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"HEY BRO, LET'S MAKE A VIDEO GAME! JUST ME AND YOU!"

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"HEY BRO, LET'S MAKE A VIDEO GAME! JUST ME AND YOU!"
>your friend wants to be the ideas guy
Share your video game making experiences.
>>
i have never made a video game
>>
I spent a few weeks trying to make one, but then got bored and wanted to play video games instead.
>>
>>384926521
I've started, but never finished.
>>
>>384926461
I once dreamed of a unique multiplayer game, basically a team vs team stealth game where your only way of killing opponents is to draw the guard's attention to them.

I never made this game though, because I don't like multiplayer games, and I am not good at stealth games, and also because I can't code, but I think some people would enjoy a game like that for what it is.
>>
"hey bro i literally have a degree in computer science and you can draw! let's make a game!"
>brainstorm ideas together, send him some sketches
>he never replies to me and doesn't bring it up when I see him irl
>>
>>384926521
/thread
>>
>>384926461
worked on yandere simulator before it blew up, quit because the developer was incompetent and didn't want to pay me
i made a shitty undertale game in a week as a prank to sabotage an online contest,
it ended up exploding to jacksepticeye and shit with nobody knowing the context

now working on a charity game partnered with a big company, for free, that's going to be huge when it hits but apathy has set in and i just want to be done
no time to work on commercial passion projects as a result

just fucking kill me bros. I love making games but I just want to earn some cash too
>>
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>>384926521
i did but it was some fucked up furry fetish text adventure with several paths

yeah i was in a bad place back then
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>>384926664
Truly the worst
>>
>>384926461
I made a game in excel once
>>
>>384927350
Keep holding on, Anon. People like you are keeping this shitty industry from becoming completely irredeemable.
>>
>>384927350
make an idle clicker game to get unity mobile ad dosh while youre waiting to finish
>>
>>384928679
>worked on yandere sim
>made a youtuber bait undertale fan game

i think he's the kind of person that's doing more damage actually you fuck head
>>
>>384926521
with love(lua) its pretty easy and i am pretty
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>>384927463
Don't feel bad anon, a lot of us have done some shit to stay in life when we were down.
I discovered steven universe like 3 years ago and it was the only thing that kept me from killing myself when my life went to shit and found out my father was a pedophile.
>>
>>384926461
Most of my friends want to make videogames and they have wild, crazy ideas that would require a large team to pull off.
The worst part is most of them want to just make it text-based or shitty "retro" graphics to make it easier.
I wonder how I should tell them all their ideas fucking suck but I don't want to be an asshole.
>>
>>384929324
>worked on yandere sim before he realized how shitty Yandere Dev was
>made a joke game that people take seriously for some autistic reason
anon did nothing wrong
>>
>>384929418
?
>>
>>384929609
he made an undertale fan game
>>
> friend devs get asked serious questions about their games
> everytime I'm interviewed, people focus on shit like my gender or my target audience
Oh boy I sure love answering the same bullshit questions over and over.
>>
>>384927074
he probably didn't like your art style desu
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>>384926461
>work on a game with college friend
>friend does code, I do 3D models/art
>he finds errors with code
>"we'll fix it later I guess"
>play PSO with him for the rest of the night
>forget about the game entirely
>a week later
>"think we should just cancel the game?"

He's not that bad of a programmer to be honest, it's just that the game we had in mind was a bit out of scope for his skills with Unity at the time. Maybe one day we'll make a game together again.
>>
>>384926461
>friend designs some games for fun
>I will work for free to make a game for him, I just need his DDs
>goes with a freelancer instead
>game is a poorly optimized and dumbed down mobile version of one of his massive RPGs
>>
my friend wants to be the ideas guy/'business manager'

im not really sure what a business manager would do when there's currently no money involved, and ideas are cheap as shit and his suck because he doesn't realize how to keep things within the scope of a game

tl;dr i just work on my own shit and humor him
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>Lets make a game dude!
>Cool, got any ideas?
>Oh y'know, it'll be like Pokemon except with ALL the regions in one game!
>>
>"hey anon lets design a game"
>make a bunch of settings
>make a bunch of one shot what-if scenarios
>burn out
>quit
that's not video games you faggot
>>
>>384929807
>unity
There's your problem
>>
We should make our own video game /v/. I'll get started on the logo.
>>
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I seriously hope I don't derail a fun thread here, but when exactly did /v/ hop off the Yandere Sim hypetrain?
>>
>>384930218
Unity is good depending on what sort of game you're making, but what we had in mind was an fps with some sort of sliding mechanic like in Vanquish. He managed to get that done, but AI was a complete disaster.
>>
>>384930291
You should probably instead get involved with the actual projects that have spawned out of /v/.
>>
>>384930291
How about you actually work on the concept of the game rather than the logo, numb nuts.

>>384930402
We jumped when Yandere Dev turned out to be a sack of shit.
>>
>>384926461
I use RPG maker to start doing games but never finish them, I will try to finish a game in RPG maker fes for the 3DS.
>>
>>384930402
When they started hating Evaxephon.
>>
>>384930218
there's nothing wrong with unity. unreal is a massive pain in the dick to work with especially for someone less experienced. plus it's only really decent for FPS, not so much anything else.
>>
>>384929807
Keep your ideas small, and have realistic goals. I'm working on a visual novel with a buddy, and I'm lazy as shit. We're a year in and we've gotten enough done for a demo.
>>
>>384929983
kind of is, really. you don't just dive in blindly programming shit and make art without some idea of what you want. that kind of discussion cuts down on a lot of wasted time and gives you focus. of course you;re probably both retards and never bothered to write any down
>>
>>384929418
>and i am pretty
please be in london
>>
I was the programmer and idea guy of my game, and I solicited my drawfag friend for help.

Long story short hobbies get really awkward when money and commitments start getting involved
>>
>>384930665
I've been keeping most of my solo projects small for that experience alone.

I made a big concept document for a game with very detailed explanations of the gameplay, characters, UI, world, etc. I don't plan on making this myself of course. One day if I ever have the opportunity to direct a game or create a company, I could try and get it made.
>>
>>384930926
The best thing you can do if you want to get good at dev is to try to recreate an existing game.
>>
>>384930814
It's 99% hardwork and 1% 'planning discussions'. An entitled ideaguy wouldn't understand that, of course.
>>
>>384929973
ideally a business manager in this context would make it so you have 0 work to do outside of coding. so hed have to find an artist and worry about how to release the game and how to market it to get people to actually play it, as well as securing money so you guys can eat while working.
>>
>>384930291
you're not from here are you
>>
>>384930291
I'll be the idea guy :^)
>>
What would be the best way to make a "computer sim" game? would unity 2D be a good choice for a scrub?
im thinking along the lines of orwell or that faggy emily game with the windows XP UI
>>
>>384929762
Grow a beard m8, I have long hair too and it's really embarassing when people call me maam.
>>
>>384929514
>steven universe
Just end it.
>>
>>384930641
but spiderman UE4 looks great
>>
I'm working on a game right now in Game Maker.

How would you guys feel about a classic Castlevania game with a modern setting and a yo yo instead of a whip?
>>
>>384930895
>works with friends on a commercial project
18+
>>
>>384930641
Have you never played Rocket League
>>
>>384926461
My only experience was quite positive. Created a collaboration project for a Kamen Rider fangame with /m/. We managed to shit out four episodes (around 2 hours of gameplay) before I burned out of the project and it died. Still, good times, managed to attract one extremely competent sprite artist and another developer for the team that actually pulled his shit and made a good episode by himself.
>>
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>>384931187
>1% planning, 99% hard work
fucking this. I've been on a few projects that are completely destroyed by ideas guys. They sit back and just go "work on the game my drones" and get fucking pissy the moment you question anything they do.
>why isn't the game done yet? It took me a whole day to think up the game project!
They never understand that a game isn't created as fast as you can consume the media.
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>try to make a game with a person from /v/
>they just talk some shit about muh feels and how they find interest in my country
>ask him about starting
>"just copy from these images"
>literally art from another game
>is lazy and barley codes
>call him out on his shit
>fast forward a week or two later
>he comes online
>"dude who are you lol, i dont know you"
>deletes me from friends list
tried making a game by myself but i have no time
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>>384931625
>I'm working on a game right now in Game Maker.
hahahahahhaahhahahahaha
>How would you guys feel about a classic Castlevania game with a modern setting and a yo yo instead of a whip?
HAHAHAHAHAHAHAHAHAHAHAHAHAH
>>
>>384931720
>expecting results out of goodwill
>>
>>384931568
I stopped watching when season 2 started up, if that's any consolation.
>>
>>384930840
https://love2d.org/
Its just a massive typo
>>
>study programming
>make a TD as the bachelor's thesis or graduate work or whatever it is called
>become computer engineer
>look for jobs in game dev in my country
>404
>be unemployed for two years
>meh, got time to play vidya
>>
>>384931976
this
>>
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>>384932021
Shit has gone down since then my man
>>
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>>384931908
>talking to people from 4chan outside of 4chan
Never fucking do this. It never works out. Just avoid it.
>>
>>384932108
I have a similar story, only except I was a 3d modeler/animator. Except after my two years of unemployment, I just started drawing furry porn.
>>
>>384931997
don't work with your friends retard
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>>384932268
>*growls louder, showing my fangs*
>>
>>384932247
How lazy are animators these days that they reuse this face in just about every show
>>
>>384932268
>add someone to play some games with on steam
>they ask my about my country
>trying to explain to them the politics and conflicts
>he has done this twice now
>still havent played a game toghether
yep it never works out
>>
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>the only game you want to make is some ridiculous in scope Elder Scrolls clone but you know if you could do it it would be mad successful
>>
>>384932509
At least it's not Johnny Test.
>>
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>>384931882
This.

