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MMO

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Thread replies: 512
Thread images: 92

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How can we make MMOs great again?
>>
Resurrect Shadowbane.
>>
>>383889079
Let the past be the past.
>>
prevent koreans from making them
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>>383889079
BReast sliders?
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>>383889079
What ever happened to Star Citizen? Space might be the next big thing for MMORPGs but the hype around it died.
>>
>>383889340
https://www.youtube.com/watch?v=blPpnnSOiwk
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Player-driven stories. Player-driven politics. Player-driven subpaths. No solo play.
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>>383889160
Korean and China are the most profitable user base in gaming though anon. They spend money and have far less demands for content.

A large reason why ff14 isn't as profitable as it could be is because it flopped in Korea and China.
>>
>>383889079
Big tits and good, innovative gameplay
>>
>>383889079
It's dead, Jim. Let it go.
>>
>>383889340
Eve online is still a thing right? Just too hard for normies to get into. It also has a semi-kind of breast slider
>>
>>383889506
We are talking about making MMOs great again right? Sure shitty korean garbage might get you somewhere with profits, but it wont be a good game. They inevitably will get NEXONed
>>
No microtransactions. Subscription only.
>>
>>383889079
make them hard enough that it forces player communication and cooperation, even for leveling.

remove any auto-queue for dungeons/raids etc
>>
>>383889652

I've been playing a lot of even since november. Really gotten into it.
>>
>>383889681
What's shitty to you, isn't shitty to someone else so it's all subjective isn't it though.
>>
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>>383890062
>implying my taste isnt objectively superior
>>
Get rid of raiding and implement grindy difficult shit instead, and only content at a maximum of 5 highly skilled people instead of juggling 19(24 with reserves) fuckwits who you absolutely hate for the sole purpose of logging in at a specific time to get loot, then fucking off until the next predetermined meeting.
>>
>>383890248
What people didn't get is that you were never supposed to grind MMOs. You were supposed to just play through it, find an adventure, and enjoy whatever you got. You were never supposed to have 3+ chars that were all max level and had the best loot. The level cap was supposed to be a level only for a few people to hold, not the norm.
>>
>>383889079
Create a separated server for ERP and sell lewd costumes and sex animations on cash shop.
>>
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>>383889079
>Again
>>
>>383889079
More adventure, and a larger focus on Multiplayer.
>>
Make EVE but decrease the autism a little.
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>>383889079
Make Vindictus 2
>>
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>>383889079
By bring back city of heroes so I have a reason to enjoy life again
>>
>>383889079
Accept that "massively" is just an expensive gimmick and focus on delivering a co-op game with a big hub area, instsnced missions/quests and with other MMO features.
>>
All the people who want to play an mmorpg, already are. There is more choice than ever.

The ones who say the genre has a problem were never mmorpg fans to begin with, they were nothing more than band-wagoners who quit a game in a month.
>>
>>383890062
Then why make this thread?
>>
>>383889652
>Too hard for normies.
No. It's a game that you play through drop down menus. That's not enjoyable or engaging for pretty much everyone except the autistic. Also the game doesn't reward your character's level/skill level for playing well/ playing the game longer then others. The only way to increase skills is to set a book and pay for subscriptions. That's why Eve is not appealing to normies.
>>
>>383889079
Good game design. Every MMO so far has had hack game design revolved around copypasting the same systems.
>>
We can't.
Those times you reminisce of are gone. You have changed and you'll never experience a game the same way when you had more spare time and it was all new and exciting.
>>
>>383891236
>Played MMOs since UO when I was 9 years old.
>Played Asheron's call for 4 years.
>Played WoW until i was 25.
>After WothLK started to dislike the MMO genre.
Tell me anon, where's the MMO that fits my tastes that isn't a themepark daily quest grind? Cause most MMOs are now WoW Clones with Anime Avatars.
>>
>>383890062
are you pro korean mmo?
>>
>>383891959
Tibia, of course.
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>>383891881
Good game design. Every FPS so far has had hack game design revolved around copypasting the same systems.
>>
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>>383890642

t. clueless newfag.

>muh sacred level cap
>muh shit is supposed to be rare, so don't grind, or else it won't be as rare anymore

fucking brainlet, can't even name a single relevant game that follows his example.
>>
>>383890962
one of the best combat systems to date. Shame everything else about the game was dogshit
>>
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>>383892575
Maybe it's still the best choice, but it's been casualized recently
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>>383889381
>>
MMO's were ever good? they are all skinner boxes.
Their main design is to addict people using operant conditioning before they realize that the game isn't fun.
>>
Name 1 (one) MMO that at some point was not shit. You can't.
>>
>>383889079
Require players to actually cooperate in them, like Planetside 2. The #1 problem is all these themepark MMOs are actually just singleplayer games taking place in a shared space, and as singleplayer games they are absolutely awful, so they suck all around.
>>
>>383893286
now that i think of it... planetside !
>>
>MMO thread
>people complaining about grind

every
fucking
time
>>
>>383893302
How do you make people cooperate with one another if they hate each other?
>>
>>383893434
>there are only MMOs with grinding
>>
MMO gene is dead as long as WOW is "alive".
>>
>>383889079
make a fantasy eve online
>>
I'm waiting for Lost Ark Online. I doubt it'll ever come to the West though. It's the Kingdom Underfire 2 of the decade.
>>
>>383893475

grinding is part of the package, if you can't accept it then MMOs aren't for you
>>
>>383893669
No, it's really not. Just because you have only tasted shit doesn't mean there isn't anything better out there.
>>
>>383890642
What exactly are you basing any of this on?
>>
>>383892845
runescape
wait wait i already know your response
>relevant
there we go i saved us about 10 minutes of back and forth shitposting
>>
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>>383891897
I love this argument. Nobody's even talking about nostalgia and the people who loved WoW are still playing WoW or FF14 since they're the same high budget trash. Anon in these threads are talking about the legion of stillbirth MMO's that get pumped out by studios who have no business designing a game. Studios who pump millions into creating assets for something that's destined to fail because they aren't doing anything worthwhile with them. If you really think the genre hasn't been a creative desert since the times when it was a new concept then you must have your head in the sand. Iterating on manipulating player addiction habits and marketing a branded pile of shit with your inflated budget to make more money isn't creative design, it's good business. So what are you talking about?

Besides the obvious problems of shit gameplay etc. lots of MMO's nowadays follow a design path that leads to a shitload of competing content that has no reoccurring value making a majority of locations player ghost towns. Studios designing decentralized content with no enjoyable player motivations are killing their own games off. What good is a profession or crafting system if it feels like a fucking chore? Why have items in a game that don't have persistent value and clog up a limited inventory space? Nobody enjoys this shit. Some people play MMOs as if they're living their life inside the game but they'll always be the whale minority since most people have too much daily responsibility to enjoy this. There can be no mass appeal without easy to grasp, well designed systems on top of good gameplay imo. A great story is just icing but icing that is rarely ever made well.
>>
>>383893712

tell me a single MMO that doesn't require grind, then
>>
>>383893441
People cooperated in Planetside. What's the issue? Give people the chance to play with their friends and there's no problem then.
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>>383893793
Shadowbane
>>
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>>383889079
Actually not boring gameplay to make grinding fun.

Like pic related
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>>383889340
Elite dangerous is actually playable, but I doubt it'll ever get space legs

>unplayable with ships and walking
>playable with just ships

Pick one
>>
>>383893738

>runescape

yeah lets discuss gaia online while we're at it
>>
>>383893821
>MMO
>interact with people
>the only people you interact with are you friends and guild mates

Kind of defeats the entire point of socializing with people if you only interact with your circle.
>>
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>>383893838
>2003 dead as fuck game

is that the best you can do
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-MMOs cannot be great again, not in this day and age of "I want everything in my mouth NOW!".
-Word of mouth is also not a thing anymore because of things like wiki, reddit, and more.
-Because it's so easy to just datamine the games, there's no more mystery to be found aswell.
-The very structure of MMO internet connection haven't changed since fucking UO too.

All I want is a VR mmo where I can be an anime tank
>>
>>383893990
>moving the goalpost
Grinding is not necessary to make an MMO work.
>>
>>383894002
Isn't there a way to defend against datamining?
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>>383894054
As long as they are on PC, nope.
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>>383893979
it's got 50k concurrent players on average anon
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>>383894054
Cease and desist anyone that uploads the datamines
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>>383894074
Can't you place a hot fix patch on the day of the patch that randomly changes shit up and apply other hot fixes periodically that change simple things like values or whatever to make fights less, you know, plannable?

See, this is why I want Lost Ark Online as it's doing the exploration thing again. Since there are, I believe, partially random treasure locations hidden everywhere, some of which require skills to get too. Though I think it's sadly largely instanced like Guild Wars 1. It's the only MMO I've been looking forward to but it'll be Korean P2W garbage I bet.. They can't resist.
>>
>>383894054
>>383894074
Everything serversided can be protected from dataminers. It's just that developers usually don't give a shit and just want their MMO to be as cheap as possible.
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>>383889079
Albion (medieval Eve) is about to be released. Full loot pvp and focus on guild play.
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>>383894165
There will always be someone else to pick up the work, and they will just share it behind 7 proxy.
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>>383894046

if you can only name a single dead MMO from 13 years ago to prove your point then by all means I'm right in what I said.

All current, successful MMOs involve grind in some way or other, even if it doesn't involve the main story. Grinding is fun, but not for everyone.
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>>383893953
I played 800 hours of warframe
It got real fucking boring to pump rounds of whatever toptier gun into whatever new boss for 10 seconds until the spaghetti script fucks up and makes it invincible for 20 more seconds

The damage scaling in that game is so broken its hilarious. You either 1 shot everything or you're fighting a scripted boss where damage barely matters and 5/100 warframe abilities are actually usable. and melee is still dogshit, it was better before melee 2.0
>>
Because they focus on the looks rather than the gameplay and interaction.
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>>383894275
What a surprise I've seen regular threads about it popping up... It's pointless, lad. It'll fail.
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>>383889079

Cater more to people that actually want to play MMOs and not to people that hate them passionately.
>>
>>383894324
>I played 800 hours
>It got real fucking boring

gee, I wonder why it got boring
>>
>>383894275
>Full loot pvp
In this day and age?
I'm sorry Anon, but it's DoA.
>>
>>383889079
Become a 15-year-old again.
>>
>>383893980
But people ARE working together then. They just need a social outlet, like a group of friends, and then people will work towards a unified goal with the other players. Players interacted with each other in Planetside all the time.

Or, a survival game like Rust, where players are all trying to kill each other. Opposite end of the spectrum of multiplayer, but players are still directly interacting with each other there. These are the games that are putting the multiplayer aspect to effective use, even if you aren't a fan of them.
>>
>>383893953

Grinding in Warframe isn't fun though. The movement is fun and some of the abilities are neat and that's about it.

Not even the weapons are all that fun and get done by games like Defiance, which isn't even supposed to be as futuristic or alien as Warframe.
>>
>>383894310
That's the only PvP MMO I played. Yes, PvE requires grinding because you literally can't make PvE challenging otherwise. World first boss kills rely on who can kill the boss faster in shit, unoptimized gear.
PvP is the only thing that requires actual skill in video games and this thread is how to make MMOs great again. It's certainly not by playing against scripted AI.
>>
I'm just gonna do it. https://www.youtube.com/watch?v=MAmn4x2r-O8

This is what I want, I've said it a few times. If they can pull this off, I'll be happy. If you got 20 mins, watch the entire thing. Make sure English subtitles are enabled.

If you got another 10 mins

https://www.youtube.com/watch?v=KLWSD9UN6qM
>>
>>383894263
Content is saved on client side to reduce connection issues (for both the player and the server).
Keeping things like dialogues and descriptions on server only is just a waste, even if it will protect the content from dataminers for the short time it is relevant.
>>
more sluts
voicechanger built into game
sexual content in game
also more pvp focussed games
>>
>>383894324
>he doesn't do endless survivals with friends and challenges

You should really come back, they're actually bringing Umbra,open world area 3sqkm big with world boss sentients and custom weapon crafting.

Also what the hell do you mean melee is dogshit, people are always complaining it's too op and easy.
>>
>>383894554
Name an MMO that had funner gameplay besides maybe vindictus cuz that shit was cool.
>>
You're in luck OP, there's a really, really good one coming out in 7 days
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>>383894586
>Yes, PvE requires grinding because you literally can't make PvE challenging otherwise.
Not true. PvE only lacks challenge so that the average player doesn't get BTFO every time they leave a hub by themselves. If you average MMO mob actually had some type of AI and forced the player to adapt to various situations instead of relying on a bread and butter attack rotation that fits all situations they will ever encounter. Example, XIV dropped elemental damage/weaknesses for that reason.
>>
>>383894843

Which is...?
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>>383889079
Make them single-player leveling focused with challenging combat, engaging quests that aren't just "kill 30 boars", and a large focus on atmosphere through environments and music. Don't make raids and instead focus on adding zones with quest content that all players can complete. Don't add any form of PvP.

