[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Post games that were so difficult they were considered shit

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 149
Thread images: 52

File: 0000001857.600x338.jpg (52KB, 541x338px) Image search: [Google]
0000001857.600x338.jpg
52KB, 541x338px
Post games that were so difficult they were considered shit by the masses.
>>
File: Dark_Souls_Cover_Art.jpg (53KB, 256x330px) Image search: [Google]
Dark_Souls_Cover_Art.jpg
53KB, 256x330px
>>
Unlimited Saga
>>
Only thing TFTD did wrong imo is the fucking cruise missions.
>>
Julian Gollop spent half his Xcom retrospective talk shitting all over TFTD for a reason. It's not even challenging hard. Just artificial difficulty hard.
>>
Honestly, any game with lots of RNG. That includes X-Com but also a ton of other games. Normies just can't handle games that heavily feature concepts like risk management and acceptable losses.

Puzzle adventure games like the Myst franchise as well. They were critically acclaimed for the most part and have (or had, anyway) a loyal fanbase, but to most regular gamers they were shit because they required you to think too much.

Finally, pretty much any game with complex and/or obscure mechanics. For example, the SaGa games.
>>
>>384483589

Are you retarded?
Literally every fucking normalfaggot on the planet is playing Dark Souls.
It's not even hard.

Lufia 2 is the hardest game I've ever played.
>>
Didn't they make this game retardedly difficult because a bug reverted the difficulty in the original XCOM to easiest, the complaints causing the devs to mistakenly believe they made superhuman too easy?
>>
>>384483589
Dark Souls is literally the opposite of what the OP is saying. The only reason it became popular is because ZOMG IT'S SO HARD WATCH ME BE A HARDCORE GAYMUR.
>>
File: 14980004644400.jpg (176KB, 486x1103px) Image search: [Google]
14980004644400.jpg
176KB, 486x1103px
>>384483368
Monster Hunter as a series
It doesn't have the 3deep5me lore either like the Souls games, so it doesn't appeal to storyfags
>>
File: lamulana.jpg (374KB, 480x600px) Image search: [Google]
lamulana.jpg
374KB, 480x600px
the masses are always wrong tho
>>
>>384483732
>Lufia 2 is the hardest game I've ever played.
>JRPG
>Hard

Are you a fucking retard?
>>
>>384483368
>TFTD
>Hard
>>
Dwarf Fortress
>>
>>384483972
Monhun does have lore but you're only getting it from nip only artbooks and such.
>>
>>384484446
But Dwarf Fortress isn't shit on. It's like Touhou where to the casual it's a super wacky hardcore game that they can enjoy without playing (fanfiction, art, etc)
>>
>>384483996
I love how the old fart loves old as fuck games that no one even knows exist.
>>
File: TFTD.webm (461KB, 1280x1024px) Image search: [Google]
TFTD.webm
461KB, 1280x1024px
This is now a TFTD thread, its been months since the last one
>>
>>384485125
What?
>>
>>384483713

Funny because casuals like the nu-xcom much more than the originals and both classic difficulty and impossible are an RNG-fest where if you get lucky to win the first 4 missions without losses you steamroll the game, and if you don't you might aswell restart.

The originals had very little RNG, 95% of the bad shit that happened to you was because you fucked up, literally the only RNG shit that could fuck you up was PSI and there was still ways to deal with it
>>
>>384485287
THAT'S XCOM BABY
>>
File: mocking-man.jpg (141KB, 305x393px) Image search: [Google]
mocking-man.jpg
141KB, 305x393px
>>384485409
>The originals had very little RNG, 95% of the bad shit that happened to you was because you fucked up, literally the only RNG shit that could fuck you up was PSI and there was still ways to deal with it
>>
File: 1450375774363.png (187KB, 560x653px) Image search: [Google]
1450375774363.png
187KB, 560x653px
>>384485287
>>
>>384484614
>b-but the UI is so bad
>b-but no graphics
>b-but no endgame
>b-but Rimworld/Terraria/Minecraft is better

