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Can Fantasy Strike save fighting games? https://www.youtube

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Thread replies: 514
Thread images: 70

Can Fantasy Strike save fighting games?

https://www.youtube.com/watch?v=_DOtyseKkIc&t=0s
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Looks worse than MvCI and that's saying a lot
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>>384806251
The UI is horrible, they jacked the font for the combo counter and K.O message literally straight from MvC3. Not only that but dumbing down fighting games makes them boring as hell, just look at Rising Thunder
>>
sirlin is such a retard

he ruined ST
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Its going to be hilarious to see fighting game players stomp everyone else and make them quit. Simplifying shit won't work. They'll still cry that the game is too hard and give up.
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>>384806251
>LGBT character

Yeah it's shit
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>>384806251
>It's another "let's make the controls for retard babies, THAT'S what people want!" episode

Because this worked so well for Rising Thunder, right?

Face it, the only retards that want this are smash babies, and smash babies will never play anything that isn't smash.
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>>384807113
But if I can do every combo then I will ace fundamentals easily!
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>>384806251
Looks like shit.
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>>384806251
Fighting games won't work until they will implement teamplay efficiently. Right now people can't accept that when they lose it's 100% their fault for being bad.
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>>384807868
>smash players want easier controls

yes, that's why brawl and smash4 are more popualr than melee
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Just look at how skillful every player becomes so quickly

https://www.youtube.com/watch?v=rmLSSLM7R7k
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What's annoying about simplifying is SFV already fills the place of being a gate for people. It got me into getting good at fundamentals. I feel like I'm playing Guilty Gear because of Street Fighter.
>>
This is just a disingenuous Divekick. And somehow it has worse character designs. Also,
>8f buffer
what
At least it has GGPO. Not even fucking Capcom can implement it, the morons.
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>>384806251
Fighting games are all about the looks, the community will create tiers, meta and other bullshit for the gameplay anyway, and that game looks like shit.
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>>384807062
>IDS MUCH MORE BALANCE U GAIS
>Cammy has even more impossible matchups with characters like Honda and Blanka than before
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>>384806251
Valerie looks amazing, is she a trannie?
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>>384807868
But I play smash for the complex and technical controls. If I wanted simple controls I'd go play street fighter. Maybe it's for you guys, not us.
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>>384808332
It looks so slow and floating.
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I played the game at EVO and it needs a lot of work done to it to make it better. Character designs are decent and the way attacks are laid out are fun, but it's simple layout makes it very abusable and not fun, allowing for one touch kills that will frustrate casuals to no end.
>>
Sounds cool I'll keep an eye out for it.
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>>384806251
Is this that one game with the "simplified" buttons?
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>>384806251
Porn when?
>>
The animations in this game look awful. They look very amateurish and uninteresting. Like, I look at them and am bored. Compare that to, say, Tekken where things just look impactful. Basically anyone could look at EWGF and know that shit feels good to get on hit or on block. I'd rather just play GG. I don't think a game should have absurd execution, but having to practice things at least keeps them interesting. I think Soulcalibur is a good example. The game isn't really that hard on an execution level, but you still have to learn it and you can still make mistakes. This just looks like some salty scrub who can use drag and drop in a prefab game engine made a game on the tier of Chinese knockoffs.
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>>384806251
>Grave
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>>384809403
The fighter designs look like what you'd get if there was a random button in the Champions Online character creator.
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>>384807868
>Because this worked so well for Rising Thunder, right?
It did, actually. Rising Thunder was really fun and fairly popular. The only reason it fell off the face of the earth is because the devs got bought out by Riot and ceased production on it.
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>>384808327
It's the same control scheme, autist. Finding wonky exploits in the physics engine doesn't make the controls more complicated. And I guarantee every single one of you got into it because it was easy as fuck and had Mario in it, not because you wanted to get into fighting games. Don't even pretend.

>>384808779
Yeah because pressing a direction and a button is so hard. See above, you fucking clown. 99.9% of Smash's actual mainstream playerbase can't even do a quarter circle. The fact that there's a few autismos who decided to try and turn it into some kind of fucked up fighting game-esque homunculus doesn't suddenly make it a hard game.
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>>384806251
Holy shit, where do I even start?
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>>384810000
I got into Smash because I was a kid and it was the best thing to do with 4-ish players and one TV. If I were trying out Smash today and my only choice of opponent were today's Melee autists I'd quit just from being grossed out.
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>>384810339
T H E S M E L L
H
E

S
M
E
L
L
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>>384810000
I got into Smash because I wanted a goddamn Metroid game and Smash was the only game on the 64 that had Samus in it.
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>>384809932
rising thunder was a success. i didnt play it but they got bought by riot based on a free to play early access game.
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>>384806251
>looks worst than KoF XIV
>looks worst than marvel vs capcom infinite
how do they do this
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>Western dev makes fighting game with dodgy kickstarter site
>looks awful
>Japanese devs makes fighting as a joke
>looks fantastic
>>
>>384810339
Exactly. There's nothing wrong with enjoying smash and just having a bit of fun. But let's not pretend that people got into it in the first place because it's "DA PINNACLE OF HARDCORE FIGHTAN GAEMZ" because that's a laughable notion, and the problem with these types of games (fantasy strike etc) is that it's trying to bridge a gap between two completely seperate audiences (casual smash players and FGC) that have absolutely no interest in each other.
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>>384808390
Right. The problem casuals always had with fighting games wasn't the execution, it was the fact that they got their ass beat and didn't want to invest the time and effort necessary to get the most out of the games.
That, and most FG's have limited single player content to mess around with.
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>>384810658
Where can I play this successful game?
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>>384809932
It was shilled heavily but the reaction was mixed and it was never around long enough for anyone to really dig into it. At best some liked the idea, some didn't
https://www.youtube.com/watch?v=w0WetHkYVtw

>>384810658
>early access game.
You mean disappear for years with literally no word on it
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>>384806251
Looks pretty cool, I like the cell shaded effect. What's the story, is it out now?
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>>384807062
Yeah I don't think I've ever actually liked anything he's done. This game looks so much better than it did the last time I saw it though.

I like the idea of how this game has short as fuck combos and is like all fundamentals but somehow short combos makes the game seem slower.
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>>384810658
>Rising Thunder
>Success
This thread is killing me.
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>>384810339
S T I N K Y D A Y
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>>384810874
It wasn't successful as a game, but definitely was as a project from the developers point of view. They got a lot of money. The game sucked, tho.
>>
God no. This might be a decent budget title, but there's absolutely nothing about this game that's going to capture the majority of the fighting game playerbase.

Not to mention it looks awful.
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>>384810840
And the single player content does jack shit to actually train game mechanics. Fighting games don't have levels where you see how shit works against basic enemies, then a boss stepping it up, repeating until you're well versed in your character's mechanics and overall strategy. They just have training mode which isn't even part of the "game" since there's no winner or loser, just a dummy for you to poke around with.
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>Fighting games have added a huge amount of complexity over the years in ways that have created more and more of a physical execution barrier. Fantasy Strike is about getting to the strategy part of the game immediately, in the first minute you play it. No complex motions for special moves and no need to practice combos in training mode. Emphasizing player-decisions over difficult dexterity is a much deeper commitment than simply letting you do special moves easily—it's a commitment to avoid fiddly, unintuitive, difficult-to-execute techniques throughout the game. If you don't know what plinking, kara cancels, option selects, charge partitioning, FADCs, or crouch techs are, you don't have to. Instead you can focus on the fundamentals of fighting games: distancing, timing, zoning, setups, reads, and strategy.

>You also don't have to worry about doing moves with 1/60th of a second accuracy, as is common in fighting games. In Fantasy Strike, anytime you try to do a move, we automatically repeat your input for 8/60ths of a second to make sure it comes out, every time. The hard part should be deciding if you want to do a move, not in getting it to happen once you've decided.

This seriously sounds fantastic and is just what fighting games need. If you know the move you should be able to do it and not lose just because your timing was 1/60th of a second off. That's just cheap.
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>>384810779
I don't even get why they try to simplify these games just for Smash people. Though they have some similar aspects, Smash is also fundamentally different in ways like movement and stages. In other fighters, you're almost always facing your opponent. Simpler inputs for special moves is purely to accommodate for the difference in movement.
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>>384811732
Fighting games don't need to get dumber and more boring, they just need to provide better options to segregate players by skill level.
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>>384811645
There are some games with great and extensive tutorials that are designed by people who know what they're talking about.
GG Revelator is the best current example.

At the end of the day though, anyone who's afraid to jump in and play real people just won't fit in.
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>>384806251
Is this the continuation of this https://www.youtube.com/watch?v=sg7opyrLOKE?
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>>384810658
>rising thunder was a success
lol
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>>384811732
>This seriously sounds fantastic and is just what fighting games need. If you know the move you should be able to do it and not lose just because your timing was 1/60th of a second off. That's just cheap.

>I shouldn't lose just because the other guy is better than me
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>>384811732
To be honest, Tekken 7 does this without also being boring as hell.
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>>384807249
Which one? It's probably fine as long as it's not a trans.
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>>384811732
>and not lose just because your timing was 1/60th of a second off
No its because you sucked is why you lost.
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>>384806251
Finally a fighting game that white guys can be good at!
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>>384812241
The challenge should be about the mind games and mastering the fundamentals, not from fighting against ridiculous inputs.
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literally fighting game made for /v/

looks pretty fun desu

they just need to speed up some of the animations. Also I hate how clockman struts like a woman when he does his super. not cool at all
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>>384812368
It's a fucking videogame. If you want it to be solely about decision making, go play fucking chess.
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>>384811645
>>384812065
There are three main problems with teaching players with single player.

One is most just skip that shit. People are always on about these games with amazing tutorials but most just go nah fuck that I want to play, just look at every single lets player which is how casuals play games. They don't want to sit and learn which means they will never get good at fighting games. Look at the most popular fighting games right now, fuck all tutorials. Look at some of the least like GG, KI or Skullgirls, amazing tutorials. It just doesn't actually work.

The other option is trying to make teaching fun. For execution this can actually work, tag 2 had something neat where enemies could only be beaten by certain combos which could have been expanded. But for a game that is just meant to be fundamentals it is straight up impossible to teach with single player, that requires human opponents and a good understanding of the game. But people don't want to face human opponents and possibly lose.

The biggest problem is people want to have something that makes them good at fighting games, that is impossible. Getting good is a process over time, a lot of modern games you get the idea straight away so gimmicks are thrown in over time. You can play fighting games for a year and still not be considered actually good.
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>>384812562
Looks good. It's dumb to have to buy a $300 fight stick just to be able to play one game.
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>>384812562
>jump button

Fucking dropped.
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>>384812065
They're good tutorials, but they don't even qualify as single player; there's no combat to speak of. What I mean is fighting games need a single player beat em up. Stage progression and an actual difficulty curve.
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>>384812368
Translation
>I'm bad at execution so it shouldn't be there! I'll become great at the game in no time without it
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>>384812562
>2D plane
>jump is mapped to a fucking face button
>block is still back
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>>384812562
>jump button
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>>384812642
>have to
>$300
>one game

Where are you even getting your misinformation?
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>>384812628
Sure there is. You make a single player beat em up, where the enemies are designed to exploit bad behavior and you figure out how to open them up while minimizing risk. Basically make this game 2D (no, not the literal 2D Ninja Gaiden).
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>>384812865
Why not?
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>>384812628
I mean I don't disagree with you. There's nothing they can put into their games that can compensate for a lack of individual drive to improve.
>>
Sirlin got in way over his head when he decided to make a fighting game. He didn't realize just how difficult it is to design an input and input buffering system so he copped out and made the controls monkey mode.
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>>384812642
>have to
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>>384811732
You know other fighting games have done this right? Rising Thunder and Pocket Fighter are two that come to mind.

They were decent, but they're not going to revitalize the genre or bring new players in by the droves. These games require you to learn fundamentals still, and that's something normies don't have the patience to learn.
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>>384812642
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>>384806251
anyone else really like this guy's content but find his speech pattern really really fucking annoying?
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I just accepted that i will never be good at fighting games but i do enjoy watching them. Nobody wants to play/watch some gimped western shit.
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>>384812642
I don't know man, I've competed at a relatively high level at tons of majors in a couple games and the only thing I don't play on pad is Tekken, and in that case I only use hitbox when I'm playing Mishimas.
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>>384812368
People who would drop a game because they can't be arsed to learn quarter-circle motions or spend 20 minutes in training mode learning some simple combos will have shit fundamentals, lose constantly, never drive to get better and drop the game.

