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This is my first ever Zelda and I'm loving it. Are the other

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This is my first ever Zelda and I'm loving it. Are the other games just as good?
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kingdom hearts 2
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I've watched most of them lets played and they all look like your classic generic nintendo trash (especially the real early ones). You are going to get a bunch of nostalgia fags in here claiming I'm wrong, but we all know I'm not
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>>383943792
>I've watched most of them lets played and they all look like your classic generic nintendo trash
>>
They're completely different experiences.
If you like strucured 3rd person dungeons with puzzles, play Ocarina of Time and then Majora's Mask. Wind Waker is also good if the art style doesn't bother you.
If you like isometric, simpler dungeons, A Link Between Worlds is better.
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>>383943792
>Watched.
I think the next generation of game is a perfect shit for the shit that gaming is becoming.
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the other games are completely different in design
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>>383943792
I need a definition on "generic nintendo trash"
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The other games are even better.
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>>383944367
trash that's generically Nintendo.
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>>383943792
This. Don't bother OP, except maybe consider WW and TP HD if you have a Wii U..
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>>383944425
ah okay, thanks.
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>>383944367
Too videogamey, not enough story and characterization to keep you hooked
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>>383943334
Every Zelda game is has it's only unique gameplay hook. In BotW, the concept is focused on freedom of exploration and how the different systems within the world are intricately connected.

Generally speaking, Zelda games are based around a formula of player empowerment. The main focus is completing dungeons (imagine the devine beasts of BotW but on a larger scale) with unique items which provide player progression. The overworld in other Zelda games is really just way of connecting these dungeons together, to give the player some side quest distractions and provide some semblance of a world to save.

So don't go expecting other Zeldas to be like BotW. The game is quite polarising because it dumps many of the staples fans love, like the items and dungeons.
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>>383943334
Closest I can think of is Wind Waker which is amazing
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>>383943334
On the switch? Nope. I guess you if you have other consoles you could play Horizon or Skyrim (with mods).
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>playing this sicko pedo game
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>>383944425
You actually couldn't be anymore of an assblasted kiddie.
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>>383944663
>OP asks if the other Zelda games are good
>no bro just play Horizon lmao
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>>383944534
I'd almost argue that Breath of the Wild has less story and characterization than the other 3d Zelda games. Only Zelda herself really had any development.
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>>383943792
>You are now realizing that Sony's cinematic games and the rise of Lets Plays go hand in hand
>Sonyfags are the reason people like DSP, Game Grumps, and countless others exists
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There's a new second quest arriving in the form of dlc in a few months if you want more BotW.
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Hard to say. Haven't played that one. Teilight pricness was okayt. rest are pretty bad or average
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>>383943792
>I've watched
Are you fucking serious right now? I bet you've watched other people having sex in porn movies, I guess the real thing isn't for you either you silly virgin cunt.
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>>383945156
>rest are pretty bad or average

Really? Last time I check it's one of the most highly rated, well-loved and respect franchises in gaming history.

I guess Nintendo have been continually paying off everyone over the decades.
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Before the shit posting starts, ever Zelda game is different with it's own unique gameplay ideas.

For 3D installments try:

Ocarina Of Time
Majora's Mask
Wind Waker HD
Twilight Princess HD

For 2D try:
A Link To The Past
Link's Awakening
Minish Cap
A Link Between Worlds
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It's my first Zelda's well and I loved it. I'm told that this is like the first Zelda due to the freedom and exploration. I'm thinking of trying out the first Zelda on NES
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>>383945440

You can tell he's a phone poster based on all of the errors.
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>>383944825
>Asked for other games
>Not other ZELDA games
I was being sincere.
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>>383943792
This is the core neo /v/ right here. The people you argue with here every day don't even play the games they are arguing about
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Depends on what you're looking for. I'm sure there are plenty of other games just as good as Zelda. But this is a very broad question to ask. If you mean open world games I would recommend Xenoblade and Xenoblade Chronicles X.
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>>383944959
Blood in the streets. Heads will roll at dawn.
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>>383944534
>this videogame is too much of a videogame
>therefore it's a bad videogame
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>>383946262

I can't say I'm surprised. Most of the arguments seem to come from people who are misinformed and haven't played the games. They sound too retarded to be from someone who actually tried them out
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>>383946048
>I'm thinking of trying out the first Zelda on NES

Honestly you will likely get frustrated. It's a classic game but it's very archiac by today's standards. You'd be better off with A Link To The Past on SNES if you experience classic Zelda. It's still one of the best games ever made, even today
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>>383946157
Is English your second language or do you just have the reading comprehension of a retard

>Are THE other games just as good?
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>>383944991

You're talking about the Champions one right?
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>>383946523

Well I played through the first Metroid on NES just fine. Pretty sure I can handle The Legend of Zelda. I know they're two different games but I'm used to being lost and frustrated.
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>>383946594
Yeah.
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>>383946746

I'll probably be getting that one. The first set of DLC just looks underwhelming. A bunch of Trials and a hard mode isn't worth the money
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>>383946736
>I played through the first Metroid on NES just fine

Well then I take my hat off to you. Fuck that game. And I love Metroid games. Just don't let your impressions of NES LoZ put you off the other games.
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>>383946048
it's only like the first game in terms of free exploration. Freedom in BotW also means being able to use and combine items in unique ways, which is just plain not present in the original. As a side note, BotW was actually prototyped with the zelda 1 aesthetic. There's a reason for that.

