You know, with the topic of difficulty nowadays I'm looking for some games that seriously edge you on for aiming to higher difficulties for more than self-challenge. What are some games to look into that use the concept of Dynamic and high-risk difficulty?
Just a heads up, I got my fill on Kid Icarus Uprising and Godhand which accomplished this with different methods, so not those.
Hardcore modes in ARPGs.
https://youtu.be/iNrjtYd_BsM?t=111
MACHINE
HEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD
>>383988440
Will there ever be another anime movie with this much adrenaline?
effu cero
>>383988264
TWEWY in Ultimate difficulty can get really hectic, especially if you go through 7 or more consecutive battles, with the whole "the more fights you do, the harder they become but the better the reward " schtick
there's also an equip set combination that reduces your attack options to 1, but it can give you temporal invencibility and a x5 attack bonus in certain times during the battles
sadly, the hardest difficulty, the option to go through more than 4 consecutive battles and the set are pretty much end/post-game stuff, and the latter will take you time to complete it
>>383988440
>Been at work for 13 hours
>it's been a 6 day work week
>hear this
>suddenly filled with energy