You can't just dumb a game down and pander to scrubs, those aren't the people who stick with a game and build a community. Scrubs do have a part in selling games, they're the people who see crazy combos and cool moves, buy the game, learn that they're scrubs and quit, but you can't build a playerbase off that
>>
>>384813131
That game is so far removed from a fighting game that there's no point in even comparing them. You can't just turn a 3D action game into a fighter.
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>>384806251
does it look slow to any one else?
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>>384813453
I didn't like the content or his speech pattern
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>>384813450
Heh I'll give you this one blacks.
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>>384812912
Try winning EVO without one. In a non-NRS game of course.
>>
dashes were a mistake. I'll play it just for not having dashes

I literally switched to keyboard because I got so sick of wiggling my arm nonstop playing other games. Characters walk like turtles in newer fighting games
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>>384813631
Luffy won SF4 with a PS1 controller and several adapters.
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>>384813631
Snakeeyez says hi.
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>>384812826
There's a perfectly good argument against shit like 1 frame links and fadcs in bnbs and like basic stuff that does adequate damage or reasonable utility.

This game made sense when SF4 was the game and you needed to be able to srk fadc ultra to even begin to compete and your easy combos were complete shit compared to your good ones but it doesn't make sense now.
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>>384813131
People don't just have one obvious trait though, even with straight up awful players that is rare. Plus there is more to fundamentals than that, what would likely happen is they would figure out one punish and just do that on everything.

If someone could do what you wanted AI would be better in general cause it is actually a huge task for the amount of options in a fighting game.

>>384813229
>that can compensate for a lack of individual drive to improve.
Really that is what it comes down to, someone has to want to get into a game and if they do. Fighting games can stay a niche genre, they get a trickle in every gen and it keeps it alive.
>>
>>384813453
I said the exact same thing yesterday. His ideas are great, his voice and enunciation are shit and it makes it hard to listen to him.
>>
>>384813631
Literally half the competitive Tekken playerbase uses pads.
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ideas are great, but i feel like the grandstand appeal of multiplayer games these days is that you can jump in with a bunch of your bros at once, and that "solving" the problems of fighting games isnt gonna lead to a bigger audience

smash is big because you can get 4 people in a single match. 8 if were talking about Smash U but it gets completely stupid at that point
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>>384813631
Apart from the fact that it's been done, you don't need to be able to win evo to play the game.
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>>384813667
What's wrong with dashing exactly?
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>>384813631
A lot of SF players play without them and do great. Snakeeyez and Luffy come to mind, also there's this dude playing with a SEGA Saturn controller.
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>>384813948
I think his beef is that regular walking is slow as fuck in a lot of games.
>>
>We want the chinese audience
>>
>>384813713
>shit like 1 frame links and fadcs
No, cause you don't have to use them. If you can't do fadc combos just cr.mk hadoken, over time your execution improves and you start adding more technical combos to your arsenal

It's like saying you need to have EWGF to play Kazuya, but if you are 1st Dan and playing with everyone else who is just learning you really don't.
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>>384813835
I don't see how they manage but godspeed for them. I had to buy my first stick just for Tekken 7 because the abundance of diagonals was impossible on the Xbone's dpad.
>>
>>384813948
you have to double tap all the time to move around
adds hardly anything to the game since a lot of these games especially anime games you're dashing constantly and hardly ever walk at all

and tekken is even worse. Walking is slow and you can't cancel a dash with another dash so you have to do this retarded korean backdash shit just to move backward at a decent speed
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RIOT bought the Rising Thunder devs, and very recently got visited by ArcSys

when they made that Minions/Mechs board game shit, they consulted other makers/reviewers of board games during the process, so im guessing thats what theyre doing with ArcSys here

its semi-offtopic but i wonder whatever these guys are cooking up is gonna be big and possible leverage the genre like they did with LoL
>>
>>384812642
The Qanba Obsidian is 200 dollarydoos and many tourney winners use that one. You can also just buy a shitty cheap stick and swap out the lever for a good sanwa one for about 20 bucks.
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>>384813180
Although it may have seemed like a fluke of design at first, some specific controls being associated to directions (up for jump and back for block) mean you have to open yourself to potential enemy attack to perform them, bringing risk-reward mechanics to those moves.
>>
>>384812654
That's the one thing on there that isn't stupid. Pressing up to jump has always sucked.
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>>384814386
Well their board game sucked shit and Rising Thunder was okay at best so they'd better either take all the notes they can get from ArcSys or just do the responsible thing and let them have license to make a LoL fighter for them.
>>
>>384814490
wat
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>>384812368
If quarter circles are ridiculous outputs to you I'm afraid you probably don't have a brain for mindgames.
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>>384813667
Funny enough I feel the opposite. I find it difficult to play without dashes. The option to just burst right in can be strong. I really favor high mobility options, and it's one reason I could never get into SF2. But to be fair, I started playing fighting games through a game where you can fly so maybe that's why.
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>>384814201
>I don't see how they manage
Because every single one of them grew up playing the game on their consoles, which ever one it may be, and did so at a time when buying a stick wasn't very practical or available (durability was always an issue along with price). So at this point, it's pure preference and a stick won't add much to their gameplan to justify it. Now someone like me who only enjoys Soul Calibar as a 3D fighter might try learning Tekken from the ground up on a stick, but that's because my experience isn't nearly the same. Plus, I hate playing fighters on a dpad, shit does a number to my thumb.
>>
>>384814386
While I don't think this was the purpose of their visit, a ArcSys game with League's characters stylised in the GG 2.5d style and visual novel story could be pretty good.
>>
>>384812368
find yourself a nice rts or shooter then
>>
>>384813592
Here's what I mean. Level 1 in NGB you're up against dudes that pretty much just attack. You figure out blockstrings/when it's your "turn", when to counter with your own swings and which swing to use, and a bit of jumping. You can lean hard on blocking.
The boss upends that. If you mash he kicks your ass. If you just hold block he kicks your ass. You figure out to whiff punish or punish on recovery, and avoid backing yourself into a corner. As the game progresses you get enemies that punish blocks and cut your throat, punish jump-ins and impale you on a bayonet, and so on.

There's really no reason why a fighting game couldn't have a campaign where spacing and whiff punishing, priority, grabs, when to jump in, and so on couldn't be taught bit by bit through combat.
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>>384812368
Inputs ARE a fundamental. If you can't do a DP you're just as shit as someone who can't read or time attacks.
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>>384814668
>leagues characters

Why would you want the absolute worst thing about League again?
>>
>>384814364
I don't understand how any of this is a problem?
Double tapping is hard for you?

I just really can't understand what you're trying to get at with this. If dashes weren't in the game, every fighting game would be an up close game of footsie and any character who's geared towards mid range or long distance fighting is practically useless.
Not to mention the game would be slow as shit.

Also, Korean backdashing (also known as backdash cancelling) is cancelling a backdash. It's right in the name and it can be done with a forward dash too.
>>
>>384814386
It will be interesting if they do

If it is still rising thunder I don't think it will do all that well, maybe a lot of polish could help but it was kinda just SF4 for dummies with shit designs outside the fat robot. If it is LoL fighter that will be interesting seeing how far the IP can carry it, have they put their characters in other games yet?

Either way it will be interesting to see how they interact with the FGC. I doubt many would like it seeing how capcom is already seen as overbearing.
>>
>>384814842
RTS games and FPS games that aren't crap require plenty of execution too.
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>>384814960
>If dashes weren't in the game, every fighting game would be an up close game of footsie and any character who's geared towards mid range or long distance fighting is practically useless.
Then what is Street Fighter 2?
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>>384814892
I mean in theory that could be done but it's effectiveness would be pretty debatable. I guess there would have to be a real example of it first.
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>>384814939
Their characters are the only good thing about the damn game.
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>>384815124
>Then what is Street Fighter 2?
A relic that people can't seem to let go.
>>
>>384814960
>too hard for u??? xD
unnecessary and straining on my hand

And you can't cancel a dash with another dash. You have to cancel it by crouching first. Tapping back 4 times literally will not work.

and no it would not be slow. You could make walking faster and give characters movement specials just like many characters already have
>>
>>384815124
A broken game that had all those problems, along with plenty of others.
>>
>>384809932
>>384810658
Rising thunder was horrible, and wasn't even a beginner friendly game. The dev team was clearly conflicted between making a game as simple as possible for casuals and trying to copy Street Fighter 4, which made the game a worse Street Fighter and not even beginner friendly. For example they added in single button inputs for skills, but then combos were extremely important because a full combo did significantly more damage than a single hit, and many combos required you to do FADCs. If you can't expect a beginner to do a 236 for a fire ball, how can you expect them to do FADC's?
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>>384815069
>plenty of execution
most things do anon, there's no point in knowing what to do if you can't do it, but neither of them use the 623P's the /v/ hate so much
>>
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>>384813667
>>384814490
Truly a new low for /v/
>>
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>>384813631
It's been done several times. Just because people who are super dedicated use sticks does not mean it's the stick that makes them good. They're good with or without them but the arcades use sticks and that's all it comes down to. It's what we're used to.
>>
literally zangief body splash used by that rock guy
>>
>>384815357
no point discussing video games on /v/ with so many "le git gud xD" losers like this

they all think they are hot shit for playing fighting games on /v/ like they're special snowflakes
>>
>>384811732
>Fighting games have added a huge amount of complexity over the years

Right off the bat they're wrong, fighting games 10+ years ago were the ones that had stupid hard skill inputs and usually had horrible input readers. Now every fighting game today is trying to make inputs easier, adding easy control modes, make inputs more homogenized, etc.
>>
>>384814451
That applies to button block, which the game doesn't even use, but not to button jump.
>>
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>>384815489
It's easy to feel like a special snowflake when /v/ is nothing but a sea of casuals who complain about the game not playing itself for them.
>>
>>384815616
no I've been playing games for years and play technical games. You're just too dumb to take any criticism of fighting game design and respond with predictable meme shit

just like any time there's a down down move in a game /v/ freaks out about muh hardcore dp motion. pathetic
>>
>>384815249
The game was stupid in the first place for using SF4 instead of ST as its starting reference. It also had extremely boring aesthetics and no personality.
>>
>>384815226
What the fuck are you talking about? ST was all about the midrange.
>>
>>384815823
Yeah science cannot even begin to measure how much I don't give a fuck about Rising Thunder's cast.
>>
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>>384814386
>possible leverage the genre like they did with LoL
>all 2 moba games that are so radically different in every way and definitely aren't shit
>>
>>384815794
Your "criticism" is you don't like to double tap to dash or press up to jump. You're the only one who's pathetic here.
>>
>>384814580
Hititng a button is way more precise.
>>
>>384813453
Yeah, same for me.
>>
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>>384815794
>People literally complaining about having to press up to jump or pressing back twice to dash

This is "criticism"? You said it yourself.
>I've been playing games for years and play technical games.

But you're defending something that requires basic hand-eye coordination that 2 year old can pull off (I play Tekken with my best friend's toddler and he can do both).
>>
>>384816134
If pushing up on a stick is too imprecise for you then you've probably actually got severe nerve damage. Do you get pins and needles in your pinkies and your ring fingers?
>>
>>384814386
last i heard people said that after they got the people from RT they let them work on something but then canned the whole thing
>>
>>384806251

Not with those boring ass character designs and graphics. Why does every game that claims to be beginner friendly and changing the way FGs are played have generic almost stock assets look to them?
>>
>>384816316
>I play Tekken with my best friend's toddler
EVO READY
>>
>>384816069
because double tap to move is stupid and adds nothing to the game

the only downside to dashing forward in guilty gear is that it has a recovery animation, but it can be cancelled instantly by tapping back + two buttons. Everyone dashes all the time. It only adds more movements to do basic things.

