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We have not yet even BEGUN to explore the types of fun and variety

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Thread replies: 425
Thread images: 131

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We have not yet even BEGUN to explore the types of fun and variety we can have with ringworlds in vidya, Halo is just one small aspect, that didn't even explore the concept on a large enough scale.
>>
cause halo has a monopoly on that shit. if anyone else tried everyone would call it a halo clone no matter how dissimilar it is
which is a damn shame because ringworlds are a fun concept
>>
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>>384132584
>if anyone else tried everyone would call it a halo clone

Not if it differs significantly enough, and besides Halo is a Ringworld clone is the retort you can use.

And I agree, Ringworlds are a really fun concept and its painful to see them so underutilized maybe partially because everyone will think others will compare it to Halo and that it can't feel like its own thing, that pisses me off.

We never even had an RTS set on a ringworld yet and all the fun that could be with unique mechanics and setting.
>>
What fun and variety? It's literally just a regular planet but oh no, now it's a RING instead of a SPHERE, how wacky and interesting
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Also not just ringworlds but artificial space colonies in general don't see much use in vidya
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>>384132758
>rts set on ringworld(s)
>half the game takes place in the middle, fighting for control of exotic resources and superweapons to fire below
yeah it's not that exciting but it'd make for a good mixup, swapping between two battlefields
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>>384132923
its part of the reason why i loved ZoE so much, you don't get to see that kind of environment that often
>>
>>384132279
WOW I CAN'T EVEN FATHOM THE DEPTH AND FUN THIS CONCEPT COULD ADD TO VIDEO GAMES, IT COULD CHANGE THE INDUSTRY FOREVER
THE WORLD IS... A RING???? MIND BLOWN
>>
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>>384132918
>>384133493
a-are you okay
do you wanna talk about it
>>
>>384133049
I was thinking more like fighting for control of multiple ringworlds like >>384132279

Each Ringworld contributes a certain resource, some have multiple resources but they have less of each.

Space battles, air battles, naval battles, land battles all at once...

>>384133493
Cool you're autism anon its just a different underutilized setting that would be fun to see more of in vidya besides Halo
>>
>>384133291
Theres a lot of fun and unique environments we dont see utilized enough in vidya that could add a nice change of pace from the usual
>>
>>384133669
i like that concept too. it's a shame that rts' are dead for ideas and even deader in numbers
our best hope for an rts revival is assfaggots crashing from oversaturation which will never ever happen
>>
Megastructures are sexy as fuck
I wish they weren't so useless in stellaris
>>
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>>384133934
I want more megastructures in vidya

The giant ancient space wrecks in Homeworld were sex
>>
>>384133892
Even if assfaggots die and RTS gets a revival I feel like it will be the same shit as before without anything new and interesting like that

Just look at the revival of WWII games recently, same shit as before, same Normandy focused setting, 1944, only prettier graphics now
>>
What the most preposterous megastructure ever in terms of infeasibility?
Dyson spheres and massive ring worlds are already incredibly impractical and downright impossible, but are there worse offenders in fiction or that have been proposed
>>
>>384133934
>horror fps taking place on a small individual disconnected part of a dyson sphere
>rest of crew evacuated, you're stuck alone on it, with the station running in maintenance/low power mode
>have to scrounge for supplies, figure out what went wrong and try and rendezvous with them
>start hearing shit/seeing things in corner of vision
>most of the game spent wondering if there's anything actually there
horror fps, especially space horror is pretty overdone but fuck me i love the whole claustrophobia aspect and fear of the unknown
>>
>>384134348
Space horror is the best genre when done right
Space is spooky and could contain anything, possibly even things terrifyingly out of our ability to imagine them
We need more good quality space horror

Also you should check out Duskers if you haven't already
>>
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>>384134314
BURAMU
>>
>>384134581
Good lord
Where did they get all the material for this?
>>
>>384134758
Other dimensions I shit you not
>>
>>384134802
What is this from?
>>
>>384134314
Dyson sphere's, i wouldn't call impossible, but time consuming and dubiously practical, yeah
it's a fuckton of resources to make it, you have to somehow hope that meteorites and asteroids don't come in fucking your hard work up, and how you're going to connect them all and then collect the power

>>384134564
never heard of it but it looks fun. i can probably get over the ui easy since i played a lot of dcss ascii not for autism reasons
speaking of roguelikes, is there any horror-based ones floating around? would be nice to play with some ambient on

>>384134581
>how many layers of infeasibility are you on right now
>>
>>384134902
>he doesn't know blame!

only the nips could come up with something so batshit insane and maddeningly sublime
>>
>>384134985
Oh right isn't that the manga about the massive automated city that suddenly decides wtf I hate humans now
>>
>>384132584
Yeah it's a shame Zone of the Enders, Vanquish or even the citadel from Mass Effect were never made
>>
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>>384134564
>Space is spooky and could contain anything, possibly even things terrifyingly out of our ability to imagine them

Space is beautiful faggot what are you going on about
>>
>>384134910
Duskers is roguelite and horror-based
Playing dark ambient while in the dark, looking at the technical-looking screen is 10/10
also what kind of ambient do you like, I love that shit
>>
>>384135208
this image just makes me miss comfy space engine threads
did the guy working on it ever do much else with it?
>>
>>384135208
Porque no los dos?
>>
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>>384132279
>>384133054
I mostly just like to imagine these settings as cool maps for multiplayer or singleplayer games, like Rats maps are popular for FPS games because its a fun new environment to play in even if its silly and makes no sense
>>
>>384135306
He's still working on it, he's adding spaceship mechanics and shit
It looks even better now than it ever did before
Space engine is the best and the fact that we almost never have threads about it anymore and when we do people shitpost the threads because HURR NOT A GAME is yet another sign that /v/ is dying
>>
>>384135253
a fair bit of aphex twin, occasionally OPN and a couple smaller artists
i need to broaden my tastes in that area but it gets the job done
>>
>>384135469
Check out Carbon Based Lifeforms and Solar Fields for ambient, Dark Black Core for dark ambient
>>
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>>384135402
What are some videogames where I can get a beautiful view in the sky like this, and are not Mass Effect?
>>
>>384135695
Space Engine
Also check out Outer Wilds for a neat little free unity game about spess
>>
>>384135458
a lot of good /v/ culture threads seem to have died off in the last few years
it's just nice to have those kind of breather topics and more relaxed vidya discussion
>>
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>>384135565
giving a listen to CBL right now
got good taste anon
>>
>>384135836
>tfw no more harmony threads
>no more pressure threads or similar ones about idea-guying an awesome horror game
>>
>>384135937
Which album? World of Sleepers is their absolute best, I've listened to it literally hundreds of times
>>
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>>384135956
Idea guy threads are my favorite, its more fun to think about the perfect videogame because you know it won't ever actually be made or live up to expectations.
>>
>>384135956
i really fucking miss pressure/deep sea threads
and i'm still mad that we never got a proper pressure game
subnautica is alright but i always wanted a pants-shitting underwater station survival fare kinda game

>>384136048
basically this, i don't think anyone could ever do a pressure game proper, but fuck me i'd at least like someone to try

>>384136031
world of sleepers, was the first youtube link on google, reminds me a lot of demoscene music so it's right up my alley
>>
>>384135094
Little more to it than that. A virus wipes out most (possibly all) humans with the gene the system used to identify them as legit residents. So the humans that are left are basically viewed as pests to be exterminated.

