>be an obscure game dev that's difficult to work with
>have ambitious but controversial ideas on game development but never trusted with the budget or manpower to fully realise them
>as a result take a very jaded and self-deprecating response to game creation
>make objectively bad games that fail to sell well for a decade
>never the less develop a cult following due to subverting player expectations not only in story but in gameplay, breaking the fourth wall in quirky ways and taking a unique and interesting approach to characterisation
>even your fans will say your games are bad though
>critics have no mercy and critically pan your works in reviews, many failing to complete more than one ending, despite extensive NG+ modes that hide significant content
>only reason square keeps giving you money to make games is because Yosuke Saito is your bro and keeps threatening to quit if Square doesn't keep you fed
>end up making mobile games for half a decade
>after a career of predominantly failure, the stars align and Platinum Games approaches you wanting to make a game for you because they're part of your cult following, and Square is willing to give you a good budget because of Platinum Games' popularity and reputation
>Square is on your ass, to make something palatable to a wider audience but you still have a large degree of control
>All the stuff people like you for is there, but many aspects are toned down
>marketing focuses heavily on your quirky personality and game design
>Nier Automata goes on to become the sleeper hit of the year, earning triple A tier sales for a medium budget game.
>your fanbase grows exponentially as people go back and try your old games
>go from underappreciated industry failure to megastar in just one year
What's next for Yoko Taro?
>>384858875
a fighting game by arksys