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>Game has status effects >Bosses are immune >Normal

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>Game has status effects
>Bosses are immune
>Normal fights are too short for them to be of any use
>>
>>384215982
Golden Sun games

Barring rebalance hacks, of course.
>>
>>384216269
Also just about any FF ever.
>>
>>384215982
pic not related because almost every boss in that game can be affect by some sort of status effect.
>>
>>384216494
This
Debuffs and buffs are HUGE for boss fights.
>>
>>384216580
Debuffs and Buffs are different than status effects.

That said Thor in SMT I could be stunlocked into getting paralyzed by zio infinitely.
>>
Death is fucking useless barring one or two joke fights in most Final Fantasy.
>>
>Game has an elemental resistance system
>One type is extremely under-represented but will instantly kill you if you're not heavily invested in it
Fucking Torchlight
>>
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>>384215982
>>Game has status effects
>>Bosses are not immune
>>You might lose a normal battle if you don't use any of them
>>
>Game has an elemental resistance system
>It doesn't matter since you essentially power-level just by playing the game normally
>>
>>384215982
>Game has death magic

Full stop. Fuck that shit in the ass. It's either a one-way street and enemies can use it on you but almost every difficult enemy is immune (SMT), or you actually can use it on bosses, but that means you're cheating yourself out of gameplay by skipping a fucking fight.

I'm glad they changed Mudo and Hama in SMT IV:A.
>>
>>384215982
>game has status effects
>character specializes in one elemental type of attack and debuffs
>get to newly added expansion
>entire expansion is resistant to your classes elemental type, partial resist on dmg and full resist on debuff
>other classes unaffected or at advantage
>entire expansion of suffering
>>
>>384217937
>Etrian Odyssey 3
>Death "magic" is an passive ability that trigger when someone reach a certain amount of HP
>It also work on allies
>>
>game has boss fights that play out like puzzles
>need to strategize and try different spells and abilities
>you learn through the boss a new way to combine spells and you learn that you were only using half of their potential
>>
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>boss can inflict every status effect to every member of your party with one attack
>>
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>>384218139
>>
>>384215982
never got why they don't just give the boss a shit ton of hp. or even ability to heal itself occasionally/spawn smaller enemies. any of these would balance out making them weak to status effects.
>>
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>Use cure spell on an undead enemy
>it heals it
>>
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>>384218365
>that gimmick is only useful for that boss fight
>>
>>384215982
ironically these games rarely do that.
>>
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>one party member left
>enemy can heal and you never do enough damage to kill it
>you have a healing mechanic/character that can't be controlled
>enemy never does enough damage to kill you
>can't escape
>fight goes on forever
>>
>>384216436
because of this series, I never use status effects in any game.
>>
>>384219163
Fucking Finaly Fantasy I swear.

I don't remember which one, but the boss can inflict Berserker status and regen and the boss also had regen, so the battle can last forever.
>>
>>384219308
status effects are either broken or used solely for multiplayer
>>
>Game has several rival characters that scale with your level.
>Once you reach a certain level, one of them learns a spell that fully recovers their HP and MP, making it impossible to defeat them and continue the game.
>>
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>poison does exponential damage
>>
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>>384218418
>this happens before your healer can learn a party cure spell
>>
>>384219449
>don't bother with status effects in solo cause useless
>get my shit pushed in by status effects in multiplayer
pretty much.
>>
>>384219841
name 10 games that do this
>>
>Healing and support spells/items can miss.
>>
>>384218418
>recovery items heal half of the status effects in the game anyway
>>
>>384220078
Final Fantasy 1 to 10.
>>
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>>384218418
>boss can inflict status effects that completely incapacitate your entire party
>does it every turn
>>
>>384218418
>FFX
>Walking around smashing easy enemies without a thought.
>Suddenly it's an ambush.
>Malboro.
>Bad breath.
>Everyone has nearly every single status effect.
>Forced to watch as my party members who are poisoned and blind kill eachother because of confusion/charm.
>Not even allowed to do anything.
>GAME OVER
Thanks.
>>
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>beat the last boss
>still haven't touched the stack of elixirs
>>
>Healing items don't scale.

