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Is Gamecube, technically speaking, the most overrated console

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Is Gamecube, technically speaking, the most overrated console of all time?
>>
I can't even remember the last time I saw someone fanboying over the gamecube.
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Nintendo 64
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Specs don't matter, it had fun games.
Unlike the Switch which has NOGAEMZ
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>>384464373
N64 is underrated these days. Emulation gave it a bad name
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The gamecube had quite a lot of good games.

The Xbox had basically halo and a few niche titles, making it the worst of the 3 in that generation.

I hate the n64, it has six games I like and the rest is shit. The controller sucks too.
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>>384465474
>The controller sucks too.
le three hands xD
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>>384465474
>The Xbox had basically halo and a few niche titles
A few? Nigger get out of my face, Xbox was THE fucking shit, a shitload of great niche titles plus most multiplats and often the best versions of them too. That you think it's only a Halo machine shows how fucking underage you are.
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>>384464328
Dreamcast and pretty much all Sony consoles
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>>384464328

In actuality the gamecube was the second most powerful console of the 4 sixth gen consoles.
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>>384464328
The Gamecube was the last Nintendo console worth buying.
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>>384464328
>Not the Jaguar
MUH 64 BITS GUYZ
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>>384465474
>The controller sucks too.
No it doesn't, the N64 controller is perfectly fine.
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>>384464719
There was an interesting pic I saw on here how the N64 actually had a really good processor but nintendo bottlenecked the whole thing by using shitty ram. Didnt save the pic but im sure someone has it
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>>384465996
this one?
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>>384464328
The console itself is overrated.
The game library, however, is not.
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>>384465841

Id buy a switch if it had more than FAST and Zelda
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A lot of games actually ran better on the Gamecube when compared to the PS2 though. Killer7, Resident Evil 4, Viewtiful Joe, Beyond Good and Evil and Shadow the Hedgehog all ran better and looked much better on the Gamecube. There were even instances where the Gamecube version of multiplats were much more superior than the Xbox version like Rayman 3 and Need for Speed Underground.
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>>384465689
sperg
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>>384464328

Technically speaking, the Gamecube was actually more powerfull then the ps2
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>>384466338
>Need for Speed Underground.
Hah, bullshit. The Gamecube version doesn't even have proper car reflections

https://www.youtube.com/watch?v=R4E7uS5W6kI
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>>384466338
>Shadow the Hedgehog
Getting desperate, huh?

Anyway, there's also instances of multiplats running better on PS2. The SSX games ran worse and had missing tricks on GC, NFS Hot Pursuit 2 looked so much better on PS2 it was practically a different game, some Spyro and Crash Bandicoot games ran much worse on GC as well, etc.
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>>384466525
not him but didn't the PS2 version of Underground have longer load times and frame drops?
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Any console after the SNES was garbage.
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>>384466525

Still runs better.
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>>384466338
>A lot of games actually ran better on the Gamecube

>the GameCube version is clearly a step below both the PS2 and the Xbox versions as far as in-game visuals go. Never mind 60fps, I'm happy when the GameCube SSX Tricky runs at 30 frames per second!
http://ign.com/articles/2002/04/02/ssx-tricky-head-to-head?page=2

>The [Gamecube] frame rate bogs down whenever you're taking a look at a large section of complex geometry--the Los Angeles, Tokyo, and Skater Island levels are the worst offenders here. Some sections of Tokyo cause the frame rate to drop rather drastically.
>PlayStation 2 version only rarely slows down
>the GameCube version also looks slightly washed-out when compared to the PS2's vibrant colors.
http://www.gamespot.com/reviews/tony-hawks-pro-skater-3-review/1900-2825357/

>the [Gamecube] cars don't reflect hardly anything and what does reflect looks rather shoddy. Meanwhile, Xbox reflections are pretty solid, as are PS2's.
http://ign.com/articles/2004/02/18/james-bond-007-everything-or-nothing-head-to-head?page=4

>The GameCube version...falters the most out of the three considering framerate
http://ign.com/articles/2005/03/29/timesplitters-future-perfect-head-to-head

really makes you think
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Gamecube is the true NOGAEM console.
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>>384466610
>Getting desperate, huh?
No not really, I'm sure there's a list out there detailing all the multiplats that run better on GC. The games I listed were the ones I could think of off the top of my head.
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>>384464328
Again with this thread? We had a same one yesterday.
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>>384464328
What? PS2 developers where lazy assholes?
I collect games and I rather buy them on XBOX or GC just because they run better.
I can't find any multiplatform game that runs better on PS2 instead GC or XBOX.
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>>384466885
*were.
Also the PS2 looks like shit on a "modern" display.
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>>384466721
>nitpicking
The majority of multiplats ran better on Gamecube and Xbox. Don't delude yourself, accept the PS2 was the weakest console of the three.
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>>384467031
>The majority of multiplats ran better on Gamecube and Xbox
lol, love how you are standing behind big boy xbox to defend your underpowered purple box

