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Criticize the GAMEPLAY aspects of pic related without ever mentioning

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Thread images: 24

Criticize the GAMEPLAY aspects of pic related without ever mentioning Guilty Gear.

I'll wait.
>>
>>384544887
It's shit.
>>
>>384545017
>Can't criticize at all

I knew it. BB is better than GG confirmed.
>>
Exceed Excel ruined the flow of the game, and several of the nerfs to accomodate for it are unjust.

Besides how unforgiving BlazBlue is for new players, it was just fine before the current version.
>>
Can we talk about Guilty Gear instead?
I just got that game.
>>
>>384544887
The gameplay is centralized almost entirely on using Overdrive to get ahead. Using Overdrive leaves you with more of your Burst gauge when it runs out compared to bursting, Overdrive gives you access to Exceed Accel which (if it hits) gives you Active Flow and lets you recharge your Burst faster, Overdrive locks your opponent out of bursting your combo, etc. The only reason to burst is if
>A: You think you can take this round from your opponent
>B: You got hit in a bad situation with most of your health left and want to reset it to neutral instead of getting mauled
Other than that, just use Overdrive.
>>
>>384544887
>exceed excel is annoying
>hard as fuck for new players
>non-sensical, unfollowable story
>NO
>FUCKING
>TEACH ME MISS LITCHI
>>
>>384545635
Also, no dub.
Blazblue had a fantastic dub
>>
>>384545830
>>384545635
>Story
>Teach Me Miss Litchi
>Dub

OP clearly said gameplay aspects.
>>
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>>384544887
This isn't in the game
>>
>>384545885
Whoops
I'm still mad though
>>
>>384544887
kunzite
>>
>>384546172
it's about to get nerfed to the ground
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>>384546172
Don't worry, anon. She's getting the nerf. Her and Arakune.
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>>384546285
What about Tao?
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Bullet was allowed to exist in her current state for close to two years.
>>
>>384546502
https://twitter.com/dora_bang/status/887844614736011266
>>
>>384546569
More like Bullet is stuck being a blurry mess of a strike grappler instead of something visually appealing like a normal fighter
>>
>>384544887
>weebshit
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>>384546746
But she is visually appealing, and really fun. She wasn't strong in CPEX either but she was solid enough to be fun and she was the only character I could really vibe with. Finding the right character is hard in this game and CF came along and dumpstered her when it wasn't even called for. 5D is entirely unsable, shit sucks. Buffs soon though.
>>
>>384544887
Makoto is getting nerfed
>>
>>384544887
Has a bunch of shitty tacked on gameplay mechanics. Later installments of Guilty Gear suffered the same thing. Instead of just making a more refined game they keep adding things like Exceed, Overdrive, the guard break, etc.. Characters are getting more moves that are almost solely for combo filler or very specific situations. It is like 2002 era King of Fighters where everyone ended up being the same because they just kept giving characters more moves.

Overdrive is a shitty mechanic. Being punished for using the burst gauge defensively is silly. To make matters worse, Overdrive can be used as a pseudo option select during blockstrings and pokes to punish people, which is fucking stupid.

Combo system is shit. The early games were broken so their solution was to nerf the damage combos did. Now you do these thirty second long combos that do the damage that two isolated normals in any other fighting game would do. They also just moved a lot of the ridiculously long combos to the corner so now every character just feels like a wall carry -> extremely long corner combo character.

Balance is really bad, and not in a reasonable way. You have characters like Makoto that clearly the devs hate. Nerfed to the ground and then further nerfed. After that she has received extremely minor buffs. The devs love the League of Legends styled balancing where a character will be an absolute tyrant for awhile only to be gutted so hard they can hardly be played. They like over nerfing over just buffing others.
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>>384545635
>non-sensical story
>not playing it for the characters and gag reel
>>
>>384546569
>>384546746
>>384547342

She doesn't have an identity crisis. The problem was that they tweaked her in nonsensical ways. I didn't get CF day one, but I loved using Bullet in the previous games. I remembered buying CF while it was on sale and hopping online to play with some friends. I chose Bullet and I kept dropping everything, not quite understanding why. Once I did research into what they did to her normals and drive, it killed almost all my interest in her.

