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Did the VR hype die? Where are the "killer" games which

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Did the VR hype die?
Where are the "killer" games which were supposed to sell the VR heatset to people?
>>
>>383950614

VR is, and always has been, a way to sell expensive electronic equipment to idiots.
>>
>>383950614
I swear that half life 3 will be a VR only game packaged with valve's second gen VR headset
>>
>>383950614
>skin clipping through the pants

Its fucking 2017 and this is their main selling point?
>>
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>>383951242
Everybody who once worked on HL has left the company, writers included.
Give it up anon.
>>
>>383950614
does leapmotion work with this
>>
To my knowledge there's only two VR games that aren't just tech demos and they're the two bethesda titles coming out soon.
Everyone was just making old ass rail shooters or throw shit around a room tech demos.
The novelty of that didn't last long.
>>
>>383951678
but hl3 is the realistically the only release that would get people to buy a VR headset. HL2 was the only reason Steam got any traction.
>>
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>>383950614
>>383951678
more of this
>>
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>>383952387
>>
>>383952464
>that ending

every fucking time
>>
>>383952464
>that dive
>>
Gorn, Raw Data, To the Top, Robo Rally, and Valve's MMO are all good games that justify it, IMO
>>
>>383950614
that danganronpa thing that lets me lean over and stare down donut slut's shirt is pretty good
>>
Post the one where he's getting cucked.
>>
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>>383952880
>>
>>383952916
did he die?
>>
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>>383952387
>>
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>>383953152
>throws the glasses
God damn.
>>
VR is and has always been a meme.

It uses the Wii-mote motion capture tech, essentially coppied 1-1. You have both handswith.a remote, and then the headset has the same bullshit the WiiU, and motion plus use.

Moving the console/controller physically to aim has been a thing for about 8 years. All VR does is copy that and straps the screen to your face instead of having a handheald or tv based screen.
>>
>>383953306
I know. Gets me every time.
>>
>>383952464
Best one.
>>
>>383950614
It's sleeping. People were hyped by the initial concept and they will be again when the tech gets off the ground. The corporate overlords have invested in the idea and are already having an r&d race. VR will happen whether you like it or not.
>>
>>383953173
>>383953152
>>383953127
golden. i want more
>>
>>383953152
>>383953173
kek never seen a couple of these
>>
>>383953152
>the shrug at the end
>>
>>383950614
>>383951678
>>383952464
>>383952916
>>383953127
>>383953152
>>383953173
who makes these?
>>
>>383952916
Better with sound:
https://files.catbox.moe/z2uy50.webm
>>
>>383953670
Some jap with a VR headset.
>>
>>383953670
Some jap in twitter.
>>
>>383953670
Some jap on the internet.
>>
>>383953759
It really isn't.
>>
>>383950614
It has to do with the whole teleportation feature in all of the games and the lack of support in existing games. plus it's too expensive too be worth it. give it some time for the tech to improve so that the teleportation mechanic won't be necessary.
>>
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>>383953795
>>383953837
>>383954006
thanks
>>
>>383950614
I'm still waiting for the loli VR porn.
>>
>>383954110
Shit needs to come before 2020 or there wont be any.
>>
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>>383953670
Here you go, because fuck the cunts who dont link it
https://twitter.com/x_hisabilly_x
>>
>>383954110
HS and CM3D
I don't have VR but I would like to get just for those two games
>>
>>383951678
>>383952464
Someone post the cuck one please
>>
>>383954357
Nevermind I saw it fuck
>>
>>383950614
>>383951678
>>383952464
>>383952916

s-should I buy VR for this?
>>
>>383951678
The jokes written here are too fucking knotch
>look at what you've done
>you're failed actions are just like your failed life
>>
>>383954575
do it
>>
>>383954575
The Oculus went down like three hundred dollars.
>>
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>>383951678
>>383954581
It's from a jap meme, pic related.
>>
>>383951184
you're only an idiot if you buy it and can't afford a place to live anymore.
>>
>>383954281
thanks, the sound makes it 10x better
>>
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no one talking about Monster Girl Island?
still in developement though
some builds are already having vr support
>>
>>383955165
We will be plugged into the Matrix before that game even sees alpha.
>>
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>>383955296
dont b so pessimistic dude
this is going to be awesome
>>
second demo never
>>
The headsets are just too expensive for mass consumption, people said this when Rift and Vive first released their prices. It shouldn't surprise anyone that they didn't meet the hype when they were priced literally double what many people said they were comfortable with.
Too expensive means fewer early adopters, fewer early adopters mean fewer developers willing to target them with games, fewer games means less inclination for later adopters to buy in.

It's a vicious cycle which will only break when either the price comes down a lot, or when someone with deep pockets invests in a killer app with the expectation that they'll likely lose money.
So far a couple of sales on headsets might have hit the first point if they were actually advertised, and we'll have to see if Bethesda can succeed on the second point.

I don't think it's too gloomy for now though; it does look like there'll be a second generation of headsets at least and I'm sure someone is looking to put a budget option out there to catch the unconvinced market.
>>
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>>383953759
I'M FUCKING DYING
>>
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https://twitter.com/x_hisabilly_x/status/851424550088695809
>>
Where's the sit up one
>>
>>383953759
what the fuck? dont tell me all these webms originally had sound.
>>
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>>383955897
this? >>383955805
>>
>>383950614
Fallout 4 VR? There's also psvr and all its otaku pandering games.
>>
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>>383950614

Who the fuck is this madman?
>>
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>>383955805
>>
>>383955592
>unconvinced market
I feel this is one of the major issues, plenty of people don't know how the headsets perform in real time so they're not entirely convinced they should spend any money on them, let alone such truckload of dosh they initially asked for.
Not everybody has a friend who was risky enough to get one, or was lucky enough to assist to a con where they ran some kind of VR demo thing.
>>
>>383953759
kek red orchestra 2 dying sounds
>>
>>383950614
Elite Dangerous is all I need
>>
>>383956178
Honest to God I am dying of laughter over this
>>
>>383956634
>ED
>VR
I know all I need to know about this poster just from these two things.
>>
>>383954281
Bless you.
>>
>>383950614
It's just too god damn expensive.

$800 fucking dollars. What the fuck were they thinking.

The hype of VR was that the occulus was hyped as less than $250. They kept saying that the final product was going to be less than the devkits and it came out twice as fucking much, Then the VIVE was outrageous and the PSVR is super limited.
>>
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>>383956857

>$800 is a lot of money to him
>>
>>383956857
psst hey
oculus is $300 for a few weeks ;)
>>
>>383950614
Elite: Dangerous basically
>>
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>>383956178
>the way she looks around trying to figure out why everybody is losing their shit on voice chat
>>
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>>383956710
what do you mean
>>
>>383956178
i dont get it
>>
>>383957396
https://www.youtube.com/watch?v=MOMn0HqtwHg
>>
VR Mech Sim when?
Something like Kinect Steel Battalion except not crap.
>>
>>383953127
that happened to me yesterday with a cheese burger
>>
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>>383957469
https://www.youtube.com/watch?v=na530jGHOtI
>>
>>383952464
T&A Touch and Apologize
>>
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Gorn is a lot of fun and a good work out, if your careful not to smash your furniture.
>>
This is the most intense immersive game VR has but no one plays it apparently. Start the vid at about 2 minutes

https://youtu.be/rkDrMbQhh3Y

You don't just push a button to reload, you actually have to perform all the actual movements like taking the mag out etc. Getting suppressed by a pkm in this game left my hands shaking it was that realistic
>>
>>383957079

Wow, really!?
>>
>>383953373
It's had 3 fucking tries to get off the ground, when will you idiots learn you can't combat the fact vr is extremely limited because time and space don't magically disappear in with vr googles?
>>
>>383957673
Neat
>>
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>>383955805
this guy is a fucking genius
>>
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At the Oculus HQ
>Okay guys, we need a killer app to promote the fuck out of with tournaments and shit.
>How about a game where players can only teleport on pre-set points, throw things at eachother and nothing else?
>PERFECT!
>>
>>383957745
manually reloading in vr probably feels harder than it should.
>>
>>383957745
>but no one plays it apparently.
it has constant servers up, what do you mean?
>>
>>383957745
Please clap

>>383957079
Doesn't really build confidence in a product if they're basically trying to give them away at that kind of price.
>>
>>383957745
How does movement work here?
>>
>>383958075
I just bought a Rift and honestly I'm so confused why people are saying this is one of the must have titles, like Robo Recall and Echo Arena are fucking great but I booted this up and like...you just throw balls at each other from preset points...how is this a must have?
>>
>>383958401
hoverskate method
no other methods available
>>
>>383950614
Got mine the other day. Gotta say, I was wrong. It's pretty dope. Just wish it didn't make me so nauseous.
>>
>>383958457
You mean this treadmill thingy?
>>
>>383958341
Just doesn't feel as popular as it should be for the kind of experience it provides. I mean a VR milsim should be the game people want the most out of vr but everyone ITT rather talk about a game where you can harass anime school girls.
>>
>>383958445
Yeah. I caught the tailend of a free weekend for it, so I tried it out and was just... meh. Even Dead&Buried was more fun than Unspoken.
>>
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Valve has 3 full length VR games in the works being developed alongside their new controllers that track all of your individual fingers. Skyrim VR, Doom VFR, Fallout 4 VR are coming this year. Sony is investing heavily in VR content. RE7 can be played all of the way through in VR. Croteam has a few Serious Sam VR games already out and Talos Principle is coming. we have Superhot VR. Mario Kart VR exists. Rockband VR. there are a lot of really great non-AAA games out there and a ton of AAA games in the works.
>>
>>383958353
>vr is too expensive, they will never get people to buy this shit at those prices
>vr is too cheap, they won't build confidence if they give them away at those prices
come on now
300 bucks is a good price but around 200 would be better if you ask me
>>
What is that gesture at the beginning supposed to be where he drags his fist in front of his mouth
>>
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>>383958701
>Rockband VR
shit

