More robot masters when? It's getting old fighting Metal Man on a secluded platform for the nth time.
More anything when?
>make a simple jumping level with falling platforms, using moving ones as elevators
>check most-played levels later
>an auto-play released a day earlier looks similar, even down to the joke boss that falls down a hole
People are going to see my level and think I'm some sort of creatively bankrupt copycat.
>>384591774
I just want to make a "chaser" level with Quick Man.
>>384591774
try making a rush jet based level, I think there's only been one of them
>>384592634
I tried that, but I can't seem to find a good mix of enemies to use. It's either way too much and impossible to dodge, or too easy to dodge or shoot everything.
>>384592219
Can you do something with Crash Man? A lot of his movement is based on the player's. With an interesting terrain you might get something. I played one with Napalm Man and that was good fun.
>>384593009
Crash Man responds to shot presses so people could damage boost a considerable length away and it'd be too similar to a Napalm Man chaser anyway since both their weapons can't go through walls.