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Theoretically, what mechanics can they add if they make

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Theoretically, what mechanics can they add if they make a true Crash 4?
>>
>>384178504
focus on movement and tight platforming with non cancerous dpad controls

make the camera controllable and make levels a bit more open while still arcade-y and linear.

add more moves and secrets
>>
settlement building
>>
Try a true platformer, like when they did Twinsanity but this time they try it good and finish it.

It should have the aesthetics of the original trilogy and not new characters

Not even a competitor to Mario Oddysey, just something complimentary to it
>>
>>384178835
>and not new characters
..why?
>>
Hunger meter
>>
>>384178835
>Not new characters
Probably something I disagree with. Every one of the original games added characters. Just because some of the post ND characters are god awful doesn't mean that the removal of adding characters is needed.
>>
all they need to do is make a nice variety of levels without a huge amount of gimmicks that Warped had, with a progression system similar to crash 1 (gem paths, keys to unlock specific levels, seperate ending for 100%) but with modern day graphics, time trials and a higher number of levels. that's literally it. no multiplayer bullshit or anything, keep it simple
>>
>>384179091
I would like to have Crunch return if they keep him as a big bro.
>>
Easy Mode
>>
Basically have it the same as warped but maybe without the super moves and have only about 3 vehicle levels.


Make levels based on levels from all three games, I personally think Crash 1 had the best levels.
>>
>>384178684
I'm not sure I agree with the controllable camera. At least if they made it so that you didn't have to do that.
>>
>>384179691
I didn't like the super moves either but it would feel like a step-down if it just played like Crash 2. Each ND Crash game added some movement mechanic so it has to have some new moves. Maybe more technical jumping mechanics like Mario 64?
>>
>>384178696
this

and defending settlements
>>
>>384178504
A WHOA button.
>>
How about you keep some of the moves (Double jump, tornado death spin) and add some more on top of it?

It gives more freedom with level design.
>>
Instead of a generic warp room do the Mario system of having an explorable hub world or building that links to the levels, set it in Cortex Lab or something I don't know.

Keep the level of difficulty similar to Crash 2.

Keep secrets, gem collecting and time trials for completionists.

Make bosses less tedious and more challenging instead of just giving you a pattern to memorise.

Unlockable skins/characters akin to ratchet and clank.

Make Coco play the same as crash instead of making the player suffer through shit gameplay.
>>
>>384180709
>Make Coco play the same as crash instead of making the player suffer through shit gameplay.
but she does play the same already in the n sane trilogy? As far as I can tell they are exactly the same.
>>
Don't change or add anything that is how you got the failed abortions that were the post ND Crash games.
>>
Better fucking load times, holy shit.
>>
>>384181093
the only game really that had bad load times was WoC, and even then that was only from what i've seen on the PS2 - no idea if it's the same for other consoles. besides, who cares about WoC anyway?

afaik the other games are okay for load times
>>
>>384181564
The load times in the N.Sane Trilogy are unbelievable and unacceptable.
>>
>>384181069
They mean don't throw Coco into the vehicle stages as was the case in the original.
>>
>>384181687
they've been fine for me famo and i don't even have a ps4 pro, just the regular one. how long does it normally take for you to load a level?
>>
>>384181687
The longest I had to wait is 20 secs. Compare that to WoC's 40 secs or worse, Enter the Dragonfly's 1 and a half mins.
>>
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[spoilers]I understand now why this series was dead for a long time, don't get me wrong, I bought and played the hell out of these games and I absolutely adored them, but being honest, what's else to do with crash? I think that these 3 games and racing were the exact amount of crash we ever needed

we don't need more crash, they already done everything they could do with it and it was fun, making another one is just beating a dead horse
>>
>>384178835
Nina was a cool addition though. And twin sanity could've been the perfect sequel to The original crash games if not for all the bullshit it got put through.
>>
>>384181802
>>384181841
It's probably about 20 seconds for me, but it's after every level and when levels are done fairly quickly, for me to load the map region, then load the level, that's like close to a minute of down time. It just breaks the immersion of the game for me.
>>
A new crash needs to have more variety in environments within itself and less gimmick levels. For example, in Warped there's too many levels that occur in similar locations. I think there should be max 2 at each kind of locale.
>>
>>384178952
>>384179091

Because theyre written to be cringe 1 dimensional characters.

Not that the originals weren't but they werent trying to be fully fleshed out characters, just bad guys or teammates with a role.

Go watch anything with Nina Cortex in it and you'll see my point.