>>384816316
I never said I can't dash. I said it's unnecessary and stressful to do constantly you braindead /v/ kid
>>
>>384814638
Cool, because walking in ST feels like dashing in other games.
>>
>>384816545
>Unnecessary and stressful

Tapping a direction twice causes you stress? Too much stress to make use of the benefits that dashing give you?
>>
>>384816545
>because double tap to move is stupid and adds nothing to the game
>Adds nothing
>hold direction
move
>tap direction
move quicker, cover extra distance
>adds nothing to the game
pic related, you're a retard
>>
>>384806251
jesus fuck

put the speed to 1.25x to stop mr molasses from taking forever to explain this garbage
>>
>>384816545
>adds nothing to the game
Wrong. If you just dashed all the time the controls would be incredibly imprecise. You need that slower speed to get more precise movement.

>stressful to do constantly
Maybe these just aren't the games for you?
>>
>>384815226
>he never played SF2
>>
>>384816545
I bet you think KoF's three extra kinds of jumps are stupid and add nothing to the game.
>>
>>384816725
god you're fucking stupid

>Too much stress to make use of the benefits that dashing give you?
I'm criticizing the design of the game so this is a nonsensical question

>>384816761
you're fucking stupid because I just told you there are many games where people hardly use walk because dashing is simply better but requires more inputs
>>
>>384816331
I notice you're not disagreeing here. If jump's a separate button, you never have to worry about accidentally jumping when doing a 360/720, TK moves become way more intuitive, no accidental double jumps when doing specials in the air, and so on. Also a if a game has short hops, it can work more like every platformer in existence. There's a reason those games didn't use up to jump.
>>
>>384806251
>in this game every attack has a use
Does this shithead seriously believe that every other fighter has moves people don't use?
>>
>>384816856
>If you just dashed all the time the controls would be incredibly imprecise.
not on keyboard or hitbox

just look at gootecks when he tried hitbox. He was dashing everywhere and said how easy it was to move.

because most people are used to the bad game design and playing on a joystick where dashing constantly takes a lot of unnecessary effort.

I'll play on keyboard so I don't strain my hands with shitty game design but I'll still point out how shitty the basic design is
>>
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I like SF V as gateway game into fighting games. it got me really into fgs after dicking around at the tail end of usf 4 and since then i've been branching out to other games, which is much easier now that i know how fgs are generally meant to be played.

back then i couldn't even combo in usf4, recently i reinstalled it and managed to hit tons of 1f stuff simply because i am just so much more used to playing these games because of sf v also usf4 feels like ass when you come of sf v, feels so weird
>>
>>384817051
Input precision is PEBKAC.
>>
>>384816989
Which games favor dashing over not, i'm genuinely curious.
>>
>>384817051
Literally none of those are problems and platformers control like shit compared to fighting games.

>tk moves become way more intuitive
You're high as fuck aren't you.
>>
>>384806251
>Can Fantasy Strike save fighting games?
From that video it looks slow as fuck so my answer's no.
>>
>>384813615
yeah, looks awful
>>
>>384817276
most anime games

and sfv favors dashing a lot more than previous sf games. Just look at infiltration winning evo with nash. He dashed almost nonstop and caught people by surprise.
>>
>>384812642
wow you're actually retarded
>>
It's not fightan, but doesn't Souls sort of disprove that simplicity automatically makes a game casual friendly? The action & RPG elements are simple as shit compared to a lot of classics in both genres like DMC, NG, Classic Fallout, and Deus Ex, yet the games are still notorious for being difficult and not very casual friendly
>>
>>384817226
SFV is a decent gateway, but it's also a bad game. SF4 was much better and it wasn't even all that good.
>>
>>384813615
Yeah, but considering that they want the game to be as newbie-friendly as possible it's probably intentional.

Still not as bad as literally every indie smash clone video hyping "lighting-fast gameplay" and then showing footage even slower than this, though.
>>
>>384816989
>Everyone and their mother calling you out for your idiocy
>Has the balls to call others stupid.

You can argue your bullshit all you want here, but let's just end this here. Dashing, or double tapping for a dash is not some sort of design flaw like you're trying so desperately to argue.

You're ignoring all the benefits of a dashes because it has one extra input than you think it needs and because it's not walking. That's all you've got.

You don't recognize that dashing covers much more distance than walking in a much quicker time frame. Not to mention, back dashes open up opportunities for whiff punishing, and important part of fighting games. Not to mention the specific game-related benefits of dashing.
Anime fighters tend to give you momentum for combos and set ups when you dash+jump or if you air dash.
Even SFIV's backdashes had uses. They had invincibility frames on them.

Regardless of how badly you want walking to be main form of movement in fighting games, it won't happen because they've moved so far past those days.

But hey, Tekken has back walking now. So go play that and shut the fuck up please.
>>
Its a massive piece of shit
Man even the fucking card game did fighting games better than their actual attempt at a fighting game
>>
>>384817276
>Which games favor dashing over not, i'm genuinely curious.
pretty much every anime fighter actually
>>
>>384817607
Souls is also pretty easy compared to those games.
>>
>>384817371
2369236 was confusing as hell. Screw you.
>>
>>384817684
That doesn't favor dashing, it's still fundamentally situational, and that purely is only because of the amount of screen space that's allotted to the players. Situational only because sometimes, it requires you to cover more ground, but in the face of your opponent, it's fucking stupid to use outside of cancels or openings that give you a frame advantage, like SFV's breaks.
>>
>>384817625
then they should do something else, lime maybe change the animations to better fit the games actual speed
>>
>>384817946
>That doesn't favor dashing, it's still fundamentally situational
haha you have literally no idea what you're talking about
>>
>>384817795
This is true, but that doesn't change the fact that it has a rep for being hard amongst casuals & it's easy to grasp systems don't make it more enticing to them
>>
>>384817517
I honestly think the only way you'd have a valid argument is if all fighters played like smash or even powerstone, in that the direction you hit is the direction your character faces AND moves. In traditional fighters, your argument holds no weight because it will always be a spacing game over a screen placement game.
>>
>>384813450
black people dont even like fighting games or anything that requires learning. all of them play NBA:2K where they can shoot, steal and run
>>
>>384813667
I feel the same.

Overall fast walkspeed at this point is like a forgotten ancient Chinese technique. Just keep playing older games.
>>
>>384818371
>black people dont even like fighting games
Why do people who have literally no idea what the fuck they're talking about always feel inclined to give their opinions?
>>
>>384818485
because this is le dark secret corner of the internet, and racism is how we fit in, right guys?
>>
>>384818485
the only blacks i can think of are PUNK, SMUG, SONIC FOX, and LTG. the rest are usually asians and a few whites
>>
The problem with fighting games right now isn't the games, we are actually in a fantastic time right now for fighting games, the problem is the FGC can't get off of capcom's dick and don't tolerate new IP's.

Anything that's not like a 20+ year old franchise or a clone of them gets dismissed. Of the fighting game franchises released in the past 5-10 years, only one of them really still has an FGC following, and that's injustice.

>>384815249
>>384812245
>>384813447
Pokken did this really well too, move inputs are simple, and the game is very fundamental/mindgame focused, but actual combo execution for optimal or near optimal stuff still has a decent executional skillgap for the timing and spacing for most characters; and you really need to know your MU's to do well due to how different every character plays. The attack height system in pokken is also more complex then it is in most other fighters, and that combined with the phase shift mechanic adds a lot of depth at higher level play that other fighters don't have.

But it's a victim of what I describe above as well: It's not a established franchise and it's nintendo and it has a few unique gameplay systems so people just dismiss it and don't even realize it's a competitive title or how in line it actually is with other traditional fighters.
>>
>>384816989
>you're fucking stupid
>/v/ still thinking it understands fighting games in the year of our lore two thousand and seventeen
>>
>>384818614
Basically everyone who plays DOA is black.
>>
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>>384818371
>black people don't even like fighting games
this ironic racism was funny at first but now it's getting old, get some new joks senpai
>>
>>384818485
because this is a fightan thread on /v/
>>
>>384818628
>Anything that's not like a 20+ year old franchise or a clone of them gets dismissed
>Pokken
Found your issue, people straight up dislike the game you are shilling and they don't need a good reason to. SFV having issues doesn't stop people preferring games like that over everything else. They aren't in the FGC for everything they are in it for SF.

Make a game people actually want to play and people will build a community
>>
>>384818628
You've got a lot of valid points, but I just want to say that I disagree with the FGC being on Capcom's dick.

Capcom still has a pretty big presence in the Fighting game genre because they still put out content and they're still putting money into the community and their tournaments, but people are wising up and finding refuge in the newer fighting games coming out.

Tekken's seen a massive resurgence. Arksys is gearing up to take the genre with Xrds being so successful, DBZF is shaping up to be everything MvCI isn't. The new Arika EX game has a lot of people excited for a new alternative to Street Fighter.
Not to mention we're finally moving away from smash clones and starting to see some traditional fighting games come out of the indie scene.
I, for one, have been keeping a very close eye on Punch Planet.
>>
>>384806251
the game is good and people shit talking it never played it. its good when you have friends that normally dont play fighting games, so its a blast as a party game and still be pretty competitive.
What fun is a fighting game in this situation? You spend weeks getting familiar with your character and even then you can only play with people in a similar skill level, which can differ a LOT.
In this situation, the gap is much smaller and it takes much less time for everyone to grasp the concepts of characters - and even fighting games in general.
>>
>>384819196
>tfw KOF14 could have been one of those games
>got left in the dust instead
>>
>>384810710
Why are japanese fighting games so far superior?
>>
>>384806251
I can see purists really hating this for "hur dur casuals no skill controls cheapens future games"
>>
>>384819471
Yea idk why that happened. They had a good thing going, but they just stopped. It's not like SNK has a whole hell of a lot going for it. You'd think they'd show some attention to one of the few games they have out right now.
>>
>>384819335
>. its good when you have friends that normally dont play fighting games
any fighting game is fun like that, you just go easy on them as you have to in this style of simplified game anyway.

>the gap is much smaller
This honestly isn't true. If you have a basic knowledge of fundamentals you will destroy people anyway and it is a lie this game makes them learn quicker. Just makes it easier for them to find the "good button" and try to hammer it.
>>
>>384819503
My problem is that it looks slow, floaty as fuck, shallow, and like it's trying desperately to be another fighting game.
Not to mention it visually looks very unappealing. There's no frills, or flashieness, and even the punches lack any significant oomph behind them.

Just looks like a bargain bin title you'll find in the indie section for a buck fifty.
>>
The ideas presented are pretty good, but it just doesn't look appealing in any way whatsoever.

Also this would be a bigger hit on the Switch because of the easy controls fitting the joycons.
>>
>>384819471
It was ugly and nothing special. Many in the community see it as a downgrade, didn't help the game was poke max mode for the longest time plus some awful balance. They needed to hit the ground running but fell on their face and have only just dusted themselves off.
>>
>>384819335
>its good when you have friends
Any game is good with friends.
>In this situation, the gap is much smaller
If anything the gap is wider now since casuals don't have the input excuse to fall back on. Anyone with even a basic understanding of fundamentals is gonna shit all over a new player in this.
>>
>>384819575
But they do? SNK is going out of its way to support the game.

It's the western audience that didn't catch on.
>>
>>384820031
>It's the western audience that didn't catch on.
The game didn't do exceptional in Japan either
>>
>>384818950
>don't like

More like haven't even tried it, which is what I was saying. Over the past year, I can count the amount of people who have actually tried it and hated it on one hand. 99% of the people who hate it haven't even played it and just assume it's a casual liscense fighter even though it's not just due to >nintendo, or assume it's slow keepaway trash due to the evo showing, even though that was when the game was less then a month old and isn't represnetive of how it's played now.

>>384819196
Capcom is certainly starting to take a lot of flak with SFV and MvCI, but I don't see the general close mindedness towards things that are new or different going away anytime soon.
>>
>>384819503
It kinda does though. Isn't it a little less interesting when everyone's doing the same combos and stuff?
>>
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>>384806251

>that feel when all character designs that aren't obscenely over-designed have been done ad nauseum and are all tropes/cheap knock-offs at this point

Pic unrelated there are no nazi fighters
>>
>>384820140
This is exactly the problem SFV is facing right now.
>>
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>>384820021
>>384819735
absolutely not true, speaking of real experience. I have a very good knowledge of fundamentals and recently got friends over to play this. People who never played any fighting game before, but have knowledge of games in general. They took what, ten minutes to begin reading moves and reactin. Because that is just what it is: reacting and predicting. And if you know inputs, if you can instintively understand the frame data and what "works" and what "does not work", in four or five matches you will begin to understand the fundamentals.
>>
>>384820137
>More like haven't even tried it,
Not even slightly true, even Justin was trying pokken out for real at the start. he lost interest though. You've just got a victim complex.

