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http://www.siliconera.com/2017/07/2 5/square-enix-explains-d

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Thread replies: 450
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http://www.siliconera.com/2017/07/25/square-enix-explains-dragon-quest-xi-wont-voice-acting/

There are a lot of people upset DQ11 won't have voice acting. How important is voice acting in a game? It's one of the things I care least about personally.
>>
Movement is the most important thing in a game
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>>385154769
FUCK BOTW

where are my cute noises everything used to make
>>
>>385154769
lack of change is what killed the DQ series for me. Only gooks and autists enjoy playing the same game over and over and over and over again.
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>>385154769
A good cast can improve a game, but I can live without it.
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Additionally, here is an objectively correct tier list with regards to voices.

>God tier
Different pitched bleeps and bloops for each character
>Great tier
Partial voice acting
>Okay tier
Full voice acting
>Meh tier
Unpitched bleeps and bloops
>Shit tier
Soundless text
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>>385154805
I like to go fast and change direction then bob and weave like a pretty butterfly.
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>>385154769
It doesnt matter, only fucking normies care, the same fucks who want a voice acted protagonist in their rpgs.
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>>385154968
Full voice acting with a good cast > bleeps and boops. It's rare, but greatly enhances cutscenes. Games like FF12 wouldn't be nearly as compelling without their cast.
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>>385155042
kek
>>
But how can we appreciate video games if they don't spend half the budget getting failed TV actors to talk over it.
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>>385154769
DQIII on PS4??? What?
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I think it's good that DQ likes tradition and refuses to change to pander to a wider audience (not like it needs to considering how legendary it already is)

But japs are picking the wrong stuff to be anal about in relation to "muh tradition". I don't mind lack of voice overs but the soundtrack deserves to be fully orchestrated from the start. That's how they're composed to begin with. To use a full orchestra.

This is all an excuse to sell the regular OST and then maiing the Symlhonic Suite later to generate more money.
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>>385154968
>Soundless text
>Bad
get out faggot
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Voice-acting is only worthwhile when it's hilariously bad and cheesy like House of the Dead.
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>>385154769
They probably did it to keep the budget low.

I would preferred my britbong voices but I can live without it.
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>full voice acting in a 100 hour game
enjoy your 500 gigs of just sound files
>>
Refreshing.
I still think Skies of Arcadia's approach to voiceovers is best though. Just have a bunch of grunts and exclamations recorded to play at the appropriate times.
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>>385155240
I wouldn't not play a game because of silent text, but it's the least appealing of the options.
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>>385154968
>Golden Sun is god tier
Fuck you. That was annoying as hell.
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>>385154769
>While it isn’t any kind of online play, it may have a little surprise for the fans.
Fucking damn it, this isn't the first time they've teased this. What could it be?
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>>385154769
Only normies care. I would rather videogames had stayed as book-like instead of movie-like. Voiced dialogue means that stories have to be gutted all the way to the core. Ever wondered why NPC's no longer describe the place you should go? It's both because it's cheaper not to voice these lines and it's also easier for mainstream audiences to follow an arrow.

That being said I understand the emotional connection an actual voice creates. Dark Souls for example wouldn't be the same without it, story-light games have no excuse not to use them. But for RPG's I think we can have a middle ground where characters voice important lines and leave extra dialogue for the player to read.
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>>385155247
Or Xenoblade Chronicles where it sounds cheesy when it needs to or sounds great when things are serious
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>>385154968
Elder God Tier:
>Create a fake fantasy language for the actors to speak in, translate with subtitles
>Players can find easter eggs and extra content if they learn how to decipher the language
Has any game done this?
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>>385154968
Partial voice acting

This was really annoying in fire emblem.
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Voice acting should be the least concern. It's going to be another shitty turn-based grindfest with dated mechanics and a fanfic-tier plot. Adding voice acting won't otherwise make this a good game.
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>>385155123
I'M CAPTAIN BASCH OF DALMASCA
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Fuck silent protagonist, not a single good one ever.

Anyways square will dub it anyways in the west. 8 never had nip voices either.
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>>385154963
Every game is different sorry. Sorry SE isn't raping it for you like they already did with FF.
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When its done well it can enhance a game
When its done badly it can ruin it.
When its pushed into cutscenes only it feels like a cop out.
When its integrated into gameplay it can really add dimension to characters and world.
When its too ubiquitous in gameplay it can become grating.

Theres a time and place for voices. And I'm for dub over sub if its good enough at conveying character emotions because it gives me one less thing to focus on.
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>>385155489
That middle ground is exactly what people want when they ask for voice acting. Major cutscenes should be voiced.
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>>385155568
If you already know what it is then why enter a thread about said thing?
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>japanese voice acting
>UUUWAA NANI-CHANNNNN
>english voice acting
>tara strong, again
no voice acting is clearly the best option
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>>385155562
SIMS does that.
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>>385154769
>we didn't include voice acting because it costs money

I guess FFXV really did bankrupt them huh?
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>>385155629
Caim
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>>385154769

Shame. Badly needed a UK cast again for the simple charm if it ever came across seas. It worked wonders with DQVIII.

The sound design is definitely going to be the aspect this game will be scrutinised for over the years to come.
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>>385154769
Absolutely unacceptable for a modern day video game, especially an rpg, from a big publisher to not have voice acting.

Nips have been pulling this shit for years now and they are falling way behind becasue of it.
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Its literally a retarded excuse only drones will fall for. They want to be cheap. Look at what they're doing with the soundtrack itself, for a major series this is even more half assed than a random shovelware game.
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>>385155562
Final fantasy X
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>>385154769
I remember when Divinity Original Sin first came out and some people gave it negative reviews on steam because the game forced you to read by not having voice acting initially.
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>>385155661
t. autist
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>>385154769

Dragon Quest XI not having voice acting is the best decision SquareEnix has made in a decade. Even better decision than putting DQXI on both handhelds and consoles.

But I wouldn't put it past them to put a shitty dub on the game if it comes to the west. If.
>>
>>385154769

voice acting is awful and just adding english subtitles makes the localization effort much faster and cheaper, I'm all for it.
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>>385155196
it's just an unreal engine tech demo.
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>>385156056
Chrono Trigger remake in this artsyle when?
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>>385154769
Sometimes its addition can actually ruin the game
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literally could not care less about voice acting in DQ

in fact, i'd prefer they don't
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I just want to know when its out.
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>>385156291
Name one where there's no volume slider for the voices.
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Weebs are hilarious, they like anything and praise it just if it's turnbased. Can't wait till divinity 2 releases and they ignore that shit because muh nippon
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>>385155369
I agree with the Skies of Arcadia post. Dialogue should have at least some acting. If it's completely silent then it gets tiring.
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Meanwhile, in just here, being Cozy with my Dragon quest builders.
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>>385155562
Jade Empire
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>>385154769
It's the era we live in. Games have long past shifted past being books and tabletops in game form to now being action movies in game form.
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>>385155812

>we didn't include voice acting because it costs money
That's not what the article said at all. They didn't go with voice acting because it would have forced them to finalize the story before development began. And Yuji Horii is famous for replaying and tweaking the game right up to its launch. There's reports he was still working on DQIX a few weeks ago and it might get delayed.

But this constant focus on tweaking is the main reason Dragon Quest games are so good. The main core team plays the game to death and fixes even a little issue they see. Compare that to your typical Final Fantasy game where you have 10 writers, 400 programmers and 2,000 artists all working on small parts of the game individually.
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>>385154769
I wonder if it has anything to do with the fact that it is also for the 3DS...
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>>385155562
Not sure about any easter eggs, but Klonoa does the first part.
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>>385155661
Every game is the same but thats what i like about them. Its the reverse of FF.
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>>385156374
Xenoblade Chronicles X.
No in-game audio controls whatsoever.
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>>385154769
No voice acting (in english) no buy. Fuck you DQ.
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>>385155778
>only positive opinions allowed ITT

Fuck off. You can't stop me from posting my opinions as well.
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>>385156208

>Chrono Trigger remake
>wanting modern Square to remake Chrono Trigger
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>>385155784
>japanese voice acting
Hey, at least they have more then 4 voice actresses and none of them are Ashly Burch bad.
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is xi gonna be a create your own heroes thing like 9?

and is there any fucking news of 10 coming state side or is that a pipe dream?
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>>385156493
the 3ds has audio anon
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>>385156626
>that's what weeb tell themselves
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>>385156595
If it was bad, I wouldn't buy it. I'd still like to see their attempt, same with FFVII.
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>>385156491
tl;dr
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>>385155952
>>385154769
>>385154769
I felt just the sparse voice acting in botw really took away from the experience in a negative way. I've always felt I can relate to a jrpg character when they don't have a shite voice behind them. Plus as a bonus, all the reading will keep retards like >>385155937
And >>385155952
from playing it. Its like an idiot filter for people who can't read or are riddalin perscribed adhd sufferers. Whom all of which also deserve to be hanged.
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>>385156491
Its the damage control reason. Literally see>>385155959

Enjoy your midi trash
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Good, Dragon Quest shouldn't be voice acted. People already hate the fact the text incorporates accents and I would hate to hear the bitching.
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>Read a text box in two seconds.
>Stall for another ten seconds so the VA can finish talking.
>Repeat this for every single dialogue box in the game.
>not to mention the same battle lines being repeated over and over and over ad nauseam for 40+ hours

Voice-actingfags are insane.
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>>385156674
no shit but to have voice acting for the whole game?
it wouldn't fit
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>>385156949
Back to the stone age gramp.
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>>385156683
It's true though. Compare literally any generic sounding loli in anime and compare that with Tiny Tina.
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Why do you fags link to articles? Why can't you archive it?
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>>385156958
why not? its the graphics that get cut and its doesn't have to be 6 channel sound
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>>385156949
This is why I like partial voice acting. You get to hear a character voice but you don't have to wait an eternity for them to read their line.
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>>385157017
Every loli in anime sound like a harpy screaching for a piece of meat
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>>385156593
I'm not, i'm just wondering what makes a person do that when no one really cares
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>>385156374
It wouldn't change they fact that it basically ruined Fallout 4
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So, the west might get voice acting then.
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>>385155562
Pretty sure Team ICO games did this in all their games

and most people on /v/ hate these games for being "le artsy"
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>>385154916
I'm not fond of the voice acting decision in BotW but the grunts and noises are still there, in the same amount.
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>>385157094
how many fully voiced rpgs do you know for the 3ds
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It's a shame since SE has the highest standards in voice acting.
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>>385156958
>dq8
>fe echoes i think
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After how GOAT Dragon Quest 8's voice acting was it's somewhat disappointing that 11 won't, but it's fucking Dragon Quest, man. Dragon Quest is always good.
>>
Depending on how adamant they are to have every line of dialogue voiced, it can also affect the writing. The only voice acting I see as being vital is anything involving combat like getting hit or doing attacks.
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>>385154769
No voice acting, no buy

It doesn't matter if the voice actors are no names, just put the right voice for the right character and everything is fine.
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>>385156896
>>385155959

>please respond to my bait senpai!
Every DQ game has synth because the fans demand it. It doesn't save them any money, especially since the composer releases a symphonic version soon after for every game. if anything, making a synth version costs more money since they have two versions of the music. This is just like how they completely redid the music for the 3DS games (twice).

