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>implying this cunt doesn't need to be nerfed into the

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Thread replies: 299
Thread images: 40

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>implying this cunt doesn't need to be nerfed into the ground

he's broken as fuck.
>>
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>>384318391
what needs to be nerfed about him
>>
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>Playing Overwatch
>>
>>384318391
He's legitimate trash though?
>>
>>384318391
Any smart offense hero will waste a junkrat player. The only thing you need to worry about from him is carefully placed traps; his primary fire doesn't do shit if you use some brain cells.
>>
If he's so good, play him yourself.

When you see what wrecks you, go play that until you find the next thing to sob about.
>>
>>384318582
>>
>isn't good against anybody
>almost any other character is a better choice to play as
>needs a nerf
>>
>>384318662
I play reinhardt. He shitstomps my teams. I can only block so much.
>>
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Oh man, he just keeps...hitting my shield?
>>
>>384318914
too bad hes bugged as f
>>
>>384318914
is your team made entirely of polygon players? seriously any of the offense heroes will outright destroy junkrat 99/100 times
>>
>>384318391
>Bronzies legitimately think this
>>
>>>/vg/owg

there you go newfag
>>
>>384319038
ptr muh nigga. 10% faster swing speed, and re-balanced hit detection
>>
>>384319002
how would you make this game less mobility oriented?

for a while now the highest tier characters have pretty much been the ones that can get in and out the quickest: tracer, genji, winston, dva, lucio, etc
>>
>>384319175
Use torb
>>
>>384318391
He's so bad, he needs a third ability.
>>
>>384319175
Make the character move a little faster maybe? The default speed is slow as molasses.
>>
>>384318914
That's his point, bastion is the only other hero with the DPS to down barriers but he fucking sucks now.

I get that there should be a reason to play tanks but most of them work by straight up invalidating the other teams DPS. Junkrat is the only one who can just burn through it. I'm talking about QP by the way, Comp has its own set of issues
>>
>>384318391
spoken like a true silver player
>>
attack bastion
the team leader
I jump, I shoot
I transform in the air like an autobot
I am I leader of men
I am a soldier
beep boop, fuck the red team
>>
>>384319175
For junkrat specifically, you could make his bombs bounce less if they immediately touch the ground after firing
>>
>>384318391
Junkrat is terrible and very easy to defeat.
>>
>>384320997
This is objectively incorrect. He destroys me in gold.
>>
>>384322061
holy shit,
stop shilling your video around.
you are fucking annoying.
kill yourself
>>
>>384319175
I'm a QPshitter, but even I can see that the incredibly strong damage mitigation tanks have alongside the crazy healing rates in the game lead to the strongest classes being the ones who can bypass damage mitigation and reliably dive the squishy healers. Because if you can't get past the shields to the healers, you probably aren't going to do shit.

I want changes that lead to Tanks being less about straight up nullifying damage and instead about being a more disruptive and lasting presence on the point or at the front of pushes. And I want healers to be less of a priority target like they currently are due to their insane heal rates (get rid of Ana's grenade heal buff ffs)

Once those happen the DPS classes that don't rely on mobility and/or overwhelming burst damage can have a chance.
>>
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They seriously need to rework Junkrat's bear trap ability, it is so useless and makes no sense with his kit. Let me throw it at people or something.
>>
What actually needs to be nerfed in Overshit:

-McCree's stun should be a super short duration Sombra-style ability silence
-Tanks
-Supports

I mean, I've been saying this since before day1, during the beta, and while all of the nerfs and changes early on were fucking stupid and WRONG, Blizzard is finally starting to get things right.

Nerfing roadscrub and reinhardt is a good thing and I've heard word that they're acknowledging that mercy is a broken piece of shit with no counter.

Maybe the game will be playable in another year.
>>
>>384322626
mccree is arguably the least reliable dps pick right now and you want to nerf him?
>>
>>384319786
>Dude has the HP of a DPS class with the hitbox of a tank
>Any buff to his survivability is magnified by being able to hide behind barriers.
>His damage isn't even that good now compared to the far more mobile Junkrat
>Unless you're in close-mid range, where you also become extremely vulnerable since you're immobile
>>
>>384318582
>playing a 10 year old meme game

what a joke
>>
What if they made a character that could make themself invincible at any time they wanted to, hell, even make their teammate invincible and if anyone on your team shoots at them then they get stronger
>>
>>384318391
t. Reddit
>>
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>The player base has become so trash at the game, they can't even handle Junkrat
Is everyone in Bronze and Silver this season?
>>
>>384323048
10 and 8 second cool downs is not "at any time"
>>
>>384322725
Whether he's good or not, it's fundamentally bad from a design standpoint to make an ability with no counterplay.

Let's ask the question:
>"WHY WAS MCCREE GIVEN A STUN?"

The answer, it's a tool to stop heroes like Genji or Tracer from escaping away and it's to stop tanks from using their barrier moves. That is its intended purpose and by golly it does that!

But now because it's a stun, you just lose against him at close range. There is no finesse, you just lose because he steals all of your mobility and gets free shots. If they made it an ability silence, it would serve the same purpose of dudes not being able to run and dudes not being able to shield up, but they can actually fight back!

It's not complicated.
>>
>>384323048
Say what you want but I think Zarya is probably the most well designed tank since her damage mitigation is short term on a single target rather than the whole goddamn team
>>
>>384318492
he does damage, he shouldn't do damage.
>>
>>384323276
He also has like no fucking mobility so him getting in on you is a failure on your part already. You even acknowledge that its doing exactly what its supposed to do.

Its not fundamentally bad design. Its a design choice that YOU PERSONALLY do not like.
>>
>>384323278
Zarya would be balanced if she had 250hp total

It's fucking stupid that she can just rundown non-tanks and win so convincingly.
>>
>>384323045
nice projection blizzdrone
>>
>>384323276
You know how easy it is to not get stunned? Especially as tracer or genji. Its fucking easy as shit to bait out the stun

t. shitty mccree and genji main
>>
>>384323496
What part of no counterplay do you not understand?

In class based games like this, 1v1 confrontations should always be skill based.
>>
>>384323862
>What part of no counterplay do you not understand?
Am I missing something because there's the very obvious option of staying out of range

and your second point is even more ridiculous since the very nature of class based games means that there are going to be good and bad matchups depending on what class you are playing.
>>
>>384324376
>since the very nature of class based games means that there are going to be good and bad matchups depending on what class you are playing.

Except for TF2, which happens to do class based combat the best. Any class can beat any other class 1v1 if you're skillful enough.