The new characters are so forgettable I can't name a single one besides Nina or Crunch.
>>
>>384182832
But what I was saying just because some of the post ND characters were shit, it doesn't mean they shouldn't try to make their own characters.
>>
>>384182292
that's interesting, it usually takes about 8-10 seconds for me

i'll have to time it for each of the 3 games and get back to you lad
>>
>>384178504
Introduce barrels
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>>384183257
they already have that in toxic waste, no?
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>>384182136
Memeing pic related into reality
>Crash vs Pinstripe and Coco vs Tawna
>>
>>384182981
I feel like if they add new characters, they will need to have some retarded over the top story with character arcs and dramatic bullshit. I'd rather just skip the bullshit story line that will inevitably try to please everyone while really just being a chore to players.

Lets avoid the mistakes of VU and just focus on the basics. We don'tt need new characters to make a fantastic Crash Bandicoot 4.

Its a playforming 90's game, so yeah desperately needs CINAMATIC EXPERIENCE and STORY DRIVEN GAMEPLAY
>>
>>384183779
If they did it like Naughty Dog did, it shouldn't matter.

I mean, introduce the characters as bosses and maybe some pre level banter like Warped, that's it. You can create new characters without giving them story. Hell, some of the characters that people remembered the most came from 2 and 3.
>>
Don't add fucking anything, just do new settings and more standard levels.

All the mechanics in 3 were awful
>>
>>384178504
Triple jump.
>>
>>384183452
Barrel...
... barrel.
Colorful barrel... Barrel BARREL barrel BARREL barrel BARREL barrel BARREL barrel BARREL barrel BARREL.
>>
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>>384178504
As a die hard ND Crash guy, we don't live in the age anymore where you can get away with warp rooms of 25-30 levels of linear/fork paths with the occasional gimmick.
>>
>>384178504
a framerate that doesn't suck ass
>>
>>384178504
You're fucking insane if you think Vicarious Visions, a literal shovelware developer, can design a game worthy of being called the "true Crash 4".
>>
>>384183948
I'd be cool with new bosses, thatd be neat.

Its just hard to see them just being bosses though. I feel like they would force them to also be actors in scenes for the cringe inducing plot.

N. Trophy, Riparoo, Komodo bros, ect were never in cutscenes and really weren't even in the plot besides "being hired" to stop you.

A simple "He stole some stuff, stop Cortex before he destroys something, oh and he has henchmen" would be a fine story with some new henchmen.

I wasnt a fan of crunch though, just some bullshit fan service. Leave the Trio alone
>>
>>384178684
>make the camera controllable and make levels a bit more open while still arcade-y and linear.


you mean like twinsanity?

not sure if it is a good idea.
>>
>>384185720
Hopefully VV has shown they can do new characters well. N.Tranced in the GBA game was good.

>>384185715
See above. Hopefully doing N.Sane trilogy and the GBA games has given them some insight into Crash.
>>
>>384178504
Wrath of Cortex was plenty to be considered "Crash 4"

I'd say Crash 5 is the next focus.
>>
>>384182136
idk man, look at mario, it is a huge ass franchise with a shitload of games but the concept was pretty simple at least initially.
>>
>>384185720
There's no "h" in "N. Tropy".
It's a pun on Entropy.
It has nothing to do with trophies.
>>
>>384186116
>>384182136

Crash Bandicoot is Sony's old mascot.
He was already on course to become like mario with a variety of game types. He had a (better than mario kart) racer, a not as good as mario party party game

He was sold down the river for Ratchet and Clank

>>384186341
10 year old Anon didnt know thermodynamic terminology so he pronounced it Entrophy because he know what a Trophy was, N. Trophy was the trophy time trial guy in CTR and 23 year old Anon doesnt give a fuck so he's burned in my memory as a Trophy loving fuck. He also looked like a Trophy.
>>
>>384178504
Crash Top move, but it makes him wobble around a few seconds after you stop. You can use it to go through weak rock, wood, or metal walls.
>>
>>384178504
Map systen from 1 (but with saving anywhere) since the fact you have to do all stages eventually anyway means the "options" of having a war are basically a illusion anyway and Crash 1 was cool how you traveled through the areas and how it basically told a story (Island 1 was all natives, Third island was Chemical Power Plant Raid) and the backrounds had the castle get closer and closer, Crash 2/3 style movement (Slide Jumps) and not over overly abundant on gimmick stages, Give Crash and Coco different upgrades when beating a boss after the first one (Which would give Super Slam to bothe), like having Coco get the Double Jump and Crash get the Super Spin, Coco the Bazooka and Crash the Supersprint, resulting in divergent evolution of Coco being the safe "Crutch" Character and Crash becoming the fast "Pro" one as the game carries on, with certain SPECIAL GEMS requiring one of them or the other.
>>
The closer you to get 100% completion the more coco takes her clothes off
>>
>>384188332
So ILLBLEED?