Grouping in MMOs is dead. No one has the time to commit to it any more, except for no life virgins who are a minority. Single-player MMOs are the future.
>>
>>383895021
http://felmyst.com/
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>>383895130

Oh... no thanks.
>>
>>383894832
>Name an MMO that had funner gameplay
Depends. Are you going to shooter down every old school MMO I bring up because it doesn't pretend to be a 3D brawler?
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>>383895010
AI is the easiest shit to break with the dumbest of tactics. It's just not feasible.
There is literally nothing better than playing against other people.
>>
>>383895225
I said fun not point and click adventures
>>
make a MMO where you can kill and steal other peoples gear and money. forcing people to travel more in groups and interact with eachother.
>>
>>383895265
>AI is the easiest shit to break with the dumbest of tactics.
Only when you have easy answers to everything you'll come across. Older MMOs were generally perceived to be harder because you had to be prepared for some of your encounters. If you weren't you either retreated or died.

I mean really think about it. Modern MMOs started having to introduce shit like rage timers and tank busters because your average pairing of one tank with one healer could withstand anything by themselves. All they had to do was avoid the glowing circles.
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>>383895321

Then you're messing around in the wrong genre then.
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>>383895789
>prepared
>grinding encounter specific shit
Braindead grinding requires no skill. PvE should be removed from MMOs.
>>
>>383895909
>PvE should be removed from MMOs.
how to spot a worthless retard in an MMO thread
>I want an MMO that caters to ME, not the general populace that will actually keep it afloat
>>
>>383895842
but, anon I want vido gems to be fun :(
>>
>>383890062
>nuh uh man it's all subjective nuh uh
What the fuck is the point of even arguing if you're just going to backpedal like a bitch.
>>
>>383895909
You don't even need to tie preparation strictly to grinding. It can be as simple as buying it from a store/buying from someone that's willing to do the grind or flat out recruiting people with the appropriate skill set you need in comparison to what you have.
>>
>>383896012
>popular
>good
Again you mouthbreathing fucking mongoloid cockgoblin, this thread is how to make MMOs great, not the next pure fucking shit like mobas and whatever casual women play.
>>
>>383896073

No, you want games to be a certain type of way even when certain genres have a hard time of tailoring to that demand due to real world limitations.
>>
>>383895675
>. forcing people to travel more in groups and interact with eachother.
Fuck that. Popular twitch streamers would have their own mini armies.
>>
>>383889079
kill all normies
>>
make ganking great again!

https://www.youtube.com/watch?v=0TSGUf1xbF8
>>
>>383893953
"Not-boring" gameplay can't make grinding fun, and your pic is the prime example of it. Grinding isn't just about how you do it, but also what you get from it and if it is enough to make you go for the next step.
Warframe definitively is fun, jumping and shooting and shit are all cool, but grinding just never feels rewarding. Most of the best stuff is very easy to get if you know how to do it, but optimizing it isn't really worth the trouble. The game is also full of dead ends ("gear progression"-wise) and the game will indirectly punish you for picking the "wrong" choices (like everything that looks or plays like a bow, and anything related to archwing, especially the "playing it at all" part), so finding out stuff by yourself isn't as interesting as it could be. You either read get information from someone else or hit your head against the wall and get frustrated, having a negative impact on the actual fun part of the game.
>>
>>383896172
How the fuck would you get the money? Oh, grinding?
>inb4 trading
You need to start somewhere.
>>
>>383895029
>describing every modern mmo since WoW

Are you actually retarded or just baiting?
>>
>>383894645
>more sluts
>sexual content in game
>also more pvp focussed games
So, Conan Sexiles?
>>
>>383896373
or it's just I don't want copycat mechanics
>>
>>383896659
>How the fuck would you get the money? Oh, grinding?
Or just doing content? Grind only comes into play when economy is balanced a certain way.
>>
When people understand that what's important in an MMO are the stories the players create, not what the developers create.
That's when MMOs become great again.
>>
>>383896796
>doing content
>collecting wolf pelts
Literally braindead grinding.
>>
Remove that DPS/Tank/Heal trinity bullshit, give players more control over stat and skill allocation.
>>
>>383897054
why? specific roles are the most important and fun part about mmos.
>>
>>383896951

So enemies should never drop any loot at all? Being you're really just being obtuse for no reason.
>>
>>383895909
>PvE should be removed from MMOs

If pvp is the only thing you're interested in, why do you even want to play a MMO? There's a metric fuckton of games out right now that cater to your particular taste (FPS, mobas, Lineage II mods if you REALLY want to only pvp in a huge shared world for some reason).
>>
>>383897054
But classes and roles are one of the main things that makes MMOs fun.
>>
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>>383896606
>no Scatman
boo
http://www.dailymotion.com/video/x2wt28c
>>
>>383897142
Loot is fine but it should not be the focus.

>>383897147
Because there is nothing else that provides fantasy PvP.
>>
>>383897336
>fantasy PvP
DotA?
>>
>>383897471
>mobas
>>
>>383897471
Oh my fucking god you braindead moba shitters need to kill yourselves.
Stop annoying me with your genre a fucking cripple could play.
>>
>>383897259
>>383897139
There can still be classes, but this way they can have actual builds, actual variety. If you play a Priest you're not pigeonholed into being the support, if you play Knight you're not stuck being DPS, maybe a DPS can be a tank. Maybe, you can just solo or have the best party build around its your decision now that you don't absolutely need a party to level.
>>
>>383896671
>Are you actually retarded or just baiting?
No
>describing every modern mmo since WoW
That's not true, modern MMOs are still trying to cater to everyone and making everyone unhappy in the process. The ideal MMO wouldn't cater to the endgame no-lifers or PvPer's at all
>>
>>383889079
Small tits, interactive worlds.
>>
>>383897521
You said "nothing else that provides fantasy PvP", I just gave you an simple example (as shitty as it is, DotA have both "fantasy" and "PvP").
There is also that not-sequel to Chivalry (Arcane Warfare, I think), if assfaggots triggers you so much.
>>
>>383894832
a fuckin instanced co-op pve is not MMO
>>
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>>383889079
Have you seen this yet?
>>
>>383897635
i don't know what mmo you're citing but wow has what you are describing.
>>
>>383897750
It's all shallow shit, there is literally nothing else.
>>
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>>383897782
The official site would like to say otherwise anon :)
>>
You can't un-ruin MMOs. People only care about the endgame grind and view anything beside it as a nuisance. You'll never have another everquest, Runescape or Vanilla WoW. If you offer them interesting quests they'll rush through them for the reward, if you give them an interesting world they'll just find an optimal levelling route to skip as much of it as possible.
>>
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>>383889079
>no MMORPG ever has used the "random veteran/elite mob" system from Diablo-likes

It's just a small thing and doesn't really help with the big issues, but I still don't understand why no one has done this yet.
>>
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I don't understand why people would want the least grind available in mmos.

Grind is very important, be it just exping in some zone or farming instances. It makes you actually want to play the game to progress, not just do vintage "go there kill mobs and come back" missions that get you to the level cap in one week. Because at the endgame usually you have nothing to do, or it randomly switches from casual experience to hardcore daily grind to get the best grind available.

Obviously it's better to also give certain "checkpoints" at some levels that make people want to reach them for reasons other than simply leveling up. Motivation.
>>
>>383898245
>the best grind available
meant to write "the best gear available" obviously
>>
>>383897808
Actually I had Ragnarok Online in mind, I wasted time with it instead of WoW.
>>
>>383897635
>but this way they can have actual builds, actual variety
I prefer a "more classes" approach, I feel that it gives more sense of variety while offering a similar amount of efficient playstyles. For example (a very simple one, but that is the general idea), the game should have a knight that is good with sword'n'board and a berserker that is good with 2handers, instead of just a warrior that can be good at sword'n'board or 2-handers, plus tons of dead-end builds.
>Maybe, you can just solo or have the best party build around its your decision now that you don't absolutely need a party to level.
Tons of MMOs are like that these days, being a healslut isn't that inefficient to level anymore.
>>
>>383889340
Discerning backers obtained refunds. Everybody else saw the $15K ships, said 'aw shit' and walked away.
>>
>>383897790
Don't post vaporware anon.
>>
>>383889079
remove all antisocial and handholding features
no instancing, ever
no teleporting to dungeons or boss fights. If you want to get somewhere, you fucking walk/ride
no pve servers
pvp on all the time, including inside cities and towns with small safe areas inside
player driven economy and infrastructure systems
remove hotbar based combat

i think this should be a good start to fixing MMOs
>>
>>383898591
sounds like you should give minecraft a try
>>
>>383897915
Well, what "something else" would be? PvE is a good option, but if you are still the same anon from the previous posts, you wanted a MMO without it.
>>
jump on the next hype train as soon as it launches

VR MMO SoonTM
>>
>>383898591
And it will never sell.
New players will drop it due to twatfucks camping them since no safe zones
>>
One thing that I hate about modern MMOs is how often the only difference between two classes is their rotation and the colour of their spells. You choose a Warlock or another evil Wizard of some sort and all you get is a mage with black spells and maybe some DOT but you really never get to do any Warlock-y stuff like demonic rituals or human sacrifice
>>
>>383898613
minecraft is an incomplete game now designed around building stuff and being "creative" instead of about controlling territory, forming clans and mining for resources.

so i dont know why you would suggest that
>>
>>383898769
it has all of those things and more, especially modded
if this sounds ridiculous it's because what you're asking for is
>>
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Did anyone play my favorite Korean grindfest back in the day? It was the apex of PvP MMOs.
>>
>>383897635
Some MMOs already function like this, they just don't announce it endlessly like Guild Wars 2 pretended to do. As an example, City of Heroes had classes that could specialize in one role, but could be built into another or even multiple roles at once.

Scrappers and Stalkers were primarily single target DPS focused on crit damage for high burst damage, but with a good build and some expensive "gear" you could have similar survivability to a tank just without the important tank-related powers like AoE taunts and CCs. You could take a support focused class and with some build knowledge, turn them into a debuffing CC, debuffing DPS, or even a debuffing tank. You could take a tank and build them to shit out insane AoE DPS while still keeping the other classes relevant because of your lack of single target DPS and no form of debuff mitigation. I just want my game back
>>
>>383898730
its my laundry list of things that I think would make MMOs interesting experiences. no one said it had to sell. Of course it wouldn't sell, what I've suggested is frankly hostile to your average contemporary MMO player.

They're so used to being surrounded by a virtual blanket all the time they are terrified by the idea of remotely interesting.

Player driven infrastructure could take care of the camping problem. People team up to form alliances, as their strength grows they could control territory, act as "guards" for areas. Players would pay them for protection, as well as access to areas etc.

I would also add dropping stuff on death to my list. It would add risk / reward.

>>383899009
it doesn't really. what I want is a return to late 90s/early 00s MMOs. This will eventually happen after MMOs die out and go underground again. You'll get a generation of indie devs creating interesting experiences which will then be co-opted and pacified for mainstream audiences.
>>
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I miss UO

It's too bad the client doesnt support above 800x600
>>
>>383898591
Sounds like EVE
>>
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>>383898591
>play new Y - Online - Directed and Shilled by AnonP
>create new character and start on the babby town
>as soon as I step out of the adventurer guild a group of with a group of players with neon weapons and slutty outfits kills me in an instant
>shit keeps happening for the next 30 minutes
>wonder if I'm doing something wrong, go to forum to look for answers
>"lol stop being such baby git gud fagtron" - BoipussyDestroyer666 (Good Goyim Early Access Pack title)
>uninstall game
>8 months later, on a taiwanese picture sharing forum
>"why MMOs are so dead, Y Online was the greatest thing ever why it died so fast, fucking casuals ruining everything this genre is dead reee"
Just like my jewish pyramid schemes!
>>
>>383889079
MMO now and MMO back around ~2000 had different meanings.

MMOs today are mostly single player games that you're forced to play alongside a bunch of other people. grinding used to be synonymous with MMOs but kids today don't have the attention span so everything is instant gratification. Do they even make you level your character to max in new MMOs nowadays?
>>
>>383899165
UO did a lot of what you suggest, but they removed it during UO Renaissance because too many people we're upset with being killed by a gang of thugs in the wilderness and losing everything they had. I even had a few occasions where I was hunting Ettins just outside of Britian to up my sword/healing/anat and had a group roll up and kill me. Lost all my gear. And it was clear I wasn't rich or had anything of real value. It was all basic armor/weapons. People did that to be dicks in UO and was a reason lots of folks went to private shards.
>>
>>383899491
Blizzard hands out Character boosts like candy now.
>>
Good mmo
>Kill 100 gorillas to get something you want

Bad mmo
>Kill 100 gorillas for a 10% chance of getting somethimg you want

Shit mmo
>Kill 100 gorillas for a 10% chance of getting a FRAGMENT of something you want.
>>
>>383899384
if this is some sort of argument for pve then all i have to say is git gud son

you would obviously design a system such that this did not happen

shit you could even be boring about it and how town guards that are literally omnipotent

the most interesting thing would be to design systems that gave this control to the player however.

>>383899512
its a shame they removed it entirely instead of trying to empower players by giving them the tools & solutions to solve it themselves
>>
>>383898245
>muh endgame
This is what ruins MMOs.

"We gotta rush to endgame dude!" -t. faggot who misses the entire point of MMOs.
>>
Ragnarok Online HD remastered.
Plus memory wipe of the entire population.
>>
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RUH ROH...
>>
>>383899821
In MMOs the journey to the level cap should be long and enjoyable and when you get there it should just unlock more ways of fun.