>Mario Kart VR
japanese arcades only

stopped reading there
>>
>>383958701
>every single game is _____ VR
>not a single noteworthy original VR title
>>
>>383958401
You use the stick/trackpad like a regular game. It's not too dizzy because the walk speed is slow and you'd probably brace for running. You get plenty of warning to watch your balance when moving.
>>
>>383958846

there are noteworthy original VR games but they dont have names that carry any "real game" cred so i only posted ones the average vtard would recognize
>>
>>383958748
Its the fact that theyre slashing the price in half on a whim. I'm supposed to believe the thing isn't a piece of shit when theyre trying to give it away? It looks like they're trying to dump their stock.
>>
>>383958807
drool wipe
>>
>>383958748
If you took the existing VR systems and made them 80 percent cheaper, that's still not a huge market. There's still not a really incredibly compelling reason for people to spend 20 hours a day in VR... There's an old joke that premature cost reduction is the root of all evil.
>>
>>383959006
>but they dont have names that carry any "real game" cred
That's my point exactly. There is no VR killer app
>>
>>383959028

Oculus is cutting their price because Vive has outsold them 2:1 and they are way behind HTC/Valve in hardware sales. HTC can do nothing not sell any Vive's for the rest of the year and still be ahead.
>>
>>383958558
no?
you use the trackpad to aim your walking direction and you move in that direction.

I said hoverskate because that method of locomotion feels like you're hovering around rather than actually walking
>>
>>383959251
Is the Vive really that good?
>>
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>VR is dead thread
>everyone talking about how bad VR is has obviously not even played a vr title

Every single thread.
>>
>>383959006
this makes me excited for the new controllers
>>
>>383959028
They're changing over to the Google Cardboard/Samsug Gear VR format headsets. Normies eat it up.
>>
>>383959194

any great game i could have posted that isn't based on an existing traditional franchise would have just been called indie shit

>>383959382

Rift launched as an incomplete VR system, it didnt have proper VR input until 6 months ago. Vive's tracking is also way better in every regard and much more elegant and easy to set up. having Vive right on Steam where everyone who is into PC games sees it constantly helped a lot too.

Rift+Touch is a fantastic system now, i still think Vive is overall better but by twice as much. it would be stupid to buy a Vive right now imo.
>>
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Wireless headsets when.
>>
>>383959028
>>383959251
Whatever the case, their sales have reportedly double and that means more VR players to get devs making stuff for them.

>>383959194
From an artist analogy, It's like original art versus fanart. Few people give a shit about your OCs but if you draw a popular character, you get more attention and as you make a name for yourself, your OCs will too.

VR can't have an original VR app at this stage because nobody cares about original. They want to play their old favorites in VR.
>>
>>383959424
There needs to be like a glove controller, if you pick up something it stiffens so it feels like you're actually holding something
>>
>>383959382
You can do a lot more with it and the roomscale setup is much more elegant. Also there's a lot more third party accessories (wireless,
>>
>>383959418
This. I don't own a VR headset, but I fucked around on my friend's Oculus DK1 around 4 years ago and I was convinced then, even though the resolution was shitty and there weren't motion controllers I still thought it was the coolest technology I'd ever used. It was a dream come true. When my next paycheck comes in I'm ordering a Vive.

To anyone who isn't convinced: just try VR and see what you think afterwards.
>>
>>383959726

Vive will have a wireless option shipping in October
>>
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>>383959726
it's here
not here though
>>
>>383959194
>killer app
Shit it's been a long time since I've seen this stupid phrase.
>>
>>383959726
You can buy a TPCast now for like $200.
>>
>>383951184
>expensive
Damn in one comment you implied what a poor person you are and how ignorant you are at what VR soon will be and already is.
>>
>>383950614
Because we're still behind technology-wise to make it entertaining and fun. They should try VR in another 15 years and it'll probably be better off.
>>
>>383959865
>>383959893
How will that work? How will they deal with latency ?
>>
>>383959949
60GHz, virtually no added latency
>>
>>383959028
I don't know man, price has always be the main complaint, I think it's good they're cutting the bullshit and selling at a price people are comfortable paying

>>383959109
>There's still not a really incredibly compelling reason for people to spend 20 hours a day in VR
kind of a chicken-egg situation here
no reason for VR because no users, no users because no reason for VR
you could speculate they might be pushing to break this situation
but you can also speculate this >>383959251
>>
You can sperg-out about poorfags all you want, but the fact stands that there are no games to justify buying a headset. RE7 is great with one but that game has no replay value.
They sure push their bullshit a ton without developing games for it. Where is the killer app? You just need one good game to get this shit to take off.
>>
>>383960008
You can lower the price of the headsets but it doesn't make the necessary PC components any cheaper.
>>
>>383960061
I just want VR for porn and I can get that with shitty phone VR
>>
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>>383959907
how come I can only find ebay listings and why are they selling for almost $600 then?
>>
I don't care about VR. VR is all about immersion into the game, but I'm a soulless automaton who doesn't really get immersed in any games, so a VR headset does nothing for me except weigh down my head.
>>
talking about VR on /v/ is similar to talking about girls. /v/ doesn't know jack shit about both
>>
>>383960235
>ebay
buy from taobao
>>
>>383960179
head tracking is another dimension.
literally
>>
>>383957079
*$399
I got one, it's okay but you need a fucking massive room to play anything, I barely scrape by
>>
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>>383960061
>You can sperg-out about poorfags all you want, but the fact stands that there are no games to justify buying a headset. RE7 is great with one but that game has no replay value.

This is literally all you have against VR and it won't be true for long. Enjoy your shitposting, i'll be over here playing GORN.
>>
>>383954581
It's not a joke, it's a simulation.

She doesn't resist if you scan in with an attractiveness rating of 8 or higher.
>>
>>383959949

there are a few optional addons coming, first is TPCast in October

a ton of people have had hands on with it and there is no noticeable latency and no video compression, it's as good as wired and you have to literally cover up the entire receiver to get it to cut out which would never ever happen in any actual software

TPCast can do 2160×1200 at 90hz, Intel has one coming early next year that can do dual 4k at 120hz for upcoming HMDs
>>
>>383960367
Is this facility from goldeneye?
>>
>>383960351
do you play in your living room?
my setup is in my bedroom, so I bought a murphy bed to fold it against the wall

2.1x2.1m is a happy space for me
>>
>>383960443
Yes, pavlov VR is basically the CS:S of vr and people are pumping out tons of great maps.
>>
>>383960367

Is that what I think it is?
>>
>>383959418
I don't have a VR headset but i do have played vr games, and i can assure you that the only shit actually worth VR are Actual simulators, and not that gimmick shovelware.

Sadly even sims are not normie friendly so dont expect vr users to know sims.

https://www.youtube.com/watch?v=NIbObsDqvik
>>
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>>383953152
>whips her fucking glasses across the room
>>
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future of vr
>>
>>383960628
what is it about VR that causes people to immediately lose all common sense
>>
>>383960603
Well i own a vive and i think you're a fucking moron. Shooters are fucking amazing, and melee games with actual physics are insanely fun too. You're just too lazy to stand and play vidya.
>>
>>383950614
Is it possible to play VR Kanojo without a headset?
>>
>>383960367
>shilling for VR
>on /v/
you drew the short straw, huh?
>>
>>383960765
You have to be retarded to forget that the outside world is still there
>>
>>383950614
>>383951678
>>383952464
>>383952916
>>383953127
>>383953152
>>383953173
Every single thread, trying to shill.
>>
>>383955409
Upload a VR build, I only have the normal ones.
>>
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>porn is the only thing keeping VR alive
>>
>>383960485
I have my PC in my bedroom, I only have about 6ft x 4.5ft to walk in.
>>
>>383950614
>>383951678
>>383952464
>>383952916
>>383953152
What happens if you try to hold her hand
>>
>>383960765
>>383960837
It's very easy to lose your place in the real world when things are getting hectic. The guardian wall isn't as noticeable or you're doing something on reflex like that guy in the webm.
>>
>>383960765
Low IQ
>>
>>383960776

>You're just too lazy to stand and play vidya.