Seriously what they did to her drive was awful. It made playing her feel like such a chore and made her a lot more gimmicky.
>>
>>384548102
I'm having the exact same problem, I still play her and just deal with it but I find myself wandering aimlessly through the roster looking for a sub.
>>
>>384548243
You have to work so hard for such minimal gain now, and her damage in the corner isn't even anything to write home about since everyone in BB has huge damage in the corner.
>>
>>384546502
She's the same with less character specific combos (more consistency) and higher damage corner combos (3C P2 up).

The problem is that the patch will fix every character worse than her, and she's still got the exact same issues.
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my only beef with it is that characters like Nine, Izanami and Rachel are fucking cancer to play against
>>
Exceed is badly implemented
Balance is disgusting (Compare Nine to Susanoo/Bullet)
Almost no defensive options to escape pressure (barrier isn't gonna get you out of the corner) so good luck if you don't have an invulnerable reversal
>>
It's not Guilty Gear.
>>
>>384544887
music is worse then gg
>>
>>384548502
Kokonoe was the other character I liked a lot but she's too high IQ for me, I've never been good at setplay characters. Lately Susanoo, Mai, and Azrael are ones I've been messing with. I plan on trying Hibiki shortly.
>>
It's top 8 compared to another game's top 8 on Saturday shows why it's a messy unbalanced game not fit for competitive play.
>>
>>384549436
>top 8
>8 characters
>finals has as much rounds as possible while still being tense throughout

I see
>>
>>384549183
BB characters can get overly complicated really quickly. Kokonoe suffers from not being user friendly at all. Even doing basic things requires precise inputs. Guilty Gear used to be way harder than BB, but they just kept making the combos and inputs tighter and tighter with every BB that now playing half the cast requires a PHD.
>>
How is Mai? I tried messing around with her a bit and she feels really incomplete. Her spritework is pretty sloppy too.
>>
>>384544887
Hitboxes are super jank.

Mori doesn't care about actual balance.

Combo theory changes every 6 or so months in every new version.

"Setplay" being the end-all-be-all not only in the meta but in the actual design.

Linear in terms of character freedom, with almost everything from combos to neutral. I'd rather not have the game basically tell me how to play a character, and instead sit in the lab and figure out my own routes and playstyle.

Burst mechanics in general.

>Work super hard at neutral to get that solid confirm

>Opponent activates get out of jail for free card and now I have to start from scratch

This one is personal, but I like slightly longer combos. I like being rewarded for getting a solid confirm. I like when my execution actually matters. I like pressing buttons.

This isn't only for BB, but the "top 3" ArcSys games, P4 included.
>>
>>384551606
>combo theory changes every six or so months

This bugs me a lot too.

In regards to burst though, burst is a good mechanic in part because your burst meter is retained from round to round so there is risk reward management involved in decision making for when to use it. What isn't a good mechanic is Overdrive.
>>
Is being good at fighting games only achievable with autism? Feels like no matter how much I practiced and did the challenges I never got better.
>>
Continuum Shift Extend is the best BB version
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Ice. Car.
>>
>>384551971
I feel like everyone agrees with this. It was the most refined BB before they started adding a bunch of bullshit mechanics. And with the exception of Nine, the characters added after that game are almost all throwaways with barely any interesting qualities to them mechanically
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>>384552121
Kunzite
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>>384552121
>>
>>384551814
CF's take on Overdrive is the closest BB's ever actually had to having a good burst system. NOW you actively need to pick between bursting and saving your resources.

Overdrive was worthless in CP and there was little to no reason not just burst, since on average the passive bonuses from it were underwhelming as fuck.