versus

>I just like jerking off to the doujins
>>
File: page-image[1].jpg (300KB, 640x911px) Image search: [Google]
page-image[1].jpg
300KB, 640x911px
>>
>>384485125
>Not using smoke on first turn
>>
>>384485409
I hate how Nu-xcom is just a static hit or miss. No firing a round and some bullets making it, just you missed or hit them. The smaller squads also didn't mesh well with me.
>>
>>384484027
It was hard compared to the first one because the original game had a glitch that went to ez-modo after the first battle.
>>
File: fc2.jpg (49KB, 638x800px) Image search: [Google]
fc2.jpg
49KB, 638x800px
>>
File: 1381621620385.jpg (13KB, 400x267px) Image search: [Google]
1381621620385.jpg
13KB, 400x267px
>>384485507

Sorry annon, but its true, if you knew how to play you could win the game with barely any losses and never lose.

Hell you could even do it without ever using psi (Which was broken as fuck)
>>
>>384485574
Oh, you're talking about those guys. I was referring to the people that like the idea of Dwarf Fort but can't grasp how to play it (even if it's really simple to follow the wiki guide). So they just follow succession games and read stories from other people. Like how the 2hu fanbase is filled with faggots just in it for fanfiction and doujins and never plan to touch a single game in the series.
>>
>>384485409

idk man. the rng on ufo appearence is pretty extreme. you don't get one the first couple months and you're sol
>>
>>384485651
Going MC is still easy mode in TFTD

Main problem of X-Com games is mid-late game
>>
>>384483598
actually bad tho
>>
>>384484013

Lufia 2 is widely considered the hardest game that was ever made.
>>
>>384486120
Seeing as its an RPG, I'm assuming it's hard due to obscure mechanics that you will never know about without looking up that make a big impact on gameplay?
>>
File: 1450401809517.png (29KB, 172x168px) Image search: [Google]
1450401809517.png
29KB, 172x168px
>>384485936

nah, i had the first terror mission as my first mission several times and its not that much of a big deal, you just need to know how to use smokes and explosives properly

my loadout is usually all rifles and 1 extra ammo for each, 2 HE per soldier, 1 proxi grenade per soldier, atleast 2 smokes per soldier (sometimes more), a motion sensor (only on TFTD you dont really need it on ufo defence) and 1 flare per soldier aswell.

soldiers carry what they can without being encumbered and the rest stays on the skyranger to be conga lined to the frontlines.

thats more than enough to deal with the first terror mission even with all rookies (unless you have really bad luck and get the worst starting area ever in which case you should be abandoning anyway so it doesn't really matter)


hell, you can even lose that first terror mission and still win the game
>>
File: WWVWXrK.jpg (217KB, 1616x1018px) Image search: [Google]
WWVWXrK.jpg
217KB, 1616x1018px
>>
>>384483713

>acceptable losses.

its kind of a bitch to know what 'acceptable' is especially when you're new. I don't know what all the future missions will demand so I never feel confident in how much I can lose and still make it through to the end.
>>
>>384486363
>>384486219

>not having played Lufia 2
>talking about Lufia 2

choose one, maybe?
>>
File: 1276185972235.jpg (17KB, 249x211px) Image search: [Google]
1276185972235.jpg
17KB, 249x211px
>>384485125
>watched a let's play on youtube not long ago
>the exact same thing happened
>except every person on the sub got unconscious and the guy insta-lost the battle
I laughed so hard.
>>
More like forgotten by the masses, but it's a pretty beastly game nonetheless.
>>
>>384486363

You're wrong.
It's a very well thought out game, possibly one of the most well-made RPGs ever.