I'm a VR guy but that really is something that I think keeps some of the fatasses on /v/ from ever accepting VR. Some games are a legitimate workout, which is fucking awesome, but the ultra lazy are never going to want to not be ultra lazy.
>>
>>383960603
This isn't true from my experience. While racing/simulation games are excellent in VR, shooters/weapon simulation games are great too, and so are social games. In fact, I've actually become a bit less socially awkward just by talking and interacting with people in Rec Room, I guess by getting experience from the safety of my home. To any autists out there like me, that may be a plus.
>>
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>>383955805
I CAN'T BREATHE
>>
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>>383955165
>>
>>383950614
The thing is the concept of VR is amazing, it works extremely well for seated experiences like driving a car or flying. Dirt Rally VR is the most intense adrenaline rush I have had in my 20 years of gaming. But it's so early in it's life that it still needs more "killer games". There are already a few of them like The Lab, Gorn, SuperHot VR, Robo Recall, Arizona sunshine, Sairento. The thing is people in general are poor as fuck so they need a justification to spend 800$+ on a peripheral that needs a 1000$ PC to run. It's also impossible to describe or show VR to people, the only way to know if it's for you is to try it.
>>
>>383960603
>tfw got a G29 on prime day for $200
it's ok I guess

the resolution on the vive hurts
>>
>>383961263
>Arizona sunshine
I've heard and seen nothing but boring shit from that game. What's good about it?
>>
>>383950614
*BRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP*
>>
>>383960982
Even then it's not worth it.
>>
Is a 1060 6GB and 8GB of DDR4 2144mz RAM going to be enough for VR, or should I upgrade to 1070/1080/1080ti/Vega and 16GB RAM before I take the plunge?
>>
>>383961139
I think the issue is many people are used to binging on a game for hours on end each day, so the prospect that they can't do the same in VR is a fail to them. Feet get sore after a while.
>>
>>383961429
what operating system do you run?
>>
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Knuckles going to be amazing

https://www.youtube.com/watch?v=FCkD5aM3AwQ
>>
>>383961512
Windows 7.
>>
>>383961336
It's one of the few VR games that is a full package (campaign, mutiplayer and horde mode) as well as having really good shooting mechanics.
>>
>>383961552
10 has performance benefits for VR.
>>
>>383961552
you're going to miss out on a few things like videos and software apps, but otherwise most games should work
>>
>>383961429
ive got a GTX980 and so far had zero issues
>>
>>383956857
>he bought VR instead of maxing out the annual 5,500 in a mutual fund so 40 years from now he can get an android loli fuckbot

shakingmysmh tobetbh familyfam
>>
>>383961548
I'm a bit worried about the lack of a grip button like the Vive wand and Touch have.
Some games really rely on it, touch sensors might not work as well.
>>
>>383961592
I would rather not switch to 10. I've used it and I wasn't a fan. Not a fan of the intrusion either.
>>383961619
Okay, thanks mate.
>>383961858
That is good to hear.
>>
>>383951184
>expensive.
Its only 400 bucks now homie.
>>
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>>383961986

It disturbs me how little people care about the fact that Win 10 is basically the NSA's wet dream
>>
>>383961969

they have an extra button on the face that defaults to grip when playing an older game but you can also have cap sensors work as old grip button, by all accounts it just works really well
>>
>>383962086
Just windows 10? You have no idea.
>>
>>383962140
>>383961548
this looks really fucking good
>>
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>>383961548
>>
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>>383962202

Oh, I'm not saying it's the only one, I'm saying it's the fucking worst OS for that shit. Constant calling home to Microsoft with saved personal info and habits, even when you shut all of the data collection to "off"
>>
>>383956495
For me it's also this:

I was promised I would get to play my games in VR. The games I wanted, that I liked now. I saw the TF2 demo and it looked really fun. Yes, I know about this whole motion sickness thing because your character moves and you don't, but fuck I thought they were going to find a way to ease it up.

I did not expect every VR headset to turn from sitting at your PC playing games on your favorite input device to instead having to stand up and walk around an empty room to get a VR "experience". I didn't fucking sign up for this shit. I didn't want new genres of games. I wanted to be more immersed in the games I already liked.
>>
>>383962230

it gives you fingertips and gets rid of the problem of trying to pick up and let go of things in VR while trying to hold onto something IRL, changes the entire way you interact with stuff in VR, way more natural, to grab something you literally just reach out and grab it

https://youtu.be/Wc8L9YkK8gQ?t=724

check starting around 12:00 in this video to see them in action
>>
>>383962458
>I was promised
You mean you were hopeful that...

and skyrim is coming to VR. That's basically the epitome of "games I play already that should be in VR"
>>
>>383958748
What people want is the Rift 2.0 which is smaller, lighter, better performing, and costs $250 on release day.
>>
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The Kamen Rider Ex-Aid movie is going to use the PSVR as it's movie exclusive transformation item, so someone still cares enough for that to happen.
>>
>>383959834
That's a really cool idea. I hope somebody else has it in mind.
>>
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>>383962319
>tfw they added telemetry to 7 and 8 as well
>>
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>>383962614
>>
>>383962458
>I was promised
You were promised nothing. It's up to the devs if and how they give a game VR support. Otherwise you have to settle for VorpX or playing it on a VR big screen.
>>
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>>383962663

Shit's fucked. But the telemetry is just the tip of the iceberg for 10, and things are only going to get worse. When Win 7 loses security support in 2020, I'm likely jumping to another OS entirely.
>>
>>383958701
>Talos Principle in VR
Good god, that sounds awful.
>Doing Gehenna's Sand Pit Stars in VR
>>
>>383950614
We'll be at full OS as a service by that point and be fucked anyway.
>>
>>383957673
>It's literally just a tank
>>
>>383962572
He's right. Literally every VR demo we ever saw was what he described, not walking around your room.
>>
Polybius looks kinda neat, I mean technically it's not impressive at all but just as a visual fireworks show it's great. A lot of VR games just look really bland. You have these goggles that give the impression you're in another place and then they make the environments really boring

https://www.youtube.com/watch?v=uJlI4nhHHoQ
>>
>>383962947
Shame Microsoft is invested in it's AR 'stuff around the house' project. A VR version for windows would be great.
>>
>>383960367
>This is literally all you have against VR
It's a deal breaker. Where the fuck are the games, cockface?
>>
>>383956931
IF YOU DIE IN THE GAME YOU DIE FOR REAL
>>
>>383963279
>Where the fuck are the games
Are you blind?
>>
>>383963390
Yeah. Thanks for pointing it out, jackass.
>>
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>>383960603
>but i do have played
>>
>>383963390
Show me them, shitdick. Let's see those must buy games for VR that you're hiding.
>>
>>383960351
>you need a fucking massive room to play anything
Rift's max play area is 8x8ft (less than 2.5m). All I have to do is a scoot a coffee table a few feet and I've got the room. Do you live in a studio apartment?
>>
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>>383963390
It's the same argument in every single thread
>VR has nogaems
when steam lists over a thousand
>b-but those dont count because (insert opinion here)!
>>
>>383960367
I recognize this map
>>
>>383963671
>when steam lists over a thousand
Yet you can't name 5 that are a must buy. I doubt you even own a headset.
>>
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>>383960603
>talks about sims
>links Assetto Corsa
>>
>>383963847
>b-but those don't count because I haven't been personally told that they're good yet
>>
>>383950614
Nobody wants to make VR games because nobody bought a VR set. Nobody bought a VR set because nobody made games for it.
>>
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>>383953152
>tosses the glasses across the room right away
>>
>>383963993
evidently the oculus is selling like hotcakes nbow that it got a sale. As a result, VR porn is selling record numbers right now.
>>
Are there good vr porn games?
>>
>>383964321
Nope, they can even be played without VR.
>>
>>383963853
What's wrong with Assetto Corsa? I'm looking for a driving sim on PC right now and that's the one that caught my eye.
>>
>>383964321
dunno but the couple VR porn movies I saw were pretty mindblowing.
>>
>>383963951
>>383963847
>>383963671
>>383963508
saying there's there's nothing and thousands are both equally wrong. Theres a lot of experimental demo type games and a few solid titles.

This is what ive got so far, recently picked up Gorn as well. Any recommendations? I havent looked into Revive yet but it seems like I really need to start getting some Occulus games going
>>
>>383955805
>log in with nintendo ID
glorious
Everything about this post is wonderful.
>>
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>>383964818
the picture would probably help
>>
Alright, faggots, I have some disposable income with nothing else to spend on right now. What's the best VR set I can buy? The first thing I'll try it on will be the Serious Sam games and RE7 before trying to find a space simulator or something to spend my nights looking at the stars.
>>
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>>383950614
>tfw didn't fall for VR gimic
>mfw knew VR was going to flop years ago and now neo/v/ realizes it
>>
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>>383964961

Envious as fuck. Tell me you have a house and a full room to devote to VR play. Want to live vicariously.
>>
>>383961220
Gonna need a source.
>>
>>383964947
You didnt like project cars? whys that, I was really considering getting it

>>383964961
HTC Vive is the strongest player
>Serious Sam is good
>RE7 hasnt released its VR support on PC because Sony bribed Capcom
>Elite Dangerous is pretty good, and theres a space rollercoaster game thats great if you have ZERO motion sickness susceptibility
>>
>>383964947
You should try waltz of the wizard. It's free and really cool.
>>
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>>383965103
>knew vr was going to flop but bought it anyway and enjoyed it because it appealed to me
feels good
>>
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>>383964947
>all these indie tech demos
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>>383959726
>tries to pick it back up
>looks around like "oh shit what do I do"
>>
>>383965265
Please anon,tell us how good the PC equivalent of the nintendo wii is but what an headset and shitty tech demos on steam.
>>
>>383965183
>You didnt like project cars? whys that, I was really considering getting it
Get Assetto Corsa or wait for Pcars 2.
>>
>>383965183
Alright, I'll look into it, thanks. I also completely forgot Sony paid Capcom to keep the RE7 VR console exclusive, but oh well, I got the Serious Sam games for my FPS anyway.

