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Whelp. https://gonintendo.com/stories/2859 63-inti-creates

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Thread replies: 161
Thread images: 26

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Whelp.

https://gonintendo.com/stories/285963-inti-creates-no-longer-working-on-bloodstained-ritual-of-the-nig
>>
Fuck you for actually making me click on it, faggot.
>>
MN9 was garbage, Azure Striker Gunvolt is shovelware trash, and the Mega Man Zero games are the only ones they ever did worth talking about. Even then, they're not exactly God's gift to gaming or anything, since you could make a top 25 list of GBA games, and only one would be there near 20 ~ 25

I have absolutely zero expectations for Bloodstained, but the fact that Inti Creates isn't with the project anymore is a good thing, not a bad thing.

Stop trying to make it a bad thing.

You can't have it both ways where "MN9 is shit partly because they had a shit dev team!" and try to reverse it a few years later to "Bloodstained is shit partly because they fired the competent devs!"
>>
>>385030428
>changing dev teams mid development
Oh yeah, that's always a good sign
>>
>>385030730
>and the Mega Man Zero games are the only ones they ever did worth talking about.

Mega Man 9 is top 3 Mega Mans, and Mega Man has a ton of games.
>>
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and strike 3
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>>385031346
God /v/ is so sad. It's the only place you see people celebrate when a game fails.
>>
>>385031346
Implying them leaving isnt only a positive thing
dont get me wrong, I still think its going to be shit, but INTI is fucking awful
>>
shrug
i got it preordered, ill get it whether or not its good
and sitting here crying all day when so much vidya to play is sad and pathetic, like a sad lonely circlejerk of hate, because you cant get laid
>>
>>385031202
>>changing dev teams mid development
>Oh yeah, that's always a good sign

The worst part is that they changed dev teams after E3 2016 and then NEVER TOLD ANYONE! Fucking slanty eyed nips thought that no one would noticed.
>>
>>385031629

What the fuck are you doing?
>>
>The developers of Might Number 9 are out of the game

Good. They can only do small budget 2D games these days. They can't developer bigger projects worth shit,especially with the unreal engine.

Who's Artplay, though? Iga's studio?
>>
>>385031503
lol. And I'm not defending it, I've always hated this, it probably helped lead to my eventual pessimism with vidya games, but back when I started browsing this board in 2006 that's been the one thing I can say for certain has never changed. This place loves the doom and gloom of games failing.
>>
>>385031346
Kek
>>
>>385031731
i play vidya
i like stopped to fap then came here
and like 15 different threads of just sad people shitposting endlessly, like a sad lonely masturbation

like seriously, theres soo many fucking games

i got to beat mankind divided today, tomorrow is nioh dlc and mafia 3 dlc

neither of those games youve probably even touched, because youre a cuck

now go back to shitposting like you arent a sad person
>>
>>385031874
>Who's Artplay, though? Iga's studio?

Yeah. He's co-founder. He foudned it with some Chinamen. He runs the JP branch, the Chinese branch does mobile shit.
>>
>>385031346
I wonder if Yooka-Laylee would have been ok to /v/ if the eceleb drama never happened
>>
Is Curry the Kid still directing and designing?

Good, who cares about losing has-beens dead weight.
>>
>>385031346
Didn't Yooka Laylee do well or are people still just memeing about Jontron?
>>
>>385032018
>like like like
Anon you type like a 12 year old girl.
>>
>>385032123

The game itself is okay, but bland, soulless and empty. Even by collectathon standards it's a bit lame. Like the Banjo levels are smaller, more interconnected, and better thought out. Yooka is just empty rooms with like 3 enemies.
>>
>>385031346
Where's Shantae?
Three years for a game you can 100% in five hours.
>>
>>385030428
So that means there's a sliver chance for it to be decent? It's still salvagable?
>>
>>385030428
What a disaster.
>>
>>385032384
the ones in the image are all 'original developers' trying to recreate their beloved dead franchises
>>
>>385032256
It was critically panned
>>
>>385030428
If Inti were having that much trouble getting rid of them is a good thing, but the fact the development has reached this point is a pretty bad sign. Kicking them off this late suggests a rescue attempt, and unless they're going to start over (which they can't because of funding and time) that's hard to do successfully. Who knows, it might still be good.

