Are we all in agreement that Ori and the Blind Forest the best platformer of all time?
That's not Super Mario Bros. 3 for the Nintendo Entertainment System.
>>385264460
>no enemy variety
>pretentious too sad and deep for u artstyle and story
>awful combat
Nope. Hollowknight is better.
>>385264662
It's not about combat, it's about movement. Like Sonic.
Hollowknight is just a Duck Tales rip off.
>>385264662
>>385265047
Its got great movement, great visuals, good soundtrack but the combat and enemy variety was shit. As a platformer its good, level design isn't that great or challenging though
>>385265047
Never mind I was thinking of Shovel Knight
>>385265165
The level design is great and the game is genuinely tough. It felt like the game was inspired by Super Meat Boy.
The story sucks but it's a fucking platformer.
The enemies are few and mainly exist to be predictable so they can be used as level design tools.
>>385264460
No.
That's retarded.
Stop being retarded.
It IS a damn good game
But stop being a fucking idiot.
>>385264460
>best platformer of all time
Doesn't exist. Too many good platformers.
>>385265898
I've played most major platformers over the past 30 years and I think it's the height of the genre.
Someone took three of the best platforming games of all time - Super Metroid, Rayman Origins, Super Meat Boy - and combined their best elements and turned it into one fucking amazing game.
>>385264460
Why was this game overhyped and overrated as fuck again?
>>385264460
Best 2D platformer.
>>385264460
I think there's a fair argument to call games like Ori, Pyre ... don't know of another as well done example as overdesigned, or overdrawn, or simply to say that there's something lost in translation when you consider the skill with which they're crafted and overall impression they make. Ori in particular is a bad example of "good" art design - it's an extreme example of saturation, endless shimmering and wavering, quick and elegant brush strokes to the point a lot of its personality gets muddled.
This may well be a purely subjective perspective and not something I can defend coherently, but I'm fairly certain it often comes from outlines, strokes of the pen when figures are drawn in these games. They seem to lose nuance while indulging in their skills (the art team). It was similar with Diablo 3 vs Diablo 2, D3 had (among other things) these watercolor backdrops, fluttering robes and distinct lack of contrast that made it look worse than the gritty style of Diablo 2 which looked like a more painstaking effort.
Then again I'm someone who thinks that golden age for video games was when low-poly was having its heyday. Simply put I didn't play Ori because I don't like how it looks.
>>385266740
You mean La-Mulana, Mario 64 and Tomb Raider 3? Because Ori has nothing to do with them.