>even though that was when the game was less then a month old and isn't represnetive of how it's played now.
So now they can't just even try it, they must keep trying it for months and keep on top of all the developments in the meta. Hey guess what they can still not like it after that

if we want to talk about close minded, how about you not being able to accept people don't like Pokken and many other games.
>>
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>>384820213
Bruh, Akatsuki Blitzkampf is what you're look for. Not exactly Nazi's, but it's close and the designs are pretty tame. This one's about as crazy as it gets (except for the gigantic skull tank)
>>
>>384806251
Never mind the game even, the game should be completely ignored simply due to the fact that the developers scammed people through kickstarter and then spent the money on advertising this game to try and real more suckers in.
>>
>>384820213
I think indie devs are having some sort of competition to make the most bland, tasteless characters possible these days. Dauntless, that Icons smash clone, and now this. Just shitty, bland, soulless designs all over the place.
>>
>>384820295
Not sure why my post was quoted, but I will add this. The majority of people who are exposed to this title have no actually been able to play it. So what people like myself have to go on, is what's in the trailers that are shown. And what's been shown in the trailers is not impressive in the slightest.
>>
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>>384820219
>>384820140

All SFV needs is a "v-ism" custom combo system for every character

Just to raise the ceiling of gameplay and make it exciting again.

[Spoiler] Make it cost no meter but it slowly drains your health when activated, forcing players to commit [/spoiler]
>>
>>384818614
wat.

Wait is your idea of "fighting games"? Smash bros?
>>
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>>384806251
Why do people seriously think they need to become super good at fighters to have fun with them? What happened to just playing with friends and having fun? Are people just dissatisfied with their own play now that the internet has shown them what good players are like that they demand they must be top level players to enjoy themselves, even if it means simplifying the rest of the game?
>>
>>384812562

>do nothing

Casuals will still be blown the fuck out.
>>
>>384820295
>speaking of real experience
If this is a game of anecdotes I have a better one
https://www.youtube.com/watch?v=w0WetHkYVtw
>>
>>384820584

Turns out people who code aren't necessarily the most creative bunch.
>>
>>384819950
It's the closest to a traditional footsies fighter we've got in recent years. That alone makes it special. Also, downgrade to what? '98, '02UM? Sure, but those are two games which players won't budge anyway. To XIII? Certainly not though.

Poke into max mode can be an issue, but not by itself. The real culprit is the overall meter gain. Balance? Well, it's not that different from other KOF, or other games as a matter of fact.
>>
>>384820219
I like the way Dead or Alive does it, where there's a generous input buffer, a lot of leniency in the combo system, and a ridiculous amount of time to hit confirm in most situations. Then all the technical skill comes from knowing all of the optimal punishes against different weight classes and environmental combos, which are pretty hard. And some more nuanced weirdness like fuzzy guarding.
>>
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>>384821185

I'm not that good and I got matched with M2K in bracket

Follow your dreams!
>>
>>384821185
Easy excuses so they can justify their lack of dedication.
Also, you lose a lot in fighting games. People these days can't handle the emotional trauma of getting out skilled in a fighting game.
>>
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>>384806251
no, because its ugly
bring back pixel sprites
>>
>>384820584
The problem is how they design stuff and rather what inspires them.

If we look at old SF designs they get ideas from literally everywhere and every media, while also making sure it fits. Characters like Ryu don't even really have much of a twist to them, but they were inspired by what they like to craft something special. For stuff like Icons they have literally said comic books, overwatch and mobas. Basically they have been as unoriginal as it gets to cash in on what is popular.
>>
>>384821310
The problem is they've hired actual artists though, so that excuse doesn't fly.
>>
>>384820461
>even Justin was trying pokken out for real at the start.

Yes, for like 2 weeks. We both know that's not enough time to gauge how the meta for a game will develop, especially for a brand new franchise that you don't have the familiarity of a past game in the series.
>>
>>384820101
Japan isn't KOF's only eastern market.
>>
>>384821185
People are too use to winning. They forgot loss, punishment ans improvement is a big part of games. Which is fine if they want that, but not every genre should offer that
>>
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>>384821185
thats how I'd like to play, but none of my friends want to play fighting games more than once a month
I dont want to get good just to fight strangers online I want to improve alongside someone whos just as new as me
>>
>>384821842
It didn't do well in any, even the PC release which everyone was going would get SNK's real poor fuck audience on board
>>
>>384819503
Ironically it's the enthusiasts who see the value in a game like this and the casuals on /v/ shitting on it because they want to impress people
>>
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>>384806251
This video makes me extremely upset, this guy keeps talking about shit that's either straight up wrong or he's projecting himself into other people. Like for example he says "Every veteran fighting game player stuck it out through the two walls of execution because of *Outside factor". Maybe people practiced their execution because they like the feel of improving? What about people who like practicing their execution and figuring out their own cool combos? What if people got better not because they forced themselves, but because THEY ACTUALLY ENJOY IMPROVING?
>>
I played this at evo and it's really not very good

It is the ultimate bare bones fighting game with each character having maybe four moves they can do at any given time and one obviously being the right one. Characters are generally pure archetypes with no frills. I can see it MAYBE being useful for someone who has never played a fighting game before to get an overview of character types or something, but that's all, it will get stale to anyone else in about 15 minutes if that.

Just play a simple but good fighter like ABK if you want something like that
>>
>>384821968
Not even in China?
>>
>>384821975
>Surely everyone else who agrees with me is smart, sensible and correct, just like me! Everyone else who disagrees is stupid and has bad reasons why!

Don't stick your head so far up your ass.
>>
>>384822024
Plus it isn't like you must breech the walls first, it is something you do in together. You realise the guy never blocks low, so you go figure out a combo for when people don't block low and next time you meet someone who does that you blow them up.
>>
>>384822237
>25K
http://steamspy.com/app/571260
>>
>>384822252
He is right though, it's a similar thing to how you see a lot of shitters hating on shotos for being simple and easy to play while good players usually respect good shoto players a lot
>>
>>384822252
lol

just observing the many talented players at EVO being open minded to this game compared to the /v/ response
>>
>>384806607
Rising Thunder would have been great had it not been braindead. Same can be said for a lot of games but it looked nice and the concept was cool.
>>
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>>384822538
Yeah guys be open minded and stuff like OMG did you see they fixed chun's face anything is possible I ain't a shill
>>
>>384822538
>enthusiasts see value in this game
/v/'s going to literally kill me today.
>>
>>384822438
Well, allow me to stand corrected and replace "western audience" in my post with "literally nobody".
>>
>>384822490
It's one thing to say "There are some smart people who agree with me". It's another thing to say "People who agree with me are smart and people who disagree with me are stupid".

>>384822538
There are also many good players who dislike games just like this, so what's your point? I'm personally against this game because they scammed a shit ton of people on kickstarter with a separate project.
>>
>>384822538
>just observing the many talented players at EVO being open minded to this game

Like who? I hate to throw the word around but this is the exact kind of sentence you'd hear from someone who is shilling the game. "Yeah there are lots of people who love our game! Totally! I won't say who except for the people who we've literally paid!"
>>
>>384822538
Name one.
>>
>>384822582
I don't think Rising Thunder got the recognition it deserved. It had its problems, but at least they tried to give the game some depth and variety with the different loadouts.

I honestly kind of wish RT got a full release so that people could still play it.
>>
>>384823657
Riot bought them too soon. Like one day you heard about them and the next they get bought out and ceased to exist. I don't get why they didn't keep the game either, it was almost done and had a passionate team working on it who are probably not doing anything else right now.
>>
>>384823872
Exactly. I get it. They got bought out and now had money to put into a new project, but there was just no logical reason to wrap up the game and put it out there. Even ff simply for the purpose of it being archived some where.
>>
>>384807113
>>384807987

Its about removing the mendatory 100 hours of learning mechanics and jumping into the fun right away. There is a difference between loosing and understanding why you lost, and loosing and having no fucking ideas what was going on. The newbies will be able to reach the former right from the start.

Anyways, to me it's an experiment. I think the newbies will be pleased with this kind of gameplay, now, if the game is going to be popular or not is another question.
>>
>>384824205
>an experiment

One that's been done multiple times with the same outcome.

Also
>Its about removing the mendatory 100 hours of learning mechanics

Is this a fighting game marketed towards special needs children or something?
>>
>>384824205
>mendatory 100 hours of learning mechanics
Stop with this fucking meme already.
>>
>>384824389

What other fighting games has taken this approach ?
>>
>>384806251
Actually interested in this, was intrested in Rising Thunder too but that
got canned. Hoping this gets all the funding it needs to be made into an actual game
>>
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>>384806251
this is some gamecredits shit.
feels like im watching a TED video or some dumb shit.

the game looks pretty good though, but is not going to save anybody, it needs more charm and not stealing style and animations from SF would be great.
>>
>>384824469
Fighting game is the genre that takes the most time to learn to a point where you can have fun. People that starts the game usually just mash the buttons and then they get bored and never bother to learn. Learning fighting games takes so much time and effort, it's not for nothing that its niche as fuck.
>>
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>>384812562
>do nothing
>>
>>384824205
>100 hours of learning mechanics
But it isn't, you still have to learn all that stuff you can just hadoken easy. They actually now have to jump straight into the part which requires a deep understanding of the game that takes time and effort.

>understanding why you lost,
The fact you can do a combo has nothing to do with that. It wasn't a factor in the first place as a new player wouldn't have to learn the hardest combos straight away

>Anyways, to me it's an experiment.
Every game has easier inputs, some games have easy special input modes, many have autocombos and there are other games like this. It does nothing, every single time.
>>
>>384824597
*extracredit
>>
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>dumbing down the game as a whole rather than making certain characters more approachable than others
I play Paul partly because of how easy his combo execution is. Just make certain characters simpler to play while limiting their options.
>>
>>384824495
Rising Thunder
Pocket Rumble
SFIV 3D Edition
Not to mention MvC3 and Blazblue offer simplified controls as an alternative as well.
>>
>>384821738
Who cares how the meta turns out if the game is ass?
>>
>>384824810
>Rising Thunder
Didnt failed, got bought
>Pocket Rumble
Literally who
>SFIV 3D Edition
Nigga you just don't make a fighting game for a console like the 3DS and expect it to be any kind of succesful unless its smash and even there it got a console version

Actually talking about smash, that would be a succesful attempt at a easy to learn and understand fighting game.
>>
>>384825097
Yeah and it does it by not being a fighting game.
>>
>>384825097
>Actually talking about smash, that would be a succesful
Cause it is low entry but incredibly high skill ceiling to the point where a step past the entry you get hug barriers around movement. But that ceiling is what kept it alive

this is low entry and low ceiling
>>
>>384824620
It takes an hour tops and a play through of the game's tutorial to get a handle on basic mechanics.

Get the fuck outta here with this "100 hours of practice" bullshit.

>>384825097
I don't see the point of this post. These games are games that tried simplified inputs and got nowhere with them.

You're not refuting any of my examples, not to mention you didn't even bother to put your spin on the fact that popular games did it and it still didn't catch on.

