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>Realtime rendering has just reached the level of prerendering

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Thread replies: 74
Thread images: 15

File: kingdom-hearts-3-toy-story.jpg (172KB, 1600x900px) Image search: [Google]
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>Realtime rendering has just reached the level of prerendering from more than 20 years ago

Is this really the best we can do?
>>
Nigger Pirxar pre-rendering looks the same today as it looked 20 years ago.
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>>384275680
Fuckin pussy. Video games will nwver be ass good because of computers. Get bent asshole.
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>>384275785
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>>384275604
Kingdom hearts always had fucking dire graphics, a team like crytek or dice could have done this a decade ago.
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>>384275867
Are youre stupid?
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>>384275680
Toy Story 1 looks way worse than 3. Hell Toy Story 1 looks worse than OPs screenshot.
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>>384275680
>Toy Story looks as good as Zootopia or Inside Out
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>>384275929
You're fucking retarded. KH1 and 2 looked amazing on the PS2 and still look great even the live action models
>crytek or dice
Oh, but i want fun games
>>
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>>384275604
https://www.youtube.com/watch?v=bMYLzPs0qq4

>it tooks it sweet ass time getting here too.
>>
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Today's real time rendering is far superior to 20 yeat old prerendered.
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>>384276604
Zootopia isn't pixar
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>>384276926
>>384275604
Woody sand Buzz still look the same
>>
Your childhood memories and nostalgia makes you imagine things looked better
https://www.youtube.com/watch?v=KYz2wyBy3kc
https://www.youtube.com/watch?v=SgoiKLFBA3Q
>>
>>384275680
The environments from The Good Dinosaur looked photo realistic.
>>
>>384275604
>just
Pixar could not have done Crysis 1 environments 22 years ago.
Well, they could, but it would take several years to render feature length film in that environment
>>
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>>384277051
It's still Disney so I'm counting it towards my argument anyway
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>>384275604
You do realize that Pixar makes their movies by having farms of computers rendering different parts of a single part of a single frame until the whole movie gets finished.
>>
>>384275929
By dire, you mean great, right? Because the only SHIT thing about Kingdom Hearts, is the Animu looking 3D humans.
>>
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How is it even remotely fair to try to compare real time rendering to pre-rendered?

Pre-rendered movies can have fucking stadiums of computers all simply rendering some very little specific part for god knows how long. When you're playing a game all that shit is happening inside your little box, unless you're using some latency nightmare streaming shit.
>>
>>384275604
>the power of hundreds, even thousands of computers pre-rendering a scene vs the power of single gpu having to do it alone and in realtime
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>>384277325
this, if people think that advancements weren't made they're just blatantly stupid or lying
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>>384277298
In hindsight. Sony really wasn't that far off when saying the PS2 could reach Toy Story like visuals. Those textures on the couches and Andy's head board look like ass. Really the only things I can see being an issue is the lighting/ reflections and some effects like the baby's hair. Hell the new KH actually looks a lot better on so many different levels.

Just compare the character models of any fighting game on the PS2 to the Original Toy Story.
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>>384278184
>>384278240
I don't know , I just feel gaming should have had bigger leaps than this when compared to what companies like Pixar and DreamWorks have made within the same timeframe
>>
>mfw this graphics shitpost bait will be used for months
Why do i keep coming back here
>>
>>384275680

it´s the Pixar trademark, all those movies have that plastic prerendering because only exist for sell plastic toys.
>>
Even today we can't render toy atory in real time
https://www.quora.com/How-much-faster-would-it-be-to-render-Toy-Story-in-2011-compared-to-how-long-it-took-in-1995
>>
>>384279134
>the blinds casting shadows on everyone
>the high-res textures on the cardboard buildings
>>
>>384275604
Pre-rendering has days upon days of computational advantages over real-time. The fact that realtime rendering has even got this far is astounding.
>>
>>384277674
Even though Pixar is more or less an independent studio with disney as its parent company.
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>>384280020
The amount of shadows are impressive, but the actual quality of the shadows themselves are blurry as fuck.
>>
>>384275604
Consolefags are impressed by this?
>>
>>384280303
no
actually shadows/ lighting is where real time rendering fails completely, light in itself rendering is super complex and hard to do

which is why all games have real basic lighting systems, and things like textured lighting only just now happened due to uncharted 4

it isn't "look at how far we've come" its literally 20 years and barely any actual improvement in terms of technology, we've be en at a stagnating standstill for quite some time, regurgitating the same tech to be quickly bought up

to put it in perspective look at the tech 20 years before toy story 1 came out, and act like the world didnt completely change in that time frame

you could barely tell the difference apart from mediocre details in graphics and rendering tech our culture also has stagnated a long time , i blame it all on capitalism, because progress has clearly been stagnating in order to sell the same shit for 5+ years at a time, rather than coming out with a new video card every other 6 months and why my fucking 980 is still running new games perfectly fine
>>
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>>384275604
STILL NO RAY TRACING
GAME USES FUCKING FXAA