Yeah, I'm sure those 50 HP potions will come in handy when my party members all have 2000+ HP.
>>
>use huge healing/revive spell on undead enemy
>it just fucking misses
>>
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>poison is actually really useful against bosses
>halfway through the game they're inexplicably immune or have ridiculously huge resistance to it
>>
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>>384220442
>uses all elixirs on final boss
>wasn't actually the final boss
>>
>>384215982
pic not related
>>
>>384220442
You mean your game doesn't have a superboss? Please.
>>
>>384220651
Fuck final fantasy holy shit I'm at the end of the game and all my party members have thousands of HP stop giving me 100 hp healing potions you faggot developers.
>>
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>>384221410
>playing this piece of shit for some reason
>had no idea what it was when I bought it
>use my super move on the boss before the final boss
>the final boss requires that super move to stop it from regenerating to full health every turn
>it takes multiple fights to charge up
>immediately drop it and never play it again
>>
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>beat the first phase of the boss
>removes all your items for the 2nd fight which is balls to the walls insane
>if you lose to either boss you get sent back 30 minutes and have to struggle back
>you dont get health refills on the 2nd attempts
>>
>>384216730
Can't you stunlock every boss in SMT1?
>>
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>>384220238
>cast debuff on boss
>they immediately nullify it the next chance they get every single time
>>
>>384215982
Lmao I'm glad P5 let's us use it on mini bosses.
>>
>>384220272
>not wearing immunity gear in marlboro country

found the casual
>>
>boss is weak to charm because his attacks hit hard and he self-heals
>charm has a 1 in 200 chance of hitting
>have to build entire team from the ground to reflect his damage instead
>>
>>384222092
>boss wastes a turn cleansing debuff
>use 1 character to debuff and lock the boss into healing itself until it's dead
Seems like a good thing to me.
>>
>Boss specializes in a specific element.
>Build your party to nullify that element.
>Boss responds by spamming the everloving shit out of the mega strong non-elemental fuck you spell of the game.
>>
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>boss can use status effects on your party
>neither immunity nor items can avoid them
>>
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>>384220105
Ninjas in Disgaea 1 did that. On the plus side they at least dodged everything else too, meaning you usually never had to worry about healing them.
>>
>>384222442

pwnd scrub
>>
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>>384215982
>game has status effects
>can be used on bosses
>enemy encounters in a new area are difficult enough to warrant using them
>>
>Evasion tank.
>Dodges responsibility.
>>
>>384222254
>boss's damage output without that turn is still enough to surpass the game's HP cap without any buffs/debuffs
>>
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>>384222442
>get to the first big story boss
>boss specializes in a specific element
>build your party to nullify that element before fighting him
>boss battle starts with him summoning every mini-boss you fought along the way, each with their own different elements they specialize in
>>
>boss delevels your party members
>>
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>>384222442
>use a magic reflecting ability
>boss just spams almighty spells since those don't get reflected

also
>boss reflect can reflect almighty spells
>>
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>boss' weaknesses and resistances change every turn
>>
>>384219449
>>384219916
is this comp pokemon?
>>
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>You can choose your classes for each party member but you're permanently locked into the roles.
>Some bosses are ridiculously painful or flat impossible if you don't have certain skills.
>>
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>>384223089
>regular enemies delevel your party's members permantly and/or instakill them
>>
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>boss forces you to use underleveled party members
>>
>>384223704
I couldn't beat the train in FFVI because of this.
>>
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>It's a boss that spreads status effects to all of your party members with an AoE attack/ability
>It's the most annoying fucking fight in the entire game, even if you use that one party member who is immune to status effects entirely
>There's also no shop that sells an accessory that can completely negate this status effect either
>mfw I'm sitting here literally betting on RNG until I win