While Overwatch robs so much potential for dynamic interactions away with stuns, insta-kills, and auto-aim.
>>
So now that shitters got roadhog nerfed junkrat is the next target? Is that what I'm hearing?
>>
>>384324827
>So now that shitters got roadhog nerfed

t. mad roadscrub main sad his CRUTCH got neutered
>>
>>384324742
A medic or a engie away from his nest is not going to win against a decent soldier in a one on one. That's like Mercy winning a one on one against Winston. Plus, Pyro almost exclusively exists to fuck over spies, and spies exist to buttfuck snipers, medics, and engies. TF2 is, by design, unbalanced in 1v1s. What the hell are you even talking about
>>
>>384325094
So that's a yes then?

And mercy too right?
>>
>>384324827
well, they are/were both the retard heroes for retards regardless of how successful they are in comp
>roadhog
>retarded health, retarded heal, retarded burst, retarded hook
>junkrat
>just spam in their general direction and maybe you'll kill them, takes less aim than symmetra or winston
>grenades literally more retard friendly than his tf2 counterpart
>they made them even more retard friendly when they disabled self damage

Most heroes have some degree of horseshit, but it makes up the entirety of their character designs
>>
>>384325229
>A medic or a engie away from his nest is not going to win against a decent soldier in a one on one.

I absolutely have done this several times. You jump to the side as a rocket comes to your feet to dodge it outright or to get flung to the side and take minimal damage and you blast him with your shotgun.

>>384325276
Mercy needs to get neutered, way too OP. She has no counter, she's too safe and her game breaking ult is always up.
>>
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>>384325483
>the lowest winrate healer
>Gamebreakingly OP
>>
>>384325562
Even your cuck savior, Jeff Kaplan thinks Mercy is OP
>>
>>384325562
HEROS NEVER DIE
>>
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>Been a Tracer main since launch
>Now that shes high tier shes gonna get nerfed

feels bad luv's
>>
>>384325483
I can take them changing/nerfing her ult, but they should give her something in exchange. I feel like the the one healer who has to completely switch off healing to have any offensive capabilities should be the best at keeping people alive
>>
>>384325483
Let me get this straight

You're claiming that since you can survive a single rocket in TF2 as an engie, and then deal 200 hp worth of damage with your shotgun before the shitty soldier can actually kill you, that TF2 is completely fair in 1v1s regardless of class pick. All while saying that McCree's half-second stun that he can only do at close range is somehow broken.


Now I think I get what you're trying to say, that taking control away from the player is a bad decision period, but thats not what you're actually saying.
>>
>>384325483
Good job anon you beat the f2p gibus! Such "skill" 1v1!
>>
>>384325562
Her revive is fucking stupid and he's right when he says her rez has no counter play. She flies in from the other side of the map or rezzes from the other side of a wall and is made completely invulnerable
>>
Disregarding OP being a baiting retard,

How would you fix Junkrat so that he's competitively viable?
>>
>>384326336
how about the bear trap is switched out for a motion activated bomb and he takes slightly less damage from explosions
>>
>>384326336
>Sticky bomb can now have up to two charges, but now with longer cooldown
>Sticky jump no longer loses momentum in the air and instead becomes a true bomb jump.

Boom, increased but limited mobility alongside his high burst damage.
>>
>>384325935

Tracer has literally been untouched since release. I doubt they'll nerf her, the new McMeme will wreck her btw.
>>
>>384326336
Add slight homing to his grenades.
>>
>>384325935
>ever nerfing the mascot and fag representation

Good joke
>>
>>384326575
oh please, the reduced inertia is only ensuring mccree gets the kills he was supposed to get anyway. Its barely gonna improve his game.
>>
>>384322953
His recon mode gun is better in every way than soldier's. He exchanges securing kills with helix rockets for being able to heal, being able to heal others for a cannon meant to shred shields, and speed and lower profile for more durability.

He's literally the defense version of soldier, it's just that the meta has been offense heavy for multiple seasons.
>>
>>384318391
He can get curbstomped by literally any offense hero
>>
>>384318492
he doesn't get hurt by his own explosives while Pharah does
>>
>>384326336

Give him the ability to throw his bear trap the same range as his sticky bomb. Also, give him some damage resistance vs explosions like those from Pharah or Soldier's alt fire, giving him a better chance against his hardest match ups.
>>
>>384319175
I mean we used to have mccree, hog, ana and zen

Slowest charas in the game
>>
>>384326702
My issue is that he has far less survivability than soldier, even with the heal, because of his huge hitbox. and they're afraid to buff his survivability because of Rein combos.
>>
>>384326682
>>384326575

Post patch notes?
>>
>>384327145
https://us.battle.net/forums/en/overwatch/topic/20757587228
>>
>>384318492
The concussion mine, for one.
There's a reason Valve put an activation delay on the Demo sticky, which is to keep him from automatically deleting characters just by being near them. Blizzard unfortunately does not do this because they can't into balanced game design.
>>
>>384319002
>Symmetra dropped to tier 5
what happened to her? thought she was supposed to be OP
>>
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>>384318391
>He's still in gold.
>>
>>384327335
Demo needs the handicap because he can put multiple stickies down in one clip. Junkrat can put down one on a cooldown.
>>
>>384327145

McCraw now has a faster ult kill on live and in the PTR, his flashbang halts momentum on any targets. This prevents the bullshit scenario where you stun a tracer/genji in motion and they slide away while stunned. It'll make headshotting them a lot more consistent.
>>
>>384327365
>thought she was supposed to be OP
Yeah if you're in silver or gold
>>
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>>384318798
>>384319062
>>384319253
>>384320997
>>384323208
>>384323368
Other characters have to actually try to get kills.
Junkrat gets kills just by existing.
>>
>>384327201
>Graviton buffed

Fucking why
>>
>>384327201
i dont like what I'm hearing about flashbang and winston's jump. Not for really any balance reasons, but if a giant genetically augmented gorilla propels himself through the air, a flashbang should stun him but not remove all momentum

Its the same reason I hate some things that stop reins charge
>>
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Prove me wrong.

Good luck.
>>
>phara can rocket jump without taking damage


I've been gone for a while, did they make it so pharah took damage when she presses shift?
>>
>>384327365
shes only op cause when you play quickplay your team funnels and charges her skillgun and by the time you fight her shes already on level 3 charge doing 120 dps. When you have an actual team shes pretty shit.
>>
>>384327603
>Sombra
>Viable
>>
>>384327539
>Meanwhile PharahMercy is still borderline unkillable unless you have a Widow, a great Soldier, or a good McCree
>>
>>384323368
He's a damage character
You're an idiot.
>>384326862
Pharah a long range character. Junkrat is a close range skirmisher.
You are an idiot too.
>>384327335
He's also a defence hero, who's job is to area deny and control. The mine is part of this.
You're the biggest idiot of the three
>>
>>384327603
Hanzo on the first point on offense on certain maps is fucking decent

Torbjorn can counter a dive strat till he forces the team to reroll their heros

widowmaker counters phara, who is really popular right now.
>>
>>384326702
Incorrect.