Also, the RT team getting bought out doesn't disprove anything. It doesn't suddenly make the game a success nor does it prove anything about simplified inputs having any major benefit for a fighting game.
>>
>>384824620
If you need to put in 100 hours to have fun then maybe the genre's not for you, that or you're just not playing the right opponent. The only real issue with fighting games is they haven't transitioned fully to online play yet, and by that I mean their ranking systems are almost always fucking garbage or just don't even exist. It's not an issue with the games themselves - you're getting shit on by people who are better than you because the devs can't be fucked to filter out skill levels. Making the game easier to play is never going to fix that because if the game's just using the same lobby systems they all use, the 20 year vet's still gonna shit all over little Timmy regardless of how hard the damn game is to learn.
>>
>>384818726
>DOA
It should also be noted that DOA has a very, very large percentage of top payers who are women in terms of e-sports. Panty fighter stuff aside, they pushed hard to get more people competeing and it payed off in a way.
>>
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>>384825426
>but incredibly high skill ceiling
>>
>>384824205

The problem with this model is that a player experiences everything the game has to offer too quickly. There's little room for mechanical improvement, so the strategies present in the beginning comprise of most everything the player will ever see. If the player feels that they've experienced everything they ever will with that game several times over, what drive is there to continue playing?
>>
>>384825649
*players

no payers, but I guess that too by proxy...
>>
>>384824653
Because easy input and auto combo aren't a balanced part of the competitive game, they're either super fucking OP and not used seriously, or blatantly shit gimp modes. It's just something for people to mash their way through the story mode and maybe play a few matches with friends until they move on to the next game, if you actually want to get into the game nothing has changed.
>>
>>384825915
>aren't a balanced
nigger most fighting games aren't balanced and at scrub level balance doesn't matter anyway because it isn't a true representation of a game.
>>
>>384812245
Tekken is hard as fuck to play properly, what are you talking about

>>384812608
Chess is not real time
>>
>>384825915
>Can't do a basic qcf or dp motion
>Doesn't know fundamentals or how to utilize character tools
>Is worried about balance

At that level, balance isn't even remotely a factor. If you don't know what you're doing and don't put in a little effort, your going to get your ass handed to you regardless of whether it's the most broken character in the game or the bottom of the bottom tier.
>>
>>384825667
To play Fox at a top-level you have to be insanely technical, he's very high apm, and has very small frame windows to do even his bread and butter stuff
>>
>>384825649
Huh. Is that true? Why?
>>
>>384826473
Tekken doesn't have many motions which makes it a lot easier to get out the moves that you need to. The game as a whole is still hard as fuck to learn.
>>
>>384814364
I don't mind running too much fundamentally because there tends to be actually interesting things involved there (run recovery, different jump arcs, etc.) but then you get into run cancels and you have the 2.5D Street Fighters where you have to mash the shit out of forward dash to cross the screen and have charge characters but have to backdash to move backwards usefully because that design choice makes any fucking sense at all and it's just retarded.
>>
>>384821497
M2K will always be my favorite smasher
>>
>>384826841
>Tekken doesn't have many motions
You need to be KBDing half the game, the motion of doing so is not that different form most motions
>>
>>384826841
You can get pretty far just knowing how to block, how to wake up, what some good buttons are an literally anything off a launcher.
>>
>>384827047
that describes every fighting game, Tekken ain't unique.
>>
>>384814123
>No, cause you don't have to use them. If you can't do fadc combos just cr.mk hadoken, over time your execution improves and you start adding more technical combos to your arsenal
You could do cr.MK Hadouken for 1000 years and it would never make you able to FADC Ultra let alone link anything, and yes to play SFIV you need to be able to link because it's the difference between a 4 frame hit confirm being three jabs for 75 damage and getting jab fierce SRK FADC Ultra for 350 damage.
>>
>>384807868
Smash players don't "want" this game though
>>
>>384816856
Dashing is only imprecise by being fixed distance not speed.
>>
>>384827282
Actually yeah practicing basic combos while playing the game in general does help. Yes there will be lab time on top but the general gameplay so you have a feel for the the game is very much needed.

>and yes to play SFIV
To play. You have to to just play. Against other shit players who also only have a faint idea what they are doing, can't punish right or do optimal combos. Shut up
>>
>>384826983
Yeah. I find the couch vomit story incredibly endearing.
>>
>>384817652
No Anon you are the retards. "It's good" doesn't mean "it's good design", you can move faster and whiff punish just by having non-shit walk speeds.
>Even SFIV's backdashes had uses. They had invincibility frames on them.
Yeah and that was fucking terrible design and everyone knows it.

AH3 has more movement and air movement options than any game you can name by way of the homing button rather than extreme waggling action.
>>
>>384827668
>couch vomit story
elaborate
>>
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>>384827943
>responding to a nearly 2 hour old post
>trying to argue while simultaneously giving more evidence to prove his point
>"It's useless and stressful." "Well it's just bad game design then."

What are you doing anon?
>>
>>384828024
Let the man himself so that.
https://www.reddit com/r/smashbros/comments/28yc4u/clearing_up_and_possibly_changing_my_smash_wiki/
>>
>>384828462
*do that
>>
>>384826128
>>384826474
How can you be this fucking retarded and illiterate.
>I SAW THE WORD BALANCE THIS HAS NEVER IN THE HISTORY OF MAN EVER BEEN USED TO REFER TO ANYTHING BUT CHARACTER BALANCE BETTER POST SOMETHING ABOUT CHARACTER BALANCE AJOHKL:DGOJIHAJOIAIJOAFSDIOJFDS MOM TENDIES KAPPA

Look you assfuck backwoods dropout kike niggers if you lack access to fundamental character tools or do 1/4 the damage of a real combo nobody is going to use the fucking mode to play against real people because they're just as poor off as they were without it.
>>
>>384826669
Main characters are ninja girls. Tits aside that's more importance then Chun Li gets.
>>
>>384826841
Tekken requires complex inputs pretty much every single time you move a character, not to mention the core cast members require a just frame special move to work at all.
>>
>>384828398
What are you doing Captain Greentext
>>
>>384828583
>if you lack access to fundamental character tools
those modes and options don't

> do 1/4 the damage of a real combo
Only autocombo in some games does this and even then they all do good damage, especially for low level play

>poor off as they were without it.
Being able to do stuff, is as bad as not being able to.

that was an incredibly weak attempt at a save
>>
>>384828690
This is why VF is so underappreciated. The movement is so fast and fluid that it both feels and looks better than Tekken.
I know there's depth to Tekken but I won't be interested for as long as it looks like janky trash.
>>
>>384829004
It looks fine as long you're not playing Eddie.
>>
Why don't we have any fighting games where every button on a keyboard executes a unique move? That way you get your simplified inputs while still having a full sized movelist available.
>>
>>384806251
Literally what is this

Looks shit
>>
>>384828894
>those modes and options don't
Yes, they do. BB's easy input mode only lets you use one of three supers, will give you only one strength of special moves, partial Drive options, etc.

>Only autocombo in some games does this and even then they all do good damage, especially for low level play
The only autocombo that doesn't suck ass I can even think of is Labrys and Shadow Labrys in P4A, just because those characters had limited combo options in many situations. In most you burn a super meter to do the same damage a no meter combo could.
>>
>>384828583
Calm down there kiddo.
Yes, autocombos and simplified control modes are usually weak as fuck. That's the price you pay for taking the easy way out.

But what you're really arguing against here is that simplifying the inputs for special moves doesn't suddenly make the game easy peasy for new players. As the other anon said, it's dumping the players right into the hardest part of fighting games. Learning your fundamentals, which is extremely important in any and every fighting game.

Being able to throw a fire ball easier doesn't change the fact that they have to learn how to use that fireball properly.
>>
>>384829343
>Yes, they do.
GG and SF4 3DS don't. This did not help fundamentals. Even in BB's case you have 95% of your options still available, yet nothing it did not help.

>The only autocombo that doesn't suck ass
Again game dependent, again better than the casuals who this is meant to help can do anyway

These systems have been tried, this style of game has been tried. It failed to help anything
>>
>>384829415
Here's the thing. Most people don't even know that's the hard part. They go "wow doing SRK motions is for no life autismos" and quit before they get that far. To most people the ideas of timing, spacing, and prediction are much less abstract than control inputs and they are (hopefully) less likely to reject learning them out of irrelevance.
>>
>>384829769
This game is just people trying to cash in on the meme that execution means shit. If they can't learn simple execution they won't be any good anyway. A high level player in any game will be able to catch the basics in any other game relatively quick, so the dude is full of shit. For instance, I was able to beat well over most people I played after a few days with Guilty Gear. You can learn simple combos in any game. It doesn't matter how much damage you do if you don't know how to get it, tho.
>>
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>>384811074
RIP my nigga Meik Russ
>>
>>384829769
>are much less abstract
You say that but most won't consider it no matter how easy you make the input. if they have the choice between trying to learn the game and hit the fireball button they will pick the later. Has the casualisation of every genre made anyone understand those games in depth easier? No, it mostly just removes that depth

The only people this would apply to are people who failed hard and went all "fuck execution it is mind games which is the intelligent part!" Who will just bail once they realise they are shit at that as well
>>
>>384806251

Pro's:
* Fresh, sorta-new characters.
* The guy's right that the more popular games has too much baggage.

Cons:
* Commands are too simple.
* Looks like Divekick in 3D with more moves.

I doubt this game would save fighting games. Maybe if they kept the commands "old school" (like QCFs, DPs, and HCBs), it would save the genre.
>>
>>384806251
Dbz fighter has already done that scrub face

Lay off th shilling shill
>>
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>>384811732
>>384806251
I think everything about this looks and sounds GOOD.

But I just dont think the final product will have much of a chance at mainstream success and will, at best, be a niche thing where you cant consistently find games unless you join some Discord circlejerks playing it.
>>
>>384830323
>more popular games has too much baggage.
That isn't true though. Many sequels actually cut a lot out, what they do add is either new so everyone is new to it or an adaptation of an old system to make it easier for people like in Xrd.

There was a great video a while back of what if we removed all the things scrubbed complained about to make it fair, which just results in maing a bare bones boring game. Can't find it right now though
>>
>>384829769
If this were true though, other games that have done simplified inputs would have a bigger playerbase because people would get past that oh-so-troublesome execution barrier and get right to the fundamentals. However, none of those games are around now. None of these games have any sort of name recognition or presence anymore. Clearly, simplified inputs aren't the key to drawing in keeping new players.

The visuals alone are going to keep players away. It's an ugly uninspired game and it does absolutely nothing original.
>>
>>384824205
Everything you say gets blown out of the water the moment you realize that you don't have to be the best player to have fun. Even if you're good you're going to get your ass handed to you by better players, that's the point of match making.
>>
>>384825090
The meta *is* part of the game, more or less. 2 weeks in the mechanics are still being explored and tech hasn't been discovered. It's too early to make that call.

What makes you say it is?
>>
>>384830654
But Overwatch lets me do all the moves and gave me the big attack that killed the whole team!
>>
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>>384829769
>>384829415
EVERYONE can throw a fucking fireball or fireball motions if you stick them in Training mode and told them what to do.

It's the linking those motions and other buttons together that get new players confused. Especially for non-dial combo games like Street Fighter
>>
>>384830572
I don't know dude, maybe some low budget fighting games failed (and this one will too because it will have zero marketing budget either) but you can't tell me Call of Duty and Overwatch are exactly flag bearers for executional difficulty.
>>
>>384830816
>It's the linking those motions
any idiot can press a button then mash qcf p. Even 4 is pretty lenient on your basic combos for the majority of the cast. It is only when you are doing some FADC combo it gets hard but that is a while away for most new players
>>
>>384831169
Yes, now if only one button + fireball were the longest links in the game...oh wait it's far from it.
>>
>>384831000
>Call of Duty and Overwatch
Different genres. Just cause you can simplify one genre while still keeping it enjoyable to most doesn't mean that will work for all

You know what fighting game did connect with a huge audience and create a lasting scene? Street Fighter 4, a game with hard execution
>>
>>384831000
Never played overwatch. I don't know why you brought it up either.

Rising Storm is the most successful fighting to this date that uses simplified inputs as a core mechanic. That game had a 4.5 million dollar budget from a private investor. The game was pretty solid. Fun characters, some variety to the characters, but the life of the game itself suffered from the same problems that other games and this game did when using simplified inputs. It never actually makes fighting games easier. It's a pacifier to used to cash in on the people who complain about something so small as special move inputs. Those same people who complained about complicated inputs dropped the game because they couldn't beat other people on even ground.
>>
>>384831361
>the longest links in the game
oh wait no one has to do that at the start. It is almost like they are meant to play the game for years and improve over time.