It's hilarious how people who troll in Dragon Quest threads lack even basic understanding of the series. Why do you guys even try?
>>
>The interview also mentions some talk from Horii about the protagonist’s emotional display. Since the protagonist is basically the player, Horii made the instruction to avoid showing expressions such as “anger” as much as possible.

>We want you to be the protagonist
>but you aren't allowed to have any feelings or decisions on what's happening around you despite you likely being the biggest reason why it's occuring

Silent protagonists and no voice acting is fine but this "you're supposed to be the protagonist yet have literally no say in anything" is the worst.
>>
>>385154769
This means the game will have an easier time being localized outside of Japan.
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>>385155661
you're joking, right? The fact that it's the same is a plus to DQ fans. In fact the fans flipped shit so hard on the DS one they reverted from real time combat to traditional.
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>>385157150
>Every loli in anime sound like a harpy screaching for a piece of meat
go back to ledit https://www.youtube.com/watch?v=NhIwl7Zg5nY
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>>385156949
You know we have such a thing as video cutscenes right? There's camera angles and everything. You can have voice acting in those, then silent text for everything else.
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>>385157392
As if you were going to buy it
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>>385157392
>No voice acting, no buy
Imagine being this person
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VA in 8 was fantastic and I'll be greatly disappointed in this one if it doesn't have VA.
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>>385157343
they had to take the music out of dq8 or else it wouldn't fit the cart
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>>385157392
>No voice acting, no buy
Oh yeah, I'm sure you were really going to buy this niche game from a series that typically does not have voice acting.
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>>385157370

>After how GOAT Dragon Quest 8's voice acting was
One good voice doesn't cover up every other voice being horrible.
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>>385157463
Sounds terrble and you don't even understand what she's saying go back to /a: with your shit
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>>385157560
There was orchestrated music in the Japanese version you fucking retard
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>>385154769
Don't really care, I always advance the text before the voice finishes so its pretty useless to me
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>>385157616
She sounds fine.
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>>385156949
then have cutscenes without text boxes, autist
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>>385156958
Fire Echoes has full voice acting through out the whole game and has graphics 10x better than the 3DS version of XI, I'm pretty sure 3DS XI could handle voice acting if they wanted to
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>>385157560

>they had to take the music out of dq8 or else it wouldn't fit the cart
Are you an idiot? The Japanese version had orchestrated music. The localization team just switched it to synth for the western release for some undisclosed reason. They always have to find some way to fuck up the localization for a western release.
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Fuck your boring DQ trash. Only turnbased series worth a fuck is SMT.
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>>385156836
Japanese game folded 1000 times
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https://www.youtube.com/watch?v=DUz1lEay9ho

>no doric voice
Why bother?
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>>385156386
I love good turn based combat regardless whether Japanese or western granted there are no infuriating random encounters.
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>>385157609
>One good voice doesn't cover up every other voice being horrible.
Nigga what? The voices were great. Granted Yangus was the best, but the voice acting for everyone was very well done.
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>>385157798
>he doesn't like both
step up senpai
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>>385154769
The less games that have voice acting, the larger the budget that can go to ACTUALLY improving the gameplay or working on gameplay systems that might have been cut otherwise. Simple example, FF8 could have been made without Triple Triad at all.

Also, the less leverage that entitled faggots like those voice-actors that are on strike right now will have.
>>
>>385157798
kill yourself, smtbrony
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>>385157798
Fuck off.
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>>385157787
>>385157669
what makes you think the nip voice acting and western voice acting files are the same size?
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>>385157616
>go back to /a: with your shit
Jesus fuck, can you be any more redit then this?
>>
>>385154769
I don't mind. It just means the localization will be faster.
>>
>>385157964
The US version of the 3DS games getting midis had nothing to do with file size, it's literally because the composer of the series hates America
>>
>>385156386
>Divinity
don't like isometric camera angles
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>>385154769
I don't and have never understood why the fuck people care. Waste of space that could be used for more game content and limits how NPC's can be made to respond to the player (For example, saying whatever the player might name themselves is a matter of fucking simplicity with text. Throw voice acting in...)
Why do people give a shit?

>>385155269
This. Think of all the extra content they could include with the same amount of space wasted on fucking audio files half of the players are going to skip past anyway.
>>
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Reminder that voice-acting killed WRPGs.
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>>385157925
triple triad is the best mini game in any square game tho

why cant I card refine in any other final fantasy?
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>>385158374
>both games had voice acting in them

Is this image bait?
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>>385155562
Skyrim
>>
>>385158374
New Vegas has great voice acting
Your character doesn't have it, and that's great
>>
Why are people who think voice acting is a deal-breaker acting interested in Dragon Quest? Normies looking for gamer cred?
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>>385158153

>it's literally because the composer of the series hates America
If he was somehow blocking it (which he can't), then we wouldn't get the synth music either. You know its still his composition, right? And even if you have some idiotic idea that only the orchestrated version is affected, then we wouldn't have gotten it in the PS2 version.

Fucking idiots all over this thread.
>>
>>385154769
0% important. Thats because its a multiplier. You don't need it to make a good game but if you do have it and its done well it makes that game much much better.
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>>385158390
None of the current crop of designers have much imagination to create new and interesting gameplay systems, so instead we simply see regurgitated systems repeated over and over. Look at the current crop of "gathering resources and building structures games", I can list down some examples if you don't believe me.
>>
>>385158806
Prince "Imma follow dat sweet gipsy pussy that I met 2 days ago and leave you behind"Kiefer
>>
>lol guys its perfectly fine if no one talks in the entire game
>the 3ds games are shit because the graphics are only 75% good
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>>385157878

>but the voice acting for everyone was very well done.
>Trode
>Medea
>Marcello
>the harp elf
>practically any NPC or boss

"Oh, b-but Trode sounded good BECAUSE he was suppose to be hammy and bad!"

Yeah, like Tidus and Yuna in FFX...
>>
>>385154769
As long as it has good music all will be fine.
>>
>>385159089
this too. Alot of you faggots take good video game music for granted when it's something studios have to hire a totally different team of people to do.
>>
>>385154968
Partial voice acting sucks, and different pitched bleeps and bloops is only okay sometimes.
In games like Yoka-Laylee it was fucking annoying.
>>
>>385155562
Far Cry Primal
>>
DQ8 had some of the best voice acting in a JRPG. Really added to the game.
>>
>>385158806
He owns the rights to the music and square has to buy the rights to use it for him, he charges more for the orchestral versions if it's for an international release, as for the PS2 versions, that was back when square wasn't having a financial crisis
>>
Voice acting sucks.

I didn't read the article but I'm assuming the gist of it is that it costs an absurd amount and doesn't actually make the game better.
>>
>>385159240
I turn music off and listen to Herbie Hancock instead.
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>>385159089

Haven't seen a DQ game have bad music. The "worst" one would be DQIX and it was still well above most series. But I do wish Sakaguchi would go back to his older style. What little music I've heard in DQXI trailers sounds a lot like IX. But this games design looks more like the NES games. It should have baroque and classical inspiration.
>>
>>385154968
>Partial voice acting
You mean like Drakensang? that was kinda disappointing
>>
>>385154769
I don't think it's important at all but in some cases it can REALLY elevate a game. Kid Icarus: Uprising is already fantastic in terms of gameplay, but the voice acting and great cast makes it absolutely unforgettable.
Seriously, how the fuck is the voice acting in this game so damn good? The characters are so damn enjoyable.
>>
>>385159030
>Trode
>Medea
>Marcello
>the harp elf
>practically any NPC or boss
Yes, all of those are good.

>"Oh, b-but Trode sounded good BECAUSE he was suppose to be hammy and bad!"
>Yeah, like Tidus and Yuna in FFX...
Ah, I see, you're an idiot that's unable to understand context. The laughing scene in FFX was intended to be forced because of the situation the characters found themselves in, and then they genuinely laughed after the forced laughs because of how silly the forced laughs were.

You're a fucking retard that doesn't realize that sometimes "bad acting" is actually good acting.
>>
>>385154769
I don't like this news, I actually liked the voice acting in VIII. Is this because they spent their VA money on the 3ds version?
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>>385159353

>He owns the rights to the music and square has to buy the rights to use it for him
Which they already did when releasing the game. Square buys the rights to use the music in the game. Not

>he charges more for the orchestral versions if it's for an international release
[citation needed]

>as for the PS2 versions, that was back when square wasn't having a financial crisis
Are you a fucking idiot? The PS2 era is when Square just merged with Enix and they were in their second biggest financial crisis in their history. They're not in a financial crisis right now since FFXIV was fixed. They've been seeing positive growth every quarter since 2014. Mostly from outside investments in anime and their MMOs.
>>
>>385157276
literally nobody who plays video games dislikes SotC
>>
>>385154769
Voice acting is unimportant. I prefer my games without it. People argue sub vs dub, but off is better than both.
>>
Voice acting in DQ8 was pretty nice.
Weird to go back on that. With 9 it was understandable because it was only on the DS and the cast was pretty much randomly created mooks.