If you are interested in it, there is a film up on the US Netflix right now thats a pretty good taste of the setting. The remastered versions of the manga (touched up art, larger format) are being released right now too, I just got volume 4 the other day.
>>
>>384135695
Borderlands presequel.
>>
>>384136247
I'm glad I could help out anon, hope you enjoy CBL
>>
>>384133054
>tfw no 16th century warship/pirate game set on a ringworld like this one, while the planet it orbits is high tech and advanced but they sent criminals and dredges of society to the ringworld because they have fucking dozens and so long as they are out of societies way they dont care what they do
>its basically ringworld Australia but entirely tropical islands and ocean and more surface space than the entire Earth
>some criminals formed Empires/trade alliances desperate to live out the remainder of their lives in comfort and atone for their crimes and some are just pirate raiders who want to continue fucking shit up
>mix of 16th century and future tech/clothes/weapons
>>
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>>384136403
anon please
>>
>>384132918
Literally this. Why shove a ringworld into a game if it's just going to be the same as a planet except you can see the ring when you look up?
>>
>>384133054
>that island of cannibals in Consider Phlebas
Most disgusting part of the book. That and the first chapter had me thinking Banks was a scat fetishist.
>>
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>>384132279
>Ring
Tori have been explored in vidya plenty of times before, and as we all know, tori > rings.
>>
>>384135208
Space is boring you faggot. Enjoy dying of old age before you come close to traveling anywhere outside our solar system
>inb4 FTL meme
>>
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>>384136501
I just love the idea of a more "primitive" society living on a ring world or space colony either as punishment or as "post-apocalyptic" state, or whatever. Even in the far future you have pre-industrial or industrial age societies, why not

>>384136715
Never read it but this idea is like, its paradise, but completely lawless, and they can afford paradise because these megastructures are just easily built and many are floating around put to different uses
>>
>>384136993
Muh generation ships
Muh cryogenics
>>
>>384133934

I haven't touched it since they nerfed habitats

It'd be better if you could queue up multiple ones instead of waiting a hundred years for your Dyson to be useful
>>
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>>384136993
>what is warp drive that we might actually get in the near/far future
>>
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Where is my terraformed Mars or Moon or Venus in vidya?
>>
>>384137118
I prefer space-folding-drives in sci-fi just because the word sounds so awesome in german
"Raumfaltungsantrieb"
it is the most impractible thing ever
>>
>>384137042
>generationships
I could see a future where it's deemed inhumane to doom you and your children to generations of living and dying on a tiny rust bucket and the worldgovt. just gives up on extrasolar travel
>>
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we need more multi-level cities in vidya
>>
>>384137343
Everything sounds awesome in German to be perfectly honest with you
>>
>>384137313
Venus obviously.
Who wouldn't love insane heat and acidic rain.
>>
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all this talk and listening to ambient has gotten me in the mood for it

post your best space exploring music
https://www.youtube.com/watch?v=jAnXcqK01Uw
>>
>>384137354
>deemed inhumane but not before dozens of generation ships are already sent out
>there could be many other human civilizations out there in the stars but you wouldn't know for hundreds or thousands of years
>or they could have all died on the way there and you're still alone in the universe
Fuck me I want to play some Rimworld now
>>
>>384137728
Posting for everyone who isn't the anon I recommended this to
https://www.youtube.com/watch?v=QH_liqx0fuI
>>
>>384137728

Pale Blue Dot by Benn Jordan is my go to
>>
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>>384137649
Imagine a Bioshock Infinite kind of setting on Venus in massive floating balloon colonies, with potentially breathable air, it would be so cool, the stakes would be higher

But even cooler would be a future fully terraformed Venus and you travel between cities/locations between Earth and Venus
>>
>>384137776
I was just thinking about that too
>even though it's banned the history of earth is wrought with inhumane acts
>various religious and ethnic groups were launched into space throughout history
>various extremist cults also launch their own ships in secret from time to time
>>
>>384137914
A different idea is a far future setting where every fucking planet and moon that could feasibly be colonized and terraformed is, kinda like in Cowboy Bebop

I love the idea of a game where you travel between all these different worlds, each one has a unique different feel and shit. Godamn Cowboy Bebop was comfy
>>
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>>384137776
i had to take a break from rimworld for the moment, it's easy to get burnt out for me
plus i don't want to play it to death waiting for the next update, i wanna keep it somewhat fun until then
>>
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>>384137019
>>
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What are some games where I can fly into the interiors of artificial megastructures and destroy them from within?
>>
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>>384138093
>scientology world
>mormon world
>apocalypse cult world
>>
>>384137776
>>384138093
Freelancer had something like that, ships from different nations set out to space so each settles system kept their unique cultural traits. Well today with our multi-culti world thats less likely to happen unfortunately.

And the whole conflict on Earth started so long ago no one even remembered why they were fighting in the first place anymore, kinda like Gone with the Blastwave
>>
>>384137868
>Pale Blue Dot: A Tribute to Carl Sagan is the first studio album released by Benn Jordan using his own name, instead of the various pseudonyms he generally releases his music under (predominantly The Flashbulb)

noice, i always loved his stuff under the flashbulb
looking upwards has a really warm comfy vibe to it, kinda nostalgic feeling. i might give the rest of the album a good listen later
>>
>That one cult whose leader told them they were hiding in a bunker to ride out the apocalypse
>They think the planet they're on is earth after a catastrophe so great it screwed up the solar system/stars
>They'll kill you if you claim to be from earth
>>
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>>384136048
Idea guy threads are the worst because you can tell they have no idea how games work.
>>
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Is the ME Citadel the last really well done megastructure we had in vidya?
>>
All this talk of generation ships makes me want to watch Pandorum again
>>
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>>384138776
>we are living in the 40k universe
>we just don't know it yet
>>
>>384139118
>really well done megastructure
>like 4 small rooms

Whut
>>
>>384139018
>a moon
Fucking what, how does that make any sense?
>>
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>>384139048
So? Its not like their ideas are any less worthwhile, and sometimes its just because their ideas are too ambitious and too broad to apply to the way the vidya industry works today as a business.

But thats not to say that the ambitious and far reaching ideas are good too if they are not smartly managed, just look at Star Citizen for instance.

Personally I don't care for anything much other than unique and interesting settings different from the usual maps.
>>
>>384138351
>>384139018

If anything we need a real ringworld so people can figure out how to paint ringworlds.

>bit on horizon where they just kind of give up on trying to make the distant landscape fit with the rest
>no perspective as the landscape gets further out, just jarring ass diorama looking mountains
>>
>only 16 posters
This thread is max comfy, thanks guys
>>
>>384132279
Literally the only difference it makes is skybox. Scifi is fucking stupid anyway.
>>
>>384139284
every space picture ever
>moon/dwarf planet orbiting and INCREDIBLY FUCKING CLOSE TO THE SURFACE that in real life it would've fucking collided ages ago
>>
>>384139235
Have you forgotten the Presidium?
>>
>>384139520
>>384139284
>>384139483
realism fags get the fuck out, this is not the thread for you
>>
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>>384132279
Most of jrpgs world maps have north and south connected just like east ad west so, topologically speaking, they're donuts.
>>
>>384139483
>scifi is fucking stupid
Fuck you mate
>>
>>384139669
to be fair, aesthetically i like massive moons visible from a planets surface especially if they have rings around them
it's just i've seen so many deviantart-tier pictures with that kind of setting it triggers me on a low-key level
>>
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Do ringworlds work on a much smaller scale or would you just make a cube to maximize living space? They still have the benefit of creating their own gravity via spinning
>>
>>384140001
i imagine it'd work on any scale really, the only driving force would be the speed of the spin to create gravity
>>
>>384139235
>never played ME 1
>played ME 2 because people were talking about it.

gtfo
>>
>>384140001
Have you ever been on a themepark centrifuge?
Would you like to live on one?
>>
>>384140198
I actually only played ME1. I just remember it being really fucking small. Sorry aniki.
>>
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>>384139954
Well I love to see it, because the Roche limit doesn't have to apply in videogames.

In my opinion you can have a videogame set in the real world or future or whatever, which looks and functions indistinguishable from our own except for the fact that the Roche limit does not exist, that could be justification enough for me, bending real world rules to allow for such awesome and sublime sights, even just as a skybox
>>
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I want a game set here
>>
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>>384140663
Or any similar RAMA style station.

RTS would be fun, you can have tanks point their barrels up and fire at the enemy below/above them

Would add a new dimensionality to the gameplay
>>
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>>384140803
Just imagine combat where you have to consider enemies on the ground above you too, maybe some which boost down/up to your ground level too.

