>pre-alpha early access crowdfunded indie rouge-like super difficult turn-based 16bit-cartoon-look metroidvania
>early access crowdfunded massive multiplayer online third person shooter with crafting and survival elements with graphics like Operation Flashpoint from 2001
>early access crowdfunded indie rouge-like isometric Zelda-like with retro 80s look and synth soundtrack
>early access kickstarted indie hyper-difficult open world dungeon crawler with crafting, 8bit optics and bleep bloop music
I will never understand that people get angry or even confused that these things are happening.
There is a very simple explanation of this:
These games/genres offer the best balance between size of market, audience expectations, and realistic production requirements.
It's not like that there aren't indie games of different types coming out. It's that these games are relatively speaking most realistic in terms of probability that they can be made, and the probability that they will be financially viable.
It's a market and it's an industry with pragmatic options. Everything else is shaped by that shit.