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>Nothing matters except for "gameplay". Does anyone

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>Nothing matters except for "gameplay".
Does anyone here unironically believe this?
>>
No, but I would play a game with great gameplay and shit everything else
I can't say the same for sound, story, graphics, etc
>>
>>383921436
It's the most important part. All the other parts amplify that.
>>
>>383921436
No one believes this.
You're mistaking this for gameplay being the most important part of a game.
>>
>>383921436
No. A lot of people claim it, but they generally have no idea what story &c. are.
>>
>>383921618
>>383921629
>>383922920
This simply isn't true though. Take Planescape: Torment, of VTMB, which both have shit gameplay.
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>>383921436
>Does anyone here unironically believe this?
Yes, idiots who want to be part of muh secret club, /v/.
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Why would you play a game with bad gameplay?
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>>383922984
And both of which I couldn't bring myself to finish, so yes its true
>>
>>383922984
>gameplay = combat
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>>383922984
Gameplay isn't the most important part of a video GAME?
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>>383922984
It is true. Couldn't play either of those.
>>
>>383923087
>>383923172
Kinda your own fault for being a dummy although VTMB really is held back a lot.
>>383923158
Yep. It's the most important part of being a videogame, but not the most important part of being good.
>>
>>383921436
i see that shit in voice acting threads when a retard wants to sound smart for hating them but if a game looks like shit and sounds like shit nobody will give a shit about it the game play
>>
Gameplay and graphics age the shittiest, atmosphere, characters, story, art and music age like wine.

For gameplay not to age like dickcheese and be outshone by more modern titles it needs to be simple like Tetris or Pacman.
>>
>>383921436
gameplay>graphics>story

if anyone says differently they're retarded
>>
>>383923076
Interesting characters or a strong narrative.
>>
>>383921436
>yukiko is best girl
Does anyone here unironically believe this?
>>
>>383921436

It's an overexaggeration

But the term itself is basically going against games with shit to no gameplay gettin praise for everything else
>>
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>>383921436
This game fucking sucked.
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>>383923218
I see what you mean now. Good games have everything being good.
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>>383923312
Never should've asked, jesus.
>>
>>383923061
I'm going to ignore your shitty meme of a post, but Grim Fandango did remind of something. I would say that if the story is actually interesting and can be enjoyed as a sort of movie/game hybrid then I wouldn't knock it immediately. But then, the entire game is reliant on everything else. So then you have a game like Life is Strange which has no gameplay and no good anything else.
>>
>>383921618
This
case in point: dark souls
>>
>>383921436
gameplay > music > graphics > story
>>
>>383921618
>>383921629

These guys are right.

Strong gameplay means all else can be forgiven. That isn't true for any other aspect of a game, although if that shit is good, it'll improve the thing as a whole.

"nothing else matters" is too extreme a statement, although it's not totally wrong.
>>
>>383923463
I meant that if a game has anything good, then that is itself something which is...good. Like imagine a game with shit gameplay, shit story, shit everything EXCEPT it literally has art on par with Van Gogh. Sure, it is bad at being a videogame, but it is a fucking great thing which is also a videogame.

I actually think there's a lot of great games with huge flaws.
>>
>>383923703
>That isn't true for any other aspect of a game
But that's wrong you dongle
>>
>>383921436
Everyone knows what's more important is its Steam player count or its Twitch viewer count
>>
Gameplay is the most important part, but the other parts are important too in order for it to be good.

If gameplay is going to be shit but the plot and characters are going to be really good, as in good enough that people still say its a good game, it'd be better off as a book.
>>
>>383923703
I'd play a shitty game if the world and atmosphere are top-notch, gameplay be damned.

Games excel at interactivity and immersion. If you have at least on of those nailed down, then your game is worth playing.
>>
>>383923658
>story below graphics
fucking disgusting
>>
>>383923312
Which is ten times harder to view because of shit gameplay
>>
>>383923782
Thank you
>>
>>383923658
Gameplay > Story > Music > Graphics
FTFY
>>
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The most common mistake in this regard is that Gameplay = Combat.
See TW3 for example, most people who don't like the game says that the combat sucks, so, no gameplay.

