A free-for-all deathmatch FPS game where zero data is transmitted about the location of players and everyone is invisible and intangible (bleeding and gunshots are visible though).
Due to the nature of the game, the limit on how many players can be in a server is WAY higher.
Normally a server has to transmit the location of every player to every player, meaning that the strain on the server is the number of players squared.
However, this game allows a thousand players to be packed into a medium sized map.
This means that whenever someone fires their gun, lots of people see it. So they get instantly shot by loads of people. Who then get shot themselves. And so on, until everyone's dead.
The funny thing is that since it's deathmatch, no one wants to fire first. So you have a situation where a hundred people can be having a standoff, until one person fires and triggers absolute carnage.
sounds retarded, the map would be absolutely cluttered, there would have to be some level of massive hitboxes and collision because simply having everyone invisible with absolutely no way to tell where anyone is without a pre-emptive measure like bleeding or muzzle flash is retarded and will lead 100% of the time to stalemates.
>>384767913
>>384768001
There is a game like that already, forgot it's name, but you do hear footstepts and can see if the other player carries a weapon(fists don't kill you). It's somewhar balanced atm but some weapons are retarded instakills.
>>384768181
this?
http://store.steampowered.com/app/375750/Invisigun_Heroes/