Fuck this would be a nice setting to have fun with for many different types of games
>>
>>384137118
Unruh effect basically shits on any kind of FTL being possible. Extremely simplified explanation is once you go fast enough you end up producing a black hole behind you that is burning so hot it makes stars look like Antartica in winter while also getting blasted by hugely intense gamma radiation from the front.

Not that you ever really need FTL to make space entertaining, the solar system alone is big enough for minutes to hours of light-lag. Even the fairly densely packed and civilized inner solar system (from either side of Earth's orbit) would have minutes of communication's lag. It'd be like the wild west with everyone carving out their little nation state into a stray asteroid or comet.

>>384134314
>>384134910

Dyson spheres were never intended to be hollow domes that completely enclose a star by the original author of the term, more a very dense fog of artificial habitats and power collectors it's why people have started calling them swarms instead to try and distance from that mental image.
>>
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>>384141056
Imagine naval warfare where theres ships above/below you as well as those closer and you have to prioritize targets

Basically imagine an RTS game where air units are no longer the only threat from above but other ground/naval units too due to their position relative to you
>>
>mfw they dont know about cryonics

See you in space faggots.

http://www.cryonics.org/
>>
>>384141170
Yeah true, maybe we should work instead on terraforming tech and geoengineering, theres plenty of space for humans in our solar system alone to live comfortably for millennia depending on how advanced our tech is, resources locked in asteroids and comets, and so much to explore. We can work on making each planet/moon as much of a paradise as we can like in Cowboy Bebop while sending out probes and robotic explorers to the closest stars especially Proxima Centauri to see if the Trappist system is habitable and if it is then maybe send out generational ships or something there but the majority of humanity can live comfortably in the solar system provided the terraforming and tech level is good enough - for centuries just as we live comfortably on Earth for centuries.
>>
>>384141272
Have fun waking up to the dindu apocalypse.
>>
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>>384141246
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>tfw no game where you explore Mars on airships
>>
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>>384140539
>correct use of the word sublime

good job
>>
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These are some nice colonies...it'd be a shame if they got gassed or dropped on Earth
>>
>>384141272
I hope you know how to use the seashells
>>
>>384141698
Fuck off man
>>
>>384136403
I'm gonna steal your idea and write a shitty YA novel out of it.
>>
>>384141969
Do it I don't care, maybe it will inspire someone to make a vidya out of it that comes 10% close to my idea

I just got it while looking at that pic so its not anything but that greentext anyways
>>
>>384134910

Dyson spheres are impossible, tidal forces would tear them apart now matter the size or material
>>
Ever since I saw this artwork my mind is flooded with ideas about it, its not ringworlds but discworlds, attached to some massive structure, and I think rotating around it providing day/night time

Imagine a game where you go "disc-hopping" each one totally different from the other, and it adds the variety of different worlds without the extreme distances between them, fuck its such a cool idea.

You could have maybe an RTS campaign set on each discworld, or shooter or city builder or sandbox or whatever, fuck someone make a discworld setting game right now
>>
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>>384142547
also it looks like the discworlds are getting larger the lower down you go so imagine the lowest point you have a discworld with a circumference 10x that of Earth or more surface area than the entire Earth and than any ringworld can provide

I dont even know what type of game can be set here but the setting idea is so cool
>>
>>384141698
>wake up 200+ years later
>the fact that i woke up means that everything is alright
>go outside
>no niggers, no trash, no crime
>mars colonization is almost done
>whites won the race war
>>
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When will the soul of mankind stop being weighed down by gravity?
>>
>>384141582
Realistically, it is very unlikely we'll ever colonize another planet in a big way. Possibly Mars might have a big colony due to it's historic significance and some moons that have resources we want (particularly nitrogen for fertilizer.) but in general it's just not worth it compared to making artificial habitats in space. In general once you manage to escape Earth's gravity well it's much better to avoid getting into another one when you don't need to. Asteroids have a lot of useful materials but low gravity, giving them the consistency of icy gravel. It's way easier and cheaper to chew up some space rocks and build a habitat inside it's hollowed out husk and use spin gravity to keep things comfortable.

A lot of these habitats internally wouldn't even look that much like a space station once you're inside. Open spaces with (natural!) daylight and greenery is all very much possible. Asteroids big enough to sustain a small country aren't exactly rare either and ones only big enough for a city or town worth of people are almost impossible to count they are that common. We have a shitload in the same orbit as Earth following us.

IT would actually work quite well for a videogame setting too because now you have an excuse for why you can only explore a 100 square KM of an "alien" world.
>>
>>384142765
>>384142547
>cyberpunk game where you play in the lowest discworld thats an entire city like coruscant and its perpetually dark and raining
>"rain" being the excess water discharge from the tropical paradise discworld above it but access to that paradise is restricted by the dystopian government in control, and is reserved only for the wealth and elite
>you play a character that wants to reach that paradise world above him no matter what
>GTA style sandbox in cyberpunk city
>>
>>384142812
Gravity is the great protector and the greatest obstacle
>>
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>if technology advances enough in the future and we start to fight in space, relativistic weaponry will become a thing
>>
>>384143382
Only for the plebs still on planets. The problem with Relativistic weaponry is they can't hit anything not moving in a completely predictable fashion.
>>
>>384142812
Gravity is just a myth. The reality of it is, our souls weigh us down with the sins of our past, and our ancestors. There's too much sin for us to properly atone for, so we're stuck on earth until we die. Then, provided we at least asked forgiveness for our own personal sins, we will be free and able to walk into heaven.

You see, your DNA carries soul fragments of your ancestors. Sin is why you weigh so much.
>>
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>>384142891
Yeah but none of that can compare to the sheer space that opens up when you terraform an entire world or moon.

Maybe the first thousands years we'll have asteroid colonies and maybe dome colonies on low gravity moons and dwarf planets like Ceres and all the while terraforming experiments are conducted on Venus or Mars - perhaps simultaneously in order to transform their atmospheres and surfaces to be suitable for human life and animals. Thats as much of a challenge as getting to Alpha Centauri though, especially with the long wait involved.

But I'm really in love with the idea of a fully terraformed and Earthlike Venus, its about the same size as Earth, imagine a full new world for humans to live in, it would be awesome, there would be trade lanes between Earth and Venus, and all sorts of stations that would pop up in between.

Really I can't say which will be more difficult - discovering an Earthlike world around an Earthlike sun and traveling to it and establishing colonies there or terraforming Mars or Venus to be more Earthlike. I think both present equal but different challenges and godamn I hope we humans tackle both in the future. Finding an Earthlike planet is one thing but terraforming an inhospitable world into one is something else.
>>
>>384143382
>our current ideas for FTL travel would result in the target destination getting hit with a massive energy wake upon arrival probably defeating the entire purpose unless we used some sort of designated arrival point so as not to kill everything
>but there's still nothing stopping one fucking lunatic from just rolling up to earth in his shitbox starship and wiping out earth with warp-induced fuckery
>>
>>384143691
Not when I bombard your entire solar system
>>
>>384141272
>freeze myself
>get fuccboi mc retard as the guy who looks over my pod
>decides to pull my lifeless corpse out of the freezer and kicks my decapitated head around like a ball
funny thing is this actually happened
you pretty much have to pay out the fucking ASS if you wanna get frozen without risk of getting your body fucked with after you're in
>>
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>>384143914
Also I love to imagine vidya set on terraformed Mars, Earth and Venus, you get to travel between them and waystations and colonies in their Lagrange points, it provides the freedom of space travel without the abysmally long journey time, and opens up the potential of a game.

You can have three different worlds for the player to visit that have the same humans, same atmospheres but entirely different cultures, way of life, aesthetics and governments. Would future terraformed worlds be one world governments or smaller nations like Earth? Would Earth become the one world government and the other planets more independent and country based?