Not a gamebreaker though.
>>
>>385159568

>the voice acting is good in context
You do realize the entire 'context' of the game was changed to make those dialects work, right? The original Japanese didn't have British dialects. And tons of dialogue was changed to make them fit better with that dialect. Just like it was in DQIV on DS, which was a disaster.

If you look at the 'context', it just makes things worse. Because you're admitting you only care about the English voices because of all the things they changed to make them work. You don't like DQVIII for its original characters or story, just the British dialects.

And I've got news for you. Yuna was terrible all through FFX. Not just the laughing scene. Voice acting was a gimmick that 'wowed' you in the PS2 era. But now it's just a standard thing in almost all games. And you can no longer depend on people to just blindly love it because it's new. People will judge the voices in DQXI just like they judged the voices in Zelda BotW. And dubs hardly ever live up to scrutiny.
>>
>>385154769
I prefer voice acting but I would rather have no voice acting than horrible voice acting.

Case in point: I recently tried Valkyria Revolution and wished I could turn the voice acting off
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>>385154769
>No voice acting on a DQ game
I'm ok with that. Pokemon games don't have voice acting either and they're still great.
>>
>>385160258

>Voice acting in DQ8 was pretty nice.
>Weird to go back on that.
For the billionth time, Dragon Quest VIII didn't have voices in the Japanese release. It only got them with the 3DS remake (which didn't sell well). That means the only DQ games in Japan to have voice acting have been Dragon Quest Swords, Dragon Quest Heroes and Dragon Quest VIII on 3DS. None of them did well enough to make Yuji Horii think it was a vital feature to have in other games. In fact, I'd put money on him removing voices because he knows most fans want to keep the status quo in DQ games. And he's right. DQXI going back to turn based combat, a single player focus and no voice acting is going to make it stand out compared to all the other JRPGs on the market who are all trying to copy Final Fantasy. The irony is the "game that never changes" is now looking more unique than most JRPGs.
>>
>>385154769
Zero importance. Plain text is fine, but had voice acting can really hinder the experience.
>>
>>385160578
That's your reference, really now
>>
>They wanted to protect the traditional style of Dragon Quest.
>Dragon Quest 8 on 3DS has voice acting while the original japanese version at PS2 didn't had
Eh?
>>
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>>385155562
>Mucha shaka paka.
>>
>>385154769
>How important is voice acting in a game?
Not important at all.
>>
>>385154769
Any of you played DQ VIII before? The voice acting in that game deserve an academy award for it's performance.
>>
>>385160772
Another reason why this remake is shit
>>
why would anyone be angry at this? It'll cost less to make, it'll cost less to localize, the game won't have to sell alot to make a profit, and hopefully it'll improve the game by not needing so much time into lip syncing.
>>
don't give a shit about voice acting, just localize it
>>
>>385154769
Voice acting is actually a detriment a lot of the time. Not only the voices themselves, but also the impact they have on the game. Namely less dialogue and less dialogue options. Text is perfectly fine. People begging for voice acting probably shouldn't be playing JRPGs anyways.
>>
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People actually expected voice acting?
>>
>>385161014
Nigger I wanna play a game not read a book
>>
>>385158960
he was right and thanks to him we got Zora
>>
>>385160013
I play videogames and dislike SotC

its a boring walking sim essentially with 12 enemies
>>
>>385160909

>The voice acting in that game deserve an academy award for it's performance.
Holy shit, how can you people be so delusional? Go back and play this game. All the voices besides Yangus are LAUGHABLY bad.

https://www.youtube.com/watch?v=LlmQGAuB6wo

I defy you watch just this whole video of the elf talking. It's just as bad if not worse than Zelda in BotW.
>>
>>385161285
You're just a contrarian though.
Thinking you're special with that "unique" opinion
>>
>>385158153
if he is at war with america why not he gifted it to europe?
>>
>>385160638
Calm your tits dude. I don't think it's fair to expect english players to know the differences between the eng and jap versions as if it were common knowledge.

Aside from your rage, what you posted was very interesting and gives this topic useful context. Thank you for the information.
>>
GOOD. FUCK VOICE ACTORS.
>>
>>385161242
Voice acting is awful. Video game writing is bad, but it's not that bad when you're just reading it. When you have to hear someone say that shit out loud it's way worse.
>>
>>385160638
>It only got them with the 3DS remake

wow you're fucking retarded. there were no voices in the Jap version but the dub for PS2 did have voice acting
>>
voice acting needlessly bloats budget and increases dev time

text boxes and beeping noses are fine
>>
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>>385161148

Ever since the PS2 era, western gamers have expected voice acting in everything. Including Metroid and Zelda. And look how good that turned out.

But western players also seem to lack the ability to tell when something is well acted. Probably because of how much animation and video games are looked down upon as a third tier medium of entertainment by Hollywood.
>>
>>385154963

Autist here. I can confirm I love Dragon Quest games.
>>
>>385161608

>wow you're fucking retarded.
Says the person who can't even read the first sentence of the post he's responding to.
>>
All good games are fun, some bad games are fun, no good games are not fun.

Wow, so hard to understand
>>
>>385154769
Voice acting was the worse thing happen to the Final Fantasy franchise prove me wrong faggots
>>
>>385154963

>lack of change is what killed the DQ series for me.
>group based combat
>class system
>chapter based stories
>monster collecting
>return to classes
>skill based system
>alchemy
>multiplayer
>change from random to on field battles
>change from first person to third person combat
>a fucking MMO
Yup. The series never changed.
>>
>>385161748
what the fuck are you talking about? that anon explicitly said "it only got them with the 3DS remake" which is wrong.
>>
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>>385161285
If you dislike SotC you're not human, simple as that.
>>
In a vacuum, having voice acting is better than not having it. That said I find that not having voice acting is usually a good sign these days. It's a lot of budget and time into polish and sometimes eats into other parts of the game and lessens them. Consider Bethesda series losing dialogue depth for more voice or JRPGs taking longer to release.
>>
>>385161415
no i dont think iam unique with that opinion its a pretty common thing nowadays

also yes i played that game back when it was new i heard all the good shit about it from my local gaming mag and was bored to shit but thankfully i rented it

you probably hate my favorite game aswell so who cares?
>>
Voice Acting is part of what lead to the downturn of WRPGs.

Suddenly we went from a multitude of dialogue options to only a handful
>>
>>385154769
I didn't really expect it to have any to begin with. It feels better this way, feels like dragon quest.

I don't know what people are whining about in this thread, the vast majority of you won't even get to play the game at the end of this week when it releases.

Chances are when it's localized you'll get voice acting anyway.
>>
>>385161886

Forcing every game to have a shitty plot twist that makes everything before it meaningless is actually the worst thing about FF. But that started with the very first game. So I guess you could say voice acting was the worst thing to happen after the formula was established.
>>
>>385162052
What's your favorite game?
>>
>>385161956
That anon also explicitly mentioned the japanese releases.
>>
>>385161993
>my definition of a human being is someone who likes this piece of media

then i dont wanna be your definition of a human and am thankful for not being it

not everybody has to like the same kinds of games that would be fucking boring
>>
>>385162060

You don't need a lot of dialogue options, you're here to play a game not read a book.
>>
>>385161956

>For the billionth time, Dragon Quest VIII didn't have voices in the Japanese release. It only got them with the 3DS remake
>Dragon Quest VIII didn't have voices in the Japanese release.
>in the Japanese release.
Reading is hard.
>>
>>385162165
No one gives a shit about your blog.
>>
>>385162152
Kingdom Hearts 2
>>
>>385162152
okami
>>
>>385162224
Which is probably why he wants voice acting
>>
>>385162152
Dark souls
>>
>>385162152
Final Fantasy VII
>>
>>385162239
dude you were the one who literally told me iam not human for disliking the game in the first place

you seem to have problems
>>
>>385154916
Everywhere in the game except cutscenes
>>
>>385162152
banjo-kazooie
>>
>>385162347
>>385162343
>>385162282
i originaly posted Kingdom hearts 2

but you can also add final fantasy 7 to the list...the others you can ignore those games suck dick

Demon Souls>Dark souls all day every day

also fuck okami literally story and style over gameplay what a huge piece of shit
>>
That's a bummer. I liked the voice acting in VIII and I just assumed a modern DQ game on a console would have it.
>>
>>385157798
>Only turnbased series worth a fuck is Persona
Fixed that for you.
>>
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Dragon Quest shouldn't have voice acting because of the way they're structured. You are a silent protagonist and so everyone in the world having a voice while you don't is awkward, just like it is in Zelda. But Dragon Quest goes one step further. NPC interaction is the total focus of the games story. So while you can just skip cutscenes and bash stuff in a Zelda game, you actually have to listen to NPCs in a Dragon Quest game or you'll miss the hint to the next story event or what you need that blue orb for 20 hours later in the game. If you have voice acting, some players will find the voices annoying or too slow and start skipping dialogue. Then the point of NPC interaction is destroyed and so is the game overall.

