it's not like Zelda 1, Zelda 2, ALttP, LA, OoT, MM, OoA, OoS, WW, FS, FSA, PH, TP, ST, and ALBW had both dungeons and equipment that you earn as you progress. Nope, only OoT. Maybe you're right, anon, maybe all of the puzzles in the game should be designed for your starting set of skills and nothing new should ever be added.
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>>385274419
I feel you there. I bought the dlc and its this "take all your weapons" shit again. Also it feels like work to do anything after beating the game. Please kill me.
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>>385272797
When they first announced this game (with that godawful off-screen footage at Dorito Pope's awards show), I really thought that the dungeons would be baked into the overworld. You'd have to go out and explore the world and find the dungeons yourself. Just like in the original Legend of Zelda. But instead there were 120 half-assed shrines and 4 out-in-the-open divine beasts. Such a wasted opportunity that I hope they rectify in the sequel.

For how much marketers (and fanboys) claim that BotW is like LoZ, it's missing the big features that actually made LoZ work. All it has in similarity is "muh freedom" which is an incredibly vague concept that can be executed in an infinite amount of ways.
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>trial of the sword
>get to a floor with a hinox in the dark
>pick up an explosive barrel to put next to the hinox to blow it up
>walk to close to a torch
>barrel blows up in my hands
>die instantly because lol no armor
>have to start entire middle trials over
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>>385272797
can we consider hyrule castle as one?
i really wished for some caves or underground sectionsor pull a megaman legends and conect them all
>>
>>385273415
That's a huge exaggeration. Almost 50% of the dungeons are pure filler, either copypasted trials of strength where you fight the same enemy over and over, or blessings which are literally a straight line with a chest and a monk.

"Over 100 shrines" was a total marketing gimmick, they went for quantity over quality. Most of the shrines are garbage and the few decent ones are way too short and aren't enough to justify the concept as a whole. They should have scrapped the idea and put the resources towards real dungeons.
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Adding up all the shrines, there's enough puzzles to create more dungeons than the last few Zelda games combined.

But apparently that doesn't count because they don't have muh fire/water/forest dungeon aesthetics for the fiftieth fucking time, or consist entirely of lighting torches and shoving crates.
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>>385276467
could you be any more of a passive aggressive millennial? thanks for proving my point
>>
>>385276759
I don't know if I would really call Hyrule Castle a dungeon. It's a cool place but it felt more like an obstacle course, you're just moving around killing enemies and picking up items, there's no core design to it. Even the divine beasts had a coherent design philosophy, though they left a lot to be desired.
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>>385277186
whoops meant for >>385276843
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>>385277117
They don't count because half the shrines are pure filler and the other half are too short. If you "added them up" they wouldn't turn into dungeons, they'd just be a mess of half-assed ideas and wasted potential.
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>>385277154
Only millennials would think it was OoT that invented the Zelda formula. LoZ was the prototype and LttP solidified it. OoT just applied it to a 3D space.
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>>385277328

>half the shrines are pure filler
>half are too short
>half-assed ideas and wasted potential

Replace shrines with dungeons and you described Wind Waker, but plenty of people still suck its cel-shaded dick.
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>>385276467
>Maybe you're right, anon, maybe all of the puzzles in the game should be designed for your starting set of skills and nothing new should ever be added.

As opposed to Twilight Princess where the item is used only in the dungeon you find it in and maybe one more time in the overworld for a heart container?

They wanted to shake up the Zelda formula, there's literally nothing wrong with this. You're still Link, you still go on an adventure fighting monsters and solving puzzles, sometimes in a relatively large dungeon. It's also better than Skyward Sword or Twilight Princess and sets a groudwork that with some better dungeons and sidequests (maybe chill on the weapon deterioration) could rival any of the other 3D Zeldas.
>>
>>385277545
I won't defend WW's dungeons, in fact a lot of WW's problems were dragged kicking and screaming into BotW.
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>>385273745
my toughts exactly my only complaint with the game after my first play threw was that i was left wanting more
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>>385272797
they're all shit

keeping it to only 4 and making them optional saves the game

dungeons haven't been worth shit in Zelda in decades
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>>385277548
>solving puzzles
That's really stretching it, anon.

