ITT: Satisfying sounds.
>bang bang bang bang bang bang bang bang PING
>bing bing wahoo
>faint radio playing
>I said come in, don't stand there
After a long march in the Zone.
Any gachi sound
https://www.youtube.com/watch?v=E1wcuoxs4mU
THHK THHK THHK
>>385102205
I was just thinking about nice sounds, but the sound I was thinking of is from a videogame cartoon
Mega Man's buster in the ruby-spears cartoons sounds so fucking meaty
It's one of the best goddamn sounds
HOH!
>Huh?
>I guess it's nothing...
https://youtu.be/9i4T6nRPC1Q
Best headshot sound.
The sound that plays when you get a kill in Titanfall 2 MP.
>>385105772
What game is this from even?
>>385105360
It might be a meme now, but it is damn satisfying.
https://www.youtube.com/watch?v=vkVHUZQitPM
>>385105925
>the melee hit sound
>>385102205
Proper "sword sliding out of scabbard" sounds hit the spot for me. Not many games do it right
When you collect bolts in ratchet and clank
>>385108576
>gem collecting sound in spyro
>>385108561
You mean like a metal sliding out from a carpet sound?
Or the hollywood SCHLING sound?
>>385108704
WRRZZZAPDING
putting on a new suit in dead space 1 and 2
>>385108742
Leather-on-steel sort of thing. I think Divinity:OS pulled it quite right, it was a shorter, lower pitched sound instead of the hollywood reverberating SCHWING
>that satisfying squishy sound when hitting an enemy in demon's souls/dark souls
>>385108953
>that great club two handed R2 pancaking sound
>>385105360
Came here only to post this.
It was the best sensation to hear that hitmark sound
>>385105925
*THUNK*
The sound that the fire meter does when you're on fire
BOOM, CHICK-CHICK
BOOM, CHICK-CHICK
BOOM, CHICK-CHICK
>>385102205
3rd strike parry sound effect is one of the most satisfying sounds ever.
>>385108953
>Souls
>satisfying weapon hits
You must be joking. Weapons in Souls feel like they're made of air. Some don't even produce any visual feedback when hitting an enemy other than a number popping up.
Now Monster Hunter...
industrial moving sounds in Half Life
>>385109497
>Some don't even produce any visual feedback when hitting an enemy other than a number popping up
>SWWWSSSSSHHHHHHHHHHHHHHHHH
>boss music starts playing
https://youtu.be/LBnzRkHcMNM?t=119
>>385102205
brutalizing uruks in shadow of mordor
>>385105360
this one's so good
Shihkliklik
>>385109620
If you'd played the Souls games, you'd know that the game doesn't employ hitstop outside of a few very select boss enemies (though the rationale behind this honestly escapes me), and that some weapon types do not, in fact, produce visual effects when they hit certain types of enemies due to, presumably, developers' oversight. An example that pops to my head instantly is attacking the blind dogs in the Gutter with a bladed weapon.
The more you know.
>The spell casting sound in Dragon Quest
>>385102205
Step aside, plebs.
https://m.youtube.com/watch?v=dlY4v1J_R84
>>385109802
Enemies like dogs in the gutter, falconers or salamanders are right out just fucked up due to time constraints. Saying some weapons don't produce visual effects on hit is an exaggeration and out right lie. The way you talk about it sounds like poise isn't a thing and enemies don't generally recoil when you hit them
Unless you're talking about DaS3, then yeah, that one is absolutely shit
>>385109931
>Saying some weapons don't produce visual effects on hit is an exaggeration
It's true, though...? And you can't deny hitstop in Souls games is limited to those few weirdly select enemies. Sounds alone don't make for satisfaction. There are usually several elements that compound each other; even the CoD example in this thread, the hit marker, has the visual and aural elements acting in unison.
Again, look at MH's weapons, which consistently produce sounds (slicing, crushing, slamming, stunning), visual effects (blood spurts, yellow concussion sphere) and provide kinaesthetic feedback (pronounced hitstop). This makes the weapons in MH extremely satisfying. Compare this to weapons in Souls, which rarely produce hitstop, have mostly flat sound effects, and sometimes don't even produce visual effects. Just overall poor. There are honourable exceptions, of course, like the Zwei in DaS1, but even that one weirdly lacks hitstop despite being a big, slow weapon that should definitely "catch" on opponents' bodies.
>>385110284
>which rarely produce hitstop
But this is not true. "A few" flawed enemies doesn't mean every fucking encounter in the game
>final fantasy cursor
>https://www.youtube.com/watch?v=pqOiARHjD5o
>>385109856
>tfw you know you're in for a good time
>>385109802
>>385109931
Most enemies in DaS3 have stun animations though.
They even imported the Bloodborne thing where bosses can be put into parry states if you do enough damage in a short frame.
>>385102254
>>385102205
>bang bang bang bang bang bing bing wahoo
I love it...
*BOOM* *click click click*
not vidya but
>Killer Queens *click*
>The World's timestop
>Kamen Rider EX *GACHON*
https://www.youtube.com/watch?v=y5psyfZ9OZA
this sound
>>385111467
>KQ's click
it's so fucking perfect
>BRAAAAAAAAP!
>that sound when a cop car gets smashed
[mana breaks]