You can plan a game in 2-3 days and spend months making it.
>>
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>be one of the programmers in team B for a triple A company
>2 "idea guys' in each team
>1st guy "yo my dudes lets add [insert generic enemy] in this place"
>2nd guy "naw man this is the wrong setting"
>arguing for 3h ensues
>one of the modelers gives me a broken shit to code
>me "dude this is broken people will see the seams and shit"
>him "people are idiots, let the texture guy fix the seams"
>texture dude "its not my job to fix that morons mistakes"
>meanwhile code is on halt cuz idea guys can't figure out what to do

One of the worst things is to work on games, I'm glad I jumped that ship 7 years ago
>>
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Wasn't really a video game, but it's somewhat related.
Classmate was telling me about an idea he had for an app. It was something for tourists where they take a picture of something like a monument or landmark, and the app would give them information about it, or something like that.
I kept trying to tell him that programming something to "recognize" a structure was totally unfeasible, and that the only way to make an app like that was to have it use GPS to figure out where they were at, and then get the information from another source.
TL;DR: he had no real focus for the app, and he had no idea how programming actually works.
>>
>>384932606
what game
>>
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>Be professional artist with clients
>Also used to make simple and small games on gamemaker
>Friend who really isn't an artist wants to make a game with me
>Assume he wants me to be draw some art for him so he can learn code
>"yeah whatever this could be a fun thing to do on the side"
>Turns out he wants me to do code so that he can make the art.
>He can't draw to save his life.

Crazy thing is that I didn't decline.
>>
>>384932670
but there are apps that do exactly that
>>
Never tried making a game, but my closest experience in doing anything creative involving video games:
>Him: "Hey bro, I think we should start streaming people think our banter is really funny we would really take off"
>"Ok, but I don't expect us to take off, since there's a million other streams"
>Start streaming "just for fun"
>Friend puts on a really fake and obvious streaming persona the moment the camera's on
>Forced banter everywhere
>Starts talking about branding and coming up with catchphrases for when we "take off"
He's a good guy, he's just a dumbass
>>
>>384932734
spore
>>
>>384932315
nice
>>
>>384932557
yeah... got lots of things in my head and a good bit written on paper. just need the motivation to put it all down and organize it
>>
>>384932509
It's a bigger issue than that, and it's not necessarily laziness. It's the fact that most people who want to be artists aren't good enough, and companies wanna pay as cheap as possible to produce a product. So this calarts style emerged.
>>
>>384932557
I had this idea for this mmo with this big complicated magic system that got all fucked up and weird and convoluted
Would have been cool if it were possible though
>>
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>"Anon, I can't tell you the whole idea, someone might steal it."
>"I need you to be 100% committed and onboard before I let you in on the details."
>>
>>384930614
What will it be called? I want to play it when it's done.
>>
>>384933249
This is my biggest fear but I'm not that much of a loser to actually say it out loud. Instead, I'm typing it, right here and now.
>>
>>384933075

That's not the problem. The problem is with the scope. You have to add in every dungeon, every encounter, write all the NPC dialogue and everything.

It's too much for one person to accomplish unless you use procedural generation.
>>
>>384932606
>I'm glad I jumped that ship 7 years ago
And then you were so pissed off at the game industry that you made this video https://www.youtube.com/watch?v=lGar7KC6Wiw
>>
>>384926664
I made a prototype in javascript for college credits.
It killed off a laptop through heat.
>>
>>384932947
i don't believe you
>>
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>>384933249
Isn't that kinda shit what contracts and copyrights/trademarks are for?
>that time where the art guy for a patreon furry farm sim "stole" half the money and all the art because the dev didn't bother doing legal shit
>>
>>384931625
I feel like that idea would be fine if matched with a really strong style. If it looks too similar to Castlevania people would probably write it off more.
>>
>>384933338
>procedural generation
and that's one of those things that is pretty slammed on these days too, so if you wanted to make something even a tenth of that, you would need to put together a team
>>
>>384927350
what was the sabotage game called,
anon?
>>
>>384933318
It will never be done because I will crap it again.

But if I even release a demo It will be called "Castlevania RPG of the night" or some shit like that since it is based on it.
>>
>>384927074
Im the computer degree guy.
You have no idea how hard it is to program games. It takes like 6 months to come up with something that you could draw around a concept.
Especially if you are serious about it and working alone.
>>
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>>384930402
A hype train doesn't last forever.
If you start a project and make it public as soon as it reaches alpha, you're an idiot if you expect people to be excited for it until the day it's done three years later.

Wait until the beta stages, then publicize it.
I know you're probably very proud of your work but don't be fucking impatient.
>>
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>friends knows I can code and do art
>offers to do concept art, story and be an idea guy for the game
>"sure, why not?"
>give him a deadline of a month for the first couple pieces of concept art while I work on the engine
>we meet up on the deadline and I present an early version with movement/inventory/saving & loading/a basic puzzle and combat targeting
>he has not done a single thing because he was busy beating Diablo 2
>tries to throw some ideas out on the spot like "complex mechanics" and "zombie open world survival"
>it was supposed to be a PT ripoff

never again
>>
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>gf and i want to make games together
>mfw this thread
>>
>>384932108
being a game dev just get a job as a programmer
>>
5 years of working with a gay american artist looking for thousands for his mediocre art while not turning in his work on time and trying to force his bad ideas into the game.

2 years of working with a chinese artist who works for a fraction of the money, is very diligent and goes out of his way to do extra work for the sake of making the game its best

I kinda never want to work with americans ever again desu
>>
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>>384926461
>DUDE I HAVE THIS GREAT IDEA FOR A GAME
>HERE'S THE STORY, SETTING, AND CHARACTERS
>>
>>384934126

DON'T.
If you value your relationship don't do it.
Don't ever work with your friends or partners.
>>
>>384927350
>made a shitty undertale game in a week as a prank to sabotage an online contest,

UnderTail?
>>
>>384930402
when it become clear that Eva can barely code and can't art

the game will forever be a glitchy mess cobbled together from unity store assets
>>
>>384934193
>and what about gameplay?
>"uhh just a visual novel with tetris minigame i guess?"
>>
>>384933457
noone does
the game was such a blunder and a shadow of it original self that noone anymore will willingly admit they worked on it
>>
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>>384934193
Every time
>what's your game about?
>here's a paragraph about the setting and lore, not even bothering to include a short and concise summary of how the game should (ideally) play at the beginning
>no mention of what kind of game it is at all
>>
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>>384926461
>want to make a dating sim
>can draw but not confident in writing abilities
>contact aspiring writer friend and ask if she wants to handle the script, we can split the earnings afterwards
>she's very enthusiastic about it
>first question is if we can include lesbian romance options
>say it sounds fine
>then she wants me to include her ERP character in the game
>uh sure why not
>she sends me character notes for an asexual succubus
>wait what
>also the main character hates her mom now because she smothers her
>I finally get a word in edgewise and send her some of my character concepts
>she gets back to me on one of them
>she's turned the childhood friend into this sassy erudite ladies' man
This was three years ago and I haven't heard from her about it since, so I just canned the project. Fuck that shit, I'll write my own dialogue.
>>
>>384934214
ehh i think i'll do it anyway

we have lots of mechanics-oriented ideas and we're realistic about the amount of work that goes into even just a 2d game
>>
>>384927350
get a real job then
>>
>>384926461
>my friend is a competent coder
>i am a competent artist
>we both have plenty of ideas
>we start making games, are met with modest success
>as soon as anyone who knows us personally finds out, they start dumping their stupid fucking ideas on us so fast they forget to fucking breathe

if anything it's made an elitist out of me. If you can't code/model/art/music then go suck dicks, I literally could not care less about anything you have to say about developing videogames.
>>
>want to make a game
>don't have the will to work with other people
oh well
>>
>>384935027
Arright, but it's your loss if this causes friction between you two.
>>
>>384931521
>>384930291
I'm going to get to work tightening up the graphics
>>
>want to make a game
>don't have the patience or skill for anything but writing
H E L P
>>
>>384935579
become the ideas guy
>>
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gosh guys you are a bunch of fucking losers
>>
>>384935579
You could always do a text adventure.
>>
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>>384935390
>working with other people
If you have the time and skills, just work on your own passion/hobby project. It might take a few years to finish depending on the scope, but it beats working in a frustrating environment.
Hell, someone might contribute.
>>
I want to make shitty freeware games in my spare time. Please convince me this is a shitty idea.
>>
>>384935027