Of course people who like the voice acting will think this isn't a problem. But that's why I'm explaining it. Not everyone likes the voice acting. Of course the bigger problem is the horrible dialect changes which still get in the way even if there are no voices.
>>
>>385162490
Never cared for KH even though the boss fights against humanoids look cool
>>
Keep VA out of XI's western release. It slowed down the gameplay as a result. Literally. Battles take longer to load due to the filesize of the voice clips. Voice acting is not needed.
>>
>>385162152
What's your favorite idea?
Mine is thinking creatively.
>>
>>385162812
*It slowed down the gameplay in VIII as a result
>>
>>385162948
HOW DO YOU GET THE IDEA?!
>>
>>385161014
You know what else would cost less? not localizing it, which is probably the route sqeenix will take
>>
>>385162642
So then just follow modern game design and have a menu with a journal or current quests with hints. Rather than following archaic design from when these things weren't possible.
>>
>finally finish DQ1
>start up DQ2
>it opens up with a cutscene

Wow, I did not expect that. This actually makes me excited.
>>
Why does the 3ds version have furigana but the ps4 version doesn't'?
>>
>>385163467
Because one of those version is targeted more toward childrens
>>
>>385163020
Localizing would score a profit and you know it. Would cost more but would also mean a lot of extra income.
>>
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>>385163179

>so then remove everything that makes Dragon Quest good and just make it a Bethesda game
Thank god Yuji Horii is one of the few developers not listening to idiots like you. Which is why Dragon Quest XI is going to be a good game.
>>
>>385155562
Star Fox Adventures
>>
>>385163362

And Dragon Quest XI made an allusion to that cutscene in its opening. Complete with the music.

https://www.youtube.com/watch?v=u2SYDT6Dj7M

This game is using so many callbacks to the NES games, I'm starting to wonder if the main story is going to connect to the original trilogy.
>>
>>385163620
The best part of Dragon Quest is getting lost with little indication of what to do other than going back to each town and talking to every NPC? I'm not saying put a giant fucking arrow on the screen. Just have a log of people you have talked to and important things they have said. Wouldn't an adventurer keep notes?
>>
>>385155562
Doesn't Splatoon do this?
>>
>>385163362
Play with a guide. Game is TOO open and what you're supposed to do is too cryptic to find out withiut autistically exploring every inch.

It was pioneering open world RPGs and it was pretty rough.
>>
>>385163580
Worked so well for every other DQ game
>>
>>385162224
just admit that you did a shitty job of getting your point across
>>
>tfw deaf

So it doesn't matter at all to me!
>>
>>385156595
Just a graphical update, nothing more. All the creative heavy lifting was done over two decades ago.
>>
>>385163794
>generic baby is born with a savior-of-the-world mark and is targeted by demons
>>
thus confirming that DQ8 will remain as the only good game in the entire series.
>>
>>385163565
I find this statement offensive.
>>
Maybe it's just no voice for the japs and U.S. will get the enhanced version when localized with modern menus, voices, and symphony soundtrack like DQ8
>>
>people upset that money is going towards the game and not some needless voice acting


Just let vidya die already.
>>
>>385164271
You mean ruined version
>>
>>385154769
>no voice acting
>ear-cancer synthesized soundtrack
I don't understand who this appeals to.
>>
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>>385164056

No.
>>
>>385164378
Shit.
>>
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>People on /v/ think it's acceptable for a modern game to not have voice-acting.
>People on /v/ think it's acceptable for a modern game to not have achievements.
>People on /v/ think it's acceptable for a modern game to not have multiplayer.
>>
>>385164378
I want this game done in the XI style. There's the PS2 remake, sure, but everyone's got that weird chibi art style, which I find extremely offputting.
>>
>>385164454

All shit good games don't need.
>>
>>385164439

You're shit. Just another babby who started with 8.
>>
>>385164454
Imagine being this underage
>>
>>385164574
I started with 7
>>
>>385154769
I couldn't give a shit less about voice acting, but I need that fully orchestral soundtrack. Fuck that music that sounds like it was done on a SNES sound chip.
>>
>>385164615

You're just as shit.
>>
>>385164454
I'm almost certain this post is a joke, but it legitimately depresses me there are people out there who actually think this way.
>>
>>385164615

Even worse.
>>
>>385155123
Yeah, but fully voiced soundtracks really tend to railroad conversations and limit overall what can be said. Plus, voice acting is really hit and miss, early games tended to have awful VAing, while today the same dozen or so punks do it.
>>
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>>385163834

>The best part of Dragon Quest is getting lost with little indication of what to do other than going back to each town and talking to every NPC?
No, the best part of Dragon Quest is finding quests on your own. If you keep getting lost, then it means you're either not talking to NPCs as you encounter them or you completely disregard what they are saying. And even then, every game since DQVII has had a party chat option where your own party members give you hints to what the next story event is. So you getting lost is even more stupid.

>Wouldn't an adventurer keep notes?
Would an adventurer need notes if he's been paying attention? But also, Dragon Quest IX and X have the type of system you're talking about. I didn't prefer it because the game shifted from being a well crafted open world to "go to this location and kill 8 wolves to unlock sage". The quests became more like just checking off a checklist of busywork (like an MMO). Whereas in previous DQ games, they had more thought put into them and also were placed for you to encounter them along the way to the next main town/event.
>>
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>>385164492
>http://www.siliconera.com/2017/07/25/dragon-quest-xi-will-full-twists-surprises-homages-no-plans-dlc/#wGjQ4dJAxKFXsdXT.99
>However, Yuji Horii didn’t want to just focus on returning to roots, so he had the wanted to also make something that can be a new starting point for the series.

Only a matter of time.
>>
>>385157425
>Every DQ game has synth because the fans demand it.
Yeah that's why the Japanese releases of VII and VIII on 3DS had the orchestral soundtracks right?
>>
>>385164745
Not as shit as angry fanboys judging people because they started on x or y.
>>
>>385154769
Voice acting is so unimportant we had a decade of amazing games without it.
>>
>>385163942

>plainly says right in the post he's talking about the Japanese release
>wah you didn't dumb down your point enough for me to understand it!
>>
>>385164130
Angry tweet about it.
>>
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God tier:
8

High tier:
3, 4, 5

Great Tier:
1, 2, 7

Good Tier:
6, 9

There is no such thing as a bad Dragon Quest game. Just some are higher than others.
>>
>>385164969
I don't have a tweet account.
>>
>>385164889
this so much

you dont need voice acting at all
>>
I remember when a unique sound for a character interaction was cute and otherwise voiceovers were legitimately janky and it was funny but not good. Now it's kind of stuck with me. I don't think most games need it, especially like Zelda and Mario. If Zelda should have had anything it should have been Hyrulean like how Ico had its' own language
>>
>>385154769
The only important thing about a game is how it plays and how the gameplay ties into the other facets of a video game, like art, music, writing, and so on.
>>
>>385164454
>Needing achievements

Achievement unlocked: Master Baiter
>>
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>>385154769
>played DQIX first
>loved it, played hundreds of hours
>pacing was wonderful, fights were interesting past level 30, being able to level classes and get bonuses from both was fun, tons of post-game content and content in general, story was entertaining
>enjoyed it so much, tried out previous games in the series
>played through DQVIII
>it was pretty good but was basically DQIX with less content and different story
>then played through DQVII
>it was pretty good but was basically DQIX with less content and different story
>then played through DQV
>see above
>tell a DQ fan that your favorite is DQIX
>they say you have shit taste
the only bad things I've heard people say about IX were the online-only dlc (which is bad I agree) and the graphics were bad. why do people not like it?
>>
Why do people suck 8's dick so much?
>>
>>385165127
I forgot to mention, that's not even including the next decade of games that had minimal voice acting, consisting of primarily sound effects. Voice acting as we know it today is completely irrelevant.
>>
>>385164853

And the original games had synth. So...your point? The only first release of a DQ game to have orchestra was Dragon Quest X. And they got major blowback from doing that. You should see the early amazon reviews for Dragon Quest X. People endlessly bitching about the music.
>>
>>385165206
Why do you care about what fanboys say? Just enjoy video games.
>>
>>385155562
Tales of Eternia did this with the Melnics language, it's a simple cipher but if you figure it out you can go back and play the early game and understand what all the people screaming it are actually saying.

Ys Origins also does this with the Roos to an extent, they talk in a pretty simple runic alphabet that's never hinted at anywhere in the game, but it's a genuine cipher and they say some hilarious fucking shit. One of them tries to hit on Hugo and another talks all gangsta and even calls you "homie". Toel can understand them if you play him but it's a different script entirely. Hugo and Yunica actually have unique scripts between themselves for some Roo conversations as well.
>>
>>385165206
You just have shit taste, back to pokemon.
>>
>>385155562
Commander Keen did this but with no voice acting.
>>
>>385165251

Babby's first DQ for people that bought it for the FF12 demo.
>>
>>385164663
>Fuck that music that sounds like it was done on a SNES sound chip.
Honestly it would be better if it actually sounded like the SNES sound chip. The music in DQ games doesn't even sound that good, it's incredibly tinny and harsh sounding and really detracts from the games.
>>
>>385165206

>played through DQVIII
>it was pretty good but was basically DQIX with less content and different story
Stopped reading. Those games are so opposite of each other I question if you even played them. About all they share isa skill system and alchemy. Their pacing, story, overworlds, towns and everything else are light night and day. It's like saying Final Fantasy XII is like Final Fantasy VIII.
>>
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>>385165462
>>
>>385164454
Cancer: The Post
>>
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>>385165251

It sold the most in the west. Dragon Quest IX is the second most popular and it also is the second best seller outside Japan.

The odd one out is Dragon Quest V, which sold very little but is the third most popular game. Though I can kind of see why western fans would like it. It is very story focused and has monster collecting. So it can appeal to both Final Fantasy and Pokemon fans.
>>
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>>385165463
>>
>>385164454

>mfw BotW didn't do any of these except voice acting
>the voice acting is the most hated thing in BotW
>>
>>385164781
>Yeah, but fully voiced soundtracks really tend to railroad conversations and limit overall what can be said

So? Not every game needs to have multi-faceted branching storyline choices like some old WRPG. It very much serves it purpose in literally every other genre including JRPGs which rarely have any branching or compelling dialogue choices, regardless of VA work or not.
>>
>>385155562
Literally Final Fantasy X except the subtitles save you the trouble of writing it down and just replace the letters with the correct translation.
>>
SE has completely given up on DQ in the west.
>>
>>385160282
>You do realize the entire 'context' of the game was changed to make those dialects work, right? The original Japanese didn't have British dialects. And tons of dialogue was changed to make them fit better with that dialect.
The laughing scene is just as forced in Japanese.