Imagine the fucking war games, with Venus, Earth and Mars forces fighting for domination of the solar system - THE FUCKING POSSIBILITIES
>>
>>384144007
I would bet money it was a nigger.
>>
>>384144007
>funny thing is this actually happened
w-what?
>>
Spacenoids are uneducated trash and don't deserve independence
>>
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>>384143930
>our current ideas for supersonic travel would result in the craft encountering violent shaking and instability the closer it approaches Mach 1
>oh wait area rule, we're fine now

Humanity will always find a way
>>
>>384144371
You can already pay to have your body frozen.
Funny part is they don't know how to unfreeze you without killing you.
>>
>>384144464
>t. Earth Empire scum

Just wait for the superweapon Venus is constructing, you'll kiss your sorry nanny-state goodbye

>tfw no strangereal Ace Combat style space fighter vidya set in a future with terraformed Mars, Venus and overpopulated Earth
>>
>>384134758
unofficial artwork btw
and who knows a lot was left up to the imagination, if you disregard NoiSe there isn't really a timeframe given and they could have coalesced tons of nearby star systems and stars for the necessary material.
or it came from another dimension like >>384134802 said

Seeing how the 東亜重工Gravity Furnace Boltzmanned an entire new inhabited dimension into being when it was on the fritz for a while.
>>
>>
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>>384144263
I was working on designing a game about a solar system war
It was basically going to be Silent Hunter in space with in-depth stealth mechanics and shit
I really should work on it but I don't know where the fuck to start
I made a design document for it and this ship sprite but I have no idea how to continue
>>
>>
>>384145104
And yes I know it looks like a big metal dildo, I just wanted to design something to see if I could do pixel art worth a damn
>>
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>>384137728
https://lustmord.bandcamp.com/track/black-star
>the savage infinite unknowing swell beyond our forgiving atmosphere
>>
>>384145379
Good taste
Do you have any recommendations for games to play while listening to Dark Ambient for maximum effect?
>>
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>>384144543
>Funny part is they don't know how to unfreeze you without killing you
yet

Thats the good part, you wait until they can, wich it would be 100-200 years later.
>>
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>>384145104
>Silent Hunter in space with in-depth stealth mechanics and shit

I like that idea, though I would play it where it used realistic hard-sci fi ship designs like this, but thats just my preference.
>>
>>384145468
Well I was thinking of setting it several hundred years in the future so I could hand-wave away some stuff as advanced materials because stealth in space is completely unrealistic, but aside from that I would make it as hard sci-fi as possible
Fuel, newtonian physics, heat management, etc
Heat management was going to be a big part of the game, holding heat in interior heat sinks when stealth was needed and directionally venting it with angled radiators to avoid detection
That's what those bays on the side are, directional radiators
I was thinking like if you need to vent heat but you're somewhat near enemy ships that would detect you, you turn one side away from them and open the radiator in that direction so you don't give off a signature
All in all it's a really ambitious idea that I know I don't have the ability to pull off in a reasonable timeframe but I had a lot of fun coming up with the idea and making that sprite
I'm pretty proud of that sprite considering I have basically no experience in art or pixel art
>>
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>>384145468
Fractured space has a similar kind aesthetic and it looks fucking great (too bad the game itself sucks)
>>
>>384145947
>because stealth in space is completely unrealistic

Yes I know, I read that website about space warfare too, crushed my dreams and popular notion of the future being like submarines but in space, stealthy and quiet.
>>
>>384145439
sadly not really.
>>
>ywn live on an asteroid that's run by a crazy and cute woman
>>
>>384137397
where is this from?
>>
>>384146317
Killzone Shadowfal maybe
>>
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>>384146092
Ah yeah I played it recently but mostly just to see all the ship designs and the gameplay itself is terrible, so restricted, maps are small as fuck, like War Thunder but even smaller in scope.

I just played it taking as many screenshots of the cool designs and stations/ships as I could before I removed it.

When it comes to ship design though I really like the TITAN faction more, great aesthetics, like neo-future japanese space force, straight out of my chinese cartoons
>>
>>384137397
>>
>>384146624
Fucking love multi level cities
>>
>>384146624
>entire upper hengsha cut compressed into Tai Yong Medical, with the skybox taunting you
god fucking dammit
>>
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>>384146481
I liked the massive station though, spent a while imaging just how many people were in space in this small area, maybe something like 3-5 million
>>
>>384140803
What about a city building game set on a ringworld? I think that'd be one of the more feasible ideas and would be cool as fuck especially if you introduce some unique mechanics.
>>
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>>384146791
So disappointing, this was the only good view of it
>>
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>>384147021
Yeah I love that idea, managing transportation and power/water/sewage lines across a 360 degree circle, could provide some interesting challenges. Even if it doesn't differ much from normal city building games the futuristic aesthetic and the unique setting would be worth it

Theres a lot of freedom in such a setting
>>
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>>384146939
hnnng, really good design
>>
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Will you protect Axis for her?
>>
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>>384147021
>>384147293
Anno 2205 had one of the most unique and interesting settings for a city builder I've seen in years.

Too bad the game is so terrible, and the city design so grid-based and dull, the building aesthetics and setting are nice though.
>>
>>384139018
>>384133054
>>384138351
>>384139413
>If anything we need a real ringworld so people can figure out how to paint ringworlds.

It depends on how big the ringworld is. The bigger the ringworld, the less a perspective shot looks like it's set on a ringworld.

The ringworld in Niven's Ringworld was big enough that it just looked like a giant tower sticking up out from the horizon.
>>
>>384147985
This

So you can tell the ringworld here >>384133054

Is absurdly massive, the ocean must be the size of the Pacific Ocean, god it makes me hard just thinking about that scale, its not so big but it is very fucking wide.

I don't think theres ever been a single vidya game yet where you experience naval battles on a ringworld ocean.
>>
>tfw no ocean caisson colony setting
>>
>>384140334
That's an entirely different scenario because you're still directly affected by the Earth's gravity.

It would be completely different when the only sense of "gravity" (really just centripetal force in this case) would be the spinning of the ring.
>>
>>384148870
This, just like we dont feel the effect of the Earths spin we won't feel the effect of the spin of an artificial rotating space station either
>>
>>384148513
No fucking way would I live in one of those.

All it would take is one crazy snackbar to blow a hole in the hull and turn your apartment into a watery grave.
>>
are there any cool sci fi cities that i can explore?
>>
>>384149124
Just imagine its a comfy future without multiculti and diversity
>>
>>384132584
hate halo for that, they took a cool idea and made it boring. How in the fuck...
>>
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>>384149553
Can't wait for Cyberpunk 2077, exploring that city, and the wasteland around it will be great fun
>>
>>384132758
>besides Halo is a Ringworld clone is the retort you can use.
Tell that to the people who are trying to buy your game. Market it however the fuck you want. The second they see a giant ring, they're gonna autistically screech HALO CLONE and never touch it
>>
>>384149578
Come on, man, we're having a good thread here, let's not let it turn into literally any other thread
>>
>>384133669
this a documentary or somethin?
>>
>>384145443
Actually we don't even know if the people that are frozen are really still alive. It's possible we'll never be able to unfreeze someone without killing them because their brain may have already died when we froze them in the first place.
>>
>>384149578
go be a leech on society somewhere else
>>
>>384150194
that won't come out for ages
>>
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Whose side are you on?
>>
I just want a game version of Saga of Seven Suns.
>>
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>space thread
Fuck yeah
>>
>>384150739
you brought that up, not him. He didn't even imply this with that statement, unwad your panties.
>>
>>384150525
Not sure, doesn't look like it, its only three pics, found it here https://www.artstation.com/artwork/0aRXK
>>
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>>
I love how Bebop features terraformed planets, but doesn't spend to much attention on them. They're kinda just in the background, and interesting detail.
>>
>>384150883
>>384151005
Ringworld thread, fucking samefag autist
>>
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>>384132923
>>
>>384151039
>Him
>He
Don't cover up your shit
>>
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>>384151150
Those aren't even from the same show
>>
>>384138747
Descent?
Star Wars Starfighter
>>
Guys, keep it together, don't start talking about politics
We're having a nice thread
>>
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>>384151150
OP here I really don't care, besides LoGH and Gundam both have Megastructures and space colonies too
>>
Wouldn't it never make economic sense to build ring worlds versus just habitating a new planet? The only time it would seem to be the way to go was if there was literally no other planets in existence.
>>
>Halo rips off Larry Niven's Ringworld
>now any game that has a ringworld in it will be called a Halo ripoff
lol
>>
>>384151243
it really was, I loved the episodes where they warped another weaponized planet thing to take on iserlohn just for it to get blown up.
>>
>>384145439
>Good taste

shit taste actually, ftfy, my pleasure man, don't mention it, no it's SIMPLY alright, THAT one was ON me :)
>>
>>384151625
Yeah it's basically just making more living space when there's none left
Maybe there are alien empires or something and we've colonized everything we can in our territory
>>
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>>384151625
No?