Making a game is business

You don't get into business with friends.
>>
>>384935579
nice thing about skill is that it can be developed, and patience is a skill too. So either make videogames or flip burgers idgaf anon
>>
>>384935731
>shitty freeware games
You said it yourself. If this doesn't convince you, no one can.
Unless it's just for practice.
>>
>>384935491
Is that on level 3? Good luck, anon. I heard it was tricky.
>>
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>want to work with people
>too afraid that people will just stir up drama, push political agendas, someone will leave and steal our ideas, everyone becoming too uncooperative or put minimal, etc
>>
>>384931976
>>384932214

>Have tools to make game and be edited

>fags who don't know shit laugh because fuck /v/
>>
>>384926461
I wish I could do program worth a shit, unfortunately, I'm just the idea until I actually learn to do so and my fucking idea of an A vs B to seal evil C where only A or B can win, or C wins over both will never come to fruition.
>>
>decent writer
>get into doing game reviews for my local newspaper
>eventually move to a site
>wish I was writing for a game the whole time
>site is slowly starting to die, don't really care

I have some ideas but I mostly just want to flesh out other's ideas and help with making a dream come to life. I have no idea if I'm actually good, I'm just tired of writing about things I don't care about and getting paid literally less than pennies for it
>>
>>384935915
That's why my plan is just to hire some contractors for art/sound once the game is mostly finished. no real influence on the game at all
>>
>>384935867

Anon can you please email me the graphics converter I need it to digitize the polygons to make the game look better
>>
>>384936072
>contractors can't stir shit
They won't have any legal power of you're smart about it but they can still cause huge issues, see: Alex Mauer
>>
>>384935697
I mean that sounds great if you've got the patience to cultivate the multiple skills needed. Most aspiring devs can barely even learn the programming.
>>
well i downloaded unreal engine a few years ago and started making a remake of knights of the round in 2.5D but then my dog died and a bunch of other bad shit happened so i stopped and forgot all about it until a couple of days ago, so now i'm re-learning UE4 from square one and keeping notes for my next project, which will be a dungeon simulator, no NES sprites or procedural generation, probably piss ugly 3D and lots of roleplaying elements
going to start trying out different things as far as gameplay goes today, see how much i can do with blueprints to save time and effort
not that time matters that much since i'm a NEET, i have all the time in the world to work on my pet projects (or at least until my parents die or kick me out)

just out of curiosity how many of you remember ultima underworld, if so did you like it Y/N
>>
>>384935915
>>384936190
>don't hire women
>problem solve
>>
>Want to maek gaem
>Dont know much about programming

where the fuck should i start
>>
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>>384926461
>friend is going to college to be a video game designer
>wants me to write the story
>gets angry when I try to get us to do it instead of slacking off playing games
>tells me it shouldn't matter if he gets angry and to keep asking anyways
>have to jump through hoops to work on a game thats not even my own

I thought the designers were supposed to get me to work, not the other way around
>>
>>384936352
Depends anon, there are tons of programing languages
>>
>>384936352
learn fortran 77
>>
>>384936349
>alex mauer
>taking HRT to be a legit tranny instead of just claiming the status because they can
pick fucking one
>>
>>384936414
What are the best ones for making videogames right now?
>>
>>384936352
Google will answer that question. If for some reason you don't want to do that, just look up C#/Unity tutorials. There's no right way to start, just pick up something and don't stop learning.
>>
You basically have to make something "retro style" or sell out to publishers or investors. There is no winning.
t. former "game" (functional concept) dev for Chinese megaconglomerates turned network security consultant

>>384927074
50% of compsci fags can't even fizzbuzz in anything but Java(script). He probably found out that you can't just copy a game engine from stack overflow and none of the whore engines are any good.
>inb4 butthurt unrealfags
It's shit and you know it. It's just convenient as hell.
>>
>>384936394
Pull out. Tell him you arent interested in working on it since its clear he isnt either. He will either shape up and start working or you'll save yourself a lot of hassle.
>>
>read through a book on C once
am I a programmer yet?
>>
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>>384936245
>can model and animate
>can write design documents
>can put together simple blueprints in UE4
>can't program
>daydream about amazing projects rather than sit down and learn C++
Being chronically lazy is suffering. I could be learning RIGHT NOW.
>>
>>384935627
I'd rather just write a book desu fampai
>>384935676
Could be, that's actually a good idea
>>384935783
all my skills tend to peak after a very short period of time, i get to a certain point and then I cant ever surpass it
>>
>>384936394
Going to college to be a video game designer is like going to college to be a rock star. Abandon ship.
>>
>>384932886
>He's a good guy, he's just a dumbass
Yeah, got a friend like that. He picked up streaming some years ago hoping to get big. Told him that it wouldn't work because there's already another billion people doing the same thing without putting any effort whatsoever and that even the ones that work like crazy are lucky to get noticed. He still did it, then quit a few months later without ever mentionning it again like nothing happened. He should've done furry porn, that seems to sell pretty decently.
>>
>>384926461
>friend wants to make a comic book
>he's a great artist and wants me on as his writer
>i'm mediocre and unreliable
i feel so inadequate
>>
anything to know about game making/publishing? i assume you don't simply just make a game and just publish it out of the bloom.
>>
>>384936631
>can program
>can't model and animate
let's work together but not really fuck you
>>
>>384936854
that still means he values you,anon
>>
>>384936854
i could do it anon!
>>
>>384936616

What's the difference between C# and C++?
>>
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bugs..
>>
>>384936921
I'll call you when the prototype needs polish dickhead
>>
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>>384936854
I believe in you!

Writing isn't that hard, you'll grow into it!
>>
how does animated comic-book themed cutscenes sound? pretty much exactly what peae walker did
>>
>>384936964
C# is for Indians.
>>
>>384936964
C# is M$'s garbage Java alternative. C++ is C for retards.
>>
>>384937165
I never thought they mixed well with 3D games.
They only work in 2D, in my opinion.
>>
>>384937187
>>384937174
Thank you for your insight
>>
>>384936941
yeah i guess he LIKES my writing anyway

i just lack self-worth and dont even believe i can be the ideas guy even when im wanted as one
>>
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>"Hey bro, wanna be in a business with me and make a game?"
>Guy does nothing to help with coding
>Idea guy
>Told if ever I did something that made money, wants me to split it 50/50 because all the game concepts are from him
What the fuck is wrong with some people?
>>
>>384934962
I would unironically write with you anon. I won't ask for anything to be included if I can have one (1) character with glasses.
>>
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>Hey man let's start working on a game
>I'll do the coding, you do the art
>I can't pay you upfront but once the game starts selling you get a cut of all the sales
>>
>>384937609
Adding to this, I'd write as well, as long as I was given the character ideas.
>>
>>384934962
>>384937609
I should note that I'll be busy until the end of the summer with a different writing project, but I should wrap that up by the end of August and would be willing to work with you.
>>
>>384937381
If you want others to respect your work, you have to respect yours too. Nobody likes self doubters.
>>
>>384937569
tell him youll do just that and prey on his ignorance to commit to a binding contract with you. when the time comes just take the dosh he how will he prove to be a part of this
>>
>>384936854
Are you me, I'm supposed to be doing the storyboard and I keep putting it off so I can relax after work and do other shit
>>
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>>384936964
>>
>Try and do literally any kind of creative project with friends
>Learn the difficult tedious parts so they can do the shit they're good at
>They can't follow a deadline and nothing gets done, project flops

Happens every time.
>>
>>384937753
That sounds perfectly reasonable as long as there's actual deadlines and a release date.
Say what you will about working for free, but a 50/50 cut doesn't sound bad at all if you write a contract on it.
>>
>>384937569
50/50? That's pretty generous of him.
>>
>>384926952
This is a pretty cool idea, but could just be a game mode for Metal Gear Online.
>>
Why do people hate OOP?
>>
I always thought a full fledged game similar to the Zombie Master mod for Half-Life 2 would be pretty fun.