>It's also better than Skyward Sword or Twilight Princess
Twilight Princess is a good game, though. Sure, it's OoT 2, but OoT was a good game. TP has interesting dungeons and good items (sure, the Spinner and Dominion Rod fall out of use too quickly). I'm not even going to touch on the bosses or enemies, since BotW loses to every single other Zelda game in those departments.
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>>385277781

Yeah I don't get how you can shit on BoTW dungeons without also admitting the last two decades of torches, crates and cracked walls were mediocre as well. I can only assume it's nostalgiafags who jerk off to the dungeon theme music while ignoring how goddamn boring the actual dungeons were.

That said, several of BoTW's beasts felt literally unfinished. The rito quest line and beast infiltration in particular is clearly rushed.
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>>385276132
BotW ironically feels more like an unfinished product than WW

the latter had like 1-2 cut dungeons, while BotW felt rushed for the most part of time after you leave the Great Plateau. The final Ganon fight and the uninspired, piss easy divine beast bosses are a joke.
>>
>>385277849
>That's really stretching it, anon.

Not really, especially when you have multiple ways of solving puzzles which encourages creative thinking and replayability.

>TP has interesting dungeons

They're nothing special in general. The first three especially are a slog to get through.

>since BotW loses to every single other Zelda game in those departments.

In variety maybe but BotW's combat is on another level from any of those games.
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>>385278292
>Not really
There's a gate in the way with a pool of water beneath it! Better use an ice pillar! Alright, shrine done. There's a big ball rolling toward you! Stasis it. Alright, shrine done. Oh fuck, there's a gap that's too wide to jump! Nvm, paraglider. Shrine done.

>They're nothing special in general.
I disagree. Lakebed Temple, Snowpeak Ruins, Temple of Time, City in the Sky, and Palace of Twilight all bring interesting concepts to the table, in my humble opinion.

>In variety maybe but BotW's combat is on another level from any of those games.
Dodge flurry rush dodge flurry rush
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>>385278241

>BoTW has easy boss fights.

Do you niggers even PLAY the other Zeldas?
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>>385278615
Only fags abuse flurry rush
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>>385278629
they were easy but inventive in other Zeldas anon, you had to learn some of their patterns, weaknesses and how to avoid their attacks, that was part of fun and a good way to use your recently acquired gadget

remember Phantom Ganon? Oldowa? The dragon from Twilight Princess? Those were piss easy but god-tier bosses

in BotW you just gotta aim for the head and spam arrows, come closer then destroy 2-3 weapons on their faces

the final pig doesn't even want you to try, it screams "stay still and hit my glowing spots to watch the credits", even the Lynel before the final room pose a better challenge
>>
>>385278629
>go to fight Waterblight Ganon
>dodge as soon as it starts winding up an attack, before it even swings its spear
>press Y for flurry rush
Whoops I just beat the first phase of the boss in 12 seconds
>>
>>385278615
>Shrine done.

Really? You're gonna pull that when we've been pushing boxes and lighting torches for 20 years? The shrine where you had to complete an electric circuit was the first time I've been genuinely surprised by a Zelda puzzle in years, doubly so once I realized you can beat it without using metal shields/weapons to finish it like I did.

>interesting concepts

I'd say the only one that surprised me was the one where you get the statue back to the start of the dungeon. Beyond that they're all in the vein of anything you'd find in Ocarina or Majora.

>Dodge flurry rush dodge flurry rush

As opposed to what, smashing the b-button and holding r to block? Don't forget Wind Wakers parry attack. Breath of the Wilds combat can literally be any of the other 3D Zeldas if you limit yourself. The fact that you don't have to is what makes it so much better. Fucking with the environment, physics, stealth, weather. None of these things play a part in older Zeldas combat outside of Wind Wakers forced stealth section.
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>>385272797
Not only they are 4 dungeons, but they also have the same theme and have the worst design in a Zelda game.
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>>385279257
>You're gonna pull that when we've been pushing boxes and lighting torches for 20 years?
Sure, and you did them as parts of bigger dungeons that had bigger, more elaborate puzzles. You didn't push a box to get handed a reward, you did it to open the door to the next room.