Also, you're telling me stuff gets changed when translating a script? Say it isn't so! Oh wait, that's how professional translation has always been done. You really have no clue what you're talking about.
>>
>>385166090
kill yourself
>>
>>385154769
There comes a point where you push graphics fidelity far enough that it starts to feel very awkward having no voice acting, and DQXI is way past that point.

I mean, just imagine a big dramatic theatrical cutscene (which DQXI does contain) where the hero finishes off the main bad guy and instead of him audibly yelling out as he strikes, a textbox comes up saying "YAAAAAAHHHHH!", it just feels ridiculous.
>>
>>385166090
How so? We got all the 3ds ones except for the mmo for obvious reasons.
>>
>>385166267
We got the 3DS ones by complete accident, I can't remember who said it but some guy at some gaming
>>
>>385154769
>How important is voice acting in a game?
It's only important in Japanese games because it allows me to be lazy and skip over kanji I couldn't read. Overall though I prefer a lack of voice acting in RPGs at least as it lets them vastly expand the scope of conversations and optional, missable content.
>>
>>385166686
fuck, how did that happen? as I was saying
some guy who worked for squeenix said we would get the 3DS gamesat some gaming expo when they had no plans to do so whatsoever
>>
>>385154769
Very important question
Are there equipable helmets in this game to hide that gay hair and face?
>>
>>385166129

>The laughing scene is just as forced in Japanese.
I was talking about Dragon Quest VIII. Final Fanrasy X doesn't have British dialects. Did you even read my post?

>Also, you're telling me stuff gets changed when translating a script? Say it isn't so!
It's one thing to change a Japanese joke to an English one. It's another thing to change the entire feel of the game to make it 'British'. It would like if they redubbed Star Wars and everyone spoke in a bad French dialect. Yeah, that totally wouldn't change Darth Vader or Han Solo's character at all...

But for people like you, any change is acceptable if you like it. The ends justify the means.
>>
>>385166686
That is a bullshit excuse. They could have just said "well that guy made a mistake" instead of fucking localizing entire games simply because someone said something they shouldn't.

That's probably not the reason they did it, and even if it was for some retarded reason, still doesn't change the fact we've been getting almost all the latest dq's here so you can't possibly say it's dead in the west.
>>
>>385160282
>The original Japanese didn't have British dialects
I freely admit that the writing of the localizations of DQ games is one of my favorite things about them and one of the main reasons why I play them. I find it incredibly charming and fresh, and it makes the world feel so much more alive. I also thought the voice acting in DQVIII was superb and that the game would have been much worse without it. It's just a shame that the orchestral music was so badly handled - they didn't record it properly and so it sounds like a muffled, echoing mess.
>>
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>>385167285

But why does the game need dialects to feel more alive? Are you saying Yuji Horii's original ideas and characters aren't enough? There's previous DQ games that came out without dialect heavy translations and were just as good. I'd even say the fan translations for games like Dragon Quest I-III were better than the dialect ridden mess the official translations had. And some of the stuff in Dragon Quest IV and IX on DS are just cringe-worthy. I mean look at this. This isn't adding flavor. It's eye cancer.
>>
>>385168146
>But why does the game need dialects to feel more alive?
It gives characters more individuality and makes towns/locations feel more distinct from one another. Plus being British I just really love how well-observed the dialects are, the mannerisms and use of slang are incredibly authentic, far beyond anything I've seen in any other game.
>>
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>>385154968
>>Shit tier
>Soundless text

I take it you don't read books, eh?
>>
>>385168146
Not him, but I didn't have a problem reading that, or any other accents in IX. None of that was a problem, especially if you take your time to READ it.
>>
Top tier
>exclamations, grunts, expressions

Mid tier
>actual dialogue in the original language of the game

Shit tier
>dubs
>>
>>385154769
>less VA than DQ8
into the trash it goes, hope you enjoy that dead franchise, Square
kek
>>
>>385156958

Fire Emblem Echoes broski. The entire game is voiced and the dialogue is one of the best things about the game. It's such a massive step up from the previous 2 games that you really wonder if it's the same company who developed the titles. But then you realize it's 8-4 that did the localization and not Nintendo Treehouse.
>>
>>385168974
Awakening and Echoes were both localized by 8-4
>>
8 didn't have VA in nipland they just added it to the US version so it wouldn't flop instantly
>>
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>>385168498

>It gives characters more individuality and makes towns/locations feel more distinct from one another.
The original Japanese did that enough already. There's no need to give Alena a stereotypical Russian dialect to make her more distinct. She's already a fucking tomboy princess who beats people up in an arena and yet misses the advances of her guard companion. THAT should be what people remember her for. Instead, she comes off as a Yakov Smirnov impersonator. And her originally personality is totally gone because of this.

>>385168521

>I didn't have trouble reading it
Neither did I. But it is not acceptable formatting at all. wOuLd YoU aCcEpT iT iF pEoPlE oNlInE wRoTe LiKe tHiS iN pOsTs? No, you would mock them and say they are retarded. But because it's in a video game, it's acceptable?

>especially if you take your time to READ it.
That's the problem. If something takes extra effort to read, then it has failed as a translation. Translations should be making things easier to understand in a new language. That's literally the only reason to have a translation. Instead, the Dragon Quest translations make things take more effort to read. Is it understandable? Sure. But when you're having to put extra effort to read something, that's not enjoyable to most people. You're focusing on the formatting more than the context of the dialogue.

In before you claim it takes no extra effort to read. But you know that's a like because iT tAkEs TiMe To AjUsT tO rEaDiNg ThIs. If you find some pleasure in putting forward extra effort to read something, then that's fine. But not everyone does. And when trying to sell video games, it is a bad idea to do something a huge group of people will find off-putting.
>>
>>385154769
Voice acting is the least important thing in any single player game. And even some multiplayer ones.
>>
>>385170036
>wOuLd YoU aCcEpT iT iF pEoPlE oNlInE wRoTe LiKe tHiS iN pOsTs?
I wouldn't care. Not because I'm being contrarian, but because I'm not one to tell people how they should type. And I take my time to read things because I don't rush through things and want to know what I need to do, especially in an RPG where you have to read a lot of text. That's not putting in extra effort, that's the bare minimum required.
>>
>>385154769
no game needs voice acting
>>
>>385170278

Whatever you say dude. But you are an extreme exception. Most people don't have an attention span to read even properly formatted text. Let alone a mess of dozens of apostrophes and made up words.
>>
>>385170848
>Most people don't have an attention span to read even properly formatted text
And that's the problem I have with society today. Fuck smartphones and texting for dumbing down language and discouraging literature/reading.
>>
>>385154769
i absolutely dont mind no voice acting. saves budget for the actual game instead of voice work and hiring big names
>>
>>385154769
Voice acting is the biggest money sink and waste of budget on any game developer.
>>
>>385168519
I had no idea games are just interactive books.
>>
>>385154769
But how can I enjoy a game that doesn't have Steve Blum's voice?
>>
>>385171092

People of today are reading more than any time in history. And if anything, the people who use smartphones are more inclined to accept badly formatted text. am i r8 m8? But the people who use smartphones accept shortened text because they learned to read it through experience. People never learn to read stuff like in the image up at >>385168146 because nobody writes like that. It was the localization team trying way too hard to make every monster have a unique voice, but in text form.

And once again, the Japanese version of the game didn't bother to try to make every enemy have a unique voice. Akira Toriyama's very unique art design already gives the monsters a visual personality combined with Yuji Horii giving them fun dialogue that adds to it. So why the fuck did the localization team think they should change a formula that had already been proven successful in Japan?
>>
>>385154916
Still in the game.
>>
>>385172029
>People never learn to read stuff like in the image up at >>385168146
I don't understand what you're saying. How is reading alternating caps and lowercase something that needs to be learned?
>>
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>>385171379

"But voices are the most important part of game development." -Bioware

>>385171895

But not having Steve Blum would make the game better.

>mfw Steve Blum is in Batman Arkham Asylum
>when hes in a game with actual good voice actors, his bad acting sticks out

He only works in games where every other voice is so bad, they make him look good.
>>
>>385172313

Most people don't look at every single letter in a word or sentence. They read by skimming. Because your brain can recognize common words you have seen over and over again.

HoW eVeR i CaN wRiTe lIkE tHiS aNd YoU hAvE tO rEaD iT a BiT sLoWeR. Especially how it looks like there's two I's in the word like, but one of them is an L.
>>
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>>385172029
>And if anything, the people who use smartphones are more inclined to accept badly formatted text. am i r8 m8?
Yep, I struck a nerve here.
>>
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>you will never play DQX
>>
>>385154769
voice acting is fine as long as it's JP voices.
>>
>>385154769
No voice acting isn't that big of a deal but the shitty uninspired midi soundtrack is a problem. The game should have an orchestrated soundtrack.
>>
>>385172864
Reading it slower forces you to process it slower, leading to association of them being a slower (dumber) species. It worked in SMT and seems effective here as well
>>
>>385175292

That's such a stretch I doubt anyone would get it.
>>
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>>385174261
>>
>people are affraid the voice acting clique will be in DQXI if it has voice acting

Yeah, both Heroes games were full of them-wait.
>>
>>385175697
>-wait.
you're doing the meme wrong
>>
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>>385174261

https://www.youtube.com/watch?v=fF-v9duM1Yk
>>
There is no such thing as good voice acting in video games.
>>
>>385176256
stop it you chen poster you do this everytime
>>
>>385154769
What the fuck?
DQ Heroes 2 was voiced, and even t he english dub was pretty decent.
DQ with voices is actually pretty interesting because of the unique accent the characters always have.
>>
>>385176606
People legit hate the accents, even when they aren't voiced people hated them.
>>
>no voice acting

Fuck you faggots. Just dub it in glorious japanese and make a mute version.
>>
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>>385176606

DQHeroes is a spin off done by another company. And it follows the standards that company puts into their games. It also didn't sell well enough to make SquareEnix think voice acting was an influence for people's interest. Unlike Dragon Quest VIII on PS2 which sold more than expected in the west. But time proved the voice acting wasn't really the reason for the sales. It was marketing. DQ Swords and Heroes also didn't sell well in the west. And the 3DS port of Dragon Quest VIII also didn't sell. All these games didn't do well because of a lack of marketing and low print runs. So the voices really aren't a selling point, despite how some people are sad they aren't there. And even then, they might add voices to the western release.
>>
>>385176735
>people

Literally who?
The series has dialogue like that since the first games.
If its still a thing its for a reason.
>>
>>385176735
People hate them even more when they are in text. It's so fucking annoying.
>>
>>385155247
SUFFER LIKE G DID?
>>
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>>385155562
Gravity Rush
>>
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>>385177506

>The series has dialogue like that since the first games.
The western localization for the NES games added in a faux Elizabethan dialect. Then in the GBC/PSX era, they had no dialects. Then from the PS2 and on, they randomly switched back to dialects, but dialed it up to 11. Fan translations have no dialects.