You and several other players fight your way through zombies while solving puzzles or completing objectives to escape, like fixing a vehicle up or getting an elevator to work.

That sounds like Left 4 Dead, but Zombie Master was definitely its own unique zombie game if you ever played it.
>>
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>>384937958
You say that, but I'd rather have self doubters and modest people than prideful dickheads whose work is subpar.
>>
>>384937958
the depression and self-hate definitely doesnt help but ill try

>>384938021
i dont even have to storyboard
just write a few pages of text that he can adapt into a comic
its rekatively easy but i always put it off in favor of other shit too
>>
>>384938326
That sounds like PayDay 2 mixed with Killing Floor 2
>>
>>384938326

Unironically I thought about this as well, though I don't actually remember anything about Zombie Master I do remember it being really cool.

The problem of course would be you'd have to make a map editor and creator AT LEAST as easy to use as source forge, if not easier, to keep the community alive many years running. Also, new zombie types since I remember the zombie master types being a little boring.

Still a cool idea, I'm one of the few people who thinks it's both fun to be a gun toting survivor AND being an omnipresent guy flipping switches for traps and spawning endless hordes of zombies to stop the humans.

Maybe switch the theme to mutants or aliens or something to keep away from the whole zombie stigma.
>>
>>384936352
Just do it and do it a lot. Sit your ass infront of that shit and research it. Don't come back onto /v/ until you've made good progress.
>>
>>384937609
>>384937832
I'm just not really interested in working with other people at the moment. I do have a project in mind, but I'm already laying out the writing myself. Thank you for offering, though.
>>
My idea for a game is VN/rhythm game called North Tree Road: Cucking Simulator. The idea is that someone puts up a craigslist ad supposedly from the people on the titular North Tree Road (a neighbourhood) inviting people to come in and try to cuck everyone who lives there for a 1,000,000$ (or whatever) cash prize.
You have to compete with other bulls and you have a limited number of days to cuck everyone. Not only do you need to figure out how to manage your time to get ahead of the other bulls, but the actual "cucking conversations"and sex scenes play out as rhythm games, with missed notes being you fucking up. You also select dialogue options by hitting notes at certain junctures, so you only have a limited time to think about which option you want to pick.
>>
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Okay, for real, how many of you goblins work in 3D rather than just 2D, and how many of those projects have NOT been FPS games?
>>
>>384928679
Thank you anon, I really appreciate that. Making something people enjoy is what motivates me, not money. I just like making people happy even if it's only a quick grin at a video game

>>384935040
I have one
>>
I can't work at home, no pressure at all, when I get asked to write something simple like tic-tac-toe at uni in a couple of hours, I can do it, there's no vidya, food or porn to distract me. But at home I can barely write a movement script in Unity, which is fucking easy.
>>
>>384936543
>Unityshills throwing the sneaky shade on the superior engine
>>
>>384938941
I've been putting stuff together to try and make an action platformer that's based around aerial movement and combos
>>
>enterprise/consultant programmer background
>make game engines/renderers as a hobby
>land a job as the lead programmer for a mobile game studio
>pay, benefits, location and everything is good
>after first year
>churning out cashgrab unity garbage is exactly as soul-crushing than anticipated
>IOS is a worthless piece of shit nobody should have to deal with
>end up having to interview retarded "game programmers"
>have to deal with useless yet self-important managers
>no slightest hope of explaining anything technical to artists
Gamedev, not even once.

I know most of you here are just kids, but believe me on this - the "professionals" in game industry are just as worthless as you.
>>
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>be junior in high school
>electronics teacher tells me there's a nation computer game competition
>look up the rules
>it's fucking game maker
>make an earthbound ripoff
>had big plans for it but got bored and abruptly ended the game after the third boss
>get first
>get $500
>get a scholarship for college
felt good man
>>
>>384938941
I rarely see any fps games in the game dev threads on here
>>
Wrote a VN with a friend for a Weekend IndieJam. Ended up with 6000 words over the course of a couple days. Really taught me that it's easier to get motivated when others are depending on you, because I haven't done shit since.
>>
>>384932268
nah, I started chatting with a dude from a thread on /b/ and we've been chatting/playing games for the past few months now.
Give people a chance guys, if they're a cunt, they're a cunt, but sometimes you meet nice people.
>>
>>384932268
I've made friends with several sane, pleasant, and sometimes very talented people through this website. There's plenty of nice people here among the autists.
>>
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>>384926461
>I can draw, I can do art

>btw I had some ideas about game mechanics
>>
>>384939346
very true
i get nothing done without the thought of my friend relying on my half of the project

i want to make a VN at some point too but im gonna need to learn to draw and use the engine first
i dont want to rely on a friend to draw my cringey dating sim for me id be too embarrassed
>>
>Been working on games since I was 14 that never go anywhere
>Meet friend who's in college who's also into game making
>Hang out a bit, decide to get a group of friends together to make a quick and simple iOS game
>One of them is an absolutely cringey ideas/business guy who never does anything to do with the actual game, is just there so he can take our money
>Pull out very quickly, work on my own projects alone again
>My friend from college got married, never got to talk to him seriously about game design since

He has a cute sister who's into video game projects like me and I've been helping her out though
>>
>>384938724
Maybe I'm just an asshole, but half the fun of Zombie Master was trolling other players by using traps on them. Sure, it made it more difficult to survive but it was always worth it just to hear them lose their shit.

I wonder if there would be a way to implement that into an actual game while keeping it balanced.
>>
>>384939192
Got a place where you show off the efforts of your labor?
>>
>>384940796
not yet, I haven't figured out a good way to make things work out yet so it's been sitting in limbo for a while
>>
>>384936854
You cant make anything worse than what marvel are making now
>>
>>384939218
And that's why you make games alone
Its not like Pantreon or other jewish ways of getting money from retards exists
>>
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>Friend and I start talking ideas for stuff
>He initiates this long-ass explanation for the lore and world of his story, and significant plot details for some game, or show, or whatever it was, like it literally took him like half an hour to explain it all
>It's literally just an Evangelion rip-off, nearly exactly the same, edgy teenage protagonist, abusive father, the story ends with the world essentially ending
>I start to tell my story idea
>He interrupts after a minute and says, "Okay, actually, I think it would be a better idea if we combine our stories"
>mfw
Like, nigger, I just sat on my ass listening to your shit Eva-rip off, and you won't even let me explain anything about my shit? I know the whole situation is pretty autistic, but at least have the decency to let me explain my shit to you.
>>
>>384941006
>>384941006
Have you worked out character concepts and models and such, or are you using placeholders and just working on the gameplay systems and mechanics?
Action platformers are fucking sweet but I would hate to be the animator for such projects
>>
>>384941450
Placeholder. My art is pretty terrible, getting better but still terrible. If I ever get it done, I'll see about kickscamming it for art only.
>>
>>384941074
youre very right
i like to go into comic book stores and look at all the garbage that gets published
makes me feel better about my own work
>>
Is there any engine that lets me make a hack and slash game?
>>
>>384941404
Holy shit this.
Every time I've had story discussions about a game project with a friend that I'm "working" with, it always ends up with the other person barely listening to what I have to say, ignoring all alternate ideas or even feedback/criticism. It's frustrating as fuck.
>>
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>>384941404
The thing with games is, you don't really need all that shit to make a good game, unless you're making an RPG.

Think about it like this, what part about the backstory behind this civilization or organization or character is going to make the game fun to play?
Literally anyone can make up a fantasy world and gorp about it. When someone starts writing or going on about their fantasy world all I hear is autofellatio.
>>
>>384941961
unreal engine
>>
>>384941982

Because it's masturbation.
People enjoy telling you about their stories more than anyone enjoys listening to them.
>>
>tfw too burned out after a day of programming shitty software to work on personal projects
>can't art anyways so I'd have to hire some retarded drama queen eventually
>>
>>384942904
It's not too hard to look for game artists.
The only downside to artists online is that most of them don't take on contractual work and only live off of patreon and commissions.
>>
>>384942435
You'd think that people who want to create would at least respond to criticism about their ideas or consider alternatives.
But no, all of that shit get conveniently ignored and the conversation moves onto the next point as if nothing ever happened.

Most of these people don't even want to make games anyway, they just want to make fantasy settings and characters.