In no game is it good design that you can jump in ad do the hardest stuff straight away, that would mean the game is shallow.
>>
>>384831361
Then what? Then you throw out a point blank fireball, get your ass handed to you, and cry about "bad game design."
>>
>>384810658

>was a success
>didn't play it

So much /v/ and autism in one fucking post
>>
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>>384810658
>rising thunder was a success
>i didnt play it
>>
>>384819489
Because Americans are to simplistic and simply want things that make them feel special for not being good instead of actually getting good.
>>
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>>384807868
>>
>>384830572
Isn't smash basically a fighting game with simpler inputs and more of an emphasis on mobility?
>>
>>384831980
It got bought out for a ton, but it wasn't a popular game.
>>
>>384832042
>>
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So was Rising Thunder actually fun and relatively easy to play?
>>
>>384832073
Regardless as to how you want to spin it, Rising Thunder was a gleaming commercial success.
>>
>>384832042
Not if you ask the smash autists who think it's infinitely more technical than everything else.
>>
>>384832252
Pretty much yeah
>>
>>384832338
Yeah just like No Man's Sky.
>>
>>384832252
It was SF4 but not as good or polished. It wasn't bad but didn't really achieve what it set out to do in making a game casuals got into easy
>>
>>384832042
It is. But you'd have to be joking to suggest those are the reasons casual and new players buy and play the games.

It has one of the biggest fighting game communities, but it rides a LOOOOT on brand recognition.
>>
>>384832252
A pretty well made game to be honest. They were a small development team, but they had a proper budget and put it to work.
The game play just got stale real quick. They had planned to add new loadouts to characters specials, but that never fully materialized before it got bought out.
>>
>>384832338
Scamming people does not make it a good game. I would also like to clarify that the parent company of Riot buys TONS of games out, Rising Thunder isn't special.
>>
>>384832375
I mean you could argue that the increased mobility leads to more complex technical inputs in the end, but the moves themselves are easier to execute compared to a fighting stick game.

There's normal directional attacks, directional smash attacks, air versions of those two, and grabs/shield. At the very least I thought the lower barrier of entry helped me enjoy it when I was casually into it.

>>384832514
Anyone who doesn't think that 60-70% of why that game is popular is because of branding is being silly.

That being said, what about system like from the various Naruto fighting games? Those inputs seem to be simpler than traditional 2d inputs, have there been any made in that vein that weren't reliant on their branding?
>>
>>384824205
I don't see the problem, if this game gets more people into the genre, doesn't mean it is gonna become the norm.
>>
>>384832635
>>384832390
>>384832475

That sounds promising then.

I'd play a League of Legends fighting game if it's the same team making it.
>>
>>384832847
It'll put Capcom to shame in terms of "games as a service"
>>
>>384832719
>Scamming people
How did it scam people? It was free to play and beta signup was free as well.

>>384832780
The only naruto fighting I've played was the one on gamecube (ninja storm I think?). I wasn't very knowledgeable about fighting games back then, but I remember it being a little too simplistic. However, I don't see why something like that couldn't be modified to be deeper and provide a different take on fighting games.

I've never played Pokken, but from the match footage I've seen, it gives off a naruto vibe while still having a high skill ceiling. That might be a good game to look at when it comes to designing a different kind of fighting game.
>>
>>384832847
I couldn't even imagine the amount of rosterfagging that would go on if they announced a League fighting game.
>>
>>384833037
if by that you mean if will be even more jewish and they will want to control the fgc even more then yes
>>
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People who think they would be good at fighting games, but cannot into execution will buy this game. Then they will get destroyed online by players who actually understand the basics of fightan and the circle will be complete. Once the casuals are successfully scared away, the game will die due to the lack of execution, waifus, and hype.
>>
>>384833094
Bruh
https://www.youtube.com/watch?v=MWhLJLBiQQ4
>>
>>384833059
Emperor itagaki San is making a new naruto game and he made ninja gaiden black and 2,so it will most likely require some skill
>>
>>384833094

Yea, there will be thousands of comments clamoring for this character and that character

Then maybe 20 people will play that character when s/he comes out
>>
>>384833127
Lol of this is real

Sieg hiel
>>
>>384833127
This is all assuming the game isn't dead on arrival.
>>
>>384821185
I tried a few fighters but they really didn't feel like the type of games where you could have fun if you weren't decent. If you can't even pull off a decent combo against random opponents then you really aren't experiencing the game imo.
>>
>>384833262
>Emperor Itagaki
I don't suck edgy Jap dick like you son. Itagaki is a hack and can't make fighting games for shit. Dead or Alive is a good example of this.
>>
>>384833219
Looks nice honestly. I'd to like to see what Riot themselves could do in this regard but I doubt it'd have the kind of gameplay this has. Likely it'll be like RT with more simplified gameplay but with a better presentation.
>>
I think fighting games are completely unenjoyable trash but is lowering the bar of passage really necessary? How badly is the fighting game scene dying?
>>
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>>384833609
You really have to adjust your expectations when it comes to fighting games. You have to enjoy getting better not necessarily winning. For example, I play SFV at Ultra Platinum level, I have been to many tournaments including Evo, and I suck. However, I enjoy playing and learning.

If you win every game you play, you learn nothing. Tokido is the undisputed world champion right now, and I guarantee he has lost more rounds in fighting games than every single person in this thread 10 times over. He didn't go online afterward and complain that Karin does too much damage and that Akuma combos are too hard to hit. He came back next round with more information.

I put Fighting games in the same place as Dwarf Fortress. If you can adjust to losing as a source of fun, its the best genre of vidya. If you cant, its best to stick to other things.
>>
>>384833968
It's not dying. It's simply a case of "we want the X audience."

There's plenty of people out there who complain about the entry barriers. If you put a bandaid over the problem, show them it's all nice and safe and friendly, then developers think that'll catch the COD audience who don't actually play fighting games.
>>
>>384833968
It's honestly been growing the last few years. Before SF4 it was in a bad slump but I haven't seen this many good fighting games out at once in over a decade and the scene at Evo's been growing every year. Casuals like to think that everything that doesn't pull the tens of millions in numbers like League or WoW is "dying".
>>
>>384829004
>looks better than tekken
i think i've had enough of VF fans. your game is dead for a reason
>>
>>384806251
I followed sirlin's card game when it came out
The cast is nice, all characters are OC and have their own personality/feel.

Unfortunately, this game looks like a straight rip of rising thunder.

I'm sure the individual mechanics play out a little differently, but rising thunder was not fun at all and I don't expect this to be either.
>>
>>384834176
Was there an ingame reason those cards had suits and values? It always looked so out of place.
>>
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>>384834128
100% this. If you can't get over yourself and learn to find losing fun then you're just never gonna like the genre.
>>
>>384807868
It's just so unnecessary. Any moron can learn how to do qcs and modern forgiving dps(qc with an an extra forward input) in 15 minutes. Those two easy motions aren't what repel new players. Noobies abandon fighting games because they aren't willing to spend the time sucking while they learn more nebulous fighting game concepts like footsies, and wakeup strategy.
>>
>>384834173
Yeah, it's dead because Sega doesn't know what to do with it and because its presentation and characters are bland.

But make no mistake, it -is- better than Tekken.
>>
>>384835071
Tekken is better by a mile.

My opinion > your opinion.
>>
The amount of knowledge you need in order to actually enjoy fighting games is steep compared to other genres. A noobie can get into most shooters, and have fun because the core concepts of aiming, and ducking back, and forth behind cover are immediately apparent. When a noobie plays a fighter it seems like a game of mindless luck because they don't have the knowlege to properly engage with the mechanics.
>>
>>384833721

>Implying dead or alive 5 isn't a good competitive fighter.
It stepped up its game and has been the only thing that team ninja haven't screwed up while the main man isn't around anymore
>>
>>384806251
The way they explain it.. I just dont know how can people be this retarded. Its like saying "hey lets remove aiming from arena shooters to make them easier for casuals". WELL GUESS WHAT. The game has much more to it than just a simple mechanical skill. In fighters too its so much more than just being good at pressing buttons...
>>
>>384835193
No no, you seem to be mistaken.
My opinion is the correct one. It's all right though, everyone is wrong at some point.
>>
>save fighting games
they've never been in a better state, they're becoming more popular on PC, even though evo was smaller this year because of some of SFV's issues it's part of a greater trend that's progressing upwards. Fighting games are great.
>>
>>384835386
cont.
It's too simple to say that noobs hate fighters because they hate losing. It's part of the reason, but the bigger problem is that even if they were winning consistently against shit rookie tier players they still probably wouldn't be enjoying the mechanics.
>>
>>384835398
Wasn't implying that at all. In fact, that is my point.
The series was a mess of tits and broken mechanics until itegaki left and the team pulled their heads out of their pants and put together a well made fighting game.

THEN they filled it to the brim with titties.

>>384835612
>It's all right though, everyone is wrong at some point
For you, that point is right now.
>>
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>>384812562
>do nothing to reverse throws
>>
>>384835713
It's the best of both worlds now fuck face and it still has tournaments at majors
>>
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>>384835850
Whoa whoa whoa. Where's this hostility coming from?

Are you mad?
>>
>>384834610
So you need to be stupid? In T7 you wait/menu 80% play 20% and from play half the time you're just getting bodied. How are you supposed set your mind into a state that can enjoy that?
>>
>>384836726
You need to drop your ego, shithead. You're going to lose, that's just the nature of the games. If you can't learn to accept that and use those losses as learning experiences then you'll never enjoy fighting games.
>>
>>384835386
I agree with this in principle, but at the same time, considering the origin of fighting games, it doesn't make that much sense. I mean they came out of arcades, which are basically the ultimate pick-up-and-play experience since your time is so limited. At one point, people were clearly happy to throw down money on a 1v1 game they had never played before with complex mechanics. And they had fun doing it because fighting games were massively popular for a time.
>>
>>384836956
There's nothing stopping people from playing fighting games like that today.
But even back then, there were people who learned their fundamentals and utilize them to win, even in the arcade.

You can play blind and have fun, but you lose any right to complain about losing or not having fun when you choose not to put any effort into the game.
>>
>>384831934
because "muh inclusiveness".The idea that everything should be for everyone and thus your game should not do anything that may scare away any demographic group.

Jornalists love that idea because they are left wing and this idea is basically communism.

Publishers love that idea because more people more money.

The end result is a bunch of generic games that play safe in every aspect of game design with a gameplay that only serves as a way to let players feel like they are doing something and not just watching a movie.
>>
>>384836956
SFII in the early 90s was not a complicated game. Characters didn't have many special moves and uh, that was it. No supers, no special defensive moves, no activations, nothing.

Also keep in mind people used to stab people for exploiting more complex mechanics than walking up and doing kicks and punches
>>
>>384837404
Apparently throwing your opponent would get you your ass beat after a match as well.
>>
>>384836896
or I will just play something that I find fun without having to spend 10 years on the genre first. Really its nothing to do with ego. Just that how the time spent playing Tekken feels such a waste. Like as I alrdy told most of the time I'm just idling in menu/queue and whenever I get a game rounds last like 20s so I get like 1 hour of gameplay in 10 hours. Its like trying to learn a piano but youre not actually allowed to play a song until you've sat still for a random amount of time. Maybe you're right people are just too ego for not wanting to throw all of their freetime into a video game just for the sake of having a possibility of catching up players who have 10+ years of experience.
>>
>>384838412
Goddamn. I feel like being you would be awful.
>>
>>384809932
>>384810658
>>384810958
>>384811074
>>384812127

technically rising thunder was successful. the reason why it didn't get made was a Chinese company [the ones who owns riot games] bought them out to acquire the game and property [they now have ggpo3] the game may have been casual, but look at todays games, something like this would have made a killing in the E-SPORTS market.
>>
>>384806251
>those awful animations
>>
>>384806251

HAHAHAHAHAHAHAHAAHAHAHAHAHAHAH
>>
>>384807249

>"LGBT character"
>referring to the fanservice blonde bombshell with a giant rack who uses a rainbow paintbrush

Don't know if its you that should kill yourself for being this retarded or if the one person who responded to this bullshit should for buying it.
>>
>>384838412
Learn to block.
>>
>>384838571
I wouldn't be surprised if it was successful. They were on the right track with the game. They just needed to actually add the things they had planned.
>>
>>384806251
"Yomi Counter" is honestly the dumbest name for a throw break I have ever read.
>>
>>384838757
inb4 "I just want to fight someone. Not block and move and try not to get my ass kicked."
>>
>>384806251
It's fun. I hope it gets the funding it needs.
>>
>>384838757
>>384838932
Atleast in T7 blocks are more about read and less about react. I think its like that in every other fightning game too no? This means to learn to block I need to learn the most common strings of every character and how to block against them. So how do I do that? Play a lot. Doesnt help that the process is boring as fuck.
>>
>>384839146
It's pretty simple. Standing blocks block highs and mids, crouching block blocks lows.