1. Bastion has a shorter damage flaloff, 26-50 as opposed to soldier's 5.7-19

2. Soldier's bloom recoil only starts after his first 3 shots, ensuring much more accurate burst fire. Bastions starts immediately.

3. Slower reload time, bastion's 2 secs to soldier's 1.5

4. best case dps is 171 for soldier, 160 for bastion. And again, bastions bloom means he'll miss shots.

5. No helix rocket.

Just no
>>
>>384327708
If you're good and you know what you're doing she is.
>>
>>384327714
Mercy is overpowered as fuck, and healers in an FPS were a fucking mistake.
>>
>>384327769
*solider's 30-55
mb
>>
>>384327603
The only real roles to fill in these games are DPS, tank, and healer. Everything fall on or in between those. The defense class tries to have their DPS revolve around area denial. This stops making sense when you realize that making things dead is way better than making them mildly frustrated.
>>
>>384327731
the fact he can blow up his mine instantly and usually does, is not area control, thats just more offense. I mean I like that I can do that but its nothing like demoman area control.
>>
>>384327778
So pro gamers aren't good?

>>384327802
Mercy's easy, she's not OP though. Less heal potential than Ana, and if you're not focusing her in fights to prevent rez then you're doing something wrong
>>
>>384327714

Pharah is unplayable at the highest level without Mercy. Even just for the damage buff, it's impossible to one hit a tracer without Mercy's boost.
>>
>>384327802
Mercy is fine aside from her rez and Pharah bullshit, but I still think Mercy should trade her current shift for a short fly like D.Va's booster.

It'd give her an escape move and stop the pharah bullshit by justifying a longer cooldown.
>>
>>384327972
>character forces you to immediately kill them or they instantly reverse a lost team fight into a win with one press of the button that cannot be interrupted
>having an entire game pivot around killing or keeping one character alive isn't horribly imbalanced
>>
>>384319002
This is outdated, in the recent list Sombra's usage has fucking skyrocketed.
>>
>>384323368
So then what?
>>
Is this game actually good? or is it just a shitty meme game that people have taken way too seriously and i should just stick to tf2?
>>
>>384328014
>Pharah is unplayable without Mercy

I'm exaggerating, but not by much
>>
>>384327708

She IS viable and is picked in the pro scene on attack, esp on first point. She builds ult faster than anyone else and can thus start a teamfight with ult before anyone else has it.
>>
>>384328014
>>384328248
You're exaggerating by a lot, friend. She's literally used more than mcree and reaper in the pro scene.
At the highest level pharahs are used to dive. There's no babysitting in dive comps.
>>
>>384325935
only high tier because of all other nerfs to everyone else. she's always been the same really.
>>
>>384328236
Do you have a group of people you are willing to play and coordinate with?
Are you willing to get a group like that?
Will you enjoy a TF2-like centered more around teamplay and communication while actively mitigating individual skill?
Then yes, its pretty fun.

If not then maybe? I'm in a weird spot because I hate the current game balance but the actual mechanics of each hero has me coming back. I like playing 76, Pharah, and Bastion even though I feel like I accomplish jack shit with them.
>>
how the fuck am i supposed to hit tracer/mercy
they are stick fucking thin
>>
>>384328269
I'm getting really bored with people talking about hero viability in the pro scene that directly contradicts objective stats posted in >>384319002

You're not a pro, your insignificant perspective doesn't mean shit
>>
>>384318391
How's silver treating you?
>>
>>384328582
Hmmm, i'm a medic main myself so which class would be best for me? and is the game on steam?
>>
>>384328598
Flash. Aim. Bang.

Alternatively

right click (left if you can't aim), hook, left click, melee
>>
>junkrat during mayhem
>infinite bomb jumping and damage
>endlessly launching grenades from the skies
>low hp dps's keep running into the traps i drop from the heavens
>ult charges every 30 seconds so I bomb jump away and letterrip for guaranteed kill or two

I got 4 wins and 3 highlights the of the game today. It's a good day to be Junkrat boys.
>>
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>>384327714
>Needing another character in order to be remotely viable
I guess next you're going to say Bastion is good because Reinhardt exists.
>>
HOW TO FIX MERCY'S REZ:

>Rez revives characters, but now they gain back HP at a set amount per second rather than being fully healed instantaneously
>the HP gain is quick and will leave the character with full HP once their invulnerable state is gone
>if a reviving character gets any kind of damage while in their invulnerable state, their healing stops (but they're still invulnerable and won't lose HP)
>>
>>384328704
Ana is a lot of fun. You'd like her.

And no
>>
>>384328636
It means that decent players consider Junkrat trash and have no problem dealing with him. Should we take feedback from bronze stars that die to battle mercy instead? Pro players define the meta and balance, the rest of the trash should git gud and play the catch up game.
>>
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>>384328598
mcree for tracer, for mercy your whole team really has to shoot at her when they can because her fking dash is up every second and i'ts really a pain in the ass. I like using pharah though and hopping behind the other team, pharah also moves crazy fast when you get used to her with her jump boost if you use it when you're right under something itll bump you forward faster and the concussion mine boost blasts you around.
>>
>>384327539
You forgot about the fact that Junkrat does trash damage, fails to secure kills and feeds the enemy Zarya graviton charge and the supports ult charge.

Stay bronze
>>
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KA-BEWM!
>Captcha: Select all images with hats.
>>
>>384328236
>Is this game actually good?
I dunno man, maybe ask the people who know the game the best.
>>
>>384328879
I don't disagree with anything you just said. Maybe you misread my post
>>
>>384322626
How to fix Overwatch:
>make shooting Reinhart's shield build ult charge
There. Done.
>>
>>384328985
What is this, evidence for ants?
>>
>>384328636

Well what the fuck do you consider viable then? Even those stats have her at 5% usage rate. EG ran her as a second support with Ana on Volskaya and held off quite well. That puts her in the viable, but niche category.

It's not like Hanzo or Symmetra, who see zero competitive play.
>>
>>384329087
>Making Reinhardt even more useless

Dive meta has already made him useless and you want to make him even more useless? Good job.
>>
>>384329087
>WHAT IF REIN FED THE EQUIVALENT OF ABOUT 4 ROADHOGS TO THE ENEMY
Stop posting
>>
>>384329087
*for Reinhardt
wow, great change anon!
>>
>>384328704
Battle.net only

Mercy is basically just Medic who trades Ubercharge for flight, damage boost on a teammate, resurrect.