Game dev was a mistake.
>>
>>384930291
I'll bring the snacks
>>
>>384930402
when Yandev was outed as Eva, and it became clear he's never finishing the game because Patreon money
>>
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Can anyone here draw anime/weebshit? At all? Or know someone who does? I need an artist for my VN and I'm willing to take up anyone, even if they can only draw DA-tier shit. If they're competent I can pay a modest amount (maybe a couple hundred dollars).
Anybody interested please send me a sample to [email protected] and feel free to ask me anything you want to know. This is just a passion project that will not be freely distributed/not sold, so I'm not looking for professionals.
>>
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>>384943553

That's the thing.
I was in Computer Games Art in university, and we had to work with some game design students on a group project.
All they did was write the story and setting for the game, character background, and the game design document which they constantly kept revising until the deadline. They constantly feigned open mindedness and acceptance of criticism.
When delivery came around, they would yell at the artists and put the blame on them for the project's shortcomings.

It's just as you say. Anyone who cares more about character and world building don't really care about videogames.
The only ones who were really passionate about game development were those who wanted to discuss systems and mechanics within games.
>>
>Want to make a game similar in playstyle to sin & punishment
>Too lazy to learn how to make it

Fuck
>>
>>384944553
Design a VN that uses 3D models yo
>>
>>384944716

On-rail shootemups shouldn't be too hard to make.
What's keeping you? You won't have to worry about character animations too much either.
Get Unreal Engine 4, watch some tutorials, and set up a simple blueprint system to get you started.
>>
>>384944764
Bitch I can barely draw sketches, what makes you think I can model anything?
>>
Is GameMaker any good for a dude starting out? I don't really want to do anything spectacular.
>>
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>>384926461
The only experience I had was making up bullshite games with my brothers when we were kids

>tfw barely have enough time for vidya with them anymore
>>
>>384945132
ye
good for learning
>>
i made two visual novels about one of my friends getting laid and he cried does that count
>>
>>384945292
Sounds like you have a story to tell
Care to share
>>
Hey bro I want my game to be just like this game but better in every way

>lists a million ideas that won't make it in cause he has nothing done up to this point but the very basics
>>
>>384945372
>friend is immature perma virgin
>one day decide to get him laid in a VN so he'll be happier
>create rough draft and show off to friends on a large tv
>friend bursts into tears demanding me to delete it because it was "offensive"
>8 months later create another
>friend has accepted wizard status and entered depression due to vn

he says he'll never get laid due to me creating them, but it's a good laugh for everyone else
>>
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I actually made a game and you can buy it on steam. The Underground Man. AMA
>>
>good at composing, can draw and program all solo
>working on a jrpg with yuri elements
Feelsgoodman
>>
>>384945841
Are the reviews from your friends?
How much time did it take?
How much money did you make?
How many people worked on the game?
>memes
kill yourself?
>>
>>384945838
By the way, we are about 90% done with the sequel.
https://www.youtube.com/watch?v=Owefk-Wj3b4
>>
>>384945838

Seems like most of the reviews say it is a troll game, or youtuber bait.

Care to explain yourself?
>>
>>384945292
>>384945818
you and your friends sound autistic
>>
>>384945818
I though he cried in a good way. Why do you bully your friends?
>>
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>>384945818
Why the fuck, anon?
>>
>>384927074
Don't ask someone to draw something for you for free, doing the entire art development for a game isn't an easy task. You have to understand even AAA companies have basically 7 artist working on something at a time.

Take P5 for example, you think soejima came up with the graphic design for that game? fuck no.
>>
>>384945818
>"im so cool!"
>>
>>384945838
how many $ did you make
>>
>>384945838
>positive reviews cant possibly be real. This game is beyond bad. never ending text to read through, then if you type in a responce it doesnt like it says you wouldnt survive and ends the game.
fucking lol
>>
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Where do I even begin if I actually do want to make a game? I don't want to be a worthless ideas guy but I know fuck all about programming and I can't draw worth a shit. Should I just take 10 years to git gud at that and then come back to it?
>>
>>384947517
Yeah. Make shitty practice projects before you start working on the /one/. Don't procrastinate those 10 years away either.
>>
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>>384946167
>>384946380
>Are the reviews from your friends?
A little backstory - the game started with the idea of making a parody of all the horrible games that got through greenlight. As shitty as it sounds it was supposed to be bad. The guy who came up with this idea - Ilya Maddyson, big-time streamer ex youtube-celebrity, basically everyone in russia knows him(thats where the reviews come from). He payed me to make it and all the marketing was on him.

>How much time did it take?
It took about 3 months.

>How much money did you make?
I made about 2k$, Ilya took 80% of money it made.

>How many people worked on the game?
Three including me.

>kill yourself?
I would if I could, bitch.

>Seems like most of the reviews say it is a troll game, or youtuber bait.
It basically is, that was the whole point. If you dont know Maddyson or russian memes there is no point in buying it. (about 80% of non-russian people who bought it refunded it)

As much as I hate it, it turned out to be at least OK, like 4/10 ok for those who know what this game is about and can understand the humour, even the russian videogame journalists said that it could have been an actual game. The sequel is going to be better, or at least I hope so.
Sorry for the bad english if it is, its not my first language as you may have assumed already.
>>
>>384933862
Are you retarded. I made like half a game in like 30 hours of work spread over a week and a half.

I think you might be literally retarded.
>>
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>>384947517
Learn 3D modeling and basic animation.
Become a modeler. There's no drawing, besides making textures.

Start by making simple models like these and then make them more complex as you get more confident and learn more.
It's fun.
>>
>>384926461
My friend wanted edgy spikey monster people.
I wanted to turn them into "conflicted" native americans.

It never got made.
>>
>>384947706
>$2k in three months with three people for a literal pile of shit
Not bad
>>
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>>384947725
>I made like half a game in like 30 hours of work spread over a week and a half.
>>
This has happened to me twice now. The first time I was going to do the art, music, story, business, and basically everything except the programming. The other guy pulled out because he "didn't have time for it". He tried and failed Youtube instead.

Second guy gave me a large binder filled with ideas he had since elementary school. I instantly backed outta that mess.
>>
>get together with old buddies
>start make game
>own portion takes a long time because I have no idea what I'm doing and am suffering from attention problems that aren't severe enough to warrant any drugs or anything that could actually help
>finally get it done
>had other obligations so I couldn't be there full-time
>one day they apparently had some problems with git and they lost some code
>for some reason that only my code and only mine.
Haven't worked with them since.
>>
>>384932585
>months
years*
>>
Just build your game on your own from scratch.

https://www.youtube.com/watch?v=z5El-yYNUwU

See, it's that easy.
>>
>>384946779
Anon, maybe you should reread the post you replied to.
>>
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>>384926461
Rule number 1, idea only guys are bums. Any idiot can come up with an idea. Execution to realize said idea is a whole different ball game.
>>
I tried making a game with 3 ideas guys and 1 artist, with me being the programmer. The artist drew for one day then quit because it was "too stressful" and the ideas guys never put any thought into their ideas and just said my ideas were better.
>>
>>384950403
>from scratch
>>
>>384936964
They are different languages
>>
Does doing the writing for a game count as being an 'idea guy', or is it a proper job like coding and art?
>>
>>384926461
Made a few shitty gamemaker games back in high school with a friend. I always was stuck with making shitty sprites and music off of youtube while he coded the thing.

I think I still have the original files somewhere.
>>
>>384951391
writing's as important as coding desu, you can hodgepodge a simple game with little/no coding knowledge and if it has amazing writing it will be good, and you can make a game with no writing but if it's made well it will be good
>>
>>384932557
I'd love to work on an Elder Scrolls type of game as a quest designer. I'm sick of seeing quests with shallow moral ambiguity and no complexity. I wish they would stop treating audiences like retarded children.
>>
>>384936250
Rip doggo
>>
>>384947838
Where/How do I start?
>>
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>>384926461
>HEY BRO, LET'S MAKE A VIDEO GAME! JUST ME AND YOU!
>mfw long ago i proposed this to a friend and you'll all see soon enough
>>
I wish I liked learning or had the drive to challenge myself.

I guess I'll never do anything as cool as actually making a game in my life, I'll be a code monkey forever.
>>
Can I be the ideas guy AND the music composer and be valued?
>>
>>384953101
When's Final Boss?
>>
>>384947838
The best 3D modelers and animators practice drawing and learn the fundamentals.
>>
>>384953379
>music composer
Obviously. That's a critical component in most cases. Being an ideas guy is always fine as long as you're also actually contributing other valuable assets. Ideally, everyone in a project should be throwing ideas around when they have them.
>>
>>384953379
As long as you actually do shit you are an aid to the team my dude
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>>384926461

Idea guys are hell. Blogpost and somewhat vidya related due to the last bit.