For one thing we don't even know how were going to successfully terraform a planet let alone a ringworld.

Do you mean ring-station instead like this? Those are kind of more feasible and doable
>>
>>384151705
Hey, minecraft ripped off infiniminer and faggots still call anything with blocks or voxels a minecraft ripoff
>>
>>384151737
Did you just have a stroke?
>>
>>384151801
You wouldn't have to terraform a whole planet. Building domes or sealed megastructures on a planet like Mars would still be infinitely less complex than a ring world.
>>
>>384151615
Quiet OP, you don't know any better. We have rules in these threads. If we don't stick to the topic, this entire place unravels into anarchy
>>
>>384151817
Huh. I did not know that. Notch, you fucking hack.
>>
>>384151163
when did they add this in? I remember all the docking stations looking exactly the same.
>>
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>>384151163
>high class housing
>near spaceship docks
>>
>>384151723
That was cool as fuck and also the only time we ever saw warp tech used in LoGH too
>>
>>384151867
yeah i just stroked it, to ur mommy milkies
>>
>>384136247
Pressure?
>>
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guys what about a tube world?
>>
>>384152090
The one thing that really annoyed me about the show was when kircheis died and every problem that arises someone almost always said if kircheis was here we wouldn't have this problem which just gets annoying after 70 episodes.
>>
>>384152274
you mean like in metroid?
>>
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>>384152000
Yeah but its my thread, besides, branching out to related topics is always how threads go and thrive
>>
>>384143026
septerra core was set on a planet made of layers with gaps in it

and the lower you got, the poorer/less advanced people living there were (like people in mid layers being junkers using tech falling from higher layers) and the extremely rich/powerful lived on the outer layer
>>
>>384152143
Fuck, I don't have the image
Basically a nonexistent game that was SS13 underwater but on a good engine and with good controls and graphics
People would make up all these greentext stories about things they did in the game and trick newfags into believing it was real, all the while wishing it was real because it would have been fun as fuck
>>
>>384136403
why the fuck would a society waste the colossal amount of resources it takes to construct a ringworld just to put prisoners on when they could just stick them in a regular prison
>>
Not ringworld related, but wasn't there a fag from /v/ doing a dyson sphere exploration game?
>>
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https://www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g/featured

My favorite youtube channel. Any scifi/space fan should check it out.
>>
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>>384152346
But it's true though
>>
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>>384134314
>>
>>384152346
Gee if only it wasn't for a jealous man who told Reinhard "there is no numbah two" and forbade his best friend from carrying his sidearm which could have stopped the guy who attempted to kill Reinhard without getting himself in harm in the process
>>
>>384150194
>Coming when it's ready
Man, I sure hope that is before 2077
>>
>>384142349
Nah, it would be stable as long as its orbit was consistent. One little nudge and it would rip itself apart though, you're right.
>>
>>384152456
Because I'm envisioning it set in a future where societies are so rich and wealthy and constructing ring-worlds is like building a new skyscraper so they have plenty to spare thats how, older generations of ringworlds are re-purposed for such uses, or as training grounds for military and space forces or scrapped, and dumped into suns, etc.
>>
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>>384152646
Oberstein did everything wrong, fuck you Paul
>>
>>384150883
If the Federation hadn't polluted the Earth then people wouldn't have been forced to move to the Colonies
>>
>>384133669
Ringworlds can't contribute resources beyond, say, electricity and bodies. Their very nature means they lack natural resources.

This is actually a plot point in the original Ringworld novels. It's why none of the civilisations on it progress past a certain era.
>>
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>>384152495
I knew what this would be before I even clicked on it, ahah. When you get past his speech impediment his videos are pretty damn interesting, lots of interesting concepts I got introduced to

Skyhooks are cool, also mass drivers, launch loops, launch rings and other methods of non-rocket space launch fucking when
>>
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>>384135695
Subnautica has some of this, really pretty stuff even on lower settings.
>>
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>>384150883
>There are Zekes ITT
>>
>>384150149
>ancient ring world made by unknown creators
>turns out to be a massive weapon to eliminate a horrifying all-consuming parasite
>multiple rings around the universe with different biomes for different species preservation
>one got taken over by the Flood and became a living hell in probably the best game of the franchise
>boring
>>
>>384153257
What if the terrestrial parts of them are just the crust of planets ripped up and placed in the ring?
That way you could still mine from the crust
>>
>>384152495
>Autist accent
I really wish I could ignore that shit.
>>
>>384140001
O'neill silinders are more practical smaller scale habitats
>>
>>384146624
That is an incredibly dumb way of organizing a city. I should know I came up with this myself decades ago for a comic book I was working on instead of studying. Rule o' cool though.

>>384152081
It is a resort. Everyone on that station is high end.

>>384152495
Wow man, I was coming here just to post that link myself. Best channel on YouTube.
>>
>>384153461
Its a speech impediment, deal with it or dont watch his videos
>>
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>>384152052
Couldn't say, a friend wanted me to get the game. I only put like 20 hours into it before dropping it.
>>
>>384132279
There was a kikestarter for some rts with voxels in ringworld but ir probably failed
>>
>>384153557
I don't plan on watching them, and I have no idea how anyone could listen to 30 minutes of that shit, substance aside.
>>
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>>384150883
Both sides are fucking shit.
>>
>>384153461
You get used to the speech impediment in a vid or two. Subtitles also help.
>>
>>384132279
>Baby Ringworld and it's parents.jpg
>>
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I never got this. How would ring worlds be beneficial? Why do I see it so much in scifi art and films/videogames?
>>
>>384153961
>How would ring worlds be beneficial?
They wouldn't. Dyson sphere(swarm) would be much easier and beneficial.
>>
>>384153961
You'd be able to take advantage of more of your sun's energy.
>>
>>384151005
I like this sword. Where is it from?
>>
>>384153961
you get decent value out of material

imagine how much material would you save up if you wanted to build a planet and have it full inside

so they just make a ringworld of a large size to use centrifugal force instead of mass gravity
>>
>>384146624
>Shinra Corporation take 2
>>
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Just once I want to see a game where humans are living in every fucking place and setting they can think of
>Earthlike worlds
>Earthlike moons
>terraformed planets/moons
>environmental domes/spheres on inhospitable worlds
>hollowed out asteroid colony
>space stations
>traveling space ships
>O'Neil cylinders
>Everything here >>384139865
>ringworlds
>shell-worlds
>Rama
>dyson sphere
>artificial moons

And whatever else I'm missing, and you can travel to each one of these at least once in a game.

It would be so cool.
>>
>>384137042
>>384137354
>>384137776
I've seen a book where the population's generation ship went somehow primal, and evolved differently, but still did maintenance as part of attracting mates and rituals, it looked cool, I bet it would make for a pretty good vidya setting
>>
>>384132918
this
>>
>Civilization style game set on a massive ringworld
>you start out in primitive area
>fight other tribes
>similar climate to Earth
>develop your cities
>fight/trade/deal with other tribes
>rediscover old tech
>rediscover ancient tech
>slowly return to the level of tech and civilization as the ones who constructed the ring world in the first place

WHY HAS NO ONE DONE THIS YET

Could be a good mod for Civ V no?
>>
>>384153767
>substance aside
That is the whole point of the channel so putting that aside is a bit unfair. When I first found the channel I was just too interested in the subject to let the narrator get in the way. Now I like the narrator and don't need subtitles. It really is the best channel on YouTube.

Learning about predictions and assumptions in bio tech and human lifespan and the realities of space travel, speeds and distances was just too interesting to pass up.