Instead it's a rush to level cap and then being disappointed with lack of content
>>
>>383899736
>shit mmo describes every korean mmo
You can just call it korean my friend.
>>
>>383890642
Sounds like FFXI pre-2010.
>>
>>383897684

In that case yes but I'd prefer a more diverse market with every kind of MMO like single player MMO for turbo autists like you and other MMO for people who actually want to have fun with other players.
>>
>>383894002
This
I can't stand playing something like FFXIV where people get autistic as shit over their logs or whatever
It's also impossible to find a group to run through a dungeon the first time with, instead it's the same tired fag leveling his 12th class that wants to do it in record time

MMOs are ONLY great when you play them with friends and do them blind
>>
>>383897336
>Because there is nothing else that provides fantasy PvP

Dota, LoL and every other fantasy moba out there, that Chivalry sequel that was already mentioned, fantasy survival games (Conan and there were a few others, I think), any fantasy RTS that still has servers up, as of at least 2 years ago, Rune still had servers running, For Honor, if there isn't a fantasy battle royale game yet, then I'm sure someone will put one up in early access soon etc

In other words - there's a fuckton of things that provide fantasy pvp in a lot of different flavors, without trying to shoehorn that mode in primarily pve-oriented games.
>>
>>383899736
so the drop rate on one gorilla in the bad mmo is 1 in 1000, or each one has a 10% chance to drop the item?
>>
>>383889079
we need bigger tits.
>>
>>383900248
Maybe the quest has random rewards so you kill 100 for a 10% on the faggot villager giving you gorillabane.
>>
>>383894054
A combination of encryption and that idea EQ Next had (at least on paper) to have every server have its own, partially player-driven history should make maintaining comprehensive wikis like Wowhead pretty difficult, if not impossible.

The problem is - it requires a technology investment no company is willing to take at the moment. Better wait until Elon Musk decides to make a MMO.
>>
>>383889340
>>383889340
3.0 is going to release soon and they are alive and well don't listen to /v/tards
>>
>>383900248
No you kill 100 gorillas to complete a repeatable mission, which has a 10% chance of giving you the reward you wanted.
>>
>>383900109
doesn't sound anything like FFXI. even in 2005 I had 3 level 75 jobs. possibly making a relic weapon could be compared to what he says. there were few people who had them before they increased the level cap
>>
>>383900446
gotcha. random quest rewards are awful
>>
>>383889340
https://youtu.be/6AiNxbv-a9s
>>
>>383900459
wasn't that that mmo with the raid boss that wasn't killed for two years and the super-special weapons that only like 60 people had
>>
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>Cuhrazzy Action Combat
>Really in-depth character customization
>NO Cash Shop
>NO SERIOUSLY
>NO FUCKING CASH SHOP
>MAKE IT A P2P SUB MMO FOR ALL I CARE
>BUT
>NO
>FUCKING
>CASH
>SHOP

There I fixed MMOs, thank me later.
Sadly we're never going to see something like that because devs/publishers are all greedy jews.
>>
>>383894376
800 hours really isn't all that much for an MMO.
>>
>>383900584
>Cuhrazzy Action Combat
Does your game come with a dedicated fiber optic line for every new subscriber?
>>
>>383900540
yup. for quite a few years of the game's life there were probably only a couple thousand super-special weapons in existence.
>>
>>383900602
i cringed every time i looked at my play time in FFXI when i resubbed briefly last summer. even if i cut the time in half to account for leaving the game on 24 hours when i was afk/sleeping and wanted to sell shit, it's still pretty bad
>>
>>383899756
>you would obviously design a system such that this did not happen
Every MMO that tried to do it failed, and the open-world PvP (or the game as a whole) died in the process. Karma system? Making death meaningless? Remove any potential rewards from doing it? Level range limitations? It always sounds good on paper, but it never works as intended in the end ("towns with small safe areas inside" certainly won't work either).
The problem isn't about PvP or PvE or anything related to the game itself, it is all about the players and the fact they can be assholes. Is it fun to be an asshole? Sure, but someone have to be the butt of the joke, and that is one less potential costumer if he never gets a chance to "force" this title on someone else. In the end, it becomes a pyramid scheme, the first ones to join gets all the good stuff and people late to the party simply get fucked.
Free-for-all, no-safe-space PvP like that only works well if the game is focused in PvP itself, and that means minimal PvE interaction (MMO-kind of PvE, like grinding for levels and gear on mobs and shit). If everyone is on the same level of "power" (limited only by the player itself, not fixed in-game rules like levels and shit), then yeah, "git gud" and all that shit, learn to avoid ganks and so on. Outside of that, the whole thing is destined to fail.

>>383899736
>Kill 100 gorillas for a 10% chance of getting a FRAGMENT of something you want.
That is basically Dungeon Fighter Online, and shit still is as popular as ever.
>>
>>383900880
more games need something like that. super-rare gear that elevates like a handful of players to legendary status for having, that there isn't a guaranteed timesink or amount of money could acquire. like sure it would probably infuriate players and lead to some deaths-by-poopsocking but why not have some stuff that matters
>>
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>>383900856
>Action Combat needs tons of bandwidth meme

STOP. It's the devs that are too lazy/shitty to get it done not the hardware limitations.
>>
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By adding bodyhair
>>
>>383889137
Isnt Crowfall like it?
>>
ascii rogue like mmo fucking when? imagine adventure mode dwarf fortress with players fucking everywhere. the world could be as big as you want with random generation and it can have themeparks/tailored quests thrown in.
>>
>>383900602
>800 Hours.
>Before quitting wow during WotLK I looked at time played.
>287 Days played.
>Literally almost a year of my life lived, wasted on that game.
>Spent a fourth (1/4) of 4 years logged in to WoW.
>From Age 19 to 23 I went to work, Went to school, came home, played WoW.
>From Age 19 to 23 I spent around 6-8 hours EVERY DAY playing WoW.

And thats when I quit. The day I saw that number I knew I had a problem and I immediately uninstalled the game and canceled my subscription. I told my friends I was bored with the game. The truth was I had a crisis of the self, realized I could have played lots of other games, read books, gone places, done ANYTHING ELSE.

I want to find an MMO that can suck me in again, but I just can't fathom dumping a quarter of my life into it again.
>>
Most profitable mmorpg in the world for 2017.

Fantasy Westward Journey Online 2

Fantastic Westward Journey II attracts more than 250 million registered players, more than 500 servers. The con-current user figures peaked at 2.71 million.
>>
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Just got to level 46, how the endgame?
>>
>>383901615
never even heard of this game what is it?
>>
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>>383901459
>with tileset
>>
>>383901615
the most popular mmo in the world is a mobage spin-off?
>>
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>>383901683
harvest moon
>>
>>383901239
>bandwith

It's not about bandwidth so much as it is about latency. You try playing something CUHRAZZY when you have a ping of 400-500 and tell me how fun that is for you.

But that's a problem that is at least theoretically solvable (by having a datacenter in every state, as financially unviable as that might be, for example). One of the bigger issues is how you would combine the "super-responsive-action-combat" meme with meaningful character progression.
>>
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>>383901797
Sounds comfy.
>>
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>>383901615
Looks kawaii.
>>
>>383900584
I'd rather have an action oriented MMO, with SLOWER combat. Because Korean MMOs already have everybody dashing around on the screen which makes the game look like Dragonball Z.
>>
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>>383889079
improving physics
>>
WoW 2
>>
The problem with MMOs is that they consistently have bad gameplay or at the best mediocre gameplay design choices overlaid with a chat program to meet with people. But every time someone suggests something to fix it, you have people coming out of the woodwork to yell "This isn't a REAL MMO" or "MMOs are dead" and even "Well if you want to change that aspect, you clearly don't even like MMOs and are playing the wrong genre"
>>
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>>383889079
tera was one of the best mmorpgs ive played when it was p2p, i loved the combat and dungeons

makes me so fucking mad how they let the game stagnate when it could of been so much more
>>
>>383901615
>mobile
>based on app stores only
>no china
This way you are basically ignoring all the real gold mines.
>>
>>383902507
TEra was burrty good until they released race locked classes.
>>
>>383902189
Where is this from?

>>383902306
>consistently have bad gameplay
The problem is - most people have radically different definitions of "good gameplay", first and foremost.

>"Well if you want to change that aspect, you clearly don't even like MMOs and are playing the wrong genre"
Have you considered they might not be entirely wrong? At least if you're one of those people who keep asking for "action" combat. Maybe not the entire MMO spectrum of games, but MMORPGs, specifically, start to break down once twitch inputs and reaction times are significantly more important than stats and mathematical mechanics.
>>
these threads always become a x game vs y game. why doesn't anyone compile a list of good features vs ones to avoid and then discuss those things further?
>>
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>>383902941
Because your list of features will be different from my list of features, which will eventually devolve into shit posting at eachother's tastes.
>>
>>383902941
because fanboys
>>
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>>383893957
>Elite dangerous is actually playable
>>
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>>383902616
>Want to play punchmaster
>Locked to female humans(?)
>Make a punchy brown tomboy with creamy hair
I ain't gonna complain
>>
>>383902941
No "muh game > ur game" so far, though.
>good features vs ones to avoid
People never agree with these, except for obvious stuff ("no P2W bullshit") and very subjective concepts ("fun gameplay"). The discussion will end up being worse than "muh MMO" wars (like "what is P2W again?" discussions).
>>
>>383903109
>>383903239
how about one thing at a time then...

vertical gear progression vs horizontal?
>>
>>383889160
Koreans are weird, they love grinding so much they don't mind if someone can buy all the best gear for real money, which is why all of their MMOs are P2W grindfests
>>
>>383900459
And many people took years to level to 75 because a majority of content was for people below the level cap.

> The level cap was supposed to be a level only for a few people to hold, not the norm.
>>
>>383903453
This isn't true anymore for korean mmorpgs than it is for japanese or western ones.
>>
>>383901203
>that there isn't a guaranteed timesink or amount of money could acquire

But that's exactly what legendary weapons in FFXI were. It just took time and the ability to manipulate people.
>>
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>>383889079

Officially open PSO2JP to the U.S, give us our own ships then ban Europe and South America from the game.

PSO2 is the only game we need.
>>
>>383903453
that's because grinding is fun.and we don't compare with others
>>
>>383903453
They have the highest rates for suicide. So anything to get their minds off of the insults from other koreans and suicide is good for them especially since drugs are super illegal there.
>>
>>383889079
they need one of those fictional super-ai born for the sole purpose of making new content, like cardinal or aura
>>
>>383903527
wat? maybe at jp release this was true idk. when it was release in the west it came with the zilart expansion. missions might have been level capped but there certainly wasn't a majority of content for people under 75.
>>
>>383889079
>How can we make MMOs great again?

/vg/ still plays a lot of them.

Tree of Savior for instance
>>
>>383903751
https://youtu.be/0CceSdR3loY
>>
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Prohibit Brazilian and Vietnamese people from playing it.
>>
>>383902668
>Where is this from?
Hyper universe
>>
>>383903313
Explain because i'm too dumb to get what's horizontal and vertical gear progression
>>
>>383903313
Horizontal > vertical, but horizontal is more difficult to implement in a way that's fun.
>>
>>383904676
>horizontal
gear doesnt instantly become trash once they release new content. new gear is mostly just a new skin with marginally different stats

>vertical
new gear replaces all your old gear ever time a new update/expansion comes out. stats are much better on the new stuff
>>
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>>383894324
So accurate it hurts
>>
>>383903313
That one interesting point.
Most people will agree that horizontal is more interesting, but very few people will be able to explain how it can be more interesting without hitting the "vertical hell" eventually. Equipment plays a far bigger role in the game as a whole than people usually believe. Vertical offers a far more visible path and gives more freedom to devs to create content (focused on the content itself, rather than the tools players potentially have in their hands), so I don't thing it is a 100% bad thing.
For example, Phantasy Star Online (not exactly an MMO, but a typical RPG grindfest nonetheless). After a certain level, numbers won't be good on their own. You will need different weapons for different situations (weapon for single targets, weapon for multiple targets, ranged weapon for traps and ranged enemies if you aren't a ranged class, multiple elemental boosting weapons for magic classes), plus utility gear for various situations (S-Red blades to cast a damage/defense buff on yourself if you can't use magic, HP/TP-drain weapons so you don't have to go back to the item shop all the time, weapons that can apply debuffs like paralysis and freeze, etc). On one hand, this makes loot fun as fuck. On other hand, you will hit a invisible wall if find yourself being gang-raped by hordes of monsters because you got stun-locked to death.
Then you have Final Fantasy XIV. The game have pure vertical progression, sometimes with multiple paths to reach the same level of power ("item level"). While this means shitty, boring loot that is only good for their visual aspect, this also means that content can be designed with player's skill in mind, since the devs don't have to worry about wherever the player have a HP-drain weapon cheesing a mechanic or not. Content have to be cleared as intended. I wanted to expand it more but I just reached the post limit, and nobody will read a giant wall of text anyway.
>>
Make the entire game revolve around player interaction.