>online comic years ago with friends, two strips a week from one artist friend and myself
>they all slack, are idea guys, the one that put the website together won't let me access it and upload for some weird reason
>he starts becoming extremely late with the uploads despite me sending them in days early
>other artist just fucks off leaving me to do everything
>stop working on it and it just dies

Then

>last year
>same friends want to do a YT channel
>say "Okay, that sounds like it could be fun. We probably shouldn't expect it to be a hit at all though. What's the focus of the channel?"
>just silence between all of them, they say video games and movies
>"Yeah anon you have a crazy collection of video games. We could just review them or do LPs."
>say that's fine, ask what their roles will be in the channel
>silence again
>ask if any of them can edit video, what hardware they have for capture, etc.
>"Well anon you have a better idea of that stuff so we figured you could handle it."
>flashbacks to comic and me doing everything
>"No."
>>
>>384928679
Kill yourself retard
>>
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>>384927350
>working for free
>ever
Exposure is bullshit, never fall for it.
The best thing that would come of working for free is the development of a portfolio, which you could do on your own anyway.
>>
So a question. What if an "idea guy" brought you a fully designed game on paper. Like all level layouts, all story written out, all script written, detail character descriptions, all enemy descriptions, everything. All from start to finish. What will your opinion be of that?
>>
Since this is the game-making thread, how would you implement sacrifice in a turn-based strategy, /v/? I want to create battles where the team is overwhelmed and the only feasible way to retreat is to leave behind one or a few guys to hold the line for the others
>>
>>384953939
I would still rather code my own game ideas into existence. Unless I'm getting paid.
>>
I wrote a plot for a video game but then realised I didn't have the artistic ability to make an aesthetically pleasing game. Even using RPG maker and free, premade assets I couldn't make a natural looking town to save my life.
>>
>>384929981

So you have to catch the religions?
>>
>>384954106
Im planning on doing horror metroidvania on gamemaker. I know zero code, i coded once and i hated it. But i think the game can be good. To save on art im gonna do very basic art, like early NES basic at best.
>>
>>384938147
Happened to me too. I learned how to code for a game engine, how to write dialogue, outlined the game, set up nearly everything, and was even learning to write music while everyone else pitched in one little idea.
>>
>>384953939
It would be impressive effort but it still counts for literally nothing until he's willing and capable of implementing any of it into something tangible. That said your scenario seems to be a bit of a reverse catch-22 because if he's passionate enough to put that much detail into it then by all accounts he'll be passionate enough that he's gonna want to actually take an active approach to begin with.
>>
>>384927074
Can I see those sketches anon?
>>
>i wanted to study computer stuff to make vidya, and because i like computers
>because i wanted respect from society and a normie life too (things that a computing degree won't give you) i'm studying medicine, and i suck ass at it

Now i wish i can survive this shit, become a succesful doctor and make me a game by learning computer sciences as a hobby. By the way, i still don't have that normie life, fuck normies.
>>
>>384938147
>They can't follow a deadline and nothing gets done, project flops

Hitting way too close to home anon. Years ago I remember working two jobs while trying to get things done on a simple project. My two other friends, both involved, one working part-time and the other unemployed, kept whining about how they had zero time to do shit.
>>
>>384954635
Computer science != Game design
>>
>>384938907
what the fuck did i just read
>>
>>384931976
>>384935946

The concept sounds kinda dumb (castlevania in modern times with a yo yo), but who knows? it could be fun. God speed, anon.
>>
>>384954635
Fuck a normie life and fuck IT cubicle shit too. i want a life where i can live minimalist and do whatever the fuck i want.

to be able to sit on my ass in the dark at 2 pm watching netflix or playing monster hunter and knowing for a fact i'm secure enough that i could be doing this very same thing when i'm 70 is my ultimate goal.
>>
>>384931625
isn't that just Nightmare Ned?
>>
>be jack of all trades
>have friend who is genius programmer
>nothing gets done because he fiddles around for months on unnoticable engine optimizations.
>>
>>384953939
At that point you should just pay some people to design the game for you and develop a team.
>>
>>384955092
You shut up cromagnon, the engine has to be perfect
>>
i want to make a mmoarpg

wish me luck i'm saving everything i have to fund the game.

fuck kickstarter
>>
>>384926461

Does theater/AV club count?

>"that kid" who has all these "cool ideas"
>Literally nothing but shitty memes and ideas that require multimilion dollar budgets.
>Constantly on your ass about it's not to his idea and how that since his job is X that it needs to be done like this or that they need to let him do it.
>that kids mom constantly yelling at him to do random ass chores and errens that just popped up right now and need to be done right now.
>Nothing gets done and the few minutes you do have recorded are test shots of all of you cursing like sailors or that kids mom yelling at him to do random ass chores.
>He blames everything on you and the teacher takes his side.
>>
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>>384926461
I'm making an otome using RP characters my friends and I have been using for years just for fun. Every character is going to be both playable and pursuable. There will be gay options in order to explore the characters more. Pretty sure it's doable.
>>
>>384955672
Fuck, I have been exposed as a dirty phoneposter.
>>
>All my game ideas are for simulation/stratagy/Sim City like games.
>Can't program or balance for shit.
>>
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I actually made a game that got through Greenlight and is now in Cancer Access.

Shit happened, stopped working on it and have 0 motivation to go back, don't even have the files anymore (got a backup somewhere in a pen).

It was shit to begin with and I'm too embarrassed to even remove it from Steam, don't even know if I would have to refund everyone.
>>
>Friend asks me if I want to make games with him
>Have absolutely no talents but be thrilled about it since I always had a lot of ideas about games
>Ideas get thrown around
>Eventually he vanishes, nothing happens
>I decide that I want to keep going and actually stop being an idea guy
>Join game dev school
>Learn a bit about coding
>Eventually we have to develop a simple game to show all we learned to get a passing grade
>Do some sort of prototype of a big idea I had planned to do for years
>Get the highest score possible and the teacher offers me to find me an artist so he can make the assets for this game so I can put it on Steam
>Refuse since I want to have absolute creative control over it plus this was merely a prototype without the depth I originally wanted to have in it.
I still have a long way to go with both art and programming but the fact that my idea was so liked gives me a lot of hope and motivation.
>>
>>384956120

>don't even know if I would have to refund everyone

You should, but then again, why people pay for early access, are they retarded?
>>
>>384956262
>Refuse since I want to have absolute creative control over it plus this was merely a prototype without the depth I originally wanted to have in it.
You fucked up anon.
>>
>>384956262
I'm really happy for you.
You might actually be one of the guys who makes their dreams come true, anon. Don't give up.
>>
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>>384926461
>Decide to make a Battle Network clone based off of old RP characters we had
>One friend codes, I draw the characters, other friend draws the environments.
>We share the work load, discuss and flesh out mechanics, make enough progress to possibly have a functional demo by the end of the month

I wish we had a music guy so we didn't have to rip off tracks, but since it's a fan project it's not like we could monetize this shit anyway.
>>
I wanna make super artsy games but ones that have a lot of gameplay. Shit on me /v/.
>>
>>384956960
Why is like 60% of Holo porn fucked up kinky shit?
>>
>>384927074
Compsci fags lack imagination.
>>
>>384933862
prototyping isn't supposed to take 6 months lol
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>drawfag
>always wanted to work on an indie videogame with someone or a small group
>every programmer that I manage to talk to ends up being an idea guy, is lazy, doesn't know how to code, has shit ideas, or a combination thereof
>mfw now whenever someone tells me they are a "programmer" I assume the worst of them
>>
>>384958842
why don't you just learn to program instead, show them what-for
>>
>>384958842
If all you do is draw, it's pretty tough on the other guy is he has to do everything else.
>>
>>384953939
Doesn't mean shit if he can't work with others to actually implement any of his ideas. You think people will just help make someone else's ideas come true while he just sits back and "directs"? You can only do that if you have an established reputation or you're paying them.
>>
>>384926461
I've been helping out a fighting-esque game by play-testing, but I do have to admit that I couldn't make a game even if I tried.
>>
>>384926461
>i just started on the programming world
>know little to nothing
>my cousing who know to play a few instruments ask to make a game
>he want to do the music and let me do ALL of the rest
>i actually want to go even beyond that and do it all by myself
>following that guy who did stardew valley
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>>384955092
Sorry bud, turns out I can get better performance if I restructure the interpreter.
>>
>>384958842
So don't work with someone if they don't have anything put together yet.
Chances are if someone is looking for an artist before they need one then they're not very hard workers.
Similarly you ought to have a portfolio already put together.
Else you deserve each other.
>>
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>>384926461
Me and friends came up with a bunch of video game ideas over the years and here are the ones I remember.