I wasn't expecting anything better than the DS games to begin with, though.
>>
>>385033571
>Kicking them off this late

They were actually removed 1 year ago. They just didn't tell us.
>>
>>385033954
Ah, though that still isn't a good sign.
>>
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>>385030428
>505 games has control over this game and indivisible

Dead games
>>
>>385030428

Confusing, underhand trickery. Not sure I like this
>>
>>385030428
This kind of shit shouldn't be allowed.
Changing developer, changing the promised platforms, changing a whole kickstarted project halfway through in general.
I'm baffled there is no way to bring these people in tribunal over their lies. They promised something, they got money for those promises and then they proceed to break those promises. This shouldn't be allowed.
>>
>>385031287
He means Mighty Number 9 you twit.
>>
>Ini creates cant use Unreal
How the fuck.
>>
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>>385035989
>>
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>ritual-of-the-nig
>>
>>385031346
oh fuck does this mean Alucard is next? Run you stupid shit, run!
>>
>>385036064
I believe it.
>>
5 (FIVE) different developers working on Bloodstained

>ArtPlay (concepts, game design)
>DiCO (grunt work)
>Monobit (technical assitstance)
>Inti Creates (prequel mini-game)
>Armature (Vita port)

How badly is this game going to flop?
>>
>>385034192
well now that bloodstained is dead, what games would you recommend anon?
>>
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>>385030428
>ritual of the nig
>>
>>385036473

Pharaoh Rebirth is a good little tansakuvania. There's a freeware version, and a "plus" version on Steam.
>>
>>385036390
This is what they get for spreading themselves too thin. This will be a MN.9 situation all over again. I will legit be surprised that a Vita version will be released at all
>>
>>385034192
Indivisible will be fine.
>>
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>>385034192
Indivisible actually has progress because Mike Z knows what he needs for the actual budget and will probably deliver more shit then was asked.
>>
>gonintendo.com
>>
>>385034094
To be fair, they were probably kicked around the time MN.9 got released and Iga doesn't want a controversy on his hands, so it's better to stay quiet
>>
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>ritual of the nig
>>
>>385030730
But Inti-Creates weren't primarily responsible for Mighty Number 9; Comcept were. Mighty Number 9 had:

>The level designer for Mega Man 1, 2, 5 and 6 handling Game Design
>The Alpha 3, Darkstalkers character designer working on character design
>Music was handled by the same woman from Mega Man 1
>The art designer from Legends
>The director was the old design lead for the Star Force games
>Produced by Jewfune

The characters, enemies, music, level design, game design, art and sound were all handled by Mega Man veterans. Trouble is, just because they could do it 25 years ago on NES, doesn't mean they can do it in today's much more modern engines.

If anything, it failed BECAUSE inti-creates didn't develop it.
>>
>>385033531
>It was critically panned

average=/=critically panned, you autistic sperglord.
>>
>>385030428
thank god inti create has a terrible track record

game will still be shit but at least it won't be inti shit
>>
>>385032123
the game is a barren wasteland that tried TOO hard to be banjo instead of its own thing
>>
>>385038978
>But Inti-Creates weren't primarily responsible for Mighty Number 9; Comcept were.

Comcept are a game studio. They are artists, and "conceptors". That is, they are part fo the fun early part of game design when they make the story/characters and then they fuck off and do other work. For MN9, they hired Inti-Creates to actually make the game. They did like 90% of it. Comcept does NOT make games, I can't stress this enough. This is an area people get really confused on.