I've heard of Elite Dangerous as the go-to space VR game, but how similar is it to the X series? First thing I was going to do is look for a VR mod for X3 or even X: Rebirth, because as shitty as that game turned out I fell for it during the hype threads, second biggest disappointment of that year, first of course being Rome 2 Total War.
>>
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>>383965274
Have you looked at the VR store on steam
>>
>>383965274
Proving >>383963671 right
>>
>>383965429
>shitty tech demos
I don't have any interest in those. I just wanted it for DCS and Arma, then also got to use it in other games like Dirt and Subnautica.
>>
>>383957442
You don't even need to sound to figure out why they are losing their shit. Look at the left dudes gesture when he points at Alice


I saw this webm first and giggled sound one is funny too
>>
>>383964947
Get Doom 3 BFG and download the VR mod for it
>>
>>383962071
And? That's 400 dollars more than you should spend on that piece of shit. VR is horrific and I challenge anyone here to name 1 good game that's in VR when compared to other non-VR games. Movies don't count.
>>
>>383963847
No him, but here are some must have games/experiences/software
Free:
>porn games honey select, yiffalicious, cm3d2, there's dozens by now
>waltz of the wizard
>google earth VR
>google blocks
>google tilt brush
>Portal Stories VR
>Rec Room

Cost:
>Climbey
>Onward (a game you can and will spend hours playing)
>Star Trek Bridge Crew
>Job Simulator
>Project CARS
>Subnautica
>VorpX (big one right here for playing regular games in stereo on a virtual 3D TV)
>Raw Data

Personal likes:
>Mount Wingsuit
>The Solus Project
>Dark Legion VR (shitty it's bad but has a great amount of charm)
>theBlu
>Cloudlands VR Minigolf
>Fantastic Contraption
>Windlands
>Soundstage
>Stealth Labrynth
>Hover Skate VR

Existing games with VR support
>Elite Dangerous
>Tabletop Simulator
>Obduction
>Keep Talking and Nobody Explodes

Coming
>All that shit listed at E3
>Talos Principle
>Budget Cuts
>Valve titles

I could have stopped at VorpX because of the virtual 3D TV to play other games on.
>>
>>383965648

Elite Dangerous is much more polished than the X series. It feels more like a single-player space flight simulator and less like an MMO.
>>
>>383965648
I just want to warn you, I was super excited too about VR when I preordered it, only because I thought VORPX or other wrappers would make FPS games an enjoyable VR experience.

I got my Vive, and its just not the case, at least 6 or so months ago when I tried it. It renders just fine but of course you hands track with your face and in VR it makes it seem like your hands are coming out of your ears.

I tried Bioshock, Fallout 4, and Killing Floor 2, it was interesting for a few minutes but the games are unplayable. That may have changed I would love for someone to prove me wrong on this.
>>
>>383965969
Does VorpX do 3d videos too?
>>
>>383959908

>Damn in one comment you implied what a poor person you are and how ignorant you are at what VR soon will be and already is.

I'm sure President Trump himself would call that hunk of shit expensive
>>
>>383966081
Yes.
I watched zootopia in 3D.
It was fantastic.
>>
>>383965429
lol if you are comparing VR to the wii you know nothing about VR, stop talking before you look even more like an idiot
>>
>>383965685
>>383965758
>>383965762
>>383965762
Sup summerfags? I mean i know you're desperate as fuck to justify your pc equivalent of the wii but an headset that and all,but you also have to come to terms that 90% of "games" on steam for VR are mostly very limited and glorified tech demos to show what the headsets can do,outside of that you basically fail for same gimmick the wii offered years ago.
>>
>>383966069
You make it sound like I should have bought that game years ago, anon, I loved playing the X series for hundreds of hours just relaxing. If E:D is actually legit better and non multiplayer required then I'll buy it immediately.
>>
>>383955296
>>383955494
pay $1 in the patreon and you see update news for why you should pay patreon!
>>
>>383966193
I dont understand what this has to do with VorpX

running a 3D movie through the headset just needs a 3D formatted file (under over or side by side) and any free player like Whirlygig.

VorpX is for making games render through the headset that aren't intended for it.
>>
>>383966289
>90% of "games" on steam for VR are mostly very limited
And? This just proves something everyone has already known for years: that 90% of everything is shit. Whether you're talking about VR games, other forms of entertainment, or even people.

It's the other 10% that matter.
>>
>>383966332

It is a blast to play without VR, especially if you've got a podcast or something going to keep you entertained while you wait for your bounties to come into range. It can be a bit grindy, just like any space RPG, but I'd wager it's more immersive than X by a long shot
>>
>>383950614
No one came out with a killer game yet, obviously.
>>
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>>383950614
Skyrim VR might just be the game that shoots VR into the stars
Or it might make everyone feel ill as fuck

We'll have to see i guess
>>
>>383966289
look at this guy that has opinions about VR but hasn't even tried it out yet
>>
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>>383966542

This is actually making me want to load up that game again, tbhfam
>>
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>>383966224
>Hurr durr it's not an evolution of gimmick made for children,i swear!!
>yfw in this much denial
>>
>>383951678
>that wall texture
impressive
>>
>>383966493
Yeah, but he didn't ask me for an alternative, he just asked me if VorpX does it.

Whirlygig is fine too.
>>
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>>383959418

It has not been a "Is the tech cool" problem, it's an everything else kind of problem.

the tech can work beautifully but if it:

Has no games
Is too expensive(even $400 is alot to ask the average consumer for what is an accessory)
Is uncomfortable to wear
Has severe limitations on the types of games that it can play(and that really seems the case)
Makes any decent number of the population carsick

Then it wont take off in any meaningful sense.

And the problem is that any 1-2 of those things being true means VR is seriously in trouble, but i can see how all 5 of those things are the case.
>>
>>383966661
>i recognize that gay blowjob etc etc
>>
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>>383952464
It's been a hard fucking day at work. I needed this laugh.
>>
>>383966661
all of these problems won't affect an early adopter. It's where interactive media is going, there's no reason to doubt that, it's just like it was in the 90s.

The tech isn't there yet.
>>
>>383960776
You forgot the modifer "relatively". The games are objectively shit. Call me in another 10 years when 99% of the library isn't shit and they worked out all the shit controls
>>
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>>383960914
>illusion pays shills
>they'd pay them to post webms on 4chan
>porn games need shilling
What's it like to be actually retarded?
>>
>>383966751
I was just going to say I missed Mongolian food.
>>
>>383967006
>when 99% of the library isn't shit
come on, it's only like 78%, man
>>
>>383966626
you are comparing motion controls that are translated in a 2D space vs motion controls in a 3D space they aren't even comparable. Not only that the tracking is 1 to 1 meaning it perfectly tracks the movement, the wii could barely estimate the controller's position. I bet you haven't even tried a Vive and are arguing about things you don't even know about just like a kid would
>>
>>383964483

he's triggered that i didnt post iracing instead

There are some flaws like no rain or no night, mainly because of the game engine, if it doesn't bother you then its a pretty good driving simulator, with tons and tons of mods
>>
>>383962071
>only 400
>for shit hardware
>with no software backing it up

I wouldn't pay 100 dollars
>>
>>383967521
>with no software backing it up
Yeah, let's just ignore more than half the thread because it doesn't it doesn't match up with what you think.
>>
I have a vive, games are great to jump in for 15min between work, but the porn tho... amazing, can't get enough, and can't wait for interaction porn games. The porn was the icecream on the cake that you payed extra for
>>
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>>383967364
>>
>>383965648
Posted in the other thread, Elite: Dangerous is the only reason why I have a Vive. I was someone who was against VR, still somewhat am but having tried it out on a friend's set up I was sold immediately. The stationary aspect of sitting in the cockpit hide VRs biggest flaws which is the movement.

The game is no X3, though but it's close. It's just missing player owned stations/complexes and player owned AI fleet for mass trading.
>>
>>383966661
Wrong
Motion sickness is overcome pretty quickly,
New is expensive but so are iPhones and cars and porn
And everyone who tested me htc never complained about the comfort
No there is no limit in games only porn
>>
>>383966807
>It's been a hard fucking day at work
Must be a great job if everyday is a fucking day
>>
>>383956495
The problem is the headsets are fucking uncomfortable when you have glasses (ie every single nerd out there). Initially they promised it would come with lenses to compensate but years later and still nothing.
>>
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>>383968181

>New is expensive but so are iPhones and cars and porn

Don't compare VR to phones and cars
>>
A 200 dollar Oculus thingy is about to be released. At least, that's what I read in the news.
>>
Have they fixed Dirt Rally yet?
>>
>>383968312
Who needs a 900$ iPhone 7 on credit
> makes calls ppfff get a flip phone
>>
>>383968334
https://www.bloomberg.com/news/articles/2017-07-13/facebook-said-to-plan-200-wireless-oculus-vr-headset-for-2018
>>
>>383968334
Probably a 1080p version with a kind of paywall they will sell at loss.
>>
>>383968312
>Don't compare VR to phones
Why not?
>>
>>383954227
Nigga business will be business as usual once the olympic games are over. They just dont want to give the UN any more ammo.
>>
>>383968278
>every single nerd out there
Negative, get better eyesight faggot.
>>
>>383950614
Because it still isn't worth the money. It's cool I guess but the technology won't be worth owning for at least another 5-10 years unless you're one of those people who like to throw money away on things they barely use.
>>
>>383950614
Fallout and Skyrim VR. Even in Vorpx, those games are mindblowing, coming from someone who did not enjoy the vanilla versions at all. Budget Cuts, if it lives up to the demo, will be a surefire killer app as well.
>>
>>383968387
What's wrong with it?