Of course unlike you I never actively disliked the narrator I just wasn't used to him yet. Well if you're interested in the topics there are other channels that approach the topics, they're few and treat everything with innacurate kid gloves but whatever.
>>
>Wanting ridiculous ring/cylinder colonies
>Not cozy submarine-like living conditions for hundreds of miles
>>
>>384154232
I would like to see a game/universe where a galaxy is overcrowded

imagine every possible world colonized, most turned into city-worlds, only select few owned by rich and looking natural

megastructures everywhere, and all civilizations are scrapping planets with people living on for materials to build more megastructures
>>
>>384132584
>halo
>monopoly on the quintessential of 1960s scifi
>>
>>384154503
look up on the endless series
>>
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>tfw no video game taking place in a Transylvania ringworld where you have to fight Galactic Dracula
>>
>>384132279
What about inverse globe worlds?
>>
>>384154602
>every world like coruscant, one giant city
>people have taken to constructing massive spaceships that function as moving colonies to live on, moving from planet to planet throughout the years
>old abandoned megastructure becomes a kind of shanty-town, only select few areas still have climate and others are barren and require pressurized suites to travel between

Such cool settings, I wouldn't know how to make a game out of them though or what story to focus on but I love thinking them up at least
>>
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>>384154560
>>
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WHY THE FUCK HAS NO ONE MADE A NEW SIM EARTH

I WANT TO BE AN INTANGIBLE GOD AND INFLUENCE A PLANET DEVELOPING AND WATCH THEM GO OUT AND BUILD MEGASTRUCTURES LIKE DYSON SWARMS.

MOTHERFUCKING SIM EARTH IS 27 YEARS OLD
>>
>>384154560
What are you referring to, did you forget your pic?

>ridiculous ring/cylinder colonies
What is ridiculous about them? Besides their infeasibility, but living on one would be hella comfy.
>>
>>384155010
Nocturne sucks
>>
>>384132279
>PlanetSide 2 had the potential for this, but sony fucked it all up
>>
>>384150883
>Space Brazil vs Space Nazis
>>
>>384155290
>Sim Earth

Holy shit I forgot this existed, a new one would be great. I want to turn Earth into a giant city like Coruscant - imagine the mods! Hnnggg
>>
>>384152495
on one hand it's nice to have someone lingering on cool concepts that have been around in science fiction and shit, but on the other the bulk of his audience seems to be the futurology/ilovescience type dimwits judging by the comments
>>
>>384155290
Just play the original again and watch the rise of a race of cannibal birdmen.
>>
>>384153257
You could grow a massive amount of food on then by increasing the surface area for crops. Combine in fishing and animals you can have a full cycle system with no waste products.
>>
>>384135805
Outer wilds is comfy af
>>
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I NEED IT

We already got games set on a kind of livable Mars, but not one which is fully Earth-like in appearance.
>>
>>384152000
>being this fucking autistic
>>
>>384155217
Pls anon
Let's not have a perpetual motion train thread.
>>
Presidium was one of my favorite levels in ME
>>
>>384155729
I want a game where you can start with a barren, dead world and seed it and watch an ecosystem arise from absolutely nothing over millions of years, and be able to nudge it in interesting directions along the way.
>>
>>384155881
Funny, that's my "want to replay, then remember THAT level" level for ME. All that pointless fucking running around to accomplish nothing. it's fun the first time, never again.
>>
>>384155729
I like how the artist skipped the most important/interestings parts, aka between 1 and 2
also any terraformed mars having water in the southern hemisphere anywhere but in Hellas Planitia is plain wrong
>>
>>384155887
Spore.
>>
>>384155887
Closest thing i can think of is Reus. Its a 2D god simulator.
>>
>>384154805
that sounds galacticaly stupid
>>
>>384156059
I want a GOOD game where you can start with a barren, dead world and seed it and watch an ecosystem arise from absolutely nothing over millions of years, and be able to nudge it in interesting directions along the way.
>>
>>384155771
>samefagging this hard
>>
Most Final Fantasy games already take place on a torus.
>>
>>384155596
Judging a channel by youtube comments is never a good idea as 90% of them are pure cancer.
>>
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>>384155887
>game where you experiment terraforming a planet
>kind of like Universe Sandbox but with less god-like power
>experiment with different variables and methods of terraforming
>some will fail others will succeed and a climate will begin to develop
>can experiment with cloud seeding, and other geoengineering techniques
>can use nuclear weapons like devised in Project Plowshare to create canals and level mountains
>basically start off with a random dead world and do your best to bring it to life again over the course of millions of years
>different planets have different hazardous conditions that require different approaches
>like one needs to have surface level radiation left over from global thermonuclear war removed
>another is flooded and needs to lower water level
>different approaches to experiments
>total freedom in how you go about transforming the planet
>freedom to fuck the planet over more, freedom to nuke it to its core, freedom to make it into Earth 2.0 or a waterworld or drain it of its water or make it perfect for mining by throwing enough asteroids full of rare earth elements at it

I need this game in my life.

I just thought up of a name too- World Forge
>>
>>384132279
ringworlds are impossible.
>>
>>384132923
How the fuck would the rivers stay in the same place upside down?
>>
>>384156519
The cancer is really consistent though, and he takes suggestions for his channel including what future episodes will cover from facebook/reddit
>>
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>>384156669
fuck, wrong pic
>>
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>sci-fi space city thread
this is gonna get c o m f y
>>
>>384156851
post sauce
>>
>>384156851
I want to ________ Hajimes Hajimes.
>>
>>384133054
How does the ringworld keep a dense atmospere?
Why doesn't everything just die due to space radiation and no magnetic fields?
Why doesn't everything freeze because no internal heating?
That's why halo sucks dicks.
>>
>>384156728
I'm assuming the thing has a sort of centrifugal force due to the rotation
>>
>>384156926
Its already halfway to the bump limit and no comfy in sight, you retarded froggnigger
>>
>>384157189
>How does the ringworld keep a dense atmospere?
uhmm, oxygen stays contained cuz of gravity dumbass
>>
>>384132279

Would one of those even be possible?

How would you even contain the atmosphere?

Wouldn't it all just spill over the rim?
>>
>>384136993
You are awfully dense. Do things only interest you if you can personally interact with them?
>>
>>384157198
No it wouldn't work.
>>
>>384153961
Assuming we had the capability to actually gather, transport, and assemble enough material to create a ringworld, ringworlds are one of the most efficient structures possible in terms of getting the most living space out of the least material. You could make a ringworld with the same living space as earth with millions of times less material, because you're not filling up a sphere's worth of mass since you can rely on centripetal force for "gravity".
>>
>>384154232
>Rama
Read this very recently, Anon. A superb book.
I couldn't help but wonder if when the Raman's finally woke up they reviewed their version of security footage and said, "Hold the fucking phone, some tiny monkeys drilled a hole in the side of one of our buildings when we stopped for fuel".
>>
>>384157284
>gravity
There is no gravity.
>>
>>384146127
It'll be like submarines that always know where other submarines are.

Or like two fighter jets in a dogfight.

Or more accurately, like two fighter jets the size of submarines powered by nuclear rockets skidding around on a three dimensional 'black ice' called space

Just because you can't hide doesn't mean it's boring or it's impossible to maneuver or miss anything.
>>
>>384154503
This is basically Endless Legend, except it's a planet instead of a ringworld. It's still artificial.
>>
what's the purpose of a ringworld if you can just terraform dead worlds?

or are ringworlds the answer to the "can never travel faster than the speed of light" and society needing to contain itself in a single location?
>>
>>384157505
What we call gravity is in fact dark matter, the component that keeps galaxies from falling apart.
>>
>>384157189
Walls 1000 miles tall along the edges retain the atmosphere
The contruction material also absorbs nearly 100% of all other radiation and subatomic particles and rapidly dissipates heat.
>>
>>384157236
>i don't see any comfy so therefore you must be lying
>>
>>384157371
Right! why didn't I think of that
>>
>>384157684
But there are no walls. And walls won't stop gasses from floating to the center of the ring and then into space. And nothing absorbs the direct radiation, there is no glass.
>>
>>384157735
I didn't said you were lying, you were talking in the future tense, you stupid shit.