I'd advise you to emulate Super Nintendo and play Secret of Mana / Secret of Evermore and Lufia 2.
>>
>>384483713
The Myst games were huge though. Probably the graphics played a big part in that, but they sold really well.
>>
>>384486538
How is that a problem? Do you really need to know everything before you even start playing? You either learn as you go or fuck off to Gamefaqs to ruin the game for yourself.
>>
>>384486610

>google a game
>pretend to know stuff about it

cool stuff, summerfriend.
>>
>>384486550
I was just taking a guess, because that's what a lot of 'hard' RPGs I've played turned out to be.
>>
>>384486568
link?
>>
File: 1481391454151.jpg (287KB, 736x904px) Image search: [Google]
1481391454151.jpg
287KB, 736x904px
>>384486538

The 4 front rookies are always an acceptable loss (except on the last mission)

6 losses is ok-ish

8 losses is bad but manageable

10 losses is very bad unless they are all rookies on a difficult mission

10+ losses should always be avoided unless its a base defence

Never get to 14, you lose the skyranger

as the game progresses you start losing less soldiers (specially the ones with experience) since they are not easy to replace, with the exception of the first 4 rookies (should always be on the front of the skyranger which means on the top of the selection list)

those rookies are your scouts and are always expendable, don't think twice if you need to allahu ackbar them, their sacrifice is always worth it
>>
>>384486959

>the first 10 hours of lufia 2 suck so bad

Nigga, first you told something that is just untrue, then you googled it and corrected your statement.
Now I'm supposed to believe you played the game?

lol, stop embarassing yourself.
>>
>>384485637
>The smaller squads also didn't mesh well with me.
I prefer the smaller squads personally. The meta is much easier to keep up with - meaning the things outside just combat. Team comp, balance, things like that.

That said, a huge scale, all out war XCom game might be fun.
>>
>>384483713
>like the Myst franchise as well

Myst was the best-selling PC game of all time up until the Sims. It was big enough that it's considered a major driving force behind the adoption of CD-ROMs for games. How underage are you?
>>
>>384486960
https://youtu.be/WzeKXO7ZxHs?t=21m20s
The ironic bit was that the turn before the current he warned against taking an action on the first turn of the battle.
>>
File: 1481608368082.png (314KB, 1181x1103px) Image search: [Google]
1481608368082.png
314KB, 1181x1103px
>>384487114

The problem with smaller squads is that you can't lose anyone, 1 loss is an incredibly high cost specially since you need those levels because the game is balanced around bullshit class abilities

bigger squads leave you more room for specialization, lets you split into groups and most important allows you to have inevitable losses without fucking up your game.

thats kinda what gives much flavor to X-Com that feeling that you are actually making sacrifices to win, like having your rookie blow himself up with a HE to stop several Chrysallids from raping your entire squad
>>
>>384487114
I would love a mod for xcom2 where it's an all-out warzone of you controlling an army vs. the ayys. Control 30+ soldiers fighting as much or more aliens. Doesn't matter how many die just as long as your side wins. The turns would be long but be well worth it. Probably mix it up to where turns are divided between every four units so you don't have to wait forever on the alien's turn (so you move 4 units aliens move 4 units repeat).
>>
File: hahaha.gif (1MB, 176x244px) Image search: [Google]
hahaha.gif
1MB, 176x244px
>>384485580
eve isn't difficult, you can just buy your way to success like most pay2win games

dead game btw
>>
>>384487524
That's a good point, yeah. In nucom, I definitely take risks, but I rarely if ever outright sacrifice people and even more rarely feel it was worth it.
>>
>>384487903
>you can just buy your way to success
Confirmed for never having played it
>>
File: actually.png (21KB, 700x700px) Image search: [Google]
actually.png
21KB, 700x700px
>>384488264
actually I've a 2006 character with 150 mil sp and was one of the founding dudes in PL back in 2007

game is dead, m8
>>
>>384487991

Sadly the worst part of it is that RNG forces some sacrifices onto you unless you have a very experienced squad with all the broken perks.

unlike X-Com where you only got deaths if you fucked up, if you re-think what you did, you will always realize that there is something you could have done better and would have prevented that death, specially since you have such a big squad since that gives you a lot of tools to do it