I literally just bought an Oculus while browsing this thread and Dirt is one of the first games I plan on firing up when I get it.
>>
>>383968574
It will have an inbuild cpu so you don't need a PC to run it.
But the specs will obviously be ass compared to the other VR glasses.
>>
>>383968619
is there was way to get your view/headtracking independent of your arms/aiming direction with VorpX
>>
>>383968582

Because everyone "needs" a phone, the same can't be said for VR
>>
>>383968181
>And everyone who tested me htc never complained about the comfort
Because they only demoed it for a day
I own a Vive and can testify the stock strap is rushed dogshit, too front heavy had to get a VR cover to improve comfort on my face.
Got the deluxe audio strap recently which is miles better comfort, setup time, and weight distribution wise but increases the overall weight and adds to the cost of the system, my neck still gets sore after a while using it.
>>
>>383968676
When I downloaded it, it wouldn't work on the headset. It just plays on SteamVR big screen.
>>
>>383960003
>60GHz
Doesn't that shit lose connection when you put a piece of paper in front of the antennae?
>>
>>383968278
I wear glasses and own a Vive, it's made with glasses in mind. I don't even notice my glasses when playing. I don't know about oculus and PSVR though.
>>
>>383963798
Looks like an old Goldeneye map to me
>>
>>383950614
>tfw boner on cooldown.webm
>>
>>383968765
>everyone "needs" a phone
A phone, sure.

An $800 computer in your pocket so you can browse reddit in the toilet at work, which also happens to take phone calls? No.
>>
>>383968947
https://youtu.be/6y3KAbpQpCk?t=333

yes
>>
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>>383966069
>>383966542
>>383966625
>mixed reviews
>>
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>>383953152
Im in tears.
>>
>>383969194

>missed the Steam Sale

Don't blame me, man, I'm just saying I enjoyed it more than the X-series because it felt more immersive and can only imagine that would make it far better than X as VR titles go. The X games are cheaper, but you get what you pay for, IMO
>>
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>>383969029
I have a Vive, it's much better with contact lenses because you get a wider FOV and not have to worry about scratching the lenses.
>>
>>383969029
Tried using glasses in Vive, too paranoid to scratch the plastic lens. If you push the lenses way back the FoV drops significantly. I'm not that shortsighted so I don't notice any difference anyway. If worse comes to worst I'd get a prescription lens attachment.
>>
>>383969125

>An $800 computer in your pocket so you can browse reddit in the toilet at work, which also happens to take phone calls? No.

People need that more than a phone
>>
>>383965969
I dont see Thumper, the Serious Sam 1 VR remakes, or Redout here.

Thumper benefits well by the depth and scale VR gives (and extra framedraw). You can see through the effects and turns better. Buy this shit.

The Serious Same VR games allows you to enable FULL locomotion and smooth turning by control if you so have the guts too. Buy all this shit too.

There is also Redout i recommend, fzero/wipeout 3d tracks with different cam option and that classy futuristic racing drift system which FUCKING BENEFITS with the VR depth and cam panning allowing sharper judgement on turns. Buy this shit and Thumper even if you dont have VR

Someone copy all the VR games listed into a counter shitpost please.
>>
>>383969194
It's a fun game, it just doesn't have longevity that other space sim titles do. By the time most people put ~100 hours into it, they realize all that's really left to do is hunt bounties or trade slaves so they can buy a better ship that makes hunting bounties or trading slaves faster.
>>
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>>383953127
>tfw you climb a tree and you see a purple demiboy fucking your gf
>>
>>383969194
A lot of the negative reviews come from the fact it's got an Expansion pack now in Horizons.

It's like buying Vanilla World of Warcraft when The burning Crusade comes out and wondering why other people have cooler shit they can do.
>>
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If I buy a rift is it important to get that Occulus Touch thing as well?
>>
>>383969806
If you Oculus Touch yourself at night.
>>
>>383962498
Is that trackpad on the knuckle something that can be used for movement? Teleportation is lame
>>
>>383969806
Only if you're interested in games that support it, which is mainly (but not exclusively) those standing room games.

But because of the sale right now the combo is $400 and the headset alone is $500 if you're going retail.
>>
>>383969806
yes, unless you intend to only play seated flight and racing sims with hotas/steering wheel or gamepad.
>>
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Idort with too much money here who owns both the Vive and Rift. I'm having fun with them and watching friends play with them IRL can also be pretty hilarious.

But obviously if you want /v/core VIDYA then move on. You aren't going to find that stuff on VR yet.
>>
>>383965162
female:"snake girl$" eng + search only under manga, its the 2nd result.
>>
>>383970185
VR will never have good games. Besides Skyrim
>>
>>383970476
ok Todd. I already pre-ordered Fallout 4 VR just so you know.
>>
>>383969625
Only mentioned games I've played

all those are noteworthy, but I've played over 100 vr titles, yes, most of them shovelware
>>
>>383955592
>The headsets are just too expensive for mass consumption
Nigger, every single technological advancement has gotten cheaper as time goes on. There was a time when computers were too expensive for mass consumption, now every retard has one in their pocket.
>>
>>383969806
You're going to have to buy a third sensor for 360 tracking and a fourth for room-scale. Just so you know.
>>
>>383971321

I don't know anything about VR and I mostly just care about porn stuff and creepy shit like the OP. Does stuff like that require you to get up and walk around the room and stuff?
>>
>>383970848

It's amazing to me what a lack of understanding of general historical trends people have. Yes, it's not great now. Give it time. It will come into its own.
>>
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>>383971458
Yes it requires you to stand up and move around. Then again for most VR porn you only really need the HMD itself.
>>
>>383968752
I don't think so, but there are mods that make it looks less ridiculous. Not many games handle aiming separately. Metroid Prime is one that works well in VR
>>
Yet another hate circlerjerk thread.

Just got to 101 kills in GORN endless. This is the deliverance of real gaming. It hasn't existed before now.
>>
>>383971321
False. You can put 1 sensor in a "front left" corner and the other sensor in a "back right" corner of your playspace to get 360° tracking AND roomscale.

More sensors just improve the tracking, but some people report that they no longer have tracking problems with just two. The tracking software's new and has made a lot of improvements in the last few months. But you still probably shouldn't get it under the impression that 2 sensors will work flawlessly
>>
>>383970476
Subnautica's great. Plus there are a bunch of sim games, which I'm surprised aren't /v/core like they used to be. Maybe because they got shoved into a dark corner on /vg/ ~5 years ago.
>>
>>383972174

This is so weird...are you supposed to just be like walking around your house jacking off? That's so inconvenient.
>>
>>383961548
i think they're a mistake, that they only exist as commercial products because of the 'SteamVR Tracking 2.0' upgrade they're rolling out later this year. the new asic-based sensors and lighthouses, which won't be fully backwards compatible (new lighthouses can't service old hardware). and that at this point valve should be emphasizing the tracking pucks and letting third parties come up with the actually advancements.

the knuckles design itself seems like such a half-measure compared to where various third parties are going with real full hand tracking (eg. leapmotion and various gloves).
>>
>>383973717
Does that work well? I thought of trying it but it means relocating a wallmount and possibly buying a longer usb extension.
>>
If VR porn was easily accessible by normies then I'd guarantee every household would have one. It's how they sold expensive VCRs back in the day.
>>
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>Virtual Reality
>just head-tracking 3D
>no smell/touch/taste
It's like those people calling machine learning "AI" or those handlebarless Segways "Hoverboards". We're still years away from VR being anything more than a marketing buzzword.
>>
>>383964947
dota has vr :-)
>>
>>383973717
Oculus themselves recommends three as a minimum for 360 tracking. Their demo booths use seven, iirc (might have been eight). Two might sort of work, or might not work at all, depending on your specific room, the height of the user, and the current lighting.
>>
>>383974414
You have to start somewhere and development for those other sense have been in the works for years already. Smug cynicism helps nobody.

Besides to me, 'VR' is pretty much defined by the 'presence' illusion. That head-tracking 3D in 1:1 scale with the person really helps people feel 'there' even if they can't smell or touch it. It only gets better with motion controls for interaction and better visuals.