>A Pokemon-styled monster collecting RPG with a cryptozoology twist, you can capture and train cryptids, aliens and urban legends like the Mothman and Jersey Devil and such. The types were Cryptic, Alien and Myth.
>A Powerstone-styled fighting game with the cast of Ed, Edd n Eddy (me and my friends were HUGE EEnE fans at the time) we came up with a shitload of stages (like the school and the junkyard) and over the top finishing moves for each character.
>A game called "Guns, Guns, Guns!" which was basically just a third person shooter with a huge concentration on a gigantic arsenal of insane guns like an acid gun, a flamethrower, a gun that created robotic soldiers and one that shoots decapitated heads.
>A zombie game from the perspective of the zombies. There are different zombie classes you can choose from their own abilities and stats and the entire point of the game was to either eat people, create more zombies and cause as much destruction as possible.
>A superhero themed game where you could create your own hero and choose a specific class based around a certain power like super strength, element manipulation etc. and it had the same plot of Tony Hawk's Underground as you were basically competing with other heroes to be the best there is.
>>
>>384927350
>>384953825
All a matter of risk. Dumbshit Anon could have leveraged a good chunk of dosh if he saw the potential in Yandere Sim. But he wanted pay in the here and now - he didn't want the risk

High risk, high reward.

That's how independent projects work. Honestly I fucking hate artists who want 500 bucks for a bunch of concept art - and I fucking hate them having the gall to whine when their cynical bullshit makes them miss out on a big pay day

Hahahah you could have been part of Yandere Dev but your cynicism made you miss out

Hahahahah

hahaha cynical cocksucking artist

hahahah
>>
>>384932379
This.

In general though you sort of have to do everything yourself.

Learn to draw/use photoshop illustrators are kikes. They'll overcharge and miss deadlines and demand a role in the creative process like that Breeding Season faggot

Only pay contractors if they can make sick music.
>>
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>>384961041
>Hahahah you could have been part of Yandere Dev but your cynicism made you miss out
That's a good thing, nobody on this fucking planet would, in their right minds, want to associate with that shit kicker EvaXephon.
>>
I might have one heck of a story for y'all. Long ago I was an idea guy with an artist who liked my ideas - but she got discouraged and bailed.

But I didn't give up, I turned the idea into an 880k manuscript which I sent to her.

She didn't respond for a few years.
But I think I reached her.
>>
>>384926461
>play earthbound
>get inspired by that gay fanfiction the other day
>make the protagonist silent and add special snowflake characters and gay innuendo propaganda and hope that some nasty fuck falls for it
>they did
>in 2015, millions of copies sold
>now have 3 billion dollars in my bank account and roll out on the red carpet to indie game devs like me
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>>384961464
wat
>>
>>384961041
>All a matter of risk. Dumbshit Anon could have leveraged a good chunk of dosh if he saw the potential in Yandere Sim.
And that would make sense if the guy weren't raking it in off of complete morons.
>>
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>>384961324
Replace "EvaXephon" with Andrew Hussie and you have the backstory of Video Game's savior Toby Fox. People barely remember Hussie, but they know Toby Fox

Or in other words Anon missed his big break because he was short sighted and couldn't put up with an autist for a bit
>>
>>384955092
>Genius programmer
>Getting caught up on fixing minor engine bugs for months

Sure thing pal
>>
>>384961637
I'll let ya know later. It's a complicated story.

Basically work hard on your dreams kids
>>
>>384961671
>couldn't put up with an autist for a bit
Calling Eva an autist is a huge understatement.
>>
>watching new game
>get urge to make a game
I wish I wasn't so easy to influence. I bought a saxophone after hibike euphonium
>>
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>>384961849
>people who started running after emi's route in katawa shoujo
>people who tried to learn sign language after watching koe no katachi
>>
>>384962403

Do you know how many people are working in forensics today because of a TV show? It's not uncommon for entertainment to have such an influence on viewers.
>>
>>384932557
>The only game you want to make is a skyrim with guns

I want to kill mystical and fantastical creatures with a gun. swords and magic is fucking boring.
>>
>>384961849
Did you ever play it?
What brand?
>>
>>384962879
Yeah I play it from time to time and it's kinda fun, but I'm usually too lazy to do anything but shitpost. It's Yamaha yas-26
>>
>>384926461
I work alone.
Everyone wants to be the idea guy, but I have already written everything down.
And the few coders I hired to help me along butted in with their unwanted opinions and script changes.
If I work hard I may finish this game in 50 years.
>>
>>384934962
>>384937832
Need any voice work?
>>
>>384963106
As long as you remember the goodness of what you felt that day.
>>
>>384934663
I dont think "generic enemies" would work with such a game like that.
>>
>>384932268
LOL
>>
>>384961464
She probably got scared off by your autism
>>
>>384963272
I haven't decided if I'm including voices or not. This is only going to be my third time actually coding something, so I'm probably going to worry about all the bells and whistles once I've got the foundation done.
>>
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>>384947517
Decide if you want to do 2d or 3d first. 2D is probably the better place to get started. Download Gamemaker studio 2 for free. Make something crazy simple, like pong. Go buy a book on the GMS language. Make an account on code academy. Go to your local bookstore and buy some basic math workbooks if you are bad at math.

Just do 1 lesson on code academy and 1 math lesson every other day or so, rotate reading from your GMS code book, then make simple 2d games. Make 5-10 of those games as best as you can, go back when you gain more knowledge and improve them.

In one year if you keep it up, you'll be ready to work on that one project you really want to work on. At that point drop the code academy and math books, keep your GMS book for reference only, you should have been using place holder sprites for that whole year. Go back to your local bookstore and buy some basic drawing books, and continue making "test" games for each of your real game's systems (like a game for combat, a game for menus, a game for dialogue, etc)

Just keep making placeholder sprites as you become a better artist, and eventually you should have several smaller games that represent the technical setup of your bigger game. After 6 months or so you should be a pretty decent artist to either A) make your own art or B) make pretty good placeholders.

Now after 1.5 years you are going to be in a pretty good spot to make your game, and you can focus instead on execution instead of wondering how to do things. The problem with most 1MA game devs is that they set their sights way too high at first, and instead of fostering their skills via smaller learning projects, they think that the 1.5 years would be better spent making the game they want to make, when in reality that's impossible because even if they made progress, by the end they'd be much better than they were when they started, and they'd have to be constantly remaking the parts they started with over and over
>>
>Share your video game making experiences.
I did the roll-a-ball tutorial in Unity and that's it.
>>
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>>384926461

if you want to be an "ideas guy", you really need to be the writer.

People without talent don't deserve success just because they have in idea of how things should be, with no idea how it's formed in practice.
>>
>>384926461
A pokemon game with unown forms of Japanese kanji.
>>
>always found AI interesting
>no idea how to actually get into making my own
>took compsci major that has a few mandatory game classes
how badly did I fuck up?
>>
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>tfw no one wants a writer
>>
>>384962831
The shows either make it look easy to learn, or the characters use it in a way to benefit themselves or other people. These skills that characters in TV are given can reflect on people viewing, as the viewer will think "Hey, that looks fun/cool. I want to try that."

I'm a trap because I was influenced by anime.
>>
>>384965827
>tfw want to write but I know I'm not super good so I just end up with a bunch of incomplete ideas
>>
>>384934374
is he still working with those devs that are being paid to do his work or did they fuck off?
>>
>>384936349
>hire bearded and weird mustache man with hipster glasses
>calls you a sexist for thinking a women is hot
>>
>>384965827
I do. Do you want to work on something? Leave email.
>>
>>384967262
sure

[email protected]
>>
>>384967461
Do you already have something written? Something you'd like to work on? An idea? Or looking for something already set but lacking the actual writing?
>>
>>384968069
i have a few story ideas written down but i'm down for working on something lacking actual writing
>>
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>>384926461
I made this in 3 hours in 2009.
https://vndb.org/v4023
Haven't made anything else since then to my recollection, but now I'm planning on learning RPG Maker once I've got the asset creation stuff down. Learning graphics design and sound editing so I can make my own assets. Made friends with a couple internet people who also make games so I can ask them for tips. Outside of that, not much else.
>>
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I'm I writer with a few years of coding knowledge but more interest in the planning and design side. I've been working on a concept for a JRPG for a few years. Writing an outline/design doc currently, long term plan is to put together a few hour long demo in RPG Maker MV and do a Kickstarter with a modest goal to fund fully custom assets and maybe a JS programmer. Proceeding as fast as could be expected with a day job.
>>
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>>384935676
>>384936669
>tfw unironically considering making a text adventure sex game since all the onces out there are either furshit or don't appeal to my fetishes enough. I also want to practice my writing skills, so it's mostly for me. It would have incest and gentle femdom

should i do it /v/
>>
my Android teacher called me and asked me if I wanted to make vidya with him. Well he is a skilled programmer but he wanted to be an ideas guy and he didn't understand how vidya works, at all. It was like filming a movie with a person who haven't seen a single film in their lives
>>
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>>384965192
>People without talent don't deserve success just because they have in idea of how things should be, with no idea how it's formed in practice.
>>
I would actually LOVE to hear your video game ideas anons
>>
>>384972572
Detective game that's somewhat like LA noir but much more frequently feeds you irrelevant or false information through testimonies and lies that you have to verify and cross check with other facts/witnesses in order to put together a web of relationships with string sticky notes and pictures to uncover an international criminal plot to subvert national authority in the favor of private interests.
The game never outright tells you what you have correct until you have to prove it to court.