Explosives, Proximity grenades, stunning one of your soldiers before he gets inevitably killed, blocking vision with smoke, Mind Control, Motion Sensors, Fire Etc.
>>
>>384488427
Explain to me how it is p2w
>>
File: ghand.jpg (19KB, 250x354px) Image search: [Google]
ghand.jpg
19KB, 250x354px
How was this not tye first rplea;c
>>
File: Ranger wow.png (80KB, 177x192px) Image search: [Google]
Ranger wow.png
80KB, 177x192px
>>384488525
what if ... you're the guy who never played it? because that's what it sounds like
>>
How does /v/ Feel about sneks ?
>>
>>384488631
So you can't back your argument up
Okay
>>
ITT: no has ever played any video game
>>
>>384488568
Anon, do you want me to call an ambulance for you?
>>
File: 1485796724831.png (710KB, 1280x1067px) Image search: [Google]
1485796724831.png
710KB, 1280x1067px
>>
File: sexy snakes.png (710KB, 1500x1125px) Image search: [Google]
sexy snakes.png
710KB, 1500x1125px
>>384488708
>>
File: 1493876936749.png (233KB, 477x358px) Image search: [Google]
1493876936749.png
233KB, 477x358px
>>384489098
>>
>>384483368
tftd was shat on because it was more a copy paste job than doom 1 to doom 2 was and had a shit load of bugs with its research tree
fun game though
>>
>>384483732
When Dark Souls first came out the amount of rage and normie hate was of literal apocalyptic proportions.

Just because every retard now knows how to beat the game perfectly because of Twitch players showing them what to do doesn't mean Dark Souls wasn't considered hard when it came out.
>>
>>384483732
I played lufia 2 back in 1995 as a kid it wasn't that hard.
>>
File: 1481868419974.png (5KB, 166x298px) Image search: [Google]
1481868419974.png
5KB, 166x298px
>>384489634

Funny, because X-Com also has all the playthroughs and guides you could ever want but it still destroys any casual kiddie that plays it even when they are told exactly what to do
>>
File: 1493428608840.png (140KB, 1366x768px) Image search: [Google]
1493428608840.png
140KB, 1366x768px
>>
>>384490490
this looks ridiculous and makes me want to play it
>>
File: 138368527368.jpg (54KB, 256x250px) Image search: [Google]
138368527368.jpg
54KB, 256x250px
>spend most of your time drawing magic and spamming GF's
>beww heww this game is sucks
>>
File: screen1018.png (23KB, 1280x800px) Image search: [Google]
screen1018.png
23KB, 1280x800px
>>384483368
>TFTD
>Hard
>>
File: 1494269817819.gif (3MB, 307x233px) Image search: [Google]
1494269817819.gif
3MB, 307x233px
>>384491112

Prepare for high amounts of getting your ass handed to you
>>
File: screen1017.png (23KB, 1280x800px) Image search: [Google]
screen1017.png
23KB, 1280x800px
ERr.. well this image would help too.
>>
So when is the next TFTD /v/ Playthrough ?
>>
>>384493051
You lads want another one?

Between this and yet another UFO run.. ho boy.
>>
what's the game on the OP?
>>
>>384493442

Either that or a FMP one, really anything would be nice

/v/ is so shit lately that the LOL are actually starting to look appealing, we need something thats not blatant shilling or extreme shitposting every once in a while
>>
File: 1486501051907.png (2MB, 1600x1200px) Image search: [Google]
1486501051907.png
2MB, 1600x1200px
>>384493545

X-Com TFTD
>>
>>384483368
What does /v/ think about X-Com Interceptor?
>>
>>384493051
Apocalypse run when?
>>
>>384493897
>Came out alongside Freespace
>Got Battleborne'd
>>
File: 1486501116526.jpg (250KB, 1024x683px) Image search: [Google]
1486501116526.jpg
250KB, 1024x683px
>>384493937

I'm Going to guess when Open-Apoc gets released, i hope soon, i really want to replay it but the original had so many bugs and problems with the interface that makes it really annoying
>>
>>384489082

SMT?
>>
>>384493721
I tried FMP, I really did, wanted to get into it and the tech tree just.. to put it simply, sucks. You have to rush a capture and get the Alien Laser Rifle or you die to the first terror mission because you can't kill the god damn Silicoids.