Thinking about it a Theme Park could probably be a good setting honestly.

I mean, it worked for Sonic.
>>
>>384178684
So you want to ruin the franchise again the exact same way?
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>>384185715
>insane
>not N. Sane
>>
>>384178504
Make it like Crash 2 where it's a good middle ground of difficulty and normal and non platformer stages, keep the added moves from 3 but make them needed more (some levels in 3 actually needing them was nice besides the Time Trials), introduce some new characters well, etc.
>>
>>384178684
Soooo crash of the titans?
>>
>>384178504

-Level structure is the same as in Crash 1-3 except more branching, more interconnected.
-All levels have paths leading out of them at random points but are still mostly linear.
-These paths are long and can lead into other levels entirely.
-Option for both rail camera and rotatable camera, as both work.
-Rail camera can be flipped 180 degrees in either direction with the thumbstick, allowing backtracking if needed.

>The branching nature of levels allows them to be completed out of order. Levels of the same theme continue into each other linearly, however you will usually need to unlock the paths between them, as some are platforming puzzles only certain characters can complete.

-3 playable characters on both sides. Cortex, Nina, and Tiny playable in evil. Crash, Coco and Crunch in good.
- They all play differently and have different platforming puzzles they can complete, but will still be able to complete all normal levels.

-Mechanical/QOL changes

>Full co-op for all levels.
>Bazooka can be used with full range of movement, allowing great metal slug/metroid-esque stretches in any level.
>ammo for all weapons (so for Crash and Cortex) is limited, and can sometimes prevent lives from accumulating, as they refill with wumpa fruit. This is to stop weapons from being outright superior in every scenario and always the better option to keep on you.
>Powers are chosen like loadouts and you can only hold one at a time. Seriously.
>thumbstick controls are exactly as good as Twinsanity.
>>
>>384178504
Do you guys think it be possible for 2 player Co-Op to work with both Crash and Coco in stages?
>>
Just keep the ones from crash 3 but instead make the levels harder. There's like a single jump in the entire game that requires the extended spin. If you already know players will have the ability by the time they reach a level just build the level around it. And hell, include some secrets in old levels that makes it worth revisiting them instead of just the colored gems.
>>
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>>384178504
is "toxic waste is hard" a meme?
the level was pathetically easy. the only "hard" part is the final barrel guy, but you can literally walk through with invincibility if you didn't fall for the bonus stage TNT.
>>
Make it a FPS!
Add a Black Female Feminist with a bald head as the lead
>>
>>384195991
Super mario 3d word has it.
I think it can, and should, playing platformers in fun with friends
>>
>>384178504
Make Super Body Slam and Dash Boots default.

Crash 1 overworld with Crash 2's platforming levels and Crash 3's powerup system.

And make the hitboxes rectangular. :/
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>>384191532
Titans was static camera and focus was on mindless combat not platforming.
>>
>Make a Crash Bandicoot game
>Make it good

Bam.
>>
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keep the linear level design, keep the gem challenges and time trials. im not sure if the crystals need to return, bring back the overworld map from Crash 1, keep the staple gimmick levels i.e. chase and riding levels, make a new trilogy that continues from but is not connected to the original trilogy, make the bosses more of a challenge and randomized so there are no patterns, Cortex doesnt have to be the main villain, Bring back Oxide as a potential new main villain for the trilogy, or a new alien villain it doesnt matter. Add in more playable characters, bring back Crunch as a first boss then after you beat him you unlock him as a playable character, bring in co-op, have certain characters needed for certain levels to access secret areas

bring the series to deep space and explore alien planets. you can add alot of new mechanics with just inventive environments alone, try out different levels with different amounts of gravity for a mechanic,

or cross over with Spyro and hop into his world and base levels around the different Dragon realms, Avalar, or the Forgotten Realms.
>>
>>384200135
I also thing it would be funny to have a secret bonus level themed around a dark medieval fantasy as a nod to the Crash Bandicoot is Dark Souls meme. but keep it in the same style of Crash (i.e. cartoony style, just more knights that actively try to attack you instead of just being an obstacle)
>>
> Crash 2 could have been the same overworld than the first one but we got the generic warp room instead
>>
Bring back pada waifu