The original Japanese also has no dialects.

>If its still a thing its for a reason.
Sales don't see any growth because of the addition of dialects. In fact, sales went down after DQVIII.

According to interviews, its only added to every game because the head of localization in SquareEnix loves it. Hence why it is also being thrown into Final Fantasy and other games now.
>>
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>yurop likes accents
>murrika hates accents
>yurop buys the games
>murrika does not buy the games

Verily it doth give one cause to ponder
>>
>>385179120
I'm American and I've been around people with accents since I was 4. I've never had a problem reading an accent. It adds a ton of flavor to a character or town.
>>
>>385154769
The voice acting, the orchestral music and the 3D,are the only things that made 8 or anything really, worth playing on a console. Without two of the three what the hell's the point? The mountains of shallow dialog and bare bones story? The reused enemies, NPCs and attacks for twenty fucking years? Or perhaps just the dated gameplay that doesn't belong off the NES?

I'm embarrassed for the people who just eat this rehashed garbage up.
>>
>>385178794
This isn't really a statement on accents as a whole in DQ, but holy fuck I hate that textual English accent where they replace the h's with apostrophes. No matter what game I've found it in it is easily the most annoying to read to me.
>>
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It's not the lack of VA alone.

It's Lack of VA
+
Midi Music
+
Idiotic excuse for not having VA work despite other DQ games having it.
>>
>>385154769
>The decision on what to do with voicing was a big debate over at Square Enix, with staff opinion splits between both sides. In the end, they decided to preserve Dragon Quest’s style up until now, and opted for no voice acting.

What the fuck... the only reason there was no voice acting for older games is because the technology wasn't really there at the time.

There should be no fucking excuses for no voice acting in 2017. Even Dragon Quest Heroes have voice acting.
>>
>>385160638
I dont care about the japs.
I had voices in DQ8 back then and now I dont have them anymore.

Thats a step back.
>>
>>385179559
Other DQ games had bad VA, its not possible to have good VA in RPG's its never been done.
>>
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>>385166191
You know what else is ridiculous? The fact that they're apparently not going to have the protagonist fucking physically emote in order to "strengthen the idea that the player is the character". Instead he'll just make a face.

That's it.
>>
>>385179681
>There should be no fucking excuses for no voice acting in 2017.
Is it really necessary?
>>
>>385179902
That's literally the exact opposite of what the article said.
>Since the protagonist is basically the player, Horii made the instruction to avoid showing expressions such as “anger” as much as possible. When the protagonist actually does get mad, you’ll see it in his body language and also in the movement of his eyes.
>>
Voice over doesn't matter at all in Dragon Quest, it was a nice touch in 8 but really just bogged down the experience
>>
>>385179291

The 3D in Dragon Quest VIII allowed for new things you couldn't do in 2D games. As you can see when Dragon Quest IX went to DS and lacked a lot of things DQVIII had. Dragon Quest XI going to consoles is going to do the same thing. And these aren't just visuals. They are exploration and gameplay mechanics. You can scream rehash all you want, but it just makes you look like you don't know what you're talking about.

It's also a pointless discussion since Dragon Quest XI is going to be both on consoles and handhelds at the same time.
>>
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>>385179947
The higher the production values in a project, the higher the minimum expectations are from consumers.

No one expects much from some $5 nothing game, so the upset is minimum.

But when a game has millions poured into the artwork, lighting, animation, battle system, story, world design, textures, etc...

but uses fucking Midi audio and has no goddamn voice acting at all? There's a problem.

They'll be asking for $60, full price, for a game that does not offer the standard complement of full price features.
>>
>>385154769
This is one reason why JRPG's will never ever be popular in the west again. They are still stuck in the 90's mentality. Even with the changes in gameplay that they have made they still stubbornly hold on to old tired cliche tropes.

Shittiest fucking genre there is. Even sports is better.
>>
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>>385179681

>What the fuck... the only reason there was no voice acting for older games is because the technology wasn't really there at the time.
Read >>385162642

>>385179768

95% of the people buying Dragon Quest are Japanese. It's the most 'Jap' series out there. You can scream all you want, but unless you and about 7 million other people start buying Dragon Quest XI, your western views won't change the series. And frankly, I'm glad. Because we already have a ton of Japanese RPGs trying to appeal to the west. If you want that, go play any Final Fantasy XIV and XV.
>>
>>385180274
Midi audio, sure, but voice acting has little impact. It'll be annoying wandering around a beautiful world with music that didn't match, but do you really need to hear the script be read aloud to you?
>>
>>385180274
>being so underaged you don't remember when voice acting literally killed the RPG genre
>being so underage you're demanding cancerous "features" like a petulant toddler

Grow up.
>>
>>385180386

WRPGs are stuck in the early 2000s and full of just as many cliches. Pokemon is still breaking sales records and it is a JRPG. Final Fantasy isn't doing as well as it used to, but it still sells millions in the west. The reason other JRPG series don't so as well is a lack of marketing, including Dragon Quest.

Generalizations never work as an argument. It only takes one example to prove them wrong.
>>
>>385180532
>voice acting means appealing to the west
imagine being such a gigantic fanboy defending stupid decisions that this makes sense in your head.
>>
>>385180534
$60 Price Point.

Provide the full experience like all your other competitors in that price point or lower your price.

It's that simple. They're making it clear that there is no voice acting in this. No noises of exertion, gasps, nothing.

I'm not paying full price for a game with awful voids of audio while characters make facial expressions and react to stimuli around them.
>>
>>385180812

Imagine being such an idiot you respond to someone without following the conversation.
>>
>>385155661
I honestly like how much experimentation there is with the FF series. After the incredible success of FFVII, it's really amazing how they took such a drastically different approach with VIII. The amount of unusual progression systems and insane story made it really divisive, but it's hard not to appreciate the ambition. Dragon Quest is traditional and Final Fantasy is experimental. Wouldn't have it any other way.
>>
>>385157430

Yeah, fuck that so much. It's never once immersed me in a game, it's a dumb design decision that was stupid in the 90s and still holds on today.
>>
>>385180813
Feel free to fuck off and play Dynasty Warriors instead, you child.

https://www.youtube.com/watch?v=rFA08BJUtPo
>>
>>385181015
I am following the conversation quite well.
The post is fanboy nonsense.

Straight up retard reasoning nobody but the biggest fanboy could come up with.
>>
>>385181217
I don't play Dynasty Warriors either, you tasteless faggot.
>>
>>385181217
Thats much better than text.
Actually makes garbage like Dynasty Warriors bearable.
>>
>>385180736
One genre does very well selling millions while the other is a niche genre long past its glory days that only has a few solid franchises selling any millions.
>>
>>385180813
As far as I'm concerned, the full experience lies in, as you mentioned earlier, the artwork, lighting, animation, battle system, story, world design, textures, etc.
Voice acting has always been fluff to me. I skip over most of it anyway, because I don't have time to wait 15 seconds for an actor to emote through a line I read in 5.
>>
>>385181274
>literal baby claiming superiority in taste

Silly baby, your tastebuds haven't even begun to develop yet.
>>
>>385180813

I don't understand how you could accept the bare bones NES era turn-based combat, but then have VOICE-ACTING of all things as the dealbreaker.
>>
>>385156567
Xenoblade seems to have a history of baffling audio settings
>Can't change voice language in Xenoblade Chronicles without starting a new game
>>
>>385181437
Because everything else is up to modern day standards. That's how.

This game should be $40 with how they're picking and choosing what standard RPG shit they're dropping.
>>
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>>385166829
>It's another thing to change the entire feel of the game to make it 'British'.
So you have no idea what you're talking about, got it. Since you're so stupid, allow me to educate you. Dragon Quest was ALWAYS localized to make it more "British." You clearly have never played the original NES versions of the Dragon Quest games, because they were loaded with "thou" and other old English words and grammar.

>It would like if they redubbed Star Wars and everyone spoke in a bad French dialect.
It really isn't, since you aren't changing the language, you're changing the accent. There are different dialects to Japanese. One of the most famous is the Kansai dialect. How will you showcase a dialectic difference when localizing to English other than choosing a particular English dialect? Even in Great Britain there are numerous regional dialects.

Stop posting, you're embarrassing yourself.
>>
>>385181437
DQ8 set the bar higher.
There's also literally nothing wrong with NES games or NES game turn based combat. It holds up really well today.
>>
>>385181567
I know right?
I mean where's the modern RPG standards like romance options, a dialogue wheel and morality choices
>>
>>385181768
Seriously this game is lacking.