>>384494178
This, I'll do a run of Apoc once OpenAPOC comes out.
>>
>>384494468

Explosives and Tactical Sniper Rifles with alloy ammo for silacoids

i think they get 1.3x damage from explosives (grenade launcher seems pretty useful specially the arc projectile since it can avoid some walls )
>>
>>384486512
I'd argue that any of Gary Grimsby's games is harder than any of the HoI games, but as far as that specific genre, WW2 Grand Strategy, HoI3 is the hardest one I can think of.
>>
File: 1477154815676.jpg (676KB, 1100x667px) Image search: [Google]
1477154815676.jpg
676KB, 1100x667px
>>384494468

I honestly mostly ignored lasers on FMP and just went straight for Gauss and Railguns
>>
>>384492360
>80% mortality rate.

Wonder where they kept getting the recruits from
>>
File: screen1020.png (16KB, 1280x800px) Image search: [Google]
screen1020.png
16KB, 1280x800px
>>384495352
Donno, but man, it had to been some fucked up shit.
>>
File: 1491168755042.gif (2MB, 751x558px) Image search: [Google]
1491168755042.gif
2MB, 751x558px
>>384495352

Nobody said they posted mortality rates
>>
File: 1485088058232.png (392KB, 812x1200px) Image search: [Google]
1485088058232.png
392KB, 812x1200px
>>
>>384484446
dwarf fortress isn't hard and it's hardly a fucking game, it's just toady's personal history generator
the "game" has no thought put into it, and probablt never will until he dies
>>
>>384494386
What the fuck? No
>>
>>384496638
>and it's hardly a fucking game

Is this just a generic insult on this board now since the advent of walking sims?
>>
Too difficult plot to swallow up to this day, that's why inferior fan fantasy MGS3 exists
>>
>>384498754
MGS2's plot is only impressive to anyone who hasn't read Orwell or PKD.
>>
File: 1487250321453.jpg (126KB, 600x600px) Image search: [Google]
1487250321453.jpg
126KB, 600x600px
This. It's like Souls, except you have to maneuver using tank controls, and everything's in a first-person perspective. (You can't see what's sneaking up behind you, etc.)

Western reviewers seemed to hate the entire series. Ironic, considering Souls got so many high ratings.
>>
>>384484446
>>384496638

Can a kind anon summarize how Dwarf Fortress is played? I never understood this game. It looks interesting, but I'm not sure what I'm supposed to do. Do you go around mining resources or something? Is it some kind of sim?
>>
>>384498976
The'MGS2 effect is a thing for a reason. Make a game that 'deconstructs' a video game genre, which makes no fucking sense outside of adding realistic repercussions to the gameplay type, and slap a bunch of random nonsense with characters mouthing off philosophy or generic platitudes and you got the 'best story in vidya'.

Worked for MGS2, Spec Ops, Nier, and Undertale.
>>
>>384498976
It's a delightful irony I've read their work (1984 multiple times) before I played MGS2.
>>
>>384499359
MGS2 also talked about internet security and the ability to share things and view things in the future.
Things that are now becoming large issues.
>>
>>384499065
It's because of the controls you mong. Copy SMB3 but make the controls shit and guess what? The game is now shit.
>>
>>384499168
Depends. Fort mode is a city builder whereas adventure mode is more like a roguelike. The general basis of fort mode is that you leave your mountain home to make another successful place for your civilization to live. You start with 6 dwarves, and pretty much they're the ones you have to get the groundwork done before other dwarves arrive in migrant waves. Generally, you want to mine into a cliff and set up basic workshops, bedrooms, a farm, and a still for booze by the second migrant wave. DF isn't very difficult, once you got that loop down and embark in areas that aren't super extreme biomes or are terrifying/haunted you won't experience much trouble outside forgotten beasts/titans (randomly generated kaijus that are called one or the other depending on if they come above or underground) or sieges if you live near goblins,elves, or humans (and pissed them off) that unless you mismanage things. After the basic necessities are met it's pretty much whatever you want to do at that point. The game's successful due to the detail of its mechanics but their isn't much of an ingame goal. So if shit like making a giant arena where captured goblins are released into a cavern to fight a giant albino crab that spits webs sounds unappealing you're better off with something like Rimworld.

Haven't done much justice trying to describe it, but it's kind of difficult trying to describe all the game has to offer. Someone else can probably do it better.
>>
>>384499065
Because it played like ass and gameplay was:

>Whack monster
>Back up
>Monster attacks
>Whack monster...