All possible services that you could think of would be player driven. Want to buy a mount? Look up a wrangler. Need some wood? Find yourself a lumberjack. Want the lay of the land and a detailed map of an area? Hire a cartographer to make one (who in turn will hire a scout to get the data he needs to make the map) etc etc.
>>
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Division, but actually keep adding content on a regular basis.
>>
>>383904974
I think when a new expansion is released your current endgame gear should still be sufficient but only for a while. Depending on how many levels the expansion itself adds, let's say the base max lvl is 100 and the expansion raises it to 110, your gear should be enough to still do well until lvl 105, after that it should be changed.
>>
>>383905068
>content can be designed with player's skill in mind

That is not a good thing when it comes to RPGs, since it basically requires all player-controlled variables (gear, class features and mechanics and even pathable areas in maps) to be designed in a very generic and bland way to allow the player to fill a "role" (tank, healer, DD) instead of capitalizing on customization and niche features/loot.

>>383905335
This has been one of the design pillars of my dream-MMO for the past few years.
>>
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Is Black Desert Online any good? I tried getting into WoW right after Cataclysm started but I was turned off and only made it to level 30.

I usaully like to play by myself, just going from place to place, exploring and doing quests. I'm not really into PvP either. Is it for me or will I never be able to break into the MMO genre?
>>
>>383905335
so real life, but in a videogame? sounds like a blast.

>>383905068
I read it friend. needed more reddit spacing to reduce eye strain but i powered through. wouldn't the vertical progression be less about player skill? i never played ffxiv very long. from what i gathered from a friend you complete x event to get gear to do y event to do z event. is this not the case?
>>
>>383902668
>The problem is - most people have radically different definitions of "good gameplay",
No, they actually don't. Taste isn't AS subjective as people think it is. There's actually a pretty good reason why when something is well like, a majority of people like it (Super Mario), and when something is hated, a majority of people hate it (Shaq Fu).

>Have you considered they might not be entirely wrong?
Yes, but I've come to the conclusion that I'm probably not.

>but MMORPGs, specifically, start to break down once twitch inputs and reaction times are significantly more important than stats and mathematical mechanics.
Explain Monster Hunter and Phantasy Star?
>>
>>383905596
You can try FFXIV. It has a trial version that lets you play till level 35
>>
>>383905612
Yeah, like real life except you can actually do whatever you want without needing to worry about surviving.

You can't just pick up an axe, find a patch of forest (good luck with finding unowned land, goyim) and start hacking away and then sell the wood and expect to make a living out of it in real life. But in an MMO that worked like the post you quoted, you could.
>>
>>383903313
I'm biased because FFXI was my favorite MMO, but horizontal gear progression doesn't work unless gear swapping during fights is allowed.
>>
here is how we fix MMOs:

>stop catering to casuals, and balancing around them
>real consequences upon death, lost items, lost EXP, etc
>full pvp, no pve safety shit
>huge world bosses that require 100s of people to take down
>huge raids, 40-man minimum
>no "dungeon finders" or auto-queues
>no "battlegrounds" or arenas

if you disagree with the above, you are an MMO casual, and you ruined the genre for the rest of us
>>
>>383889137
>Bring back a shitty game that couldn't sustain itself because it was shitty
>>
>>383906063
>Full pvp, no pve safety shit

So a game that is ruled by roving gangs that have a barrier of entry so harsh that it will die within the first few months?
>>
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>>383906063
>load in game for the first time
>get killed by Dr4GONSOUL4774
>respawn
>die again
>quit
what a fantastic idea you have there anon
>>
>>383906063
>real consequences upon death, lost items, lost EXP, etc
that doesn't sound like a lot of fun
>>
>>383906212
Was a ton of fun in L2.
>>
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>>383906180
>>383906185
>>383906212
casuals spotted
>>
>>383906063
>stop catering to casuals, and balancing around them
yes
>real consequences upon death, lost items, lost EXP, etc
yes. exp loss as long as exp is actually meaningful.
>full pvp, no pve safety shit
would never work. first people to play the game have an advantage and would just grief people until the game mods do something about it
>huge world bosses that require 100s of people to take down
yes
>huge raids, 40-man minimum
required 40 man minimum, no. you would be inviting random shitters, and if you have half shitters, the fight can obviously be done with 20 skilled players.
>no "dungeon finders" or auto-queues
yes
>no "battlegrounds" or arenas
no. theres a place for these.
>>
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>>383906063
>I don't want my MMO to make any money: The Post!

Each of your features/requests individually could be worked into a game, however altogether they're a recipe for a failure.
>>
>>383898591
Sounds autistic
>>
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>What if korean studios can finally do porn games?
>>
>>383906180
>So a game that is ruled by roving gangs that have a barrier of entry so harsh that it will die within the first few months?

Worked just fine for the early MMOs, most of which are still running to this day.

>>383906185

Just because you suck at the game, doesn't mean it's shit.

>>383906212
>that doesn't sound like a lot of fun

To someone with no taste for challenge, and a penchant for being a lazy cunt, I'm sure glad it doesn't.
>>
>>383906401
It's not casual to acknowledge that a full PvP game will be invariably ruled by two or three large groupings and anyone outside of those groups might just as well not play the game.

And when those groups are BR_MeGusta, иди нaхyй and 农场长时间, that leaves very little incentive for anyone else to play.
>>
>>383906063
>Raids minimum 40man
Do you know why WoW dropped raids to 25 man? because they gathered data and realized in 40 man raids, about 20-30 people actually did anything, and then you had the 10ish people that were just kind of there dicking around. 40 Man raids are dumb. Trying to coordinate 40 people into a cohesive unit without real consequences is near impossible. And then we add DKP and dumb shit like that and it becomes "Well I have to raid with these retards for 4 months before I even have a CHANCE at seeing gear.
>>
>>383906283
>>383906401
>>383906595
Never played Lineage 2. A big part of MMOs (at least for me) is dicking around and often this results in death. How was this handled in L2?
>>
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>>383906063
>stop catering to casuals, and balancing around them
>huge world bosses that require 100s of people to take down
>huge raids, 40-man minimum
>>
>>383906657
eve online is full pvp, this simply doesn't happen
>>
>>383901265
Holy shit. How is this acceptable? Graphics and artstyle are awful. Combat is WoW and is literally clunky. Has this mmorpg any redeeming quality besides the name and music?
>>
>>383905735
Please stop advertising your shit game. He didn't ask for your waifu simulator, he asked about another. I know your game is dying, but stop trying to conscript more people into it.
>>
>>383906595
None of those games are running in their original forms retard.
>UO removed open world PVP, now oyu have to go to an alternate world to do so.
>Asheron's Call is gone.
>Everquest is gone.
>WoW Open world PvP became a joke the moment they introduced Flying MOunts to everywhere.
>>
>>383906670
do you know why wow became shit after the first expansion? because they catered to little gear-whoring crybabies like you
>>
>>383889340
It's still, and always will be, in development. Literally a collection of trailers and 15000 dollar virtual space ships
>>
>>383906691
>how was this handle in L2
The majority of players left. The Brazilians moved in. And now it runs on life support.
>>
>>383906745
The hell it is. There's high-security sectors where any sort of hostility will get you fucked in the ass by the NPC police force.
>>
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>>383906063
>full pvp, no pve
you were so close
>>
>>383906760
no. its WoW with FF themes and styles
>>
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>>383892941
>tfw they'll never change the game engine from source to something decent
>>
>>383906745
High Sec areas exist. They're are essentially safe spaces that can only be violated by throwing wads of currency at. UO was the same thing, if you could kill the guy before someone said Guards, you could violate safety of towns.
>>
>>383906867
>he doesnt know what suicide ganking is, and that it happens all the time
>>
>>383906063
Any good ideas in this pile?
>>
>>383906829
Only the most autistic people enjoyed 40 man raids. There's a reason AV is the most hated BG. Coordinating 40 retards isn't easy or even enjoyable when it works.
>>
>>383906063
>I want a gankbox
>>
>>383906927
see
>>383906963
>>
>>383905663
>Taste isn't AS subjective as people think it is.
Except it is? Otherwise such a thing as niche games wouldn't exist. Unless you're saying that every game that doesn't conform to your generic standard of "good" gameplay is unpopular (in which case you'd be wrong).

>Explain Monster Hunter and Phantasy Star?
MH is actually a pretty good example of fairly twitch combat paired with an in-depth stat system, personally I think it only works because of the small scale. Basically, each game has a fairly limited scope of X quests, which you finish, gear up and then everything resets in the next game. In a MMORPG, however, you'd have no hard reset and eventually stats would scale to the point where the outcome of a fight would be decided by how much +dmg and +def you had on your character rather than your rolling ability or mastery of THE CLAW.

Never play PSO, so can't comment on that.

>>383906595
>Worked just fine for the early MMOs
UO patched that shit out in one of the later updates.
>>
>>383906829
>Gear-whoring means I don't want to make WoW Raiding into a second job so i can EVENTUALLY have a chance for a piece of gear I helped earn.

Sorry I'm not an autistic neet anon, better quit playing games altogether, I'm too much of a normie for your sensibilities.
>>
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>>383907034
>I didn't read your post beyond "High Sec".
>>
>>383906063
So your idea of fun is basically involves massive brainless zergs with zero space for personal skill and you have the courage to call other people casuals.

You are probably one of the apologists for that diarrhea WvW system of GW2, for example.

Kill yourself.
>>
>>383906976
about half of it is.

stop catering to casuals

make death have consequences aside from having to spend 20 seconds running back to where you were

world bosses are fun as long as they're not forced that you do them

no dungeon finder. part of MMOs are socializing, or it used to be. stop being an autist and make friends or find people to help you

anyone want to refute this?
>>
>>383906760
The combat is actually pretty different from WoW despite seeming really similar at first, and the encounters get better and better the further you go.
FFXIV has some of the best fights I've seen in any game
>>
>>383906963
>Heh, watch this guys. I'm gonna fly this throwaway ship into the beginning high security sector and frag that noob charlie!
>But why?
>Because I'm a hardcore PvPer, of course!

Suicide ganking does exist, but it's rarely used to bully beginners. You need to be someone worth shooting up for people to do that and guess what? That usually means you have to be part of one of the big name corporations or hauling for them.

So even EVE conforms to the "Two or three big groups waving their dicks around while everyone else might just as well not play the game"
>>
>>383889079
Let Blizzard make another MMO
>>
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>anon makes 'this is how you create the perfect mmo' post
>all his ideas are terrible
Every damn time.
>>
>>383907063
then maybe MMOs arent for you? i dont know what else to say here. the neutered version of MMOs that exist today are because of people with this mindset
>>
Casuals kill MMOs. In order for MMOs to be long-lasting and fun, you need challenge and long-term goals. Casuals don't do challenge, and they certainly do not do long-term anything, they are too fickle and attention-defecit for that.

This thread is filled with casuals and casual apologists. It's no wonder that MMOs are dead when you can't find hardcore players anywhere anymore, not even on boards like this where everyone claims to be one.

Without hardcore players, there can be no more good MMOs, and this will continue into perpetuity.
>>
Make Elin a standard race in every MMO as common as elves or orcs.
>>
>>383907301
It would be exactly like Legion but with even more cartoony graphics and every class would have 4 skills at maximum
>>
>>383905570
>That is not a good thing when it comes to RPGs
That is another point I wanted to expand. I agree that when the content expects you to have a minimal set of stats, and that minimal is all you can get, you are pretty much playing an action game with numbers to easily see your overall performance. Loot is one of the biggest aspects of MMOs, and I definitively miss PSO's itemization in modern games. But this "limited itemization" also gives space for a different kind of gameplay style that I enjoy too. It certainly is a complicated relationship, to balance a game to be fun not only about the fight itself (the player's expected tools vs the enemy and his challenges) but also for the preparation process (the character gear, build, optional tools that can be used on the upcoming encounter or not).

>>383905612
The thing is, since the game isn't expecting you to bring "different tools for different situations", the devs have to create some new sort of challenge, or else the game will be limited to the basic process of "get gear > tank'n'spank & gear check > get better gear". It's a controlled environment, so devs have to implement all sorts of mechanics and gimmicks to create a fun fight.

>>383905335
Wakfu is like that, or used to be at least. Even the in-game currency had to be crafted because there are no NPC buying your trash loot.
Even the fauna and flora were under the players' control (if they had enough profession level to handle it), with the possibility of forcing enemy spawn until overpopulation or even cause temporary extinction (they will eventually fuck their way back to life, or wait for a reset from a big server maintenance). This also created funny situations like someone planting and taking care of crops, then some other player popped out of nowhere and started to harvest everything while you are taking care of something else on the other side of the area, or guilds dominating specific mines but killing anyone that tried to enter them.
>>
>>383907258
>clearly hasn't played eve for a long time

highsec is a fucking warzone these days, gramps
>>
>>383907365
>Look at how wrong I am, I have no idea what I'm talking about. But you can't stop me lmaoooo

Casuals didn't ruin mmos, companies catering to casuals ruined mmos. If they came in, didn't like how the game was and just left there'd be no problem. Instead, companies wanted in on that extra playerbase dosh and listened to them.
>>
>>383907258
I'm not part of your conversation but I've tried EVE six different times. Mainly through promotions and events they were having and I've had this happen to me every single time I've played.
>>
>>383907365
in a MMO setting, challenge used to just mean grind mostly. people don't understand this and get upset when it takes 5x longer to do something in a mmo than it would in a single player game. they then complained and the company changed the game to get more subs
>>
>>383907523
Trial periods and events like that bring with them other new people who think they are being le ebin space pirates when they attack the first ship on sight after they leave the beginning station.
>>
>>383907471
>to balance a game to be fun not only about the fight itself (the player's expected tools vs the enemy and his challenges) but also for the preparation process (the character gear, build, optional tools that can be used on the upcoming encounter or not).
to balance a game to be fun not only about the fight itself (the player's expected tools vs the enemy and his challenges) but also for the preparation process (the character gear, build, optional tools that can be used on the upcoming encounter or not).