You can't go wrong with a panda waifu.
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>>384200836
>panda waifu
who?
>>
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>>384201264
>>
>>384201328
> NEVER EVER
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>>384201328
??....
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>>384200604
How would Crash get to the space station?
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>>384200604
OOOOH why the hell have I not seen this before?
>>
>>384178684
>make the camera controllable
>muh controllable camera xD

SHUT THE FUCK UP, YOU AUTIST.
KILL YOURSELF.
>>
>>384180709
>Keep the level of difficulty similar to Crash 2.
>implying any Crash game is hard

Hello, casual normalfag from Reddit.
If anything they should make it more difficult, then maybe it will manage to finally become easy.
>>
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>>384202176
Jeez dude calm down
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>>384178696
I agree.
>>
>>384202080
>>384201949
Because IT IS the actual game. The warp rooms aren't a tower one of top of the other. Each time you go down or up in the warp rooms the platform is canonically carrying Crash all the way to the next island. That's how between the 4th and 5th warp room you fight N. Gin in space.
>>
>>384201496
From one of the phone kart games. That or maybe tag team racing? not sure.
>>
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>>384178504
>look up video of crash 2 in n.sane trilogy
>hear the cortex grunts now don't make a high pitch wilhelm scream
Unplayable garbage, boycotting this trash.
>>
>>384203326
must been the phone game, CTTR had the Opossum chick
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>>384193835
>>384200135

these
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I've been thinking, what's wrong with the Bazooka breaking the game in 3? It's not like you have to play through everything again and it's not fast enough to use to cheese time trials. I think the 5th world's stages should have been better designed not to let you abuse it TOO bad, but that's more on the level design than the bazooka's.
>>
I'd like to see level progression similar to 1 with a path from the start to end with a few branches, but this time make the branches mean something. In 1 it was a rather linear "do all of these levels in order", but this time I'd like to see the branching paths mean some levels are optional. Taking an alternate ending opens an entirely different set of levels that can still get you to the end of the game. Some of these can be behind death courses, gem paths, secrets, or whatever.
>>
>>384204682
They should've just made ammo limited.
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>>384204837
>>
>>384205028
what if 1 wumpa fruit is 1 ammo, and every shot consumes a wumpa fruit from you? If you just got a 1up and have 0, you have no shots, and need to choose life farming, shooting, or balancing the 2.
>>
>>384205028
It's not like you need the bazooka more than 5 times per level anyway.
>>
So much Crash 2 appologisers in this thread.

It was always like that CTR> 3 = 2 > 1
>>
>>384205323
make it 10 wumpa fruit = 1 ammo and it's a deal
>>
>>384205323
You don't shoot often enough that ammo would be an issue, and even if you did there's wumpa fruit everywhere and you get 99 lives easily.
>>
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>>384204374
Coco looks on point
I always thought Reese from malcom in the middle looked more like a human version of crash though
>>
>>384204374
Considering Coco is basically just a human with fur this works pretty well
>>
Add for Coco rape death animations
>>
>>384205554
>>384205323
>>384205323
>>384205028
i dont get this. the game should punish you by platforming or you hitting TNT/Nitro crates. I don't see the point in restricting one of the most late game powerups when it has little to no impact on completing the bare minimum of the game I think is pointless. If anything, it lets people play at their own pace if you have the aptitude to just bounce and zoom through everything, and using the bazooka otherwise.
>>
>>384205323
>>384205554
>>384205696
>>384206186

make it dependent on ammo, 1 Wumpa Fruit = I ammo, give it to the player late in the game, use it for secret hunting or puzzle solving for earlier levels
>>
>>384206186
And most of all bazooka irrelevant in trials
>>
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>>384205786
Sweet jesus.

He actually does.
>>
I don't think they'll make a Crash 4. There's a reason why this franchise failed, its game play is repetitive and uninspiring.
>>
>>384206623
Cast for live action Crash when?
>>
>>384204374
Woah
>>
>>384206646
>its game play is repetitive and uninspiring.
but the gameplay changed to something completely different.
people like the classic Crash gameplay and demanded a return to formula
>>
>>384206470
>>384206186
No one said it breaks the relic hunting. The bazooka I'd given at the 20th level. It literally takes away all the fun about hunting the gems.
It should be given AFTER collecting all the gems
>>
>>384207021
Don't use it when. Isn't that simple? By the time you get bazooka you already should have like 75-79% in game.
>>
>>384206186
Because it trivializes most of the game and also stops you dead in place.

