GO NORTH
>a pile of rubble blocks your way
JUMP RUBBLE
>you cannot jump over the rubble
GO WEST
>a door blocks your way
OPEN DOOR
>produce 4 boss souls or 1 million souls
>>384783158
>or 1 million souls
*citation needed*
>text-based Dark Souls
I'd play that.
>>384783340
The toll also goes up by 1 million each ng+ cycle
>>384783340
>*citation needed*
literally all 3 wikis have this information
>>384783340
http://darksouls2.wiki.fextralife.com/Shrine+of+Winter
Are we pretending like Dark Souls 2 is this first game to do silly shit like this?
>>384783552
Demon's Souls
>can climb chest high walls by walking into them
Dark Souls 2
>let's put this bonfire in iron keep and stop people leaving by placing a chest high wall
>"can we do this in drangleic castle too?"
>fantastic idea
>>384783762
Was the PS3 your first console?
Yeah lets pretend that we cant apply the same retarded logic in the other games.
>cant go through locked doors despite being able to damage godlike armored undeads
>the most powerful being cant climb a few structures to avoid entire dangerous sections of the games
I could go on, but dont even want to bother with more than 2 general examples.
>>384783850
...what kind of response is that???
>>384783850
>>384783958
The inability to do things due to game mechanics isn't an excuse for developers to be both lazy and retarded when it comes to level design.
For example, you wouldn't cage an enemy the size of a house in a game by using a picket fence, because it can't mechanically go beyond the bounds of it. That'd be retarded and incredibly immersion breaking.
>>384784387
Well actually, that was a bad example, since Dark Souls 2 cages enemies that are shown to be able to break their cages. But you got the idea...
>>384783958
It's called suspension of disbelief - why no one recognises Clark Kent after he sticks on a suit.
I can believe that by hammering a sword on a godlike enemy long enough it can die, but not break a door. It doesn't stand up to scrutiny but I can suspend my disbelief.
For this? It's literally a 2ft pile of rocks that a toddler could clamber on. Easy fix: make it something like a dead dragon or phalanx-like goo blocking the entire area