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Where's the fucking Mega Maker thread, faggots. Get ga

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Thread replies: 106
Thread images: 13

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Where's the fucking Mega Maker thread, faggots.

Get game here: Mega-Maker.com
Share your awesome levels in this thread.

I'll start with mine.
Level ID: 18978
>>
>>384156656
No one cares about old games grandpa
>>
>>384156656

make one that plays the Super Mario 1-1 theme
>>
>>384156656

There's no thread because the game came out and it turned out to be extremely limited and incredibly poorly optimized.
>>
>>384157042
Many of those already. One of them is the most rated level.

This game needs more imaginative level creators. Most of the high rated levels are boring and not well designed.
>>
>>384157730

The level creator is far too limited for too much creative to be done with it. Hell there isn't even one of the obligatory enemies that flies out of a pit available to use but there are three variants of Shield Attackers for some reason.

About the most interesting thing I found in a level I played is that vanish blocks block Quick Man lasers.
>>
>>384157203
Sure the game lacks many enemies, bosses and boss themes and the volume keeps readjusting itself for me atleast, but overall it's very good in my opinion.
>>
>>384158167

It also lags to shit if you try to make an actually interesting level.
>>
>>384158256
Weird, I have not experienced any lag
>>
Similar to Mario Maker, you can't even make a proper remake of actual levels due to a lack of stage gimmicks/hazards and enemies, which is pretty shitty.
Though I'd imagine sooner or later we'll get updates that add things as we go along, but focus on Proto/Bass and non-boss content first.
>>
>>384158610

Try some of the example levels. The bigger ones like the Crash Bomb Palace lag to shit.
>>
>>384156656
Its pretty fun for bite-sized plays, but it doesn't have enough content for me to bother with making a level. Knowing how dedicated 8bit megaman fans are, they'll improve it shortly.
>>
>>384159358
Well shit yeah, you're right. Still playable but definitely shitty.
>>
>>384159358
this is because it has no screen divides not because of the size of the level
>>
>>384159996

The game is such you wouldn't even be able to recreate most Mega Man levels without it becoming too big to lag.

How an 8-bit game can be so laggy is beyond me, unless it actually loads the entire level assets at once. Which is just a bad idea.
>>
I like fan games and all that. Always have.
That said. The lack of legal action taken against this is pretty depressing. It kind of solidifies the fact that Capcom doesn't give a flying fuck about Mega Man anymore.
>>
>>384160787

Capcom never gave a shit about fan games.

But then people didn't care about older fan games prior to the cancellations.
>>
dual core cpu : 17532
starting countdown : 12722
fair warning, starting countdown has a lot of spikes because I was testing out the maker.
>>
>>384156656
it's out?
>>
>>384164635

It came out yesterday/
>>
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>>384165015
Can you play as bass or roll

https://www.youtube.com/watch?v=30VhRsLapt0
>>
>>384165681

No. Of course not, it's extremely limited.
>>
>Patreon
shutdown when or they'll just shutdown the jewtreon like actual smartasses?
>>
rate my levels lads :
the electro dome
the airbase mission
>>
>>384166127

They nixed it because they got server coverage elsewhere.
>>
>>384166501
>airbase mission
Not very fun. First a horde of enemies, then lots of spike bullshit, then a stupid fight with instant death added.
>>
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I'm gonna wait until you can play as this cutie.
>>
>>384167215
it's not even hard lol
>>
>>384167732

You'll likely be waiting a very long time if not forever.
>>
>>384167934
Its not fun either.
>>
>>384166010
it's this the "mario maker" but with classic megaman levels?
>>
>>384156656
capcom c&d when?
>>
>>384169108
why would they did you forget this exist

https://www.youtube.com/watch?v=61-OMrOxyso
>>
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Made this simple challenge level as well as a level based on the beginning of momodora 1 (called "momodora 1-1".