Anyway, I do recommend zelda 1 but I'd say just try to at least find the first dungeon and beat it on your own. From there you can decide whether to continue on your own, continue with guides (one of the points of the game was that kids were supposed to exchange tips with each other) or just drop the game and its archaicness in its entirety.

In terms of easy-to-get-into I guess I'd say to start with Link to the Past. But I do recommend zelda 1 first because I think it has a unique experience to it.
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>>383946829
The dlc is an all in one kind of thing. If you don't want to pay for it just now then just wait off and see what the new quest is like. But if you buy it, you'll get all the 1st pack dlc anyway, including the master trials
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>>383946925

Yeah I played in zero Mission before it, but I wanted to experience what it was like to play Metroid NES. It was kind of frustrating, but I did like it kind of.

Oh and don't worry, I won't let my opinion of The Legend of Zelda affect my opinion of the rest of the series. I understand that it's a very old game and different than its successors.
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>>383943792
If there was one game I would say that you should absolutely not watch it would be Breath of the Wild. The entire point of the game is that it gives you insane agency by letting you go in any direction and stumble upon something interesting that will progress your game and make Link stronger.

Robbing yourself of that is robbing the game of its core strength. No wonder you think it's shit.
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>>383943769
>I've watched most of them lets played and they all look like your classic generic nintendo trash (especially the real early ones).

No fucking wonder ISIS want to kill everyone.
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>>383943334
The only other one worth playing is Majora's Mask which is complimented by playing Ocarina of Time first, so play those two and nothing else.
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>>383948139
>play those two and nothing else.
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>>383943334
if you liked BoTW, you wont like other zelda titles. BoTW is so far from a standard zelda game that it alienated a good chunk of its fanbase.
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>>383948475
You could say the same about Majora's Mask, now it's one of the most beloved of the franchise.

I hate Majora's Mask
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>>383948360
None of the other games have the same level of substance nor contribution to the medium as Majora's Mask and none of the other games are as creative or ludo as BotW.
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>>383948654
Oh I get it now
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>>383943334
>Are the other games just as good?

some are, some arent
but they are not very similar to what you played. botw is very very different from the classic zelda games.
you want the definitive zelda experience, then play a link to the past as an entry to 2D zelda, and then play ocarina of time as an entry to 3D zelda.
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>>383948654
bait
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>>383948846
It's entirely true, though.

The best 2D games are mere childrens toys compared to MM and BotW, and the rest of the 3D games are a joke aside from OoT.
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LTTP, OoT and MM are
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>>383946925
>fuck that game
Get gud faggot
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>>383948654
>None of the other games have the same level of substance nor contribution to the medium
>contribution to the medium

I have no idea what that means. MM brings side quests to the fore and makes them the main focus of the game. That's cool.

But the staples of the Zelda series - exploration and dungeons - are severely lacking in the game.

MM is superb. But it's far from being the definitive Zelda. It's strength is in it's uniqueness because it's different from other Zelda games.
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>>383948650
nah. Majora's Mask still follows the standard 'overworld>predungeon biom>dungeon>wrap up >repeat'. It was gimicky, sure, but the core gameplay design is the same.

BoTW is all overworld no dungeons. It's an over glorified Ubisoft Sandbox game imho, and this is coming from a lifelong diehard zelda fan.
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>>383948943
>mere childrens toys

nigga you talkin about video games here
theyre all childrens toys, and the people playing them are either real children or manchildren who failed to grow up
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>>383949056
>It doesn't follow the typical formula and actually does unique and different things.
>This means it contributes nothing to the medium.
Kill yourself.
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>>383946523
this desu
a link to the past is the perfect introduction point to zelda
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>>383945840
This famalanga knows what's up
Good taste
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>>383949125
Anti-MMfags actually believe this, because they want to justify the fact that EVERYONE is pathetic like them for liking videogames, it's sad and pathetic.

>>383949056
>Exploration
Majora's Mask has the best exploration of Zelda aside from BotW, though. The world changes depending on what time it is and there's secrets all over the fucking place. The exploration shits all over OoT's.
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>>383949125
stop responding to him
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>>383943792
>watched
You fucker
You have no place here on /v/ fuck off
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>>383948654
>>383949056
>>383949113

It's a testament to Nintendo that they - when the N64 was rapidly losing ground to the PlayStation - could have shat out any old xeroxed sequel to Ocarina Of Time and banked the cash.

Instead they threw everyone a curve-ball and created one of the most unique and enduring (and polarising) games in the franchise.

It's what makes Nintendo so interesting; they never take the easy obvious route.
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I find it absolutely astounding how many people nowadays have never played a Zelda game before.
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>>383949202
I don't think you know what the word "medium" means in regards to entertainment.

