Lets see if /v/ can balance an mmo.
>Classes A,B,C do the highest parsed dps
>Classes D, and E do marginally less overall parsed DPS unless circumstances are perfect, but to make up for this these classes have better group utility
>Class F has even less overall parsed dps but has outstanding group utility and can resurrect players during combat
Players from Classes D and E are complaining that they aren't pumping out the dps of classes A,B and C and want to be buffed to be on par.
Players from Class F are upset that they're only taken into groups for resurrect and only ever one of them meaning many players of Class F don't get into groups.
Players from Classes A,B and C don't want the other classes to be able to reach their dps because that's their specialty and if they did then Classes A,B and C would just be worse versions of the other classes and without their utility.
Each group of players make fair points.
So /v/, how do you balance the game?
Doing nothing is also an option but can make you look like you don't care.
Honestly the only solution I see is to actually nerf the utility of class F, let them keep Rez, and then buff their damage so that they're on par with D and E but make their class harder than D and E so to get that on par damage they have to work harder and play better.
Everyone else can suck it up.
>>384756315
Easy, Class F can also spec as Tank or Healer.
Pick one of X buffs a la paladin blessings.
Or do the ballsy thing and enact limits on how many of each class a server can have.
It's already balanced
Write down/make a video about your argument and reply to any e-celeb of class A-F about why you make the game this way
Maybe let people change classes for a dungeon through paying me
Also make more cosmetics for idiots to buy