It always happens like this too. You think, "Oh he just throws status effects, that can't be so bad right?" and then it ends up being a fucking mess where anything can go wrong, will. One stupid fucking charm/confuse/panic ruins everything. Status effect bosses can fuck off forever. That shit is harder than any other kind of boss, and every time a game makes me fight one, it ends up being a tougher boss than the final boss of the game.
>>
>Enemy can steal items/money/etc.
>You don't get it back if you kill them.
>They can fucking steal KEY ITEMS THAT YOU NEED TO PROGRESS
>>
>>384215982
>game is based on game that has useful status effects
>status effects are even more useful to the point that they get ridiculous
>>
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What are some games where I CAN use status effects on bosses?
>>
>>384223795
wizardry 4 comes to mind
>>
>>384223954
Etrian Odyssey (and by extension Persona Q)
>>
Chie is best gril
>>
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>most bossess are immune to status effects
>status effects are really good against normal enemies
>>
>>384223954
>hey jenny i got a gig for you
>should be easy, some pokemon cosplay thing, pretty vanilla just bgg
>show up
>someone hands you THAT costume
>>
>status effects are borderline useless against normal enemies
>are necessary to beat the fuckhard bosses
>>
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>Robot party member gets poisoned.
>>
>You have to GET HIT by status effect to survive bosses' attack
>the status effect skill is the one with the smallest chance
>having Luck too high will cause you to dodge the status effect more often
>>
>>384224638
>robot party member is borderline useless in main gameplay
>secret sections with only robot where it kicks ass
hmm
>>
>>384223954
FF 4, 6, 10, 13
Etrian Odyssey
Persona Q
Persona 5 mementos bosses and mid bosses
Pokémon
>>
>>384223954

FF13
>>
>>384218365
Game?
>>
>>384223452
Wizardry?
>>
>>384224638
it's a "computer" virus
hah!
>>
>Teammate specializes in status ailments
>They have low success rate
>Bosses are immune to ailments
Who the fuck balances these games?
>>
>>384224750
>robot party member joins late game and has incredibly shitty offensive stats, barely level 10 or so when the rest of your party is promoted and high level
>anyone who uses it realizes it has a set chance to not use its normal attack and instead wipe the enemy out with a hidden laser not reflected in the stats
fucking adam
>>
>>384225131
oh shit, what fuckin game
this sounds cool
>>
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>>384215982
A lot of Tarturus bosses in P3 are usually weak to at least 1 status effect, especially when it comes to the group fights, but status effects like panic are fucking useless in P4. Same with P5, but there's that one boring trick for endless money you can do with them, so at least there's that.
>>
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>Get get items with a drain mana/energy effect
>NPCs don't actually use mana/energy when using abilities
>>
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>>384225267
Shining Force.
Adam joins you late in the game, as a really crappy unit but ready to promote. I always thought he was a joke character but upon actually using him he's the playable version of the boss character that comes before him, namely that he usually does 1 or 2 damage unless he procs his laser, which deals ridiculous damage.
>>
>>384223452
Gauntlet?
>>
>>384225596
>MP drain skill costs 25MP to use
>Will never drain more than single digit numbers from enemies.
>>
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>final boss is actually the first boss you fight
>>
>>384225742
Shining Force 1 and 2 were such great games. Sad to see what the franchise become.
>>
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>>384224747
>Status ailment makes you get healed by attack.

>Party member heals your status just before said attack
>>
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Good luck beating any real boss in Treasure of the Rudras without using status effects.
>>
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>Boss gets a 'brave' status effect that prevents him from being 'scared'(stunned) once his health drops low enough
>His attacks change from a boxing stance and delivering rapid punches to him scratching and flailing, and coughing up blood, and his sprite is him kneeling on the ground covered in his own blood
>>
>>384226030
I prefer to just pretend it never got to EXA and beyond.
Shining is a huge franchise in general though, I've never even played stuff like Shining Soul or Shining Tears.
>>
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>certain attacks have a chance of inflicting status effects
>game doesn't tell you if it actually worked or not and theres no real way of telling
>>
>Boss decides to spam unavoidable and unresistable spells that wipe your party in one turn because you dared to resist their other attacks
>>
>boss will use instant-party kill attacks over and over if you fight it on a lower difficulty, because it says you aren't worthy of fighting it
I don't recall the game's name, but the attack was called "Cheap Eliminate."
>>
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>Characters have different voice lines for getting the last kill in the battle
>They say different things depending on which attack was last
>Specific party compositions result in different lines
>>
>Long unskipable cutscene before boss
>Boss can drop a missable item
>5% drop rate
>>
>>384229682
>Bosses dropping missable items
Fucking Final Fantasy 2.
>Beat boss
>Check its data in the bestiary
>"Look at all these fucking awesome items it could have dropped but didn't!"
>>
>>384223954
FFXIII
>>
>>384217937
>game has instant kill magic (petrification, death, etc)
>enemies use it constantly and fuck you up
>when you learn the same spell, the hit rate is so low that its not even worth using
>>
>>384222254
>you're faster than the boss so your debuff turn is wasted
>>
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>>384229827
>bosses can be stolen from
>bosses have items that can only be obtained by stealing from them
>those items exist nowhere else in the game
>no indication that the bosses have these items
>>
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>bosses are immune to scan or analyze
>>
>>384226979
shining soul is a fun game, but i only played the wizard class which was mostly just running away, charging your spells and hope you dont get hit in the face