>Produced by Jewfune

He wasn't even the producer, but higher up. He was the CEO of Comcept, the "conceptor" and came up with the design for Trinity.

Nick Yu was the producer.

>The characters, enemies, music, level design, game design, art and sound were all handled by Mega Man veterans. Trouble is, just because they could do it 25 years ago on NES, doesn't mean they can do it in today's much more modern engines.

The returning MM devs from the old games were all artists or musicians. It was a bit bait/switch. None of the key planners, programmers, or directors from the original or Classic series returned. And music/art was never really the problem with MN9. It was all programming, engine, etc. Everything handled by Inti-Creates.

Some of the staff however, did work on Mega Man 9, Mega Man zero games, or Mega Man Advent CX.
>>
>>385031346
Wait until the game is released, jeez.
>>
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>>385030428
>ritual-of-the-nig
>>
>>385039971
>>385037646
>>385036476
>>385036185
First day on the internet?
>>
good, inti was holding IGA back
>>
>>385032384
Shantae was good. All the Shantae games are short. HGH isn't even the shortest one as it is now and there's still campaigns coming out for it in the future.
>>
>>385030428
Reminder that this is a good thing, Inti Creates was the reason people were apprehensive about Bloodstained after the MN9 disaster.
>>
>>385031503
>sad
>when we're happy
one of these things does not compute
>>
>>385036986
>lesbo protag
dropped
>>
>>385031503
/v/ was generally happy when MN9 was announced. MN9 fuckery is what made /v/ pessimistic when it comes to kickstarter games but they are still some overly excited fanboys/shills shitting the place so they celebrate to fuck over those people. Pretty understandable imho.
>>
>>385032102
IGA is a snake. Artplay is a ruse. He created it just for bloodstained. Their were no chinamen backers. And china branch is also working on this by making models.

Artplay even removed that one game they are working on in their website. This should tell you what artplay is all about. You can still find the game if you search for it on google.

Iga is a snake.
>>
Who are the new devs?
>>
>>385041352

Woah, seriously? Tell me more.

The official story is that he's Co-Founder of Artplay, and the Chinese branch makes Mobile games. But I have never heard of this Chinese branch, or the games they're making or have made. You're saying this is all lies?

So does this mean he's the CEO of Artplay and not just an exec or producer?
>>
>>385036732

You're fucking backwards in all ways that count, faggot. This has literally nothing to do with MN9 considering that Inti Creates was in charge of every single development duty for the game which is why it spread itself too thin. Here we have specialized teams focusing on their area of expertise.

A vita version will come out cause they have a specialized porting team with experience on porting Vita games.
>>
>>385041352

>IGN: How closely are you working with Inti Creates now? And can you tell me about the new studio you brought on-board to assist with development? [As mentioned late last year.]

>Koji Igarashi: We’re working with Inti Creates the same way we have been all along. They provide a support channel for us. Dico is the [new] company we’re working with, along with Monobit, who is helping Dico. They’re adding new technology, new development approaches to the game, like the procedural generation and stuff like that. That’s what we’ve called them in to do. They’re pretty separate [though], they have separate roles – Inti and Dico.

http://ca.ign.com/articles/2017/05/30/whats-the-latest-on-bloodstained-ritual-of-the-night

How the fuck can you spin "working with inti creates the same way we have been all along" with the fact they've been removed from the main game? He's a lying snake. It makes me REALLY question if he's lying about anything else.
>>
>>385032123
>Kickstarter
>Unity
>Nostalgia

Even if it was much better quality than it is now, it was already set to get shat on by /v/
>>
>>385039817

>I OFFICIALLY DECLARE JAPANESE GAMES TO BE DEAD

>2017 is defined by critically acclaimed japanese games that sold to a point of varying profit such as Nioh, Yakuza 0, Persona 5, Gravity Rush 2, Let it Die, Splatoon 2, Breath of the Wild