The problem is how the game's defensive options boil down to whether or not you have Overdrive available.
>>
>>384546285
You'll keep crying over Arakune anyways, you people always do, even when he was low tier back in CPEX. And he didn't get the nerf stick as bad as Nine this time, which is understandable since she was braindead shit.
>>
>>384552516
I think a few characters got some minor mileage out of it. Ragna, mainly. Though with him, playing defensively is way too risky so upping his offensive ability is probably the better choice.
>>
>>384544887
Too hard. A lot of combo options do nothing and are filler for looking flashy.
>>
>>384552849
>implying bb is too hard
>implying a lot of combo options do nothing and are filler for looking flashy
>>
>>384552704
Keyword: minor
Its hard to justify the existence of a universal mechanic that only a few characters benefit from.
The entire point of a universal mechanic is for it to benefit everybody, in one sense or another. They managed to pulled that off with Active Flow.
>>
>>384544887
Combos are too long for my taste.
>>
>>384544887
It's an airdasher.
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>>384546716
Dora's tier list is silly as fuck. I know that's supposed to be post-patch, but even in this version, he went on stream and unironically said that Es is as strong as Jin.
He's a strong top player for sure but you shouldn't take his word as gospel. Still, when he went through the patch notes in general it was a pretty enjoyable time. The only characters who got the shaft hard were Taokaka, Nine, and Arakune. Taokaka didn't actually get nerfed, but everyone else got buffed while Taokaka got some small buffs that does nothing.
>>
Balance is whack
Combos are too long
Too many wake up options
OD and AF are bad mechanics
Designs are too anime
Music is garbage
>>
>>384545830
For real. That's how I fell in love with Patrick Seitz. I know it's expensive to keep maintaining dubs for every new fighting game release but dammit
>>
>>384553639
It wasn't a price issue for CF, it was that they would have had to delay the game for 6 more months with the required dubbing schedule.
>>
>>384553619
alright, valid, valid
>music is garbage
anon what
>>
>>384553538
Arakune didn't get as nerfed as you think, the only big change was that you can't summon bugs while teching or while on overdrive or whatever, same for Carl with Nirvana, they will still be strong.
Nine got super fucked with a rake though.
>>
>>384544887
Why would I do that? It's a fun game.
>>
>>384553863
Not him, but the music sounds too cheesy for me. It sounds like the equivalent of eating cheez whiz by itself.
>>
>>384544887
Jin 6C isn't dash cancelable anymore
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>>384553942
cloud disappearing on block is a huge deal, completely changes his neutral game
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>>384553942
> the only big change was that you can't summon bugs while teching
Did you miss the fact that clouds and bugs go away if he blocks an attack? Or the fact that his stupid OD got reworked entirely so now he can't just instant Curse anytime he gets it? Carl will still be decent at least, since his primary losses were his unblockable setups and doll wakeup, but Arakune got absolutely fucked. Pretty much all the JP players are in consensus over this, with Minami and Dora being some who've stated it on stream, even going as far as saying that Souji dropping him now is pretty much a guarantee.
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I hate the four button layout, especially for a stick.
Half of the characters are robots named A-12-X or something.
Or half of the characters are the same character transformed.
A, B, C and D are a fucking stupid thing to name the moves. What the fuck do they mean?
Off the ground attacks are dumb as fuck.
In the loading screen, there is this cool as fuck animation that plays, where it's THE WHEEL OF FATE/revolver chamber spinning or whatever and this sick as fuck music plays.... but you can just fucking skip it. Why the fuck have it in the game if it doesn't mask loading and can be skipped?
>>
it's just now occurring to me this game has been supported for a fucking crazy long time. it came out, what, 2010? they've been revising it for 7 years if that's the case. SF2 from World Warrior to ST was supported for literally half that amount of time
>>
>>384554227
2008
>>
>>384554182
>Half of the characters are robots named A-12-X or something.
If by half you mean 3/36 characters

>Or half of the characters are the same character transformed.
Tsubaki is Izayoi, Noel is Mu-12, who else even is there?

>A, B, C and D are a fucking stupid thing to name the moves. What the fuck do they mean?
It's just in order, like 1 2 3 4. A is light, B is mid, C is heavy. D is the only special one which is for Drive.