I'd rather take a few fights that can be cheesed or a mandatory gearcheck or 2 over this bland "no fun allowed outside of raid instances" design that seems to be the standard these days.
>>
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>>383900406
Actually, fucking THIS.
Why can't I have huge tits in mmos? Aren't they fantasy?
It's fucking frustrating.
>>
>>383889079
>how to fix MMOs
>thread is basically random MMO with no actual discussion on how to fix them aside from "stop catering to casuals"

every single time. no one cares to actually discuss legitimate things, its just shitposting. why, /v/?
>>
>>383907475
Tell me about it, you can't autopilot anywhere these days, even empty freighters are being ganked by 20+ gangs of Catalysts just for the killmails. I can't even remember the last time I saw someone solo-mining in a Hulk, it's just too dangerous.

And danger makes the game so much more thrilling.
>>
>>383906850
What the fuck are you on about? L2 had a ton players and was very popular from C1 to C5. It was so popular one of the private servers started to have more players than a retail server and for the first time FBI went after the owners.
>>
>>383908042
*random MMO discussion
>>
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>I want an mmo that's actually challenging where you can just faceroll bosses
>did you play wildstar
>lol fuck no, that shit looks like a cartoon
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>>383900406
>>383907983
I know how you feel. I guess some things are just too good for this world.
>>
>>383907042
>Unless you're saying that every game that doesn't conform to your generic standard of "good" gameplay is unpopular (in which case you'd be wrong).
I'm not saying that, and you literally didn't read the rest of that message. Go back and read it again.

>In a MMORPG, however, you'd have no hard reset and eventually stats would scale to the point where the outcome of a fight would be decided by how much +dmg and +def you had on your character rather than your rolling ability or mastery of THE CLAW.
That's mostly because of level scaling in an MMORPG which I think is a problem in and of itself. A lot of MMO lovers I know always say that the best content is at the end of the game when you're max level and doing raids. At which point, I have to ask "What's even the point of levels 1-69 then?" Like I said, MMOs are a marriage of bad gameplay design that usually gets a pass because it's what people are used to, and nobody knows any better. Or it simply gets a pass because they have good friends that they like to chill out with on that server that makes the game fun for them.
>>
>>383889340
Just wait for 3.0 said the nervous whale for the 15th time today.

I hope it succeeds because i want ftroop(frontier dev) to lose, but thats just salty as fuck.
>>
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>>383908121
>yfw System Daemons
>>
>>383908121
I played Wildstar and enjoyed some aspects of it but for me the game doesn't have the "IT" factor, and I eventually quit a bit before getting to the level cap.
>>
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>>383907983
black desert online and eve online have boob sliders

im not sure how "cowtit" you can get with them, but its a start
>>
>>383889079
Make them challenging, wildstar, Tera, nu-wow, etc all had shitty faceroll combat

Not fucking interested in a level grind that has zero gameplay to it because it's so easy
>>
MMOs have to be so big that they're actually worth dumping our lives into.
Making a generic unfun click simulator isn't fun at all. I won't waste 1000000 hours and then get everything deleted when the server die because it was just a Game lol
>>
>>383908307
>Anyone can get within 90% of their true power with a little competence/grind.
>Only the best can get that extra 10%

I enjoy current wow.
>>
>>383908289
So many raid groups fell apart on sys daemons
>>383908307
>wildstar
>faceroll combat
You're gonna have to explain that one to me.
>>
>>383908382
You sound autistic
>>
>>383906063
>>stop catering to casuals, and balancing around them
Define this
>>real consequences upon death, lost items, lost EXP, etc
For what purpose? I really want to know because I most likely don't play the mmo's that utlize this well.
>>full pvp, no pve safety shit
Play a fighting game then
>>huge world bosses that require 100s of people to take down
>>huge raids, 40-man minimum
Problem with this is you HAVE to have a population big enough to even do those raids. You can't have this when 90% on the MMO genre barly gets 300 people in daily logins and adding timezones into the mix just makes things worse. So you basically just have all these useless raids and bosses no one does because they can't get or find that many people to actually do them. This brings out the single player content from devs because people have no other reason to play if they're always forced to do basic stuff with other people.
>>
>>383907221
>no dungeon finder
Seems like games try this, but people go beg beg and beg on the forums until devs add it to the game


Unrelated but surprised BDO still doesn't have any ways to teleport around the world as far as I know
>>
>>383891001
I will never stop being mad at ncsoft.

Still think about cor and all the fun i had playing city o not quite hero.
>>
>>383908042
>>383908109
People play what they want to play, there's no proper way to "fix" them. The biggest problem right now is that MMOs pander to antisocial people who don't fucking enjoy MMOs in the first place, and the MMO that I enjoyed was ol' yeller'd to try and push more people towards said antisocial MMOs.
>>
>>383893838
No fuck you anon, I remember the grind sessions to get off newbie isle and then joining a guild to grind some mobs 40 miles from our fortress while trying to keep a low profile with 8-10 people because gank squads were flying around to decend on us. It's why we always kept to the forested area to prevent people from seeing us overhead.
>>
>>383908497
>Define this
not that anon but;
levels 1-x are meaningless and only Y has any value.
instant gratification... instant travel to x location. kill x boss once to get gear. there are no consequences for your actions aside from maybe having to redo a fight. etc etc
>>
Kill that piece of shit FFXIV, literally the worst MMO thats ever existed. Fucking shilled dog vomit.
MMOs should be about world pvp, raiding with 39 other people and gear being something you'd be lucky to see once every 4 fucking months and you WORKED for it.
Not carebear Jap weeb casual garbage.
>>
>>383908497
>Define this
Removing challenging aspects of the game to make it easier for casual players, and making certain characters stronger or weaker depending on how many casual players complain about them.
>For what purpose? I really want to know because I most likely don't play the mmo's that utlize this well.
Without consequences upon death, there is less meaning in your character being high-level or geared-up, as you faced no real challenge to achieve it.
>Play a fighting game then
No.
>This brings out the single player content from devs because people have no other reason to play if they're always forced to do basic stuff with other people.
Play a single-player game then.
>>
>>383908796
You sound autistic, m8.
>>
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What ever happened to BnS?
I remember it blew up twice for a bit, but now i hear people talking about Tera more often which is a bit older.

Also is Tera still an optimized piece of shit?
How well does BDO run?

>>383907983
lack of polygons on models
it's a shame but it makes sense
>>
>>383889079
bring back guild wars 1
>>
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mmos are fine as is
>>
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>>383909025
>lack of polygons on models
Isn't there anyway to increase it on female characters?

Also, I played BnS on release, it was pretty great until I reached the endgame, which was a grindfest.
Then there was the massive update with the new class, which was an even bigger grindfeft.

Gave up on it immediately after that.
>>
>>383907885
>bland "no fun allowed outside of raid instances" design that seems to be the standard these days
I think this is more related to the target audience. Most MMOs are like theme parks (even the ones that aren't considered "themepark-type MMOs"): You want to offer different kinds rides/attractions for different kinds of costumer. Not everyone likes haunted houses, so you can't make a theme park full of these (or you can, on a smaller scale, for a smaller audience, if you are ok with that).
Same works for MMOs trying to reach a "wider audience". You need to offer easy solo content, easy party content, challenging solo/party content, etc. (not just combat content, but that is more or less the basic idea), or else you won't be able to compete with similar titles. Unfortunately that is just usually how devs creates big MMOs these days (and games in general).
>>
>>383906283
L2 was a shitfest of a game, my dude. Doesn't mean it wasn't fun but holy fuck it was pretty poorly designed.
>>
>>383909195
>jump animation has to have some stupid spin and end in a roll

why
>>
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>how do we fix mmos?
More loli races
>>
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>>383909303
>>
>>383908796
Honestly, I don't really mind XIV's fights or anything, but the abundance of gear floating around pisses me off. I can understand obsoleting gear every expansion since that allows them to create specifc tiers of fights to cater to each group of players (Easy tier raids early in the expansion so most players can get a feel for raiding, mid tier raids that start to weed out bad players, and eventually hard raids that really make people work for it and are only completed by a fraction of the population).

I don't think that'll ever happen though because the dissemination of information is too easy to ruin the challenge of learning and developing strategies for many MMO fights. And fights themselves won't have a lot of variation because designers don't want to deal with the shitfest of world first guilds complaining because random chance gave one group an easier fight than they got.
>>
>>383908203
>Go back and read it again.
I did and it still says the same thing. You're implying that there is some sort of objective standard of "good" gameplay and appealing to the majority to try and prove it. The whole notion is ridiculous, desu.

>What's even the point of levels 1-69 then
They provide character progression. If you want to throw out leveling but keep gear progression, then you're just replacing one grind with another. If you want to remove progression altogether, then you basically get an action game, which doesn't really need the persistent shared world and is better played via a lobby system of some kind. It's not "bad" gameplay design, it's just a design that doesn't appeal to your particular tastes - i.e. you like to jump straight into what you perceive as the part the matters, while some people might actually enjoy the journey more.
>>
>>383909385
the solo part kind of defeats the point of playing an mmo though... no? i get it, you want to play the game. but how is it anyone's fault but your own for not realizing what mmo means? or used to mean anyways
>>
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>>383909303
>armor leaves ass completely exposed for easy on-the-road shitting
>>
>>383909506
i'd gank and camp you for hours until you ragequit
>>
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>>383909532
>>383909695
Front was fairly open too
>>
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>>383909697
>Implying I won't call my loli friends to bully you
>>
>>383909385
>or you can, on a smaller scale, for a smaller audience, if you are ok with that

I wish publishers were actually ok with that. Personally, I blame wow and its retarded sub numbers at peak for making producers in the industry think that they can also reach those amounts of easy money. Chasing that money is what led to everybody aiming for millions of players from the start, while before wow having 300-500K subscribers was a very respectable number.
>>
>/v/ thinks they know their shit
>nobody played meridian59

pfffhahaha
>>
>>383907885
>"no fun allowed outside of raid instances" design that seems to be the standard these days.
WoW had a decent world before they started fucking around with phasing shit. Instances came around specifically because even though having a completely open world where people competed for content sounded fine on paper it just led to poopsocking dominating everything.
>>
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>>383900436
>he gave money to scammers
>>
>>383898114
the main problem is MMORPGs as a genre were always niche, UO pulled what, 200k users which was considered big at the time?

then WOW blew up and became literally the WII of MMOs, people who never cared about them or moved on to better ones just got hooked on the diablo-item grind, which over years got incorporated into fucking every other genre.
now development in general is so expensive you can't just put out a game for a niche audience anymore, especially nothing as expensive as a mmo, nevermind run them for an extended amount of time since no one would pay for a sub and most f2p-models affect gameplay one way or another.
>>
>>383909925
Did you?
How was it compared to UO?
>>
best action mmo coming through
>>
>>383909982
>completely open world

It doesn't need to be completely open, but there should be at least something worthwhile to do in the open world. Ideally, you'd have about a 50/50 split between instanced and non-instanced content, but now in some games the world might as well not exist - you could play just fine with an instance selection menu.
>>
>>383910109
why are they so expensive to make now compared to ~2000? legitimate question, im not a tech nerd
>>
>>383910109
>you can't just put out a game for a niche audience anymore
You can, if you don't have a ridiculously bloated marketing budget.

>>383910220
what gaem, anon?
>>
>>383889079
The problem is that the general consensus is that the genre is yet and yet theres always a hundred didfferent angles to mmos thay people enjoy thus its just a bunch of spouting off how x mmo was the best and how y was garbage and we need to bring back z mechanic.