People joke about souls being nonstop circlestrafing but King's Field had it worst. It's one of those token games people try to use to shit on a company's now popular IP as being a superior concept, but was pretty bad. Of course not many people play them so they only have the word of the faggots to go by. The only good thing about King's Field was Sword of the Moonlight.
>>
>>384501307
>whack monster, back up

KF4 made enemies a lot more reactive, and bosses in the series are rarely prone to circle-strafing or other cheap strategies. That's not going to help you when your foes are spamming wide-area spells or homing missiles.
>>
>>384485125
>doing terror missions
>ever

literally just land and evac on turn 1
>>
File: bubsy__4459.gif (30KB, 256x224px) Image search: [Google]
bubsy__4459.gif
30KB, 256x224px
>>384483368
>>
>>384483368
this was more tedious than difficult. you know what you have to do, but you really don't want to do it because it feels like a profound waste of your time. as lacking as the newer xcom games are, at least they stripped the bullshit that made the originals so frustrating.
>>
>>384490490
thanks for posting my screenshot
>>
>>384502024
Most of what I said was directed towards the first game.
>>
>>384483713
>darkest dungeon
>nu-xcom
>hearthstone, probably one of the worst offenders

Normies love rng, it makes for those LMAO HOW DID THAT HAPPEN highlight real events.
>>
>>384485965
Casual detected.
>>
File: C4vbNdrVcAAP2Nl.jpg (176KB, 1200x675px) Image search: [Google]
C4vbNdrVcAAP2Nl.jpg
176KB, 1200x675px
>>384491930
>hiding your difficulty
i bet you didnt even do ironman...
>>
File: 1486151964086.jpg (13KB, 252x184px) Image search: [Google]
1486151964086.jpg
13KB, 252x184px
>>384502408

You are welcome, i usually save most things related to X-Com that pop up in these threads, since its so uncommon to have a thread about actually playing a game in here

i must have incredibly ancient screens if i ever bothered actually organizing all the shit i saved from this site
>>
>>384485580
Eve isn't a video game, it's a corporation simulator where you're either a noname wageslave or an executive doing stupid boardroom politics.
>>
>>384502283
Bubsy was shit but it was never hard.
>>
File: 1486501210765.jpg (435KB, 950x1206px) Image search: [Google]
1486501210765.jpg
435KB, 950x1206px
>>384502694

I'm pretty sure he posted the other screen next, also i think that was the /v/ TFTD playthrough, one of the only 2 that ever succeeded here
>>
File: superman-64.jpg (42KB, 400x300px) Image search: [Google]
superman-64.jpg
42KB, 400x300px
>>
>>384503072
Yep, M.commander here. Fuck that run.
>>
>>384501307
>Because it played like ass
This is true.
>>
File: 1492083177625.jpg (76KB, 810x964px) Image search: [Google]
1492083177625.jpg
76KB, 810x964px
>>384488568
>How was this not tye first rplea;c
Do you need help?
>>
File: 1486071832760.png (160KB, 613x756px) Image search: [Google]
1486071832760.png
160KB, 613x756px
>>384503460

You barely made it.

PSI saves the day, i still have to do a no psi full run of TFTD but i just can't muster the patience for it, Fuck Lobstermen
>>
>>384484695
I can't tell if this is a jokepost
>>
File: 1439852740807.png (69KB, 180x236px) Image search: [Google]
1439852740807.png
69KB, 180x236px
>>384503869
>oh boy a new alien ship I wonder what could be inside
>it's lobsters
>Fire several point blank shots into the nearest lobster
>lobster is unharmed
>attempt to blow up lobster
>lobster is unharmed
>lobster has more buddies hiding out
>>
>>384503869
This >>384495681 motherfucker saved that run, Him, Alakzham, Mario (12 hours Prepped) and one other M.C. saved the fuck out of that run.
>>
File: 0.jpg (40KB, 480x360px) Image search: [Google]
0.jpg
40KB, 480x360px
>>384504313