It's what we got and it's good enough for now.
>>
>>383950614
It would have worked if it had a VR mmo. But indie shitters had to ruin it with walking simulators.
>>
>>383974961
The illusion of presence exists for the player only. You can't interact with anything in VR.
>>
>>383965893
Resident Evil 7
>>
>>383974414

You do get some weird sensations with VR sometimes. Alot of VR JAV include kissing scenes with the actress, and I swear I can feel her breath on my face and lips when it happens. It's some weird brain thing I guess
>>
>>383975061
this is the most retarded hate-circlejerk bullshit yet. please just stop.
>>
>>383975456
>hate-circlejerk
What? All I'm saying is that VR as it exists isn't close to real VR. Nothing in the world around you exists and that becomes apparent the moment you try to interact with anything as opposed to just looking around.
>>
>>383975345
sounds like a good experience
>>
>>383975560
>you can't interact with anything
>entire games that are just sandboxes full of physics objects to pick up and throw
just stop. stop. you're wasting your time. you never had a chance to tortanic VR.
>>
affordable VR when
>>
>>383975861
>a stone has the same weight as an empty box
So realistic
>>
>having a funny VR thread
>not including one of the best

https://www.youtube.com/watch?v=qgW47XUz5IM
>>
>>383975061
>The illusion of presence exists for the player only.
Er, yeah. That's kind of the point?

>You can't interact with anything in VR.
Again, it's being worked on. For now we have motion contols that already allow more interaction than a 2D mouse could.
>>
>>383956178
just like real life
>>
>>383975940
occulus was on sale for 400 plus touch controllers plus 100 amazon gift card on prime day.

they are still doing the 400 bundle for the rest of the summer, just not gift card.

not sure what affordable is for you, but if its less than 300 you will be waiting a few years
>>
>>383975940
$800/$700 is affordable for a large number of PC gaming enthusiasts. next gen will probably be cheaper, maybe sub-$500.
>>
>>383976049
The point of virtual reality is to simulate reality virtually. It's not to turn the player into a disembodied ghost that passes through everything he touches.
>>
>>383975723

It is. Freaked me out the first time it happened, I even took off the headset for a second to make sure it wasn't my dog or something. But once you fap VR its like going from fapping to still-photographs in Playboy to fapping to streaming videos, it's a new level
>>
>>383976158
Says who, exactly?
>>
>>383976306
It's in the name
>>
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>>383964947
I wonder why anon decided to poorly cross out The Body VR: Anatomy Viewer
>>
>>383976438

Hah, anon likes looking at dicks. Fag.
>>
>>383976402
Then wouldn't the sense of presence be enough? Even if it lacks other senses right now, it's still fulfilling it's purpose.
>>
>>383976627
Does reality have smells?
Can you touch things in reality?
Do you feel the impact of your keys when you type?
>>
>>383976006
it's just like when you're rubbing your two-incher to your bbc cuckold porn. the cuck actor in that probably has a bigger penis than you, but you don't ever even think to look at it, much less be continually distracted by it. in VR, the seamless tracking and immersion is sort of like your obsession with nigger dicks. it's so powerful it completely pushes out little incongruities.
>>
>>383975560
I've been down with VR headsets since the Rift kickstarter, and I agree with you, calling them "virtual reality" when they're just headtracked headmounted displays and you have maybe 4-5 meters of space tops to move around in with teleporting behind someone is a bit of a misnomer.
>>
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>>383976715
>skimmed over post
>cuck
>cuck
>nigger
quality post, thanks Anon, I'll be sure to read it
>>
>>383976152
The amazon gift card one also came with a 360 controller, which you could get at least 30 bucks for if you don't need it. I think it also came with those oculus earphones that go straight on the rift, and the sale from their site doesn't have those included either.
>>
>>383976680
You're looking too hard into little details. Obviously smell is missing and it's weird standing on a beach or in an old cave with no change in it. Obviously you know that you can't reach out a bare hand and touch something.

However, the illusion still works, so it's a virtual reality.
>>
>>383976680
>tfw no taste or smell, and I have nerve damage in both arms so I can't feel anything with my hands
Are you going to tell me that I'm not experiencing reality?
>>
>>383956931
Reminds me of when I tried vr at an expo with some friends I turned a shotgun around and looked down the barrel while pulling the trigger.
Funny part was that I didn't realise there was a TV above me so everyone could see what I saw.
>>
>>383977058
>nothing around you exists
>little details
really makes you think
>>
>>383951184
the problem is and always was the motion controls not the headset
>>
>>383976842
>pretends not to be hate-circlejerk tortanic fag
>unironic reaction images
you've already failed. again, you never had a chance with VR.
>>
My Rift's coming in on monday, already got my Touch controllers the other day. What's some good shit that doesn't need a third sensor?
>>
>>383977283
If I see a retarded post obviously I'm not going to give it a respectful response
>>
>>383977239
So you're just going to ignore the points in the post then? Okay.
>>
RE7 came out but it wasn't popular enough to move headsets, the delay on the PC version VR hurt the game itself more than it hurt VR, but it definitely hurt VR too. All the companies are trying to make their own exclusive bullshit stores with their own exclusive games when if they continue doing that they'll find it hard to find any fucking players at all. Ubisoft has the right idea though, star trek and eagle flight are all 100% totally crossplay between all headsets that support the games. It's wonderful.
>>
>>383977426
this is a hate-circlejerk thread. it's most copypasta. it wouldn't surprise me if it were actually shilling, but I have no idea who would be paying for it or why.
>>
>>383977446
The fact that Ace Combat 7's VR compatibility got pushed into its own little minicampaign also fucking sucks. The whole game takes place in a cockpit, how hard can it be to implement? I really doubt the VR campaign will even make it to PC, too.

Sony is fucking up.
>>
>>383977426
There wasn't really a point worth addressing
>>
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>>383953759
>>
>>383977596
Because you don't have an argument? Okay.
>>
>>383977591
>this is a hate-circlejerk thread.
This thread is the most shit-post- and hate-free VR thread I've seen since crowbcat made that giantbomb video. Even /g/'s vr threads are worse than this.
>>
>>383966619
I looked up some gameplay after I read this thread.

https://www.youtube.com/watch?v=N_5YEEWKiYo

The teleportation isn't the nicest thing.
>>
>>383977595
Yeah, it's really dumb but I guess companies are still afraid or wary of VR given it's numbers aren't like 1:1 with ps4 owners or some dumb shit like that i'm sure publishers were expecting. It's a real sick catch 22. No big blockbuster title, nobody's gonna NEED a headset, and then it just turns into a self-fulfilling prophecy from there.
>>
Why has no one mentioned the Star Trek bridge crew game? It's literally god damn amazing.
>>
I talked to a guy at work today who for some idiotic reason that VR will replace traditional monitors/TVs, the urge to punch him for being so stupid was very high.
>>
>>383977719
shit, you're right. i just assumed that any 300+ post VR thread had to be.
>>
>>383977875
I feel the same whenever someone screams THE FUTURE IS HERE with it on.
>>
>>383977058
We can only see one miniscule range of the electromagnetic spectrum. We can only hear a miniscule range of physical vibrations as sound. In order for us to smell or taste something, the parts-per-million must be beyond an arbitrary point we evolved into, and some chemicals are tasteless and odorless to us no matter how much there is in the environment.

VR is as much "virtual reality" as what we see, hear, smell, and taste is "reality".
>>
>>383968334
it's a garbage mobile headset without positional tracking
>>
>>383977875
because every normie and their mother has a cardboard box they glue to their face and watch shit porn in till their phone's battery overheats to a point it swells up like a popcorn kernel that just won't pop.

I can't begin to tell you how many phones i've serviced in the last year that have had swollen batteries because these faggots leave their phone plugged in while they've got it in VR mode. it's awful.

that said, VR could in theory replace monitors and traditional TVs, but the tech is nowhere near it. I'm more hopeful for augmented reality to overtake that sort of work. google glass was pretty interesting to me. I have a pair of the journeyman glasses I got for $150 off craigslist but I can see why they dropped support for it.
>>
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>>383977446
Yeah, I'm not touching RE7 until the PC VR is unlocked. Hopefully they'll have an offer on by then.

>>383976680
They have a fun way to get around the smell bit with a scented candle. meant to make your room smell like old wood and leather for feeling like you're in that funhouse.
>>
>>383964321
CM3D2
>>
Anyone try out GORN?
>>
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>>383978092
I got one of those at the RE7 truck. it smells like garbage. Burning garbage. Like a landfill but worse. At least I also got a free copy of RE4/5/6 from winning those contests.
>>
>>383978080
>VR could in theory replace monitors and traditional TVs
Not really. Each person needs their own headset and headphones. Nobody's ever gathered together to watch something with friends or family, then said "lets sit here and watch the same episode of this netflix show on each of our phones".
>>
>>383976939
all rifts have always come with built-in headphones and an xbone controller
>>
VR is sexist and exclusionary because females are more prone to motion sickness, not to mention how pretty much all the occulus devs are male
>>
>>383978347
Don't know about you but I do that fairly frequently. Granted we're not all sitting together but I get on skype or discord or whatever with a group of friends/family and we all sync our shit up and watch together.
>>
>>383978326
Sounds perfect.

I still gotta go out and get a sea scented candle for playing Subnautica.
>>
>>383978347

Yeah but it would be nice if you had a JAV viewing party. You could all watch a VR JAV and since you all had big headsets on you wouldn't have to see anybody else fapping.
>>
>>383978394
They're not listed in the package on the rift website.
>>
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>>383978432
Nah it was really just bad. It definitely seemed like they bought abunch of novelty fart smell candles and rebranded them.
>>
Anyone here an earlier adopter who's been heavily debating getting the controllers? I feel like it'd be so much easier if they included a bonus with them (beyond what's already in the set) so I felt like I was getting in on the current deals. Something--I don't know.