The rest of your complaints are just taste.
>>
>>384554227
I was going to say you were wrong, but you actually have a good point. The game hasn't been changed or given a sequel, basically. Every Blazblue is just the last one, reusing the same sprites and animations, but updated with slightly new mechanics.

That doesn't make it a good thing. I'd prefer to play Street Fighter 3, 4 and 5 over playing Super Turbo for fucking 20+ years.
>>
>>384554182
Of all the things to complain about you're really gonna complain about A, B, C, D not making sense? It's literally light, medium, heavy, drive. Drive being character specific.
>>
>>384554354
nigga what? I had no idea it was in arcades the same year as SF4. that's even more ridiculous.
>>
>>384554382
Difference is BB comes out with a bucketload of content each iteration, except the Extend ones. Those are dumb.
>>
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I just want to know if this GG game in the Wii is any good?
>>
>>384554105
Bugs always disappeared on block before. Yeah forgot about the cloud, ring cloud once again sucks ass I guess, the other two could still see some use.

>OD doesn't insta-curse
Oh so the way it was before? No big deal.

>even going as far as saying that Souji dropping him now is pretty much a guarantee.
Yeah because he didn't before back then with Valk.

It's whatever, Arakune can't get worse than how he was in BBCPEX, also this is a loketest, so not all changes stick, he was getting pretty boring tbqhwyfam anyways, I could do with some challenge once again.
>>
>>384554382
I don't think it's a bad thing, I find it actually kind of admirable. it's not like the jump from SF4 to 5 was so substantial of a change that they couldn't have just made another 4 update (that would have been a far better game)
>>
>>384554413
I don't see the problem

SF4 lasted for over 7 years
>>
>>384554480
not long enough desu
>>
>>384554563
well I have to agree
>>
>>384554382
>I'd prefer to play Street Fighter 3, 4 and 5 over playing Super Turbo for fucking 20+ years.
Shame.
>>
>instead of just nerfing one or two of Nine's tools to make her fall more in line with others, they instead completely gut the character

I hate when the devs do this, but they so consistently do it in BB. It is the worst way to balance something
>>
>>384554594
It's a loketest, don't worry yet.
>>
>>384554360
Nah, I can see the transformed bit. Noel/Mu, Tsubaki/Izayoi, Hakumen/Susan, Hazama/Terumi.
>>
>>384554445

Never knew egyptians played Serious Sam and loved it enough to model a whole building after the first level
What a nation
>>
>>384554670
the patch notes are final
>>
>>384554690
Hazama and Terumi are different people, but Susan and Terumi are the same so you're right about that.
>>
>>384554717
Patches for BB are always like this. Most of the changes will probably stay the same, but they have them played at arcades first so they can do additional changes for when it comes to console. Also, keep in mind that patch notes for BB have never even once covered every change.
>>
>>384554717
Don't worry anon-kun, we'll get another balance patch when they port the game to consoles maybe.
>>
What's the most active platform for BB now?
>>
>>384554843
ps3/4
>>
>>384554843
PS3/4 crossplay
>>
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>animefags start backstabbing each other for people to play their dead kusoge.
Everytime
>>
>>384554843
console
>>
As a BB Fan?

Too much focus on long insane combo strings to be even slightly competitive.

Certain characters often have a chance of being EXTREMELY unbalanced as well, fucking up the meta hard.
>>
>>384554919
BB's combos aren't even long, have you played MvC or Skullgirls, or other games with actual infinites in them?
>>
>>384554873
sweetness. I'm tantalized at the prospect of affording a PS4 right now and this gives me all the more reason.
>>
>>384554919
>Certain characters often have a chance of being EXTREMELY unbalanced as well, fucking up the meta hard.
I have to totally agree, but that's kind of a consequence of the drive system

characters are very unique, but balance is always at risk
>>
>>384554919
Combo strings doesn't prevent a game from being competitive, what kind of stupid claim is that? Hell, the game is already plenty competitive in Japan, and stuff like Marvel has significantly longer combos while simultaneously having historically had a bigger tournament scene
>>
>>384554994

I actively stay away from that shit. I dont like games that focus on comically long combo strings.
>>
>>384551606
I like how GG handles burst, because of the startup on the burst, they can only burst in areas where the recovery is too slow, which makes it possible to react in other areas, and easier to narrow down the places you can bait, or use a RC to block and punish when you see the burst in a slower move in a combo.