Ana is a healer sniper with a busted burst healing rate (like quickfix uber on demand) and a Kritzkrieg equivalent.

Zen is a fire-and-forget healer with high damage but relatively low rate of healing

Lucio is a fun area of effect healer, probably the most active out of all of them but the lowest single target healing I think
>>
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>>384325483
>Actively admitting you're a fucking shitter by not denying it.
>You play TF2 as well a game where the skill ceiling is much more bigger.

How couId you have such double standards you dumbfuck. shouldn't be mad but I'am.
>>
>>384329207

I meant 4%.

That chart is also misleading because McCree is at 5% usage while Sombra is at 4% (and Roadhog is at 18%). McCree should either be lower or Sombra higher.

https://www.overbuff.com/blog/2017-05-25-overwatch-hero-tier-list-and-meta-report-anniversary-time-capsule
>>
>>384328834
You might want to re-read that post, because I wasn't saying anything about Pharah's viability
>>
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who is the least viable
>>
>>384319002
>>384328636
This is outdated as fuck, there's a new one for contenders
>>
>>384327539
>29 Sep 2016
>>
>>384329853

Junkrat or Orisa.
>>
>>384329853
Moneys on Bastion or Sombra
>>
>>384329451
what the fuck are you even talking about?
>>
>>384326463
He should throw a magnet that attracks his grenades but only lasts 3 seconds.
>>
I've just came from a tf2 thread, guess i'm gonna leave you guys with this bit of autism.

>>384328236
>>384328562
>>
>>384329207
You posed that she's viable if you're good enough to play her. i.e. pro scene.

Turns out she's barely used in the pro scene and her win rate is disgustingly across every single rank.

Genji is an example character who sucks in the hands of a poor player, but is incredibly good when in capable hands. If the pros don't even want to touch Sombra - she's really not viable.

The other argument is that every character is viable in the right situation - and Sombra requires a pro player to use her against a specific team comp. Almost all other heroes are more flexible
>>
>Get a widowmaker or Mcree that can aim
>Get a pharah or tracer that isn't braindead
Congrats, Junkrat is no longer a problem
>>
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>>384319002
>defense heroes will never not be shit tier
>>
Is KANGZ releasing today?
>>
>>384319002
I wish we could get actual win rates
Shame being able to switch heroes fucks that out of the water
>>
>>384329689
The fact that you compared two characters acting together to one shows you clearly don't have confidence in one of them. Junkrat wibs by default in tegards to not having this handicap.
>>
>>384330203

There's a difference between viable and meta. A viable pick can become meta if they get indirectly buffed. Compare this to outright non-viable characters like Hanzo, Orisa, Bastion, Symmetra, and Junkrat who all saw 0% play.

Like I said, from your stats McCree is at 5% while Sombra is at 4%. Both are definitely viable, but are probably hurting because of dive meta. If we went back to tank meta, I'm sure those numbers would increase.
>>
>>384330506
Yes? I don't know if you understand what you're saying here. Can you write something coherent?
>>
>>384330538
Ain't my stats bud
And no, they're not viable. They're niche. Unless you've decided viable means anywhere between 100-0% usage, which just shows a misunderstanding of competitive games in general
>>
>>384329278
I will when Reinhardt stops being an automatic win button.
>>
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>>384330865
If theres any barrier to be pissed about it'd be D.Va's or Orisa's.

Orisa's barrier is the goddamn worst
>>
>>384330865
Rein is trash now
>>
>>384330865
have you been living under a rock
rein's off meta now thanks to winston and lucio
>>
>>384330932
>Orisa's barrier is the goddamn worst
Agreed, it's a pretty useless piece of shit. Much like Orisa itself.
>>
>>384331084
>not running orisa+torb and protect the turret to have an immortal aimbot 7th player
>>
>>384325229
>A medic or a engie away from his nest is not going to win against a decent soldier in a one on one
>decent soldier
So you agree that it is more skill based then?
Some TF2 classes do have kits aimed around countering certain others, but there's always the possibility that you may win the 1v1 if you are a skilled player.
If a Mcree flashbangs you, you're pretty much done. Junkrat and Mei both fuck you up with the trap and freeze, and even Ana can stomp you with her sleep dart.
There's so many abilities that take away control in Overwatch, which just demolish your chances in 1v1s. I will admit TF2 also has some annoyances with the airblast and that, but I think you'd be hard pressed to find anything in the game that completely shuts you down right then and there.
>>
>>384330865
>I will when Reinhardt stops being an automatic win button.

Hello Bronze!
>>
>>384328770
custom games are the only fun ive had with this game
>>
>>384327029
only offset by their huge damage output.
>>
>>384331587
Yeah, there are plenty of abilities that take away your control. and I can understand why someone would complain about Mei since she's built around taking away control. But you're acting as if there is no counter to them period and that their abilities are an 'I win' button when that is not the case. They ALL have weaknesses. Sleep Dart is the only one I'm iffy on but thats because Ana is way too strong as is.

As for the original topic. Don't get close to McCree. Period. Its that simple, he doesn't have any real mobility and if you stay away you can just fight him normally.

You're right that TF2 weapons don't take away control as much as OW, but TF2 and OW have pretty much the same margins for victory in 1v1.
>>
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i draw this
>>
The stats don't say it as much as others but Tracer is so fucking broken it is crazy.
>>
>>384323276
ok if you got stunned either you suck or that mccree earned it because he is quite arguably the worst dps hero right now and blizzard arent gonna give him bigger buffs just quality of life changes

t.salty McCree main
>>
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What do you think lads?
>>
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Sombra is literally broken on 2CP maps.
>>
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>>384323045
>Implying i play TF2
>>
Was Orisa the most pointless hero added to the game? Or does that title go to Sombra. Also can someone explain the problem with Mercy?
>>
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>>384328963
Fucking pottery lad.
>>
>>384333057
Sombra has actually risen in usefulness in 2p maps
Orisa is hot garbage
>>
>>384332292
>Hog
>Huge damage output
>>
>>384333169
But why is Orisa bad?
>>
>>384333057
orisa was probably the most flaccid character release as of now I mean
>"lets create a character to compete with reinhardt"
>said character was worse than reinhardt at release
>a glitch actually made her somewhat viable
>patch it out
>>
>>384333057
Sombra is pretty good now, Orisa is fucking garbage, the problem with Mercy is not that she is an OP character its that she has crazy high SR gain and super low SR losses mainly because the game reads she is getting huge rezs so the player must be doing well even if she loses. This is how a lot of bad players have climbed to Grandmaster with a less than 50% winrate while DPS, Tank, and other support mains can be stuck in lower tiers even with 55%+ winrates.
>>
>>384324827
>>384325094

The answer is clearly yes as the mad silvers and golds dictate the meta apparently.
>>
>>384333251
Because her entire kit is bad, and she is fuckhuge target with only 400 health.
>>
So we've had an Overwatch agent, two Talon agents, and a robot made by a Lucio fan. Where is my Australian apocalypse character?
>>
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>>384319002

Latest meta report currently available for those interested.
>>
>>384333057
Mercy's entire strength is in her game-deciding alt. It undoes entire team wipes.
Everyone has seen times when they coordinate four or five ults on the enemy team at once, kill everyone in sight, and then she flits in and undoes it all. And it recharges very quickly too.