>Meanwhile Conman managed to get Intercept bankrupted after its one game getting cancelled and Comcept bought by Level 5 after Might Blunder 9 debacle (just announcing that the Vita version is still coming!) with him becoming the main PR guy, although not making any public appearances or arrogant interviews since

I have never seen such a grandiose fucking serving of humble pie. At least it's good to see his comeuppances after fucking up Capcom so much.
>>
>>385041352

How do you know this? Do you have sources?
>>
>>385030428
inti is the only reason i was interested
>>
>>385036390

>Several different developers working on a single game

Just like every single game ever made then, maybe you should check the credits of those so called video games people seem to talk about.

Really fires up those neurons.
>>
>>385042204
He likely doesn't wish to publicly disparage a company he is still working with.
>>
>>385042292
>Yakuza 0, Persona 5
I thought you were talking about 2017.
>>
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>>385042292
>I have never seen such a grandiose fucking serving of humble pie. At least it's good to see his comeuppances after fucking up Capcom so much.

It gets fucking better. Did you watch the twitch livestream? Inafune and the game was getting NOTHING but shit thrown at him in the chat. I joined in. People were spelling "Konman" phoenetically in Japanese. I thought it was just silly fun. So not only was Inafune and Ben Jud seeing the chat, but the ENTIRE company was watching the stream as well. I can't find it now, but there's pics of the pathetic cheap party Comcept held, where they had the stream on the big screen, totally oblivious to the hate they were getting in English.

Inafune then straight up apologized on stream. Afterwards the stream was deleted.

https://www.youtube.com/watch?v=Fkidg3Kxx_A

At the time I was laughing, but now i feel a little bad. Maybe we went a little too far with Mr. Cagey Inafune?
>>
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>bloodstained-ritual-of-the-nig
>>
>>385030428
Off the top of my head I'm not familiar with either of those developers although from past experience I don't think this is a good sign. Whenever a major project gets handed over to someone else with a "mutual agreement" it's because someone shit the bed. All I wanted was another good 2D Castlevania, if MercurySteam under Nintendo manages to drop a better platformer than IGA my world is going to be upside down.
>>
>>385030428
I've never heard of this before and it looks like poopoo. who cares
>>
>>385041352

Iga always publicly said that he co-founded Artplay to make traditional games but the main branch told him to make mobile shit while working on his pet project.

Considering he had one of the most successful kicktarter projects ever, he must have thrown whatever mobile shit he was relegated to the shitter.

That being said, this is some surreal witch hunting, bullshit spinning worthy of Chris-chan or some shit, anon. Who the fuck call anyone "lying snake" nowadays? Are you okay? Do you need someone to talk to?
>>
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>>385041352
fuck off, snakes are great
>>
>>385042910

At first I genuinely felt an honest dose of schadenfreude but after he fucked up so bad in every way that counts, I can't help but feel for him.

This isn't even flying too close to the sun, this is crashing head-on to it and screaming from the horrible pain while you fall to the ground.
>>
>>385036064
>Japanese have inflated egos

Every single time news come out about developer drama I hear the exact same thing. Japanese devs are very hard to work with.
>>
>>385043262
>snake
popular in /sp/
>>
>>385043262
>Iga always publicly said that he co-founded Artplay to make traditional games but the main branch told him to make mobile shit while working on his pet project.

Okay fine, but we know nothing about the supposed "main branch". They seem like phantoms. Do they have a website? What games are they working on?
>>
>devs failing with $millions of dollars, scamming their backers

meanwhile real games are made with passion and respect of the backers, no matter how few. This game, Hollow Knight, a masterpiece, was made with only around $40,000. What does that say?
>>
>>385043721
>>385043262
>Co-founder
>CEO/Director
And some guy is telling him to make other games? Is he part of the shadow government?
>>
>>385043869
Inafune is a conman.
>>
>>385043869

>Hollow Knight

>Masterpiece

Speaking of inflated ego, don't we have such a flattering opinion of ourselves.
>>
>>385043869
Why do people keep giving this as an example of a good kickstarter project. Okay I can't stress this enough. THE GAME BEING GOOD DOES NOT MEAN IT WAS A GOOD KICKSTARTER PROJECT.