Excel Exceed really does annoy the crap out of me, but whatever. I just play BB ofline with my friends, and focus on GG for netplay and locals.
>>
>>384554994
>games with actual infinites
nobody sensible played those, that's why the playerbase stagnated for so long from the late 90s - early 2000s
>>
>>384544887
slow walkspeeds
5 frame input buffer
too much startup on moves including dashing and jumping
retarded hottopic character designs
terrible fanbase that obsess more over SF than playing their game
long blockstrings that were even longer when blockstun was extra long in older games
>>
>>384552121
Hair car with license plate.
>>
>>384555085
well marvel had 650 players at EVO in fucking 2017
>>
>>384555150
>5 frame input buffer
really shows how you don't know jack shit about the game

BB input buffer was reduced many, many versions ago
>>
>>384555201
well maybe I'm gay shut up
>>
>>384555297
>BB input buffer was reduced many, many versions ago

It's only been CP at the earliest since that's when I stopped actually trying the games. That's not many many versions that's 3 updates ago.
>>
>>384555085
>skullgirls
>infinites
>>
>>384555426
I was thinking of arcade updates but sure, fine
>>
>BB and GG both have delicious browns
>they're both shit
why arc sys
why
>>
>>384555085
Wait.
You're simplifying the death of American arcades to "games having infinites"?

top kek
>>
>>384544887
I can do it in one word.

I-frames.
>>
>>384555085
>that's why the playerbase stagnated for so long from the late 90s - early 2000s

Yeah it certainly wasn't the rise of consoles, PCs, home movies, and the internet
>>
>>384554798
>>384554670
There is no loketest. The patch goes live the 3rd.
>>
I really want to buy this game on PC. Are there enough people playing for it to be worth it? I own the other BBs on PS3 but I just don't use my PS3 anymore so I want to avoid it.
>>
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>>384544887
>ragna(rok)[world ender] the bloodedge
>>
So if I want to know the full plot to this shitty series, do I seriously need to go through the story mode of every single character over the course of 5+ games?
>>
>>384555806
it's not as populated as the console version, but you can find people
>>
>>384555806
If you dont mind using discord to find/set up matches, you'll always find someone to play with otherwise player rooms are usually sparse
>>
>>384555745
>home movies
fuck brendon small for killing fighting games
>>
>>384555827
read a wiki, it'll save you money and time
>>
>Patch/Update will be free but Jubei will be DLC
Good enough Mori
>>
I don't like having good, careful neutral game or confirms punished by the press of a button.

I also don't like the entire game being a corner carry with needlessly long combos.
>>
>>384544887
Too many mechanics, and the characters are too unique.

When I pick a character i immediately feeling like turning the tv off and doing something else because there's so much bunk to learn
>>
The game is literally all about corner pressure
Combos are too long and boring
Too much visual clutter
A lot of the characters are just annoying

>>384553863
The music really does suck.
>>
>>384556534
>>384554006
Isn't the composer the same guy who did the Guilty Gear tracks? I like the music in GG.
>>
>>384556595
Yeah, but it's obvious he didn't put his heart into it like GG's music.
>>
>>384556595
I don't like GG's music either desu.
>>
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>>384556681
>there are goobers who actually think this
>>
>>384556595
GG's music is slightly more tolerable, but BB really amp up the wankery in the music.
>>
>>384544887
i liked guilty gear better, fuck you!
>>
>>384544887
combos are way too long.
>>
>>384544887
BBCSEX was the superior version.
>>
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Idk about the current game, but in CP i dealt with:
Option select city.
Roll (tech) mechanic that literally does nothing for you because of said OS.
Barrier is a weak ass defensive mechanic, counter assault is equally bad.
Hitboxes that are laughable and make no fucking sense because of the priority system.
Combo system that offers the player little to no creative freedom because hitstop is goddamn near non existent.
Terrible balance.