And all these colors? too '90s, at least advance it to the '00s with brown and bloom before you go charging full price!
>>
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>>385181236

The first guy cried about "not being Jap", admitting he is a western gamer. The second guy pointed it out and said if he wanted the series to pander more to him, it needs to sell more in the west. Please point out where the "fanboy" is.

>>385181395

WRPGs get massive marketing campaigns in the west. The only JRPGs that get comparable marketing are Pokemon and Final Fantasy. The only series that sell as well as major WRPGs are those two series. Amazing how that works.

It has nothing to do with genres. Especially since WRPGs and JRPGs aren't genres.
>>
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>>385181985
>Especially since WRPGs and JRPGs aren't genres.

Oh boy it's this retard again.
>>
>>385181985
>Especially since WRPGs and JRPGs aren't genres.

You tried hard but then exposed yourself like a retard.
>>
>>385180532
>Read >>385162642

Fuck you and him. The only reason for no voice acting from older games is because the technology sucked back then and cartridges couldn't hold that many voiced audio files since space was limited.

This is 2017, there's no fucking excuse anymore.
>>
>>385181579

>So you have no idea what you're talking about, got it. Since you're so stupid, allow me to educate you. Dragon Quest was ALWAYS localized to make it more "British."
Read >>385178794 where I already pointed that out.

>It really isn't, since you aren't changing the language, you're changing the accent. There are different dialects to Japanese. One of the most famous is the Kansai dialect. How will you showcase a dialectic difference when localizing to English other than choosing a particular English dialect? Even in Great Britain there are numerous regional dialects.
Dialects are different from accents. But you're only pointing out more problems. Only a handful of characters in the original Japanese version of the games use different dialects. Most notable is Stella from Dragon Quest IX. And Japan actually hated Stella.

If the localization team just changed the characters who had a dialect in the original Japanese, then that would be fine. The thing is, they changed TONS of characters who don't have any different dialects in Japanese. Take Ludman in Dragon Quest V. In the original, he has no different dialect and just speaks in "standard" Japanese. But in the western version, they changed his name to Rodrigo Briscoletti, gave him a really cliche Italian accent and had him spouting food memes all over. How in the hell is any of this at all close to the original Japanese? They changed him so much that he's not even the same character anymore. And unlike what you claimed, they are going far beyond just changing a dialect of English. They're implying he's fucking Italian. That's beyond a simple dialect change. Or even an accent change. It's completely changing the character. Just like my hypothetical example above where they would change Darth Vader to have a cheesy French accent. You better believe that would change his character.

>Stop posting, you're embarrassing yourself.
Funny. I was about to tell you the same thing.
>>
>>385182587
>there's no fucking excuse anymore.

They love their cliche JRPG tropes. That is the excuse. And the weebs just love eating it up. As I said. The worst genre in gaming.
>>
>>385182093
>>385182209

Prove their genres. Trouble is you can't. JRPGs fall under dozens of different genres.

JRPG and WRPG are classifications of where a game is made. You can have one JRPG which is fantasy, one that is scifi and one that is fucking mecha. All of those are genres. The fact that the game is JRPG just signifies they were made in Japan.

In before the typical "you're stupid" and "I don't have to prove anything" responses.
>>
>>385181985
There is no need to samefag
>>
>>385155562
Fez has this, but not with voice acting.
>>
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>>385165795
This literally only means Nintendo fans hate bad voice acting, not that they or anyone else did not want voice acting at all.
>>
>>385182897
>Dragon Quest and Dragon's Dogma are the same genre

You can keep saying "not a genre" all you like but the fact is you do not now nor have you ever had any proof.
the J/W genre distinction is a thing and has been a thing for longer than you've been alive, a bold claim like this that contradicts decades of convention is going to need more than just your autistic stubbornness.
>>
>>385154769

I think not going for it in DQ makes sense since that series' tradition has been to only move forward when it absolutely has to and do so via being dragged there kicking and screaming. It's basically the polar opposite of Final Fantasy, which tries to be on the bleeding edge so hard that it frequently cuts itself.
>>
>>385183217
You do know that Dragon's Dogma is a Jrpg right? Since you know it was made in Japan by Capcom. And DQ is a traditional rpg while Dragon's Dogma is an Arpg. So yes, both are in the same genre.
>>
>>385154769
>no voice acting
picked the fuck up
>>
>>385154769
no voices or grunt noices, VAs can all go and die
>monhun is either going full DESUUU or ITS MONSTA HUNTING TIME now
fuck
any other recently release game with no voice acting? doesn't matter the platform
>>
>>385182897
Video game genres aren't classified by their settings dumb ass. Most of them are classed based on what you should expect out of the gameplay.
>>
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>>385183217

>You can keep saying "not a genre" all you like but the fact is you do not now nor have you ever had any proof.
JRPG literally stands for "Japanese Role Playing Game". The identifier is right in the fucking name. It's describing where a game is made, not any of its mechanics or the genre of the setting.

>Dragon Quest and Dragon's Dogma are the same genre
Both are JRPGs, which is the classification where they are made. Both are RPGs, as they have RPG mechanics. The difference is Dragon Quest is turn based and Dragon's Dogma is Action based. Though there are some ARPG Dragon Quest games for the record.
>>
>>385183165

It's amazing how you guys pull this shit out of thin air. Even people outside of Nintendo fans criticized Zelda for the bad voice acting. Not to mention there are people on this Earth who play Nintendo games and games on other systems.

All your post proved is you are a consolewar fag.
>>
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>>385154769
>no voice acting
>midi music
the only reason to be lacking this on ps4 is if they plan to resell the game on ps5 with orchestrated music and voice acting.

still, i wonder how bad the 3ds version is going to be? i fear developing both games simultaneously will have made them shorter content-wise.
>>
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>>385183752

And there are JRPGs that fit under turn based, action based, tactics based and even a few real time combat games. All of them are still JRPGs. Good job proving the point.
>>
>>385154769
I'm fine with battle chirps and stuff being voiced but they can fuck off with every line of dialog being voiced. It slows the game down and it limits the ability to create and edit dialogue.
>>
>>385183801
>they are both RPGs but they have different mechanics

Hence why they are in separate genres.
Dragon's Dogma and Dark Souls evoke WRPG conventions and are therefore Japanese WRPGs.

The reverse can also be true, YIIK is a Western JRPG and so are numerous RPGMaker projects.
>>
>>385154769
i remember when /v/ was FOR the more-silent game. what happened? it was literally only a few years ago, too
>>
>>385184214

By your logic, KOTOR is a JRPG because it has turn based combat. But you'll scream and bitch that this can't be true because it also has dialogue options and DnD inspired gear mechanics. But you see, you're picking and choosing what you THINK are JRPG and WRPG. And that's not how a a genre works. Because then I could go even more stupid and claim Dragon Quest isn't a JRPG because it uses mechanics from Ultima and Wizardry.

This is why your argument falls apart.
>>
>>385154769
For a series like Dragon Quest where we're lucky if it even gets released outside of Japan? I won't say a thing, it should mean faster localization if they only have to translate a script.
>>
>>385184238

Don't worry. After Final Fantasy VII Remake comes out and all the voices don't fit their idealized voices in their head and everyone is saying Aerith over and over, you'll see a huge wave of people demanding a return to no voices.
>>
>>385184593
If you think that turn-based combat is the sole qualifier of JRPG then you're more retarded you've been letting on, and you've been spectacularly dumb to begin with.
>>
>>385184673

>it should mean faster localization if they only have to translate a script.
I wish that were true. Problem is they'll spend 9 months complaining that it's too much work to change all the dialogue with dialects. Then another 9 months later the game randomly comes out with no announcement.
>>
>>385184730

>I think this Japanese game is a WRPG because it "feels" like a WRPG
>calling someone else retarded
And now we've reached the deflection zone.
>>
>>385184876
You're retarded for assuming KotoR is a WRPG in the first place.
It's a CRPG, a genre does does indeed share a close history with with the JRPG.
They both stem from crude tabletop simulations.

The WRPG is a later development, just as the TRPG split off from the JRPG.
>>
Saddens me.
Playing DQ8 right now and the game wouldnt be half as good without the amazing voice acting.
>>
>>385154968
>Elder God tier
>Completely made up language with audio with subtitles.

only a few games do this such as the starwars games and Starfox aventures who sadly stopped that after the Krystal section due to Nintendos interference.
https://www.youtube.com/watch?v=R18C7c3d_Ic
>>
>DQ8 known for its outstanding voice acting
>retards claim that voice acting in a new DQ would be bad
Is this what fanboyism does to your brain
>>
>>385185384
They only added voices in the western release. And if DQ11 ever gets a western release, it might have voice acting

DQ is the most devoutly traditional game series in Japan. Aside from the MMO, most of the games play almost identically to the first game. If you want to complain about anything, it should be how menu-based non-strategic combat has any place in 2017
>>
>>385185082

CRPG is another overly generalized classification just like JRPG and WRPG. The only idiot here is you who keeps claiming they are hard genres, but you keep giving contradictory examples that fit under multiple terms.

A game is not a WRPG because it "feels like it" to you. Until you give solid examples and definitions, then you have no argument.
>>
>>385185738
>They only added voices in the western release.
ok?
doesnt change that this made the game much greater.
if I was japanese and I played the 3DS port I would be fucking pissed about no voice acting in DQXI too.

and no I wont complain about dragonquest gameplay in a dragonquest game you fucking retarded nigger.
>>
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>>385185384

Dragon Quest VIII is my favorite game of all time and I've been saying the voices were bad since I first played it in 2005. I turned the voices off around Pickham because the whole town was like listening to a bunch of Americans dub over an episode of Dr Who.

I'm elated to hear DQXI has no voices and hope they keep it that way for the western release. If we even get the western release at all.
>>
>>385185850
You're the only one talking about feefees here, princess.
You gave a CRPG as an example of a western JRPG and are now trying to deflect from the fact that you were wrong yet again.