As such, no big push is really viable unless you KNOW the enemy Mercy is dead, or she is actually stupid enough to let herself be caught in the middle of it all
>>
>>384333237
I mean he could reliable confirm kills with hook left click but that was nerfed so I dont really know what he can do now
>>
>>384333276
Not to mention that most Mercy mains only care to heal and don't try to damage boost unless Phamercy.
Or even use their gun to finish off weakened enemies if their buttbuddy dies
>>
>>384328067
/v/ ow threads are the only place you'll read this. I swear every easy mode mercy main on the blizzard forums or reddit will protect Pharmercy to the grave. Kills me
>>
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>>384332583
I think that /v/ is full of shitposting faggots, that every nerf Junkrat thread is a troll thread, and that you've taken the bait so hard so often you actually made a fucking image about it.
>>
>>384319175
>how would you make this game less mobility oriented?
If only someone could actually punish them for being out of place...hmmmm.

Oh wait, McCree and Roadhog had to be nerfed to shit because gold and below don't know how to play the game and cry about it.
>>
>>384333497
They're not even trying to balance this game correctly, in fact, even Jeff said himself that they nerfed Roadhog because 1-shot kills are unfun for players.

meanwhile they just added a hero with a 1-shot ability on a 4 second cooldown.
>>
>>384321847
>He destroys me in gold.

There's your problem. Maybe if you knew how to play the game you'd realize how bad junkrat is and how easy he is to kill. You can get better at the game you know.
>>
>>384333497
>Lucio
It keeps happening
>>
>>384333673
Im not advocating that WHOA THERE should come back but they need to give FtH a buff or something to make it useful
>>
>>384322725
>mccree is arguably the least reliable dps pick right now and you want to nerf him?

Why not, Roadhog was one of the worst tanks to play, hadn't been even decent for 4-6 weeks when they decided he needed to be nerfed from shit tier to diarrhea tier.
>>
>>384332657

>yfw Doomfist will wreck half of dive comp

Feels great man
>>
>>384333889
>mccree gets a buff that allows him to be good
>gets nerfed in less than 3-5 weeks
>soldier gets a buff that turns him into a god
>6 months before an actual "nerf"
>>
>>384323276

Dude, stun is a garbage ability and it shows because both main flankers (genji and tracer) laugh at McCree and arguably counter him harder than he ever countered them. Even when he was sniper tank killer McCree he didn't destroy tracers as bad as tracers destroy him now a days.
>>
>>384334025
>doomfist
>not suited for dive
>>
>>384333736
>They're not even trying to balance this game correctly

I suppose at the end of the day they're more concerned with silver and gold players feeling like they know what they're doing and responding to their demands than trying to keep the game and the meta fair and balanced based on the pros who actually know the game inside and out, possibly even more than the devs themselves do.
>>
>>384323045
nice inferiority complex
are you also a sonyger?
>>
>>384333736
>They're not even trying to balance this game correctly
they have known for the longest time that hanzo's scatter arrow is not being used as intended but they don't really care
in fact log arrows from early release were put back in iirc
>>
>>384334265
I'm gold and I absolutely despise the roadhog nerf
And the ana one
And the change where they made dva a dm bot

I want this game to be fun again, I opened the bliz app, ptr got an update, no changes except bugs and doomfist again.

PLEASE BLIZZARD JUST
>>
>>384333875
I think they should bring back the 420 FTH. When the patch came out nerfing FTH, it was done along with the one hero limit and a series of other nerfs that were pretty fucking huge. It's hard to get a sense of things if you have to see how 3-4 different variables are happening at the same time.

They should have just introduced one hero limits, watched what happens for a few weeks and then take further balance from there.

They nerfed McCree either because they didn't like he was a tank killer, which means they won't allow player innovation to dictate roles they might not have intended (why not have McCree be the tank killer and make Reaper a different role? Blizzard too proud to accept change due to player use? Like with Roadhog being DPS instead of a bad tank?)

Or they were looking too much at that you had dual McCrees for payload and hybrid and wanted to cut down use (but somehow no nerfs were applied to Tracer, Lucio and Winston around that time, when the absolute only meta that worked for control was 2 Tracer, Lucio and Winston)
>>
>>384318391
He's garbage.
>>
>>384334025
>Doomfist will wreck half of dive comp

You mean make dive comp even more dominant than it already is?
>>
>>384334636
>>384334142

They nerfed Doomfist's mobility to the point where I think he can't keep up with dive comp. He basically has no escapes now and needs a Zarya to enable him.
>>
>>384334523
>I'm gold and I absolutely despise the roadhog nerf

Well, you're the rare exception then, because literally it seemed everyone with a below 3000 SR cried about getting one shotted by Roadhogs despite Roadhogs not having been seen in tourny play for weeks.

It's like when Overwatch just started and everyone was complaining about Bastion being OP and Blizzard just said "Counter with Tracer or Genji".

I worry if the same happened today they'd very well nerf Junkrat or Torb if enough of the shitters complained.
>>
>>384334545
yeah and that makes me angry tracer, lucio, and winston abused the no hero limit and they didnt even get a slap on the wrist blizzard just removed the no hero limit on comp meanwhile mccree was never seen outside of being picked twice for nearly every comp IIRC someone please correct if im wrong. Nowadays no seems to give a fuck about mccree anymore other than a few people but those people are silenced by people who experienced the WHOA THERE and the pocket sniper. They would rather eat a full hanzo scatter arrow than ever see mccree in the light ever again
>>
>>384333668
Sure thing quickie
>>
>>384335008
Well, Tracer and Winston are the face of overwatch, so no nerfs coming their way, especially with tracer, and Lucio has been nerfed because he was just so insanely good that he's been the #1 hero pick pretty much since beta. I don't think there's been a single meta that didn't include Lucio as a top pick, so that's almost a different problem.