CF sounded appealing to me when I heard about Guard Cancel Overdrive and Active Flow, but then I remembered all of the above.
>>
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This game should never be played competitively.
>>
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mori is god
>>
>>384557593
go to bed mori
>>
>>384551606
>Linear in terms of character freedom, with almost everything from combos to neutral.
This was always my biggest problem with BB. You could feel it all the way back in CT and it only seems to have gotten worse over time. It's hard to describe exactly why this is, but it's like the characters' entire movesets seem focused down to work into a singular strategy instead of being tools with utility that can be applied in a variety of ways or situations. A lot of moves are just blatant combo filler or part of a setplay with basically no utility outside of that. When you compare that to old GG, or most any other fighter for that matter, you see an immediate difference, where characters often have moves that don't fit into their traditional archetype or playstyle, but serve as valuable options to make the neutral game more dynamic.

I think a big part of this also comes from the actual screen space and the shift to widescreen. It forces the game to be more grounded since there's a lot less verticality in the arenas. As a result, almost every round plays out the same, with players fishing for a hit confirm into a corner carry. You never really see the intricate aerial dances that GG could turn in to. In X2, some characters could practically go a whole round without touching the ground, and it allows for much more complex movement and spacing since you've practically got a whole extra dimension to move around your opponent, which naturally creates more situations for the characters' options to be applied in. I won't say that BB has no neutral and is just combo execution like some people might, but these two issues together make the neutral really boring imo. It's the combined facts that the characters don't have a lot of general utility and are instead focused down into hyper-linear playstyles, and that the game doesn't allow for many unique situations to let the utilities shine.
>>
everything is a fucking blockstring.

Even the combo's are in reality blockstrings.
>>
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What's easier to get into, BB or GG?
>>
>>384558153
Pretty much this. GG can honestly be considered the freeform jazz of fighting games. The amount of shit you can pull on the fly is just crazy. The only limit to your creativity is your knowledge of the game. This is why you see crazy shit like Nage's Faust that no one else can pull off because of the freedom GG allows. Blazblue's centralized character designs due to drives, rigid and repetitious gameplay makes it very boring to play or watch compared to real fighting games.
>>384558987
GG since it's been a reboot and you're also not forced to grind 1 minute long combos for every single confirm before you go online.
>>
>>384558987
play blazblue
>>
>>384558987
playblue
>>
>>384555764
That's for arcade
>>
>>384560028
Yes, and it's not a loketest.
>>
As someone who watched Evo top 8 but has never played it, what the fuck is up with these Carl blockstrings?
Fenrich was forced to hold like 25 seconds of shit thrown at him while watching for an overhead. Basically forced to wait until he got meter to burst or reversal super.
Somebody explain this shit.
>>
>>384558987
GG Xrd. Great tutorials, bigger focus on the fundamentals. BB is very heavy on specific matchup knowledge and unique for every character tools, also difference in power among characters can be very harsh.
>>
>>384560582
They have openings
>>
>>384560651
Then why didn't he take any of them, you people complain sfv not having defensive options but this looks way worse.
>>
>>384557530
>More fun than balanced
Then explain makoto and bullet, I only have ragna now
>>
Which is better? Centralfiction or chrono phantasma?
>>
>>384555570
Bullet is getting buffed hard
>>
>>384562786
CF, nobody plays CP
>>
is there any reason to buy BB if I'm going to buy BBXTB?
>>
File: Amane.Nishiki.full.1426197[1].jpg (264KB, 618x800px) Image search: [Google]
Amane.Nishiki.full.1426197[1].jpg
264KB, 618x800px
>>384544887
Your picture is missing 5 characters for a start
>>
>>384563016
Considering one is a game with tag mechanics and probably alot of differences from CF, yes
Thread posts: 154
Thread images: 24


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