NOT PIXAR GRAPHICS
>>
>>384280830
>things like textured lighting only just now happened due to uncharted 4
Doom 3 would like to have a word with you.
>>
>>384275604
reminder to kh blind to buy glasses , toy story movie look better than this game.
>>
>>384281094
That ground texture did not age well at all
>>
>>384280830
dude we have had textured lighting since 2001
HDR? 2007
Ray tracing? 2010
Other random thing you are going to bring up? <2010 guaranteed
Just because AAA games are shit and don't know how to code, does not mean that other games have not been making good use of the those techs.
>>
>>384281740
To be expected.
Real ground doesn't age well at all, either.
>>
>>384281346
reminder to esl to brush up on his words
>>
>>384275604
Toy Story still looks a lot better
>>
OK but will Tom Hanks voice Woody?
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>>384282524
It'll be his brother Jim. He does the Woody voice for allt eh toys, games, themeparks. They'll probably get Tim Allan to do Buzz though.
>>
>>384282679
holy kek
https://www.youtube.com/watch?v=LNptl7bjRhI
>>
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>>384282679
>It'll be his brother Jim
Why can't Tom take a break from playing old men in movies to just say 20 mins of dialogue for a children's video game?!
>>
>>384281094
RIP Combat Carl
>>
>>384279154
They would if they weren't for the public.
Simply put, you, nor the majority of the fucking planet, is willing to pay 10s of thousands of dollars for the technology needed to do what you want.
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>>384275604
watch toy story again it looks pretty bad. Especially the backgrounds
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>>384283136
Watch >>384282839 Hanks gives a reason why.
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>>384281094
Jesus that looks like ass. How on earth can you say that looks better than the KH3 gameplay? Just because it has slightly less jaggies does not mean it's infinitely superior.
>>
>>384275604
This is wrong, nobody can render the same as 20 years old movies yet, at the same resolution and with the same transparency and reflection effects
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>>384283761
Toy Story 1 was rendered at 1,536 by 922 pixels.
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>>384283545
Yet it has real, non gimmick shadow that nobody can do in real time yet. All you games pre bake or badly imitate the results
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>>384275604
We've been ABLE to do this for years. Just nobody has made sonething like toy stories style cos muh realism!!
UE4 isn't being leveraged enough.
>>
>>384275604

> Depending on its complexity, each frame in Toy Story 1 took from 45 minutes up to 30 hours to render

> Game runs at 30 or 60 frames per second

Fucking fuccbois, we've come a LONG way.
>>
>>384284015
I bet it had to be supersampled, meaning it's technically not at that resolution.
>>
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You still can't render ray tracing in real time, like >>384281094 said.
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>>384284026
>MUH SHADOWS
>MMMMMUUUUUUHHHHHH SHADOWS
Shadowfags are the most disgusting faggots ever.
>>
>>384275604
No, it did not.
The lighting is still all fucked up, the models are still low on polygons and it shows heavily on shit like Buzz's suit.
Still a ton of artifacts out of the ass.

There's a good reason it takes hours to render a single scene with pre-rendering while you do so at least 30 to 60 times A SECOND in real time rendering.
>>
Toy story is still more computationally expensive even though it looks outdated.
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>>384284495

So you're saying it's more impressive because they didn't optimize it?
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>>384284412
Literally not an argument.
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>>384284590
It's optimized, it's just using ray/pathtracing. Yes it's more brute force but it's still optimized and also more accurate.
>>
>>384284654
My argument is that you are a fucking autist clinging to one small graphical but very demanding effect while shitting on fastly better looking graphics and nobody should listen to your opinion.
>>
>>384281094
>nier: automata
>>
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>>384280197
>Pixar is more or less an independent studio
they have almost no control over their IPs
and after losing the fight over Toy Story 3 with Disney, they have been forced to pump out more sequels than new concepts
nothing about them has been independent for over a decade now
>>
>>384284026
Oh yeah, those 2% finer quality shadows that require 1000% extra processing power really make all the difference. You ever heard of a little thing called diminishing returns?
>>
>>384285579
>toy story 4
WHAT
>>
>>384286528
>I've been living under a rock for the last 3 years
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>>384284376
And yet the perceived significance of raytracing is almost worthless compared to the sheer processing power it requires. You can achieve virtually the same effects, let's say it's 95% close to what raytracing could achieve, but at 5% of the processing cost.

You can also note that the first Toy Story doesn't have PBR shading, Ambient Occlusion, or Global Illumination, among a handful of other perks that can be achieved in realtime through some clever trickery.
>>
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Not enough people seem to realize CGI from movies in the 90s til even to now with Marvel movies were rendered one, single, individual frame at a time being redrawn in a hedge maze of computers. Unless people have a gaming rig consisting of lines of mother fucking CRAYs, they won't get genuine movie graphics in their game.
>>
>>384276604
>Put Inside Out world in KH
>Console catches fire
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>>384284058
Sega's Hedgehog Engine was designed to replicate the look and feel of a Pixar/DreamWorks movie.
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>>384286528
Disney never ceases to amaze me with how shameless they can be
Thread posts: 74
Thread images: 15


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