We now know how sadistic VV can be with level design with the Brio Bonus level.
Do you want them to start making their own levels after this?
>>384748696
I wondered if the bonus round for Stormy Ascent was their own creation or if that was what Naughty Dog intended to put there. Knowing ND, the Brio stage might have been a legit 1:1 of what was meant to be and we've experienced a lost treasure.
That or VV are fucking sadistic, in which case, good on them for keeping true to the bullshit difficulty. It means they respect the material and can actually plan shit well.
If they made levels for all 3 games, yeah. I'm curious if theyre going to use that ps1 model crash in the opening as a playable skin seeing as how clean it looks. That or Crash 3 cover skins for Crash and Coco would be nice
>>384749006
>I wondered if the bonus round for Stormy Ascent was their own creation
no, naughty dog made it, it was a cut level
>>384749430
But there was no reference for the bonus round since collecting the three tokens would crash the game.
>>384749186
If they made a level in Crash 3 on the level of difficulty of later Crash 1 games, I would be so happy.
I want playable Cortex
>tfw finally got the red gem
>>384748696
>Do you want them to start making their own levels after this?
I think they earned it.
>>384751715
Which game?
>>384751715
>tfw I got the red gem within 5 tries but the yellow one took me at least 20 tries
Those dudes with the electric gloves have such fucked up hitboxes it's unreal
>>384748696
It was a good bonus round but the blind crate puzzle on the TNT bridge was horseshit. As long as they don't make a habit of stuff like that, I'm all for it.
Is this game good? I heard it feels outdated as fuck, but I love challenging platformers.
>>384755763
It's old-fashioned if anything. The games are incredibly simple to pick up and play, and the controls are tight. Plenty of secrets and stuff to collect. What more can you ask for?
>>384756090
good enough for me