Character knowledge and experience help, but it's not like everything is impossible to block without knowing about it beforehand.

Maybe if you play with more patience, you might get farther than if you just give up.
Seems like a bit too much for your attention span though.
>>
>>384812562
>Block
>Hold back
>Throw
>Press back while close to opponent
What fucking clusterfuck.
>Jump button
Holy shit I hope this is just a joke and I'm being baited.
>>
No one likes practicing combos alone in their basement-dwelling-equivalent.

I know all you fightan bros went through that torture and I applaud you, but please stop pretending like it's going to be fun for everyone or that it's a reasonable requirement of entry into a game genre.

The terrible ass whooping new players are going to get is punishment enough, they don't need to first memorize dozens of weird ass halfcircle inputs first.
>>
>>384837395
Basically
>>
>>384839718
What are you on about?
None of this is relevant to this thread.
>>
>>384839553
>enjoying not being able to actually play the game you are trying to play is a sign of being a hardcore gaymer
You really have absolutely nothing else in your life to be proud of do you
>>
>>384840128
it's literally why fantasy strike was made you idiot
>>
>>384840128
>can this [fighting game that reduces the input requrement barrier for new players] save fightans?
>respond with a post saying why extremely high execution requirements are unfun
>get told it has nothing to do with the thread

I give up.
>>
>>384839553
I know how blocking works im not retarded. Its that when people pull out their strings sometimes they change from mid to low etc and its not something you can just read with normal human reaction times. So I play 3 rounds vs character X he does some bullshit string and before I can even learn to block it properly I'm already against character Y and I'm supposed to use completely different blocking pattern. Then a guy who has played his legacy game for 10 years and can knows all the moves and how to block them tells me durr just be more patient. The problem with the genre is that it doesnt really borrow elements from any other genre. Combos yea kinda but I mean combos are not even hard. Inputs too. The people who say fightning games have too hard inputs havent even tried to play the game. Its the movement, blocking, mindgames and muscle memory that is in them. Like look at Smash. Some autismos spent enough time to perfect their muscle memory and reading skills for the game and now they're beyond every beginners reach.
>>
>>384806251
Looks awful and even the video is awful
>>
>>384839710
The throws are the same as SF2. You can press either back or forward + punch to throw. How's that a clusterfuck?

The jump button is optional - you can also bind it to up if you want.
>>
>>384839553
Playing with friends with no downtime is fun. Learning and improving against each other is fun. Waiting 5 minutes to get your ass obliterated by a 95% winrate Korean overlord isn't fun, or any sort of learning experience (for the majority of players).

It's a pretty simple concept anon. The guy just doesn't want to wait in a lobby like a retard, he'd rather play other games that aren't waiting simulators.
>>
>>384840182
Nice strawman.
All I'm trying to say is that hanging back and playing it patiently and blocking, you might find an opening that you can capitalize.
But you can't be bothered with that. You seem like the guy who feels like anything that's not handed to him is not worth his time.
Those kind of people and fighting games don't mix.
>>
>>384840672
It's pretty clear you are the one projecting the hardest here in a desperate and largely inexplicable attempt to validate yourself.
>>
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>>384835819
>do nothing to reverse throws
it's exciting because you're so vulnerable when you try to do it.
>>
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>>384840795
Whatever you say buddy. I'm not the one here complaining about petty things.
>>
>>384840672
In what game? In Tekken 7 all that happen is that I end up in a corner and then if I get downed I'm pretty much dead meat. And btw you need to hit the enemy to win. And most of the time its like you need to know the framedata. Maybe the move you just blocked gave you enough positive frames to do certain moves. Maybe this one is launch punishable? Maybe this is all information that I cannot learn even in a month? Well atleast I can open the move list and oh wait theres no framedata its ok I will google it and fuck what is fd+d+epswe9/042+sde AAAAAAAAAAAAA
>>
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>>384840832
>Counter damage and full meter from a throw break
>>
>>384806251
No, fighting games are garbage and deserve to die.

They appeal to the lowest class of no-lifers with nothing better to do.
>>
>>384841127
NO ANON YOU DON'T GET IT!

Fighting games are perfect and you're just a FUCKING SCRUB for even considering there's a single unfun thing about their design! If you were GOOD LIKE ME you wouldn't be such a fucking crybaby and you'd be winning tourneys!

These people are fucking mouthbreathing mongoloids, I'm leaving this thread, just how most of the world left their dead fucking genre except for casual fun with friends. I hope games like Fantasy Strike become more popular and crush their fragile little egos.
>>
>>384841272
high risk, high reward. it's not exactly like 'press butan after you see you got thrown'
>>
>>384841127
Did you suffer some sort of traumatic brain injury?
>Opponent attacks
>Block attack
>Use fast attack to punish
>Rinse
>Repeat

Now, that's an extremely simplified way of putting it. You'll actually have to use that broken brain of yours and LEARN your characters fast move so you know how to use it when you get the chance.
>>
>>384835819
In a lot of games if you think your opponent is going to a) throw, b) block, or c) do a slower move, you can just hammer the throw input and you will either tech the throw or throw them. "Do nothing" means you can't do anything but stop a throw without adding an entire separate button for teching throws.

>>384840956
I would think actually getting to play the game would be a rather major aspect of playing a video game dude. inb4 some shit about arcade lines that isn't comparable at all.
>>
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>>384841339
Wow, you are so assblasted, you left the thread.
>>
>>384841440
You would get to play the game if you learned how to play it first. Like having to go through a tutorial.
But you're like DSP. You skip the tutorial, and then yell WOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWW till the cows come home when you lose.
>>
>>384817607
But souls is easy if your not a faggot.
>>
>>384841342
>>384841440
What if I just want to throw break without doing a high risk/high reward? Can I still tech throws normally?
>>
>>384841734
no.
>>
>>384841378
No sorry pretty sure youre the one with the brain damage if you just throw jabs to punish. Thats literally not even bothering to learn.
>>
>>384841637
>why don't you just GIT GUD at computer automated matchmaking
Do you have brain damage? Please adopt a name so we can filter your spastic nonsense.

>>384841734
Jump maybe, I don't know what a throw whiff is like in this game.
>>
I think these devs are seriously underrating how important art and design is for fighting games. This game looks like amateurish dreck and I think that'll be its downfall. When League of Legends: The Fighting Game gets announced, Fantasy Strike is completely screwed.
>>
>>384841878
I don't think it's been underestimated, but there's three issues
1) resources
2) lack of creative vision in this area
3) I think Sirlin thinks Udon comics actually look good
>>
>>384841863
Holy fucking shit. What is practice mode?

>>384841770
The guy who can't block and gets his shit kicked in time and time again thinks he knows the game now? I wasn't referring to using jabs as punishes, but it concerns me that you know what a punish is but can't block an attack and then use a punish to gain the advantage.

Yet you throw insults like you've got a clue.
>>
>>384816792
Yep speed it up to 1.25x, makes it looks decent at least...
>>
>>384842097
Resources aren't really the issue, it's the way they're using them. They could make this art style work with better designs. They're absolutely creatively bankrupt though.
>>
>>384842453
Lack of resources means inability to hire better concept artists as well as the fucking horrendous state the in game graphics are in.
>>
>>384837519
Lol only niggas
>>
>>384842110
Never did I say I cannot literally block. I just cannot block everything because I havent played vs every char 1000 times. I am on green ranks. I am not trying to talk about GAME IS HARD PLS MAKE GAME EASY. I am just trying to tell how fucking slow and unrewarding this learning process is. Like I will eventually get to play 1000 times vs every char sure but yea I dont know I will probably drop the game before that happens because THE AMOUNT OF MENUING and occasional GETTING POUNDED matches really get on my "adhd".
>>
>>384842097
see, this is the downfall of being a one man shop. sirlin needs to have complete design direction over a game at a company that will take care of art, marketing, etc for him.
>>
>>384838412
Lol damn yo feelings sad!

Stfu and get good!
The fact there are new comers who manage to outplay pros(knuckle du,punk) is proof that 10 years of experience doesn't always amount to a fucking win,scrub!
>>
>>384824205
I just started with UNIEL and I can already do sick combos and utilize every technique in the meanwhile and it's also my first fighter. Do you really need to practice 100 hours to be good at a fighting game? I think UNIEL must have done a good job at being an entry fighter then.
>>
>>384842649

It seems you need to put the fighting games down and find something if you ARE THAT MAD!
>>
>>384838412
You literally proved my point by the way.
>>
>>384842649
So you admit that it's a personal problem.Not someone else's, and not the game's.
>>
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>>384815794
>pressing up is so hard
>pressing forward forward is so hard
No wonder KoF and Tekken are not popular since normies like these exist.
>>
>>384837395
>>384831934
why you gotta circleherk over this

Also Arika has a lot more resources and stuff for their game than fantasy strike. also sirlin knew that people like you were going to say that, so he kept video a secret, he shoulda probs waited a bit longer,
>>
>>384842734
I think Sirlin having complete control is a great way to make a game disappear right up it's own ass and turn into some abstract study in usability and balance instead of a good game.
>>
>>384842097
>1) resources
Look buddy finding an artist better than that wouldn't be hard. Now finding one that also is friends with the right people... lol. Either way it's never an excuse. I see better original designs from the neckbeards in /tg/ drawthreads!
>2) lack of creative vision in this area
What
>3) I think Sirlin thinks Udon comics actually look good
Nobody thinks Udon comics look good!
>>
>>384843020
/v/ is the most normie board
ironically fgg agreed with me when I talked about it

people don't like having to wiggle their hand all the time when walking is useless anyway

/v/ will defend any shitty design if they think it's more complicated. really dumb
>>
>>384842934
I know but I wanted to give tekken a go.

>>384843008
Well if you say so. I just dont think that its normal for a game to be 90% idle and 10% gameplay when you count all the menuing and time between rounds. Every time you get launched you're turned into a spectator too. I cannot tell if I am playing the game or watching Twitch more. I'll just crawl back into my adhd games once I've had enough of this.
>>
>>384843295
It's not complicated though, it's double tapping forward. It's not a shitty design either, you just personally don't like it.
>>
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>get into fighting games
>hear Netherrealm studio fighters are good casual games
>start playing the injustice 2 tutorial
>the default settings have no diagonal input, enable it
>somehow I have trouble doing simple motions and keep fucking up my special moves
>borrow GGxrd Rev 2 from a friend, supposed to be a fighter for pros and manly men
>the controls are really fluid, I can feel the weight of my character their movements and I can do special moves with ease.
>go back to injustice 2
>the game still feels like I'm waddling through a puddle of mud and I can't get a feeling for any character

What gives? I thought their games were aimed at casuals but it only ends up pissing me off constantly. Something really feels off in that game and I can't put my finger on it.
>>
>>384843597
>I just dont think that its normal for a game to be 90% idle and 10% gameplay

That's the thing. It's not normal. It's your own personal perception based on your experience with the game and your lack of motivation to apply yourself.
>>
>>384841127
>And most of the time its like you need to know the framedata
Because you DO need to know framedata.
>>
>>384843723
Na man. I don't know what it is, but NRS games are a bit stiff in the gameplay department. Don't get me wrong. I love MK and Injustice, but they are not as fluid as they should be and I need to take a second to get my bearings whenever I play a NRS game.
>>
>>384843295
/fgg/ is a waifu thread, not a fighting game thread. Of course they have the worst opinions and can't play games.
>>
>>384843785
You literally don't. You can eyeball that shit or learn from trial and error and if you can't you can check it in training mode.
>>
>>384843968
That's /vg/ in a nutshell. Generals are cancer and breed the kind of people who would rather do anything BUT play the game they're in a thread about.
>>
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>>384843295
>walking is useless
>not wanting having a slow and calm type of movement that allows you to just stay out of distance from the opponent while on the move.
>not wanting a slow type of movement that allows you to make the enemy guess with the two different modes of travelling across the screen on the ground.
>wanting an FG where everyone just dashes/run sanic style

You really dont know what you're talking about, hell you didnt even picked up me being sarcastic earlier. There is a reason why I said that KoF and Tekken are not played much because normies like you cannot handle it.
>>
>>384844046
>You literally don't
You do, if you don't you are going to be one of those retards that press buttons after slash kicks.
>trial and error
It is still knowing framedata; you may not know how + or - a certain move is, but you NEED to know Bryan's b+1 is positive on block, otherwise you CANNOT play Tekken.
God dammit.
>>
>>384830562
Yes but here's "baggage" to me:

* VG creators running around wearing costumes and generally looking like ass to hype a game. (SFV)

* VG creators creating bullshit storylines instead of balancing out the gameplay. (Blazblue franchise and maybe Skullgirls)

* VG creators who are playing off the fact that their competitors had created a game with more characters than them; no clones, and half the hype. (SFV again)

* VG creators who show off their swag but create bullshit storylines, bullshit endings, and generally being a douche bag because of inflated ego. (Tekken's Harada. In fact, I'm more upset against Lucky Chloe than I am with animals, a mini-dinosaur, and a copypaste woodbot.)
>>
>>384844226
Nice dumb semantic argument.
>>
>>384844326
You are the one who started it.
>>
>>384844105
I'm talking about anime games where you dash nonstop

and tekken is artificial difficulty gook shit. People have meltdowns when they learn someone is using a controller that makes kbd easier
https://www.youtube.com/watch?v=0VClLTCxB7s
>>
>>384834538
Yes, for "combos", basically like a straight in poker.