look at the specs, almost every single spec puts gamecube behind xbox AND ps2
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>>384465474
Get fucked nintenbaby, original XB had some of the best titles. Mech Assault, Crimson Skies, Blinx, The Suffering just to name a few.
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>>384467326
Explain why most multiplats ran worse on the PS2 then, considering it has better hardware than the Gamecube.
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>>384467326
>almost every single spec puts gamecube behind xbox AND ps2

lol
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where are the dreamcast specs
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>>384467523
>Explain why most multiplats ran worse on the PS2 then
that is an incorrect premise
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>>384465689
I had an xbox and the only titles worth to had were halo, DOA, NG and both mechassault
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>>384467618
How is you having shit taste relevant to the discussion?
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Holy fuck nintendo gamecube was my first console, and to this day I always loved games from it, gives me such a nostalgic feel.

I still own a 3ds for pokemon games though, I love nintendo's games but I do agree on their hardware getting pretty weak. why no pc port, don't wanna emulate without multi
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>>384467571
https://en.wikipedia.org/wiki/Megahertz_myth
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Why did RE4 look and run better on the gamecube then?
Was it just a bad port?
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I can't believe someone would revive this dead horse
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>>384467713
>s-shit taste
t. brainlet
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>>384467602
According to you, the PS2 had stronger specs than the Gamecube. If that's the case, why did most developers struggle with being able to get their games running at acceptable speeds when compared to the GC?
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>>384467618
>Ignoring JSRF, Panzer Dragoon Orta, Shenmue 2, Gunvalkyrie, Crimson Skies, Steel Battalion, Chronicles of Riddick, Metal Wolf Chaos, KOTOR 1 & 2, and the best ports of virtually every single multiplat game in the generation (Example: Splinter Cell Chaos Theory)
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>>384467853
>If that's the case, why did most developers struggle with being able to get their games running at acceptable speeds when compared to the GC?
ps2 was significantly harder to code for than gcn because it used unconventional hardware, but again I say that your premise is incorrect

>>384467806
re4 was a gamecube exclusive through almost all of development
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>>384467853
I remember reading the manual (or something like that) for programming was available only in Japanese and many programmers had to learn the language.
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>>384467806
Yes, RE4 was part of the "Capcom 5", five games that Capcom would make exclusively for the GameCube as part of an agreement with Nintendo. The game was built from the ground up for the GC and was never planned to be ported, but when it proved to be a massive critical success they rushed to port it to every platform in existence. And yes it was largely incompetence, to this day no port exists that has all the graphical effects in the GC version despite some of them running on much more powerful platforms that are more than capable of doing everything the GC did and more.
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>>384464328
Hell no. For one thing, it had F-Zero GX which was worth owning the system for.
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>>384468009
>being this desperate for an argument
most of them were ports from dreamcast or available for pc
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>>384468035
>ps2 was significantly harder to code for than gcn because it used unconventional hardware
Well then there you go, specs don't matter for shit if Sony's platform alienates developers so much. It's exactly the reason why the Xbox 360 was the better machine for multiplats during the 7th generation despite having a considerable weaker CPU but an incredibly versatile GPU.
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>>384467584
Dreamcast had 1.4 GFLOPS of vertex shader performance, 100 MPixel/s and 100 MTexel/s of fill rate, 800 MB/s separately for both main RAM and VRAM.

This might seem grossly underpowered but Dreamcast used a special GPU technology that nothing else used at the time called tile-based deferred rendering which makes it 100% efficient (none of the overdraw that plagued other 3D machines). If you take these specs and multiply them by 3 you'd probably get the Dreamcast's true performance relative to the rest.
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>>384467739
>use a picture that unironically show flops for a comparison
>try to be clever with a wikipedia article

Now this is shitposting !
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>>384468171
burnout 3 (which didn't get gcn port) is far more technically impressive than f-zero gx
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>>384468397
>considerable weaker CPU
It was literally the same, the only thing it didn't have was muh CELL number crunching unit. If you didn't make use of that particular hardware feature of the PS3 then it was literally just a shittier 360.
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>>384468448
Dreamcast had more polygon pushing power than the PS2 seemingly, but it didn't have many advanced effects many PS2 games had. Stuff like bloom, depth of field, motion blur, shadow maps, fur shaders, reflections were nowhere to be seen.
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So, GameCube is less powerful than the PS2?
That seems so weird because every multiplat I've played on GameCube plays better than the PS2 version.
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Reminder that xbox original could run Half Life 2. it took Sony to make the PS3 before they could run it
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>>384468841
>Dreamcast had more polygon pushing power than the PS2 seemingly
Strange that you say that because, if anything, I'd argue that was the place that yielded the largest advantage for PS2 over Dreamcast. At least Dreamcast can yield consistently good image quality, while PS2 is extremely variable since programmers have to set everything up manually. However, for vertex shading, Dreamcast's Hitachi SH4 geometry processor is simply no match for Emotion Engine.
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>>384469112
it ran poorly however, but it still ran
the ps2 had half-life 1 which makes it a winner for me imo
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>>384468168
Surely RE4Wii looks the exact same?
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>>384469632
Wii and GameCube hardware is virtually identical, only separated by clockspeed and much better ARAM in the former.
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See the thing is.. When comparing consoles based on performance/power.. your arguing a mute point because the PC blows it all away..