Also there's never been a good detective game because they never give you enough opportunities to really fuck up an investigation.
It's always click on the right thing and you win.
>>
>>384973021
Sounds really boring, unfun, and impossible to make.
The game doesn't tell me what's correct, but GameFAQ's does.
>>
>>384973180
Yeah, and all you have to do to beat DOOM is turn on cheats, what's new.
If you don't like detective novels (which are only entertaining if they allow the reader to piece information together before the reveal) you wouldn't like a detective game.
>>
>>384972320

Plenty of undeserving people became successful due to other people's work.

Steve Jobs is the epitome of undeserving idea guy.
His success comes entirely from the work of other people, many of whom's idea he directly stole.
>>
>>384971530
Practicing your writing on /v/ is a bad idea. Don't go to /lit/ either. They get mad over the stupidest shit.
I would say take it to /trash/ but your interests are too tame for that shithole of a board, even if they are top tier.
Your best bet is to start on /r9k/ or simply define why you find it so good in the first place, and expand on it.
If you don't know why a kink or interest is "good" it's hard to interpret what makes it so good in writing.
>>
>>384926461
I do if off and on, i kinda like figuring out code and how to use it

Pretty shit at it desu, dont spend enough time doing it
>>
>>384972320

>"Le Steve Jobs is totally an innovator guys!" meme
>>
>>384930641
Both engines are perfectly fine, they both have glaring annoying flaws and dedicated teams constantly fixing said flaws while introducing new ones.
>>
>>384934374
Yandere is literally a meme game idea with a guy who has no fucking idea what he's doing captaining the ship.

He is the epitome of the idea guy, unfortunately stupid people give him money the same way they give money to other unrealistic projects like solar roadways and that smartwatch arm projector thing.
>>
>>384973343
You're probably right. I'm an aspiring artist and I just want to practice writing and grow more comofrtable writing different situations and characters. Though I'm having trouble deciding on the setting, I'm unsure if I should go with something industrial (factories, flintlocks) or cyberpunk. What do you think?
>>
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>>384974287
>aspiring artist
I mean author, forgive my immense retardation.
>>
>>384962831
Ace Attorney has influenced people to get in to forensics, too.
>>
>>384972320
Wasn't jobs bailed out and carried by literally everyone around him? It was like people were specifically doing their best to make sure he couldn't fail by constantly cleaning up his messes regardless of how big.

Even his direct competitor bailed out his fucking company without using it as leverage, that's how fucking pathetic he was.
>>
i'm successful and work in the industry and you don't because i spend my time actually devving instead of wasting my time like a retard posting in these threads/agdg (cancer)

food for thought
>>
>>384974517
I think Steve Wozniak did most of the work, at least in the beginning, so you're probably right.

Why did no one stand up to Jobs?
>>
>>384926461
"HEY ME, LET'S MAKE A VIDEO GAME! JUST ME AND MYSELF AND I!"
>I am the ideas guy
that about sums it up
im useless
>>
>>384974613
You know what, anon? You're right. That plot isn't going to write itself.
>>
>>384974363
no problem.
As for your choices, it depends on you, really.
Try writing a little bit of each and seeing what you're comfortable with, and what you hate writing.

Trust me, if you take on an idea that you hate writing, it's going to be a fucking chore to finish it. And since you're starting out you're going to have a lot of ideas, and sometimes it's going to be frustrating as fuck getting something cohesive even started, let alone keeping a schedule to finish it.
Don't let that discourage you though. And don't be surprised if your main idea changes a couple times. It happens, ya know?
>>
>>384974960
Alright. Thanks anon, I'll take your advice to heart.
>>
>>384926461
Basically three friends and I decided to try making a game or at least a demo. They all have programmed shit before, and while I can't code on their level i at least could provide space to work out of.

We made about 15% of a mobile game intended to be in the vein of Puzzle Fighter/Tetris Attack, but didn't think it would be worth the effort given how mobile games are either cash cows are total bombs.

A month or so later we planned out a game for Steam/PSN that was more or less a copy of Wario Ware, but ultimately didn't have time to really get it off the ground with everyone being so busy. Never tried to make another thing again
>>
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>>384927350
>Worked on Yandere Sim
How does it feel some autistic loser with zero programming skills is getting paid $65,000 a year to just read emails and stream games while occasionally shitting out some god awful code that will just be fixed by the people at Tiny Build which in turn puts no pressure on the dev to create any sort of quality code whatsoever when others will just mop up his mess for him and he still keeps all the money?
>>
what's wrong with being the ideas guy?
>>
>>384975087
Good luck, keep at it, and remember, no matter what you do there's always going to be someone that says your writing is shit, usually out of spite.

Learn to ignore that shit now, but remember to use good criticism to develop your writing skills. Oh and fucking whatever you do, do not be like the author of the Eragon books. If you want a GREAT example of what NOT to do, read one of the Eragon books.
>>
>>384975648
When creating something, or at least most things, you not only need the idea and drive, but also some sort of means to make it happen.

Not that the idea itself is valuable, but in terms of the work involved just spitting out ideas anyone else could have had then reaping all the rewards is ridiculous and downright lazy. You need to provide something more, whether it be something technical (like maybe you want to make a short movie, you pay others to shoot it but you can edit it) or physical (you can provide equipment or finance the project)
>>
>>384926461
in 7th grade we just kinda doodled some maps and started writing stats and shit and it was wild
we literally had multiple 70 page notebooks full of just the maps
i did most of the stats/level progression and he drew the maps and it was fun as fuck
i highly doubt that either one of us still has any of that shit at all but i'll probably look eventually
>>
>>384975094
>Mobile Tetris Attack

As a fan of Pokemon Puzzle League, that sounds like a horrible idea unless you planned to implement controller support with it.
>>
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>"HEY BRO, LET'S MAKE A VIDEO GAME! JUST ME AND YOU!"
>friend's mom finds his corpse hanging in his closet a few days later
>friend never even hinted at being depressed
>>
>>384926461
I'm in the opposite position as a board game designer.

I know 8 artists, 5 of whom are unemployed, and every time we playtest something I made that's good they fight over who gets to do art for it, but when push comes to shove, even with money in front of them, they don't do the work.

Kinda illuminating on that unemployment bit...
>>
>"Let's make a unique game idea that no one has attempted before!"
>"Nah, let's just make a clone of another game."
>>
>>384976298
We did a really rough prototype with on-screen buttons and while it worked it did not work WELL. It was also a secondary factor in scrapping the whole thing, as if the game didn't play well it had zero chance of making any money.
>>
>>384976334
was that the video game
>>
>>384975094
>Steam/PSN
>WarioWare
Why would you do any of these things for such a game?
>>
>>384976427
So tell them that they can either get their shit together or you're going to commission an actual professional.
>>
>>384976545
It's a shame this is true. Tetris Attack type puzzle games were significantly ahead of their time.
>>
>>384976721
I do commission other people.

They each had one chance and they each blew it, so now when I have projects they don't even get a consideration for work.

They know this now, and they know exactly what they did that was stupid.
>>
>>384976683
This was back in 2012 mind you. WarioWare games kick ass, and thought we could try to make a game you could play with your friends locally in the same vein given the increasing prominence of online-focused games.

Steam/PSN were PLANNED, in that we intended for those to be the release platforms. Though we most likely would have just done it on Xbox Live Indie Games or something like that, because iirc at the time PSN didn't let you self-publish
>>
>>384976939
Puzzle Fighter is one of my all-time favorite games that nobody cares about, and its a shame that big-name puzzle games in general are dead despite the success of Layton and Catherine
>>
>have a lot of ideas, not a complete shitter at math but hate it nonetheless
>programmer friend with literally no ideas approaches me to make a simple game
>rope in music friend to do music
>almost never get any work done because I wanted to artguy too and I can't art for shit
>programmer friend gets nothing done with no assets
>none of us ever have time to meet up
>ironically despite being idea guy I'm the most cynical about the project but I don't want to look like an asshole cos everyone else (despite doing almost nothing) is eager and excited

What the fucking hell, when I told him "dude just make a dungeon crawler like wizardry, simple as dicks bro" I meant something basic like one floor long not like an entire game.
>>
>>384932315
The American Dream.
>>
>>384976449
This isn't the 90s. Making/being behind the development of a couple of clones is necessary to build up money to fund your own """original""" idea project without e-begging.
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