Hollow knight still haven't completed most of their crowdfunding pledges and they used crowdfunding when they are already making the game so they used it as a preorder than what it was supposed to be used which is "FUND ME SO I CAN CREATE THIS GAME".
>>
>>385043057
>if MercurySteam under Nintendo manages to drop a better platformer than IGA my world is going to be upside down

Why? Igarashi doesn't exactly have the most stellar of track records.

Harmony of Dissonance
Aria/Dawn of Sorrow
Portrait of Ruin
Order of Ecclesia
Lament of Innocence
Curse of Darkness
Judgment

Symphony and Circle of the Moon weren't Igarashi. Symphony was Hagihara's game. Circle was the N64 team. IGA was only the assistant director for Symphony.

Lament, Curse of Darkness and Judgment were all irredeemable trash. Portrait and Harmony were only "good." Just because IGA attaches his name to something doesn't mean it'll be high quality. There's all the chance in the world it'll only turn out "okay."

I'm less worried about Mercury Steam 's Metroid seeing as that gigantic faggot Enric Alvarez isn't involved.
>>
>>385044081

>THE GAME BEING GOOD DOES NOT MEAN IT WAS A GOOD KICKSTARTER PROJECT.

what did he mean by this?
>>
>>385030428
>it doesn't seem to be that big of a deal
>Let's hope people don't blow this out of proportion
surprise
>>
>>385043869
Will never look like anything better than a cheap Flash game. It has the worst art-style i've seen. Shame because i'm sure it's fun to play, but it looks exactly how much it cost.
>>
>>385036196
Netflix Castlevania is awful, the curse has already finished.
>>
>>385044318
>muh church
fuck off retard
>>
>>385044090

>Symphony and Circle of the Moon weren't Igarashi. Symphony was Hagihara's game.

Iga designed, wrote, programmed, produced and then took directing duties after Hagihara's fucked off.

That being said, every 2D metroivania he worked on have great, even the classifcvanias he worked on have been great. Anything other than ranges between okay and mediocre.

Metroid look fine so far although the counter is retarded and the special powers are irrelevant broken crap. I'd be much more excited for it if I hadn't played AM2R.
>>
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>>385031346
>>
>>385044213

They fired the main developers a year ago, and didn't tell anyone until now. That's a big fucking deal. You don't fire your devs unless serious problems are occurring and this is a last ditch effort to save the project.
>>
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>>385044025
>>385044081
>>385044283

Must I now have to give the bigger example and trigger you all?

This was made with what, $25k?

The point was, that no amount of money means a good game. A good game is made with respect of what they are making, passion, and hard work. The money comes 2nd to that.
>>
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>>385030428
> ritual-of-the-nig
>>
>>385031503
That's because we're bitter. We've been burned. We keep getting burned over and over again so we come to expect it. We have to learn to enjoy when we see things fail because that's all we're surrounded by now. Getting your hopes up for anything anymore is just stupid.
>>
>>385044717
>trigger
This does not trigger me. Hollow knight does. Example: where's the WiiU port?
>>
>>385044851
Coming to Switch
>>
>>385044851

>Wii U

lmao
>>
>>385044901
Okay when? How many years? Remember what year this game was crowdfunded.
>>
This is the 2nd thread of the same people saying the same stuff.
>>
>>385044426
>Iga designed, wrote, programmed, produced and then took directing duties after Hagihara's fucked off.

Okay, he co-wrote with Furukawa, and was co-programmer along with "Gagensai. F" (who?), Toru Hagihara, and Kousuke Iwakura. So he didn't do those roles alone. He wasn't producer for the project, that was Toru Hagihara. He was assistant director after Hagihara left mid-way through.