As always your baseless strawmen remain thoroughly unconvincing.
>>
>>385185879
>and no I wont complain about dragonquest gameplay in a dragonquest game you fucking retarded nigger.
But that's exactly what you're doing

"If" you were Japanese, you didn't play VIII with voice acting, or any other DQ game. No voice acting is the norm in this series.
>>
>>385186258
If I was japanese I'd play the 3DS version just like I played the PS2 version so now I'd know what its like to have voice acting in DQ.
>>
>>385184079
>Gameplay=combat
Good job retard.

>>385183459
>You do know that Dragon's Dogma is a Jrpg right

Dragon Dogma is a wRPG.
>>
>>385183801
>>385184079
>>385186190

This is a western RPG according to you.
>>
>>385186190

>You're the only one talking about feefees here, princess.
What the fuck...?

>You gave a CRPG as an example of a western JRPG and are now trying to deflect from the fact that you were wrong yet again.
I never said KOTOR was a JRPG. I said by your idiotic logic, we could claim it was. Because it shared similarities with some JRPGs.

The only one who actually stated something was definitely something was you who claimed Dragon's Dogma and Dark Souls are WRPG. Because you think they "evoke WRPG conventions". Which you never specified what those are. And still haven't explained what a WRPG or JRPG even are. You're entire point is that a WRPG or JRPG is whatever you "feel" it is.
>>
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>>385186685
This is also a western RPG according to this retardo.
>>
>>385186576

Dragon Quest is both a CRPG and WRPG because it uses mechanics from Ultima. Yet it's also a JRPG since it popularized JRPGs.

You can't prove this wrong because I say so.
>>
>>385186771
Burden of proof lies with you, princess.
I'm not the one arguing that 30 years of genre conventions have been a lie.

So far your only argument has been "they all have stats" and aggressive strawmanning.
>>
>>385154769
Are people actually defending this shitty cop out? voice acting for DQ VIII is literally what made that game so popular in the west and jump started it's western influence. Who the fuck would pay for a game with zero voice acting AND mdi soundtrack.

That's like paying 70 dollars to watch an HD movie with shit audio and no dialogue.
>>
>>385154769
Personally I feel voice acting does more harm than good for a large RPG. Just look at Fallout 4, they fucking gutted that game because they wanted every line to be voiced.
If they can add more events and dialogue to the game by not voicing it then it's much better off without voice acting.
>>
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>>385186906
>DQ devs move to America
>Suddenly it becomes a western RPG according to you even though it literally plays the same way

Wew!

Also what about chinese RPG? Are they JRPG or WRPG?
>>
>>385165795
>the english voice acting is the most hated thing in BotW

fixed that for you
>>
>>385187045
Apple and oranges.
>>
>>385187368
How so? You're going to be limited in how much text you can put in if you want someone to voice every single line. I mean BotW only ever uses voice acting during major cutscenes, if they went with that in Dragon Quest XI it could work but I assume people bitching about a lack of voice acting want something like Fallout 4.
>>
>writers can do more dialogue since they don't have to hire voice actors to read it

where's the problem
>>
>>385187575
The problem is we won't get an orchestrated soundtrack.
>>
>>385187498
>How so?
Because F4 is a choice and consequence game, so every choice leads to a different dialogue which further branch into a different dialogue. It's about role playing a character, so idealistically you'll want as many options as you can for every choice.

DQXI is a linear story based game, the story doesn't change, choices are cosmetic. There is a reason why JRPG had voice full acting since before the PS1 era while full voice in WRPG is only a recent thing, in comparison.

Plus it's fuckng DQ, it's not like budget is even a problem for them.
>>
>>385187753
JRPGs don't have to be completely linear, the Romancing SaGa trilogy is a pretty good example of nonlinearity in JRPGs and it's by Squeenix.
>>
>>385187835
>DQXI is a linear story

Read you ape.
>>
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>>385186992

>Burden of proof lies with you
I already provided many examples. You plugging your ears and pretending they don't exist doesn't make them go away. Claiming burden of proof is a really sad rebuttal when I've provided tons of proof and you just keep dodging it. It is actually you who has the burden of proof, "Princess".

>>385187137

If Armor Project moved to the west and made the game, it's still being made by a Japanese team and published by a Japanese company. This is why Sonic is still a Japanese series despite more than a few of them being made in America.

You're quite the idiot.
>>
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>>385154916
>I never played botw but FUCK BOTW
>>
>>385187004

>voice acting for DQ VIII is literally what made that game so popular in the west
No, it wasn't. It's because Dragon Quest VIII was the first game to get sufficient marketing. This has been covered multiple times.

If voice acting equated to sales, then Dragon Quest Swords, Heroes and the port of Dragon Quest VIII to 3DS also would have sold well. They didn't. Dragon Quest IX sold almost as much as DQVIII, despite being on a handheld with no voice acting. The reason? A similar level of marketing.
>>
>>385187886
>I already provided many examples.
You've provided many strawmen and one or two blatantly incorrect examples.
You bullrushing through and continuing to post strawmen is not proof in any way, shape or form.

There's nothing for me to dodge because you haven't posted anything even resembling an argument.
>>
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>>385187886
>If Armor Project moved to the west and made the game, it's still being made by a Japanese team and published by a Japanese company. This is why Sonic is still a Japanese series despite more than a few of them being made in America.

Oh so now it's about the devs nationality. What happens if the team is mixed rage? 51% westerns adn 49% Japanese? Released in the USA first?

>You're quite the idiot.
Nope, you are. An absolutely massive one. You think combat=gameplay and you think the game region is any use when it comes to classification.

You think THIS is a western RPG!
>>
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>>385188342

>all your posts are strawman because I said so
In that case so are yours. Since you have no counter arguments, guess this 'debate' is over. See ya.
>>
>>385155562
nier? for the vocals?
>>
>>385188504
I haven't strawed a single man.
You're the one who's been trying to dodge and misdirect by saying things like "by your logic Chrono Trigger is a WRPG" and "you keep claiming W and JRPG are hard genres"

The latter point is especially dumb since /you/ are the one claiming they are hard genres, and that location of development is the hard definition.

Your only glimmer of intelligence is recognizing that vidya genres are messy and ill-defined, but you seem to throw that out the window whenever you see the word Japanese or Western.

In the future, do try and carry that line of thought into a salient point.
Maybe then you'll be able to say something that's actually true, like "JRPG and WRPG are silly names for genres and lead to misunderstandings when idiots assume JRPG means only that it's developed in Japan, we need a more logical system of classification"
>>
It depends on the game. Something like Uncharted, where the presentation and "movieness" of the game is the main selling point? Yeah, full voice acting, no question.
Beyond that, it's trickier. Final Fantasy XII tries to tell a compelling, epic-scope story, and trying to do that without any voice acting is tough. Voice acting really helps to sell you on characters (Balthier's voice actor very genuinely sells the character for me, he just sounds like a suave pirate legend). But not every line is essential. I don't need voice work for all the sidequests. So those are just text. The big scenes get voice acting; the little ones don't, or they get "soundcheck_MC_grunt_5." It works fine.
Really, it can help when you're trying to tell a good story, but it can also be a crutch. Look at Fallout 4: Not only did voice acting not help the story to not be shit, it arguably made the whole game worse. They thought full voice acting would pull the story together and make it more involving, but it really just helped unravel the whole game. I still haven't finished the story and I don't intend to.
Overall, I think it's very game dependent. You can get by without it, but with some games it really does add to the experience. It depends on how the game is built, and honestly, a good designer/director should know when a game needs voice acting and to what degree it needs it.
>>
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>>385189097

>You're the one who's been trying to dodge and misdirect by saying things like "by your logic Chrono Trigger is a WRPG"
I never said that. I said by your logic, KOTOR could be considered a JRPG. Which was clearly mocking your argument. I never mentioned Chrono Trigger.

>and "you keep claiming W and JRPG are hard genres"
You do.

>The latter point is especially dumb since /you/ are the one claiming they are hard genres, and that location of development is the hard definition.
Way to miss my entire argument. I was saying they aren't genres at all. They are over generalized classifications of where a game is made. Which has been perverted by idiots like you into genres. Yet you can't give an actual explnation of what makes them a genre. I had to throw out theories that it has to do with setting, gameplay or mechanics. All of which you shot down. So for the fifth time, what the hell makes them genres? Beyond the "feeling" you have about them.

>Your only glimmer of intelligence is recognizing that vidya genres are messy and ill-defined, but you seem to throw that out the window whenever you see the word Japanese or Western.
But this is exactly what you've been doing. It's a real bad sign of desperation when you are trying to claim I'm the one saying something you did.

>Maybe then you'll be able to say something that's actually true...
Problem is you still are clinging to that dumb notion that these are genres. Which they're not. And "Japanese" Role Playing Game still means a game made or produced by Japanese people. It's literally IN the fucking name. You yourself just alluded to this by admitting the classification is silly and leads to misunderstandings. You just need to drop your dumb pride and go the final step, admitting you were wrong about that earlier.

But at least you're finally trying to make counter points. Even if your self declared truths are wrong.
>>
>>385189316

I'd argue FFXII would have actually been a better game is Vaan didn't talk and truly was a silent self-insert protagonist. But then you'd also have to have the freedom to interact with NPCs and story on your own terms. And FFXII is one of the worst at forcing you on linear paths and watching cutscenes.

And good point about Bethesda. I can't stand any of their games because they take voice acting to a level way beyond what it should be. Want to join the thieves guild? Get ready for 20 hours of sitting through pointless dialogue to get a handful of quests.
>>
I would honestly prefer it if most games didn't have any voice acting, or only have it in cutscenes.
>>
>>385190184
>I never mentioned Chrono Trigger.

So now we can add sockpuppets to your list of non-arguments.
>>
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>>385191474

>Chrono
>7 matches found
>two people talking about a Chrono Trigger remake
>next mention of Chrono is when you bring it up
Are you for real?
>>
>>385154769
That's good.
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