Even if you could move and jump while shooting it the thing would still be cancer.
>>
Hey now that there's a new Crash release what are the chances of him being in the next Smash?
>>
>>384207380
105%
>>
>>384178504
Wrath of Cortex is a true Crash 4, just the non-platforming levels are mediocre to terrible
>>
>>384207304
>Because it trivializes most of the game and also stops you dead in place.
That's what I mean. Whipping it out and firing is sluggish as fuck, so you're never gonna have fun using it. I believe that's punishing enough.
>>
>>384206646
It failed because they were too experimental. New consoles with better technology opened the way for more stuff because they thought it was necessary for "keeping up with the times".
Not saying it should or it's gonna be like this, but I hope they learned that Crash worked in its own simplicity.
>>
>>384178684
>make it Crash 3D World
>>
>>384207540
Doesn't have a 4 in it, doesn't count.
>>
>>384207540
exactly like crash 3
>>
>>384207245
>Don't use it when.
Don't put it in the game then.
>>
Wrath of Cortex is Crash 4

Crash Twinsanity is Crash 5

So technically Crash 6
>>
>>384207723
Hello crash 2 fag
>>
>>384207795
but its there for those who want to have fun with it
>>
>>384207846
they can always ignore those games
>>
>>384207795
How I said you already should have all other gem from previous warp rooms so it's your problem.
>>
How would you guys feel if they made a Crash "party" pack? A remake of CTR and Crash Bash combined with online play? CTR back in the day was my jam.
>>
>>384207846
Get on with the times grandpa. We are in the reboot timeline, we wait for the Crash 4, the Spyro reboot and then a shared universe.
>>
>>384208026
Actually, there are plenty of Gems in the previous warp rooms you couldn't get until you get the Bazooka. Any that rely on the gold gem for example.
>>
>>384208113
I always thought of making a remake of CTR, and throwing in the stuff from nitro kart in the pack too, but adding bash would be fun too!

As long as they do a bit of rebalancing or fine-tuning on some aspects.
>>
>>384207912
Make it able since the beginning then. That way you can have fun all game long.
>>
>>384208113
if they plan to remaster anymore games, I hope these are the final games, the others dont need to be remastered
>>
>>384206646
Honestly wouldn't mind if gameplay and level designed stayed like the originals, so long as they're experimental about it. Give combat more depth, make levels a little longer, a little more branching.
>>
>>384208323
but its a reward for getting that far
>>
>>384208215
What? I got it before bazooka in original and N.Sane one.
Just do trials where you don't need boost boots
>>
>>384208292
I never played nitro kart, was it good?
>>
>>384208489
The gold gem in Crash 3 requires you to go into the second warp pad in the hidden warp room, unless you found a way to get it without it.
>>
>>384208612
it wasnt as good as CTR, but it was still a good fun Kart racer, and imo the best Crash game post-Naughty Dog in both characters and gameplay
>>
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>>384208441
> 4th warp room
> that far
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>>384208625
It's opening with 5 relics, you don't need to beat Cortex for it.
>>
>>384208817
Are you telling me I could've accessed that warp room without all the crystals?
>>
>>384208771
>beating the boss of the 4th warp room
yeah, and?
>>
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>>384208120
>We are in the reboot timeline,

That it is. The N-Sane Trilogy takes place in the 2010s with Coco having a Smartphone now instead of the late 90s like the original. At least by 2015 with UC4 being a thing.

>>384207846
Not if they make the N-Sane Trilogy a new alternate universe which it basically is.
>>
>>384208920
Yes
>>
>>384208113
I think the reason they never included those two games in the remake was because the original trilogy was easier to remake. No online component to think of. If they do remake ctr and crash bash, they would have to make a whole new online infrastructure that never existed in the first place. So if this does well, they might get the funding and resources to do it.
>>
>>384208817
I never played Warped that much, didn't you need to beat Cortex to start playing the time trials?
>>
>>384209426
no you can start them after beating the level, beating cortex just gives you the speed boots, makes them much easier
>>
>>384209426
No, he only gives you boots which helps you to get gold/plat
>>
>>384208612
It didn't really click as well as CTR, but it was pretty fun nonetheless.