I'd have to pay for a bunch of other games too.
>>
>>383967080
Illusion shill go away. Nobody on 4chan likes your degenerate weeb porn.
>>
>>383978432
>sea scented candle for playing Subnautica.
thanks anon I'm stealing this idea for when my rift comes in
>>
>>383978347
>people only use screens in groups
get a load of THIS tortanic roleplayer
>>
>>383978661

>nobody on 4chan likes degenerate weeb porn
>>
>>383978697
>wanting your living room to smell like decaying fish
>>
>>383978791
Wow, congratulations. You can quote posts made in English. Must be hard for you fucking Jap Illusion shill.
>>
I've had the vive for quite awhile now

There is literally only two full games that I would classify as non-demos.

Dead effect 2

And Star Trek bridge crew

Every other game is either a tech demo or a "my first unity game" type deal

Dead effect 2 has skills, gear, and gun upgrades with a mission system

And Star Trek bridge crew has a small campaign with randomly generated missions
>>
>>383978561
I assume OR? touch controllers are really great, and there is a good amount of bonus shit. Like robo recall. Which is a fucking top tier example of how VR FPS should be done, only paralleled by raw data.
>>
>>383977839

>>383956178
>>383965969
>>
>>383978828
No, for that I would invite your mom over :^)
>>
>>383978464
they're simply part of the base rift SKU. rifts have built-in on-ear headphones, and come with xbone controllers.
>>
>supposed to be "motion tracking software"
>can't move forward if you're trapped in a room with the equipment
>using a joystick to move in the game breaks the immersion completely
VR is garbage and will never succeed, ever.
>>
>>383978779
>people only use screens alone and never ever in groups
This is what things would have to be like for VR to replace TVs. As long as two or more people will, at SOME point, want to occupy the same space and watch the same thing, TV will have a leg up.
>>
>>383978984
>>using a joystick to move in the game breaks the immersion completely
It just takes a little getting used to at first.
>>
>>383976157
>$800/$700 is "affordable" for an accessory for "a large number" of PC gaming enthusiast
Complete horse shit. Nobody spends that much on any one part of their rig unless they have an insanely high end build. The vast majority of people have a setup that costs $1200 or so total.
>>
>>383979052
It's immersion breaking garbage. You use a shitty stick in the real world and now you're aware of the real world and it's no longer Virtual Fucking Reality like it's advertised to be.
>>
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>VR has no games
Considering it's only been around for about a year, this is pretty decent. I've no doubt missed plenty of great games too.
>>
>>383978984
https://www.youtube.com/watch?v=7uO8Z34f0xE
>>
>>383979256
And how much will that cost ON TOP OF the actual VR system?
>>
>>383978984
I don't know why people WANT motion controls. I fucking hate that shit. I don't want to stand around and waggle to play a game. I just want a headset so I can look around in first person while using my keyboard and mouse.
>>
>>383979416
Once you start picking things up and throwing them around, you'll understand.
>>
>>383979416
I haven't heard someone say waggle in ages. These aren't Wii controllers where you do a motion that the game interprets as the same thing as pressing an attack button, these track your hands and transmit it to the game 1:1.
>>
>>383978092
Is RE7 confirmed to get VR support on PC or are people just assuming it will after a year is up?
>>
>>383979496
Tried it. It doesn't appeal to me at all.
>>
>>383979256

Nobody's gonna have that in their house. But possibly the return of Arcades?
>>
>>383979416
That's not Virtual Reality, you retard. That's Playing A Shitty Game With A Shitty 360 First Person Camera.
>>
>>383979416
VR motion controls are nothing like wiimote waggle shit. They simply work as your hands in the game. You're actually loading and aiming a gun, swinging a sword, interacting with ingame controls instantly, etc. Saying you'd rather press a button is like saying you prefer quicktime events.
>>
>>383977218
kek
>>
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>>383979575
Oh well, your loss.
>>
>>383956178
Here it is with audio

https://www.youtube.com/watch?v=MOMn0HqtwHg
>>
The only people raving about VR are the small percentage of suckers that got taken in by it.
>>
https://twitter.com/x_hisabilly_x/status/851424550088695809

someone for the love of god webm this one.
>>
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>>383979649
>possibly the return of Arcades
Arcades have had machines like these since the very late 90s. It didn't stop them from dying.
>>
>>383979909
There's already a .webm of it that gets posted sometimes.
>>
>>383979540
>>383979692
I don't give a flying fuck if it's 1:1. The point is that I'm not interested in standing up and waving my arms around in order to play a game. You inevitably get some stupid tech demo shit like >>383960367 with floating arms, shitty aim, and clunky movement. All I care about is having my vision 100% filled by the screen with perfect head tracking.

>>383979757
Woe is me. I won't get to enjoy job simulator or on-rails shooting galleries.
>>
>>383962826
>falling for the windows 7 is better name
>"I'm going to stop playing Vidya in 2020
>>
>>383978996
VR HMDs absolutely will, within a few years, begin to replace computer monitors as the preferred/'default' display device, because of the enormous utility of virtual monitors. probably with the next generation due out in the next 12 months, which will be 4k per eye and/or foveated displays, and natively wireless. whether traditional flat displays generally will stick around or not remains to be seen, but the flat PC monitor, that's already assuredly gone.

personally I don't think big screen TVs as we've known them will still exist, 15-20 years from now. HMDs will be full AR in spectacle-like form factor by that time. they will have eaten phones as well, and that's the real failure in your thinking - the total number of display devices is going to shrink enormously. every person will just have one, which they'll take with them and use everywhere (put on in the morning and take off before going to bed). compared to the current standard of nearly everyone having at least one, and most people having 3-4.
>>
>>383979574
Sony pulled strings like the chickenshits they are and made the VR portion of a multiplat game exclusive to their headset for a year. It's assumed that the PC version is already done and just waiting on that deal to run out.

Personally I hope they're using the time to make the game better for motion control users. That would increase the likelihood of it being a paid DLC though.
>>
>>383962202
>>383980134
Only fuckwits would use anything after 7 for their daily driver OS. Anyone with a brain will either dual book or run a Linux NUC so they can simply switch to Windows for games and switch back to Linux for everything else.
>>
>>383980058
Why so angry?
>>
>>383980269
It literally doesn't matter
>>
>>383954024
Have you tried Onward or Pavlov? Both of them have artificial locomotion and dont cause motion sickness.
>>
>>383980319
I am annoyed that they're responding to me as if I haven't seen the light of motions controls and I just don't know how wonderful they are. I've tried several Vive games, and I cannot see how anyone finds motion controls to be anything more than an interesting novelty.
>>
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>>383980365

>significantly less privacy doesn't matter
>if you don't do anything illegal, you've nothing to hide

Keep sucking the State's dick, idiot
>>
>>383980186
>with the next generation due out in the next 12 months
CV2 isn't due for at least another 2 years. Vive hasn't even announced a new HMD, they're still making addons for the current Vive, like a new rigid headstrap, controllers, and headphones that are just straight up ripping off Rift's.

Plus 1080p isn't remotely high resolution enough to make shit readable, 4k isn't going to be much better. Plus a big part of the visual problems at the hardware level is that the lenses create artefacts.
>>
>>383978464
They come included with every current rift HMD package. They're not really considered an attachment, even though they're removable.

>>383978885
Yeah, the rift. I just feel bothered by Oculus' constant price cuts/drops. I realize it's a very good thing for the industry, but it just feels a bit shitty. Maybe because I never got the controllers, and just never got to try the full experience out.

My only experience with VR controllers is using vive wands (Hover Junkers), and I hardly remember that. I just don't want to feel like I'm paying for a gimmick that is going to get discounted or outdated very soon after purchasing.

Touch controllers - $100
Third camera (for FPS titles) - $50
Cost of games - around $60 minimum for solid library additions

So the total cost for everything comes out to around $200, and most of these people around getting full VR kits for $400 (some $400 with $100 amazon GC bonus), games included, brand new. Only $60 extra for a third sensor.
>>
Post the titty boxing one.
>>
>>383980708
it's been posted multiple times
>>
>>383980507
If people cared about their privacy they wouldn't be buying hardware from Facebook with a privacy policy that says you give Zuckerberg the right to see wherever you're physically at in your own home at any time, as well as sending screenshots of whatever you're seeing to his company.
>>
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>>383980753

>hardware from Facebook
>>
>>383980609
>lenses create artefacts.
That's what I'd like to see the company putting research into the most, honestly. Improved motion controls would be nice, but improved visual clarity, vividry, and FOV should be a primary focus in my opinion.
>>
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>>383980753
>>
>>383953152
Vr us just giving birth (to even more degeneracy) but hey,it seems fun
>>
>>383950614
No one wants to develop them.

They cost like 10 times the budget to development because the tech involved and the limited sources since it drains performance and are like 1000 times less profitable because very few people own VR
>>
>>383980828
Who do you think owns Oculus VR?
>>
>>383962663
>>tfw they added telemetry to 7 and 8 as well
Is there a comprehensive list of update numbers to avoid?
>>
>>383976027
the full video is actually funnier
>>
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>>383980934

Do you honestly think that the Oculus is relevant to this conversation? Win 10 is on literally hundreds of millions of desktops, sweeping up data and sending it home to Microsoft, and Microsoft is perfectly willing to serve that data up to advertisers and the government upon demand. The Oculus has barely registered on the public consciousness, and there has not been a word about supposed privacy intrusions. Are you familiar with the term "false equivalency"?
>>
>>383981374
Are you familiar with the term "tu quoque"?
>>
>>383981374
Whut? You greentexted ">hardware from facebook" as if it was inaccurate. Oculus Rifts come from a company owned by Facebook. Zuckerberg makes all his money from datamining.
>>
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>>383981374
>comes into a VR thread and starts a conversation where Oculus is irrelevant
>calls it shitposting when someone makes a post relevant to the thread topic
>>
>>383980507
It's the same shit from 7-10, stop pretending.