never heard of shining tears though.
>>
>>384231129
you forgot

>stealing in general has a low chance of working in the first place
>>
>>384231129
Fucking ff9. I love the game but fuck having to steal from most bosses
>>
>>384231173
>Scan boss
>Weakness: ???
>>
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>>384215982
This is how I feel about Pokemon.
Why would I want to inflict a status on an enemy to kill them in 5 turns when I could just attack him and kill them in 2 turns?
>>
>>384231732
statuses are only good in competitive, because normal AI doesnt have enough pokemon, and they dont
>>
>>384215982
I want Shadow Chie to step on me and call me a piece of meat!
>>
>>384231794
>they dont
they dont what?
>>
>>384231208
Shining is a big series m8. Just that the fanbases barely overlap and never discuss stuff given the stringy connections between series and genres.
>Dungeon Crawlers
Shining in the Darkness
Shining the Holy Ark
>SRPGs
Shining Force
Shining Force Gaiden
Shining Force Gaiden II
Shining Force II
Shining Force Gaiden: Final Conflict
Shining Force CD
Shining Force III
>Normal JRPG
Shining Hearts
>Action RPGs
Shining Wisdom
Shining Soul
Shining Soul II
Shining Force Neo
Shining Tears
Shining Force EXA
Shining Wind
And then they have whatever the fuck Shining Force Cross Exlesia and Shining Force Cross are supposed to be (p2w arcade titles that can't be played on consoles or PC).
>>
>>384221847
I couldn't play through that game, because of voice acting.
>>
>>384216436
Quite a few bosses are not immune to one or two statuses. The trick is knowing that beforehand.
>>
>>384231870
they dont switch
>>
>>384220105
Fuck FE 5, who thought heal staves missing was a good idea
>>
>>384231892
Shining in the Darkness is one the biggest games of my childhood, really got turned me into a fa/tg/uy. I still have graph paper maps of the entire game somewhere in a box.
>>
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>>384226462
>persona 5 hard mode
>hamburger robot boss
>hunger is cured by my party members every time because of high confidant rank
>made the fight harder than it should have due to the big bang burger killing anyone without rakukaja and block

at least it made the fight more intense as a side effect
>>
>>384216436
ATB honestly ruins status effects. Since when you turn things into more of a actiony game (as with ATB the goal was speed than key commands that can each be helpful) players tend to want to finish things faster so you most likely will just hit attack more often. FF13 was the one that did it well but that's because the AI handled that.
>>
>cast debuff on boss
>next turn he removes the debuff
>attacks everyone in the party at once
>and also puts a debuff on them
>remove debuff next turn
>he casts it again

Games that only let you remove debuff without additional actions on your side are cancer
>>
>>384232134
Shining has a lot of good stuff. I have to play SitD some day, I love pnp dungeon crawlers.
Still have a Sega Smash Pack II disc with SF on it because my Genesis died.
>>
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>>384232315
The games do so much right shit.
>>
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>>384215982
>Status effect is pretty hard to inflict but doing so makes the boss really easy

something something poison does damage based on max HP and the secret boss has a shitload and can actually be inflicted by it so you can do like 3/4ths of its health in poison