The new characters and bosses were pretty bland, but the writing was fine. I heard the final boss was a bitch to beat and you had to get all the relics and beating him again to get a proper ending
>>
>>384178835
>tfw we will never get finished Twinsanity
>>
>get to Dingodile in Crash 3
>high spin jump basically breaks the fight

Was it always like that in the original?
>>
>>384210519
The final boss had an awful track that was unique to his boss race, he had two cronies you had to race at the same time and hitting a hazard or slowing down at all usually fucked you over completely and you were better off restarting.
And yes, you had to get all the relics to race him again, and I made the mistake of playing through as team Cortex so I got a shitty joke ending for all that trouble.

Shit game.
>>
>>384210519
He is not really that hard. He just cheats at the start of the race and that's all.
>>
>>384210803
yes
>>
>>384210803
Yup, when you unlock the double jump and spin fly, you can just skip the crystal breaking part. If you were good enough you could just do slide jumps over.

What is fun is the N.Trophy fight. You could slide jump spin fly to the other side.
>>
1. Erase all post naughty dog characters, this includes crunch.
2. Minimize any new characters
3. Minimize the story

Part of why crash went shit is that it suffered from sonic syndrome, but without the fanbase. Shitty new characters, bad stories they expect you to pay attention to, alongside unnecessary and mediocre gameplay experimentation.

Crash is best like it was in crash 1: basically a 3-dimensional donkey kong country. If they remake crash the way nintendo did donkey kong returns, they could have a hit.
>>
Is it really possible add multiplayer for CTR? I mean all tracks are short and all those shortcuts just wouldn't allow anyone who fucked up somewhere get the lead again.
>>
We all agree this is best theme right?
https://www.youtube.com/watch?v=xVuL3yKclvE
>>
>>384211927
Didn't the original had 4 players available? What's the difference?
>>
Why Cortex created female bandicoots and other animals?
Did he wanted his personal harem of CTR girls and Coco was just cherry on top of it?
>>
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>>384211862
>but without the fanbase
>>
>>384212649
all N Brio
He invented it
Not Cortex
N Brio
>>
>>384212447
You right, but still they need to fix shortcuts in Papa Papu's pyramid and etc.
>>
Wall jumps, wall runs.
>>
>>384212756
That's explain why we never saw him after Crash 2. He actually won in the end.
>>
>>384212756
https://www.youtube.com/watch?v=WdzUGqP6kHw
>>
>>384178504
Your mom.
>>
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>>384212756
>>
>>384212949
Because he was too busy having an orgy with his trophy girls
see>>384213124
>>
>>384213223
That's what I've implied

I really want to see N.Sane versions of them
>>
>>384213223
The man had his priorities in order.
>>
>>384213124
>>384213223
>>384213453
So Coco is used goods
>>
>>384213008
>yes, it is I, N.BRIO
>my name sounds like fetus

He was the best part of mind over mutant
>>
>>384213596
trophy girls are used goods because they tend to N Brio
Tawna is used goods because she got fucked by Obj_Motherfuckers, Crash, AND Pinstripe

Coco is still good
>>
>>384213726
> Crash

No way woah!
>>
>>384213726
Coco was held somewhere in the castle too. So someone from 1st Cortex team was a pedo
>>
>>384213726
Trophy girls are not canon

Coco was created by Brio as a fail safe, and to help Crash

Tawna was created for Crash while he was a general, she was basically created to be his bitch
>>
>>384178504
You make it a hubworld game ala spyro, with extremely tight and technical platforming.

that's how.
>>
>>384214203
N Brio probably wanted a cute daughterfu

>>384214486
She was the backup general
and occasional fuckmeat for the Motherfuckers
>>
>>384200604
How does the firefly level in the last warp room fit into this
>>
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not todd howard.jpg
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>>384178696
this anon gets it
>>
>>384214486
I thought they used her as bait for him to get to the castle.
>>
PC and Xbox version when?
>>
Crash was never good. Not surprising that it flop so hard.
>>
>>384217274

Retard alert
>>
>>384217702
Sure thing sony-pony
>>
>>384217274
Just like Nintendo main consoles.
>>
>>384183521
>45 mm revolver
Holy shit
>>
>>384218328
At least Mario can sell 20 million copies
>>
Is this trilogy worth it?
I played the games as a kid and 3 was my favorite but I haven't really re-played them
I was debating between this or KH PS4 collection.
>>
>>384218643
just because it sells well doesnt mean its good, the Transformer movies make a lot of money too doesnt make them good
>>
>>384218752
>KH