You just didn't shoot enough, Totally balanced
>>
>>384499065
Tried Shadow Tower recently since it's pretty similar from what I heard. I'm glad they don't make these fucking games anymore.
>>
File: 148532.jpg (45KB, 498x650px) Image search: [Google]
148532.jpg
45KB, 498x650px
>So Guys, hear me out.
>How about we take Chrysalids, and we make them Fly, and also hide and avoid wasting all their stamina.
>But wait, what if we also took Mutons, and give them like, idk 90% resist to everything, oh yeah and also a melee attack
>Yes, this are great ideas
>>
File: xcom spoilers.png (246KB, 765x1500px) Image search: [Google]
xcom spoilers.png
246KB, 765x1500px
>>384483657
But the reason for that was the code bug in the previous game that locked it into ez mode.
>>
>>384499168
Vanilla Dorf is confusing and not user friendly in any way. People will tell you not to use QoL mods, but they are self-fellating idiots.
>>
File: bel_1998_cover_jewelcase_front.jpg (108KB, 707x702px) Image search: [Google]
bel_1998_cover_jewelcase_front.jpg
108KB, 707x702px
One of the few games I felt genuine achievement for beating
>>
File: xcom.jpg (88KB, 802x496px) Image search: [Google]
xcom.jpg
88KB, 802x496px
I will never understand you people saying X-Com didn't rely on RNG as muchas XCOM and shit like that. Both games have a very similar difficulty, with different strenghts, and a lot of the difficulty of X-Com comes from hardware limitations (shit like TUs, which is objectively worse than the current system, lol imma spam snap shot until the little ayy dies woah so profound). Most of the time it feels like a bunch of faggots who got BTFO by nu-Com and just spout memes they've seen anywhere else to make it look like they're hardcore.

I'll also just post pic related before a bunch of triggered fags call me reddit or whatever, we've been through this enough times for me to know where this is going.
>>384505639
I actually felt glad when my CD exploded in the drive, I just wanted out of this hell by that point
>>
>>384505639

I own the second game from one of those cheap-releases that didn't ship with a manual (the one on the disk is for a different game!) and as such commandos 2 remains the only game in my entire collection i've never beaten at least once (never even made it past the tutorial to a complete lack of understanding at what button does what). Sometimes I get tempted to go back to it but then I remember that the game really is balls hard (in addition to me being shit at it) and the temptation passes.
>>
>>384506859
Play Shadow Tactics, it's a similar game with samurais instead of GIs and much easier than Commandos / Desperado
>>
>>384506673
>lol imma spam snap shot until the little ayy dies


better than "overwatch every turn"
>>
>>384506673
>lol imma spam snap shot until the little ayy dies
You spam auto shot you faggot, 0/10 clearly didn't play the game at all, here's your (you).

I agree with you, there's nothing wrong with either old X-Com or new XCOM, both have similar levels of difficulty and strategic decisions to make.
>>
>>384506673
how do you feel about 40 dollar DLC
>>
>>384506673

>Current system
>Better

Nu-xcom:
Look mom i can overwatch every turn until all the ayys are dead
Nu-xcom 2:
Look mom i can spam a bunch of broken abilities until everything is dead with no challenge at all


anon, stop. Nu-xcom even tough a masterpiece compared to the thrash games we are getting lately was RNG the game for the first 4 - 5 missions and then a steamroll with little to no challenge at all, specially on impossible

they were watered down versions of the originals aimed at consoles so they could grab as much casuals as possible, the game never makes you think in any way, everything is pretty much handholded to you
>>
>>384507838
this. he's actually complaining about more choice. hilarious. also, fuck new xcom for introducing classes. that's what made the original feel so open ended and replayable, no classes.
>>
>>384507967
s-snake tits though
>>
File: 1497882964874.gif (20KB, 572x335px) Image search: [Google]
1497882964874.gif
20KB, 572x335px
>>384509624

never said there was anything wrong with them, art direction wasn't all that bad.
>>
>>384507967
I thought the whole satellite coverage thing and being forced to choose between 2 missions in the first game was retarded. I understand why they did it, but it just seemed really shitty coming from the old games where you had absurd amounts of freedom.
Thread posts: 149
Thread images: 52


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.