Been playing the shit out of this all weekend. It's pretty fun despite the obvious flaws. Would love to get some X in there for the various dash platforming that could occur.
>>
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>>384170784
lets get other classic playable characters there first before importing other series to it
>>
>>384171769
I agree. It's just wishful thinking
>>
>>384170784
I thought i-frames were only for fighting games?
>>
>>384172028

Especially given they seem reluctant to even add other bosses.

Which means they blew on of the MM4 spots on fucking Toad Man.
>>
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I've been working on this since the game came out.

The editor is really slow since you can't move tiles, but I think it came out pretty good. I was gonna make it longer, but it started lagging the engine.
>>
>>384167732
isn't rokochan a thing already anon
>>
>>384175446

That was ages ago.

People forget about Mega Man fan games and clones very shortly after release and then go back to whining about having nothing to play.

Which will probably happen to Mega Maker unless it gets substantial updates.
>>
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>>384175446
You can play as Roll in Powered Up too but that doesn't mean I don't want to see her in Mega Maker. Different playable characters was a big part of what made Mario Maker popular.
>>
>>384158256
>Want to make a level based around conveyor belts
>More than two screens of belts causes the game to explode

why
>>
>>384175908
I still have the link bookmarked m8

http://king-soukutu.com/flash/rokko.html
>>
>>384170784
>>384171769
>>384174310
>>384172028
This. Would be neat to see stuff from MM7-10 added. Yes theres demakes of MM7 and 8 which used NES graphics which the devs for Mega Maker could use.

Also they need to fix the boss doors because I am working on a level where when you beat a boss, you can go through the door to continue the level but unfortunately you can go through it when you fight the boss and continue as normal.

Other stuff they should add in later updates

>Running water that pushes you like the ones in Toad Man's level for example along with more water features
>Autoscrolling which some levels in the series did

There others but can't think of ATM.
>>
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>>384156656
it's not a virus right?
>>
>>384177657

I'm more salty they only have one speed. There's so many obvious things to have put that aren't in this game. Like vertical Quick Man lasers.
>>
>>384170784
Quit slacking on your twinstick shooter
>>
>>384178859

No.
>>
>>384156656
Here's my level, with video https://www.youtube.com/watch?v=yOAiXoXTU24

Level ID is 16783, if you don't want to go to the video's description for it. Gimme your thoughts.
>>
How does this compare to Megaman powered up?
>>
>>384181005
I think it's a lot better on the whole, though I do miss being able to play as bosses.
>>
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>>384160787
>I like fan games
>The lack of legal action taken against this is pretty depressing
These are directly-conflicting statements.
>>
The levels are trash desu.
>>
>>384181005
Oil Slider levels were better than this game's gimmick weapons.
>>
>>384156908
Extremely pathetic that this is the first post. You should be ashamed that this board has gotten this bad /v/.
>>
>>384181651
it's summer m8 what did you expect?

posting best theme

https://www.youtube.com/watch?v=SKgMcmBCFPs
>>
>>384181846
>it's summer

No this board has never been as bad as it has been in the past couple years. These people never left.
>>
>>384181005

It's significantly less complete.

And has lag issues should you try to do anything too interesting.

Mega Maker is a novelty we'll all forget about in a month.
>>
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>>384182351
Will Grimoire be out by then?
>>
I really don't see how it lags so bad. Game Maker isn't shitty enough to lag on a Mega Man game if you code it properly
>>
>>384182869

>if you code it properly

And therein lies the problem.
>>
>>384156656
Just tried your level OP, it's good, but the second to last room should have different enemy placement, having enemies right next to the only checkpoint is kind of lame. otherwise I like the level progression. The room with two of the pick throwing Mets, I'd remove one of them if I was designing the level, but no biggie.
>>
>>384182869
unoptimized code is actually pretty common place
>>
>>384180429
Ha, I do most of my work on the weekdays. I'm just about bored with MMM so I'll be on it again tomorrow. Thanks, Matovio.
>>
>Metal Man will be one-shot by a Shine reflected Metal Blade
>even if he's set to be immune to Metal Blade
it's the little things
>>
>>384165015
I'm surprised capcom didn't shut em down like that metriod 2 fangame
>>
>>384185861

Capcom's only ever C&D'd one Mega Man fan project I'm aware of.