I'm just saying it ain't happening if it hasnt already. Not this late in the thread.
>>
>>384157861
There are walls, and they do stop gasses when combined with the centrifugal force keeping everything on the surface in the first place. The construction material is fictitious.
>>
>>384155803
You know that cozy train threads are the best threads.
>>
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>>384156693
I don't care!

Vidya games allows you to have fun with the impossible
>>
>>384157646

In the original Ringworld book it's because the Pak Protectors are genetically obsessed with protecting their children (they are literally unable to not do it, it's the one thing that drives them) and a Ringworld is about as safe as it's possible to be (it had defences when it was fully active). It also lets multiple tribes live together without interacting (another big Pak thing) because of how massive it is. It also also has a hyperdrive built into it to escape the core explosion in a few million years.

Several characters in-story note that for all the glory of the Ringworld, for the effort and resources put into it, you could make any number of more practical, useful things.

Outside of the novel there's really no reason to build one other than to demonstrate you can. It doesn't have any real advantage over anything else you could make for the same investment. For scale, in the Ringworld book, it's noted that not only does the sheer size of the Ringworld mean they had to consume an entire solar system's worth of planets and asteroids to make it, but they had to import tons more material from other systems too. It's a MASSIVE investment.
>>
>>384157761
Do the e expedient in your washing machine and see how it goes.

Water would quite honestly need to be pumped through tubes to work.
>>
>>384152881
That's not how it works

You can't have a spherical object in an 'orbit' enclosing another object. It's impossible, because only the equator of the sphere is actually possible to have in orbit.
>>
>>384157997
Please stop saying centrifugal force anon, there's no such thing. You're thinking of centripetal force.
>>
>>384158162
I meant that It'd be large enough to encompass the entirety of earth's orbit. It'd be incomprehensibly large.
>>
>>384157997
Those walls are ridiculously small. But it's not how the centrifuge works anyway. The closer you are to the center of the ring, the slower the linear speed of rotation will be. Literally fucking nothing will stop all atmosphere from floating away.
>>
>>384158124
this explains why ring worlds are so shitty in Stellaris
>>
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This would be cool
>>
>>384158323
>Those walls are ridiculously small
>1000 miles
>>
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>>384155346
Reminder one of the original early Halo designs was going to be an MMOFPS where you fight against the covenant across the entire ringworld.

They also tried it out as an RTS, but switched to FPS later on
>>
>>384158286
No, I mean Centrifugal force. As in the apparent force that draws a rotating body away from the center of rotation.
>>
>>384132279
Could one simply walk off of Halo and become an astronaut? Does the atmosphere just give up at a certain point when you're near the edge?
>>
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OP here, while not a ringworld this is also a cool vidya setting that would be fun, imagine fighting the droid army outside in the rainy platforms of Kamino and then heading indoors to secure a few command posts in a fucking blizzard, or jungle, or desert setting whatever the simulated battle environment is set too, that would be fun as fuck to explore and mess around with.

I wanted a Battlefront map set here ever since I first saw it in the cross-section book
>>
>>384158672
reminder: Bungie used to be a primarily Mac/PC dev
>>
>>384158553
And they should be the radius of the fucking ring to stop gas from flying away.
>>
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>>384158820
>>
>>384158778
In Ringworld, they built a fat wall along the rim to stop the airflowing off the sides
>>
>>384157371
Go take a glass of water
Spin it around
Notice how the water creeps up the edges and it forms a whirlpool?

That's the same principle in action that keeps everything in place on a ringworld.

It's not my problem that you're a literal brainlet who can't understand these basic physics concepts.
>>
>>384158929
They don't fucking need to be. The ringworld itself is generating ~1G.
>>
>>384158458
Literally a cooking pot.
>>
>>384158929
Why are you concerned about gasses flying away when the entire ring was created by a civilization that long ago mastered artificial gravity?
>>
>>384158978
>>384158820
>imagine the simulated battle environment portion of the map being completely random and different elevations/climate/weather and every time a new round starts or map loads again

hnngggg, kinda like the random terrain gen in Mountain Blade Napoleonic Wars
>>
In Ringworld, the Ringworld itself is leaking air because a massive meteor/asteroid/whatever punched a hole straight through it. Created a mountain on the inside of the ring but the mountain isn't taller than the atmosphere level, so the atmosphere is constantly leaking out.
>>
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>>384159110
More like a melting pot

ahha

ha
>>
>>384136993
list everything fun and awesome that ever existed. they were/are in space.
>>
>>384159324
But the mountain was taller than the atmosphere. Was that in one of the later books?
>>
>>384158929
No they shouldn't. You simply don't understand how physics work.
>>
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>ywn spend years wandering the interior of the Death Star from the lowest to highest point, from the surface exterior to the hollow interior core (Death Star II style) like in Blame
>>
>>384159108
>>384159572
It's not magical gravity. Any object needs to be at the specific linear speed on the surface of the ring to receive this force. Atmosphere will not stuck on it. The higher the gas will climb, the slower it will get. Eventually it won't have any rotational speed at all and will be able to fly wherever it pleases. The gas will fill all the space inside the ring and flow away through the holes.
>>
>>384136993
Not necessarily. Space folding is theoretically instantaneous travel. I mean, provided you can calculate with pinpoint accuracy where you're heading so you don't end up in a star somewhere.
>>
>>384159658
better that than being stationed on the SSSD Freudian Nightmare
>>
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>>384159843
>SSSD Freudian Nightmare

It wasn't insane enough for me so I upped the scale
>>
>>384158778
Technically, yes.

You'd actually be flung outwards at 1g, so it'd be kind of like the edge of a massive cliff that actually just leads to space.

It's like if you grab a 4L milk jug and spin around with it in your hands, and then let go, the milk jug will go flying away from you.
>>
>mfw this thread
>mfw itching to play homeworld again
>mfw i look at the steam news and see something called "Homeworld - Emergence
>mfw GOG actually got cataclysm fucking working
>>
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>>
>>384159372
>Let nogs live on Earth
>Move everyone else to the ring world
>Glass any apes that try to escape
>>
>>384160172
Is Cata good?

I started Kharak recently, bought the DLC on sale in the summer, the Soban fleet design is a e s t h e t i c
>>
>>384159658
Imagine how baked they get with a that weed on inside.
>>
>>384160356
It's at least on par with Homeworld, and some might say better.

Homeworld 2 is trash.
>>
>>384160356
>>
I was stuck in some shitty boring relative's house and I was so bored that I thought of stories for settings, so I saw a large screw, and then I thought of how cool it'd be to have a game world that takes place on a giant screw style landscape, where you have to keep climbing higher and higher across various cities and terrains aboard the giant screw until you reach the top, which lets you access the screw's core.

Whatever.
>>
>>384160356
Absolutely, it took everything great about the homeworld gameplay, and then spun in up into some magnificent horror story with RTS gameplay.

RIP Kharak, was never able to play with people online since I only bought it on sale year after its release.
>>
>>384160286
We shouldn't just completely abandon the planet.
>>
>>384158129
http://www.dictionary.com/browse/expedient

Anon I'm not sure what you mean
Besides my washing machine isn't as big as a moon
>>
>>384159735
No it wouldn't.
>>
>>384160518
not him but i forget if i ever played homeworld 2
what was so bad about it?
why cant other games even story tell like the fucking homeworld games
there's something compelling about how they do it
>>
>Still no Gundam game where I can blow a hole in a colony and fly out and start fighting in zero gravity, but seamlessly reenter the colony and return to to a gravity battlefield.

Will New Battlefield 2 let me go from planetside to space?
>>
>>384161160
Homeworld 2 got rid of the physics engine entirely and completely demolished the storyline and setting.

From a gameplay perspective it's shit.
From a lore perspective it's shit.