Truthfully imo I think the genre just needs a purge and to go back to being niche. Let the loud people go rant on he forums and let the people who enjoy the small games enjoy them. I've found more enjoyment out of smaller experiences like co and tera than Ive had in wow or ff14. But thats just me.
>>
>>383909602
>but how is it anyone's fault but your own for not realizing what mmo means?
Believe it or not, there are tons of reasons to play MMOs alone these days (or, more specifically, reasons to not worry about your like of friends while playing your grindfest of choice).
Most modern titles aren't "party up or die" like classic games, they also offer "story mode" content that will be playing alone most of the time, sometimes they even have NPC allies to help you with your daily grinding, plus there are auto-party-making systems that will find other players on similar situation (no friends to play with at the moment).
The "single-player with optional co-op/pvp" design is getting really popular in this genre. There are tons of "not-so-massively" online RPGs like that these days, and even typical MMOs are changing themselves to adapt to this new formula.
Sometimes people just want to grind, build a house, play dress up, catch some pets, have access to a chatroom to talk about silly things with random people, and hope there will be a new content update that will let him keep all his previous loot that they farmed a stupid long time (instead of leaving everything behind and picking up a new game, like jumping from single-player to single-player after you beat them and leaving your character behind every time).
>>
>>383909303
>>383909853
Pretty much the only reason I'll ever be even slightly interested in Blade and Soul and I don't give a fuck.
>>
>>383910220
It's just as MMO as Vindictus is so it does not count sorry still pretty fun though
>>
>>383910389
Higher-fidelity graphics and audio require more manpower to make - simple. Although, just that does not make for a gigantic increase. Mostly, it's the marketing and stuff like voice/motion capture acting - TOR famously had like 3/4s of its budget spent on promotion and voice acting.
>>
>>383909025
tera uses your CPU way more then your GPU
also i think it's limited to the 2GB graphic card used
>>
>>383910470
thats why i included that last line "used to mean".

i know why people solo in them nowadays. devs catered to people who used to cry about not enough solo content back when MMOs first became a thing. now MMO means something almost completely different than it used to. my point was, (let's say its 2002 again for arguments sake) how retarded do you have to be to pick up a MMORPG and then complain about how you can't solo the entire game?

there was solo content, certainly. it just wasnt anything super meaningful like completing the story, or raid boss fights
>>
>>383910681
is voice acting a must for games nowadays? what the fuck
>>
>>383909598
>You're implying that there is some sort of objective standard of "good" gameplay and appealing to the majority to try and prove it.
If it was just about mass appeal, it would be one thing. But what I'm talking about is how a staggering majority of players experiencing a game will hone in on the same exact reasons why a game is not liked almost every single time. If there really was not objective standard of "good", and taste was truly that subjective, then every game would have almost equal distributions of like/hate/meh.

What you're not realizing is that while many people parrot "taste is subjective", as I've said before, it's not THAT subjective. People are able to accurately expound on what features of a game are bad and what features are good, and in fact the entire premise of game development, and even story telling and music making, are grounded in the idea that taste isn't subjective. It's the reason why we have critical analysis. Why a large majority of the Souls fanbase seem to dislike 2 and 3 compared to 1, Demons, and Blood. How the absence of a single developer from a team will get picked up on in future games just because the game "doesn't feel right".

Or in other words, if there weren't objective standards of good, there would be no point in game discussion.

>They provide character progression. [...]
Continuing on from my previous point, you're also arguing from the point that progression is "objectively good", but then tacking on that bit about "you don't like it". Why is progression good for an RPG exactly? Why do you use the term grind which implies making the game unfun? Why do you think an action game doesn't need persistent shared worlds when taste is subjective?

Also, the proper answer is that you make levels 1-69 also as fun as the raid content at the end of the game so you don't have meaningless "filler" levels just for "sense of progression". If that's all the levels are there for, that's objectively stupid.
>>
>>383910406
not a mmo, the tech alone is usually outside the scope of indies and AA doesn't really exit anymore. there's a reason indies stick to 2d pixel stuff.

>>383910462
content became more expensive to produce, so either you get more people or work longer on it, either way you'll pay a fuckload, especially for good programmers and artists. worse, the more people you have the more overhead you have (general issue, not limited to vidya development)

https://www.gamespot.com/articles/900-people-worked-on-assassin-s-creed-iv-black-flag-says-director/1100-6415599/
>>
>>383908835
>Play a single-player game then.
Not the point I was making, heres and example
>MMO has a leveling system where you need to be in a full party just to level
>because the population is low or starting to get low gotta spend hours looking for a party or making own party
>party dies well before reaching full
>fuck it, go raiding
>only raids worth doing requires looking for even more people to do it with
>hours to get 20 something people together for a raid that last for less than 15minute
>waited hours for shit drops that you have to do all over again
>pvp
>either dead or broken
>you now realize you spend more hours looking for people to actually do stuff with than actually playing the game
I've seen and played many mmo's similar to this, ones that used to be pretty big and popular back in the day ended up like this. This is why devs keep adding more and more single player content and cater to the single player experience because there's nothing for players to do if they can't basic things like leveling, raiding, or pvp with a low population if the game forces them to do all those things with other people.
>>
>>383911004

depends on the game. RPGs usually have a lot of text and the average "gamer" these days rather listens to the same 5 voiceactors in different roles than reading a single page of text.
then there's the stupid idea "we need a big celebrity for marketing!" which usually costs a fuckload alone.

to be fair those actors usually do a bang up job since they're well, trained actors, but you don't really need a front page celebrity in the vain attempt to sale more games, you just need a good VA. some games just get stage actors and less known actors and the result can be fucking great for much less
>>
>>383910887
>thats why i included that last line "used to mean".
Welp, I guess I missed your point, sorry for that.

>my point was, (let's say its 2002 again for arguments sake) how retarded do you have to be to pick up a MMORPG and then complain about how you can't solo the entire game?
It is kinda funny now that I think about it, the idea of soloing MMOs was quite popular back then. Tons of official and fan-made forums full of threads talking about it: "can you solo this game?", "what is the best class/build for solo play", and so on. Private servers offering solo play features like higher level caps and increased EXP gain so you can faceroll everything.
I wonder what attracted "solo players" to these games, since they are supposed to reject it.
>>
>>383911649
FFXI added a level sync feature. fixed the problem of not having enough people to level up with.

my experience is limited to a small amount of WoW and FFXI, but don't most people join a guild for raiding?
>>
>>383911649
This is why devs keep adding more and more single player content and cater to the single player experience because there's nothing for players to do if they can't basic things like leveling, raiding, or pvp with a low population if the game forces them to do all those things with other people.

raiding or pvp without other people, what?
besides, the large amount of casuals just wants people around, but not play with other people. they want to grind their skinner box in peace everyday without surprises (that's why you can never have any dynamic or changing states in pve, thus it's static and boring). you could replace half the content with sophisticated bots and most people wouldn't even notice
>>
>>383912095
fuck, forgot to greentext

>>383912095
ESO has no levels in PVE anymore either. to be fair guild wars did that 10 years ago...

>don't most people join a guild for raiding?
you'd be surprised...
>>
>>383912056
>I wonder what attracted "solo players" to these games, since they are supposed to reject it.
the idea of being a lone wolf badass in a game about teamwork and community. which is silly, but there's an appeal
>>
>>383889079
>All your characters share progress and items like in FF14, and you can change not just jobs but characters too. So you don't have to be a gnome warrior when you want to tank.
>leveling is a dynamic experience, as with GW2 you just run into an area and you get quests related to that area
>dungeon leveling from the start for those who hate questing
>roulette system like in FF14 that allows everyone to scale down to lower level content and shorten queues
>no ilvl bullshit outside of raids, instead each raid requires specific attunement levels that makes it easier by giving you relevant resists or damage buff for repeat visits without destroying game balance in other pve content
>PvP is balanced separately from PvE for arena competitive play
>You can PvP as max level with any char regardless of level like in GW2, just teleport to the PvP realm and arena with your lowbie char
>All grinding can be replaced by doing actually challenging PvE/PvP, timed dungeon runs, special challenges, or arena wins. You can be a carebear, or replace it with something less boring
>Lots of customization, but no razer-fanboy energy drink looking retard space gear like in WoW etc.
>Rip off every action games mechanics and make all fights difficult and potentially deadly, instead of endlessly murdering pointless enemies.
>Player housing, just throw it in a instance with friends/guildies whatever, it's nice to have a place to mount all those dragons heads, and other bullshit
>Cash shop only has cosmetic items, time to sell some fucking hats.
>Chest slider goes from 0 to 9001
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I need an mmorpg which features female enemies
>>
>>383890762
So 2nd life?
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>>383912813
how is that "armor" staying on her body? shit game, no realism. lost my immersion
>>
>>383889079
Talents and skills based on use instead of points. All skills open to all classes. Class define skill cap and specialities.

Maps are made by exploring. Quest help gives general location, not exact point.

Designated plots of land can be colonized by guilds to create villages which can grow into kingdom like structures. Reaching kingdom status last for one year. Land has perks like resources/trade routes. Guilds can form alliance. Guild wars (not single battles) are for land.

5 man parties for dungeons. "10" man raids. World bosses exist. All loot breaks. Death drops some equipment.

World PvP is automatic. Grieving is punished by placing a bounty on character. Players with bounty can be hunted everywhere. Only safe zone is guild village.
>>
>>383912986
That can be explained with magic. The real immersion breaker there is that jewel bending itself with her tits like it's made out of jelly. You don't make magic armor with jelly, that is a terrible magic conductor.
>>
>>383889079
Make Runescape except it's not runescape
>>
>>383903453
Korean MMOs tend to be the best looking, with the absolute shittiest mechanics unfortunately.
>>
>>383912986
>Being immersed
That's escapism. It's not healthy.
>>
make wow vanilla again

breed the same culture we had in 2007 where millions where out of work and had nothing better to do then spend unemployment/disbility on wow time
>>
>>383894260
>it'll be Korean P2W garbage I bet.. They can't resist.
Stop, don't say such things! I-I need this, man!

>>383894614
>>383893609
>People still remember Lost Ark
>>
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>>383912748
>just one chest slider
>not four of them
Maybe even more sliders, and also tons of nipple options.
>>
>>383912748
>>All your characters share progress and items like in FF14, and you can change not just jobs but characters too. So you don't have to be a gnome warrior when you want to tank.
That will make people lose their "connection" with their character tho.
>>
>>383913060
Some skills are required to finish bosses and dungeons. Yes you can soft lock a dungeon because you did not have the needed skills in your party. Limited randomly generated dungeons exist and must be found. Locations do change.

Dungeon bosses will change on every run. Bosses mainly drop rare materials. Rarely will they drop equipment. Boss equipment if dropped can be used as is or turned into a recepie but will be slightly weaker than original when recreated.
>>
bout to hop back to windows from my every two months or so linux experiement it was a failure again i will see you all on the other side
>>
>>383912813
In Tera, on the map with the church with the vampire girls in them, I liked to push them down and look under their dress.
>>
>>383911231
>that taste isn't subjective

Are you seriously trying to tell me that everybody likes and dislikes the same things? You do realize how retarded that sounds?

> Why a large majority of the Souls fanbase seem to dislike 2 and 3 compared to 1, Demons, and Blood

You contradict your own statement here. If taste wasn't subjective, then the ENTIRE souls fanbase would hate 2, not just a part of it. More importantly, there wouldn't be such a thing as a "souls fanbase" since we would all love the series (it being "objectively" good and all).

>progression is "objectively good
>Why is progression good for an RPG exactly

Character/power progression is not necessarily "good", but it is a defining feature of the (c)RPG genre. With tabletop games there's also the second pillar of actual role-playing, but since that is either unavailable or very poorly implemented in video game form, trying to make an RPG without progression is like trying to make a racing game without any, well, racing.

>Why do you think an action game doesn't need persistent shared worlds when taste is subjective?

It is not about taste, but gameplay relevance. What function would the world serve in a game like that?

>Also, the proper answer is that you make levels 1-69 also as fun as the raid content at the end of the game

There are several problems with that. First, early- and mid-game activities (questing and hunting mobs) and late-game ones (raiding) are fundamentally different and cater to different types of players, you cannot really make them "equally" fun to both. Second, as long as you have vertical progression in your game, some parts of it will always be unfun and obsolete to some players (like activities and loot from levels 1-9 are mostly irrelevant to a level 20 player).
>>
>>383913780
You're speaking my language
>>383913809
>That will make people lose their "connection" with their character tho.
You're right. I retract it completely.
>>
>>383901615

>chinese buying wins in garbage mobile games
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>>383913991
>>
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Can someone explain to me why we need to grind levels/gear? Why cant everyone just be the same level/gear and the content is just good enough to stand on its own?

Unrelated but
>runescape quests
>bdo combat
>gw2 leveling system
>wildstar raids
>lineage pvp openworld
Would be the literal perfect mmo,I dont think it could be done but a man can dream.
>>
>>383914135
C'mon, I'm sure I'm not the only one who did that.
>>
>>383914213
The sense of progression is nice.
>>
>>383894002

This doesn't just apply to MMOs, but pretty much every game now.

Remember when shit like GTA or any other more open game had tons of neat hidden shit and myths for you to try and find or solve for yourself?

Once the Internet became as prevalent as it is now that all went out the window.
>>
>>383914213
Archeage boats too.
>>
>>383914453
Fair point.
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>>383914375
I find that a sense of progression from actually getting better at the game feels a lot better than having a number pop up on my screen, and suddenly i do 2x more damage with no effort.
>>
>>383910530
>>383909853
Meh. BDO is better for slut chars
>>
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>>383894002
>>383914453
>>383900174
>>383894054
>>383894074
>>383894165
>>383894263
>>383900416
>I dont know how to literally just install an mmo and start playing
>its impossible to not read a guide
>I cant just not ask people to tell me everything
>>
>>383914648
What about Tera system which is a lot more involved?
Stuff like, going around a monster, attacking them in their back for bonus damage, actually blocking damage and stuff?