If you said "genre" it would make more sense.
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>>383949513
cringe
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>>383949331
>Majora's Mask has the best exploration of Zelda

I disagree. In MM you have no leasure in exploration because there is literally a ticking clock onscreen. You have to be focused and get shit done.
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Zeldabros

So I've been playing TP and I notice that sometimes when climbing up a ladder, and rotating the camera around Link for fun, that upon running Link will sort of be """locked""" in place if I'm still turning it when he reaches the top. Only if I eventually center the camera behind Link will the game """unlock""" and realize that I'm pressing the stick in another direction.

I don't remember this happening in the 'cube version. Is this a fluke of the HD remake? I do know that Wind Waker always had problems with the camera when climbing but not Twilight Princess so much.
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>>383949687
Not him but nigga speaks the troof.
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>>383949783
But the fucking ticking clock is why the exploration is so good. Every single area is different on each day, which encourages revisiting areas on different days and times.
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>>383943334
The normies are back on Nintendo, I see. This is the Wii 2.0, the real 2.0.
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>>383949894
That just makes it tedious. Do you like scouring the levels in Mario Sunshine 8 times to get all the blue coins too?
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>>383949838
Yeah it's a compass thing, when you rotate the camera you're fucking with the orientation so even though you're still pushing up the game can't quite process the math in trying to figure out which way is up.
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>>383950135
>That just makes it tedious.
It's comfy as fuck you philistine. Each day has an entirely different atmosphere, and the world is so small that you're likely to find everything on each day because you revisit so many areas so often.
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>>383949513
*fistbump*

Rare has noted this too. They made the number one selling game and Nintendo was just like "oh you don't want to make a sequel. Okay, just do what you want." It's probably the reason N64 is my favorite console OAT despite not having a Metroid.

>>383949783
You can slow time down and use the Owl Statues they put in just for English speaking babbies like you. Stop crying. If you can't handle an innocuous timer don't play the game.
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>>383950140
Yeah but is it TPHD only? Thanks for explaining it though.
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>>383950396
where did my Miyamoto thumbnail go?
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>>383950396
>Rare has noted this too.
What game were they refering to? Goldeneye? Banjo?
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>>383950554
It probably was but because the game was running on Wii and there was no secondary control stick to rotate the camera, it probably wasn't noticed. Not sure about the GC version.
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>>383950882
Hollis spoke at length about his great admiration for Nintendo. “I value the idea – which I do see as quite strongly a Japanese idea – of respect to the player and trying to see into their mind and their life,” he said. “We have jargon for it nowadays: ‘user-centric design’. Nintendo thought about where the player would be when they played the game and who would be with them at the time.”

But it’s not just the players. Hollis argues that Nintendo also respects the creators, even when it might be financially detrimental. Apparently, Rare was asked if it would consider making a game based on the next James Bond film, but the studio turned it down. “I thought about this and was not sure I’d really want to,” said Hollis. “We had a small chat, three or four of us on the team. It was like, ‘No’. We sent the message back, ‘The answer is no. We don’t plan to make another Bond game from another Bond film’. And that was it.”

Years later, Hollis still seems surprised at how easily Nintendo accepted their refusal. “It must have grossed, I don’t know, $400m or something. You might’ve thought that on a commercial basis someone at Nintendo, even lower down or higher up or whatever, would’ve said, “Well, are you sure?”, but out of respect for the creator and the importance of the people who actually made the game, that was it.”

https://www.theguardian.com/technology/2015/oct/26/goldeneye-james-bond-n64-nintendo-shigeru-miyamoto-gamecity
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>>383951078
Thanks for the link, I love reading stuff like this.
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>>383951327
>>383951327
Here's more. I've cherrypicked the highlights.

>“At the end of development a guy came in from EON who owned the Bond licence and saw we had put in Connery, Dalton and Moore as well as Brosnan. We thought it would be great for marketing and even some screenshots went out with Connery in his white tuxedo. Then an edict came down — we had to get rid of the other Bonds, so on that day we played this epic deathmatch – first to a hundred kills – which went on for about three hours. Mark Edmonds played as Moore and won by one kill. It went down to the wire.”

>"When Mario arrived it was clearly a step forward. Martin was obsessed with the collision detection, which was obviously doing it in 3D and GoldenEye was essentially using a 2D method."

>“As the engine got better, we became good at reusing things. Dave said those chairs just have got to fold down like in the film so we did it with door code. I remember one chair always folded wrong, but it would have taken so much coding to get it right, it was like, hey, leave it as a bug! The shuttle was made from reused satellite textures and to make it take off we used grenade explosions. That whole level is a big hack job, but it’s one of the nicest looking.”

>"I think we must have breached Health and Safety quite a lot. Duncan’s line was, ‘I had to die a million times for GoldenEye’. There were plenty of times when we’d get him to close his eyes and he didn’t know when he was going to be pushed. He went through a lot for the game. There was blood.”

>“At one point, we were going to reload by the player unplugging and re-inserting the rumble pack on the controller. Nintendo weren’t keen on that idea and I think it might have affected the pacing a bit…
(LOL)
https://www.nowgamer.com/the-making-of-goldeneye/
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>>383951646
This is gold.
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>>383949967
Will my grandma like it? She had a wii and a DS.
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