Stay away from Crash, fag.
>>
>>384218643
Not hard when you're the only game on the console.
>>
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>>384219754
I can enjoy both
I will admit KH is faggy though
>>
Are Crash and Coco blood related or Aku-Aku just adopted them both?
>>
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Open world, crafting and zombies. But please make it early access because I can't wait!
>>
>>384178504
>if they make a true Crash 4?
Miyazaki said he was done after the third game
>>
>>384221202
I think its safe to say they are blood related
>>
>>384222056
What about Kojima and Hideo brothers?
>>
>>384222253
Who are the parents? Ordinary bandicoots or wortex changed one?
>>
>>384222596
probably still ordinary bandicoots, either still in a cage, out in the wild somewhere or long dead
>>
>>384222765
How long those things even live?
>>
WoC and Twinsanity are fucking garbage
>>
>>384222765
Weren't there bandicoots as foes in Crash 2? maybe he killed him
>>
>>384223004
Weren't they opposums?
>>
>>384178504
>Crash 4
>what is wrath of cortex
>>
>>384223335
Shit "game"
>>
>>384223335
A pile of shit
>>
>>384223004
no, there were armadillos
>>
>>384213008
Jesus christ these cutscenes.
>>
>>384213008
I dont get it, N. Brio stops being Evil at the end of 1... did any dev post ND even play the originals before shitting on the series?
>>
>>384224112
The thing is that he is the best part of that game and even makes reference to the fact he is good at the end of 1.
>>
>>384224112
But anon, that's the only good thing they did. Fuck good-aligned N. Brio.
>>
>>384223237
>>384223618
I meant the grey ones from the ruin levels. They had bandicoot-like mouth-nose at least. Perhaps they were just another weird ass australian rat
>>
>>384224926
or just a normal rat
>>
>>384212698
https://www.youtube.com/watch?v=76M2hObhTUA

Did they know?
>>
>>384178504

Nitro Tiptoe Shoes

;^)
>>
Why Coco have her own park in CTR? Who build it for her?
>>
>>384178684
Literally the only reason 30fps is tolerable is because of the uncontrollable camera.
>>
>>384178504

Linear levels but in a seamless world. There would be a world map system like in Crash 1 except it only serves as fast travel since you'll never have to see the map otherwise. Those exits in Crash 2 would have the entrance to the next level, and the game would just keep going. It would be continuous but the levels are divided in such a way to make them easily replayable. Finding secret routes and whatnot would change the overall route, and give you more challenges to overcome.
>>
>>384196762

The original get me pretty bad as a kid with those jumping barrels. If you don't know what you're doing you can easily shave away lives to them.
>>
>Toxic Waste one of the hardest level in Crash 1
>not Slippery Climb

What you can't just run straight and sometimes jump?
>>
Is there an easy way to rack up lives in Crash 2 for the 99 lives achievement?
>>
>>384228201
https://www.youtube.com/watch?v=htlordTkVXU
>>
Keep it linear like the first 3

Make sure platforming feels tight as the original

Not too many gimmick levels

Crash is the only playable character style (with Coco as an optional alternative)

As for new moves, an upgraded slide, maybe a spin jump that gets you high but can't control much

Some new boss characters, but don't dip into Tt or Radical stuff please.
>>
>>384213726
>>384214203
They didn't fuck the animals, guys.
>>
>>384226432
>Linear levels but in a seamless world

This is the only answer
>>
>>384229097
Sure and N on Cortex head is not stand for Nigger
>>
>>384178504
Crash 4 should be the length of N.Sane trilogy's levels all put together.
>>
Crash 4 should have Tiny Tiger switch sides to team up with Crash and Coco. In 2 he was with Brio, in 3 he was with Cortex, in Crash Bash's Japanese ending it says he wants to be good, so in Crash 4 he should be with Crash.
>>
>>384178504
Make it so that when you die you leave a puddle of blood that other players can see in their game and "activate" to see how you died, also it would be cool if you left a gravestone where you died and if you reach it you get your fruits and life back.
>>
>>384232195
He just want to stick his Tiny in Coco's tight pussy
>>
>>384232983
Lol epic joke! It's funny because it makes me peepee feel funny haha!
>>
>>384222940
You must be new here.
Acting Contrarian towards Twinsanity will get you nowhere.
>>
>>384233216
>contrarian
Twinsanity is polarizing, anon. Always has been, and will be criticized more now that Crash has a chance to go into a better direction.
>>
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the difficulty is the same right? I mean its been years, so I don't remember
>>
>>384233486