>Don't forget Wind Wakers parry attack.
We definitely agree on that, that was pure shit.
>>
The large world and interesting things to see and do make up for it imo. Better dungeons most certainly would have helped the experience, but I like that I have the freedom to do absolutely none of the Divine Beasts if I don't feel like it.
>>
>>385278292
>creative thinking and replayability
- fire: always carry fire arrows, a wooden bat or any flame weapon, done
- iron stuff: magnesis or magnesis, you name it
- need to move a non-metallic object from point A to B, which is too far away: stasis
- crack on the wall: bombs
- switches: arrows
I guess those are all the easiest and simples options, unless you're dumb enough to prefer a more complicated and time-consuming solution
>They're not special in general
you didn't play the time temple, oocca and arbiter's grounds dungeons, did you?
>in combat is on another level from any of those games
agreed, now imagine how greater it would be with a - wait for it - proper crafting system and without constant inventory management to replace broken weapons?
>>
>>385279398
>you did it to open the door to the next room.

Which is where you did another torch or box puzzle. Or maybe the door locked and you had to kill a bunch of enemies. The "dungeons" in Breath of the Wild weren't very big but their puzzles were about as elaborate as anything you'd find in the other 3D Zeldas, especially since they all relied on changing the dungeon as opposed to each room being its own self-contained puzzle that had no bearing on the rest of the dungeon.
>>
>>385279136
b-but it was supposed to be my hardest Zelda ever REEEEEEE
>>
>>385275834
>Implying BotW even had any dungeons at all.
>>
>>385279728
>arbiter's grounds

Only really interesting for its boss. Its item is only for standing still and pressing A when you find the right spot and its gimmick, finding the four ghosts, has been done. Whatever dungeon you find the rod that lets you control statues was the best dungeon in Twilight Princess. Beyond that it's a lot of eh, reminiscent of Wind Waker without the interesting world to make up for it.
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>>385279791
No, you did it to get to the room with the enormous central pillar that you needed to raise, lower, and break properly in order to advance, or to get the item that lets you flip the entire dungeon over, or to get the item that turns you into Spider-Man.
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>>385279791
OoT dungeons were a pain in the ass in my first playthrough, probably the hardest ones back then because there was so much to do in those rooms, and no other game had that at the time

I remember wasting 1-2h in fire temple just to get the hammer

Master Quest puzzles were a lot easier though, for some reason the non-intuitive puzzles ended up being quite simple once you learned the main tricks
>>
>>385280063

Oh I love Majora's Mask as much as the next guy but you're proving my point. Those dungeons are memorable because you actively change the dungeon as you progress which is what Breath of the Wild tried to do (and succeeded for as tiny as they were).

>Spider-man

You talking double hookshots because that was the worst item in that game.
>>
It's a fun game but it's definitely only fun once
>>
>>385280015
The dungeon setting, music and pacing were pretty unique though. BotW doesn't have anything as epic as visiting the filthy prison where the most ruthless criminals were kept before exile.
>>
>We hate rehashes, do something new!!!
>But if you don't adhere to the old formula the way we are used to, the game is rushed garbage!11!1

You fucking shitters...

I never want to see a OoT style Zelda again, let them experiment with new ideas.
>>
>>385280586
There isn't any point to trying something new if it isn't good.
>>
>/v/ STILL can't admit BoTW was a good game

LOVING
EVERY
LAUGH
>>
>>385272797
>No dungeons, No play
Fucking Skyward Sword at least tried to not fuck the formula up.
BotW is pandering to Skyrim fags.
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>>385276326
Nice try anon, but Majora's Mask actually had 4 dungeons that were "unique," unlike BotW. Plus you had to do either a mini dungeon or a side quest in order to get to them. The game also has the excuse of being rushed out in one year, while we've waited years for BotW only to get an open world sandbox game.
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>>385280850
That shitty mentality is exactly why we are not getting new IPs.

Metroid and Mario werent that good the first time either...
>>
>>385281347
No, the opposite mentality is why we get shit like Federation Force and Hey! Pikmin.
>>
>>385281567
Not necessarily, but for the sake of the argument, Id rather have those games than another New! Super Mario for Nintendo Switch
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