Games today can contain various forms of gameplay. But retards presume that gameplay is just your timing in pressing a button.
>>
Nothing is really more important than anything else
What's most important is that at least one thing is outstanding in a game, otherwise it's forgettable
>>
Gameplay which equals Story > Gameplay = Story
>>
Gameplay is #1, but other things matter, I mean imagine persona 5 without the music.
>>
>>383924085
Yes but it's all the gameplay fags MEAN when they say it's better than story. Because otherwise they'd realise that gameplay is story.
>>
If games are art at all they're one of the lowest forms of art next to photography. I would never, ever play a game looking for a story nor would I knock off points for it having a bad story.
Story is a plus and only ever a plus, not a necessary characteristic.
>>
>>383921618
>I would play a game with great gameplay and shit everything else

this is what kept me going through MGSV, not enough to complete it though
>>
>>383921436
Leave it to the weeb to be a shallow, actual retard.
>>
>>383921436
I can't get into a game if at least the premise isn't interesting and the game doesn't let me fucking play at my own pace (i.e I don't want to climb towers or do fetch quests)
>>
>>383921436
I did until I played Fire Emblem Fates Conquest.
The gameplay was great but everything else was so atrociously awful that I couldn't even finish it.
>>
>>383924543
>only story determines how "art" something is.
>>
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>/v/ says gameplay is the most important thing above all, like story and music
>Yet /v/ praises deus ex
>>
>>383925721
/v/, one person, barney, jojo reference, etc.
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>>383925721
Never played it desu.
>>
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>>383922984
>Gameplay = combat
>>
>>383925995
PS:T literally has zero good gameplay that ISN'T solely made good because of the story.
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>>383926148
Choice and consequences IS the gameplay anon. And it's awesome.

People think all gameplay is combat or action oriented but it's actually the interactivity of games.
>>
>>383925721

>proceeds to shit on a game with amazing gameplay
>>
>>383926256
>that ISN'T solely made good because of the story.
>>
>>383926318
PS:T is known for its great amount of choice and consequences. Like having the ability to choose from 15 different answers and they all have true different effects and consequences.

That is gameplay in itself even if the game didn't have a story. It's just that the story is coincidentally also great.
>>
>>383923649
lolwut???????
>>
>>383926539
But the choices would all be meaningless -- and boring -- if the story weren't GOAT. In other words, for PS:T, it is the story which is most important.
>>
>>383926578
okay, the gameplay isn't THAT great, but its good enough for me
>>
>>383926578
>???????
stop
>>
>>383924543
Except it is necessary. I wouldn't play 95% of the games that I've played if I didn't have a story to go with it. If a game just throws me in there with no context for what I'm doing and why I'm there, I have no investment. If that shit didn't matter to me, I wouldn't find games like Tetris so pointless.
>>
>>383925652
That's not what I said. My first sentence was should have been a separate thought though.
>>
>>383921436
All 34 of you are fucking retards that deserve to be permanently banned from even accessing this website.
>>
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>>383923076
I played MGS2 because it was psychedelic man. The ending sequence where Arsenal Gear starts to malfunction was trippy as hell.

I played Journey because it wasn't about the game, but about meeting a stranger and trying your best to reach a goal without losing them.

I played Persona 3 because of the character interactions, watching them slowly evolve into more mature young adults just in time for the world to end.

>>
>>383926864
Then the games you're not playing have bad gameplay. Because good gameplay causes the player to be invested.
>>
>>383927153
Explain you're viewpoint otherwise it's the same to you.
>>
Gameplay is the foundation upon which a game is built. Every medium has its own foundation that makes it what it is, and that foundation should be made as solid as possible when creating something as part of that medium.
Literature has writing.
Music has sound.
Film has cinematography.
Stage art has performance.
Games have gameplay.