Hagihara had the biggest hand, as producer, director, and co-programmer.

http://www.mobygames.com/game/playstation/castlevania-symphony-of-the-night/credits
>>
>>385042910
>Maybe we went a little too far with Mr. Cagey Inafune?
In hindsight maybe, but just like what happened with Peter Molyneux and his crowdfunded game Godus, not one bit of it was undeserved. Especially because in Inafune's case he tried to make MN9 a multimedia empire before it got off the ground, tried to launch another KS while MN9 wasnt out yet, and his company should be infamous with their poor fan communication, especially with their radio silence since October. It took them until fucking June to say that they finished backer rewards and a week ago to confirm they were getting shipped out.

>>385030428
This really confirms my worries that Inti Creates is fucking incompetent with Unreal Engine 3 if they're now relegated to the mini game while another third party developer has to do the work.
>>
>>385045161
>It took them until fucking June to say that they finished backer rewards and a week ago to confirm they were getting shipped out.

It's because they literally had no money to do it. They're not scammers, just fools. It was only after Level 5 bought them that they were able to deal with backer rewards. Level 5 probably wants to get over this nonsense.
>>
>>385044090
>Harmony of Dissonance
>Aria/Dawn of Sorrow
>Portrait of Ruin
>Order of Ecclesia
I had lots of fun with all of those games and if Bloodstained turns out the be of the same quality as AoS I'm fine with that.
>>
Inti were fired over a year ago, and since then the game has improved dramatically (compare the E3 2016 demo to the E3 2017 one). The new devs are doing a good job based on all we've been shown so what's the problem?
>>
>>385045142

> So he didn't do those roles alone.

No one said he did, just stating facts in reply to your bullshit downplay of his roles as a developer and how SotN isn't "him". He was a fucking jack of all trades and then directed the latter portion of development, it's outright retarded to say the game isn't his as much as it was Hagihara's.
>>
>>385044090
>Lament of Innocence
>trash
Nah anon it's just your taste that's trash here.
>>
>>385045641
>Hagihara is Inafune's Kitamura
>>
>>385045437
You're not alone, but how many of the team behind those games is even working on Bloodstained? IGA was always a producer first and foremost. He wasn't like Kojima. A game is only as good as its development team, and it doesn't seem like any of them are working on Bloodstained.

Still, hope it's fun.
>>
>>385044090

>Igarashi doesn't exactly have the most stellar of track records.

>Proceeds to list the best Metroidvanias of the genre

Terrible track record, right? I'd much rather play Metroid by some spics who made the single worst metroidvania of the entire series, excluding Adventure.
>>
>>385045047

They found more then enough sales on the PC and just scoffed at Nintendo fans. I would too.
>>
>>385045791
I mean Iga's Kitamura
>>
>>385045843
>>Proceeds to list the best Metroidvanias of the genre

Symphony and Super Metroid weren't in that list, brah.
>>
>>385045834

Curry the kid is the main designer and director of most of Iga's Metroidvanias and he's in for Bloodstained.

With Kojima for music, Iga producing and Curry directing, no wonder it seems like it's a third sorrow game.
>>
>>385045345
>It's because they literally had no money to do it
That probably was the reality, since MN9 and Recore probably bombed commercially. Its still frustrating though that they were silent this long and are still difficult to communicate with, but at least they actively seem to be trying to right a wrong.
>>
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>>385045834
>IGA was always a producer first and foremost.
True. Here's hoping he pulled together the right talent for the job.
>>
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>>385030428
>ritual-of-the-nig
>>
http://artplay.co.jp/about/
https://web.archive.org/web/20150603142013/http://artplay.co.jp:80/about/

Old about page:

>Representative
>Representative Director and President "Feng Gang" (what Google spits out)
>Representative Director Producer Koji Igarashi

New about page:

