Let's talk a bit about open worlds in open world games. Which ones did you like? Which ones did you hate? Here's my opinion on three of them:
GOOD (Bully):
>small/medium size but everything feels deliberately, purposefully placed
>little to no copypasted filler content
>the time limit in the form of having to go to bed before a certain time each day prevents the player from "burning out" on exploration too soon
>you can purchase/unlock additional save locations all over the map, which helps you feel more at home in this world; Bullworth slowly becomes "your town" in more than one way
DECENT (Assassin's Creed II):
>large size with many landmarks but also lots of nondescript, purposeless buildings in between
>lots of copypasted filler content but the fact that quickly traversing said filler content is such an integral part of the gameplay (the parkouring) makes it less of a problem
>you can gradually make the map "your own" by purchasing landmarks and shops, which helps you feel a bit more connected to the environment you're playing in
BAD (Dragon's Dogma):
>humongous size with the overwhelming majority of it being copypasted and interchangeable
>traversing this barren world is an emphasized gameplay element, but there are no special mechanics tied to it, especially past the point where nighttime poses a threat; you literally just run and walk through same-looking areas over and over again
>outside of the settlements and dungeons (which make up for a comparatively small portion of the entire game world), there's nothing in the world to really interact with or have a permanent impact on
Keep in mind that I'm not rating the games in their entirety. I actually prefer Dragon's Dogma to ACII overall. I just think ACII's open world design is better.
>>385116267
DD bullshit huge open world is what keeps me from playing the damn game. I wouldn't mind progressing the story if I knew that 90% of my time wasn't going to be spent just getting places.
>>385116267
fucking good post
>>385116267
fucking bad post
>>385116739
Which is why you have ferrystones. I didn't realised about it until the very end of my first playthrough.
>>385117194
>>385117269
Fucking decent posts.
>>385117284
Except you can't really use them until you're like 2\3 into the game.