If you don't understand the foundation of your medium, your creation is flawed from the get-go and cannot reach its full potential. It is not wrong to want to give a game a good story, music, and graphics, but you should be building those upon a solid game. Otherwise you may as well be making a movie.
>>
>>383927475
Does it though? I've played plenty of games that have sub-par or bad gameplay and stuck around anyway, like with Phoenix Wright, or Metroid Other M.
>>
>>383927714
>Metroid Other M
okay, this explains things
>>
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>>383928020
I wanted to see just how bad it was going to get.
>>
>>383921436
Depends on the genre. If it's an RPG it needs a story where as a competitive fighting game you could argue that it needs likable characters but in the end of the day it's the game play you only really care about.
>>
>>383921436
Great gameplay or story can keep me playing through something. I can't say the same for graphics or music though, I'd probably just grab the soundtrack and call it a day. Great gameplay would have me coming back to it later though, but I might be willing to trudge through some shit if the story was really good. I'd say that gameplay is objectively the most important aspect of a fucking GAME though, but it doesn't mean that people don't push out crap games with the intention of selling a story, and some of those stories can be damn good, the VN market has become a relatively large genre because of the appeal. I'd say the best ones in those narratives do something unique that takes advantage of the fact that it's a game though, so even if it isn't some super fantastic action game, as long as it does something unique to capitalize on the system, like a DS game using two screens or a game with internet connection bringing in other players or something, it makes it a good game.
>>
>>383921436
Gameplay is one of the most important parts because it is the main means of interaction with said game, its not the only thing sure but when its done poorly even a great story or the best graphics can save the game.
>>
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Gameplay is THE most important part.
That's why pvp-match-session oriented games like ASSFAGGOTS and FPS are so popular.
It doesn't means that everything else doesn't matter though.

My most played game of all time is a roguelike, so I can safely say that music, story or graphics are neglectable. For me, at least.
>>
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>>383928650
>My most played game of all time is a roguelike

And your opinion is officially null and void.
>>
>>383928650
Personally I just can't be bothered to play any game which is all-gameplay and has nothing else. Like I love Doom and One Finger Death Punch, but I could never play Tetris.
>>
>>383928929
Roguelikes are supposed to be bad...why?
>>
>>383928995
because he has an attention span of an ant, ignore him
>>
If the game isn't fun, why bother?
>>
>>383929040
Never reply to me again you passive-aggressive little shitstain.
>>
>>383923872
Interactivity is gameplay, silly.
>>
>>383928929
Roguelikes are fun though. I personally don't have the time as a working man to get into super hardcore ones anymore, but fastpaced ones like One Way Heroics are pretty great.
>>
>>383929119
>and immersion
>>
>>383921436
Gameplay is the most important aspect in a video game. If the gameplay is bad it's a bad game.
>>
>>383929069
i wasn't passive aggressive at all
>>
>>383924085
W3 combat does suck, but so does the quest design and world design. It really has nothing going for it other than production values.
>>
>>383929232
You should have replied to the person themselves instead of trying to circlejerk with someone you agreed with.
>>
>>383929291
i'm not circlejerking faggot, i answered your question
>>
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>>383929250
>quest design
>world design
>suck
>>
>>383929371
No you didn't, you just insulted him to make yourself feel a bit better.
>>
>>383929119
I interact with my microwave sometimes but that doesn't make it a game.
>>
>>383929427
i would've done the same if i had replied directly to him
why are you so pissy about this?
>>
Gameplay is the biggest factor of what makes a game good, but it's not big enough that it can save a game entirely by itself. If the gameplay is good but is loaded with scenes or presentation that's just straight up awful (and not even funny awful, just bland boring awful) then it's definitely going to drag down the experience hard and make the game generally less enjoyable in the long run, especially if it has a lot of dumb shit you can't skip and have to put up with like some secondary gimmicky gameplay that shows up too often to be an ignored issue.
>>
What's a good game with bad gameplay?
>>
>>383929543
Hence why you're being passive-aggressive instead of simply passive.
>Why are you so pissy about this?
Once, when I was having an argument, someone made a comment to the person I was arguing with. The comment said something like: "ignore him, he has mental issues". From that day on, I swore I would oppose all such comments whenever I found them, wherever I found them, even if they were on my side.
>>
>>383929637
Planescape: Torment.
>>
>>383923658
Oh I didn't realize you liked Destiny so much anon
>>
>>383921436
The facets that attract /v/ to a game are the following in order:

1. Presence of attractive characters
2. Developed by Nintendo
3. "Atmosphere"
4. An interesting setting or premise
5. Catchiness of the soundtrack
6. Gameplay
>>
>>383926638
I enjoy the gameplay but it definitely wouldn't be deep enough to make the game enjoyable if the atmosphere story wasn't so neat
>>
>>383929703
Respectable. Although I'm saying I would have insulted him either way. If you hadn't replied in the form of a question I would have just said he had a short attention span.
>>
>>383930039
That's what I mean. You should just reply to his comment with the insult.
>>
>>383930039
Dude just let it go, the other anon obviously has some kind of mental illness going on
>>
>>383929941
I could give less of a shit about music.
No idea why /v/ are so audiophilic. Most game music is designed to be played on loop to be able to seemlessly transistion into combat mode, etc.
It's like the equivalent of listening to elevator music. It's nice when it's there, but I'm never seeking it out.
>>
>>383923658
gameplay>art direction and character design>graphics>story>music
>>
>>383930346
You know what's underrated?

Sounds. Not soundtracks, just sounds. Good sound design is like the world's most enormous cherry on top of a cake.
>>
>>383930449
>music ever being last
Holy shit taste.
>>
>>383921436
Game play is the most important part of a game, which is why I somehow have more fun dicking around in something like transformers devastation than ever bothering to grudge through any gta campaign
>>
>>383930346
That's why it's more appreciated when the music can standalone as a good piece of music though.
>>
>>383921436
people who say only gameplay matters are retarded and actively slow the growth of video games

the only thing that matters is the over all experience
>>
>>383930538
racing is my favourite genre and after good controls nothing makes me hornier than good engine sounds, it's a shame in fucking 2017 few devs nail it
>>
>>383930592
I don't see why music/audio should come before any of the others
>>
you know what's more important than gameplay?
technology
>>
>>383923076
Because it's fun. I play tcgs and boardgames and go and some of them are fantastic even though there's not much gameplay in turning cards sideways and putting little wooden cubes on a board.
>>
>>383930538
Good foley work is definetly underrated because when it's done well you shouldn't even notice it.
Honestly though you really actually only notice when it's terrible.

I never pay too much attention to things that should be on the peripherie anyways because those things aren't essential, just spit and polish that adds to the game, but doesn't make it.
>>
>>383930703
If it's good music in a vacuum then it's bad program music.
>>
>>383929389
>Quest design: Follow the dotted line. For every fucking quest.
>World design: Big empty wide open spaces with nothing interesting or memorable to interact with. Every point of interest is marked on your map so there's no sense of discovery when you find something because the game already told you where it was.
>>
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>>383923312
What is a book? Honestly I enjoyed Nier more as a silent watch walkthrough. I don't think I could stand the mediocre game play.
>>
>>383931282
grafix techniques technology or unnecessary detail that adds realism to the world technology?
>>
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>>383921436
>gameplay

this word literally means nothing. i don't like using it. you may as well use words like 'bookread' and 'moviewatch' to describe quantify the experience of reading books and watching movies.

if 'gameplay' means anything, it encompasses everything to do with the game: its visuals, its music, its atmosphere, its pacing, etc, etc. people that say 'only gameplay matters' are retards. when i was a kid, i always wanted to see advances in graphical prowess and sound quality. quake 2 had better 'gameplay' than duke nukem because of its visual and aural quality. it's all part of the same thing.

people say witcher 3 and has bad gameplay but a good story. people say fallout has a poor story but fun gameplay. i think both of these games are terribly dull, so i'd say both of them have bad gameplay, because i dont like playing them. people need to stop reading reviews when the critic puts everything into categories, especially when 'gameplay' is one of those categories. it's silly.
>>
Hell no, that's Nintenbro shitposting.

>>383921618

>great gameplay and shit everything else

That kind of games are good for 10 minutes or so. I'm thinking in Tetris.
>>
>>383923158

It is, but not the only one. Silent Hill 2 is a good game with "shit gameplay" (as in controls and mechanics).
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