Therefore the only thing you can argue is exclusives.. which GameCube only stands 2nd to PS2
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>>384469732
Yeah, that's what I mean, GameCube games run natively on the thing. And yet RE4Wii is a port of RE4, with content added from other ports and a new control scheme. So there's at least one port that looks just as good as RE4GC (and could even be called the definitive version, as long as you don't hate on the wiimote+nunchuk controls)
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>>384465996
>>384466027
actually bottlenecked by the co reality processor
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The N64 is.
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>>384470519
Nope, it was definitely bottlenecked on the RAM. Voodoo had RAM that was almost twice as fast despite the core itself being similar in speed to RCP.
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>>384464328
Game cube games looked far better than ps2, almost on par with xbox
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>>384469902
>mute point
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>People shit talking the last console to have a Rogue Squadron game

Alright, who wants to fight?
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>>384465689
>That you think it's only a Halo machine shows how fucking underage you are.

Oldfag here (30)
Nah, it was pretty fucking much a Halo machine to most people.
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>>384466027

>the best PC card of 97
kek
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>>384471276
Name a better one
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Best. Gen. Ever.
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>>384467853
Because the PS2 had awful design. There were 10 separate processors that developers had to sync and handle properly in the pipeline. The GameCube had a much simpler design, similar to a PC, as well as an easier to use API.
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>>384464328
It had good games and was cheap as shit in an era where consoles where already relatively cheap and you could easily own more than 1
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>>384464328
all 3 of those consoles had far better games than anything that has come out in the past 10 years, especially on PC.
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>>384465689
>That you think it's only a Halo machine shows how fucking underage you are.
can you blame him?
MS advertised as a fucking halo machine
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>>384468009
>Xbox exclusives
>also on PC and other consoles
so nothing has changed really
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>>384464328
Every port on the gamecube looked and ran better than PS2's. What's going on here?
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>>384468940
not every multiplat played better on gamecube
>missing shaders and lighting effects
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>>384469112
>we can barely run a PC game at 25 fps
>so that means my console was better
it really feels like im back in 2002's gamefaqs
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>>384464328

Wikipedia says almost all of that is a lie.
43Mb and 11 GFLOPS being an example.
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>>384472124
>thread is filled with examples where this isn't so
Would it kill you to at least skim before posting?
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>>384472330
Are you saying OP made a thread intentionally lying to get (you)'s?
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>>384472330
>Wikipedia says
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>>384472330
Of that 43 MB, 24 is main RAM, 3 is VRAM and 16 is ARAM.

Of the alledged 11 GFLOPS, that's from the vertex shader in GameCube's GPU, which is a fixed-function shader and not a programmable one. Also the number is likely very wrong since that is a fixed point vertex shader not a floating point one, so it can't have GFLOPS. Some Nintendo fan probably made up that number and plonked it into Wiki
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>>384464328
The gamecube is actually 9.4 gflops and the xbox is 20 gflops. Why are you blatantly lying?
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>>384472668
>made up infographic that cites no sources whatsoever is more trustworthy than wikipedia
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>>384465689
>my first console was an xbox
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>>384464328
The Dreamcast beats the GC for most overrated system.
>Hardly any even decent games
>Shit controller
>Makes a wurring sound all the time
>All decent games are now incredibly expensive
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>>384465474

>Xbox was the worst

If you owned an xbox back then and had any interest in online games, the other consoles were dust collectors.
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if the gamecube is so slow then what did capcom mean by this?
>>
where's the picture of Criterion Games devs
talking about the shit performance of gamecube compared to PS2?
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>>384474375
>Shit controller
is gamecube talking, right?
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>>384465474
>>The Xbox had basically halo and a few niche titles, making it the worst of the 3 in that generation.
Kill yourself Nintenigger.
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>>384474375
>Game optimised for a single system runs like crap on the other
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>>384470054
Couldn't you play RE4 Wii without the remote and nunchuck?
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>>384474385
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>>384464328
No. Gamecube has actually aged quite well imo. It was probably the worst of its generation back in the day due to a lack of games, but it has more games that are worth going back and replaying today.
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>>384465956
Yeah because the stick loosening over time and terrible triggers and z button are acceptable.
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>>384464372
Many people seem to be under the illusion that the Gamecube was almost as powerful as the Xbox. It's not even close. At least the Gamecube has widespread support for Progressive Scan unlike the PS2.
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