Bhunivelze isn't very creative though since it was basically supposed to be the new and upcoming race to replace humans and he uses the same skeleton as the weird bird dragon things with a mouth where an ass should be
>>
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>>384215982
>boss attacks multiple times in a turn
>he hits your whole party with aoe attacks (including the back row) so your protector/knight's taunt is worthless
>>
>>384231129
Ff V is pretty bad when it comes to this, how the fuck are you supposed to know the only way to get genji equipment is to steal from Gilgamesh from like the 3rd fight onwards, not to mention other bosses that have bullshit 3% steals on rare equipment like titan
>>
>>384232498
>Ff V is pretty bad
Agreed.
>>
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>>384232382
Man, enemy designs were great. I mean plenty of stuff has creative stuff now too, but I miss stuff like a game that progresses from Ice worms to stuff like this wandering through forests.
>>
>>384220238
>stunlocks and kills half your team before letting the remaining party members fight at half hp
>>
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>>384218418
>boss only does this if you trigger his weakness too many times in a row
>>
>>384223954
Divinity: Original Sin
>>
>>384231129
>stealing has a low chance of success
>stealing is almost entirely useless from other enemies
>can't save near boss so if you fuck around trying to steal shit and die because one party member does nothing you have to fight your way back
>>
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>>384231129
>bosses have rare items
>steal skill can only be used once per battle
>have to run away to be able to try again
>>
>>384215982
>enemies can inflict status effects on you
>status effects doesn't stay after the battle
>fights are too short to the point where status curing spells and items are completely useless
>>
>>384217937
I agree anon, instant kill magic is ALWAYS fucking shit
>>
>>384217937
>Death reduces user's maximum HP by the amount of HP of the enemy it is used on
>can permanently kill party member through Death casting
>only party member with Death is also the only healer in the game
>>
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>>384233459
>[Shit tier lizard] USED STONING GAZE!
>[Party member that has the cure petrificaiton spell] HAS BEEN PETRIFIED!
>Petrification is treated as a special status thats different than death so you cant use revival items, but also not like poison so cure alls dont work on it
>>
>>384233762
>party member gets petrified before you can learn petrification removal
>it doesn't go away when combat ends
>>
>>384216269
Some status effects were good in Golden Sun. At least I used them from time to time. Persona handles the whole thing rather poorly
>>
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>>384233762
>Set up a buff that removes petrification at the end of the turn
>Entire party gets petrified
>Game Over even though you were going to get cured at the end of the turn
>>
>>384234048
Hall of Darkness Muskoid ambush?
>>
>>384234103
That's the one
>>
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>>384233762
>Two of your party members have the cure petrification spell and you have several cure petrificaiton scrolls.
>Main character walks into a flesh-to-stone trap
>Instant game over
>>
>>384215982
why did human shadows look so unintimidating in P5? they just sorta look like weird people with yellow contacts, they lack the super sinister vibe the P4 shadows had
>>
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>>384233762
>Cure all status ailment spell doesn't work on stone
>>
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hi
>>
>>384233762
>>384234308
Fucking goddamn Tales of series games.
>>
>>384218418
>boss drains your special attack gauges and kills one of your team members every turn
>>
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>>384234397
Fuck off Fafnir, you had Artelinde, Ur-Child and some random enemies that were totally immune to ailments.
>>
>>384216436
VANISH
DOOOOOOOOOOOOOOOOOOOOOM
>>
>>384234498
le millenom girl
>>
>>384224983
If anything like this existed I'd play it in a heartbeat.
>>
>>384234498
>>384234683
what even is this meme, anyway? I thought it was some shit from Racettear, then Rune Factory, then EO, but I just don't know anymore, and there's no entries for it that I can find on a quick Google search.
>>
>an entire thread of people being shit at Final Fantasy games
>>
>boss can use 3 different attacks each turn that can 1hko your entire party even if they're max level
>>
>>384234498
Ur-Child wasn't immune to ailments.
>>
>>384234904
More like a covert Etrian Odyssey thread
>>
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>>384234498
Gasp! You had to strategize around certain enemies being completely immune to statuses as opposed to outright not bothering to use them due to being worthless on all enemies.

Also Arianna > Ricky
>>
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>>384234814
it's an [s4s] shitpost, it shouldn't make sense
>>
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>>384234814
It's a poorly drawn picture of Frederica Irving from Etrian Odyssey Untold: The Millenium Girl.
She's the titular Millenium Girl, kept in stasis for over 1000 years while the world crumbled around her.
/s4s/ latched onto it for whatever reason.
>>
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>>384215982
>"FULLY RESISTED"
Well why the fuck did you give it to me then?
>>
>>384235142
They latched on because DICKY RICKY is also a meme
>>
>>384235110
>>384235142
ah, much thanks. Why does that board even still exist?
>>
>that one enemy that keeps attacking the party member you just revived
I swear the AI does this on purpose
>>
>>384235216
It's effectively /b/ without the stigma of being /b/ and therefore allowed to actually have fun.
>>
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>use status effects on YOUR OWN party members instead
>it makes them much stronger
>>
>>384235331
they're called buffs
>>
>>384235379
no I mean status effects like poison and berserk
>>
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>>384235259
>you have to pick all of your moves at once
>enemy ai individually pick their moves at the time they attack

usually this doesnt seem like a problem, but its really dumb when things like this happen:

>teammate X is dead before you have to pick your moves
>revive teammate mid combat
>enemy attacks teammate X that was just revived even though they shouldnt be able to target him because he was just dead
>>
>Ailment resistence is actually tied to elemental resistence
>Absolutely nowhere in the game or game's documentation is it ever explained
>No walkthrough or guide or wiki seems to know about it
>Lowering an elemental resistence and then using the ailment pretty much makes anything your bitch, including bosses

You'll never guess the game.
>>
>>384223954
Status are great and a core part of both boss and regular enemy battles in Darkest Dungeon
>>
>>384236065
Torchlight
>>
>>384231731
In SMT games where you have to spend experience to get the ability and then use one of your ability slots to use it and then spend a turn on it, that is complete bullshit.
>>
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>Shadow Chie will never do this with you
>>
>>384236347
why not just memorize the weaknesses early on?
>>
>>384219308
I did the same til I played persona 5 where it's really important and actually useful.
>>
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>Game has status ailments
>75% of the time it fails to inflict the enemy
>Only last for 2-3 turns anyways
>Most of the time the enemy cures themselves immediately anyways
>>
>>384236492
Can't do that with bosses. Unless you mean losing to a boss and trying again.
>>
>>384232261
Are you saying that attack deals less damage to hungry characters or something?
>>
>>384217629
>>
>>384236680
That attack replenishes HP if you're hungry, otherwise does heavy almighty damage.
>>
>>384236978
I never knew that. I just kept casting Tarunda on him.
At one point it killed everyone but the Joker.
>>
>>384237246
It's a cool mechanic, inspired by demifiend's fight in DDS, so it was a nice callback.
>>
>>384221987
No. Some bosses are immune - but I think that's just due to them having a resistance to electricity.
Most bosses can be stunned. You can also maybe try freezing them.
>>
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>>384215982
>Main Character Gets Captured
>>
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>Game has different elemental damages
>There isn't enough enemy verity in the game to justify worrying about it over straight physical damage
>If there is, all the enemies of one elemental kind are clustered together in one area making most elemental weapons completely pointless in those areas
>Game ends up adding pointless menu crawling as you mindlessly switch one weapon and armor set for another before entering that area
>>
>>384222708
I never tried to play this way with Dunban, I need to play this again.
>>
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>>384216436
Strangely enough the only one to really avoid this fate was 13. Status effects were extremely useful all across the board.

Shame about the rest of the game, though.
>>
>>384216791
Instant death magic is trash in general. It's unreliable so you can't plan anything around them and even if they work they just trivialize fights.
>>
>>384216436
It sort of depends, some games like 4, 5 and 10 at least make status ailments useful on enemies and there's usually a few bosses in every game that are randomly suseptible to certain statuses (shinryu being suseptible to berserk and blind comes to mind)
>>
>>384217937
this shit is why I never use instakill spells in SMT, it might as well be enemy exclusive, the change in the mechanics of instakill spells in IVA was honestly much needed and made it so you had to vary your skillset more, in IV, I was able to get by with the MC having 1 of each type of magic, concentrate, and luster candy, I forgot what I had the last two slots used for, might have been some multi target spells
>>
>>384235259
Happens all the time in Neptunia games. Pretty convenient for keeping the boss from killing anyone else.
>>
>>384216436
Healing Yevon to death because zombie was quite satisfying if you ask me.
>>
>>384241023
>knowing this
>>
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>>384215982
Chie's inner negative persona has whips and chains and dominates

w-what does it mean boys? What were thry implying about her true face??
>>
>>384237620

Sort of reminds me of dark cloud

>You choose which elemental damage you want to deal with a weapon
>You have to go into the weapons menu, hit fire or ice or whatever you want to pick to deal that elemental damage
>To deal damage to the final boss you need to hit with matching elements
>>
>>384230883
Dragon's Dogma. I love that game, but the stupid petrification and instant death spells are fucking useless.
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