>game considers "you will die a lot!' as it's one of it's main features
>>384591631
>when indie games try to jump on the "super hard" meme
>>384591631
>>game considers "you will die a lot!' as it's one of it's main features
>one of the achievements requires you to beat a large amount of difficult stages in a row without dying
Fuck you edmund
>game considers "you will die a lot!" as it's one of it's main features
>game gives you an achievement the first time you die
>welcum 2 the game xD
>>384592630
TEIN is total trash
Why make a game so similar to your previous hit, but not have it be a successor?
who makes a spiritual successor of their own game?
It plays like SMB but slow and boring palette wise
>>384591767
No it doesn't
>>384591631
You're right, every game should feature dying a lot such that it's not a remarkable feature for any one game.
>>384592936
It really doesn't play that much like SMB however, I actually prefer it over SMB because SMB has quite a lot of obstacles/enemies that are just extremely annoying to deal with it. The more precise movement in TEIN also makes it feel more fair regardless of that.
>>384591631
>losing is FUN
>game considers fun as its main appeal
into the trash it goes
>>384592968
Nigga the fucking tagline was prepare to die.
>>384593695
Losing can be fun depending on the circumstances
BOTW has hilarious deaths due to the physics engine
>>384594491
no, you spacedildo, that was a direct quote from a game.
you fucking casual
>>384592890
name 2 games.
>>384593871
After it released for a year and people gave it the stigma
>>384595613
Dark souls 1
Dark souls 2
>>384595613
Dark Souls 2
Scholar of the First Sin
If they can get paid for the game twice I can count it twice.
>>384595770
There is no achievement in dark souls 1 for dying the first time.
>>384595770
Only 2 gives you the achievement.
See
>>384595760