I leveled my Berserker on it just by killing BAMs and I had a blaste.
Then I was forced into dungeon grinding at endgame and gave up on the game.
>>
>>383914915
>>its impossible to not read a guide
WHY HAVEN'T WATCHED "X CUNT" GUIDE?? GET THE FUCK OUT OF MY PARTY YOU SCUM /blacklisted

>>>I cant just not ask people to tell me everything
WHY ARE YOU BEING A LAZY SHIT? JUST GOOGLE IT YOU CUNT ITS ON ALL THE WIKIS
>>
>>383913809
I think that gives you more connection to your character. There's no connection with your characters when you've leveled every class to max on two servers.
>>
>>383914648
i like big numbers
>>
>>383913681
vanilla wow will never happen again, playerbase changed way too much
>>
>>383914923
>Stuff like, going around a monster, attacking them in their back for bonus damage, actually blocking damage and stuff?
That was exactly my point, getting better at the actual game feels more rewarding then the game telling you "gj heres a level for extra damage".
>>
>>383914213
>Can someone explain to me why we need to grind levels/gear?

Because character progression is a defining feature of the RPG genre and also a major element of the appeal of these games for a lot of people.

A good example of what happens when you remove progression entirely is Planetside 2 (never played 1, so not sure how different the sequel is). It has the satisfying gameplay loop of a multiplayer FPS, but after a while starts feeling pointless, because literally NOTHING you do has any meaning. You cannot even win a match, like in CS, CoD or some other more traditional shooter.
>>
Not being both so easy people simply solo everything before and often even in the end game and simutaniously grindy as fuck to get to end game
I don't install an MMO to play solo
>>
>>383906063
>>real consequences upon death, lost items, lost EXP, etc
>>full pvp, no pve safety shit

You know, a low of people fondly remember Pre-CU SWG but no one likes to acknowledge how much of a broken buggy mess it really was.

They also don't like to acknowledge how badly it began to hemorrhage players (even if not as bad as it did due to NGE) and that above had a lot to do with it. The PvP system didn't make it any better even though that was more or less fine.
>>
>>383915173
Yeah but you still get level, new skills and gear to become even better at killing stuff.
>>
>>383915048
>I care what people in a mmo think
>this guy said something mean so I will ruin my entire experience and bend down and suck his cock
>>
-F2P is mostly cancer. It gives too many incentives to developers to paywall gameplay content, albeit some titles do avoid it.
-Most MMO developers vary from talentless hacks just copying what seems cool and inexperienced people doing big mistakes to stuff, especially in Korea. Currently when it comes to MMOs and just MOs the best gameplay would sit with PSO2 due to Sega being actually competent with their stuff and having experience. Vindictus for example was riddled with a lot of gameplay breaking stuff like attacks sometimes going from client detection to server detection (Siglint circles for example), jump that was barely working and required to dodge party wiping attacks in S2, or the fact that after some time they just said hitboxes and gave everyone at least half as second of iframes (let's not even talk about all that pay to win stuff that got introduced). All that because Devcat are still mostly literally whos. They could use making another game from the scratch.
-MMO audience haven't seen good gameplay in ages. It doesn't for example matter that BDO is just flash and no real thought with its combat. It still gets praised while not being even as good as Vindictus. When it comes to action you just need to slap some combos and nobody ever cares about anything else like enemy design or the fact that it's just cooldown rotating without hotbar.
>>
>>383914007
>Are you seriously trying to tell me that everybody likes and dislikes the same things?
Sorta. I'm saying that a large majority of them will like something for the same reasons. Which I've said several times by now. Keep up.

>You contradict your own statement here
No I don't, I've been saying a large majority at all points. And the souls games DO have a VERY LARGE fanbase compared to other games. I've consistently said that subjectivity is not as wide-based as you think it is, and there are objective elements are that much, MUCH more well-received than others, which implies objectivity in goodness.

>Character/power progression is not necessarily "good"
Then why argue for it in an RPG? Because it's a "defining feature"? Why not slaughter sacred cows when needed if you can look at it and think "This isn't good"?

>It is not about taste, but gameplay relevance.
That's an outright lie. How can it be relevant to the gameplay if the function is subjective? You're implying objectivity on a subjective thing. "It is an action game. Action games are better when you do action games in this manner" is what you're arguing. Which is hilariously "subjective", now isn't it?

>First, early- and mid-game activities (questing and hunting mobs) and late-game ones (raiding) are fundamentally different and cater to different types of players, you cannot really make them "equally" fun to both. [...]
Why not? You say they "cater to different people", but how? Many Single-player RPGs for decades have had content that is fun to play through at every single level of the game. But MMOs just get a by? Why not include different kinds of content at varying levels? Why not include low level raid objectives in with the high level ones? Why not make items useful past their levels? Why not make all features fun? It CAN be done, so what's stopping MMOs besides the players putting up with bad gameplay decisions?
>>
>>383912634
I used to think that soloing stuff was the reward for your grindy efforts, not the way to play the game. You know, get max level and top tier gear, then go back to low level bosses and stuff and show off to noobs and "girls".
"Lone wolf badass" makes a lot of sense, but I still find a bit weird how popular it was. I mean, I don't think there was any animu like Sword Arts Online back then, so I'm not sure what created such desire in so many people.
>>
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>>383915256
Why bother with the leveling/gear system at all, all it does is make your own accomplishments of getting better mean nothing since now that you leveled up and got gear you take 0 damage and do 1 million damage with no effort.

Tera is fun because you have real progression in your skill sometimes, you know why it gets boring and shit? Because at the endgame it becomes a stat check where real progression doesnt matter.

The leveling/gear treadmill is for people who just want to be zombies while player and get their gold star for participation.
>>
>>383915048
This.

Also

>>383914915

>>I cant just not ask people to tell me everything
>Implying people don't make it a sport to openly break the rules on here by talking about spoilers without spoiler text.
>Implying people won't just go out of their way to tell you shit about the game anyways to troll you
>Implying people won't just talk about their game regardless.

>BUH MYU "STAY OFF THE INTERNET" LOGIC!!!
>Expecting people to give up a large part of their daily communication with others for the sake of a game

What other retarded talking points do these types of faggots usually use again?
>>
>>383889079
Me and the gf have been playing eso and we enjoy the leveling to me it was like vanilla wow and not knowing what and game holds to be honest I think what ruins mmo is being able to focus on endgame and wanting to skip through the campaign or leveling to go straight to gearing raiding and such.

Remove endgame and make them multiplayer Rpgs with the ability to interact with other players and release content with small groups first and build the endgame up along with your community wow blew their load at vanilla and then kept blowing their loads faster and faster til we just lost interest in quickie endgame content skipping the heart of what makes an Rpg fun
>>
>>383915298

His point is that if you don't conform to what most people expect in these games (IE already knowing what you're doing when teaming up) many people will exclude you now.
>>
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>>383915719
Go into any vg general, tell me the exact percentage is people spoiling any gameplay. It is literally 99% avartarfagging, lewdposting, shitposting, or guild drama. No one is running around here or vg waiting to unleash the guide for the entire game lmfao.

Also how about if you notice somebody who posting how to play you just dont read it? w0w
>>
>>383889340
>space
>fun
space is boring nerd, nobody likes space you faggot.
>>
>>383915997
>Bro, go into a mental asylum that we use to separate the mega-degenerates from us regular degenerates. Look at how they bang their heads against the wall. How could your argument POSSIBLY be true!

Maybe you should just stay in /vg/ then?

>Also how about if you notice somebody who posting how to play you just dont read it? w0w
>Implying I don't read fast

Okay brainlet.
>>
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>>383915970
>press dungeon finder
>dont say anything about the dungeon
>you can still have friendly chats
>no one knows you have no idea what your doing so you dont get flamed and blacklisted

Are you guys seriously this autistic? I literally read not a single thing on tera and did endgame raids perfectly fine. Sure I died alot more and got called a noob sometimes, but no one unironically excludes you from the game as long as your dont act autistic.
>>
>>383893286
Eso got fun and is fun now im getting my 15 aus worth
>>
>>383915970
i mean yeah if you're a shitter and your only excuse for being a shitter is that you won't read anything about the game for fear of spoilers... it's an mmo so you're fucking it up for however many other people who are counting on you to know how to play.
>>
>>383893441
Wow guilds all hate each other they do it for purple items that increase epeen size
>>
>>383916331
>Weighing the party down because you want to be an egoist mothefucker
Phew lads.
>>
>>383916331

>Playing PotBS
>Try to join PvP groups
>Immediately kicked from every single group I try to apply for because I'm not in one the absolute best ships our nation can use.

Good on you for finding people who aren't elitist shitters.
>>
Make it about more than combat and raids like the way skills are in Runescape. Anything else generally just turns into a WoW clone.

Make it accesible with a decent size f2p, again like Runescape.

Dont fall for the cash shop meme and divert 90% of development towards it.
>>
>>383916331
>Someone asks you directly about dungeon
>You try to evade/ignore
>They kick you without even giving you a chance to defend yourself

Don't even bother trying to imply these autismos don't exist. I got blacklisted 4 times in one day just trying to queue up for a dungeon this way.
>>
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>>383916229
If no one is spoiling any gameplay here, and no one is spoiling any gameplay on vg. Exactly where are you planning on these magical evil gameplay spoiling men to come and ruin everything for you? Do they climb down your chimney and write down how to beat endgame bosses on notepad in your computer? Then they force you to read every word of it?
>>
>>383889079
Stop with the enphasis on MMO, bring back the MMORPG genre. Blizzard killed the RPG part of their game in MoP.
>>
>>383916603
>If no one is spoiling any gameplay here,
Objectively false. Post discarded.
>>
>>383916331
sounds like the game was too easy then. shit design if you can just go do some end game raid blind and not cause any issues whatsoever
>>
>>383915191

the fuck does that have to do with grinding gear
>>
Camelot Unchained is going to be the real next thing, at least on the sandbox genre.
>>
>>383915708
I feel that this is more like a problem specific to these MMOs with action combat.
They give you a false sense that "only player skill matters", but early level content actually is piss easy most of the time so any trash gear is fine. When you hit the "gear check" part, you are reminded that the game still is a MMO and you still have to grind.
These basic WoW clones usually are more honest about themselves.

>Why bother with the leveling/gear system at all
At some point you will reach the conclusion that you don't really want to play a MMO.
But I think Crowfall is supposed to work a bit like how you want a MMO to be. I'm not following it so I'm not sure how shit is supposed to work, though.
>>
>>383916639
>I go to the thread specifically about my game, read the posts with guides about crafts, bosses, and dungeons.
>Implying that thread wouldnt just be shitposting like usual and instead giving you handy guides that you can read in .1 second because your so smart
Dam i have no idea how you could avoid that one thread out of the 1 hundred threads that are up.
>>
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How do I start healsluting in MMOs and witch game?
>>
>>383894275
>30 Dollars for runescape wildy with better graphics
>I'd play it if it was f2p probably even pay for aesthetic shit
>just more early access garbage
>>
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A new champion must rise

When WoW claimed the throne it ushered in an age of prosperity. Same-y garbage, boring cookie cutter trash, but prosperity. It showed devs a formula they could use to make people like their game and have fun. People are now bored of that formula however so that prosperity is gone.
A new king must claim the throne. Something new and original. When that throne sits empty long enough that king will rise. It's just a matter of time.
>>
>>383916829
>Scrolling pass threads on 4chan
>See thread about a game I'm playing
>"uh oh, I haven't beaten this game, I better close it"
>On my way to the - button, eyes fall on some text
>"And I think the worst part was when X-san died, it was such a bitch move by the dev-"
>Click -
>Already too late

It's literally like you're from reddit and aren't used to 4chan or something.
>>
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>>383889340
>but the hype around it died
Just because they don't waste money on marketing this early doesn't mean people aren't looking forward to it. AtV on Thursdays is still more interesting than E3 to me.

People on /v/ are retarded though, they either go by only what other people who know nothing about the game are saying, or they actually follow the game by you know, the nearly daily videos and don't post on /v/ since it's going to get shitposted by children anyway.
>>
>>383893017
Why do the green parts of this pic get darker when I scroll?
>>
>>383916881
I had tons of fun in Archeage being the pocket bitch of pirates, healing them while they assault clippers, but good luck finding people that wants to rp there at this stage.
>>
>>383894403
>rust
>Pubg
The full loot PvP genre is booming
>>
>>383916989
>story spoilers
LMFAO who gives a fuck? We were talking about gameplay spoiling not garbage vidya game plot
>>
>>383916989
Or even worse, when you're in an unrelated thread, and someone posts a picture from a spoiler moment to talk about it. There's no warning, no way to have known it was about the game you were playing, but you get just enough information that you figure out the spoiler pretty damn quick.
>>
>>383916881
Go to /r/HealSluts/, you will find tons of suggestions and other degenerates (and some sluts) like you.
>>
>>383916881

>Wait for City of Heroes to come back (never)
>go to the sewers as an Empath or other healer and follow around the teams of new players getting the first few levels
>Get your cock sucked, feet licked, and just worshipped overall
>Also get thanked profusely. They'll even give you smiley faces like :) and we all know healslut bitches love smiley faces

As for right now? No idea.
>>
>>383917081
Rust is a survival game so it make sense.
Pubg is a TPS where you have to survive and be the last main alive so it make sense.
Loosing all your stuff in Pubg don't even matter because you can't keep shit for the next party.