The voice acting was good, and the art design was good, but they dropped the ball on everything else.
>>
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when will it ever be adapted? (not halo)
>>
>>384135695
Space Engine.
>>
>>384159658
I always figured most of the thing was just empty, like shown in the first New Battlefront game. Why fill the thing with stuff corridors and shit no one will use? It's a giant gun in space,
>>
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>>384159735
The ring rotates fast enough to generate 1G of force, which is enough to maintain its atmosphere. What the fuck about that don't you understand?
>>
>>384161713
He's saying that the gas at the top will slow down and with the loss of speed it loses the fake gravity and floats away.

No idea if that's a viable idea.
>>
>>384161980
But it wouldn't. It would remain chained to the ringworld due to gravity exactly like our own atmosphere. Maybe lighter particles like helium and hydrogen would escape.
>>
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>>384161610
>The first Death Star is depicted in various sources of having a crew of 265,675, as well as 52,276 gunners, 607,360 troops, 30,984 stormtroopers, 42,782 ship support staff, and 180,216 pilots and support crew.

The second Death Star was twice as large so double the crew complement.

The Rebel Alliance are genocidal maniacs.
>>
>>384161980
It wouldn't matter if it's "fake gravity" if it were 1g.
>>
>>384158579

A setting like that in a video game, even if its just ONE ringworld or a cylinder world would be such a fun thing to play if people gave it a chance and not turned into 'HALO CLONE, WTF' autists.

Its rare you see the art with a from the perspective of the 'floor' of the structure and an entire cathedral? Jesus what a game that would be just to be able to explore
>>
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>>384161980
>>384161713
>>384159735
here you are
an infallible scientific explanation of the topic based on real world application
> tfw i still have this book
maybe ill give the audiobook series a shot
>>
>>384162210
>gunners
Is Star Wars like Fallout in that they never developed any advancements in computer processing?
>>
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>>384162320
Planescape:Torment takes place in sigil.
>>
>>384132279
Gay, do dyson spheres instead
>>
why don't they use the outside of the ring too?
>>
>>384162409
no, it's WW2 naval combat in space
>>
>>384162624
Because you'd fly off of it at 770 miles/second
>>
>>384162624
> inner ring degenerates
> outer ring scum suckers
the story literally writes itself
>>
>>384162269
>>384162126

Well my understanding of gravity as generated by spinning is that the "gravity" only works if the things you want weighed down are actually spinning at the right speed. Anything that starts to slow down starts losing the gravity effect, and anything NOT spinning would effectively have no gravity affecting it. Babylon 5 uses that concept; the centre line of the station is zero-g because no one is spinning at that point.

So if the atmosphere really DID start to slow down at the top, eventually it could stop, and wouldn't be affected by the "gravity" below it, because it's not really "gravity"; it's an illusion of it that only applies to things moving in the same spin at the same speed.

Again, not arguing the other guy's point (because I don't care that much), just laying it out because it doesn't seem like he can, for some reason.

Also I don't know what basic gravity the ringworld structure itself actually has. I'm assuming it's relatively high since the stuff it's made of is ludicrously dense beyond all possibility.
>>
>>384162515
Sigil is probably my favorite setting. I like to set campaigns there a lot, because well, anything can happen really.
>>
>>384162320
at this point they would just call it an Inception rip-off even if it was a part of a space colony not even a ringworld

Theres no winning with those who claim rip-off and muh x clone to any idea that was used before, yet they themselves are perfectly fine with the same old boring setting we always get in vidya

The fact that ringworlds seem to have become "Halo's thing" among the minds of gamers and the industry really, really pisses me off, its such a good setting for a variety of games, either deeply integrated into the mechanics of the game or as a nice visual change of setting
>>
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>>384132279
Why restrict it to shooters? You could use it for RPG.
Even fantasy ones.
There could be Ringworld of Elves, Ringworld of orcs, Ringworld of humans...
The one who rules over all it could be called as EMPEROR of the Rings. ("Lord" would be a bad joke.)
>>
>The Rebel Alliance are genocidal maniacs.

They're all military personnel. That's like sinking a battleship in WWII and then calling it genocide, sure a lot of people died, but they were all directly working to kill you too. Meanwhile the Empire built two literal planet killers; destroying a city, one of their own installations, and a full planet with them. At least the Rebels target military targets and not their own citizens and even their own military personnel to kill a handful of rebels.

>>384162409

Star Wars technology makes no sense, don't think about it too much.
>>
>>384162785
The atmosphere would be rotating at the same speed.
>>
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>>384163296
I like the idea of a fantasy setting on a ringworld, with others around it and the races develop some way to traverse space to visit other ringworlds

Maybe the elves do some magic shit, the humans invent great sealed ships that sail by the stellar wind, orcs build giant cannons that fling them out into other ringworlds.

The clash of high fantasy with high tech setting
>>
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>>384161301
No, it won't, but Star Wars hardly counts because even in an atmosphere space ships function like in zero g.

>Still no game where you hae to enter an atmosphere while under heavy fire, trying to dodge enemy fire while maintain a trajectory that won't leave you a cinder.
>>
>>384141246
It would be bad. Relative to any player any other given player would always have the high ground while they also have the high ground. What this means is that visibility would be unimaginably simple which means any sort of movement in the open is a death sentence. Unless you restricted tech levels to pre-gunpowder eras, combat at range would be very boring and frustrating as a result.
>>
>>384137397
I've always wanted a proper ghost in the shell esque rpg game

cyberpunk is a great genre
>>
>tfw no Blame! game that does justice for the scale and size of The City
>tfw we will never be able to endlessly walk through insane feats of engineering
>tfw we won't even live long enough to walk a good portion of something like that even if it existed
>>
>>384163478
didn't mean to post that pic
>>
>>384159069
you,re an idiot
>>
>>384133054
I love spongebob
>>
>>384163478
Culture novels has this (a bit) in a few places, especially... whatever the one set in the Shellworld is, I forget the name.
>>
>culture series vidya never
>culture series TV/movie never
>>
>>384160639
The resources to build the ring gotta come from somewhere
Can keep a couple of untouched habitibal areas as resorts and science outposts. Gotta make sure the cucks don't try and import them
>>
File: ringworld_2__medium[2].jpg (28KB, 300x372px) Image search: [Google]
ringworld_2__medium[2].jpg
28KB, 300x372px
huh...seems it was already adapted as a videogame
>>
>>384163723
Not an argument.
>>
>>384163497
Does heavy fire even do anything to a spaceship that can travel at relativistic speeds in space without fucking itself up against space debris?
>>
O'Neil cylinders when

they're significantly more feasible than ringworlds right?
>>
>>384164759
gundam did it
>>
Beyond cost, is there any reason we can't build a rotation gravity space station right now? Any technical or physical limitations?
>>
>>384164983
Gundam only, no other vidya yet, sadly

More unexplored concept than ringworlds in vidya actually.
>>
>>384165336
I imagine you'd need plenty of power to keep it going, not something you can do with puny solar panels.
>>
>>384152380
I really like this image.
>>
>>384152380
>[Panzer Dragoon intensifies]
>>
>one of my first stellaris races
>spiritualist fox people living on a ring world
>praising the sun all day erry day in the name of the Allfather
>their rulers were decided by choosing the highest members of the church and having them walk, on foot, across the entire ring
>finally did the math
>realized it'd take decades, if not centuries to make the trip
>>
>>384132279
Ringworlds are scary. What if you fell off the edge?
>>
>>384137313
you mean Destiny?
>>
https://www.youtube.com/watch?v=yB2axlbHso8
>>
>>384164759
That's like saying a car is significantly more feasible to build than a city.

You're talking about completely different scales. It has nothing to do with the design.
>>
>>384166625
Then you fly off into space at ~1g
>>
>>384141934
What if we... took an asteroid and crashed it onto a colony so it would crash on Earth?
>>
they need to make a literal Ringworld game with the various different low and high tech level societies, humanoid and non-humanoid societies etc. would be a decent setting

Ringworld is so fucking huge it wouldn't have to overlap with the book plot in any way
>>
>>384163169
That makes a lot of sense and I never really thought about it. Why wouldn't you build your capital ships inside your moon-sized battlestation when you've got magical gravity generators already? The thing is basically a weaponized artificial planet, we need more megastructures that aren't purely habitation in media.
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