And that's because the idiots behind it were selling it for actual money.
>>
>>384175446
There's also Roll-Chan
>>
>>384186012
Mega Maker has a Patreon.
>>
>>384186174

They cancelled the patreon after they found a cheaper web server.
>>
This doesn't seem to be nearly as popular as Mario Maker was
>>
>>384188342

That's because it's a fan effort.

And it's poorly optimized and too limiting.
>>
Level ID: 3628
It's clear I don't play a lot of Mega Man as the level is entirely bouncing off of things, giveitago.
>>
>>384189398
Fighting Top Man without sliding is hell.
But a nice little level otherwise.
>>
>>384156656
Game just updated now. Some example levels still lag for me, but its nice that the game notifies you about the updates.
>>
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>>384192568
>the multiple bosses glitch was fixed
Fuck off, that was actually nice.
>>
>try it
>look at two random levels
>completely mediocre
>browse the most recent maps
>see one that's rated +3 on page 2
>figure this one might not be crap
>it's actually really great
>look at the profile of the user and see if he made any other levels
>he did
>most of them are great too
>now I feel inferior and don't feel like making levels of my own
Damn it. This happened with Mario Maker too.
>>
Bump for interest
>>
>>384156908
They should, because old games are better than most of the new ones.
>>
>>384156908
Holy shit you're a faggot
>>
just played some A E S T H E T I C level
>>
>>384156908
KYS
>>
What are some enemies that are stationary but also not shooty jerks?
I need them for Top Spin bouncing shenanigans.
>>
>>384160787
>I like fan games and all that. Always have.
>That said. The lack of legal action taken against this is pretty depressing.
holy shit lmao
>>
>tfw making a level but thread will probably be dead by the time I'm done
>>
Oh shit, a new update already, 1.0.1
>>
>>384198034

Call me when they make conveyor belts less laggy.

>>384196569

None of the enemies in the current selection are very stationary but also doesn't fire projectiles.

Come to think of it this game doesn't have Spines which is really weird for a Mega Man game.
>>
that crashman level is has broken platforms
>>
>>384198780

You will have to be more specific given this is a game with user generated content there will be many Crash Man levels.
>>
>>384198739
Just put a few belts in my level I'm working on, no lag to speak of. Do you need a lot of them to lag or does it happen with only a few?
>>
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>>384160787
>>
>>384156656
Stop shilling your shitty game.
>>
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>>384199557
>>
>>384165681
>>384166010
Roll'd be a crazy addition with how wonky detection is.

But seriously how hard would a Protoman be?
>>
>>384200358

Depends on whether it's Powered Up Proto Man or MM9/10 Proto Man.

If they went with Powered Up they'd have to program the shield dropping mechanics.
>>
>no megaman x maker
>>
>>384200909

Maybe some day.

After Corrupted is finally released. In 21XX.
>>
>>384201251
I better start uploading my brain into a living fart now.
>>
Finished my first level, I've never played a megaman game
Level ID: 25690
>>
>>384156656
It's a shitty editor that does what it says it does, but fails at that since it's not optimized at all. Larger stages seem to load everything at once, and it makes computers chug along
>>
>>384201481

Yeah, if you need proof of this vanish blocks run on a global timer, not a screen based one.
>>
>>384201480
Not bad, not great. Definitely not the worst I've seen either.
>>
>>384201816
It doesn't mean they're always loaded... In fact, they aren't because if you go on a screen after the appear trigger is sent they don't show up until it loops around again.
>>
This shits gonna get C&D'd so fuckin fast
>>
>>384202328
>C&D
>implying it won't get "officially" released by Capcom as a lazy popularity grab
Thread posts: 106
Thread images: 13


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