>Buy game at launch
>Initially pretty okay
>Only 5 maps
>Only 2-3 ever played depending on the server
>Retards mic-spamming shitty 60s and 70s war music
>Put down for a month
>Pick back up yesterday
>Only like 4-5 filled servers
>Most players have left except for the mic-spamming idiots
>Still only 5 maps
>>384613834
yeah that shit bums me out too, i just wish they had a little more crap ready at launch. instead we get shitty community maps and empty servers.
>>384613834
i played it for a but in beta and didn't really like it
i can see how would it flop, especially if you only play like 2 maps constantly, shit gets boring
Still a better launch than RO2.
The RS2 community is easily the dumbest group of retards I've ever met
>hill937
>SL is a fucking marksman who refuses to promote somebody else
>SL either sits way too far back for spawns to be useful in any way, or charges straight in with his pistol and dies to the first enemy he sees
>everybody charges A, with myself and a single other person going B
>A is finally capped after costing the team 100 tickets from their endless zergrushing
>the entire fucking team runs in, dies, respawns at B to go zergrush that
>literally the entire team, nobody stayed behind to defend A
>VC take A back almost instantly while the team is wasting tickets zerg rushing B
>nobody throws smokes, forcing me to switch to a smoke class
>now that I have smokes, nobody throws grenades to clear out trenches
>team runs out of reinforcements without even getting to the second point
>"wow why couldn't we cap that"
This is the outcome of 90% of the games that I run into
>bullet travel time is based on your ping, but ping also spikes into triple digits for everybody on the server after 5 minutes on the map
>every gun that isn't fully automatic is also weaker than the automatic guns in every way, shape and form
>the mosin nagant has a 5 bullet clip but does less damage than a pistol at all ranges, requiring 2-3 shots to kill a single person due to overpenetration
>spooky audio is still bugged
>crouch/prone glitches still rampant
>rpg projectile travel time is pure RNG and impossible to predict
>m16 is a laser rifle that can be fired full auto from 100 meters with almost no recoil control needed, but also kills in one bullet anywhere from the waist up
>rpd overheats if you fire more than 10 bullets in 20 seconds, stays overheated for 30 seconds if you don't fire again at all
>performance still shits itself whenever somebody throws more than one smoke grenade
>>384613834
>There's 9 maps, FIVE of which are constantly played, the other four are on smaller servers
>There's at least a dozen servers filled when I'm on, constantly.
>There's at least a dozen well made Steam Workshop maps at this point. Several full servers play them
>Bitching about not being able to mute
>Going out of your way to post incorrect information about the game
0/10, weak bait OP. Anyone who does as much as refresh their server browser can see you're full of shit
>>384614289
This, faggots forget how bad RO2 was when it first launched.
RS2 already has Steam Workshop and more maps/weapons on the way