They've got suits because each deck could also be used as a normal deck of cards.
>>
>>384844467
>People have meltdowns
Not the other guy, but cut this bullshit; Aris is just a fucking retarded subhuman that gets triggered by everything, there's a reason why he is a recluded piece of human trash with 14-year-old fans.
People in the Tekken community SEEK controllers that make kbd/wavedash easier, see Korean sticks.
>>
>>384844715
I love aris tho lmao
>>
>>384844810
It's okay. I do too. He's just ignorant sometimes.
>>
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>>384844467
>made the talking about anime games as an excuse to not appear retarded

Weak excuse senpai for saying that walking is useless. Forward forward to dash/run is not hard, get used to it.
>>
>>384844105
Why should a game with Guile have a dash? In what way does gameplay involving Guile benefit from having a dash?

>>not wanting a slow type of movement that allows you to make the enemy guess with the two different modes of travelling across the screen on the ground.
This will never happen in a Street Fighter game because you are either too fucking close to dash or walking is too fucking slow to even think about. Alternate movement is handled by things like hop kicks, step kicks, advancing specials, and FUCKING JUMPING

A game like BlazBlue which doesn't use that many buttons anyways might benefit from just using a button dash but fuck if I have any hope for remotely smart design in BlazBlue anyways.
>>
>>384844467
>meltdown
>he's just talking normal

You made me think he went full DSP. Not liking something isn't a meltdown
>>
>>384844467
Hitboxes are for straight up shitters though.

>nigga can't use a stick
lmao
>>
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>>384808510
I never understood why ST devs and then Sirlin consider ST Cammy to be too dangerous apparently
>>
I honestly love the throw counter mechanic. It's genius, in no other fighting game would you ever have a reason to be neutral. I'd like to see this applied in other games.
>>
>>384846458
The SFIV series seems to be your answer
>>
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>>384846704
she had a divekick in sfiv, and she was only strong in Arcade Edition 2012 because of unblockable setups, a system problem, not the character
>>
>>384846571
Why though? It's absurd. Sure, "neutral" to throw tech could work, but in this game teching a throw does damage to the enemy and gives you a full super bar. That shit is absurd. It makes throws way too fucking risky to do because if you succeed, you do... what, a little damage? But if they tech it YOU take unavoidable damage and you gave them a full super bar.

Also I prefer that "letting go of the controls" literally does nothing. Teching by also doing throw command or some such means you have to actually predict a throw. Attack AND defense should have equal amounts of work required.
>>
>>384834775
New people don't play fightning games they don't have anybody to play with them.
>>
>>384846916
there's no such thing as 'a little damage' in this game.
>>
>>384846916
also the throw techs happen rarely because it takes a solid read + balls of steel to try one.
>>
Is Tekken 7 online dying on PC?

Should I get it for the PS4?
>>
>>384846916
You're still vulnerable to regular attacks when you're neutral. Your stance can safely be confirmed with a light, but then you lose your throw chance.
Then there are situations where both players will anticipate a throw and be at a stalemate.
>>
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>>384806251
>"Hey, let's dumb everything down, that'll bring n00bs in!"

Goddammit, you dolts.

Smash works because there were many different ways to play the game other than 1v1 no items final destination. People played those other modes, had a lot of fun, learned the game's mechanics in the process, and then got serious.

Why do no other developers try that? Not everyone wants to play straight 1v1 mode all the fucking time. Add some silliness in there. Give some randomness, some way for newbies to win against better players.

Then, if they have fun in the silly mode, they may move onto the more serious mode.
>>
>>384814364
I agree with this almost 100%
The insanely slow walk speed kills me
>>
>>384847661
It just seems to me like trying to solve a problem that doesn't actually exist. Teching a throw usually is the same action as throwing. Same downsides as well, if you try to tech a throw that isn't coming, you just whiff a throw (and probably eat some hit). If you DO tech a throw, most games give a bit of space to prevent another throw attempt.

Fighting games currently aren't too complex. The issue is a smooth way to teach newcomers, and another issue is that the genre, by design, is meant to require actual dedication. Making inputs easier wont solve that.
>>
>>384846909
>she was only strong in Arcade Edition 2012
What? She was really good in nearly every version. People slept on all the console characters in vanilla because Japanese didn't play them, she was really heavily used in Super, got nerfed a bit in AE and then buffed into the stratosphere in 2012, and was still very good in the original version of Ultra.
>>
>>384838412
And this is why you can never appeal to casuals with these fighting games.

Speaking as a casual who feels the same way, btw. Put like ten hours into SFV, seemingly made no progress, had no money to buy any new characters, and I got bored and frustrated. Moved onto other games.
>>
>>384847523
Opposite
>>
>>384848258

So PS4 Tekken is dying then?
>>
>>384830816
>Training Mode
Yeah, no thank you. I don't need to put hours into training mode to have fun in Overwatch.
>>
>>384848387
Yes. The input delay baked into the game and the poor online features are killing it, as PC has neither of those, despite PlayStation being Tekken's staple platform.
But if you're buying it to play with friends, don't worry about those things
>>
>>384848016
The purpose isn't to "fix" anything. It's a unique mechanic that adds another layer of mind games.
>>
>>384843723
You don't understand what they mean by "appealing to casuals." You see all the silly shit in Injustice or Mortal Kombat? There are fatalities! Dismemberment! Blood everywhere! You get to play as Batman! There's a story mode with all your favorite characters! There's a ton of single player things!

That's how it's appealing to casuals, not in the gameplay department.
>>
>>384848762
pretty much this.

you don't dumb down the gameplay because this kills the competitiveness of your game and the community as a consequence.

You want casuals? then give them single player content.Unlockable characters,costumes,arenas,concept arts,endings with lore.

I am a pretty casual player when it comes to fighting games and some of the best moments of my childhood playing games was unlocking things on Tekken 3 or latter on mortal kombat deadly alliance.We don't have those types of games as much anymore because everything is dlc.
>>
I don't get how half circle punch is a hard thing to do
>>
>>384849102
It goddamn kills me that you can only get points in SFV online by winning matches.

If I play Overwatch, yeah, I'll probably lose a lot, but at least I'll still get points I can use to unlock costumes and other silly things.

SFV? Nothing. It feels like absolute shit to lose.
>>
WHO PLAY BLAZBLUE HERE?
>>
>>384838412
>or I will just play something that I find fun without having to spend 10 years on the genre first
Yes, basically.
Go play instant gratuity games.

I've played Rocket League for 700 hours and still only have a 50% ish win rate.
I don't stop playing, eahc loss I watch replays and learn from watching myself.

Most fighting games have this function now too. And PCs have screen capture even if the game doesn't. PS4 and XBox One have video making possibilities.

If you don't have the time, patience and humble attitude, no, fighting games will never be your thing and I'm baffled why you care so much about them if this is the case.
>>
>>384847739
>Guy in vid describes game as beat em up controls
>probably no side scroller mode against mooks
>>
>>384849334
>50% win rate

But that makes sense.

I'm not the guy you quoted, but I put ten hours into SFV and won maybe two, three matches.

It wasn't fun. At all.
>>
>>384844105
>wanting an FG where everyone just dashes/run sanic style
Thank god for ST.
>>
>>384841342
You have to press the throw counter button at the same time in majority of fighting games.
There's no reaction to getting thrown, unless it's a special move with different properties.
In most fighting games if you get tick thrown it's because you were either doing nothing or blocking a mixup.
That means you're going to be doing damage and getting full meter by accident half the time which sounds absolutely retarded.

This is literally a fighting game for video game inepts and I hope to never play it.
>>
Bad character designs
>>
It humors me how much some fags on /v/ like to say that the fighting game genre is dying and yet there's always another one right around the corner, be it made by an established company or some cheap kikestarter crap.
>>
>>384849627
>That means you're going to be doing damage and getting full meter by accident half the time which sounds absolutely retarded.
except that doesn't happen when people actually play the game. you have an incorrect model in your head of how the game works
>>
>>384848016
>if you try to tech a throw that isn't coming, you just whiff a throw
Well no actually, you just throw, and throws are fast high priority moves to keep people from just mashing attacks against throw attempts (Jive pls) To make a throw tech actually whiff requires doing risky and/or offense ending things that can be punished on reaction like jumping or backdashing, as opposed to just punching them in the face.
>>
>>384849523
Ok so now imagine you've played 100 matches.
By just getting good by experience and learning what characters bullshit does what, and going by your current win/loss you will win at LEAST 20 matches and hopefuly more like 35-40 if you've watched videos online, read forums and sat in practice some.
Now expand to 1000 matches, you'll probably have put some time in by then and could get your win rate up to 50%. And then?
Well you'd have to stick by it and see I guess.

Now, if you get to 100 matches and have only won those 2-3 matches then yeah - fair play mate doesn't look like your game. You can still try - 1000 losses before 1 win is still learning.
Not everyone grows the same speed.
That's why a 19 year got to grand finals and I'm 31 and still hover around Plat rank on SFV and why I'm still only Plat 2 in Rocket League.

You gotta get out your head that losing is a bad thing with competitive games if you want to give them a go and actually get good. I'm all for encouraging people to play fighters more.
>>
>>384849794
Fair enough. It's just that seems how that image described it is all.
I'm hoping I am proved wrong, by the way.
>>
>>384849102
For some people the goal isn't to sell more copies but have more people play the game against other people.

Besides Injustice is full fucking retard competitively anyways.
>>
>>384849627
>In most fighting games if you get tick thrown it's because you were either doing nothing or blocking a mixup.
Do you even know what "tick throw" means?
99.9% of the time you get tick thrown you were either blocking or mashing an attack, why the fuck would someone just suddenly decide to go to neutral in the middle of being attacked?
>>
>>384849718
Like I said earlier, /v/'s full of casual idiots who think any game not pulling WoW levels of numbers is dying.
>>
File: 1498358924256.jpg (84KB, 648x960px) Image search: [Google]
1498358924256.jpg
84KB, 648x960px
https://www.youtube.com/watch?v=r6mZHoSBtNw
>>
>>384850060
I'm not sure if you're the same guy as the other one but you make it sound like you want the opposite, or even worse are shitposting and don't actually play
>>
>>384851221
if theyre friends why are they beating the shit out of eachother
>>
>>384851348
They've having a conversation with claws
>>
>>384847739
Smash being simplified is also part of its success. Anybody can use the entire moveset of almost every character if they play for a few seconds. The "combos" make sense with what they do almost all the time (there's logic behind which button and direction does what), so you aren't behind because you didn't memorize the move list. But despite that, there's still plenty to master.
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