Meanwhile, in MMORPGs where you hoard everything, grind for your gear, and work to enchant them, loosing stuff on death is simply unappealing.
>>
>>383916969
But WoW gave its throne to Fantasy Westward Journey Online 2 ages ago :^)
See >>383901615
>>
>>383917091

>Scrolling through random thread.
>Some complete and random out of the blue ass clown says the following

Han dies along with the image or maybe they say 2B dies with that image too.

You don't even have to avoid the threads. These people will come to you.
>>
>>383917191
Fucking christ I miss playing my Emp so much. I love the risk/reward involved in using Absorb Pain multiple times to instantly top off the entire team.
>>
>>383916760
>you don't really want to play a MMO.
So you cant be an mmo unless you have no skill leveling/gear progress? What is gw2 then?
>>
>>383917498
>Obviously fucking PVP is going to expect you to know your shit, you aren't killing shit ai bosses with a group. Your fighting other players.

What difference does that make?
>>
>>383905596
Black Desert is the current best mmo if you don't want to endgame grind, I'm sick and tired of that.

To be frank, if you like mmorpgs and don't have it you're a retard. It's cheap as shit and it's one of the best current sandbox titles.
>>
>>383917503
>Absorb Pain multiple times

And your healslut empath was S&M themed, wasn't it?

You enjoyed it, didn't you?
>>
>>383917739
>Black Desert is the current best mmo if you don't want to endgame grind, I'm sick and tired of that.
...are you serious?
BDO is literally all about fucking gridding, why are you lying?
>>
>>383917632
PvP is for competition, to see who has the most skill. You fight for pride and the feeling winning gives you over dominating others. Why would you take a chance by having some shitter on your team?

PvE no one gives a flying fuck, everyone knows what to do already and if someone doesnt you can just carry them. You will always win, losing would require half your team to be sub 60 iq
>>
>>383917498
>Once you know how to play one you can easily beat every single other one

I could provide different examples about going into shit blind, but sadly I only played final fantasy XI....
>go to raid boss blind
>is wyrm
>pull aggro off tank
>mob does special move where if someone pulls aggro from behind it, it does rape face move
>whole group wipes
>>
Reading this thread, I think MMOs might be fucked more by the players than the developers.
>Different conflicting ideas of what makes MMOs good
>No understanding of logistics involved or the industry
>Wants catering to people who obviously don't like MMOs
>Wants catering to people in a very specific niche of the MMO playerbase

I mean, I don't know how to save MMOs but some of this shit is so bad and I can associate MMOs that've tried the stuff and failed for it.
>>
>>383893957
>playable
Maybe if we were in a trucking simulator thread, but this is an MMO thread
>>
>>383917587
I said MMO out of habit, I meant to say MMORPG.
And GW2 have levels, unless they changed something since the last time I played it. I thought you wanted a game without it. Crowfall is supposed to be like that, or so I heard.
>>
>>383917818

PvP is immediate. You die? You go back and fight again.

PvE is time intensive and dedicated. If you're not good enough to make it through that last part of the raid or dungeon or whatever you're doing then you've just wasted a ton of your time. If you quit, you don't get to pick up where you left off or go right back.

Epeen has nothing to do with this.
>>
>>383917864
>Wants catering to people in a very specific niche of the MMO playerbase
this very specific niche is people who played MMOs when they were just becoming popular. i.e. people who know what an MMO originally used to be
>>
>>383917739
Region block and gender-locked classes sucks, though.
>>
>>383912813
Is that a female enemy
>>
>>383917818
what MMO has this shit of PVE content so i can stay away from it?
>>
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>>383905596
>bdo any good?

You have lifeskills that play the game for you, thats about it. There is nothing to this game. Its fun combat but because there is nothing actually hard or challenging it gets old very quick.

It throws away its best feature (combat) to the side in favor of terrible pve grind. There should be arenas with equal gear or proper gear limited tiers with scoreboard ladders to climb. There should be challenging pve content with things to dodge, kite, attacks to time your blocks/super armors with.

Instead of utilizing the options for skilled combat the devs put into the game themselves, they hand you braindead content that a child could complete.

The goal of this game is too break you mentally, to force you to buy things to make the grind easier, everything that you dislike is made with that intention. Rng, grind, and gear based pvp are there to convince you to buy duam cash.

The actual game is just the rat race in video game form. Competition is based on who was the best yes man, the biggest moron willing to do what hes told, to jump through the idiotic hoops it asks you to do. Wake up, do the mob grind for hours, dont forget to afk lifeskill while at work/school and usea desktop remote to process/feed workers while anywhere else, never stop thinking about the grind, the magical day you will get your gear.

The point is to keep bdo on your mind every hour of every day, you are running for the "pearl abyss dream" the tet/pen gear, the perfect pvp, and the white picket fence. Yet when you finally get there you will find it hollow and shallow, you will either keep playing due to sunk fallacy and convince yourself its a good game or sell your account.
>>
>>383917864
They are. It's currently various splits between either people who just care about action combat, some guys who just want world PvP, some guys that just want them being massive, and some guys that just want tons of grind so it's less casual.

At this point it would've been better if we actually had actual game developers do more multiplayer games like PSO2 or Vindictus but cut out most MMO parts that annoy people and leave actual MMOs to other developers.
>>
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>>383917864
Ultimately, there will always be 2 faction in this kind of discussion.

The one who don't mind endless and brainless gridding and others who do.

Personally, I'm in the former party, but I know this kind of format is completely dead, even though I loved being able to grind endlessly, and then get a random rare drop from a mob that I could either sell or equip (gold equipments in Aion or Cards in RO for example).
But where chinese farmer just bot stuff out and ruin and economy to have people buy their shit, it's an impossible system.
I miss it a fucking lot but it will never come back, unless some company make botting absolutely impossible (and even then, they would just do it like they used to and hire people to farm shit for them).
>>
>>383918231
every mmo

>>383917989
>t. pve only player
Because losing the pvp match is clearly not a waste of time for people who love pvp and want to win.
>>
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>>383902189
>CBT ended and have to wait until the end of the year to play it again.
>>
>>383917781
>he didn't have a phoenix themed fire/emp with the power of god in his finger tips, risking his own health to bring a tank's health from 10% straight to full
>not aggressively casting absorb pain in incarnate trials to steadily keep 5+ tanks alive
>not having Rise of the Phoenix prepared in case somebody hits you for the 1 hp you have left while also being the perfect Vengbait for your team
Support was a man's role in city of heroes, and we'll never have that much fun ever again. At least Mids' still exists so we can keep making ridiculous builds.
>>
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>>383889381
>>
>>383917982
Gw2 has levels for the first 5 hours, its literally just a tutorial. I would not call that a leveling system if literally 99.99% of the game you are capped
>>
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hamburger henry needs his own mmo
>>
>>383918467
And it's just a shitty moba with pretty characters?
>>
>>383909195
What game is this?
>>
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>>383889381
>>
>>383918519

Oddly enough I never once played a dedicated healer class in CoH, don't know why, I just never actually tried it.

What I did love about CoH though is that as long as you kept yourself enhanced and received buffs almost every build was viable if you played wisely.

Rise of the Phoenix though. Wasn't that the AoE rez power you took as one of the final power pools? Saved our asses on more than one occasion.
>>
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>>383917739
>Don't want to endgame grind
>infinite level cap
>basically infinite gear leveling
HAHAHAHAHAH
>>
>>383889381
I legitimately can't stop laughing at how much WHAT THE FUCK is in this video
>>
guys, are there any h-game mmos? i'd play the shit out of one of those
>>
>>383889079
Is there a good cyberpunk MMO that currently exists? Also, why couldn't CCP make WOD, did they just give up on it like Dust 514?
>>
>>383889381
But why?
Did Chris Roberts knew this would happen?
>>
MMOs were always shit. They cannot be anything other than shit.
>>
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>>383899384
Nothing wrong with Open world PvP (Though the way the one anon described it was retarded) I get my high off hunting gankers who go after low levels. The best part is they always suck too.

I think a good solution to this is making a few extra max level zones were PvP is force enabled with PvP events and dailies separate from the PvEers so you can get that open world thrill of the hunt/being hunted without disrupting the PvEer's PvE grind or lowbie leveling.
>>
>>383899907
Are these guys blaming Sony because they made a genuinely boring game that not everyone knew the objective to?
>>
>>383919106

I always preferred the SWG method of open PvP.

You basically had a toggle for it. It took like 30 seconds to turn on and then five minutes to turn back off. If you tried to turn it off a beacon would appear over your head to alert anyone else in the area.

People who didn't want to PvP were left alone. Anyone who was set to PvP mode (special forces as it was called) could fight any time, anywhere.
>>
Stop including midget races.

No player worth a fuck has ever played a midget race.
>>
>>383919106
>>383919348
My only real experience with PvP was when I tried playing Flyff. They had a neat rule I liked where the first 15 levels of the game was in like this "novice" class, and when you hit 15, you class changed into something else. One of the other features of novice however was that you could not select them as PvP targets. I had a rather amusing situation where some BR tried to lure me in a dark alley and PvP me. It was really obvious, but I had read the rules on PvP and thought "nah, he must be up to something else, he couldn't be that stupid".

Until he asked me to attack him after 40 seconds of silence. When I realized he had been trying to attack me and was now trying to get me to attack him to start combat.

That's how we should improve MMOs. Ban BR.
>>
>>383919582
I parse and midget race players are almost always the best performers in high end content. Autism is powerful put to good use.
>>
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>>383919872
>I parse
>>
>>383909195
>>383909506
what game
>>
good thing I played the BDO trial and played enough to see it's a shitty p2w grind with no real endgame or meaningful pvp
>>
>>383889381
mein sides
>>
>>383920381
>pvp
This shit is cancer. Every single game I've ever played that had PvP was forced to balance shit around PvP because of minmax autists and every single time it made the PvE experience absolute dogshit.
>>
>>383920381
tell me a game with real endgame or meaningful pvp
>>
>>383919106
Open world pvp balance is often completely fucked though.
Take vanilla wow for example if a level 60 feel like it they can destroy an entire town without ever feeling threatened no matter how many skilled players you throw at him until someone of equal power come to put a stop to the carnage.
That's mostly a problem because of the vertical progression because if you look at planetside 2 a team of experienced players with new BR1 characters can and will easily take over a base because of their skills and not because they are geared to the teeth.
>>
>>383914726
>BDO is better for slut chars

might as well install HS for free, least you can fuck them
>>
>>383914648
Pretty much describing Monster Hunter.
>>
you can't, most people who still play the genre are too conditioned to what we've experienced the last decade to put up with anything circa 1999-2002
>>
Remove achievements.
Seperate PvE and PvP from the beginning so that when some fucking autist throws a fit that his class isn't fotm they can change it without fucking both sides at once.
No "kid" or short races, because they attract degenerates and shitters.
Make the armors and weapons in the game look like something that should actually be in your game. If you're going for high fantasy, don't put fucking space age style swords and shit into it. That makes no fucking sense and looks terrible.
>>
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We did it, Reddit!
>>
>>383902507
Tera 2 is coming, bro. They will have learned from their mistakes. The good times will come back, I'm sure.
>>
>>383920196
The loli is from Moonlight Blade, I think. Not sure about the first webm, probably the same game.
https://youtu.be/QYxETQAMRuk
>>
>>383915719

which casualized MMO these days requires you do make hard choices that would require a guide for progression or story?

only time people actually expect you to read a guide is challenging group content when you need to hit performance marks and your build sucks. rest of the time you can usually do fine without, but most people are too lazy and just want to follow an optimal guide without thinking.

it's the same as the fucking questmarker discussion back in the day. "I don't want to read quest text that are sometimes vague or require thinking, I want to follow a big arrow like a GPS, if I have divert from a straight line the game's shit"
>>
>>383921308
Page 10 soon, rip comfy MMO discussion
>>
>>383921368
>Tera 2
Thought they were just now going for this gen console release?
>>
>>383908082
C5 came out ELEVEN years ago mate. That has fuck all to do with today.
>>
>>383920719
CoH endgame had
>26 task forces (dungeon equivalent)
>13 strike forces (villainside version of dungeons)
>8 incarnate trials (raids, team size varied from 8-16 to 12-24 depending on which trial)
>Trials (9 heroside, 6 villainside, harder than taskforces but gave unique rewards like respec tokens that can be used at any time)
>achievement hunting for badges and wearable titles, over 1,000 badges were in the game
>fully customizable supergroup bases (guilds with instanced housing)
>radio/paper missions (Endlessly replayable randomly generated short missions)
>Ouroboros (lets you replay any old/low level content or questlines you might have missed, or even replay missions you've already done, but want to experience again)
>Level sync meant you could join a lvl 20's team as a lvl 50 with miniscule advantages based on your set bonuses
>building/polishing your character with recipes ("gear" with set bonuses)

Once you reached max level, you make double the influence (in game currency) for killing enemies, encouraging team play/manually increasing the difficulty to make more money more quickly that you could put towards gearing up lower level alts you might plan on making.
>>
>>383921978

They've been developing a Tera-like MMO (that's not a direct sequel though) for some time now. The console port is obviously just to make some quick coin on the way there.
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