McCree has been so shit for so long that I think most people just don't care and probably forget he exists most of the time. Outside of the High Noon meme perhaps, but really I think after the FTH nerf, they gave him a small buff to his range, quickly took it away because how dare a pure DPS character do some DPS, and I think maybe he's had the odd week where he's not garbage tier but I'd say in the last year McCree has spent >90% of his life in garbage tier. It's to the point too because he requires so much skill to do well that it's questionable even when he's good of why pick him when you could do just as well with Soldier and get similar value, plus have mobility, some healing, ect to come along with the DPS?
>>
>>384335008
>yeah and that makes me angry tracer, lucio, and winston abused the no hero limit and they didnt even get a slap on the wrist
Winston's shield got fucked.
>>
>>384335338
yeah that's exactly my point why would anyone ever pick mccree if 76, tracer, and genji exist
especially when he cant even do his the job blizzard wants him to do being an anti-flanker.
i dont know man I bought this game because I wanted to play mccree and I still do pick him but it gets harder and harder to do really well with him where as I could pick soldier and get the same exact result without trying
>>
>>384327731
>Junkrat is a close range skirmisher

he's a fucking chokepoint spammer and nothing else. Even a GM junkrat will lose every single matchup at every range because of how easy projectiles are to dodge since the movement in this game has zero inherent momentum.
>>
reaper is useless and is only semi-viable on defense
>>
>>384335710

That's what I mean. Blizzard has got such a hard on for this vision of McCree as an anti flanker when even when he had no drop off and FTH murdered tanks, he was never a good anti-flanker. When people played him as pretty much anything else but a anti flanker Blizzard stepped in to nerf him "No, you MUST play him as anti-flank" He was never really that good vs Genji or Tracer, outside of E>FTH or Headshot, but that was good on anyone, not just flankers. At least when he was tank buster McCree he had a role he was good at

Same with Roadhog. People played him as a weird heavy assassin/flanker instead of a tank, because he's dog shit as a tank and good at assassinating people who are out of position or not watching flanks, ect.

But Blizzard has this weird idea that Roadhog should be a tank so, that's why we've had like 3-4 nerfs to his damage and his hook combo and now they're talking about boosting his sustain which I guess means tank to Blizzard but to everyone else says "Better ult battery for the enemy team."
>>
>>384336513
Reapers kit change actually does make him better against most tanks now and duels feel better as well. It's one of the few changes that's actually been a pretty good one IMO.
>>
>>384336513
His one and only purpose is to babysit healers and guard them from Winston.
>>
>>384336676
tighten
his
fucking
spread

i believe they're making shadowstep quieter right now, so if they just tighten his spread he'll finally be viable. and i mean full choke style spread.
>>
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>>384336534
I just want my boy to be given the justice he deserves
>>
>>384336787
Nah, then that would just be slugs, not pellets.
>>
>>384336676
reapers main problem is that he is too slow and easily countered by backpedaling

maybe make him faster in the presence of weakened enemies for a short duration
>>
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>>384318391
>"Pharah reporting"
>"Zarya, ready for duty"
>"I play to win!"
>"Roadhog time!"

There, you just countered or hard countered him with little effort.

Junkrat doesn't even counter anyone in the game except doomfist
>>
>>384336896
this, and / or make wraith form faster. it's literally just a way of saying "i'm at low health and / or scared so just chase my stupid loud ass i'm not much faster than normal speed"
>>
>>384333660
either mercy mains are totally fine with that busted meme comp, or the shift the blame from their zero skill/all reward hero to Pharah. they're two faced and fucking stupid.
>>
>>384337034
>people who are only "good" as a braindead character with an ult that middle fingers hard working higher "skilled" (it's overwatch there's no real skill) characters are fucking stupid

hmmmmmmmmmmmmmmmmmmmmmmmmmmmm
>>
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>>384336843

I do too. I remember fondly of the times of McRightClick and being viable.
>>
>>384318492
His spammability.

TF2 did it right by making Demoman reload his grenades one by one.
>>
>>384336896
It's relative, since Reaper is only as fast as everyone else besides tracer and genji.

But he does announce his presence too much which it seems like they're adjusting so he can get the jump on people more, and he's got to be insanely close to do decent damage, which means he's usually right in the middle of a shit storm he can easily die of.

Making wraith mode faster seems like it could be a decent idea too, get in do some damage and get out and make it hard for people to just walk along with you and shoot you because you barely move faster than the default walk speed. I don't think wraith form even is faster than default tracer/genji speed.
>>
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>check the forums to see what's new
>they are buffing zarya
>a fucking zarya

Man, i'm so glad i quit this garbage.
>>
>>384318492
Honestly? Self damage. Can't just whip out the mine if he gets surprised.
>>
>>384337819
Even without self damage he's literally bottom of garbage tier. He needs help, not nerfs, if anything.

Honestly, they should take away self damage with Pharah too.
>>
>>384333510
He can charge enemy ults.

That's really about it, to be honest.
>>
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Widow feet!
>>
>>384333237
>hook combo used to one anything below 300 health, so like 75% of the cast.
>could easily hook combo tanks and do over half of their life.
>could easy one shot squishies with right click if at the right range with a good meaty headshot
>each shot up could do some 200-300 damage.
>not huge damage output.

Huge damage output and decent self-sustain were like the only reasons to play roadhog. Now he just takes a while to die and just charges up enemy ults so they've got them faster than usual.
>>
>>384339379
My bad, I thought you were talking about those characters in the presently-having-huge-damage sense.

Hog is actually worse than useless at the minute, since he actively helps the enemy team.
>>
>>384339561
Nah, McCree does damage up close, but frankly overall is just outperformed by S76, and Tracer under most curcumstances. And that's with DPS, his most favorable aspect. Taken as a whole, McCree might be even more useless than Roadhog at this point.

Zen's discord is still good and does good work in the current meta and facilitates doing big damage, but I don't think I'd say he himself does big damage.

Ana is still a good healer, doesn't do as much DPS as she used to but still can put a hurt on people by denying them healing.

But McCree's been shit and garbage forever now, and Roadhog is now with him in the garbage tier. It's practically throwing to pick Roadhog outside of Bronze and silver tier.

It's funny how many retards were saying this was necessary and Roadhog would be fine and everything daddy Jeff does is golden. I wonder where they are now.
>>
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Mercy fix
>allow her to dash any direction and no longer need to fly to a teammate
>ult is now you have to hold (toggle) your ult button and wait .6-.8 seconds per teammate you want to revive while she is given an 60-80% damage reduction during the ult

yes/no?
>>
>>384340047
Oh I forgot to add increase weapon switch speed and her ult needs line of sight
>>
>>384340047

What is it with shitters and trying to nerf mid to low tier characters?