>Representative
>Representative Director Koji Igarashi

The Chinese representitive is removed. What are we to make of this? My take is that Igarashi and "Feng Gang" co-founded Artplay as a mobile company. This is so that Iga can put some food on the table since he's out of work. The two owners are either on equal footing, or Feng Gang is his boss. Iga however, longs to create proper console games. With the added kickstarter funds, Igarashi then buys Feng Gang's share to become the sole owner of Artplay. Is this a reasonable interpretation?
>>
>>385044838
>we
Fuck off
>>
>>385046702
Nice job padawan, Now dig more. Find Artplay's other game and Iga's chink connection.
>>
Unity games should be banned from Kickstarter.
>>
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>>385041352
Now wait just a minute...
>>
>>385047002
>Unreal engine
Underage rule should be enforced more often
>>
>>385047052
>Harmony of Dissonance
>Aria/Dawn of Sorrow
>Portrait of Ruin
>Order of Ecclesia
It all makes sense. I wouldn't be surprised if he made a sayuri stage.
>>
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>>385030730
>Azure Striker Gunvolt is shovelware trash,
>>
>>385045942
Circle of the Moon and both Sorrow games are better than Symphony of the Night
>>
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Man, all this on how people are reacting seems like a witch hunt. I remembered many were surprised and happy about the E3 demo.

Can't you guys not overreact and wait until the new demo gets released?
>>
>>385030428

>Post yfw you didn't back this imminent trainwreck.

Aria of Sorrow Randomizer Chaos mode for maximum replayability
>>
Because /v/ is more open about it now than a few months prior.

Anyone really wonder how one guy can create a really high production pitch video, travel all around and seemingly great global marketing when he has nowhere near that capacity? And this is before that kickstarter/crowdfund and he "just got a new job".

I'm talking about this. And check who's the leg model.

https://www.youtube.com/watch?v=KWrD0QMZc_s

And check the credits on this.

http://swordorwhip.com/
>>
>>385047623
You're expecting too much from /v/ or the modern day internet. Its hard to blame people, after being burned so much the only thing to do is to go into all games under the impression they're bad until you're proven wrong. This comparison is bad because the two games are in different genres with massively different budgets, but the new Doom despite having a horrible E3 reveal, a terrible multiplayer, and a slow demo actually ended up being a fun game with a good PC port, although not without its flaws.
>>
>>385046974

I think that interpretation is wrong. Iga is not listed as President, but director. So I think he's an exec and runs the Japanese branch of Artplay. Feng Gang probably is still President. I'm just throwing out plausible theories.

> Find Artplay's other game

I remember looking at their site before, and seeing it, then it was removed. it's called "Code S Plan". Has it been cancelled?

https://web.archive.org/web/20160621110009/http://artplay.co.jp:80/games/

>and Iga's chink connection.

You mean Feng Gang?

I am seeing reports of Iga appearing at a Chinese game conference. And we see the Chinese head of Artplay. nice to be given a face to this mysterious person. Now what should I be looking for?

http://news.shouyou.com/news/07292015/220520221.shtml
>>
>>385047857
505 bankrolled the video anon pay attention.
>>
>>385048215
>505 bankrolled the video anon pay attention.

505 was added MUCH later. Oct 2016 is when they were added

http://gematsu.com/2016/10/bloodstained-published-505-games
>>
>>385048212
>Iga is not listed as President, but director
CEO
>I remember looking at their site before, and seeing it, then it was removed. it's called "Code S Plan". Has it been cancelled?
I wonder why......
You're getting close on the other fronts. Dig more.
>>385048215
Think.....
>>
>>385047857

Iga was talking to 505 games who wanted assurance that there was public interest in metroidvanias.

There's no tinfoil hat conspiracy here. Just developers getting money for projects. Why the fuck do kikestarter projects bring out all of the GUBMINT CUNTSPIRACY retards out of the woodwork?
>>
>>385048496
Think.....
>>
>>385048496
>Iga was talking to 505 games who wanted assurance that there was public interest in metroidvanias.