So done with this debate from weirdos who only have 1 pc.

It's like your computer smart but too dumb to just take the better option
>>
>>383979254
120 """"""games"""""
>>
>>383980491
It honestly sounds like you played a shit demo and haven't seen the cool stuff it can do.
>>
>>383981472

Yes. Explain its relevance here.

>>383981508
>>383981542

It's not relevant in terms of privacy because almost no-one fucking owns an Oculus. Please try to keep up

>>383981587

It's not "the same shit," it's much, much worse. You'd know that if you were as "computer smart" as you pretend to be
>>
>>383981695
Cool shit being what? My gripe is that I do not wish to use motion controls at all. I have zero interest in them. None. I do not want to pretend I'm holding some invisible object like a gun or a stapler. I just want M + KB.
>>
>>383976438
I acquired the alpha as part of a job a year or so ago, had to sign a non-disclosure agreement as the software was being licensed at the time.
>>
>>383978538
The only way I would buy RE7 is if the woman at that booth showed me what sex feels like
>>
>>383981891
>works for some game company or publisher
So you're admitting you're a literal VR shill?
>>
>>383951678
Where's the one that he punches her tiddies?
>>
>>383953759
>MAMA HELP ME
>starts jerking off
>>
>>383950614
Much like the DVD player, VR is not widely adopted in its early years due to a number of factors. Many technologies used today were not widely used in their advent.
>>
>>383982064
I work in medical imaging, it has very little to do with VR unfortunately, more about manipulation of 3D assets for surgical navigation and the interface.
>>
>>383981839
>It's not relevant in terms of privacy
This isn't a thread about privacy this is a thread about vr, so a post about vr is relevant. Stop trying to hijack a thread because it's not talking about what you want to talk about.
>>
>>383954281
I'm bad with twitter. Is there a way to sort so I only get the tweets with videos?
>>
>>383982243
So, what you mean to say is that you're one of the surgeon simulator devs?
>>
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>>383982269

>you're not allowed to go off topic in my beloved thread

Yes, sir. I'll keep that in mind
>>
>>383956981

For a screen in a box, plus controller which will amount to $80 next year, its really fucking stupid to buy now.
>>
>>383951184
>Lol, those sheeple am I right?
>They'll never understand true intellectuals such as myself
>>
>>383982347
Not quite, I use positioning data from surface or special CT scans and overlay the data over MRI scans so that Surgeons can navigate surgical procedures in real time. Mostly cranial and spinal.

You might find it amusing that most of the positioning data is gathered from a stupidly overpriced Xbox Kinect looking unit, its less advanced than the Vive tracking
>>
It's just going to be fun when in mid 2018 millions of people will buy 2nd gen VR, VR will be super popular thanks to ready player one and /v/ will quickly change opinion saying you guys always knew that
>>
>>383959418

VR is a meme, hence why nobody wants/has it.
>>
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>>383981871
Guns and swords are fun but I think the best examples so far have been the creative apps like Medium and Google Blocks. It takes some getting used to 'painting' in 3D but once you're there, you're doing strokes that wouldn't be possible in 2D without a lot of tweaks afterwards.

Another more relevant one would be In-game controls. Pic related has every object that can be placed where you like, with dials, sliders and buttons you can use at any time. Not something that would be possible without hardware. There are already games in the works using that to operate complex aircraft.
https://youtu.be/rqceqALEgrE?t=1m4s
>>
Most people realize there isn't much to do once you've expierenced it at least once. You can turn your phone into VR glasses for under $20 then never use them again.

Personally, I don't know anyone that buys VR for console. There has to be some that do, but they're essentially selling the same thing for much more. The technology isn't there yet for the VR fantasies most people expect.
>>
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>>383982772
>>
>>383982847
Gimmicky shit. I don't see a reason to have virtual cockpits that require me to point my fingers at things I cannot actually feel. It makes far more sense to simply bind the controls to keys on my keyboard (actual physical keys that exist in different points in space) so I can simply press them.
>>
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>>383983041
not him but there's really honestly a difference in how it feels vs how it looks. it's something you can't explain, you seriously do have to try it.
>>
>>383983131
I have tried it. I already said that multiple times. I do not want to wiggle my hands around or get up and dance around my room to play a game. I just want to sit at my desk with a headset and a keyboard.
>>
>>383982996

Once Steam, HTC and Sonys contracts expire, VR will go the way of motion controls.

If 3D didnt stick around (which is far cheaper and can be shared by a group) then VR sure as hell wont.
>>
>>383983243
3D is still around though.
>>
>>383982996
He's right though. The most popular VR games on the Steam charts have all time highs of several hundred players at a time.
That's pathetic.

http://steamcharts.com/app/527100
>>
>>383983375

In movies. As far as gaming its pretty much dead.
>>
>>383983041
>>383983227
Okay fine. Stick to your 80s pointing device and button board.
>>
>>383983484
I will. 99% of consumers will do the same. Enjoy your dead end $800 accessory.
I might pick one up on Ebay for $100 in a couple years. Maybe there will be some decent support for games that aren't gimmicky shit by then.
>>
>>383983243
3D failed because it was shit from the get go and it didn't add anything to the movie watching experience. Compared to VR which is still in it's infancy and it actually makes certain games better like driving and simulation games, not only that it has tons of room for expansion such as wireless, cheaper tech, better inputs (controllers) and design solutions.
>>
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>>383953152
>>
>>383983131
>how about a game of pretend.webm
>>
>>383983564
Wow. Big victory for you. Long live the Dark Ages.
>>
>>383983464
And then VR revived it.
>>
>>383983586

If you think any of these technologies have failed for reasons other than cost effectiveness, you are retarded. Trust me. I wanted VR to succeed but the adoption is terribly low and has no killer app to sell it. It was DoA and only remains relevant in the context of memes and "my friend tried it at the mall once" conversations.

If you want to screenshot this so you can remind me what a retard I am next year then please do.
>>
>>383983930
It's not my fault. If Oculus and HTC/Valve introduced VR headsets at reasonable prices and provided a good lineup of games right off the bat (ie: Not job simulator and other shit like that) then VR would stand a chance. Instead they tried to sell ridiculous $800+ packages to people so they can play unpolished garbage.
Obviously the shit game lineup is the biggest problem. People will drop large sums of money from entertainment products, but only if they're actually worth it. Right now most people don't want to buy a headset because 90% of the games on the market aren't worth playing for more than 30 minutes.
>>
>>383984127
If you took the existing VR systems and made them 80 percent cheaper, that's still not a huge market. There's still not a really incredibly compelling reason for people to spend 20 hours a day in VR. Most of the interesting stuff is going to be happening on the high end. With CPU or GPU constraints, the interesting stuff is going to happen at the higher end of the market. Once you've got something that will really causes millions of people to be excited about VR, then you start worrying about cost reductions. There's an old joke that premature cost reduction is the root of all evil.
>>
>>383984234
Rift releasing at $600 when they were constantly going on about the $200-300 range before Facebook picked them up was a nail in the coffin for sure. Especially when Luckey even specifically knocked the $600 price point for new tech.
>>
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>>383984402
Remember when everyone thought the Vive would be cheaper? Good times.
>>
>>383980186
>the flat PC monitor, that's already assuredly gone
If you never, ever need to multitask with objects outside of your VR world, sure I guess, but the real world is rife with tasks that are a fucking monumental chore with an HMD hanging off your noggin. There just are inherent massive advantages to not having your digital interactions confined within a device that completely shuts out all multitasking possibilities.
>>
>>383957745
Now the craze is Pavlov, literally CSGO VR, It has smaller maps which makes more sense for 5v5 than the maps from Onward.
>>
>>383981589
Yes, they're games. What's your point?
>>
>>383984481
Literally at no point did anyone think that, it was always the premium option.

Vive also kept its pricing as advertised and , while the Oculus ended up being far more expensive than they had 'implied'
>>
>>383985035
Guess you weren't here when it was announced. It was all people spamming how Rift has over 300 custom made parts and the Vive has HTC's experience behind it.
>>
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>>383985035
both were higher priced than implied desu
>>
>>383984328

>If you took the existing VR systems and made them 80 percent cheaper, that's still not a huge market.

Of course it will be. You need a way to get these things to saturate the market and it isnt doing that with the handful of games everyone has played to death.

>Most of the interesting stuff is going to be happening on the high end.

Which means nothing if 10 people have them.

>Once you've got something that will really causes millions of people to be excited about VR, then you start worrying about cost reductions. There's an old joke that premature cost reduction is the root of all evil.

Meme logic. You need price points and content, and no VR company has either. People dont just come to your product because you say so.
>>
>>383985582
>arguing with gaben
yeah I'm sure you know more than some billionaire
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