Do they think they'll be able to climb out of gold if they can just get Blizzard to nerf everyone that gives them a hard time? Why improve to climb when you can cry to Jeff and get a patch to push you to plat?

Why is it so much to ask that people simply get gud instead of seeing if someone will change the meta to where the characters they like to play as are the best?
>>
>>384319650
Silver player reporting: Junkrat is ass in Silver as well. He's bronze
>>
>>384339103
Is that a nipple?
>>
>>384339894
I agree with nearly everything you said, although I would put McCree just above Roadhog due to McCree actually being able to do damage up close, having a smaller hitbox and his ult actually getting kills every so often/being able to clear an area every now and again. But that's like saying Mr. Magoo can see more than a totally blind man

As for where they who complained are now, it seemed to always be mid to low level Genjis, Tracers and Mercys that complained about Roadhog. My guess is they're happy and/or playing Doomfist on the PTR.
>>
>>384318391
if you can aim you should be able to beat him almost every time unless you either

step on a trap
or
standing right next to him for M1+C4

His bullets are so floaty and slow, you should easily be able to kill him at most other distances.
>>
>>384340881
>Genjis, Tracers and Mercys that complained about Roadhog.

It doesn't even make sense to me. I mean, I can see it a bit with mercy, getting hooked and one shotted is sort of jarring when you're probably more used to getting a few dashes in before someone finally chases you down, but in the case of Genji and Tracer, they were some of Roadhog's scarier opponents, like they already did so well against him since it pretty much let tracer have pulse bomb 24/7, and genji could make him look dumb with reflect and get dragon blade in no time.

Like I don't even get why people thought Roadhog needed a nerf when he was so shit and honestly gives out free wins.
>>
>>384340858
It's an areola, virgin.
>>
>>384326862
>He doesn't get hurt by his own explosives
When the fuck did they make that change? Now mindless retard junkrat who never stop shooting are actually kinda useful in close quarters
>>
>>384341168
The worst part is that Kaplan said that they nerfed him because some people found it unfun.
Not because it was unfair, OP or because the majority didn't like it.

Which leads me to suspect that they're covering up the real reason for the nerf: to stop Doomfist having someone who is really good against him that doesn't need a player who has comparatively twice the skill of the Doomfist player
>>
>>384341181
Oh, thanks
>>
>>384341636
I have my suspicions as well since I find it odd they nerfed Roadhog on the logic that one hit kills weren't fun, only to introduce a character that is based around having a 4 second 1 hit kill that can do it from pretty much the range that hook used to.

Like they just took 1 hit hook combo and just repackaged it and gave it to Doomfist, knowing that 95% of the shitters who play this game won't notice.
>>
>>384319002
Call me when D.Va or Rein isn't a necessary pick every fucking game, thanks

So glad I dropped this shit after Sombra. Zarya was fun to play back when nobody knew how to deal with her but even that little bit of joy is gone
>>
So Roadhog's still useless, right? And probably always will be?
>>
>>384342931
>So Roadhog's still useless, right?

He's been next to useless since the tank meta died. Now since the nerf he's been beyond useless. At least if some shitter picks Hanzo or Widow they can one shot (something Roadhog can't do anymore) without giving the team free ults all game.
>>
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>>384318391
heres what i think should be done to junk-boy
>make it more like demoman where grenades only do full damage on directs and small damage if they bounce on terrain and he has to reload individual grenades
>make grenades fly a bit faster to encourage directs
>ult can only be destroyed after he fully deploys and releases it unless they kill junk himself before then
>if he dies moving in a direction martyrdom grenades inherit some of the speed instead of just dropping straight down
>maybe make grenades do extra damage to shields to give him a purpose
>make him able to cook grenades before firing to truly make his gun a hybrid of the grenade launcher/loch n load/loose cannon
>and give zen a terminator-esque skin because i main both of them
>>
>>384342931
In addition to>>384343079 and in light of Kaplan's "explanation" on those changes, my guess is he'll be>>384343079 for at least another 4 or 5 months.
Possibly even permanently or at least, for the foreseeable future if>>384336534 is true.
>>
>>384333497
>6 out of 24 characters used in meta
>OWfags will defend this
>>
>>384336534
>Blizzard has this weird idea that Roadhog should be a tank

This is bizarre to me because honestly Roadhog is just a shameless ripoff of Pudge from Dota, who is not only one of the best tanks in Dota 2 but also one of the most dangerous assassin-esque characters. The fact that Blizzard can't create characters that fill more than ONE role really just goes to show how fucking shallow this game is
>>
>>384339103
I want to suck on them while she moans in French!
>>
>>384344286
>J'adore!
>Escargot!
>Baguette!
>Zut alors!
>Bleu!
>>
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>>384344328
Fuck you
>>
>>384343940

What do you think a meta is.

Like, guys who are playing at the highest level WILL figure out what the best comp is, what the best characters are and what has the highest likelyhood for success. They'll look over that shit like accountants and wall street stock brokers look at financials and figure out optimal characters, strats and patterns. If Blizzard really wanted a good meta that balances out characters, they'd just hire 5-10 pros and lock them in a room and tell them they determine what patches and changes happen, similar to what I believe Ark system does with Guilty Gear Xrd for it's balance issues. They don't let whatever silver player on the blizzard forums dictate the meta, they let people who know the game inside and out, probably even better than most of the devs, determine what should happen as far as balance and patch changes.
>>
>>384342931
I've had some success on certain maps just to deal with Winston. You gotta be real careful when they got a D.Va though, she counters him but it's still satisfying to pull her out of defense matrix.

As long as people act on your hooked targets he is not useless, but you typically want to pick other tanks.
>>
>>384323368
you know him.. you shouldn't know him
>>
>>384344767

At this point I'd say Reaper finally is a better pick to counter winston and D.VA than Roadhog is. It's been a while, but here we are.
>>
>>384318492
>what needs to be nerfed about him

Nothing, he clearly needs buffs because he so laughably beyond useless he's become a meme about what qualifies as a shitty pick.
>>
>>384344896
He is, which is a good thing, but sadly Reaper still struggles against anything that isn't a tank and can keep their distance

I enjoy playing Reaper just to fuck up that stupid monkey but when he's dealt with I kinda have to hope that the rest of the enemies literally just walk into my shotguns, unless I get lucky and pull off a successful flank
>>
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>>384318391
No, he's gonna keep feeding my barriers while you stand there and watch, fuckboy
>>
>>384345067
I want more Zarya porn
>>
>>384345067
>our team sees that the enemy zarya is shining bright red from the charge we gave her
>they all instinctively back away instead of focusing her down
Every time
>>
>>384345124
Me too anon, me too.