Largely the same yeah, but the trickier Crash 1 levels were easier in Crash 1 than in the N.Sane Trilogy due to the generous floor collision in the original. This is balanced out with the more laid back gem requirements. Crash 2 and 3 are mostly the same as ever, but the new Time Trials in 1 and 2 will tear you a new asshole.
>>
It is on sale for 30 yuros in my local store. Should i buy it? Played it 14 years ago at my cousins Playstation.
>>
>>384234160

It's fun and there's a ton of content to dig into, especially if you're going for 100%.
>>
>>384178835
Can we stop comparing shit to Mario? They are completely different games and it really doesn't even need to be brought up.
>>
>>384178684

I would go further with the openness. Not really linear, but still following a path with some open segments.
>>
>>384233121
It's just frightening truth
>>
Should I go for trials in Crash 1 and 2 or 100% in them is enough, because there was no trials in em in a first place?
>>
>>384178835
Them, according to you, the corridor platformers that were the first 3 weren't "true platformers" since they weren't open?
And what's the purpose of bringing up Mario?
>>
>>384235082
He's just Nintendo apologists
>>
>>384235063

Trials in 1 and 2 are new content, so I say go for them especially if you played these games before. They're hard (1 mostly, but 2 has some tough ones) but if you're persistent you should be able to succeed. All Plats is the most complete you can be with those games, but getting at least Gold in all levels gets you a PSN Trophy.
>>
>>384235327
I dropped trials in Crash 1 after first half on the 2nd island and just don't bothered in 2
>>
>>384235493
Also glad how they fixed plane levels in 3rd, like shooting and control.
Nowyou can get relics in them much easier.
>>
>>384226432
I want this dark souls meme to end.
>>
>>384235696
You can mock Souls faggs with it so why not.
But you right all those who keep shouting out loud how those games are hard, and every other game in which they dying are like Dark Souls, all those people should just fucking kill themselves
>>
>>384232195

Crunch covers that role.
>>
>>384236162
His design and voice sucks though and we already have a bandicoot hero.
>>
>>384236162
>implying cbwoc, cbttr, cott, and cbmom are still canon
:^)
>>
>>384203024
Soo... The ice island was a twinsanity thing? Fucking niggers had to go and create something new that wasn't even referenced in the old games.
>>
>>384236213

Yes, Crash is and will always be the hero. I don't want to see anyone else as the protagonist.
>>
>>384212182
No. Acapella was a bad decision.
>>
So, unless VV are going to be massive hacks, Crash 4 CAN NOT have crystals(none exist anywhere on Earth or in any period of time), gems(all of their power was harvested), or relics(no time travel).
So what kind of new collectables would you like to see?
>>
>>384236465
Aku Aku and Coco are also heroic main characters.
>>
>>384236579

This. Fuck that
>>
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>>384235696
the "dark souls meme" is the dark souls of memes
>>
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>>384236690
That's true. I can now see why Naughty dog went with CTR and the later team went with Crash Bash as canonically they had nowhere to go.

I'm guessing they're gonna have to take inspiration from Mario as it always finds a way to stay fresh.
>>
>>384178504
loot crates!
>>
>>384236690
Just invent different kinds of collectables, 3D Mario does it all the time. Also different kinds of fruit like Pac-Man World 2.
>>
>>384236690
This always bothered me.

>2 had the Power Crystal and the 25 Slave crystals, captured by Crash
>3 had the 25 Slave Crystals but in different time periods
>WoC said they were the elemental crystals and there just so happen to be 25
>Twinsanity had 7 power crystals.

Actually, where did the master Crystal go? A 26th level tracking down a crystal in 3 would've been great and it is the bigger crystal we see at the beginning of 2.
>>
>Do Cold Hard Crash
>Realize that I have to do the death route and level twice because they placed the gem below where you can jump back up
>>
>>384237420
AkuAku and Crash have them.
>>
Atlasphere but with actually good level design.

The first and last Atlasphere levels in Wrath of Cortex were quite good and fun, but the snow and medieval ones were just awful.
>>
>>384178504
crash usual memes

and add mario galaxy type levels and super mario 3dworld type worlds and gameplay gimics.

and somehow mash karting and bash into it as well since it all uses the same models
>>
>>384239881
Sounds awful.
>>
>>384236405
iceberg lab is in reference to Cortex and Uka landing in an icey place at the end of Wrath Of Cortex. He spent 3 years there, so he probably did end up making a lab.
>>
>>384239881
Fuck, just let them made Mario game then
>>
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