Ben Judd said that they talked to publisher after publisher and no one was interested in bank rolling the game.

>Prior to his departure, news of the success of the Kickstarter for Mighty No. 9, a Mega Man-inspired game produced by the former series producer and artist Keiji Inafune, had reached Japan, and inspired Igarashi that this could be a similar route to obtain funding for a new game.[9] Following his departure, he began pitching for funding of a new game with the help of Digital Development Management's Ben Judd, who has also assisted with Mighty No. 9's funding.[9] They approached more than twenty publishers with the pitch, but found that none of them were willing to help. According to Judd, while Igarashi's reputation reduced the risk involved with the title and the projected budget was modest, the publishers were skeptical. Japanese publishers want to make sure that the American and European markets would want the title, and Castlevania games historically were not as well received in European markets. Western publishers believed the Japanese origins of the games were too strange for them.[9] After six months with no success, Igarashi opted to join mobile developer ArtPlay as a paying job, but worked with the company to assure that he would be free to continue to pursue this new game idea.[9]

So presumably Artplay are the ones who funded the early pitch video.
>>
>>385047986
>Its hard to blame people, after being burned so much the only thing to do is to go into all games under the impression they're bad until you're proven wrong.
In what? Kickstarter games? Becuase the only real blunders that I see are MN.9, project phoenix and maybe Yooka-laylee. People getting all pessimistic and thinking there's a bigger picture of why someone is scamming them.

I thought the demo eased the worries and doubts of anons since it's actually looks what people wanted.
>>
>>385044090
>Harmony of Dissonance
>Aria/Dawn of Sorrow
>Portrait of Ruin
>Order of Ecclesia
>Lament of Innocence

These are good games.
>>
>>385048482
>CEO

What's the source for that? The current about page gives him the same status as before.

The news articles say Feng Gang was the CEO in 2015, but I am not sure if he is no longer.

>I wonder why......
>You're getting close on the other fronts. Dig more.

I'm an idiot. I'm not sure what I'm supposed to be looking for. Can you not string me along anymore and just tell me?
>>
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>People are discussing on how Iga made a decent pitch video like it's a fucking conspiracy
Alright, clearly it's going downhill from here.
>>
>>385048459
We knew that a publisher (505) was helping to partially fund the game during the Kickstarter campaign. They were involved from the beginning.
>>
>>385049115
There are a bit more crowdfunded games that ran off with the money, the notable ones being smaller releases like Starforge which were early access survival clunkers. Its also because the risk with crowdfunding is inherently huge, as you are basically paying for the promise of an idea to come to fruition. People are also really impatient.

That said I wasnt able to play Bloodstained's demo since I didnt back it or any KS game, so no clue if that was alright.
>>
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>ritual-of-the-nig
>>
>>385049543
Just find a torrent and get it, some guy here also posted a mega link if you go to the archives
>>
>>385049403

It boggles the mind how stupid /v/ can be sometimes.
>>
>>385049403
>>385049403
>>385050364

We're curious how he got the money to pay for it all. That's like 50 thousand probably for the entire kickstarter campaign, including the video.

>>385049407

Give me the sources. No publisher was mentioned at the time. They went to the kickstarter since they couldn't get publishers.
>>
>>385030730
owtheedge.jpg
>>
>>385031346
I have a boner
>>
>>385044838
>we
I'm not the one that keeps buying obviously shitty garbage games.
>>
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>>385031346
Leave kickstated games actually being well made and living up to their promised goals to me.
>>
>>385031346
>All games are 3D
3D was a fucking mistake. Look at hollow knight, 2D and it's actually good
>>
>>385049367
>>385048482

Stop with the bread crumbs anon and post your information.
>>
>>385053974
Hollow Knight is shit though.
>>
>>385055028
Not an argument
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