But we gotta deal with the fujoshitters now that Doomdick is out
>>
>>384345214
I wish Orangekissess would get her retarded tumblr ass in gear and pump out more Zarya and Sombra material, her OCs are retarded
>>
>>384345457
Her Jasper stuff's bretty gud
>>
Overwatch has so many dumb broken issues that it's remarkable that it takes them this long to fix shit.

>Genji deflect hitbox being the size of Reinhardt's shield
>Reaper being able to activate Wrath Form in Junkrat steel trap despite every other character's movement related abilities being disabled
>Sombra EMP does not go through walls or objects

Took them how fucking long to fix Hanzo's xbox sized arrows? Too busy making skins to fix the game.
>>
>>384345685
They reverted the "fix" on Hanzo's arrows
also wraith form is not strictly speaking a movement ability, the same way Orisa's Halt is not a movement ability
>>
>>384340738
High masters reporting in.

Picks doesn't matter until high diamond, pick whatever the fuck you're good at.
>>
>People thinking the Roadhog nerf wasn't justified

The nerf to Roadhog was 100% justified when you literally had an autoaiming hook into kill everytime it was off cooldown, if you had someone that was within the radius of a soda can base within your crosshair you would land a hook every time. Hooking people through floors/walls was absurd garbage. The game is absolute garbage in terms of its fucking hitboxes and tracking of abilities.
>>
>>384345685
>Reaper being able to activate Wrath Form in Junkrat steel trap despite every other character's movement related abilities being disabled
It seems like more of a compromise, because although he can activate it and have damage pass thru him, he can't actually move anywhere, so he can just sort of stall.

Frankly, I think some shit should be able to get out of junkrat trap, although I'd save such a thing for when he's actually not the absolute worst character in the game.

>Took them how fucking long to fix Hanzo's xbox sized arrows?

Never. They had a patch where they 'fixed' projectiles hitbox, and hanzo for a while had arrow sized arrows. But then Blizzard specifically went back and made Hanzo shoot logs again. Pharah and others didn't enjoy the bigger hitbox, just hanzo gets the log sized boxes so he can shoot around corners and kill people behind walls or nail headshots he missed by a mile and a half. But then again, he's a character that's so shit that even with him shooting fucking greek pillars, he's one of the worst characters in the game.
>>
>>384346263
Buttmad overextending Tracer detected

There were so many counters to his hook and his hook combo that you'd only get caught out if you suck. Maybe what you said would have been true a year ago, but as of two months ago, he was fine.
>>
>>384346263
>The nerf to Roadhog was 100% justified when you literally had an autoaiming hook into kill everytime it was off cooldown

Funny how when even with this Roadhog was mid-tier at best, with broken hook mechanics and a 6 second cooldown, he was still only mediocre.

And by that logic, shouldn't they keep hanzos arrows actually arrow sized to where it doesn't seem like he's shooting fucking giant redwoods at you?

And that's without even getting into scatterarrow.
>>
>>384345685
>Sombra EMP does not go through walls or objects
god forbid she actually has to try to find a good moment for the EMP. although I'd like it just to make Mercy completely useless, fuck that hide and seek playing bitch
>>
>>384347001
roadhog was top tier, don't kid yourself, although the dive meta made him less useful. but even when the dive meta was new he was one of the few reliable counters to it just because he could kill winston in a second
>>
>>384347308
Roadhog hasn't been top tier since a month after release, Jeff.

We still don't believe you about the nerf alongside Doomfist announcement and testing.
>>
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>>384318391
>getting mad because you can't dodge his bouncing VERY PREDICTABLE shots
>>
>>384330921
>roadhog
>tank
i cri evrytim
>>
>>384332416
pretty good.
>>
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>>384347308
>roadhog was top tier,

Everyone actually following the meta says otherwise.

I think the highest roadhog ever was meta wise was like high mid tier. Most of the time he was the lowest of the tanks for the tank meta, mid tier at best.

Here's 4 points thru the life of the tank meta, I don't think Roadhog at any point of his life in Overwatch has been higher than B tier, spending most of it at C and below.
>>
>>384333057
>Was Orisa the most pointless hero added to the game?

Yes. No fanfare or investment like Sombra, nothing even remotely interesting like Sombra or Ana. Orisa is literally just a bunch of leftover junk, a little of rein, a little of bastion, a little of Zarya to make a character that is shit and amounts to a whole lot of nothing.

Overwatch would literally be better without her.
>>
>>384348791
8sec shield is annoying though.
>>
>>384349318
Annoying but I mean, it's not that good, and it's got a lot of overlap with Reinhardt, like she's just not a very distinct character. She's got the least personality, she's the least interesting character, and there's no real point to her.
>>
>>384349543
I totally agree, the only thing she has over Reinhardt is the fact she can attack and shield at the same time.

She's also ever-so-slightly more forgiving when you have idiotic teammates. Not by much though
>>
>this thread again
>>
>>384341290
Two patches back or something. It was pretty good, since I enjoy being in people's faces with Junkrat
>>
>>384349683
Yeah, but it's like almost the worst of all worlds in that sense.

She can attack and shield at the same time, but she ends up not particularly good at shielding, where a Rein would be, and she's not particularly good at attacking (like a bastion or several other DPS would be.)

Her shield just isn't that good, and is too easy to circumvent, and her attack isn't great either. Combine that with low HP, a weak ult, and mediocre kit and she ends up a pretty weak pick.

In almost all situations, it'd be better to have a Reinhardt and some other person focus on DPS than to have a Orisa. Reinhard overall has a better kit to shield and do some CQC, a far, far better ult in Earthshatter, and works more with others. He's got more synergy, and franklyk, even if he didn't, lore and character wise he's 100x more fun and a much more memorable character than Orisa. Even on character alone I'd rather go have a beer with Rein than do anything with Orisa.
>>
>>384328834
2bh I found Orisa better when it comes to being Bastions buddy
>>
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>>384319002
>Lucio not in S

It's a fucking Christmas miracle, I never thought it would happen.
>>
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Tracer toes!
>>
>>384318391
>>384318914
>>384327539
>>384327335
>>384337519
>>384337819

How's gold, guys?
>>
>>384352236
He went back to S already, this is an old list
>>
>>384319002
Outdated, lucio is no where near tier 2 anymore
>>
>>384318391
He's perfect stay the fuck away from my husbando
>>
>>384347617
Not sure where to put him now. He was clearly DPS before.
Now he's nothing.
>>
He's only good in closed spaces. Just go around.
>>
>>384352301
Widow's are better
Thread posts: 299
Thread images: 40


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